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-rw-r--r--game/menu.h178
1 files changed, 89 insertions, 89 deletions
diff --git a/game/menu.h b/game/menu.h
index 41348a7..471bfd7 100644
--- a/game/menu.h
+++ b/game/menu.h
@@ -1,90 +1,90 @@
-#ifndef MENU_H
-#define MENU_H
-
-#include <vector>
-#include <string>
-
-#include "../umath/vec2.h"
-#include "tech.h"
-
-class Option {
- public:
- Option(std::string name, int id) : name(name), id(id) {}
-
- std::string name;
- int id;
-
- std::vector<float> cost;
-};
-
-
-class Menu {
- public:
- bool active { false };
- std::vector<Option> options;
- vec2 pos, size;
- int over;
-
- void close ();
- virtual void open (vec2 res);
- virtual int mouse_option (vec2 mouse);
-};
-
-class Menu_unit : public Menu {
- public:
- Menu_unit () {}
-
- enum Opts {
- move, attack, done, build, train, trade, age_up, heal, convert
- };
-};
-
-class Menu_day : public Menu {
- public:
- Menu_day () {}
-
- enum Opts {
- end_day, tech, empire_review, scoring
- };
-};
-
-class Menu_build : public Menu {
- public:
- Menu_build () {}
-};
-class Menu_train : public Menu {
- public:
- Menu_train () {}
-};
-class Menu_trade : public Menu {
- public:
- Menu_trade () {}
-
- enum Opts {
- food, gold
- };
-};
-class Menu_age_up : public Menu {
- public:
- Menu_age_up () {}
-};
-
-class OptionTech {
- public:
- OptionTech(std::string name, Tech *tech) : name(name), tech(tech) {}
-
- std::string name;
- Tech *tech;
-};
-
-class Menu_tech : public Menu {
- public:
- Menu_tech () {}
- std::vector<OptionTech> tech_options;
- std::vector<std::vector<OptionTech>> tech_opt_ordered;
-
- void open (vec2 res) override;
- int mouse_option (vec2 mouse) override;
-};
-
+#ifndef MENU_H
+#define MENU_H
+
+#include <vector>
+#include <string>
+
+#include "../umath/vec2.h"
+#include "tech.h"
+
+class Option {
+ public:
+ Option(std::string name, int id) : name(name), id(id) {}
+
+ std::string name;
+ int id;
+
+ std::vector<float> cost;
+};
+
+
+class Menu {
+ public:
+ bool active { false };
+ std::vector<Option> options;
+ vec2 pos, size;
+ int over;
+
+ void close ();
+ virtual void open (vec2 res);
+ virtual int mouse_option (vec2 mouse);
+};
+
+class Menu_unit : public Menu {
+ public:
+ Menu_unit () {}
+
+ enum Opts {
+ move, attack, done, build, train, trade, age_up, heal, convert
+ };
+};
+
+class Menu_day : public Menu {
+ public:
+ Menu_day () {}
+
+ enum Opts {
+ end_day, tech, empire_review, scoring
+ };
+};
+
+class Menu_build : public Menu {
+ public:
+ Menu_build () {}
+};
+class Menu_train : public Menu {
+ public:
+ Menu_train () {}
+};
+class Menu_trade : public Menu {
+ public:
+ Menu_trade () {}
+
+ enum Opts {
+ food, gold
+ };
+};
+class Menu_age_up : public Menu {
+ public:
+ Menu_age_up () {}
+};
+
+class OptionTech {
+ public:
+ OptionTech(std::string name, Tech *tech) : name(name), tech(tech) {}
+
+ std::string name;
+ Tech *tech;
+};
+
+class Menu_tech : public Menu {
+ public:
+ Menu_tech () {}
+ std::vector<OptionTech> tech_options;
+ std::vector<std::vector<OptionTech>> tech_opt_ordered;
+
+ void open (vec2 res) override;
+ int mouse_option (vec2 mouse) override;
+};
+
#endif \ No newline at end of file