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-rw-r--r--build/content/raw_techs.json604
1 files changed, 302 insertions, 302 deletions
diff --git a/build/content/raw_techs.json b/build/content/raw_techs.json
index 3f27597..5a39e01 100644
--- a/build/content/raw_techs.json
+++ b/build/content/raw_techs.json
@@ -1,303 +1,303 @@
-[A1] List of Technologies
-
----------
-Dark Age:
----------
-
-* Loom
-Requires: Town Center
-Cost: 50f 150g
-All Villagers get +25 DEF
-
-* Town Scouts
-Requires: Town Center
-Cost: 50f 150g
-Town Centers gain +4 Sight
-
-* Leather Soles
-Prereqs: Town Center
-Cost: 50f 150g
-Villagers gain +1 Move
-
-* Weaponsmith
-Requires: Barracks
-Cost: 50f 150g
-Militia gain +25 ATT
-
-============
--Feudal Age:
-============
-
-* Town Watch
-Requires: Town Center
-Cost: 95f 280g
-Improves Town Center DEF by +20% and Sight by +2
-
-* Wheelbarrow
-Requires: Town Center
-Cost: 125f 375g
-Cost of buildings is reduced by 10%
-
-* Advanced Mining
-Requires: Mine
-Cost: 95f 280g
-+15% to Mine income
-
-* Horse Collar
-Requires: Mill
-Cost: 95f 280g
-+15% to food income
-
-* Scale Mail Armor
-Requires: Blacksmith
-Cost: 95f 280g
-+25% DEF for Infantry
-
-* Scale Barding
-Requires: Blacksmith
-Cost: 95f 280g
-+25% DEF for Cavalry
-
-* Fletching
-Requires: Blacksmith
-Cost: 95f 280g
-+25% ATT for Ranged Units
-
-* Padded Armor
-Requires: Blacksmith
-Cost: 95f 280g
-+25% DEF for Ranged Units
-
-* Forging
-Requires: Blacksmith
-Cost: 155f 470g
-+25% ATT for Infantry and Cavalry
-
-* Tracking
-Requires: Barracks
-Cost: 95f 280g
-+2 Sight for Infantry
-
-* Cartography
-Requires: Market
-Cost: 95f 280g
-+1 Sight for all units
-
-++++++++++++
--Castle Age:
-++++++++++++
-
-* Town Patrol
-Requires: Town Center
-Cost: 150f 450g
-+2 Sight and +20% DEF for Town Center
-
-* Hand Cart
-Requires: Town Center
-Cost: 150f 450g
-Cost of Building is reduced by 10%
-
-* Shaft Mining
-Requires: Mine
-Cost: 150f 450g
-+15% to Mine income
-
-* Heavy Plow
-Requires: Mill
-Cost: 150f 450g
-+15% to food income
-
-* Chain Mail Armor
-Requires: Blacksmith
-Cost: 150f 450g
-+25% DEF to Age 3 infantry
-
-* Chain Barding
-Requires: Blacksmith
-Cost: 150f 450g
-+25% DEF to Age 3 Cavalry
-
-* Bodkin Arrow
-Requires: Blacksmith
-Cost: 150f 450g
-+25% ATT to Age 3 Ranged Units
-
-* Leather Armor
-Requires: Blacksmith
-Cost: 150f 450g
-+25% DEF to Age 3 Ranged Units
-
-* Iron Casting
-Requires: Blacksmith
-Cost: 250f 750g
-+25% ATT to Age 3 Infantry and Cavalry
-
-* Conscription
-Requires: Barracks
-Cost: 150f 450g
-Cost of Infantry is reduced by 15 food and 15 gold
-
-* Husbandry
-Requires: Stable
-Cost: 150f 450g
-Cost of Cavalry is reduced by 15 food and 15 gold
-
-* Archery Tournaments
-Requires: Archery Range
-Cost: 150f 450g
-Cost of Ranged Units is reduced by 15 food and 15 gold
-
-* Mechanics Guild
-Requires: Siege Workshop
-Cost: 150f 450g
-Cost of Siege Units is reduced by 15 food and 15 gold
-
-* Banking
-Requires: Market
-Cost: 200f 600g
-+ 5% gold Income and improved Trade Rate
-
-* Merchant Network
-Requires: Market
-Cost: 150f 450g
-Price for Mercenaries is reduced by 25%
-
-* Redemption
-Requires: Church
-Cost: 150f 450g
-Improves Heal ability of Monks and Elite Monks
-
-* Fervor
-Requires: Church
-Cost: 150f 450g
-Improves Convert ability of Monks and Elite Monks
-
-* Sanctity
-Requires: Church
-Cost: 150f 450g
-+25% DEF for Monks and Elite Monks
-
-* Murder Holes
-Requires: University
-Cost: 95f 280g
-+25% DEF for Towers
-
-* Masonry
-Requires: University
-Cost: 150f 450g
-+5% DEF for all buildings
-
-/////////////
-Imperial Age:
-\\\\\\\\\\\\\
-
-
-* Crop Rotation
-Requires: Mill
-Cost: 250f 750g
-+10% to food income
-
-* Plate Mail Armor
-Requires: Blacksmith
-Cost: 250f 750g
-Age 4 Infantry units gain +25% DEF
-
-* Plate Barding
-Requires: Blacksmith
-Cost: 250f 750g
-Age 4 Cavalry units gain +25% DEF
-
-* Bracers
-Requires: Blacksmith
-Cost: 250f 750g
-Age 4 Ranged units gain +25% ATK
-
-* Ring Archer Armor
-Requires: Blacksmith
-Cost: 250f 750g
-Age 4 Ranged units gain +25% DEF
-
-* Blast Furnace
-Requires: Blacksmith
-Cost: 625f 975g
-Age 4 INF and CAV units gain +25% ATK
-
-* Arena
-Requires: Barracks
-Cost: 250f 750g
-Allows Champions
-
-* Squires
-Requires: Stables
-Cost: 250f 750g
-Allows Paladins
-
-* Flaming Arrows
-Requires: Archery Range
-Cost: 300f 900g
-RNG units no longer suffer penalty vs. BLDGS
-
-* Sappers
-Requires: Castle
-Cost: 300f 900g
-All INF units improve in +50% ATK vs. buildings
-
-* Hoardings
-Requires: Castle
-Cost: 250f 750g
-Improves Castle DEF by +35%
-
-* Spies
-Requires: Castles
-Cost: 300f 900g
-All enemy Town Complexes are now sighted
-
-* Guilds
-Requires: Market
-Cost: 300f 900g
-+5% gold income and improves Trade rate
-
-* Atonement
-Requires: Church
-Cost: 250f 750g
-Improves Heal ability of Monks or Elite Monks
-
-* Block Printing
-Requires: Church
-Cost: 250f 750g
-Improves Convert ability of Monks or Elite Monks
-
-* Illumination
-Requires: Church
-Cost: 250f 750g
-+505 gold income from all relics
-
-* Faith
-Requires: Church
-Cost: 250f 750g
-Monks and Elite Monks gain +25% DEF
-
-* Treadmill Crane
-Requires: University
-Cost: 250f 750g
-Cost of buildings is reduced by 10%
-
-* Siege Engineers
-Requires: University
-Cost: 250f 750g
-Allows Imperial Age Siege units to be built
-
-* Architecture
-Requires: University
-Cost: 250f 750g
-+5% DEF for all buildings
-
-* Chemistry
-Requires: University
-Cost: 250f 750g
-Allows Hand Cannondeers and Bombard Cannons
-
-* Ballistics
-Requires: University
-Cost: 300f 900g
+[A1] List of Technologies
+
+---------
+Dark Age:
+---------
+
+* Loom
+Requires: Town Center
+Cost: 50f 150g
+All Villagers get +25 DEF
+
+* Town Scouts
+Requires: Town Center
+Cost: 50f 150g
+Town Centers gain +4 Sight
+
+* Leather Soles
+Prereqs: Town Center
+Cost: 50f 150g
+Villagers gain +1 Move
+
+* Weaponsmith
+Requires: Barracks
+Cost: 50f 150g
+Militia gain +25 ATT
+
+============
+-Feudal Age:
+============
+
+* Town Watch
+Requires: Town Center
+Cost: 95f 280g
+Improves Town Center DEF by +20% and Sight by +2
+
+* Wheelbarrow
+Requires: Town Center
+Cost: 125f 375g
+Cost of buildings is reduced by 10%
+
+* Advanced Mining
+Requires: Mine
+Cost: 95f 280g
++15% to Mine income
+
+* Horse Collar
+Requires: Mill
+Cost: 95f 280g
++15% to food income
+
+* Scale Mail Armor
+Requires: Blacksmith
+Cost: 95f 280g
++25% DEF for Infantry
+
+* Scale Barding
+Requires: Blacksmith
+Cost: 95f 280g
++25% DEF for Cavalry
+
+* Fletching
+Requires: Blacksmith
+Cost: 95f 280g
++25% ATT for Ranged Units
+
+* Padded Armor
+Requires: Blacksmith
+Cost: 95f 280g
++25% DEF for Ranged Units
+
+* Forging
+Requires: Blacksmith
+Cost: 155f 470g
++25% ATT for Infantry and Cavalry
+
+* Tracking
+Requires: Barracks
+Cost: 95f 280g
++2 Sight for Infantry
+
+* Cartography
+Requires: Market
+Cost: 95f 280g
++1 Sight for all units
+
+++++++++++++
+-Castle Age:
+++++++++++++
+
+* Town Patrol
+Requires: Town Center
+Cost: 150f 450g
++2 Sight and +20% DEF for Town Center
+
+* Hand Cart
+Requires: Town Center
+Cost: 150f 450g
+Cost of Building is reduced by 10%
+
+* Shaft Mining
+Requires: Mine
+Cost: 150f 450g
++15% to Mine income
+
+* Heavy Plow
+Requires: Mill
+Cost: 150f 450g
++15% to food income
+
+* Chain Mail Armor
+Requires: Blacksmith
+Cost: 150f 450g
++25% DEF to Age 3 infantry
+
+* Chain Barding
+Requires: Blacksmith
+Cost: 150f 450g
++25% DEF to Age 3 Cavalry
+
+* Bodkin Arrow
+Requires: Blacksmith
+Cost: 150f 450g
++25% ATT to Age 3 Ranged Units
+
+* Leather Armor
+Requires: Blacksmith
+Cost: 150f 450g
++25% DEF to Age 3 Ranged Units
+
+* Iron Casting
+Requires: Blacksmith
+Cost: 250f 750g
++25% ATT to Age 3 Infantry and Cavalry
+
+* Conscription
+Requires: Barracks
+Cost: 150f 450g
+Cost of Infantry is reduced by 15 food and 15 gold
+
+* Husbandry
+Requires: Stable
+Cost: 150f 450g
+Cost of Cavalry is reduced by 15 food and 15 gold
+
+* Archery Tournaments
+Requires: Archery Range
+Cost: 150f 450g
+Cost of Ranged Units is reduced by 15 food and 15 gold
+
+* Mechanics Guild
+Requires: Siege Workshop
+Cost: 150f 450g
+Cost of Siege Units is reduced by 15 food and 15 gold
+
+* Banking
+Requires: Market
+Cost: 200f 600g
++ 5% gold Income and improved Trade Rate
+
+* Merchant Network
+Requires: Market
+Cost: 150f 450g
+Price for Mercenaries is reduced by 25%
+
+* Redemption
+Requires: Church
+Cost: 150f 450g
+Improves Heal ability of Monks and Elite Monks
+
+* Fervor
+Requires: Church
+Cost: 150f 450g
+Improves Convert ability of Monks and Elite Monks
+
+* Sanctity
+Requires: Church
+Cost: 150f 450g
++25% DEF for Monks and Elite Monks
+
+* Murder Holes
+Requires: University
+Cost: 95f 280g
++25% DEF for Towers
+
+* Masonry
+Requires: University
+Cost: 150f 450g
++5% DEF for all buildings
+
+/////////////
+Imperial Age:
+\\\\\\\\\\\\\
+
+
+* Crop Rotation
+Requires: Mill
+Cost: 250f 750g
++10% to food income
+
+* Plate Mail Armor
+Requires: Blacksmith
+Cost: 250f 750g
+Age 4 Infantry units gain +25% DEF
+
+* Plate Barding
+Requires: Blacksmith
+Cost: 250f 750g
+Age 4 Cavalry units gain +25% DEF
+
+* Bracers
+Requires: Blacksmith
+Cost: 250f 750g
+Age 4 Ranged units gain +25% ATK
+
+* Ring Archer Armor
+Requires: Blacksmith
+Cost: 250f 750g
+Age 4 Ranged units gain +25% DEF
+
+* Blast Furnace
+Requires: Blacksmith
+Cost: 625f 975g
+Age 4 INF and CAV units gain +25% ATK
+
+* Arena
+Requires: Barracks
+Cost: 250f 750g
+Allows Champions
+
+* Squires
+Requires: Stables
+Cost: 250f 750g
+Allows Paladins
+
+* Flaming Arrows
+Requires: Archery Range
+Cost: 300f 900g
+RNG units no longer suffer penalty vs. BLDGS
+
+* Sappers
+Requires: Castle
+Cost: 300f 900g
+All INF units improve in +50% ATK vs. buildings
+
+* Hoardings
+Requires: Castle
+Cost: 250f 750g
+Improves Castle DEF by +35%
+
+* Spies
+Requires: Castles
+Cost: 300f 900g
+All enemy Town Complexes are now sighted
+
+* Guilds
+Requires: Market
+Cost: 300f 900g
++5% gold income and improves Trade rate
+
+* Atonement
+Requires: Church
+Cost: 250f 750g
+Improves Heal ability of Monks or Elite Monks
+
+* Block Printing
+Requires: Church
+Cost: 250f 750g
+Improves Convert ability of Monks or Elite Monks
+
+* Illumination
+Requires: Church
+Cost: 250f 750g
++505 gold income from all relics
+
+* Faith
+Requires: Church
+Cost: 250f 750g
+Monks and Elite Monks gain +25% DEF
+
+* Treadmill Crane
+Requires: University
+Cost: 250f 750g
+Cost of buildings is reduced by 10%
+
+* Siege Engineers
+Requires: University
+Cost: 250f 750g
+Allows Imperial Age Siege units to be built
+
+* Architecture
+Requires: University
+Cost: 250f 750g
++5% DEF for all buildings
+
+* Chemistry
+Requires: University
+Cost: 250f 750g
+Allows Hand Cannondeers and Bombard Cannons
+
+* Ballistics
+Requires: University
+Cost: 300f 900g
+25% ATK for Siege units with Range above 1 \ No newline at end of file