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+ /usr/lib/gcc/x86_64-pc-linux-gnu/11.1.0/include/avx512vbmi2vlintrin.h \
+ /usr/lib/gcc/x86_64-pc-linux-gnu/11.1.0/include/avx512vnniintrin.h \
+ /usr/lib/gcc/x86_64-pc-linux-gnu/11.1.0/include/avx512vnnivlintrin.h \
+ /usr/lib/gcc/x86_64-pc-linux-gnu/11.1.0/include/avx512vpopcntdqvlintrin.h \
+ /usr/lib/gcc/x86_64-pc-linux-gnu/11.1.0/include/avx512bitalgintrin.h \
+ /usr/lib/gcc/x86_64-pc-linux-gnu/11.1.0/include/avx512vp2intersectintrin.h \
+ /usr/lib/gcc/x86_64-pc-linux-gnu/11.1.0/include/avx512vp2intersectvlintrin.h \
+ /usr/lib/gcc/x86_64-pc-linux-gnu/11.1.0/include/shaintrin.h \
+ /usr/lib/gcc/x86_64-pc-linux-gnu/11.1.0/include/fmaintrin.h \
+ /usr/lib/gcc/x86_64-pc-linux-gnu/11.1.0/include/f16cintrin.h \
+ /usr/lib/gcc/x86_64-pc-linux-gnu/11.1.0/include/gfniintrin.h \
+ /usr/lib/gcc/x86_64-pc-linux-gnu/11.1.0/include/vaesintrin.h \
+ /usr/lib/gcc/x86_64-pc-linux-gnu/11.1.0/include/vpclmulqdqintrin.h \
+ /usr/lib/gcc/x86_64-pc-linux-gnu/11.1.0/include/avx512bf16vlintrin.h \
+ /usr/lib/gcc/x86_64-pc-linux-gnu/11.1.0/include/avx512bf16intrin.h \
+ /usr/lib/gcc/x86_64-pc-linux-gnu/11.1.0/include/amxtileintrin.h \
+ /usr/lib/gcc/x86_64-pc-linux-gnu/11.1.0/include/amxint8intrin.h \
+ /usr/lib/gcc/x86_64-pc-linux-gnu/11.1.0/include/amxbf16intrin.h \
+ /usr/lib/gcc/x86_64-pc-linux-gnu/11.1.0/include/prfchwintrin.h \
+ /usr/lib/gcc/x86_64-pc-linux-gnu/11.1.0/include/keylockerintrin.h \
+ /usr/include/SDL2/SDL_events.h /usr/include/SDL2/SDL_video.h \
+ /usr/include/SDL2/SDL_pixels.h /usr/include/SDL2/SDL_rect.h \
+ /usr/include/SDL2/SDL_surface.h /usr/include/SDL2/SDL_blendmode.h \
+ /usr/include/SDL2/SDL_keyboard.h /usr/include/SDL2/SDL_keycode.h \
+ /usr/include/SDL2/SDL_scancode.h /usr/include/SDL2/SDL_mouse.h \
+ /usr/include/SDL2/SDL_joystick.h /usr/include/SDL2/SDL_gamecontroller.h \
+ /usr/include/SDL2/SDL_sensor.h /usr/include/SDL2/SDL_quit.h \
+ /usr/include/SDL2/SDL_gesture.h /usr/include/SDL2/SDL_touch.h \
+ /usr/include/SDL2/SDL_filesystem.h /usr/include/SDL2/SDL_haptic.h \
+ /usr/include/SDL2/SDL_hidapi.h /usr/include/SDL2/SDL_hints.h \
+ /usr/include/SDL2/SDL_loadso.h /usr/include/SDL2/SDL_log.h \
+ /usr/include/SDL2/SDL_messagebox.h /usr/include/SDL2/SDL_metal.h \
+ /usr/include/SDL2/SDL_power.h /usr/include/SDL2/SDL_render.h \
+ /usr/include/SDL2/SDL_shape.h /usr/include/SDL2/SDL_system.h \
+ /usr/include/SDL2/SDL_timer.h /usr/include/SDL2/SDL_version.h \
+ /usr/include/SDL2/SDL_locale.h /usr/include/SDL2/SDL_misc.h \
+ /home/j/ws/age/graphics/../game/gst.h /usr/include/c++/11.1.0/random \
+ /usr/include/c++/11.1.0/bits/random.h \
+ /usr/include/c++/11.1.0/x86_64-pc-linux-gnu/bits/opt_random.h \
+ /usr/include/c++/11.1.0/bits/random.tcc /usr/include/c++/11.1.0/numeric \
+ /usr/include/c++/11.1.0/bits/stl_numeric.h /usr/include/c++/11.1.0/bit \
+ /usr/include/c++/11.1.0/pstl/glue_numeric_defs.h \
+ /home/j/ws/age/graphics/../game/ground.h \
+ /home/j/ws/age/graphics/../game/entity.h \
+ /home/j/ws/age/graphics/../game/../umath/vec2.h \
+ /home/j/ws/age/graphics/../game/tile.h \
+ /home/j/ws/age/graphics/../game/player.h \
+ /home/j/ws/age/graphics/../game/tech.h \
+ /home/j/ws/age/graphics/../game/view.h \
+ /home/j/ws/age/graphics/../game/gst.h \
+ /home/j/ws/age/graphics/../game/menu.h /home/j/ws/age/graphics/cam.h \
+ /home/j/ws/age/graphics/../game/menu.h \
+ /home/j/ws/age/graphics/../game/tile.h \
+ /home/j/ws/age/graphics/../game/constants.h