From bb16c32bde58cba70e4877aa2d3ebd04332eb575 Mon Sep 17 00:00:00 2001 From: jacopograndi Date: Tue, 4 Jan 2022 13:35:02 +0100 Subject: linux compile and imgs --- CMakeCache.txt | 836 +++++----- CMakeFiles/3.18.1/CMakeCCompiler.cmake | 154 +- CMakeFiles/3.18.1/CMakeCXXCompiler.cmake | 178 +- CMakeFiles/3.18.1/CMakeRCCompiler.cmake | 12 +- CMakeFiles/3.18.1/CMakeSystem.cmake | 30 +- CMakeFiles/3.18.1/CompilerIdC/CMakeCCompilerId.c | 1348 +++++++-------- .../3.18.1/CompilerIdCXX/CMakeCXXCompilerId.cpp | 1326 +++++++-------- CMakeFiles/CMakeDirectoryInformation.cmake | 32 +- CMakeFiles/Makefile.cmake | 108 +- CMakeFiles/Makefile2 | 248 +-- CMakeFiles/TargetDirectories.txt | 6 +- CMakeFiles/cmake.check_cache | 2 +- CMakeFiles/feature_tests.cxx | 810 ++++----- CMakeFiles/progress.marks | 2 +- CMakeFiles/sdl_test.dir/CXX.includecache | 1752 ++++++++++---------- CMakeFiles/sdl_test.dir/DependInfo.cmake | 68 +- CMakeFiles/sdl_test.dir/build.make | 654 ++++---- CMakeFiles/sdl_test.dir/cmake_clean.cmake | 50 +- CMakeFiles/sdl_test.dir/depend.internal | 604 +++---- CMakeFiles/sdl_test.dir/depend.make | 604 +++---- CMakeFiles/sdl_test.dir/flags.make | 20 +- CMakeFiles/sdl_test.dir/includes_CXX.rsp | 2 +- CMakeFiles/sdl_test.dir/link.txt | 6 +- CMakeFiles/sdl_test.dir/linklibs.rsp | 2 +- CMakeFiles/sdl_test.dir/objects1.rsp | 2 +- CMakeFiles/sdl_test.dir/progress.make | 32 +- CMakeLists.txt | 70 +- Makefile | 1172 ++++++------- age_gameplay.png | Bin 0 -> 30267 bytes age_unit.png | Bin 0 -> 28211 bytes age_unit_detail.png | Bin 0 -> 24578 bytes build/abilities.txt | 64 +- build/content/entities.json | 1140 ++++++------- build/content/raw_ents name.json | 186 +-- build/content/raw_ents.json | 1126 ++++++------- build/content/raw_techs.json | 604 +++---- build/content/techs.json | 786 ++++----- build/content/tiles.json | 46 +- cmake_install.cmake | 98 +- commands/commands.cpp | 138 +- commands/commands.h | 58 +- game/ai/action.cpp | 150 +- game/ai/action.h | 102 +- game/ai/engine.h | 130 +- game/ai/evaluator.h | 58 +- game/ai/generator.h | 202 +-- game/ai/performer.h | 96 +- game/ai/tactic.h | 62 +- game/constants.h | 32 +- game/entity.cpp | 20 +- game/entity.h | 162 +- game/ground.cpp | 262 +-- game/ground.h | 72 +- game/gst.cpp | 1208 +++++++------- game/gst.h | 248 +-- game/load.cpp | 298 ++-- game/load.h | 14 +- game/menu.cpp | 152 +- game/menu.h | 178 +- game/player.h | 90 +- game/playercontrol.cpp | 896 +++++----- game/playercontrol.h | 182 +- game/tech.cpp | 2 +- game/tech.h | 262 +-- game/tile.h | 44 +- game/view.cpp | 412 ++--- game/view.h | 78 +- graphics/cam.h | 26 +- graphics/graphics.cpp | 1586 +++++++++--------- graphics/graphics.h | 156 +- main.cpp | 232 +-- notes.txt | 92 +- timing/timing.cpp | 86 +- timing/timing.h | 46 +- umath/intersect.h | 10 +- umath/vec2.h | 64 +- 76 files changed, 11043 insertions(+), 11043 deletions(-) create mode 100644 age_gameplay.png create mode 100644 age_unit.png create mode 100644 age_unit_detail.png diff --git a/CMakeCache.txt b/CMakeCache.txt index efd93d1..9118535 100644 --- a/CMakeCache.txt +++ b/CMakeCache.txt @@ -1,418 +1,418 @@ -# This is the CMakeCache file. -# For build in directory: c:/Users/jaksk/Desktop/dev/_cpp/age -# It was generated by CMake: C:/Program Files/CMake/bin/cmake.exe -# You can edit this file to change values found and used by cmake. -# If you do not want to change any of the values, simply exit the editor. -# If you do want to change a value, simply edit, save, and exit the editor. -# The syntax for the file is as follows: -# KEY:TYPE=VALUE -# KEY is the name of a variable in the cache. -# TYPE is a hint to GUIs for the type of VALUE, DO NOT EDIT TYPE!. -# VALUE is the current value for the KEY. - -######################## -# EXTERNAL cache entries -######################## - -//Path to a program. -CMAKE_ADDR2LINE:FILEPATH=C:/MinGW64/bin/addr2line.exe - -//Path to a program. -CMAKE_AR:FILEPATH=C:/MinGW64/bin/ar.exe - -//Choose the type of build, options are: None Debug Release RelWithDebInfo -// MinSizeRel ... -CMAKE_BUILD_TYPE:STRING= - -//Enable/Disable color output during build. -CMAKE_COLOR_MAKEFILE:BOOL=ON - -//CXX compiler -CMAKE_CXX_COMPILER:FILEPATH=C:/MinGW64/bin/g++.exe - -//A wrapper around 'ar' adding the appropriate '--plugin' option -// for the GCC compiler -CMAKE_CXX_COMPILER_AR:FILEPATH=C:/MinGW64/bin/gcc-ar.exe - -//A wrapper around 'ranlib' adding the appropriate '--plugin' option -// for the GCC compiler -CMAKE_CXX_COMPILER_RANLIB:FILEPATH=C:/MinGW64/bin/gcc-ranlib.exe - -//Flags used by the CXX compiler during all build types. -CMAKE_CXX_FLAGS:STRING= - -//Flags used by the CXX compiler during DEBUG builds. -CMAKE_CXX_FLAGS_DEBUG:STRING=-g - -//Flags used by the CXX compiler during MINSIZEREL builds. -CMAKE_CXX_FLAGS_MINSIZEREL:STRING=-Os -DNDEBUG - -//Flags used by the CXX compiler during RELEASE builds. -CMAKE_CXX_FLAGS_RELEASE:STRING=-O3 -DNDEBUG - -//Flags used by the CXX compiler during RELWITHDEBINFO builds. -CMAKE_CXX_FLAGS_RELWITHDEBINFO:STRING=-O2 -g -DNDEBUG - -//Libraries linked by default with all C++ applications. -CMAKE_CXX_STANDARD_LIBRARIES:STRING=-lkernel32 -luser32 -lgdi32 -lwinspool -lshell32 -lole32 -loleaut32 -luuid -lcomdlg32 -ladvapi32 - -//C compiler -CMAKE_C_COMPILER:FILEPATH=C:/MinGW64/bin/gcc.exe - -//A wrapper around 'ar' adding the appropriate '--plugin' option -// for the GCC compiler -CMAKE_C_COMPILER_AR:FILEPATH=C:/MinGW64/bin/gcc-ar.exe - -//A wrapper around 'ranlib' adding the appropriate '--plugin' option -// for the GCC compiler -CMAKE_C_COMPILER_RANLIB:FILEPATH=C:/MinGW64/bin/gcc-ranlib.exe - -//Flags used by the C compiler during all build types. -CMAKE_C_FLAGS:STRING= - -//Flags used by the C compiler during DEBUG builds. -CMAKE_C_FLAGS_DEBUG:STRING=-g - -//Flags used by the C compiler during MINSIZEREL builds. -CMAKE_C_FLAGS_MINSIZEREL:STRING=-Os -DNDEBUG - -//Flags used by the C compiler during RELEASE builds. -CMAKE_C_FLAGS_RELEASE:STRING=-O3 -DNDEBUG - -//Flags used by the C compiler during RELWITHDEBINFO builds. -CMAKE_C_FLAGS_RELWITHDEBINFO:STRING=-O2 -g -DNDEBUG - -//Libraries linked by default with all C applications. -CMAKE_C_STANDARD_LIBRARIES:STRING=-lkernel32 -luser32 -lgdi32 -lwinspool -lshell32 -lole32 -loleaut32 -luuid -lcomdlg32 -ladvapi32 - -//Path to a program. -CMAKE_DLLTOOL:FILEPATH=C:/MinGW64/bin/dlltool.exe - -//Flags used by the linker during all build types. -CMAKE_EXE_LINKER_FLAGS:STRING= - -//Flags used by the linker during DEBUG builds. -CMAKE_EXE_LINKER_FLAGS_DEBUG:STRING= - -//Flags used by the linker during MINSIZEREL builds. -CMAKE_EXE_LINKER_FLAGS_MINSIZEREL:STRING= - -//Flags used by the linker during RELEASE builds. -CMAKE_EXE_LINKER_FLAGS_RELEASE:STRING= - -//Flags used by the linker during RELWITHDEBINFO builds. -CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO:STRING= - -//Convert GNU import libraries to MS format (requires Visual Studio) -CMAKE_GNUtoMS:BOOL=OFF - -//Install path prefix, prepended onto install directories. -CMAKE_INSTALL_PREFIX:PATH=C:/Program Files (x86)/sdl_test - -//Path to a program. -CMAKE_LINKER:FILEPATH=C:/MinGW64/bin/ld.exe - -//Path to a program. -CMAKE_MAKE_PROGRAM:FILEPATH=C:/MinGW64/bin/mingw32-make.exe - -//Flags used by the linker during the creation of modules during -// all build types. -CMAKE_MODULE_LINKER_FLAGS:STRING= - -//Flags used by the linker during the creation of modules during -// DEBUG builds. -CMAKE_MODULE_LINKER_FLAGS_DEBUG:STRING= - -//Flags used by the linker during the creation of modules during -// MINSIZEREL builds. -CMAKE_MODULE_LINKER_FLAGS_MINSIZEREL:STRING= - -//Flags used by the linker during the creation of modules during -// RELEASE builds. -CMAKE_MODULE_LINKER_FLAGS_RELEASE:STRING= - -//Flags used by the linker during the creation of modules during -// RELWITHDEBINFO builds. -CMAKE_MODULE_LINKER_FLAGS_RELWITHDEBINFO:STRING= - -//Path to a program. -CMAKE_NM:FILEPATH=C:/MinGW64/bin/nm.exe - -//Path to a program. -CMAKE_OBJCOPY:FILEPATH=C:/MinGW64/bin/objcopy.exe - -//Path to a program. -CMAKE_OBJDUMP:FILEPATH=C:/MinGW64/bin/objdump.exe - -//Value Computed by CMake -CMAKE_PROJECT_DESCRIPTION:STATIC= - -//Value Computed by CMake -CMAKE_PROJECT_HOMEPAGE_URL:STATIC= - -//Value Computed by CMake -CMAKE_PROJECT_NAME:STATIC=sdl_test - -//Value Computed by CMake -CMAKE_PROJECT_VERSION:STATIC=1.0.0 - -//Value Computed by CMake -CMAKE_PROJECT_VERSION_MAJOR:STATIC=1 - -//Value Computed by CMake -CMAKE_PROJECT_VERSION_MINOR:STATIC=0 - -//Value Computed by CMake -CMAKE_PROJECT_VERSION_PATCH:STATIC=0 - -//Value Computed by CMake -CMAKE_PROJECT_VERSION_TWEAK:STATIC= - -//Path to a program. -CMAKE_RANLIB:FILEPATH=C:/MinGW64/bin/ranlib.exe - -//RC compiler -CMAKE_RC_COMPILER:FILEPATH=C:/MinGW64/bin/windres.exe - -//Flags for Windows Resource Compiler during all build types. -CMAKE_RC_FLAGS:STRING= - -//Flags for Windows Resource Compiler during DEBUG builds. -CMAKE_RC_FLAGS_DEBUG:STRING= - -//Flags for Windows Resource Compiler during MINSIZEREL builds. -CMAKE_RC_FLAGS_MINSIZEREL:STRING= - -//Flags for Windows Resource Compiler during RELEASE builds. -CMAKE_RC_FLAGS_RELEASE:STRING= - -//Flags for Windows Resource Compiler during RELWITHDEBINFO builds. -CMAKE_RC_FLAGS_RELWITHDEBINFO:STRING= - -//Path to a program. -CMAKE_READELF:FILEPATH=C:/MinGW64/bin/readelf.exe - -//Flags used by the linker during the creation of shared libraries -// during all build types. -CMAKE_SHARED_LINKER_FLAGS:STRING= - -//Flags used by the linker during the creation of shared libraries -// during DEBUG builds. -CMAKE_SHARED_LINKER_FLAGS_DEBUG:STRING= - -//Flags used by the linker during the creation of shared libraries -// during MINSIZEREL builds. -CMAKE_SHARED_LINKER_FLAGS_MINSIZEREL:STRING= - -//Flags used by the linker during the creation of shared libraries -// during RELEASE builds. -CMAKE_SHARED_LINKER_FLAGS_RELEASE:STRING= - -//Flags used by the linker during the creation of shared libraries -// during RELWITHDEBINFO builds. -CMAKE_SHARED_LINKER_FLAGS_RELWITHDEBINFO:STRING= - -//If set, runtime paths are not added when installing shared libraries, -// but are added when building. -CMAKE_SKIP_INSTALL_RPATH:BOOL=NO - -//If set, runtime paths are not added when using shared libraries. -CMAKE_SKIP_RPATH:BOOL=NO - -//Flags used by the linker during the creation of static libraries -// during all build types. -CMAKE_STATIC_LINKER_FLAGS:STRING= - -//Flags used by the linker during the creation of static libraries -// during DEBUG builds. -CMAKE_STATIC_LINKER_FLAGS_DEBUG:STRING= - -//Flags used by the linker during the creation of static libraries -// during MINSIZEREL builds. -CMAKE_STATIC_LINKER_FLAGS_MINSIZEREL:STRING= - -//Flags used by the linker during the creation of static libraries -// during RELEASE builds. -CMAKE_STATIC_LINKER_FLAGS_RELEASE:STRING= - -//Flags used by the linker during the creation of static libraries -// during RELWITHDEBINFO builds. -CMAKE_STATIC_LINKER_FLAGS_RELWITHDEBINFO:STRING= - -//Path to a program. -CMAKE_STRIP:FILEPATH=C:/MinGW64/bin/strip.exe - -//If this value is on, makefiles will be generated without the -// .SILENT directive, and all commands will be echoed to the console -// during the make. This is useful for debugging only. With Visual -// Studio IDE projects all commands are done without /nologo. -CMAKE_VERBOSE_MAKEFILE:BOOL=FALSE - -//Value Computed by CMake -sdl_test_BINARY_DIR:STATIC=C:/Users/jaksk/Desktop/dev/_cpp/age - -//Value Computed by CMake -sdl_test_SOURCE_DIR:STATIC=C:/Users/jaksk/Desktop/dev/_cpp/age - - -######################## -# INTERNAL cache entries -######################## - -//ADVANCED property for variable: CMAKE_ADDR2LINE -CMAKE_ADDR2LINE-ADVANCED:INTERNAL=1 -//ADVANCED property for variable: CMAKE_AR -CMAKE_AR-ADVANCED:INTERNAL=1 -//This is the directory where this CMakeCache.txt was created -CMAKE_CACHEFILE_DIR:INTERNAL=c:/Users/jaksk/Desktop/dev/_cpp/age -//Major version of cmake used to create the current loaded cache -CMAKE_CACHE_MAJOR_VERSION:INTERNAL=3 -//Minor version of cmake used to create the current loaded cache -CMAKE_CACHE_MINOR_VERSION:INTERNAL=18 -//Patch version of cmake used to create the current loaded cache -CMAKE_CACHE_PATCH_VERSION:INTERNAL=1 -//ADVANCED property for variable: CMAKE_COLOR_MAKEFILE -CMAKE_COLOR_MAKEFILE-ADVANCED:INTERNAL=1 -//Path to CMake executable. -CMAKE_COMMAND:INTERNAL=C:/Program Files/CMake/bin/cmake.exe -//Path to cpack program executable. -CMAKE_CPACK_COMMAND:INTERNAL=C:/Program Files/CMake/bin/cpack.exe -//Path to ctest program executable. -CMAKE_CTEST_COMMAND:INTERNAL=C:/Program Files/CMake/bin/ctest.exe -//ADVANCED property for variable: CMAKE_CXX_COMPILER -CMAKE_CXX_COMPILER-ADVANCED:INTERNAL=1 -//ADVANCED property for variable: CMAKE_CXX_COMPILER_AR -CMAKE_CXX_COMPILER_AR-ADVANCED:INTERNAL=1 -//ADVANCED property for variable: CMAKE_CXX_COMPILER_RANLIB -CMAKE_CXX_COMPILER_RANLIB-ADVANCED:INTERNAL=1 -//ADVANCED property for variable: CMAKE_CXX_FLAGS -CMAKE_CXX_FLAGS-ADVANCED:INTERNAL=1 -//ADVANCED property for variable: CMAKE_CXX_FLAGS_DEBUG -CMAKE_CXX_FLAGS_DEBUG-ADVANCED:INTERNAL=1 -//ADVANCED property for variable: CMAKE_CXX_FLAGS_MINSIZEREL -CMAKE_CXX_FLAGS_MINSIZEREL-ADVANCED:INTERNAL=1 -//ADVANCED property for variable: CMAKE_CXX_FLAGS_RELEASE -CMAKE_CXX_FLAGS_RELEASE-ADVANCED:INTERNAL=1 -//ADVANCED property for variable: CMAKE_CXX_FLAGS_RELWITHDEBINFO -CMAKE_CXX_FLAGS_RELWITHDEBINFO-ADVANCED:INTERNAL=1 -//ADVANCED property for variable: CMAKE_CXX_STANDARD_LIBRARIES -CMAKE_CXX_STANDARD_LIBRARIES-ADVANCED:INTERNAL=1 -//ADVANCED property for variable: CMAKE_C_COMPILER -CMAKE_C_COMPILER-ADVANCED:INTERNAL=1 -//ADVANCED property for variable: CMAKE_C_COMPILER_AR -CMAKE_C_COMPILER_AR-ADVANCED:INTERNAL=1 -//ADVANCED property for variable: CMAKE_C_COMPILER_RANLIB -CMAKE_C_COMPILER_RANLIB-ADVANCED:INTERNAL=1 -//ADVANCED property for variable: CMAKE_C_FLAGS -CMAKE_C_FLAGS-ADVANCED:INTERNAL=1 -//ADVANCED property for variable: CMAKE_C_FLAGS_DEBUG -CMAKE_C_FLAGS_DEBUG-ADVANCED:INTERNAL=1 -//ADVANCED property for variable: CMAKE_C_FLAGS_MINSIZEREL -CMAKE_C_FLAGS_MINSIZEREL-ADVANCED:INTERNAL=1 -//ADVANCED property for variable: CMAKE_C_FLAGS_RELEASE -CMAKE_C_FLAGS_RELEASE-ADVANCED:INTERNAL=1 -//ADVANCED property for variable: CMAKE_C_FLAGS_RELWITHDEBINFO -CMAKE_C_FLAGS_RELWITHDEBINFO-ADVANCED:INTERNAL=1 -//ADVANCED property for variable: CMAKE_C_STANDARD_LIBRARIES -CMAKE_C_STANDARD_LIBRARIES-ADVANCED:INTERNAL=1 -//ADVANCED property for variable: CMAKE_DLLTOOL -CMAKE_DLLTOOL-ADVANCED:INTERNAL=1 -//Path to cache edit program executable. -CMAKE_EDIT_COMMAND:INTERNAL=C:/Program Files/CMake/bin/cmake-gui.exe -//Executable file format -CMAKE_EXECUTABLE_FORMAT:INTERNAL=Unknown -//ADVANCED property for variable: CMAKE_EXE_LINKER_FLAGS -CMAKE_EXE_LINKER_FLAGS-ADVANCED:INTERNAL=1 -//ADVANCED property for variable: CMAKE_EXE_LINKER_FLAGS_DEBUG -CMAKE_EXE_LINKER_FLAGS_DEBUG-ADVANCED:INTERNAL=1 -//ADVANCED property for variable: CMAKE_EXE_LINKER_FLAGS_MINSIZEREL -CMAKE_EXE_LINKER_FLAGS_MINSIZEREL-ADVANCED:INTERNAL=1 -//ADVANCED property for variable: CMAKE_EXE_LINKER_FLAGS_RELEASE -CMAKE_EXE_LINKER_FLAGS_RELEASE-ADVANCED:INTERNAL=1 -//ADVANCED property for variable: CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO -CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO-ADVANCED:INTERNAL=1 -//Name of external makefile project generator. -CMAKE_EXTRA_GENERATOR:INTERNAL= -//Name of generator. -CMAKE_GENERATOR:INTERNAL=MinGW Makefiles -//Generator instance identifier. -CMAKE_GENERATOR_INSTANCE:INTERNAL= -//Name of generator platform. -CMAKE_GENERATOR_PLATFORM:INTERNAL= -//Name of generator toolset. -CMAKE_GENERATOR_TOOLSET:INTERNAL= -//Source directory with the top level CMakeLists.txt file for this -// project -CMAKE_HOME_DIRECTORY:INTERNAL=C:/Users/jaksk/Desktop/dev/_cpp/age -//ADVANCED property for variable: CMAKE_LINKER -CMAKE_LINKER-ADVANCED:INTERNAL=1 -//ADVANCED property for variable: CMAKE_MAKE_PROGRAM -CMAKE_MAKE_PROGRAM-ADVANCED:INTERNAL=1 -//ADVANCED property for variable: CMAKE_MODULE_LINKER_FLAGS -CMAKE_MODULE_LINKER_FLAGS-ADVANCED:INTERNAL=1 -//ADVANCED property for variable: CMAKE_MODULE_LINKER_FLAGS_DEBUG -CMAKE_MODULE_LINKER_FLAGS_DEBUG-ADVANCED:INTERNAL=1 -//ADVANCED property for variable: CMAKE_MODULE_LINKER_FLAGS_MINSIZEREL -CMAKE_MODULE_LINKER_FLAGS_MINSIZEREL-ADVANCED:INTERNAL=1 -//ADVANCED property for variable: CMAKE_MODULE_LINKER_FLAGS_RELEASE -CMAKE_MODULE_LINKER_FLAGS_RELEASE-ADVANCED:INTERNAL=1 -//ADVANCED property for variable: CMAKE_MODULE_LINKER_FLAGS_RELWITHDEBINFO -CMAKE_MODULE_LINKER_FLAGS_RELWITHDEBINFO-ADVANCED:INTERNAL=1 -//ADVANCED property for variable: CMAKE_NM -CMAKE_NM-ADVANCED:INTERNAL=1 -//number of local generators -CMAKE_NUMBER_OF_MAKEFILES:INTERNAL=1 -//ADVANCED property for variable: CMAKE_OBJCOPY -CMAKE_OBJCOPY-ADVANCED:INTERNAL=1 -//ADVANCED property for variable: CMAKE_OBJDUMP -CMAKE_OBJDUMP-ADVANCED:INTERNAL=1 -//Platform information initialized -CMAKE_PLATFORM_INFO_INITIALIZED:INTERNAL=1 -//ADVANCED property for variable: CMAKE_RANLIB -CMAKE_RANLIB-ADVANCED:INTERNAL=1 -//ADVANCED property for variable: CMAKE_RC_COMPILER -CMAKE_RC_COMPILER-ADVANCED:INTERNAL=1 -CMAKE_RC_COMPILER_WORKS:INTERNAL=1 -//ADVANCED property for variable: CMAKE_RC_FLAGS -CMAKE_RC_FLAGS-ADVANCED:INTERNAL=1 -//ADVANCED property for variable: CMAKE_RC_FLAGS_DEBUG -CMAKE_RC_FLAGS_DEBUG-ADVANCED:INTERNAL=1 -//ADVANCED property for variable: CMAKE_RC_FLAGS_MINSIZEREL -CMAKE_RC_FLAGS_MINSIZEREL-ADVANCED:INTERNAL=1 -//ADVANCED property for variable: CMAKE_RC_FLAGS_RELEASE -CMAKE_RC_FLAGS_RELEASE-ADVANCED:INTERNAL=1 -//ADVANCED property for variable: CMAKE_RC_FLAGS_RELWITHDEBINFO -CMAKE_RC_FLAGS_RELWITHDEBINFO-ADVANCED:INTERNAL=1 -//ADVANCED property for variable: CMAKE_READELF -CMAKE_READELF-ADVANCED:INTERNAL=1 -//Path to CMake installation. -CMAKE_ROOT:INTERNAL=C:/Program Files/CMake/share/cmake-3.18 -//ADVANCED property for variable: CMAKE_SHARED_LINKER_FLAGS -CMAKE_SHARED_LINKER_FLAGS-ADVANCED:INTERNAL=1 -//ADVANCED property for variable: CMAKE_SHARED_LINKER_FLAGS_DEBUG -CMAKE_SHARED_LINKER_FLAGS_DEBUG-ADVANCED:INTERNAL=1 -//ADVANCED property for variable: CMAKE_SHARED_LINKER_FLAGS_MINSIZEREL -CMAKE_SHARED_LINKER_FLAGS_MINSIZEREL-ADVANCED:INTERNAL=1 -//ADVANCED property for variable: CMAKE_SHARED_LINKER_FLAGS_RELEASE -CMAKE_SHARED_LINKER_FLAGS_RELEASE-ADVANCED:INTERNAL=1 -//ADVANCED property for variable: CMAKE_SHARED_LINKER_FLAGS_RELWITHDEBINFO -CMAKE_SHARED_LINKER_FLAGS_RELWITHDEBINFO-ADVANCED:INTERNAL=1 -//ADVANCED property for variable: CMAKE_SKIP_INSTALL_RPATH -CMAKE_SKIP_INSTALL_RPATH-ADVANCED:INTERNAL=1 -//ADVANCED property for variable: CMAKE_SKIP_RPATH -CMAKE_SKIP_RPATH-ADVANCED:INTERNAL=1 -//ADVANCED property for variable: CMAKE_STATIC_LINKER_FLAGS -CMAKE_STATIC_LINKER_FLAGS-ADVANCED:INTERNAL=1 -//ADVANCED property for variable: CMAKE_STATIC_LINKER_FLAGS_DEBUG -CMAKE_STATIC_LINKER_FLAGS_DEBUG-ADVANCED:INTERNAL=1 -//ADVANCED property for variable: CMAKE_STATIC_LINKER_FLAGS_MINSIZEREL -CMAKE_STATIC_LINKER_FLAGS_MINSIZEREL-ADVANCED:INTERNAL=1 -//ADVANCED property for variable: CMAKE_STATIC_LINKER_FLAGS_RELEASE -CMAKE_STATIC_LINKER_FLAGS_RELEASE-ADVANCED:INTERNAL=1 -//ADVANCED property for variable: CMAKE_STATIC_LINKER_FLAGS_RELWITHDEBINFO -CMAKE_STATIC_LINKER_FLAGS_RELWITHDEBINFO-ADVANCED:INTERNAL=1 -//ADVANCED property for variable: CMAKE_STRIP -CMAKE_STRIP-ADVANCED:INTERNAL=1 -//ADVANCED property for variable: CMAKE_VERBOSE_MAKEFILE -CMAKE_VERBOSE_MAKEFILE-ADVANCED:INTERNAL=1 - +# This is the CMakeCache file. +# For build in directory: c:/Users/jaksk/Desktop/dev/_cpp/age +# It was generated by CMake: C:/Program Files/CMake/bin/cmake.exe +# You can edit this file to change values found and used by cmake. +# If you do not want to change any of the values, simply exit the editor. +# If you do want to change a value, simply edit, save, and exit the editor. +# The syntax for the file is as follows: +# KEY:TYPE=VALUE +# KEY is the name of a variable in the cache. +# TYPE is a hint to GUIs for the type of VALUE, DO NOT EDIT TYPE!. +# VALUE is the current value for the KEY. + +######################## +# EXTERNAL cache entries +######################## + +//Path to a program. +CMAKE_ADDR2LINE:FILEPATH=C:/MinGW64/bin/addr2line.exe + +//Path to a program. +CMAKE_AR:FILEPATH=C:/MinGW64/bin/ar.exe + +//Choose the type of build, options are: None Debug Release RelWithDebInfo +// MinSizeRel ... +CMAKE_BUILD_TYPE:STRING= + +//Enable/Disable color output during build. +CMAKE_COLOR_MAKEFILE:BOOL=ON + +//CXX compiler +CMAKE_CXX_COMPILER:FILEPATH=C:/MinGW64/bin/g++.exe + +//A wrapper around 'ar' adding the appropriate '--plugin' option +// for the GCC compiler +CMAKE_CXX_COMPILER_AR:FILEPATH=C:/MinGW64/bin/gcc-ar.exe + +//A wrapper around 'ranlib' adding the appropriate '--plugin' option +// for the GCC compiler +CMAKE_CXX_COMPILER_RANLIB:FILEPATH=C:/MinGW64/bin/gcc-ranlib.exe + +//Flags used by the CXX compiler during all build types. +CMAKE_CXX_FLAGS:STRING= + +//Flags used by the CXX compiler during DEBUG builds. +CMAKE_CXX_FLAGS_DEBUG:STRING=-g + +//Flags used by the CXX compiler during MINSIZEREL builds. +CMAKE_CXX_FLAGS_MINSIZEREL:STRING=-Os -DNDEBUG + +//Flags used by the CXX compiler during RELEASE builds. +CMAKE_CXX_FLAGS_RELEASE:STRING=-O3 -DNDEBUG + +//Flags used by the CXX compiler during RELWITHDEBINFO builds. +CMAKE_CXX_FLAGS_RELWITHDEBINFO:STRING=-O2 -g -DNDEBUG + +//Libraries linked by default with all C++ applications. +CMAKE_CXX_STANDARD_LIBRARIES:STRING=-lkernel32 -luser32 -lgdi32 -lwinspool -lshell32 -lole32 -loleaut32 -luuid -lcomdlg32 -ladvapi32 + +//C compiler +CMAKE_C_COMPILER:FILEPATH=C:/MinGW64/bin/gcc.exe + +//A wrapper around 'ar' adding the appropriate '--plugin' option +// for the GCC compiler +CMAKE_C_COMPILER_AR:FILEPATH=C:/MinGW64/bin/gcc-ar.exe + +//A wrapper around 'ranlib' adding the appropriate '--plugin' option +// for the GCC compiler +CMAKE_C_COMPILER_RANLIB:FILEPATH=C:/MinGW64/bin/gcc-ranlib.exe + +//Flags used by the C compiler during all build types. +CMAKE_C_FLAGS:STRING= + +//Flags used by the C compiler during DEBUG builds. +CMAKE_C_FLAGS_DEBUG:STRING=-g + +//Flags used by the C compiler during MINSIZEREL builds. +CMAKE_C_FLAGS_MINSIZEREL:STRING=-Os -DNDEBUG + +//Flags used by the C compiler during RELEASE builds. +CMAKE_C_FLAGS_RELEASE:STRING=-O3 -DNDEBUG + +//Flags used by the C compiler during RELWITHDEBINFO builds. +CMAKE_C_FLAGS_RELWITHDEBINFO:STRING=-O2 -g -DNDEBUG + +//Libraries linked by default with all C applications. +CMAKE_C_STANDARD_LIBRARIES:STRING=-lkernel32 -luser32 -lgdi32 -lwinspool -lshell32 -lole32 -loleaut32 -luuid -lcomdlg32 -ladvapi32 + +//Path to a program. +CMAKE_DLLTOOL:FILEPATH=C:/MinGW64/bin/dlltool.exe + +//Flags used by the linker during all build types. +CMAKE_EXE_LINKER_FLAGS:STRING= + +//Flags used by the linker during DEBUG builds. +CMAKE_EXE_LINKER_FLAGS_DEBUG:STRING= + +//Flags used by the linker during MINSIZEREL builds. +CMAKE_EXE_LINKER_FLAGS_MINSIZEREL:STRING= + +//Flags used by the linker during RELEASE builds. +CMAKE_EXE_LINKER_FLAGS_RELEASE:STRING= + +//Flags used by the linker during RELWITHDEBINFO builds. +CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO:STRING= + +//Convert GNU import libraries to MS format (requires Visual Studio) +CMAKE_GNUtoMS:BOOL=OFF + +//Install path prefix, prepended onto install directories. +CMAKE_INSTALL_PREFIX:PATH=C:/Program Files (x86)/sdl_test + +//Path to a program. +CMAKE_LINKER:FILEPATH=C:/MinGW64/bin/ld.exe + +//Path to a program. +CMAKE_MAKE_PROGRAM:FILEPATH=C:/MinGW64/bin/mingw32-make.exe + +//Flags used by the linker during the creation of modules during +// all build types. +CMAKE_MODULE_LINKER_FLAGS:STRING= + +//Flags used by the linker during the creation of modules during +// DEBUG builds. +CMAKE_MODULE_LINKER_FLAGS_DEBUG:STRING= + +//Flags used by the linker during the creation of modules during +// MINSIZEREL builds. +CMAKE_MODULE_LINKER_FLAGS_MINSIZEREL:STRING= + +//Flags used by the linker during the creation of modules during +// RELEASE builds. +CMAKE_MODULE_LINKER_FLAGS_RELEASE:STRING= + +//Flags used by the linker during the creation of modules during +// RELWITHDEBINFO builds. +CMAKE_MODULE_LINKER_FLAGS_RELWITHDEBINFO:STRING= + +//Path to a program. +CMAKE_NM:FILEPATH=C:/MinGW64/bin/nm.exe + +//Path to a program. +CMAKE_OBJCOPY:FILEPATH=C:/MinGW64/bin/objcopy.exe + +//Path to a program. +CMAKE_OBJDUMP:FILEPATH=C:/MinGW64/bin/objdump.exe + +//Value Computed by CMake +CMAKE_PROJECT_DESCRIPTION:STATIC= + +//Value Computed by CMake +CMAKE_PROJECT_HOMEPAGE_URL:STATIC= + +//Value Computed by CMake +CMAKE_PROJECT_NAME:STATIC=sdl_test + +//Value Computed by CMake +CMAKE_PROJECT_VERSION:STATIC=1.0.0 + +//Value Computed by CMake +CMAKE_PROJECT_VERSION_MAJOR:STATIC=1 + +//Value Computed by CMake +CMAKE_PROJECT_VERSION_MINOR:STATIC=0 + +//Value Computed by CMake +CMAKE_PROJECT_VERSION_PATCH:STATIC=0 + +//Value Computed by CMake +CMAKE_PROJECT_VERSION_TWEAK:STATIC= + +//Path to a program. +CMAKE_RANLIB:FILEPATH=C:/MinGW64/bin/ranlib.exe + +//RC compiler +CMAKE_RC_COMPILER:FILEPATH=C:/MinGW64/bin/windres.exe + +//Flags for Windows Resource Compiler during all build types. +CMAKE_RC_FLAGS:STRING= + +//Flags for Windows Resource Compiler during DEBUG builds. +CMAKE_RC_FLAGS_DEBUG:STRING= + +//Flags for Windows Resource Compiler during MINSIZEREL builds. +CMAKE_RC_FLAGS_MINSIZEREL:STRING= + +//Flags for Windows Resource Compiler during RELEASE builds. +CMAKE_RC_FLAGS_RELEASE:STRING= + +//Flags for Windows Resource Compiler during RELWITHDEBINFO builds. +CMAKE_RC_FLAGS_RELWITHDEBINFO:STRING= + +//Path to a program. +CMAKE_READELF:FILEPATH=C:/MinGW64/bin/readelf.exe + +//Flags used by the linker during the creation of shared libraries +// during all build types. +CMAKE_SHARED_LINKER_FLAGS:STRING= + +//Flags used by the linker during the creation of shared libraries +// during DEBUG builds. +CMAKE_SHARED_LINKER_FLAGS_DEBUG:STRING= + +//Flags used by the linker during the creation of shared libraries +// during MINSIZEREL builds. +CMAKE_SHARED_LINKER_FLAGS_MINSIZEREL:STRING= + +//Flags used by the linker during the creation of shared libraries +// during RELEASE builds. +CMAKE_SHARED_LINKER_FLAGS_RELEASE:STRING= + +//Flags used by the linker during the creation of shared libraries +// during RELWITHDEBINFO builds. +CMAKE_SHARED_LINKER_FLAGS_RELWITHDEBINFO:STRING= + +//If set, runtime paths are not added when installing shared libraries, +// but are added when building. +CMAKE_SKIP_INSTALL_RPATH:BOOL=NO + +//If set, runtime paths are not added when using shared libraries. +CMAKE_SKIP_RPATH:BOOL=NO + +//Flags used by the linker during the creation of static libraries +// during all build types. +CMAKE_STATIC_LINKER_FLAGS:STRING= + +//Flags used by the linker during the creation of static libraries +// during DEBUG builds. +CMAKE_STATIC_LINKER_FLAGS_DEBUG:STRING= + +//Flags used by the linker during the creation of static libraries +// during MINSIZEREL builds. +CMAKE_STATIC_LINKER_FLAGS_MINSIZEREL:STRING= + +//Flags used by the linker during the creation of static libraries +// during RELEASE builds. +CMAKE_STATIC_LINKER_FLAGS_RELEASE:STRING= + +//Flags used by the linker during the creation of static libraries +// during RELWITHDEBINFO builds. +CMAKE_STATIC_LINKER_FLAGS_RELWITHDEBINFO:STRING= + +//Path to a program. +CMAKE_STRIP:FILEPATH=C:/MinGW64/bin/strip.exe + +//If this value is on, makefiles will be generated without the +// .SILENT directive, and all commands will be echoed to the console +// during the make. This is useful for debugging only. With Visual +// Studio IDE projects all commands are done without /nologo. +CMAKE_VERBOSE_MAKEFILE:BOOL=FALSE + +//Value Computed by CMake +sdl_test_BINARY_DIR:STATIC=C:/Users/jaksk/Desktop/dev/_cpp/age + +//Value Computed by CMake +sdl_test_SOURCE_DIR:STATIC=C:/Users/jaksk/Desktop/dev/_cpp/age + + +######################## +# INTERNAL cache entries +######################## + +//ADVANCED property for variable: CMAKE_ADDR2LINE +CMAKE_ADDR2LINE-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_AR +CMAKE_AR-ADVANCED:INTERNAL=1 +//This is the directory where this CMakeCache.txt was created +CMAKE_CACHEFILE_DIR:INTERNAL=c:/Users/jaksk/Desktop/dev/_cpp/age +//Major version of cmake used to create the current loaded cache +CMAKE_CACHE_MAJOR_VERSION:INTERNAL=3 +//Minor version of cmake used to create the current loaded cache +CMAKE_CACHE_MINOR_VERSION:INTERNAL=18 +//Patch version of cmake used to create the current loaded cache +CMAKE_CACHE_PATCH_VERSION:INTERNAL=1 +//ADVANCED property for variable: CMAKE_COLOR_MAKEFILE +CMAKE_COLOR_MAKEFILE-ADVANCED:INTERNAL=1 +//Path to CMake executable. +CMAKE_COMMAND:INTERNAL=C:/Program Files/CMake/bin/cmake.exe +//Path to cpack program executable. +CMAKE_CPACK_COMMAND:INTERNAL=C:/Program Files/CMake/bin/cpack.exe +//Path to ctest program executable. +CMAKE_CTEST_COMMAND:INTERNAL=C:/Program Files/CMake/bin/ctest.exe +//ADVANCED property for variable: CMAKE_CXX_COMPILER +CMAKE_CXX_COMPILER-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_CXX_COMPILER_AR +CMAKE_CXX_COMPILER_AR-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_CXX_COMPILER_RANLIB +CMAKE_CXX_COMPILER_RANLIB-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_CXX_FLAGS +CMAKE_CXX_FLAGS-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_CXX_FLAGS_DEBUG +CMAKE_CXX_FLAGS_DEBUG-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_CXX_FLAGS_MINSIZEREL +CMAKE_CXX_FLAGS_MINSIZEREL-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_CXX_FLAGS_RELEASE +CMAKE_CXX_FLAGS_RELEASE-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_CXX_FLAGS_RELWITHDEBINFO +CMAKE_CXX_FLAGS_RELWITHDEBINFO-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_CXX_STANDARD_LIBRARIES +CMAKE_CXX_STANDARD_LIBRARIES-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_C_COMPILER +CMAKE_C_COMPILER-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_C_COMPILER_AR +CMAKE_C_COMPILER_AR-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_C_COMPILER_RANLIB +CMAKE_C_COMPILER_RANLIB-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_C_FLAGS +CMAKE_C_FLAGS-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_C_FLAGS_DEBUG +CMAKE_C_FLAGS_DEBUG-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_C_FLAGS_MINSIZEREL +CMAKE_C_FLAGS_MINSIZEREL-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_C_FLAGS_RELEASE +CMAKE_C_FLAGS_RELEASE-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_C_FLAGS_RELWITHDEBINFO +CMAKE_C_FLAGS_RELWITHDEBINFO-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_C_STANDARD_LIBRARIES +CMAKE_C_STANDARD_LIBRARIES-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_DLLTOOL +CMAKE_DLLTOOL-ADVANCED:INTERNAL=1 +//Path to cache edit program executable. +CMAKE_EDIT_COMMAND:INTERNAL=C:/Program Files/CMake/bin/cmake-gui.exe +//Executable file format +CMAKE_EXECUTABLE_FORMAT:INTERNAL=Unknown +//ADVANCED property for variable: CMAKE_EXE_LINKER_FLAGS +CMAKE_EXE_LINKER_FLAGS-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_EXE_LINKER_FLAGS_DEBUG +CMAKE_EXE_LINKER_FLAGS_DEBUG-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_EXE_LINKER_FLAGS_MINSIZEREL +CMAKE_EXE_LINKER_FLAGS_MINSIZEREL-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_EXE_LINKER_FLAGS_RELEASE +CMAKE_EXE_LINKER_FLAGS_RELEASE-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO +CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO-ADVANCED:INTERNAL=1 +//Name of external makefile project generator. +CMAKE_EXTRA_GENERATOR:INTERNAL= +//Name of generator. +CMAKE_GENERATOR:INTERNAL=MinGW Makefiles +//Generator instance identifier. +CMAKE_GENERATOR_INSTANCE:INTERNAL= +//Name of generator platform. +CMAKE_GENERATOR_PLATFORM:INTERNAL= +//Name of generator toolset. +CMAKE_GENERATOR_TOOLSET:INTERNAL= +//Source directory with the top level CMakeLists.txt file for this +// project +CMAKE_HOME_DIRECTORY:INTERNAL=C:/Users/jaksk/Desktop/dev/_cpp/age +//ADVANCED property for variable: CMAKE_LINKER +CMAKE_LINKER-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_MAKE_PROGRAM +CMAKE_MAKE_PROGRAM-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_MODULE_LINKER_FLAGS +CMAKE_MODULE_LINKER_FLAGS-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_MODULE_LINKER_FLAGS_DEBUG +CMAKE_MODULE_LINKER_FLAGS_DEBUG-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_MODULE_LINKER_FLAGS_MINSIZEREL +CMAKE_MODULE_LINKER_FLAGS_MINSIZEREL-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_MODULE_LINKER_FLAGS_RELEASE +CMAKE_MODULE_LINKER_FLAGS_RELEASE-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_MODULE_LINKER_FLAGS_RELWITHDEBINFO +CMAKE_MODULE_LINKER_FLAGS_RELWITHDEBINFO-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_NM +CMAKE_NM-ADVANCED:INTERNAL=1 +//number of local generators +CMAKE_NUMBER_OF_MAKEFILES:INTERNAL=1 +//ADVANCED property for variable: CMAKE_OBJCOPY +CMAKE_OBJCOPY-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_OBJDUMP +CMAKE_OBJDUMP-ADVANCED:INTERNAL=1 +//Platform information initialized +CMAKE_PLATFORM_INFO_INITIALIZED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_RANLIB +CMAKE_RANLIB-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_RC_COMPILER +CMAKE_RC_COMPILER-ADVANCED:INTERNAL=1 +CMAKE_RC_COMPILER_WORKS:INTERNAL=1 +//ADVANCED property for variable: CMAKE_RC_FLAGS +CMAKE_RC_FLAGS-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_RC_FLAGS_DEBUG +CMAKE_RC_FLAGS_DEBUG-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_RC_FLAGS_MINSIZEREL +CMAKE_RC_FLAGS_MINSIZEREL-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_RC_FLAGS_RELEASE +CMAKE_RC_FLAGS_RELEASE-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_RC_FLAGS_RELWITHDEBINFO +CMAKE_RC_FLAGS_RELWITHDEBINFO-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_READELF +CMAKE_READELF-ADVANCED:INTERNAL=1 +//Path to CMake installation. +CMAKE_ROOT:INTERNAL=C:/Program Files/CMake/share/cmake-3.18 +//ADVANCED property for variable: CMAKE_SHARED_LINKER_FLAGS +CMAKE_SHARED_LINKER_FLAGS-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_SHARED_LINKER_FLAGS_DEBUG +CMAKE_SHARED_LINKER_FLAGS_DEBUG-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_SHARED_LINKER_FLAGS_MINSIZEREL +CMAKE_SHARED_LINKER_FLAGS_MINSIZEREL-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_SHARED_LINKER_FLAGS_RELEASE +CMAKE_SHARED_LINKER_FLAGS_RELEASE-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_SHARED_LINKER_FLAGS_RELWITHDEBINFO +CMAKE_SHARED_LINKER_FLAGS_RELWITHDEBINFO-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_SKIP_INSTALL_RPATH +CMAKE_SKIP_INSTALL_RPATH-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_SKIP_RPATH +CMAKE_SKIP_RPATH-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_STATIC_LINKER_FLAGS +CMAKE_STATIC_LINKER_FLAGS-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_STATIC_LINKER_FLAGS_DEBUG +CMAKE_STATIC_LINKER_FLAGS_DEBUG-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_STATIC_LINKER_FLAGS_MINSIZEREL +CMAKE_STATIC_LINKER_FLAGS_MINSIZEREL-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_STATIC_LINKER_FLAGS_RELEASE +CMAKE_STATIC_LINKER_FLAGS_RELEASE-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_STATIC_LINKER_FLAGS_RELWITHDEBINFO +CMAKE_STATIC_LINKER_FLAGS_RELWITHDEBINFO-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_STRIP +CMAKE_STRIP-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_VERBOSE_MAKEFILE +CMAKE_VERBOSE_MAKEFILE-ADVANCED:INTERNAL=1 + diff --git a/CMakeFiles/3.18.1/CMakeCCompiler.cmake b/CMakeFiles/3.18.1/CMakeCCompiler.cmake index 85a74b8..14aed34 100644 --- a/CMakeFiles/3.18.1/CMakeCCompiler.cmake +++ b/CMakeFiles/3.18.1/CMakeCCompiler.cmake @@ -1,77 +1,77 @@ -set(CMAKE_C_COMPILER "C:/MinGW64/bin/gcc.exe") -set(CMAKE_C_COMPILER_ARG1 "") -set(CMAKE_C_COMPILER_ID "GNU") -set(CMAKE_C_COMPILER_VERSION "4.8.3") -set(CMAKE_C_COMPILER_VERSION_INTERNAL "") -set(CMAKE_C_COMPILER_WRAPPER "") -set(CMAKE_C_STANDARD_COMPUTED_DEFAULT "90") -set(CMAKE_C_COMPILE_FEATURES "c_std_90;c_function_prototypes;c_std_99;c_restrict;c_variadic_macros;c_std_11;c_static_assert") -set(CMAKE_C90_COMPILE_FEATURES "c_std_90;c_function_prototypes") -set(CMAKE_C99_COMPILE_FEATURES "c_std_99;c_restrict;c_variadic_macros") -set(CMAKE_C11_COMPILE_FEATURES "c_std_11;c_static_assert") - -set(CMAKE_C_PLATFORM_ID "MinGW") -set(CMAKE_C_SIMULATE_ID "") -set(CMAKE_C_COMPILER_FRONTEND_VARIANT "") -set(CMAKE_C_SIMULATE_VERSION "") - - - - -set(CMAKE_AR "C:/MinGW64/bin/ar.exe") -set(CMAKE_C_COMPILER_AR "C:/MinGW64/bin/gcc-ar.exe") -set(CMAKE_RANLIB "C:/MinGW64/bin/ranlib.exe") -set(CMAKE_C_COMPILER_RANLIB "C:/MinGW64/bin/gcc-ranlib.exe") -set(CMAKE_LINKER "C:/MinGW64/bin/ld.exe") -set(CMAKE_MT "") -set(CMAKE_COMPILER_IS_GNUCC 1) -set(CMAKE_C_COMPILER_LOADED 1) -set(CMAKE_C_COMPILER_WORKS TRUE) -set(CMAKE_C_ABI_COMPILED TRUE) -set(CMAKE_COMPILER_IS_MINGW 1) -set(CMAKE_COMPILER_IS_CYGWIN ) -if(CMAKE_COMPILER_IS_CYGWIN) - set(CYGWIN 1) - set(UNIX 1) -endif() - -set(CMAKE_C_COMPILER_ENV_VAR "CC") - -if(CMAKE_COMPILER_IS_MINGW) - set(MINGW 1) -endif() -set(CMAKE_C_COMPILER_ID_RUN 1) -set(CMAKE_C_SOURCE_FILE_EXTENSIONS c;m) -set(CMAKE_C_IGNORE_EXTENSIONS h;H;o;O;obj;OBJ;def;DEF;rc;RC) -set(CMAKE_C_LINKER_PREFERENCE 10) - -# Save compiler ABI information. -set(CMAKE_C_SIZEOF_DATA_PTR "8") -set(CMAKE_C_COMPILER_ABI "") -set(CMAKE_C_LIBRARY_ARCHITECTURE "") - -if(CMAKE_C_SIZEOF_DATA_PTR) - set(CMAKE_SIZEOF_VOID_P "${CMAKE_C_SIZEOF_DATA_PTR}") -endif() - -if(CMAKE_C_COMPILER_ABI) - set(CMAKE_INTERNAL_PLATFORM_ABI "${CMAKE_C_COMPILER_ABI}") -endif() - -if(CMAKE_C_LIBRARY_ARCHITECTURE) - set(CMAKE_LIBRARY_ARCHITECTURE "") -endif() - -set(CMAKE_C_CL_SHOWINCLUDES_PREFIX "") -if(CMAKE_C_CL_SHOWINCLUDES_PREFIX) - set(CMAKE_CL_SHOWINCLUDES_PREFIX "${CMAKE_C_CL_SHOWINCLUDES_PREFIX}") -endif() - - - - - -set(CMAKE_C_IMPLICIT_INCLUDE_DIRECTORIES "C:/MinGW64/include;C:/MinGW64/lib64/gcc/x86_64-w64-mingw32/4.8.3/include;C:/MinGW64/lib64/gcc/x86_64-w64-mingw32/4.8.3/include-fixed;C:/MinGW64/x86_64-w64-mingw32/include") -set(CMAKE_C_IMPLICIT_LINK_LIBRARIES "mingw32;gcc;moldname;mingwex;pthread;advapi32;shell32;user32;kernel32;mingw32;gcc;moldname;mingwex") -set(CMAKE_C_IMPLICIT_LINK_DIRECTORIES "C:/MinGW64/lib64/gcc/x86_64-w64-mingw32/4.8.3;C:/MinGW64/lib64/gcc;C:/MinGW64/x86_64-w64-mingw32/lib;C:/MinGW64/lib64") -set(CMAKE_C_IMPLICIT_LINK_FRAMEWORK_DIRECTORIES "") +set(CMAKE_C_COMPILER "C:/MinGW64/bin/gcc.exe") +set(CMAKE_C_COMPILER_ARG1 "") +set(CMAKE_C_COMPILER_ID "GNU") +set(CMAKE_C_COMPILER_VERSION "4.8.3") +set(CMAKE_C_COMPILER_VERSION_INTERNAL "") +set(CMAKE_C_COMPILER_WRAPPER "") +set(CMAKE_C_STANDARD_COMPUTED_DEFAULT "90") +set(CMAKE_C_COMPILE_FEATURES "c_std_90;c_function_prototypes;c_std_99;c_restrict;c_variadic_macros;c_std_11;c_static_assert") +set(CMAKE_C90_COMPILE_FEATURES "c_std_90;c_function_prototypes") +set(CMAKE_C99_COMPILE_FEATURES "c_std_99;c_restrict;c_variadic_macros") +set(CMAKE_C11_COMPILE_FEATURES "c_std_11;c_static_assert") + +set(CMAKE_C_PLATFORM_ID "MinGW") +set(CMAKE_C_SIMULATE_ID "") +set(CMAKE_C_COMPILER_FRONTEND_VARIANT "") +set(CMAKE_C_SIMULATE_VERSION "") + + + + +set(CMAKE_AR "C:/MinGW64/bin/ar.exe") +set(CMAKE_C_COMPILER_AR "C:/MinGW64/bin/gcc-ar.exe") +set(CMAKE_RANLIB "C:/MinGW64/bin/ranlib.exe") +set(CMAKE_C_COMPILER_RANLIB "C:/MinGW64/bin/gcc-ranlib.exe") +set(CMAKE_LINKER "C:/MinGW64/bin/ld.exe") +set(CMAKE_MT "") +set(CMAKE_COMPILER_IS_GNUCC 1) +set(CMAKE_C_COMPILER_LOADED 1) +set(CMAKE_C_COMPILER_WORKS TRUE) +set(CMAKE_C_ABI_COMPILED TRUE) +set(CMAKE_COMPILER_IS_MINGW 1) +set(CMAKE_COMPILER_IS_CYGWIN ) +if(CMAKE_COMPILER_IS_CYGWIN) + set(CYGWIN 1) + set(UNIX 1) +endif() + +set(CMAKE_C_COMPILER_ENV_VAR "CC") + +if(CMAKE_COMPILER_IS_MINGW) + set(MINGW 1) +endif() +set(CMAKE_C_COMPILER_ID_RUN 1) +set(CMAKE_C_SOURCE_FILE_EXTENSIONS c;m) +set(CMAKE_C_IGNORE_EXTENSIONS h;H;o;O;obj;OBJ;def;DEF;rc;RC) +set(CMAKE_C_LINKER_PREFERENCE 10) + +# Save compiler ABI information. +set(CMAKE_C_SIZEOF_DATA_PTR "8") +set(CMAKE_C_COMPILER_ABI "") +set(CMAKE_C_LIBRARY_ARCHITECTURE "") + +if(CMAKE_C_SIZEOF_DATA_PTR) + set(CMAKE_SIZEOF_VOID_P "${CMAKE_C_SIZEOF_DATA_PTR}") +endif() + +if(CMAKE_C_COMPILER_ABI) + set(CMAKE_INTERNAL_PLATFORM_ABI "${CMAKE_C_COMPILER_ABI}") +endif() + +if(CMAKE_C_LIBRARY_ARCHITECTURE) + set(CMAKE_LIBRARY_ARCHITECTURE "") +endif() + +set(CMAKE_C_CL_SHOWINCLUDES_PREFIX "") +if(CMAKE_C_CL_SHOWINCLUDES_PREFIX) + set(CMAKE_CL_SHOWINCLUDES_PREFIX "${CMAKE_C_CL_SHOWINCLUDES_PREFIX}") +endif() + + + + + +set(CMAKE_C_IMPLICIT_INCLUDE_DIRECTORIES "C:/MinGW64/include;C:/MinGW64/lib64/gcc/x86_64-w64-mingw32/4.8.3/include;C:/MinGW64/lib64/gcc/x86_64-w64-mingw32/4.8.3/include-fixed;C:/MinGW64/x86_64-w64-mingw32/include") +set(CMAKE_C_IMPLICIT_LINK_LIBRARIES "mingw32;gcc;moldname;mingwex;pthread;advapi32;shell32;user32;kernel32;mingw32;gcc;moldname;mingwex") +set(CMAKE_C_IMPLICIT_LINK_DIRECTORIES "C:/MinGW64/lib64/gcc/x86_64-w64-mingw32/4.8.3;C:/MinGW64/lib64/gcc;C:/MinGW64/x86_64-w64-mingw32/lib;C:/MinGW64/lib64") +set(CMAKE_C_IMPLICIT_LINK_FRAMEWORK_DIRECTORIES "") diff --git a/CMakeFiles/3.18.1/CMakeCXXCompiler.cmake b/CMakeFiles/3.18.1/CMakeCXXCompiler.cmake index 1104dbf..eee8870 100644 --- a/CMakeFiles/3.18.1/CMakeCXXCompiler.cmake +++ b/CMakeFiles/3.18.1/CMakeCXXCompiler.cmake @@ -1,89 +1,89 @@ -set(CMAKE_CXX_COMPILER "C:/MinGW64/bin/g++.exe") -set(CMAKE_CXX_COMPILER_ARG1 "") -set(CMAKE_CXX_COMPILER_ID "GNU") -set(CMAKE_CXX_COMPILER_VERSION "4.8.3") -set(CMAKE_CXX_COMPILER_VERSION_INTERNAL "") -set(CMAKE_CXX_COMPILER_WRAPPER "") -set(CMAKE_CXX_STANDARD_COMPUTED_DEFAULT "98") -set(CMAKE_CXX_COMPILE_FEATURES "cxx_std_98;cxx_template_template_parameters;cxx_std_11;cxx_alias_templates;cxx_alignas;cxx_alignof;cxx_attributes;cxx_auto_type;cxx_constexpr;cxx_decltype;cxx_decltype_incomplete_return_types;cxx_default_function_template_args;cxx_defaulted_functions;cxx_defaulted_move_initializers;cxx_delegating_constructors;cxx_deleted_functions;cxx_enum_forward_declarations;cxx_explicit_conversions;cxx_extended_friend_declarations;cxx_extern_templates;cxx_final;cxx_func_identifier;cxx_generalized_initializers;cxx_inheriting_constructors;cxx_inline_namespaces;cxx_lambdas;cxx_local_type_template_args;cxx_long_long_type;cxx_noexcept;cxx_nonstatic_member_init;cxx_nullptr;cxx_override;cxx_range_for;cxx_raw_string_literals;cxx_reference_qualified_functions;cxx_right_angle_brackets;cxx_rvalue_references;cxx_sizeof_member;cxx_static_assert;cxx_strong_enums;cxx_thread_local;cxx_trailing_return_types;cxx_unicode_literals;cxx_uniform_initialization;cxx_unrestricted_unions;cxx_user_literals;cxx_variadic_macros;cxx_variadic_templates;cxx_std_14;cxx_template_template_parameters") -set(CMAKE_CXX98_COMPILE_FEATURES "cxx_std_98;cxx_template_template_parameters") -set(CMAKE_CXX11_COMPILE_FEATURES "cxx_std_11;cxx_alias_templates;cxx_alignas;cxx_alignof;cxx_attributes;cxx_auto_type;cxx_constexpr;cxx_decltype;cxx_decltype_incomplete_return_types;cxx_default_function_template_args;cxx_defaulted_functions;cxx_defaulted_move_initializers;cxx_delegating_constructors;cxx_deleted_functions;cxx_enum_forward_declarations;cxx_explicit_conversions;cxx_extended_friend_declarations;cxx_extern_templates;cxx_final;cxx_func_identifier;cxx_generalized_initializers;cxx_inheriting_constructors;cxx_inline_namespaces;cxx_lambdas;cxx_local_type_template_args;cxx_long_long_type;cxx_noexcept;cxx_nonstatic_member_init;cxx_nullptr;cxx_override;cxx_range_for;cxx_raw_string_literals;cxx_reference_qualified_functions;cxx_right_angle_brackets;cxx_rvalue_references;cxx_sizeof_member;cxx_static_assert;cxx_strong_enums;cxx_thread_local;cxx_trailing_return_types;cxx_unicode_literals;cxx_uniform_initialization;cxx_unrestricted_unions;cxx_user_literals;cxx_variadic_macros;cxx_variadic_templates") -set(CMAKE_CXX14_COMPILE_FEATURES "cxx_std_14;cxx_template_template_parameters") -set(CMAKE_CXX17_COMPILE_FEATURES "") -set(CMAKE_CXX20_COMPILE_FEATURES "") - -set(CMAKE_CXX_PLATFORM_ID "MinGW") -set(CMAKE_CXX_SIMULATE_ID "") -set(CMAKE_CXX_COMPILER_FRONTEND_VARIANT "") -set(CMAKE_CXX_SIMULATE_VERSION "") - - - - -set(CMAKE_AR "C:/MinGW64/bin/ar.exe") -set(CMAKE_CXX_COMPILER_AR "C:/MinGW64/bin/gcc-ar.exe") -set(CMAKE_RANLIB "C:/MinGW64/bin/ranlib.exe") -set(CMAKE_CXX_COMPILER_RANLIB "C:/MinGW64/bin/gcc-ranlib.exe") -set(CMAKE_LINKER "C:/MinGW64/bin/ld.exe") -set(CMAKE_MT "") -set(CMAKE_COMPILER_IS_GNUCXX 1) -set(CMAKE_CXX_COMPILER_LOADED 1) -set(CMAKE_CXX_COMPILER_WORKS TRUE) -set(CMAKE_CXX_ABI_COMPILED TRUE) -set(CMAKE_COMPILER_IS_MINGW 1) -set(CMAKE_COMPILER_IS_CYGWIN ) -if(CMAKE_COMPILER_IS_CYGWIN) - set(CYGWIN 1) - set(UNIX 1) -endif() - -set(CMAKE_CXX_COMPILER_ENV_VAR "CXX") - -if(CMAKE_COMPILER_IS_MINGW) - set(MINGW 1) -endif() -set(CMAKE_CXX_COMPILER_ID_RUN 1) -set(CMAKE_CXX_SOURCE_FILE_EXTENSIONS C;M;c++;cc;cpp;cxx;m;mm;CPP) -set(CMAKE_CXX_IGNORE_EXTENSIONS inl;h;hpp;HPP;H;o;O;obj;OBJ;def;DEF;rc;RC) - -foreach (lang C OBJC OBJCXX) - if (CMAKE_${lang}_COMPILER_ID_RUN) - foreach(extension IN LISTS CMAKE_${lang}_SOURCE_FILE_EXTENSIONS) - list(REMOVE_ITEM CMAKE_CXX_SOURCE_FILE_EXTENSIONS ${extension}) - endforeach() - endif() -endforeach() - -set(CMAKE_CXX_LINKER_PREFERENCE 30) -set(CMAKE_CXX_LINKER_PREFERENCE_PROPAGATES 1) - -# Save compiler ABI information. -set(CMAKE_CXX_SIZEOF_DATA_PTR "8") -set(CMAKE_CXX_COMPILER_ABI "") -set(CMAKE_CXX_LIBRARY_ARCHITECTURE "") - -if(CMAKE_CXX_SIZEOF_DATA_PTR) - set(CMAKE_SIZEOF_VOID_P "${CMAKE_CXX_SIZEOF_DATA_PTR}") -endif() - -if(CMAKE_CXX_COMPILER_ABI) - set(CMAKE_INTERNAL_PLATFORM_ABI "${CMAKE_CXX_COMPILER_ABI}") -endif() - -if(CMAKE_CXX_LIBRARY_ARCHITECTURE) - set(CMAKE_LIBRARY_ARCHITECTURE "") -endif() - -set(CMAKE_CXX_CL_SHOWINCLUDES_PREFIX "") -if(CMAKE_CXX_CL_SHOWINCLUDES_PREFIX) - set(CMAKE_CL_SHOWINCLUDES_PREFIX "${CMAKE_CXX_CL_SHOWINCLUDES_PREFIX}") -endif() - - - - - -set(CMAKE_CXX_IMPLICIT_INCLUDE_DIRECTORIES "C:/MinGW64/include;C:/MinGW64/include/c++/4.8.3;C:/MinGW64/include/c++/4.8.3/x86_64-w64-mingw32;C:/MinGW64/include/c++/4.8.3/backward;C:/MinGW64/lib64/gcc/x86_64-w64-mingw32/4.8.3/include;C:/MinGW64/lib64/gcc/x86_64-w64-mingw32/4.8.3/include-fixed;C:/MinGW64/x86_64-w64-mingw32/include") -set(CMAKE_CXX_IMPLICIT_LINK_LIBRARIES "stdc++;mingw32;gcc_s;gcc;moldname;mingwex;pthread;advapi32;shell32;user32;kernel32;mingw32;gcc_s;gcc;moldname;mingwex") -set(CMAKE_CXX_IMPLICIT_LINK_DIRECTORIES "C:/MinGW64/lib64/gcc/x86_64-w64-mingw32/4.8.3;C:/MinGW64/lib64/gcc;C:/MinGW64/x86_64-w64-mingw32/lib;C:/MinGW64/lib64") -set(CMAKE_CXX_IMPLICIT_LINK_FRAMEWORK_DIRECTORIES "") +set(CMAKE_CXX_COMPILER "C:/MinGW64/bin/g++.exe") +set(CMAKE_CXX_COMPILER_ARG1 "") +set(CMAKE_CXX_COMPILER_ID "GNU") +set(CMAKE_CXX_COMPILER_VERSION "4.8.3") +set(CMAKE_CXX_COMPILER_VERSION_INTERNAL "") +set(CMAKE_CXX_COMPILER_WRAPPER "") +set(CMAKE_CXX_STANDARD_COMPUTED_DEFAULT "98") +set(CMAKE_CXX_COMPILE_FEATURES "cxx_std_98;cxx_template_template_parameters;cxx_std_11;cxx_alias_templates;cxx_alignas;cxx_alignof;cxx_attributes;cxx_auto_type;cxx_constexpr;cxx_decltype;cxx_decltype_incomplete_return_types;cxx_default_function_template_args;cxx_defaulted_functions;cxx_defaulted_move_initializers;cxx_delegating_constructors;cxx_deleted_functions;cxx_enum_forward_declarations;cxx_explicit_conversions;cxx_extended_friend_declarations;cxx_extern_templates;cxx_final;cxx_func_identifier;cxx_generalized_initializers;cxx_inheriting_constructors;cxx_inline_namespaces;cxx_lambdas;cxx_local_type_template_args;cxx_long_long_type;cxx_noexcept;cxx_nonstatic_member_init;cxx_nullptr;cxx_override;cxx_range_for;cxx_raw_string_literals;cxx_reference_qualified_functions;cxx_right_angle_brackets;cxx_rvalue_references;cxx_sizeof_member;cxx_static_assert;cxx_strong_enums;cxx_thread_local;cxx_trailing_return_types;cxx_unicode_literals;cxx_uniform_initialization;cxx_unrestricted_unions;cxx_user_literals;cxx_variadic_macros;cxx_variadic_templates;cxx_std_14;cxx_template_template_parameters") +set(CMAKE_CXX98_COMPILE_FEATURES "cxx_std_98;cxx_template_template_parameters") +set(CMAKE_CXX11_COMPILE_FEATURES "cxx_std_11;cxx_alias_templates;cxx_alignas;cxx_alignof;cxx_attributes;cxx_auto_type;cxx_constexpr;cxx_decltype;cxx_decltype_incomplete_return_types;cxx_default_function_template_args;cxx_defaulted_functions;cxx_defaulted_move_initializers;cxx_delegating_constructors;cxx_deleted_functions;cxx_enum_forward_declarations;cxx_explicit_conversions;cxx_extended_friend_declarations;cxx_extern_templates;cxx_final;cxx_func_identifier;cxx_generalized_initializers;cxx_inheriting_constructors;cxx_inline_namespaces;cxx_lambdas;cxx_local_type_template_args;cxx_long_long_type;cxx_noexcept;cxx_nonstatic_member_init;cxx_nullptr;cxx_override;cxx_range_for;cxx_raw_string_literals;cxx_reference_qualified_functions;cxx_right_angle_brackets;cxx_rvalue_references;cxx_sizeof_member;cxx_static_assert;cxx_strong_enums;cxx_thread_local;cxx_trailing_return_types;cxx_unicode_literals;cxx_uniform_initialization;cxx_unrestricted_unions;cxx_user_literals;cxx_variadic_macros;cxx_variadic_templates") +set(CMAKE_CXX14_COMPILE_FEATURES "cxx_std_14;cxx_template_template_parameters") +set(CMAKE_CXX17_COMPILE_FEATURES "") +set(CMAKE_CXX20_COMPILE_FEATURES "") + +set(CMAKE_CXX_PLATFORM_ID "MinGW") +set(CMAKE_CXX_SIMULATE_ID "") +set(CMAKE_CXX_COMPILER_FRONTEND_VARIANT "") +set(CMAKE_CXX_SIMULATE_VERSION "") + + + + +set(CMAKE_AR "C:/MinGW64/bin/ar.exe") +set(CMAKE_CXX_COMPILER_AR "C:/MinGW64/bin/gcc-ar.exe") +set(CMAKE_RANLIB "C:/MinGW64/bin/ranlib.exe") +set(CMAKE_CXX_COMPILER_RANLIB "C:/MinGW64/bin/gcc-ranlib.exe") +set(CMAKE_LINKER "C:/MinGW64/bin/ld.exe") +set(CMAKE_MT "") +set(CMAKE_COMPILER_IS_GNUCXX 1) +set(CMAKE_CXX_COMPILER_LOADED 1) +set(CMAKE_CXX_COMPILER_WORKS TRUE) +set(CMAKE_CXX_ABI_COMPILED TRUE) +set(CMAKE_COMPILER_IS_MINGW 1) +set(CMAKE_COMPILER_IS_CYGWIN ) +if(CMAKE_COMPILER_IS_CYGWIN) + set(CYGWIN 1) + set(UNIX 1) +endif() + +set(CMAKE_CXX_COMPILER_ENV_VAR "CXX") + +if(CMAKE_COMPILER_IS_MINGW) + set(MINGW 1) +endif() +set(CMAKE_CXX_COMPILER_ID_RUN 1) +set(CMAKE_CXX_SOURCE_FILE_EXTENSIONS C;M;c++;cc;cpp;cxx;m;mm;CPP) +set(CMAKE_CXX_IGNORE_EXTENSIONS inl;h;hpp;HPP;H;o;O;obj;OBJ;def;DEF;rc;RC) + +foreach (lang C OBJC OBJCXX) + if (CMAKE_${lang}_COMPILER_ID_RUN) + foreach(extension IN LISTS CMAKE_${lang}_SOURCE_FILE_EXTENSIONS) + list(REMOVE_ITEM CMAKE_CXX_SOURCE_FILE_EXTENSIONS ${extension}) + endforeach() + endif() +endforeach() + +set(CMAKE_CXX_LINKER_PREFERENCE 30) +set(CMAKE_CXX_LINKER_PREFERENCE_PROPAGATES 1) + +# Save compiler ABI information. +set(CMAKE_CXX_SIZEOF_DATA_PTR "8") +set(CMAKE_CXX_COMPILER_ABI "") +set(CMAKE_CXX_LIBRARY_ARCHITECTURE "") + +if(CMAKE_CXX_SIZEOF_DATA_PTR) + set(CMAKE_SIZEOF_VOID_P "${CMAKE_CXX_SIZEOF_DATA_PTR}") +endif() + +if(CMAKE_CXX_COMPILER_ABI) + set(CMAKE_INTERNAL_PLATFORM_ABI "${CMAKE_CXX_COMPILER_ABI}") +endif() + +if(CMAKE_CXX_LIBRARY_ARCHITECTURE) + set(CMAKE_LIBRARY_ARCHITECTURE "") +endif() + +set(CMAKE_CXX_CL_SHOWINCLUDES_PREFIX "") +if(CMAKE_CXX_CL_SHOWINCLUDES_PREFIX) + set(CMAKE_CL_SHOWINCLUDES_PREFIX "${CMAKE_CXX_CL_SHOWINCLUDES_PREFIX}") +endif() + + + + + +set(CMAKE_CXX_IMPLICIT_INCLUDE_DIRECTORIES "C:/MinGW64/include;C:/MinGW64/include/c++/4.8.3;C:/MinGW64/include/c++/4.8.3/x86_64-w64-mingw32;C:/MinGW64/include/c++/4.8.3/backward;C:/MinGW64/lib64/gcc/x86_64-w64-mingw32/4.8.3/include;C:/MinGW64/lib64/gcc/x86_64-w64-mingw32/4.8.3/include-fixed;C:/MinGW64/x86_64-w64-mingw32/include") +set(CMAKE_CXX_IMPLICIT_LINK_LIBRARIES "stdc++;mingw32;gcc_s;gcc;moldname;mingwex;pthread;advapi32;shell32;user32;kernel32;mingw32;gcc_s;gcc;moldname;mingwex") +set(CMAKE_CXX_IMPLICIT_LINK_DIRECTORIES "C:/MinGW64/lib64/gcc/x86_64-w64-mingw32/4.8.3;C:/MinGW64/lib64/gcc;C:/MinGW64/x86_64-w64-mingw32/lib;C:/MinGW64/lib64") +set(CMAKE_CXX_IMPLICIT_LINK_FRAMEWORK_DIRECTORIES "") diff --git a/CMakeFiles/3.18.1/CMakeRCCompiler.cmake b/CMakeFiles/3.18.1/CMakeRCCompiler.cmake index 78afd4c..0262968 100644 --- a/CMakeFiles/3.18.1/CMakeRCCompiler.cmake +++ b/CMakeFiles/3.18.1/CMakeRCCompiler.cmake @@ -1,6 +1,6 @@ -set(CMAKE_RC_COMPILER "C:/MinGW64/bin/windres.exe") -set(CMAKE_RC_COMPILER_ARG1 "") -set(CMAKE_RC_COMPILER_LOADED 1) -set(CMAKE_RC_SOURCE_FILE_EXTENSIONS rc;RC) -set(CMAKE_RC_OUTPUT_EXTENSION .obj) -set(CMAKE_RC_COMPILER_ENV_VAR "RC") +set(CMAKE_RC_COMPILER "C:/MinGW64/bin/windres.exe") +set(CMAKE_RC_COMPILER_ARG1 "") +set(CMAKE_RC_COMPILER_LOADED 1) +set(CMAKE_RC_SOURCE_FILE_EXTENSIONS rc;RC) +set(CMAKE_RC_OUTPUT_EXTENSION .obj) +set(CMAKE_RC_COMPILER_ENV_VAR "RC") diff --git a/CMakeFiles/3.18.1/CMakeSystem.cmake b/CMakeFiles/3.18.1/CMakeSystem.cmake index 1bcc695..c4c4321 100644 --- a/CMakeFiles/3.18.1/CMakeSystem.cmake +++ b/CMakeFiles/3.18.1/CMakeSystem.cmake @@ -1,15 +1,15 @@ -set(CMAKE_HOST_SYSTEM "Windows-10.0.19041") -set(CMAKE_HOST_SYSTEM_NAME "Windows") -set(CMAKE_HOST_SYSTEM_VERSION "10.0.19041") -set(CMAKE_HOST_SYSTEM_PROCESSOR "AMD64") - - - -set(CMAKE_SYSTEM "Windows-10.0.19041") -set(CMAKE_SYSTEM_NAME "Windows") -set(CMAKE_SYSTEM_VERSION "10.0.19041") -set(CMAKE_SYSTEM_PROCESSOR "AMD64") - -set(CMAKE_CROSSCOMPILING "FALSE") - -set(CMAKE_SYSTEM_LOADED 1) +set(CMAKE_HOST_SYSTEM "Windows-10.0.19041") +set(CMAKE_HOST_SYSTEM_NAME "Windows") +set(CMAKE_HOST_SYSTEM_VERSION "10.0.19041") +set(CMAKE_HOST_SYSTEM_PROCESSOR "AMD64") + + + +set(CMAKE_SYSTEM "Windows-10.0.19041") +set(CMAKE_SYSTEM_NAME "Windows") +set(CMAKE_SYSTEM_VERSION "10.0.19041") +set(CMAKE_SYSTEM_PROCESSOR "AMD64") + +set(CMAKE_CROSSCOMPILING "FALSE") + +set(CMAKE_SYSTEM_LOADED 1) diff --git a/CMakeFiles/3.18.1/CompilerIdC/CMakeCCompilerId.c b/CMakeFiles/3.18.1/CompilerIdC/CMakeCCompilerId.c index 6c0aa93..6af6cc3 100644 --- a/CMakeFiles/3.18.1/CompilerIdC/CMakeCCompilerId.c +++ b/CMakeFiles/3.18.1/CompilerIdC/CMakeCCompilerId.c @@ -1,674 +1,674 @@ -#ifdef __cplusplus -# error "A C++ compiler has been selected for C." -#endif - -#if defined(__18CXX) -# define ID_VOID_MAIN -#endif -#if defined(__CLASSIC_C__) -/* cv-qualifiers did not exist in K&R C */ -# define const -# define volatile -#endif - - -/* Version number components: V=Version, R=Revision, P=Patch - Version date components: YYYY=Year, MM=Month, DD=Day */ - -#if defined(__INTEL_COMPILER) || defined(__ICC) -# define COMPILER_ID "Intel" -# if defined(_MSC_VER) -# define SIMULATE_ID "MSVC" -# endif -# if defined(__GNUC__) -# define SIMULATE_ID "GNU" -# endif - /* __INTEL_COMPILER = VRP */ -# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER/100) -# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER/10 % 10) -# if defined(__INTEL_COMPILER_UPDATE) -# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER_UPDATE) -# else -# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER % 10) -# endif -# if defined(__INTEL_COMPILER_BUILD_DATE) - /* __INTEL_COMPILER_BUILD_DATE = YYYYMMDD */ -# define COMPILER_VERSION_TWEAK DEC(__INTEL_COMPILER_BUILD_DATE) -# endif -# if defined(_MSC_VER) - /* _MSC_VER = VVRR */ -# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100) -# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100) -# endif -# if defined(__GNUC__) -# define SIMULATE_VERSION_MAJOR DEC(__GNUC__) -# elif defined(__GNUG__) -# define SIMULATE_VERSION_MAJOR DEC(__GNUG__) -# endif -# if defined(__GNUC_MINOR__) -# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__) -# endif -# if defined(__GNUC_PATCHLEVEL__) -# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__) -# endif - -#elif defined(__PATHCC__) -# define COMPILER_ID "PathScale" -# define COMPILER_VERSION_MAJOR DEC(__PATHCC__) -# define COMPILER_VERSION_MINOR DEC(__PATHCC_MINOR__) -# if defined(__PATHCC_PATCHLEVEL__) -# define COMPILER_VERSION_PATCH DEC(__PATHCC_PATCHLEVEL__) -# endif - -#elif defined(__BORLANDC__) && defined(__CODEGEARC_VERSION__) -# define COMPILER_ID "Embarcadero" -# define COMPILER_VERSION_MAJOR HEX(__CODEGEARC_VERSION__>>24 & 0x00FF) -# define COMPILER_VERSION_MINOR HEX(__CODEGEARC_VERSION__>>16 & 0x00FF) -# define COMPILER_VERSION_PATCH DEC(__CODEGEARC_VERSION__ & 0xFFFF) - -#elif defined(__BORLANDC__) -# define COMPILER_ID "Borland" - /* __BORLANDC__ = 0xVRR */ -# define COMPILER_VERSION_MAJOR HEX(__BORLANDC__>>8) -# define COMPILER_VERSION_MINOR HEX(__BORLANDC__ & 0xFF) - -#elif defined(__WATCOMC__) && __WATCOMC__ < 1200 -# define COMPILER_ID "Watcom" - /* __WATCOMC__ = VVRR */ -# define COMPILER_VERSION_MAJOR DEC(__WATCOMC__ / 100) -# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10) -# if (__WATCOMC__ % 10) > 0 -# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10) -# endif - -#elif defined(__WATCOMC__) -# define COMPILER_ID "OpenWatcom" - /* __WATCOMC__ = VVRP + 1100 */ -# define COMPILER_VERSION_MAJOR DEC((__WATCOMC__ - 1100) / 100) -# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10) -# if (__WATCOMC__ % 10) > 0 -# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10) -# endif - -#elif defined(__SUNPRO_C) -# define COMPILER_ID "SunPro" -# if __SUNPRO_C >= 0x5100 - /* __SUNPRO_C = 0xVRRP */ -# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_C>>12) -# define COMPILER_VERSION_MINOR HEX(__SUNPRO_C>>4 & 0xFF) -# define COMPILER_VERSION_PATCH HEX(__SUNPRO_C & 0xF) -# else - /* __SUNPRO_CC = 0xVRP */ -# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_C>>8) -# define COMPILER_VERSION_MINOR HEX(__SUNPRO_C>>4 & 0xF) -# define COMPILER_VERSION_PATCH HEX(__SUNPRO_C & 0xF) -# endif - -#elif defined(__HP_cc) -# define COMPILER_ID "HP" - /* __HP_cc = VVRRPP */ -# define COMPILER_VERSION_MAJOR DEC(__HP_cc/10000) -# define COMPILER_VERSION_MINOR DEC(__HP_cc/100 % 100) -# define COMPILER_VERSION_PATCH DEC(__HP_cc % 100) - -#elif defined(__DECC) -# define COMPILER_ID "Compaq" - /* __DECC_VER = VVRRTPPPP */ -# define COMPILER_VERSION_MAJOR DEC(__DECC_VER/10000000) -# define COMPILER_VERSION_MINOR DEC(__DECC_VER/100000 % 100) -# define COMPILER_VERSION_PATCH DEC(__DECC_VER % 10000) - -#elif defined(__IBMC__) && defined(__COMPILER_VER__) -# define COMPILER_ID "zOS" - /* __IBMC__ = VRP */ -# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100) -# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10) -# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10) - -#elif defined(__ibmxl__) && defined(__clang__) -# define COMPILER_ID "XLClang" -# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__) -# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__) -# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__) -# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__) - - -#elif defined(__IBMC__) && !defined(__COMPILER_VER__) && __IBMC__ >= 800 -# define COMPILER_ID "XL" - /* __IBMC__ = VRP */ -# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100) -# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10) -# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10) - -#elif defined(__IBMC__) && !defined(__COMPILER_VER__) && __IBMC__ < 800 -# define COMPILER_ID "VisualAge" - /* __IBMC__ = VRP */ -# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100) -# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10) -# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10) - -#elif defined(__PGI) -# define COMPILER_ID "PGI" -# define COMPILER_VERSION_MAJOR DEC(__PGIC__) -# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__) -# if defined(__PGIC_PATCHLEVEL__) -# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__) -# endif - -#elif defined(_CRAYC) -# define COMPILER_ID "Cray" -# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR) -# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR) - -#elif defined(__TI_COMPILER_VERSION__) -# define COMPILER_ID "TI" - /* __TI_COMPILER_VERSION__ = VVVRRRPPP */ -# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000) -# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000 % 1000) -# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000) - -#elif defined(__FUJITSU) || defined(__FCC_VERSION) || defined(__fcc_version) -# define COMPILER_ID "Fujitsu" - -#elif defined(__ghs__) -# define COMPILER_ID "GHS" -/* __GHS_VERSION_NUMBER = VVVVRP */ -# ifdef __GHS_VERSION_NUMBER -# define COMPILER_VERSION_MAJOR DEC(__GHS_VERSION_NUMBER / 100) -# define COMPILER_VERSION_MINOR DEC(__GHS_VERSION_NUMBER / 10 % 10) -# define COMPILER_VERSION_PATCH DEC(__GHS_VERSION_NUMBER % 10) -# endif - -#elif defined(__TINYC__) -# define COMPILER_ID "TinyCC" - -#elif defined(__BCC__) -# define COMPILER_ID "Bruce" - -#elif defined(__SCO_VERSION__) -# define COMPILER_ID "SCO" - -#elif defined(__ARMCC_VERSION) && !defined(__clang__) -# define COMPILER_ID "ARMCC" -#if __ARMCC_VERSION >= 1000000 - /* __ARMCC_VERSION = VRRPPPP */ - # define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000) - # define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100) - # define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000) -#else - /* __ARMCC_VERSION = VRPPPP */ - # define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/100000) - # define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10) - # define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000) -#endif - - -#elif defined(__clang__) && defined(__apple_build_version__) -# define COMPILER_ID "AppleClang" -# if defined(_MSC_VER) -# define SIMULATE_ID "MSVC" -# endif -# define COMPILER_VERSION_MAJOR DEC(__clang_major__) -# define COMPILER_VERSION_MINOR DEC(__clang_minor__) -# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__) -# if defined(_MSC_VER) - /* _MSC_VER = VVRR */ -# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100) -# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100) -# endif -# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__) - -#elif defined(__clang__) && defined(__ARMCOMPILER_VERSION) -# define COMPILER_ID "ARMClang" - # define COMPILER_VERSION_MAJOR DEC(__ARMCOMPILER_VERSION/1000000) - # define COMPILER_VERSION_MINOR DEC(__ARMCOMPILER_VERSION/10000 % 100) - # define COMPILER_VERSION_PATCH DEC(__ARMCOMPILER_VERSION % 10000) -# define COMPILER_VERSION_INTERNAL DEC(__ARMCOMPILER_VERSION) - -#elif defined(__clang__) -# define COMPILER_ID "Clang" -# if defined(_MSC_VER) -# define SIMULATE_ID "MSVC" -# endif -# define COMPILER_VERSION_MAJOR DEC(__clang_major__) -# define COMPILER_VERSION_MINOR DEC(__clang_minor__) -# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__) -# if defined(_MSC_VER) - /* _MSC_VER = VVRR */ -# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100) -# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100) -# endif - -#elif defined(__GNUC__) -# define COMPILER_ID "GNU" -# define COMPILER_VERSION_MAJOR DEC(__GNUC__) -# if defined(__GNUC_MINOR__) -# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__) -# endif -# if defined(__GNUC_PATCHLEVEL__) -# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__) -# endif - -#elif defined(_MSC_VER) -# define COMPILER_ID "MSVC" - /* _MSC_VER = VVRR */ -# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100) -# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100) -# if defined(_MSC_FULL_VER) -# if _MSC_VER >= 1400 - /* _MSC_FULL_VER = VVRRPPPPP */ -# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000) -# else - /* _MSC_FULL_VER = VVRRPPPP */ -# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000) -# endif -# endif -# if defined(_MSC_BUILD) -# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD) -# endif - -#elif defined(__VISUALDSPVERSION__) || defined(__ADSPBLACKFIN__) || defined(__ADSPTS__) || defined(__ADSP21000__) -# define COMPILER_ID "ADSP" -#if defined(__VISUALDSPVERSION__) - /* __VISUALDSPVERSION__ = 0xVVRRPP00 */ -# define COMPILER_VERSION_MAJOR HEX(__VISUALDSPVERSION__>>24) -# define COMPILER_VERSION_MINOR HEX(__VISUALDSPVERSION__>>16 & 0xFF) -# define COMPILER_VERSION_PATCH HEX(__VISUALDSPVERSION__>>8 & 0xFF) -#endif - -#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC) -# define COMPILER_ID "IAR" -# if defined(__VER__) && defined(__ICCARM__) -# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000) -# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000) -# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000) -# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__) -# elif defined(__VER__) && (defined(__ICCAVR__) || defined(__ICCRX__) || defined(__ICCRH850__) || defined(__ICCRL78__) || defined(__ICC430__) || defined(__ICCRISCV__) || defined(__ICCV850__) || defined(__ICC8051__)) -# define COMPILER_VERSION_MAJOR DEC((__VER__) / 100) -# define COMPILER_VERSION_MINOR DEC((__VER__) - (((__VER__) / 100)*100)) -# define COMPILER_VERSION_PATCH DEC(__SUBVERSION__) -# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__) -# endif - -#elif defined(__SDCC_VERSION_MAJOR) || defined(SDCC) -# define COMPILER_ID "SDCC" -# if defined(__SDCC_VERSION_MAJOR) -# define COMPILER_VERSION_MAJOR DEC(__SDCC_VERSION_MAJOR) -# define COMPILER_VERSION_MINOR DEC(__SDCC_VERSION_MINOR) -# define COMPILER_VERSION_PATCH DEC(__SDCC_VERSION_PATCH) -# else - /* SDCC = VRP */ -# define COMPILER_VERSION_MAJOR DEC(SDCC/100) -# define COMPILER_VERSION_MINOR DEC(SDCC/10 % 10) -# define COMPILER_VERSION_PATCH DEC(SDCC % 10) -# endif - - -/* These compilers are either not known or too old to define an - identification macro. Try to identify the platform and guess that - it is the native compiler. */ -#elif defined(__hpux) || defined(__hpua) -# define COMPILER_ID "HP" - -#else /* unknown compiler */ -# define COMPILER_ID "" -#endif - -/* Construct the string literal in pieces to prevent the source from - getting matched. Store it in a pointer rather than an array - because some compilers will just produce instructions to fill the - array rather than assigning a pointer to a static array. */ -char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]"; -#ifdef SIMULATE_ID -char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]"; -#endif - -#ifdef __QNXNTO__ -char const* qnxnto = "INFO" ":" "qnxnto[]"; -#endif - -#if defined(__CRAYXE) || defined(__CRAYXC) -char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]"; -#endif - -#define STRINGIFY_HELPER(X) #X -#define STRINGIFY(X) STRINGIFY_HELPER(X) - -/* Identify known platforms by name. */ -#if defined(__linux) || defined(__linux__) || defined(linux) -# define PLATFORM_ID "Linux" - -#elif defined(__CYGWIN__) -# define PLATFORM_ID "Cygwin" - -#elif defined(__MINGW32__) -# define PLATFORM_ID "MinGW" - -#elif defined(__APPLE__) -# define PLATFORM_ID "Darwin" - -#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32) -# define PLATFORM_ID "Windows" - -#elif defined(__FreeBSD__) || defined(__FreeBSD) -# define PLATFORM_ID "FreeBSD" - -#elif defined(__NetBSD__) || defined(__NetBSD) -# define PLATFORM_ID "NetBSD" - -#elif defined(__OpenBSD__) || defined(__OPENBSD) -# define PLATFORM_ID "OpenBSD" - -#elif defined(__sun) || defined(sun) -# define PLATFORM_ID "SunOS" - -#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__) -# define PLATFORM_ID "AIX" - -#elif defined(__hpux) || defined(__hpux__) -# define PLATFORM_ID "HP-UX" - -#elif defined(__HAIKU__) -# define PLATFORM_ID "Haiku" - -#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS) -# define PLATFORM_ID "BeOS" - -#elif defined(__QNX__) || defined(__QNXNTO__) -# define PLATFORM_ID "QNX" - -#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__) -# define PLATFORM_ID "Tru64" - -#elif defined(__riscos) || defined(__riscos__) -# define PLATFORM_ID "RISCos" - -#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__) -# define PLATFORM_ID "SINIX" - -#elif defined(__UNIX_SV__) -# define PLATFORM_ID "UNIX_SV" - -#elif defined(__bsdos__) -# define PLATFORM_ID "BSDOS" - -#elif defined(_MPRAS) || defined(MPRAS) -# define PLATFORM_ID "MP-RAS" - -#elif defined(__osf) || defined(__osf__) -# define PLATFORM_ID "OSF1" - -#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv) -# define PLATFORM_ID "SCO_SV" - -#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX) -# define PLATFORM_ID "ULTRIX" - -#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX) -# define PLATFORM_ID "Xenix" - -#elif defined(__WATCOMC__) -# if defined(__LINUX__) -# define PLATFORM_ID "Linux" - -# elif defined(__DOS__) -# define PLATFORM_ID "DOS" - -# elif defined(__OS2__) -# define PLATFORM_ID "OS2" - -# elif defined(__WINDOWS__) -# define PLATFORM_ID "Windows3x" - -# elif defined(__VXWORKS__) -# define PLATFORM_ID "VxWorks" - -# else /* unknown platform */ -# define PLATFORM_ID -# endif - -#elif defined(__INTEGRITY) -# if defined(INT_178B) -# define PLATFORM_ID "Integrity178" - -# else /* regular Integrity */ -# define PLATFORM_ID "Integrity" -# endif - -#else /* unknown platform */ -# define PLATFORM_ID - -#endif - -/* For windows compilers MSVC and Intel we can determine - the architecture of the compiler being used. This is because - the compilers do not have flags that can change the architecture, - but rather depend on which compiler is being used -*/ -#if defined(_WIN32) && defined(_MSC_VER) -# if defined(_M_IA64) -# define ARCHITECTURE_ID "IA64" - -# elif defined(_M_X64) || defined(_M_AMD64) -# define ARCHITECTURE_ID "x64" - -# elif defined(_M_IX86) -# define ARCHITECTURE_ID "X86" - -# elif defined(_M_ARM64) -# define ARCHITECTURE_ID "ARM64" - -# elif defined(_M_ARM) -# if _M_ARM == 4 -# define ARCHITECTURE_ID "ARMV4I" -# elif _M_ARM == 5 -# define ARCHITECTURE_ID "ARMV5I" -# else -# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM) -# endif - -# elif defined(_M_MIPS) -# define ARCHITECTURE_ID "MIPS" - -# elif defined(_M_SH) -# define ARCHITECTURE_ID "SHx" - -# else /* unknown architecture */ -# define ARCHITECTURE_ID "" -# endif - -#elif defined(__WATCOMC__) -# if defined(_M_I86) -# define ARCHITECTURE_ID "I86" - -# elif defined(_M_IX86) -# define ARCHITECTURE_ID "X86" - -# else /* unknown architecture */ -# define ARCHITECTURE_ID "" -# endif - -#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC) -# if defined(__ICCARM__) -# define ARCHITECTURE_ID "ARM" - -# elif defined(__ICCRX__) -# define ARCHITECTURE_ID "RX" - -# elif defined(__ICCRH850__) -# define ARCHITECTURE_ID "RH850" - -# elif defined(__ICCRL78__) -# define ARCHITECTURE_ID "RL78" - -# elif defined(__ICCRISCV__) -# define ARCHITECTURE_ID "RISCV" - -# elif defined(__ICCAVR__) -# define ARCHITECTURE_ID "AVR" - -# elif defined(__ICC430__) -# define ARCHITECTURE_ID "MSP430" - -# elif defined(__ICCV850__) -# define ARCHITECTURE_ID "V850" - -# elif defined(__ICC8051__) -# define ARCHITECTURE_ID "8051" - -# else /* unknown architecture */ -# define ARCHITECTURE_ID "" -# endif - -#elif defined(__ghs__) -# if defined(__PPC64__) -# define ARCHITECTURE_ID "PPC64" - -# elif defined(__ppc__) -# define ARCHITECTURE_ID "PPC" - -# elif defined(__ARM__) -# define ARCHITECTURE_ID "ARM" - -# elif defined(__x86_64__) -# define ARCHITECTURE_ID "x64" - -# elif defined(__i386__) -# define ARCHITECTURE_ID "X86" - -# else /* unknown architecture */ -# define ARCHITECTURE_ID "" -# endif -#else -# define ARCHITECTURE_ID -#endif - -/* Convert integer to decimal digit literals. */ -#define DEC(n) \ - ('0' + (((n) / 10000000)%10)), \ - ('0' + (((n) / 1000000)%10)), \ - ('0' + (((n) / 100000)%10)), \ - ('0' + (((n) / 10000)%10)), \ - ('0' + (((n) / 1000)%10)), \ - ('0' + (((n) / 100)%10)), \ - ('0' + (((n) / 10)%10)), \ - ('0' + ((n) % 10)) - -/* Convert integer to hex digit literals. */ -#define HEX(n) \ - ('0' + ((n)>>28 & 0xF)), \ - ('0' + ((n)>>24 & 0xF)), \ - ('0' + ((n)>>20 & 0xF)), \ - ('0' + ((n)>>16 & 0xF)), \ - ('0' + ((n)>>12 & 0xF)), \ - ('0' + ((n)>>8 & 0xF)), \ - ('0' + ((n)>>4 & 0xF)), \ - ('0' + ((n) & 0xF)) - -/* Construct a string literal encoding the version number components. */ -#ifdef COMPILER_VERSION_MAJOR -char const info_version[] = { - 'I', 'N', 'F', 'O', ':', - 'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[', - COMPILER_VERSION_MAJOR, -# ifdef COMPILER_VERSION_MINOR - '.', COMPILER_VERSION_MINOR, -# ifdef COMPILER_VERSION_PATCH - '.', COMPILER_VERSION_PATCH, -# ifdef COMPILER_VERSION_TWEAK - '.', COMPILER_VERSION_TWEAK, -# endif -# endif -# endif - ']','\0'}; -#endif - -/* Construct a string literal encoding the internal version number. */ -#ifdef COMPILER_VERSION_INTERNAL -char const info_version_internal[] = { - 'I', 'N', 'F', 'O', ':', - 'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_', - 'i','n','t','e','r','n','a','l','[', - COMPILER_VERSION_INTERNAL,']','\0'}; -#endif - -/* Construct a string literal encoding the version number components. */ -#ifdef SIMULATE_VERSION_MAJOR -char const info_simulate_version[] = { - 'I', 'N', 'F', 'O', ':', - 's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[', - SIMULATE_VERSION_MAJOR, -# ifdef SIMULATE_VERSION_MINOR - '.', SIMULATE_VERSION_MINOR, -# ifdef SIMULATE_VERSION_PATCH - '.', SIMULATE_VERSION_PATCH, -# ifdef SIMULATE_VERSION_TWEAK - '.', SIMULATE_VERSION_TWEAK, -# endif -# endif -# endif - ']','\0'}; -#endif - -/* Construct the string literal in pieces to prevent the source from - getting matched. Store it in a pointer rather than an array - because some compilers will just produce instructions to fill the - array rather than assigning a pointer to a static array. */ -char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]"; -char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]"; - - - - -#if !defined(__STDC__) -# if (defined(_MSC_VER) && !defined(__clang__)) \ - || (defined(__ibmxl__) || defined(__IBMC__)) -# define C_DIALECT "90" -# else -# define C_DIALECT -# endif -#elif __STDC_VERSION__ >= 201000L -# define C_DIALECT "11" -#elif __STDC_VERSION__ >= 199901L -# define C_DIALECT "99" -#else -# define C_DIALECT "90" -#endif -const char* info_language_dialect_default = - "INFO" ":" "dialect_default[" C_DIALECT "]"; - -/*--------------------------------------------------------------------------*/ - -#ifdef ID_VOID_MAIN -void main() {} -#else -# if defined(__CLASSIC_C__) -int main(argc, argv) int argc; char *argv[]; -# else -int main(int argc, char* argv[]) -# endif -{ - int require = 0; - require += info_compiler[argc]; - require += info_platform[argc]; - require += info_arch[argc]; -#ifdef COMPILER_VERSION_MAJOR - require += info_version[argc]; -#endif -#ifdef COMPILER_VERSION_INTERNAL - require += info_version_internal[argc]; -#endif -#ifdef SIMULATE_ID - require += info_simulate[argc]; -#endif -#ifdef SIMULATE_VERSION_MAJOR - require += info_simulate_version[argc]; -#endif -#if defined(__CRAYXE) || defined(__CRAYXC) - require += info_cray[argc]; -#endif - require += info_language_dialect_default[argc]; - (void)argv; - return require; -} -#endif +#ifdef __cplusplus +# error "A C++ compiler has been selected for C." +#endif + +#if defined(__18CXX) +# define ID_VOID_MAIN +#endif +#if defined(__CLASSIC_C__) +/* cv-qualifiers did not exist in K&R C */ +# define const +# define volatile +#endif + + +/* Version number components: V=Version, R=Revision, P=Patch + Version date components: YYYY=Year, MM=Month, DD=Day */ + +#if defined(__INTEL_COMPILER) || defined(__ICC) +# define COMPILER_ID "Intel" +# if defined(_MSC_VER) +# define SIMULATE_ID "MSVC" +# endif +# if defined(__GNUC__) +# define SIMULATE_ID "GNU" +# endif + /* __INTEL_COMPILER = VRP */ +# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER/100) +# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER/10 % 10) +# if defined(__INTEL_COMPILER_UPDATE) +# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER_UPDATE) +# else +# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER % 10) +# endif +# if defined(__INTEL_COMPILER_BUILD_DATE) + /* __INTEL_COMPILER_BUILD_DATE = YYYYMMDD */ +# define COMPILER_VERSION_TWEAK DEC(__INTEL_COMPILER_BUILD_DATE) +# endif +# if defined(_MSC_VER) + /* _MSC_VER = VVRR */ +# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100) +# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100) +# endif +# if defined(__GNUC__) +# define SIMULATE_VERSION_MAJOR DEC(__GNUC__) +# elif defined(__GNUG__) +# define SIMULATE_VERSION_MAJOR DEC(__GNUG__) +# endif +# if defined(__GNUC_MINOR__) +# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__) +# endif +# if defined(__GNUC_PATCHLEVEL__) +# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__) +# endif + +#elif defined(__PATHCC__) +# define COMPILER_ID "PathScale" +# define COMPILER_VERSION_MAJOR DEC(__PATHCC__) +# define COMPILER_VERSION_MINOR DEC(__PATHCC_MINOR__) +# if defined(__PATHCC_PATCHLEVEL__) +# define COMPILER_VERSION_PATCH DEC(__PATHCC_PATCHLEVEL__) +# endif + +#elif defined(__BORLANDC__) && defined(__CODEGEARC_VERSION__) +# define COMPILER_ID "Embarcadero" +# define COMPILER_VERSION_MAJOR HEX(__CODEGEARC_VERSION__>>24 & 0x00FF) +# define COMPILER_VERSION_MINOR HEX(__CODEGEARC_VERSION__>>16 & 0x00FF) +# define COMPILER_VERSION_PATCH DEC(__CODEGEARC_VERSION__ & 0xFFFF) + +#elif defined(__BORLANDC__) +# define COMPILER_ID "Borland" + /* __BORLANDC__ = 0xVRR */ +# define COMPILER_VERSION_MAJOR HEX(__BORLANDC__>>8) +# define COMPILER_VERSION_MINOR HEX(__BORLANDC__ & 0xFF) + +#elif defined(__WATCOMC__) && __WATCOMC__ < 1200 +# define COMPILER_ID "Watcom" + /* __WATCOMC__ = VVRR */ +# define COMPILER_VERSION_MAJOR DEC(__WATCOMC__ / 100) +# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10) +# if (__WATCOMC__ % 10) > 0 +# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10) +# endif + +#elif defined(__WATCOMC__) +# define COMPILER_ID "OpenWatcom" + /* __WATCOMC__ = VVRP + 1100 */ +# define COMPILER_VERSION_MAJOR DEC((__WATCOMC__ - 1100) / 100) +# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10) +# if (__WATCOMC__ % 10) > 0 +# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10) +# endif + +#elif defined(__SUNPRO_C) +# define COMPILER_ID "SunPro" +# if __SUNPRO_C >= 0x5100 + /* __SUNPRO_C = 0xVRRP */ +# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_C>>12) +# define COMPILER_VERSION_MINOR HEX(__SUNPRO_C>>4 & 0xFF) +# define COMPILER_VERSION_PATCH HEX(__SUNPRO_C & 0xF) +# else + /* __SUNPRO_CC = 0xVRP */ +# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_C>>8) +# define COMPILER_VERSION_MINOR HEX(__SUNPRO_C>>4 & 0xF) +# define COMPILER_VERSION_PATCH HEX(__SUNPRO_C & 0xF) +# endif + +#elif defined(__HP_cc) +# define COMPILER_ID "HP" + /* __HP_cc = VVRRPP */ +# define COMPILER_VERSION_MAJOR DEC(__HP_cc/10000) +# define COMPILER_VERSION_MINOR DEC(__HP_cc/100 % 100) +# define COMPILER_VERSION_PATCH DEC(__HP_cc % 100) + +#elif defined(__DECC) +# define COMPILER_ID "Compaq" + /* __DECC_VER = VVRRTPPPP */ +# define COMPILER_VERSION_MAJOR DEC(__DECC_VER/10000000) +# define COMPILER_VERSION_MINOR DEC(__DECC_VER/100000 % 100) +# define COMPILER_VERSION_PATCH DEC(__DECC_VER % 10000) + +#elif defined(__IBMC__) && defined(__COMPILER_VER__) +# define COMPILER_ID "zOS" + /* __IBMC__ = VRP */ +# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100) +# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10) +# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10) + +#elif defined(__ibmxl__) && defined(__clang__) +# define COMPILER_ID "XLClang" +# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__) +# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__) +# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__) +# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__) + + +#elif defined(__IBMC__) && !defined(__COMPILER_VER__) && __IBMC__ >= 800 +# define COMPILER_ID "XL" + /* __IBMC__ = VRP */ +# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100) +# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10) +# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10) + +#elif defined(__IBMC__) && !defined(__COMPILER_VER__) && __IBMC__ < 800 +# define COMPILER_ID "VisualAge" + /* __IBMC__ = VRP */ +# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100) +# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10) +# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10) + +#elif defined(__PGI) +# define COMPILER_ID "PGI" +# define COMPILER_VERSION_MAJOR DEC(__PGIC__) +# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__) +# if defined(__PGIC_PATCHLEVEL__) +# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__) +# endif + +#elif defined(_CRAYC) +# define COMPILER_ID "Cray" +# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR) +# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR) + +#elif defined(__TI_COMPILER_VERSION__) +# define COMPILER_ID "TI" + /* __TI_COMPILER_VERSION__ = VVVRRRPPP */ +# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000) +# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000 % 1000) +# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000) + +#elif defined(__FUJITSU) || defined(__FCC_VERSION) || defined(__fcc_version) +# define COMPILER_ID "Fujitsu" + +#elif defined(__ghs__) +# define COMPILER_ID "GHS" +/* __GHS_VERSION_NUMBER = VVVVRP */ +# ifdef __GHS_VERSION_NUMBER +# define COMPILER_VERSION_MAJOR DEC(__GHS_VERSION_NUMBER / 100) +# define COMPILER_VERSION_MINOR DEC(__GHS_VERSION_NUMBER / 10 % 10) +# define COMPILER_VERSION_PATCH DEC(__GHS_VERSION_NUMBER % 10) +# endif + +#elif defined(__TINYC__) +# define COMPILER_ID "TinyCC" + +#elif defined(__BCC__) +# define COMPILER_ID "Bruce" + +#elif defined(__SCO_VERSION__) +# define COMPILER_ID "SCO" + +#elif defined(__ARMCC_VERSION) && !defined(__clang__) +# define COMPILER_ID "ARMCC" +#if __ARMCC_VERSION >= 1000000 + /* __ARMCC_VERSION = VRRPPPP */ + # define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000) + # define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100) + # define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000) +#else + /* __ARMCC_VERSION = VRPPPP */ + # define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/100000) + # define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10) + # define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000) +#endif + + +#elif defined(__clang__) && defined(__apple_build_version__) +# define COMPILER_ID "AppleClang" +# if defined(_MSC_VER) +# define SIMULATE_ID "MSVC" +# endif +# define COMPILER_VERSION_MAJOR DEC(__clang_major__) +# define COMPILER_VERSION_MINOR DEC(__clang_minor__) +# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__) +# if defined(_MSC_VER) + /* _MSC_VER = VVRR */ +# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100) +# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100) +# endif +# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__) + +#elif defined(__clang__) && defined(__ARMCOMPILER_VERSION) +# define COMPILER_ID "ARMClang" + # define COMPILER_VERSION_MAJOR DEC(__ARMCOMPILER_VERSION/1000000) + # define COMPILER_VERSION_MINOR DEC(__ARMCOMPILER_VERSION/10000 % 100) + # define COMPILER_VERSION_PATCH DEC(__ARMCOMPILER_VERSION % 10000) +# define COMPILER_VERSION_INTERNAL DEC(__ARMCOMPILER_VERSION) + +#elif defined(__clang__) +# define COMPILER_ID "Clang" +# if defined(_MSC_VER) +# define SIMULATE_ID "MSVC" +# endif +# define COMPILER_VERSION_MAJOR DEC(__clang_major__) +# define COMPILER_VERSION_MINOR DEC(__clang_minor__) +# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__) +# if defined(_MSC_VER) + /* _MSC_VER = VVRR */ +# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100) +# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100) +# endif + +#elif defined(__GNUC__) +# define COMPILER_ID "GNU" +# define COMPILER_VERSION_MAJOR DEC(__GNUC__) +# if defined(__GNUC_MINOR__) +# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__) +# endif +# if defined(__GNUC_PATCHLEVEL__) +# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__) +# endif + +#elif defined(_MSC_VER) +# define COMPILER_ID "MSVC" + /* _MSC_VER = VVRR */ +# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100) +# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100) +# if defined(_MSC_FULL_VER) +# if _MSC_VER >= 1400 + /* _MSC_FULL_VER = VVRRPPPPP */ +# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000) +# else + /* _MSC_FULL_VER = VVRRPPPP */ +# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000) +# endif +# endif +# if defined(_MSC_BUILD) +# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD) +# endif + +#elif defined(__VISUALDSPVERSION__) || defined(__ADSPBLACKFIN__) || defined(__ADSPTS__) || defined(__ADSP21000__) +# define COMPILER_ID "ADSP" +#if defined(__VISUALDSPVERSION__) + /* __VISUALDSPVERSION__ = 0xVVRRPP00 */ +# define COMPILER_VERSION_MAJOR HEX(__VISUALDSPVERSION__>>24) +# define COMPILER_VERSION_MINOR HEX(__VISUALDSPVERSION__>>16 & 0xFF) +# define COMPILER_VERSION_PATCH HEX(__VISUALDSPVERSION__>>8 & 0xFF) +#endif + +#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC) +# define COMPILER_ID "IAR" +# if defined(__VER__) && defined(__ICCARM__) +# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000) +# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000) +# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000) +# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__) +# elif defined(__VER__) && (defined(__ICCAVR__) || defined(__ICCRX__) || defined(__ICCRH850__) || defined(__ICCRL78__) || defined(__ICC430__) || defined(__ICCRISCV__) || defined(__ICCV850__) || defined(__ICC8051__)) +# define COMPILER_VERSION_MAJOR DEC((__VER__) / 100) +# define COMPILER_VERSION_MINOR DEC((__VER__) - (((__VER__) / 100)*100)) +# define COMPILER_VERSION_PATCH DEC(__SUBVERSION__) +# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__) +# endif + +#elif defined(__SDCC_VERSION_MAJOR) || defined(SDCC) +# define COMPILER_ID "SDCC" +# if defined(__SDCC_VERSION_MAJOR) +# define COMPILER_VERSION_MAJOR DEC(__SDCC_VERSION_MAJOR) +# define COMPILER_VERSION_MINOR DEC(__SDCC_VERSION_MINOR) +# define COMPILER_VERSION_PATCH DEC(__SDCC_VERSION_PATCH) +# else + /* SDCC = VRP */ +# define COMPILER_VERSION_MAJOR DEC(SDCC/100) +# define COMPILER_VERSION_MINOR DEC(SDCC/10 % 10) +# define COMPILER_VERSION_PATCH DEC(SDCC % 10) +# endif + + +/* These compilers are either not known or too old to define an + identification macro. Try to identify the platform and guess that + it is the native compiler. */ +#elif defined(__hpux) || defined(__hpua) +# define COMPILER_ID "HP" + +#else /* unknown compiler */ +# define COMPILER_ID "" +#endif + +/* Construct the string literal in pieces to prevent the source from + getting matched. Store it in a pointer rather than an array + because some compilers will just produce instructions to fill the + array rather than assigning a pointer to a static array. */ +char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]"; +#ifdef SIMULATE_ID +char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]"; +#endif + +#ifdef __QNXNTO__ +char const* qnxnto = "INFO" ":" "qnxnto[]"; +#endif + +#if defined(__CRAYXE) || defined(__CRAYXC) +char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]"; +#endif + +#define STRINGIFY_HELPER(X) #X +#define STRINGIFY(X) STRINGIFY_HELPER(X) + +/* Identify known platforms by name. */ +#if defined(__linux) || defined(__linux__) || defined(linux) +# define PLATFORM_ID "Linux" + +#elif defined(__CYGWIN__) +# define PLATFORM_ID "Cygwin" + +#elif defined(__MINGW32__) +# define PLATFORM_ID "MinGW" + +#elif defined(__APPLE__) +# define PLATFORM_ID "Darwin" + +#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32) +# define PLATFORM_ID "Windows" + +#elif defined(__FreeBSD__) || defined(__FreeBSD) +# define PLATFORM_ID "FreeBSD" + +#elif defined(__NetBSD__) || defined(__NetBSD) +# define PLATFORM_ID "NetBSD" + +#elif defined(__OpenBSD__) || defined(__OPENBSD) +# define PLATFORM_ID "OpenBSD" + +#elif defined(__sun) || defined(sun) +# define PLATFORM_ID "SunOS" + +#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__) +# define PLATFORM_ID "AIX" + +#elif defined(__hpux) || defined(__hpux__) +# define PLATFORM_ID "HP-UX" + +#elif defined(__HAIKU__) +# define PLATFORM_ID "Haiku" + +#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS) +# define PLATFORM_ID "BeOS" + +#elif defined(__QNX__) || defined(__QNXNTO__) +# define PLATFORM_ID "QNX" + +#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__) +# define PLATFORM_ID "Tru64" + +#elif defined(__riscos) || defined(__riscos__) +# define PLATFORM_ID "RISCos" + +#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__) +# define PLATFORM_ID "SINIX" + +#elif defined(__UNIX_SV__) +# define PLATFORM_ID "UNIX_SV" + +#elif defined(__bsdos__) +# define PLATFORM_ID "BSDOS" + +#elif defined(_MPRAS) || defined(MPRAS) +# define PLATFORM_ID "MP-RAS" + +#elif defined(__osf) || defined(__osf__) +# define PLATFORM_ID "OSF1" + +#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv) +# define PLATFORM_ID "SCO_SV" + +#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX) +# define PLATFORM_ID "ULTRIX" + +#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX) +# define PLATFORM_ID "Xenix" + +#elif defined(__WATCOMC__) +# if defined(__LINUX__) +# define PLATFORM_ID "Linux" + +# elif defined(__DOS__) +# define PLATFORM_ID "DOS" + +# elif defined(__OS2__) +# define PLATFORM_ID "OS2" + +# elif defined(__WINDOWS__) +# define PLATFORM_ID "Windows3x" + +# elif defined(__VXWORKS__) +# define PLATFORM_ID "VxWorks" + +# else /* unknown platform */ +# define PLATFORM_ID +# endif + +#elif defined(__INTEGRITY) +# if defined(INT_178B) +# define PLATFORM_ID "Integrity178" + +# else /* regular Integrity */ +# define PLATFORM_ID "Integrity" +# endif + +#else /* unknown platform */ +# define PLATFORM_ID + +#endif + +/* For windows compilers MSVC and Intel we can determine + the architecture of the compiler being used. This is because + the compilers do not have flags that can change the architecture, + but rather depend on which compiler is being used +*/ +#if defined(_WIN32) && defined(_MSC_VER) +# if defined(_M_IA64) +# define ARCHITECTURE_ID "IA64" + +# elif defined(_M_X64) || defined(_M_AMD64) +# define ARCHITECTURE_ID "x64" + +# elif defined(_M_IX86) +# define ARCHITECTURE_ID "X86" + +# elif defined(_M_ARM64) +# define ARCHITECTURE_ID "ARM64" + +# elif defined(_M_ARM) +# if _M_ARM == 4 +# define ARCHITECTURE_ID "ARMV4I" +# elif _M_ARM == 5 +# define ARCHITECTURE_ID "ARMV5I" +# else +# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM) +# endif + +# elif defined(_M_MIPS) +# define ARCHITECTURE_ID "MIPS" + +# elif defined(_M_SH) +# define ARCHITECTURE_ID "SHx" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__WATCOMC__) +# if defined(_M_I86) +# define ARCHITECTURE_ID "I86" + +# elif defined(_M_IX86) +# define ARCHITECTURE_ID "X86" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC) +# if defined(__ICCARM__) +# define ARCHITECTURE_ID "ARM" + +# elif defined(__ICCRX__) +# define ARCHITECTURE_ID "RX" + +# elif defined(__ICCRH850__) +# define ARCHITECTURE_ID "RH850" + +# elif defined(__ICCRL78__) +# define ARCHITECTURE_ID "RL78" + +# elif defined(__ICCRISCV__) +# define ARCHITECTURE_ID "RISCV" + +# elif defined(__ICCAVR__) +# define ARCHITECTURE_ID "AVR" + +# elif defined(__ICC430__) +# define ARCHITECTURE_ID "MSP430" + +# elif defined(__ICCV850__) +# define ARCHITECTURE_ID "V850" + +# elif defined(__ICC8051__) +# define ARCHITECTURE_ID "8051" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__ghs__) +# if defined(__PPC64__) +# define ARCHITECTURE_ID "PPC64" + +# elif defined(__ppc__) +# define ARCHITECTURE_ID "PPC" + +# elif defined(__ARM__) +# define ARCHITECTURE_ID "ARM" + +# elif defined(__x86_64__) +# define ARCHITECTURE_ID "x64" + +# elif defined(__i386__) +# define ARCHITECTURE_ID "X86" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif +#else +# define ARCHITECTURE_ID +#endif + +/* Convert integer to decimal digit literals. */ +#define DEC(n) \ + ('0' + (((n) / 10000000)%10)), \ + ('0' + (((n) / 1000000)%10)), \ + ('0' + (((n) / 100000)%10)), \ + ('0' + (((n) / 10000)%10)), \ + ('0' + (((n) / 1000)%10)), \ + ('0' + (((n) / 100)%10)), \ + ('0' + (((n) / 10)%10)), \ + ('0' + ((n) % 10)) + +/* Convert integer to hex digit literals. */ +#define HEX(n) \ + ('0' + ((n)>>28 & 0xF)), \ + ('0' + ((n)>>24 & 0xF)), \ + ('0' + ((n)>>20 & 0xF)), \ + ('0' + ((n)>>16 & 0xF)), \ + ('0' + ((n)>>12 & 0xF)), \ + ('0' + ((n)>>8 & 0xF)), \ + ('0' + ((n)>>4 & 0xF)), \ + ('0' + ((n) & 0xF)) + +/* Construct a string literal encoding the version number components. */ +#ifdef COMPILER_VERSION_MAJOR +char const info_version[] = { + 'I', 'N', 'F', 'O', ':', + 'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[', + COMPILER_VERSION_MAJOR, +# ifdef COMPILER_VERSION_MINOR + '.', COMPILER_VERSION_MINOR, +# ifdef COMPILER_VERSION_PATCH + '.', COMPILER_VERSION_PATCH, +# ifdef COMPILER_VERSION_TWEAK + '.', COMPILER_VERSION_TWEAK, +# endif +# endif +# endif + ']','\0'}; +#endif + +/* Construct a string literal encoding the internal version number. */ +#ifdef COMPILER_VERSION_INTERNAL +char const info_version_internal[] = { + 'I', 'N', 'F', 'O', ':', + 'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_', + 'i','n','t','e','r','n','a','l','[', + COMPILER_VERSION_INTERNAL,']','\0'}; +#endif + +/* Construct a string literal encoding the version number components. */ +#ifdef SIMULATE_VERSION_MAJOR +char const info_simulate_version[] = { + 'I', 'N', 'F', 'O', ':', + 's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[', + SIMULATE_VERSION_MAJOR, +# ifdef SIMULATE_VERSION_MINOR + '.', SIMULATE_VERSION_MINOR, +# ifdef SIMULATE_VERSION_PATCH + '.', SIMULATE_VERSION_PATCH, +# ifdef SIMULATE_VERSION_TWEAK + '.', SIMULATE_VERSION_TWEAK, +# endif +# endif +# endif + ']','\0'}; +#endif + +/* Construct the string literal in pieces to prevent the source from + getting matched. Store it in a pointer rather than an array + because some compilers will just produce instructions to fill the + array rather than assigning a pointer to a static array. */ +char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]"; +char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]"; + + + + +#if !defined(__STDC__) +# if (defined(_MSC_VER) && !defined(__clang__)) \ + || (defined(__ibmxl__) || defined(__IBMC__)) +# define C_DIALECT "90" +# else +# define C_DIALECT +# endif +#elif __STDC_VERSION__ >= 201000L +# define C_DIALECT "11" +#elif __STDC_VERSION__ >= 199901L +# define C_DIALECT "99" +#else +# define C_DIALECT "90" +#endif +const char* info_language_dialect_default = + "INFO" ":" "dialect_default[" C_DIALECT "]"; + +/*--------------------------------------------------------------------------*/ + +#ifdef ID_VOID_MAIN +void main() {} +#else +# if defined(__CLASSIC_C__) +int main(argc, argv) int argc; char *argv[]; +# else +int main(int argc, char* argv[]) +# endif +{ + int require = 0; + require += info_compiler[argc]; + require += info_platform[argc]; + require += info_arch[argc]; +#ifdef COMPILER_VERSION_MAJOR + require += info_version[argc]; +#endif +#ifdef COMPILER_VERSION_INTERNAL + require += info_version_internal[argc]; +#endif +#ifdef SIMULATE_ID + require += info_simulate[argc]; +#endif +#ifdef SIMULATE_VERSION_MAJOR + require += info_simulate_version[argc]; +#endif +#if defined(__CRAYXE) || defined(__CRAYXC) + require += info_cray[argc]; +#endif + require += info_language_dialect_default[argc]; + (void)argv; + return require; +} +#endif diff --git a/CMakeFiles/3.18.1/CompilerIdCXX/CMakeCXXCompilerId.cpp b/CMakeFiles/3.18.1/CompilerIdCXX/CMakeCXXCompilerId.cpp index 37c21ca..17def8c 100644 --- a/CMakeFiles/3.18.1/CompilerIdCXX/CMakeCXXCompilerId.cpp +++ b/CMakeFiles/3.18.1/CompilerIdCXX/CMakeCXXCompilerId.cpp @@ -1,663 +1,663 @@ -/* This source file must have a .cpp extension so that all C++ compilers - recognize the extension without flags. Borland does not know .cxx for - example. */ -#ifndef __cplusplus -# error "A C compiler has been selected for C++." -#endif - - -/* Version number components: V=Version, R=Revision, P=Patch - Version date components: YYYY=Year, MM=Month, DD=Day */ - -#if defined(__COMO__) -# define COMPILER_ID "Comeau" - /* __COMO_VERSION__ = VRR */ -# define COMPILER_VERSION_MAJOR DEC(__COMO_VERSION__ / 100) -# define COMPILER_VERSION_MINOR DEC(__COMO_VERSION__ % 100) - -#elif defined(__INTEL_COMPILER) || defined(__ICC) -# define COMPILER_ID "Intel" -# if defined(_MSC_VER) -# define SIMULATE_ID "MSVC" -# endif -# if defined(__GNUC__) -# define SIMULATE_ID "GNU" -# endif - /* __INTEL_COMPILER = VRP */ -# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER/100) -# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER/10 % 10) -# if defined(__INTEL_COMPILER_UPDATE) -# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER_UPDATE) -# else -# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER % 10) -# endif -# if defined(__INTEL_COMPILER_BUILD_DATE) - /* __INTEL_COMPILER_BUILD_DATE = YYYYMMDD */ -# define COMPILER_VERSION_TWEAK DEC(__INTEL_COMPILER_BUILD_DATE) -# endif -# if defined(_MSC_VER) - /* _MSC_VER = VVRR */ -# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100) -# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100) -# endif -# if defined(__GNUC__) -# define SIMULATE_VERSION_MAJOR DEC(__GNUC__) -# elif defined(__GNUG__) -# define SIMULATE_VERSION_MAJOR DEC(__GNUG__) -# endif -# if defined(__GNUC_MINOR__) -# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__) -# endif -# if defined(__GNUC_PATCHLEVEL__) -# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__) -# endif - -#elif defined(__PATHCC__) -# define COMPILER_ID "PathScale" -# define COMPILER_VERSION_MAJOR DEC(__PATHCC__) -# define COMPILER_VERSION_MINOR DEC(__PATHCC_MINOR__) -# if defined(__PATHCC_PATCHLEVEL__) -# define COMPILER_VERSION_PATCH DEC(__PATHCC_PATCHLEVEL__) -# endif - -#elif defined(__BORLANDC__) && defined(__CODEGEARC_VERSION__) -# define COMPILER_ID "Embarcadero" -# define COMPILER_VERSION_MAJOR HEX(__CODEGEARC_VERSION__>>24 & 0x00FF) -# define COMPILER_VERSION_MINOR HEX(__CODEGEARC_VERSION__>>16 & 0x00FF) -# define COMPILER_VERSION_PATCH DEC(__CODEGEARC_VERSION__ & 0xFFFF) - -#elif defined(__BORLANDC__) -# define COMPILER_ID "Borland" - /* __BORLANDC__ = 0xVRR */ -# define COMPILER_VERSION_MAJOR HEX(__BORLANDC__>>8) -# define COMPILER_VERSION_MINOR HEX(__BORLANDC__ & 0xFF) - -#elif defined(__WATCOMC__) && __WATCOMC__ < 1200 -# define COMPILER_ID "Watcom" - /* __WATCOMC__ = VVRR */ -# define COMPILER_VERSION_MAJOR DEC(__WATCOMC__ / 100) -# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10) -# if (__WATCOMC__ % 10) > 0 -# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10) -# endif - -#elif defined(__WATCOMC__) -# define COMPILER_ID "OpenWatcom" - /* __WATCOMC__ = VVRP + 1100 */ -# define COMPILER_VERSION_MAJOR DEC((__WATCOMC__ - 1100) / 100) -# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10) -# if (__WATCOMC__ % 10) > 0 -# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10) -# endif - -#elif defined(__SUNPRO_CC) -# define COMPILER_ID "SunPro" -# if __SUNPRO_CC >= 0x5100 - /* __SUNPRO_CC = 0xVRRP */ -# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>12) -# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xFF) -# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF) -# else - /* __SUNPRO_CC = 0xVRP */ -# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>8) -# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xF) -# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF) -# endif - -#elif defined(__HP_aCC) -# define COMPILER_ID "HP" - /* __HP_aCC = VVRRPP */ -# define COMPILER_VERSION_MAJOR DEC(__HP_aCC/10000) -# define COMPILER_VERSION_MINOR DEC(__HP_aCC/100 % 100) -# define COMPILER_VERSION_PATCH DEC(__HP_aCC % 100) - -#elif defined(__DECCXX) -# define COMPILER_ID "Compaq" - /* __DECCXX_VER = VVRRTPPPP */ -# define COMPILER_VERSION_MAJOR DEC(__DECCXX_VER/10000000) -# define COMPILER_VERSION_MINOR DEC(__DECCXX_VER/100000 % 100) -# define COMPILER_VERSION_PATCH DEC(__DECCXX_VER % 10000) - -#elif defined(__IBMCPP__) && defined(__COMPILER_VER__) -# define COMPILER_ID "zOS" - /* __IBMCPP__ = VRP */ -# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100) -# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10) -# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10) - -#elif defined(__ibmxl__) && defined(__clang__) -# define COMPILER_ID "XLClang" -# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__) -# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__) -# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__) -# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__) - - -#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ >= 800 -# define COMPILER_ID "XL" - /* __IBMCPP__ = VRP */ -# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100) -# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10) -# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10) - -#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ < 800 -# define COMPILER_ID "VisualAge" - /* __IBMCPP__ = VRP */ -# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100) -# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10) -# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10) - -#elif defined(__PGI) -# define COMPILER_ID "PGI" -# define COMPILER_VERSION_MAJOR DEC(__PGIC__) -# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__) -# if defined(__PGIC_PATCHLEVEL__) -# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__) -# endif - -#elif defined(_CRAYC) -# define COMPILER_ID "Cray" -# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR) -# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR) - -#elif defined(__TI_COMPILER_VERSION__) -# define COMPILER_ID "TI" - /* __TI_COMPILER_VERSION__ = VVVRRRPPP */ -# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000) -# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000 % 1000) -# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000) - -#elif defined(__FUJITSU) || defined(__FCC_VERSION) || defined(__fcc_version) -# define COMPILER_ID "Fujitsu" - -#elif defined(__ghs__) -# define COMPILER_ID "GHS" -/* __GHS_VERSION_NUMBER = VVVVRP */ -# ifdef __GHS_VERSION_NUMBER -# define COMPILER_VERSION_MAJOR DEC(__GHS_VERSION_NUMBER / 100) -# define COMPILER_VERSION_MINOR DEC(__GHS_VERSION_NUMBER / 10 % 10) -# define COMPILER_VERSION_PATCH DEC(__GHS_VERSION_NUMBER % 10) -# endif - -#elif defined(__SCO_VERSION__) -# define COMPILER_ID "SCO" - -#elif defined(__ARMCC_VERSION) && !defined(__clang__) -# define COMPILER_ID "ARMCC" -#if __ARMCC_VERSION >= 1000000 - /* __ARMCC_VERSION = VRRPPPP */ - # define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000) - # define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100) - # define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000) -#else - /* __ARMCC_VERSION = VRPPPP */ - # define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/100000) - # define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10) - # define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000) -#endif - - -#elif defined(__clang__) && defined(__apple_build_version__) -# define COMPILER_ID "AppleClang" -# if defined(_MSC_VER) -# define SIMULATE_ID "MSVC" -# endif -# define COMPILER_VERSION_MAJOR DEC(__clang_major__) -# define COMPILER_VERSION_MINOR DEC(__clang_minor__) -# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__) -# if defined(_MSC_VER) - /* _MSC_VER = VVRR */ -# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100) -# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100) -# endif -# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__) - -#elif defined(__clang__) && defined(__ARMCOMPILER_VERSION) -# define COMPILER_ID "ARMClang" - # define COMPILER_VERSION_MAJOR DEC(__ARMCOMPILER_VERSION/1000000) - # define COMPILER_VERSION_MINOR DEC(__ARMCOMPILER_VERSION/10000 % 100) - # define COMPILER_VERSION_PATCH DEC(__ARMCOMPILER_VERSION % 10000) -# define COMPILER_VERSION_INTERNAL DEC(__ARMCOMPILER_VERSION) - -#elif defined(__clang__) -# define COMPILER_ID "Clang" -# if defined(_MSC_VER) -# define SIMULATE_ID "MSVC" -# endif -# define COMPILER_VERSION_MAJOR DEC(__clang_major__) -# define COMPILER_VERSION_MINOR DEC(__clang_minor__) -# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__) -# if defined(_MSC_VER) - /* _MSC_VER = VVRR */ -# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100) -# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100) -# endif - -#elif defined(__GNUC__) || defined(__GNUG__) -# define COMPILER_ID "GNU" -# if defined(__GNUC__) -# define COMPILER_VERSION_MAJOR DEC(__GNUC__) -# else -# define COMPILER_VERSION_MAJOR DEC(__GNUG__) -# endif -# if defined(__GNUC_MINOR__) -# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__) -# endif -# if defined(__GNUC_PATCHLEVEL__) -# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__) -# endif - -#elif defined(_MSC_VER) -# define COMPILER_ID "MSVC" - /* _MSC_VER = VVRR */ -# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100) -# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100) -# if defined(_MSC_FULL_VER) -# if _MSC_VER >= 1400 - /* _MSC_FULL_VER = VVRRPPPPP */ -# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000) -# else - /* _MSC_FULL_VER = VVRRPPPP */ -# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000) -# endif -# endif -# if defined(_MSC_BUILD) -# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD) -# endif - -#elif defined(__VISUALDSPVERSION__) || defined(__ADSPBLACKFIN__) || defined(__ADSPTS__) || defined(__ADSP21000__) -# define COMPILER_ID "ADSP" -#if defined(__VISUALDSPVERSION__) - /* __VISUALDSPVERSION__ = 0xVVRRPP00 */ -# define COMPILER_VERSION_MAJOR HEX(__VISUALDSPVERSION__>>24) -# define COMPILER_VERSION_MINOR HEX(__VISUALDSPVERSION__>>16 & 0xFF) -# define COMPILER_VERSION_PATCH HEX(__VISUALDSPVERSION__>>8 & 0xFF) -#endif - -#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC) -# define COMPILER_ID "IAR" -# if defined(__VER__) && defined(__ICCARM__) -# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000) -# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000) -# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000) -# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__) -# elif defined(__VER__) && (defined(__ICCAVR__) || defined(__ICCRX__) || defined(__ICCRH850__) || defined(__ICCRL78__) || defined(__ICC430__) || defined(__ICCRISCV__) || defined(__ICCV850__) || defined(__ICC8051__)) -# define COMPILER_VERSION_MAJOR DEC((__VER__) / 100) -# define COMPILER_VERSION_MINOR DEC((__VER__) - (((__VER__) / 100)*100)) -# define COMPILER_VERSION_PATCH DEC(__SUBVERSION__) -# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__) -# endif - - -/* These compilers are either not known or too old to define an - identification macro. Try to identify the platform and guess that - it is the native compiler. */ -#elif defined(__hpux) || defined(__hpua) -# define COMPILER_ID "HP" - -#else /* unknown compiler */ -# define COMPILER_ID "" -#endif - -/* Construct the string literal in pieces to prevent the source from - getting matched. Store it in a pointer rather than an array - because some compilers will just produce instructions to fill the - array rather than assigning a pointer to a static array. */ -char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]"; -#ifdef SIMULATE_ID -char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]"; -#endif - -#ifdef __QNXNTO__ -char const* qnxnto = "INFO" ":" "qnxnto[]"; -#endif - -#if defined(__CRAYXE) || defined(__CRAYXC) -char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]"; -#endif - -#define STRINGIFY_HELPER(X) #X -#define STRINGIFY(X) STRINGIFY_HELPER(X) - -/* Identify known platforms by name. */ -#if defined(__linux) || defined(__linux__) || defined(linux) -# define PLATFORM_ID "Linux" - -#elif defined(__CYGWIN__) -# define PLATFORM_ID "Cygwin" - -#elif defined(__MINGW32__) -# define PLATFORM_ID "MinGW" - -#elif defined(__APPLE__) -# define PLATFORM_ID "Darwin" - -#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32) -# define PLATFORM_ID "Windows" - -#elif defined(__FreeBSD__) || defined(__FreeBSD) -# define PLATFORM_ID "FreeBSD" - -#elif defined(__NetBSD__) || defined(__NetBSD) -# define PLATFORM_ID "NetBSD" - -#elif defined(__OpenBSD__) || defined(__OPENBSD) -# define PLATFORM_ID "OpenBSD" - -#elif defined(__sun) || defined(sun) -# define PLATFORM_ID "SunOS" - -#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__) -# define PLATFORM_ID "AIX" - -#elif defined(__hpux) || defined(__hpux__) -# define PLATFORM_ID "HP-UX" - -#elif defined(__HAIKU__) -# define PLATFORM_ID "Haiku" - -#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS) -# define PLATFORM_ID "BeOS" - -#elif defined(__QNX__) || defined(__QNXNTO__) -# define PLATFORM_ID "QNX" - -#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__) -# define PLATFORM_ID "Tru64" - -#elif defined(__riscos) || defined(__riscos__) -# define PLATFORM_ID "RISCos" - -#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__) -# define PLATFORM_ID "SINIX" - -#elif defined(__UNIX_SV__) -# define PLATFORM_ID "UNIX_SV" - -#elif defined(__bsdos__) -# define PLATFORM_ID "BSDOS" - -#elif defined(_MPRAS) || defined(MPRAS) -# define PLATFORM_ID "MP-RAS" - -#elif defined(__osf) || defined(__osf__) -# define PLATFORM_ID "OSF1" - -#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv) -# define PLATFORM_ID "SCO_SV" - -#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX) -# define PLATFORM_ID "ULTRIX" - -#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX) -# define PLATFORM_ID "Xenix" - -#elif defined(__WATCOMC__) -# if defined(__LINUX__) -# define PLATFORM_ID "Linux" - -# elif defined(__DOS__) -# define PLATFORM_ID "DOS" - -# elif defined(__OS2__) -# define PLATFORM_ID "OS2" - -# elif defined(__WINDOWS__) -# define PLATFORM_ID "Windows3x" - -# elif defined(__VXWORKS__) -# define PLATFORM_ID "VxWorks" - -# else /* unknown platform */ -# define PLATFORM_ID -# endif - -#elif defined(__INTEGRITY) -# if defined(INT_178B) -# define PLATFORM_ID "Integrity178" - -# else /* regular Integrity */ -# define PLATFORM_ID "Integrity" -# endif - -#else /* unknown platform */ -# define PLATFORM_ID - -#endif - -/* For windows compilers MSVC and Intel we can determine - the architecture of the compiler being used. This is because - the compilers do not have flags that can change the architecture, - but rather depend on which compiler is being used -*/ -#if defined(_WIN32) && defined(_MSC_VER) -# if defined(_M_IA64) -# define ARCHITECTURE_ID "IA64" - -# elif defined(_M_X64) || defined(_M_AMD64) -# define ARCHITECTURE_ID "x64" - -# elif defined(_M_IX86) -# define ARCHITECTURE_ID "X86" - -# elif defined(_M_ARM64) -# define ARCHITECTURE_ID "ARM64" - -# elif defined(_M_ARM) -# if _M_ARM == 4 -# define ARCHITECTURE_ID "ARMV4I" -# elif _M_ARM == 5 -# define ARCHITECTURE_ID "ARMV5I" -# else -# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM) -# endif - -# elif defined(_M_MIPS) -# define ARCHITECTURE_ID "MIPS" - -# elif defined(_M_SH) -# define ARCHITECTURE_ID "SHx" - -# else /* unknown architecture */ -# define ARCHITECTURE_ID "" -# endif - -#elif defined(__WATCOMC__) -# if defined(_M_I86) -# define ARCHITECTURE_ID "I86" - -# elif defined(_M_IX86) -# define ARCHITECTURE_ID "X86" - -# else /* unknown architecture */ -# define ARCHITECTURE_ID "" -# endif - -#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC) -# if defined(__ICCARM__) -# define ARCHITECTURE_ID "ARM" - -# elif defined(__ICCRX__) -# define ARCHITECTURE_ID "RX" - -# elif defined(__ICCRH850__) -# define ARCHITECTURE_ID "RH850" - -# elif defined(__ICCRL78__) -# define ARCHITECTURE_ID "RL78" - -# elif defined(__ICCRISCV__) -# define ARCHITECTURE_ID "RISCV" - -# elif defined(__ICCAVR__) -# define ARCHITECTURE_ID "AVR" - -# elif defined(__ICC430__) -# define ARCHITECTURE_ID "MSP430" - -# elif defined(__ICCV850__) -# define ARCHITECTURE_ID "V850" - -# elif defined(__ICC8051__) -# define ARCHITECTURE_ID "8051" - -# else /* unknown architecture */ -# define ARCHITECTURE_ID "" -# endif - -#elif defined(__ghs__) -# if defined(__PPC64__) -# define ARCHITECTURE_ID "PPC64" - -# elif defined(__ppc__) -# define ARCHITECTURE_ID "PPC" - -# elif defined(__ARM__) -# define ARCHITECTURE_ID "ARM" - -# elif defined(__x86_64__) -# define ARCHITECTURE_ID "x64" - -# elif defined(__i386__) -# define ARCHITECTURE_ID "X86" - -# else /* unknown architecture */ -# define ARCHITECTURE_ID "" -# endif -#else -# define ARCHITECTURE_ID -#endif - -/* Convert integer to decimal digit literals. */ -#define DEC(n) \ - ('0' + (((n) / 10000000)%10)), \ - ('0' + (((n) / 1000000)%10)), \ - ('0' + (((n) / 100000)%10)), \ - ('0' + (((n) / 10000)%10)), \ - ('0' + (((n) / 1000)%10)), \ - ('0' + (((n) / 100)%10)), \ - ('0' + (((n) / 10)%10)), \ - ('0' + ((n) % 10)) - -/* Convert integer to hex digit literals. */ -#define HEX(n) \ - ('0' + ((n)>>28 & 0xF)), \ - ('0' + ((n)>>24 & 0xF)), \ - ('0' + ((n)>>20 & 0xF)), \ - ('0' + ((n)>>16 & 0xF)), \ - ('0' + ((n)>>12 & 0xF)), \ - ('0' + ((n)>>8 & 0xF)), \ - ('0' + ((n)>>4 & 0xF)), \ - ('0' + ((n) & 0xF)) - -/* Construct a string literal encoding the version number components. */ -#ifdef COMPILER_VERSION_MAJOR -char const info_version[] = { - 'I', 'N', 'F', 'O', ':', - 'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[', - COMPILER_VERSION_MAJOR, -# ifdef COMPILER_VERSION_MINOR - '.', COMPILER_VERSION_MINOR, -# ifdef COMPILER_VERSION_PATCH - '.', COMPILER_VERSION_PATCH, -# ifdef COMPILER_VERSION_TWEAK - '.', COMPILER_VERSION_TWEAK, -# endif -# endif -# endif - ']','\0'}; -#endif - -/* Construct a string literal encoding the internal version number. */ -#ifdef COMPILER_VERSION_INTERNAL -char const info_version_internal[] = { - 'I', 'N', 'F', 'O', ':', - 'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_', - 'i','n','t','e','r','n','a','l','[', - COMPILER_VERSION_INTERNAL,']','\0'}; -#endif - -/* Construct a string literal encoding the version number components. */ -#ifdef SIMULATE_VERSION_MAJOR -char const info_simulate_version[] = { - 'I', 'N', 'F', 'O', ':', - 's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[', - SIMULATE_VERSION_MAJOR, -# ifdef SIMULATE_VERSION_MINOR - '.', SIMULATE_VERSION_MINOR, -# ifdef SIMULATE_VERSION_PATCH - '.', SIMULATE_VERSION_PATCH, -# ifdef SIMULATE_VERSION_TWEAK - '.', SIMULATE_VERSION_TWEAK, -# endif -# endif -# endif - ']','\0'}; -#endif - -/* Construct the string literal in pieces to prevent the source from - getting matched. Store it in a pointer rather than an array - because some compilers will just produce instructions to fill the - array rather than assigning a pointer to a static array. */ -char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]"; -char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]"; - - - - -#if defined(__INTEL_COMPILER) && defined(_MSVC_LANG) && _MSVC_LANG < 201403L -# if defined(__INTEL_CXX11_MODE__) -# if defined(__cpp_aggregate_nsdmi) -# define CXX_STD 201402L -# else -# define CXX_STD 201103L -# endif -# else -# define CXX_STD 199711L -# endif -#elif defined(_MSC_VER) && defined(_MSVC_LANG) -# define CXX_STD _MSVC_LANG -#else -# define CXX_STD __cplusplus -#endif - -const char* info_language_dialect_default = "INFO" ":" "dialect_default[" -#if CXX_STD > 201703L - "20" -#elif CXX_STD >= 201703L - "17" -#elif CXX_STD >= 201402L - "14" -#elif CXX_STD >= 201103L - "11" -#else - "98" -#endif -"]"; - -/*--------------------------------------------------------------------------*/ - -int main(int argc, char* argv[]) -{ - int require = 0; - require += info_compiler[argc]; - require += info_platform[argc]; -#ifdef COMPILER_VERSION_MAJOR - require += info_version[argc]; -#endif -#ifdef COMPILER_VERSION_INTERNAL - require += info_version_internal[argc]; -#endif -#ifdef SIMULATE_ID - require += info_simulate[argc]; -#endif -#ifdef SIMULATE_VERSION_MAJOR - require += info_simulate_version[argc]; -#endif -#if defined(__CRAYXE) || defined(__CRAYXC) - require += info_cray[argc]; -#endif - require += info_language_dialect_default[argc]; - (void)argv; - return require; -} +/* This source file must have a .cpp extension so that all C++ compilers + recognize the extension without flags. Borland does not know .cxx for + example. */ +#ifndef __cplusplus +# error "A C compiler has been selected for C++." +#endif + + +/* Version number components: V=Version, R=Revision, P=Patch + Version date components: YYYY=Year, MM=Month, DD=Day */ + +#if defined(__COMO__) +# define COMPILER_ID "Comeau" + /* __COMO_VERSION__ = VRR */ +# define COMPILER_VERSION_MAJOR DEC(__COMO_VERSION__ / 100) +# define COMPILER_VERSION_MINOR DEC(__COMO_VERSION__ % 100) + +#elif defined(__INTEL_COMPILER) || defined(__ICC) +# define COMPILER_ID "Intel" +# if defined(_MSC_VER) +# define SIMULATE_ID "MSVC" +# endif +# if defined(__GNUC__) +# define SIMULATE_ID "GNU" +# endif + /* __INTEL_COMPILER = VRP */ +# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER/100) +# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER/10 % 10) +# if defined(__INTEL_COMPILER_UPDATE) +# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER_UPDATE) +# else +# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER % 10) +# endif +# if defined(__INTEL_COMPILER_BUILD_DATE) + /* __INTEL_COMPILER_BUILD_DATE = YYYYMMDD */ +# define COMPILER_VERSION_TWEAK DEC(__INTEL_COMPILER_BUILD_DATE) +# endif +# if defined(_MSC_VER) + /* _MSC_VER = VVRR */ +# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100) +# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100) +# endif +# if defined(__GNUC__) +# define SIMULATE_VERSION_MAJOR DEC(__GNUC__) +# elif defined(__GNUG__) +# define SIMULATE_VERSION_MAJOR DEC(__GNUG__) +# endif +# if defined(__GNUC_MINOR__) +# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__) +# endif +# if defined(__GNUC_PATCHLEVEL__) +# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__) +# endif + +#elif defined(__PATHCC__) +# define COMPILER_ID "PathScale" +# define COMPILER_VERSION_MAJOR DEC(__PATHCC__) +# define COMPILER_VERSION_MINOR DEC(__PATHCC_MINOR__) +# if defined(__PATHCC_PATCHLEVEL__) +# define COMPILER_VERSION_PATCH DEC(__PATHCC_PATCHLEVEL__) +# endif + +#elif defined(__BORLANDC__) && defined(__CODEGEARC_VERSION__) +# define COMPILER_ID "Embarcadero" +# define COMPILER_VERSION_MAJOR HEX(__CODEGEARC_VERSION__>>24 & 0x00FF) +# define COMPILER_VERSION_MINOR HEX(__CODEGEARC_VERSION__>>16 & 0x00FF) +# define COMPILER_VERSION_PATCH DEC(__CODEGEARC_VERSION__ & 0xFFFF) + +#elif defined(__BORLANDC__) +# define COMPILER_ID "Borland" + /* __BORLANDC__ = 0xVRR */ +# define COMPILER_VERSION_MAJOR HEX(__BORLANDC__>>8) +# define COMPILER_VERSION_MINOR HEX(__BORLANDC__ & 0xFF) + +#elif defined(__WATCOMC__) && __WATCOMC__ < 1200 +# define COMPILER_ID "Watcom" + /* __WATCOMC__ = VVRR */ +# define COMPILER_VERSION_MAJOR DEC(__WATCOMC__ / 100) +# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10) +# if (__WATCOMC__ % 10) > 0 +# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10) +# endif + +#elif defined(__WATCOMC__) +# define COMPILER_ID "OpenWatcom" + /* __WATCOMC__ = VVRP + 1100 */ +# define COMPILER_VERSION_MAJOR DEC((__WATCOMC__ - 1100) / 100) +# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10) +# if (__WATCOMC__ % 10) > 0 +# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10) +# endif + +#elif defined(__SUNPRO_CC) +# define COMPILER_ID "SunPro" +# if __SUNPRO_CC >= 0x5100 + /* __SUNPRO_CC = 0xVRRP */ +# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>12) +# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xFF) +# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF) +# else + /* __SUNPRO_CC = 0xVRP */ +# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>8) +# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xF) +# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF) +# endif + +#elif defined(__HP_aCC) +# define COMPILER_ID "HP" + /* __HP_aCC = VVRRPP */ +# define COMPILER_VERSION_MAJOR DEC(__HP_aCC/10000) +# define COMPILER_VERSION_MINOR DEC(__HP_aCC/100 % 100) +# define COMPILER_VERSION_PATCH DEC(__HP_aCC % 100) + +#elif defined(__DECCXX) +# define COMPILER_ID "Compaq" + /* __DECCXX_VER = VVRRTPPPP */ +# define COMPILER_VERSION_MAJOR DEC(__DECCXX_VER/10000000) +# define COMPILER_VERSION_MINOR DEC(__DECCXX_VER/100000 % 100) +# define COMPILER_VERSION_PATCH DEC(__DECCXX_VER % 10000) + +#elif defined(__IBMCPP__) && defined(__COMPILER_VER__) +# define COMPILER_ID "zOS" + /* __IBMCPP__ = VRP */ +# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100) +# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10) +# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10) + +#elif defined(__ibmxl__) && defined(__clang__) +# define COMPILER_ID "XLClang" +# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__) +# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__) +# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__) +# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__) + + +#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ >= 800 +# define COMPILER_ID "XL" + /* __IBMCPP__ = VRP */ +# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100) +# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10) +# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10) + +#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ < 800 +# define COMPILER_ID "VisualAge" + /* __IBMCPP__ = VRP */ +# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100) +# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10) +# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10) + +#elif defined(__PGI) +# define COMPILER_ID "PGI" +# define COMPILER_VERSION_MAJOR DEC(__PGIC__) +# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__) +# if defined(__PGIC_PATCHLEVEL__) +# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__) +# endif + +#elif defined(_CRAYC) +# define COMPILER_ID "Cray" +# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR) +# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR) + +#elif defined(__TI_COMPILER_VERSION__) +# define COMPILER_ID "TI" + /* __TI_COMPILER_VERSION__ = VVVRRRPPP */ +# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000) +# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000 % 1000) +# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000) + +#elif defined(__FUJITSU) || defined(__FCC_VERSION) || defined(__fcc_version) +# define COMPILER_ID "Fujitsu" + +#elif defined(__ghs__) +# define COMPILER_ID "GHS" +/* __GHS_VERSION_NUMBER = VVVVRP */ +# ifdef __GHS_VERSION_NUMBER +# define COMPILER_VERSION_MAJOR DEC(__GHS_VERSION_NUMBER / 100) +# define COMPILER_VERSION_MINOR DEC(__GHS_VERSION_NUMBER / 10 % 10) +# define COMPILER_VERSION_PATCH DEC(__GHS_VERSION_NUMBER % 10) +# endif + +#elif defined(__SCO_VERSION__) +# define COMPILER_ID "SCO" + +#elif defined(__ARMCC_VERSION) && !defined(__clang__) +# define COMPILER_ID "ARMCC" +#if __ARMCC_VERSION >= 1000000 + /* __ARMCC_VERSION = VRRPPPP */ + # define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000) + # define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100) + # define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000) +#else + /* __ARMCC_VERSION = VRPPPP */ + # define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/100000) + # define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10) + # define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000) +#endif + + +#elif defined(__clang__) && defined(__apple_build_version__) +# define COMPILER_ID "AppleClang" +# if defined(_MSC_VER) +# define SIMULATE_ID "MSVC" +# endif +# define COMPILER_VERSION_MAJOR DEC(__clang_major__) +# define COMPILER_VERSION_MINOR DEC(__clang_minor__) +# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__) +# if defined(_MSC_VER) + /* _MSC_VER = VVRR */ +# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100) +# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100) +# endif +# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__) + +#elif defined(__clang__) && defined(__ARMCOMPILER_VERSION) +# define COMPILER_ID "ARMClang" + # define COMPILER_VERSION_MAJOR DEC(__ARMCOMPILER_VERSION/1000000) + # define COMPILER_VERSION_MINOR DEC(__ARMCOMPILER_VERSION/10000 % 100) + # define COMPILER_VERSION_PATCH DEC(__ARMCOMPILER_VERSION % 10000) +# define COMPILER_VERSION_INTERNAL DEC(__ARMCOMPILER_VERSION) + +#elif defined(__clang__) +# define COMPILER_ID "Clang" +# if defined(_MSC_VER) +# define SIMULATE_ID "MSVC" +# endif +# define COMPILER_VERSION_MAJOR DEC(__clang_major__) +# define COMPILER_VERSION_MINOR DEC(__clang_minor__) +# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__) +# if defined(_MSC_VER) + /* _MSC_VER = VVRR */ +# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100) +# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100) +# endif + +#elif defined(__GNUC__) || defined(__GNUG__) +# define COMPILER_ID "GNU" +# if defined(__GNUC__) +# define COMPILER_VERSION_MAJOR DEC(__GNUC__) +# else +# define COMPILER_VERSION_MAJOR DEC(__GNUG__) +# endif +# if defined(__GNUC_MINOR__) +# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__) +# endif +# if defined(__GNUC_PATCHLEVEL__) +# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__) +# endif + +#elif defined(_MSC_VER) +# define COMPILER_ID "MSVC" + /* _MSC_VER = VVRR */ +# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100) +# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100) +# if defined(_MSC_FULL_VER) +# if _MSC_VER >= 1400 + /* _MSC_FULL_VER = VVRRPPPPP */ +# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000) +# else + /* _MSC_FULL_VER = VVRRPPPP */ +# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000) +# endif +# endif +# if defined(_MSC_BUILD) +# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD) +# endif + +#elif defined(__VISUALDSPVERSION__) || defined(__ADSPBLACKFIN__) || defined(__ADSPTS__) || defined(__ADSP21000__) +# define COMPILER_ID "ADSP" +#if defined(__VISUALDSPVERSION__) + /* __VISUALDSPVERSION__ = 0xVVRRPP00 */ +# define COMPILER_VERSION_MAJOR HEX(__VISUALDSPVERSION__>>24) +# define COMPILER_VERSION_MINOR HEX(__VISUALDSPVERSION__>>16 & 0xFF) +# define COMPILER_VERSION_PATCH HEX(__VISUALDSPVERSION__>>8 & 0xFF) +#endif + +#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC) +# define COMPILER_ID "IAR" +# if defined(__VER__) && defined(__ICCARM__) +# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000) +# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000) +# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000) +# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__) +# elif defined(__VER__) && (defined(__ICCAVR__) || defined(__ICCRX__) || defined(__ICCRH850__) || defined(__ICCRL78__) || defined(__ICC430__) || defined(__ICCRISCV__) || defined(__ICCV850__) || defined(__ICC8051__)) +# define COMPILER_VERSION_MAJOR DEC((__VER__) / 100) +# define COMPILER_VERSION_MINOR DEC((__VER__) - (((__VER__) / 100)*100)) +# define COMPILER_VERSION_PATCH DEC(__SUBVERSION__) +# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__) +# endif + + +/* These compilers are either not known or too old to define an + identification macro. Try to identify the platform and guess that + it is the native compiler. */ +#elif defined(__hpux) || defined(__hpua) +# define COMPILER_ID "HP" + +#else /* unknown compiler */ +# define COMPILER_ID "" +#endif + +/* Construct the string literal in pieces to prevent the source from + getting matched. Store it in a pointer rather than an array + because some compilers will just produce instructions to fill the + array rather than assigning a pointer to a static array. */ +char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]"; +#ifdef SIMULATE_ID +char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]"; +#endif + +#ifdef __QNXNTO__ +char const* qnxnto = "INFO" ":" "qnxnto[]"; +#endif + +#if defined(__CRAYXE) || defined(__CRAYXC) +char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]"; +#endif + +#define STRINGIFY_HELPER(X) #X +#define STRINGIFY(X) STRINGIFY_HELPER(X) + +/* Identify known platforms by name. */ +#if defined(__linux) || defined(__linux__) || defined(linux) +# define PLATFORM_ID "Linux" + +#elif defined(__CYGWIN__) +# define PLATFORM_ID "Cygwin" + +#elif defined(__MINGW32__) +# define PLATFORM_ID "MinGW" + +#elif defined(__APPLE__) +# define PLATFORM_ID "Darwin" + +#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32) +# define PLATFORM_ID "Windows" + +#elif defined(__FreeBSD__) || defined(__FreeBSD) +# define PLATFORM_ID "FreeBSD" + +#elif defined(__NetBSD__) || defined(__NetBSD) +# define PLATFORM_ID "NetBSD" + +#elif defined(__OpenBSD__) || defined(__OPENBSD) +# define PLATFORM_ID "OpenBSD" + +#elif defined(__sun) || defined(sun) +# define PLATFORM_ID "SunOS" + +#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__) +# define PLATFORM_ID "AIX" + +#elif defined(__hpux) || defined(__hpux__) +# define PLATFORM_ID "HP-UX" + +#elif defined(__HAIKU__) +# define PLATFORM_ID "Haiku" + +#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS) +# define PLATFORM_ID "BeOS" + +#elif defined(__QNX__) || defined(__QNXNTO__) +# define PLATFORM_ID "QNX" + +#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__) +# define PLATFORM_ID "Tru64" + +#elif defined(__riscos) || defined(__riscos__) +# define PLATFORM_ID "RISCos" + +#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__) +# define PLATFORM_ID "SINIX" + +#elif defined(__UNIX_SV__) +# define PLATFORM_ID "UNIX_SV" + +#elif defined(__bsdos__) +# define PLATFORM_ID "BSDOS" + +#elif defined(_MPRAS) || defined(MPRAS) +# define PLATFORM_ID "MP-RAS" + +#elif defined(__osf) || defined(__osf__) +# define PLATFORM_ID "OSF1" + +#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv) +# define PLATFORM_ID "SCO_SV" + +#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX) +# define PLATFORM_ID "ULTRIX" + +#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX) +# define PLATFORM_ID "Xenix" + +#elif defined(__WATCOMC__) +# if defined(__LINUX__) +# define PLATFORM_ID "Linux" + +# elif defined(__DOS__) +# define PLATFORM_ID "DOS" + +# elif defined(__OS2__) +# define PLATFORM_ID "OS2" + +# elif defined(__WINDOWS__) +# define PLATFORM_ID "Windows3x" + +# elif defined(__VXWORKS__) +# define PLATFORM_ID "VxWorks" + +# else /* unknown platform */ +# define PLATFORM_ID +# endif + +#elif defined(__INTEGRITY) +# if defined(INT_178B) +# define PLATFORM_ID "Integrity178" + +# else /* regular Integrity */ +# define PLATFORM_ID "Integrity" +# endif + +#else /* unknown platform */ +# define PLATFORM_ID + +#endif + +/* For windows compilers MSVC and Intel we can determine + the architecture of the compiler being used. This is because + the compilers do not have flags that can change the architecture, + but rather depend on which compiler is being used +*/ +#if defined(_WIN32) && defined(_MSC_VER) +# if defined(_M_IA64) +# define ARCHITECTURE_ID "IA64" + +# elif defined(_M_X64) || defined(_M_AMD64) +# define ARCHITECTURE_ID "x64" + +# elif defined(_M_IX86) +# define ARCHITECTURE_ID "X86" + +# elif defined(_M_ARM64) +# define ARCHITECTURE_ID "ARM64" + +# elif defined(_M_ARM) +# if _M_ARM == 4 +# define ARCHITECTURE_ID "ARMV4I" +# elif _M_ARM == 5 +# define ARCHITECTURE_ID "ARMV5I" +# else +# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM) +# endif + +# elif defined(_M_MIPS) +# define ARCHITECTURE_ID "MIPS" + +# elif defined(_M_SH) +# define ARCHITECTURE_ID "SHx" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__WATCOMC__) +# if defined(_M_I86) +# define ARCHITECTURE_ID "I86" + +# elif defined(_M_IX86) +# define ARCHITECTURE_ID "X86" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC) +# if defined(__ICCARM__) +# define ARCHITECTURE_ID "ARM" + +# elif defined(__ICCRX__) +# define ARCHITECTURE_ID "RX" + +# elif defined(__ICCRH850__) +# define ARCHITECTURE_ID "RH850" + +# elif defined(__ICCRL78__) +# define ARCHITECTURE_ID "RL78" + +# elif defined(__ICCRISCV__) +# define ARCHITECTURE_ID "RISCV" + +# elif defined(__ICCAVR__) +# define ARCHITECTURE_ID "AVR" + +# elif defined(__ICC430__) +# define ARCHITECTURE_ID "MSP430" + +# elif defined(__ICCV850__) +# define ARCHITECTURE_ID "V850" + +# elif defined(__ICC8051__) +# define ARCHITECTURE_ID "8051" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__ghs__) +# if defined(__PPC64__) +# define ARCHITECTURE_ID "PPC64" + +# elif defined(__ppc__) +# define ARCHITECTURE_ID "PPC" + +# elif defined(__ARM__) +# define ARCHITECTURE_ID "ARM" + +# elif defined(__x86_64__) +# define ARCHITECTURE_ID "x64" + +# elif defined(__i386__) +# define ARCHITECTURE_ID "X86" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif +#else +# define ARCHITECTURE_ID +#endif + +/* Convert integer to decimal digit literals. */ +#define DEC(n) \ + ('0' + (((n) / 10000000)%10)), \ + ('0' + (((n) / 1000000)%10)), \ + ('0' + (((n) / 100000)%10)), \ + ('0' + (((n) / 10000)%10)), \ + ('0' + (((n) / 1000)%10)), \ + ('0' + (((n) / 100)%10)), \ + ('0' + (((n) / 10)%10)), \ + ('0' + ((n) % 10)) + +/* Convert integer to hex digit literals. */ +#define HEX(n) \ + ('0' + ((n)>>28 & 0xF)), \ + ('0' + ((n)>>24 & 0xF)), \ + ('0' + ((n)>>20 & 0xF)), \ + ('0' + ((n)>>16 & 0xF)), \ + ('0' + ((n)>>12 & 0xF)), \ + ('0' + ((n)>>8 & 0xF)), \ + ('0' + ((n)>>4 & 0xF)), \ + ('0' + ((n) & 0xF)) + +/* Construct a string literal encoding the version number components. */ +#ifdef COMPILER_VERSION_MAJOR +char const info_version[] = { + 'I', 'N', 'F', 'O', ':', + 'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[', + COMPILER_VERSION_MAJOR, +# ifdef COMPILER_VERSION_MINOR + '.', COMPILER_VERSION_MINOR, +# ifdef COMPILER_VERSION_PATCH + '.', COMPILER_VERSION_PATCH, +# ifdef COMPILER_VERSION_TWEAK + '.', COMPILER_VERSION_TWEAK, +# endif +# endif +# endif + ']','\0'}; +#endif + +/* Construct a string literal encoding the internal version number. */ +#ifdef COMPILER_VERSION_INTERNAL +char const info_version_internal[] = { + 'I', 'N', 'F', 'O', ':', + 'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_', + 'i','n','t','e','r','n','a','l','[', + COMPILER_VERSION_INTERNAL,']','\0'}; +#endif + +/* Construct a string literal encoding the version number components. */ +#ifdef SIMULATE_VERSION_MAJOR +char const info_simulate_version[] = { + 'I', 'N', 'F', 'O', ':', + 's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[', + SIMULATE_VERSION_MAJOR, +# ifdef SIMULATE_VERSION_MINOR + '.', SIMULATE_VERSION_MINOR, +# ifdef SIMULATE_VERSION_PATCH + '.', SIMULATE_VERSION_PATCH, +# ifdef SIMULATE_VERSION_TWEAK + '.', SIMULATE_VERSION_TWEAK, +# endif +# endif +# endif + ']','\0'}; +#endif + +/* Construct the string literal in pieces to prevent the source from + getting matched. Store it in a pointer rather than an array + because some compilers will just produce instructions to fill the + array rather than assigning a pointer to a static array. */ +char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]"; +char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]"; + + + + +#if defined(__INTEL_COMPILER) && defined(_MSVC_LANG) && _MSVC_LANG < 201403L +# if defined(__INTEL_CXX11_MODE__) +# if defined(__cpp_aggregate_nsdmi) +# define CXX_STD 201402L +# else +# define CXX_STD 201103L +# endif +# else +# define CXX_STD 199711L +# endif +#elif defined(_MSC_VER) && defined(_MSVC_LANG) +# define CXX_STD _MSVC_LANG +#else +# define CXX_STD __cplusplus +#endif + +const char* info_language_dialect_default = "INFO" ":" "dialect_default[" +#if CXX_STD > 201703L + "20" +#elif CXX_STD >= 201703L + "17" +#elif CXX_STD >= 201402L + "14" +#elif CXX_STD >= 201103L + "11" +#else + "98" +#endif +"]"; + +/*--------------------------------------------------------------------------*/ + +int main(int argc, char* argv[]) +{ + int require = 0; + require += info_compiler[argc]; + require += info_platform[argc]; +#ifdef COMPILER_VERSION_MAJOR + require += info_version[argc]; +#endif +#ifdef COMPILER_VERSION_INTERNAL + require += info_version_internal[argc]; +#endif +#ifdef SIMULATE_ID + require += info_simulate[argc]; +#endif +#ifdef SIMULATE_VERSION_MAJOR + require += info_simulate_version[argc]; +#endif +#if defined(__CRAYXE) || defined(__CRAYXC) + require += info_cray[argc]; +#endif + require += info_language_dialect_default[argc]; + (void)argv; + return require; +} diff --git a/CMakeFiles/CMakeDirectoryInformation.cmake b/CMakeFiles/CMakeDirectoryInformation.cmake index fe32db3..1ddd1af 100644 --- a/CMakeFiles/CMakeDirectoryInformation.cmake +++ b/CMakeFiles/CMakeDirectoryInformation.cmake @@ -1,16 +1,16 @@ -# CMAKE generated file: DO NOT EDIT! -# Generated by "MinGW Makefiles" Generator, CMake Version 3.18 - -# Relative path conversion top directories. -set(CMAKE_RELATIVE_PATH_TOP_SOURCE "C:/Users/jaksk/Desktop/dev/_cpp/age") -set(CMAKE_RELATIVE_PATH_TOP_BINARY "C:/Users/jaksk/Desktop/dev/_cpp/age") - -# Force unix paths in dependencies. -set(CMAKE_FORCE_UNIX_PATHS 1) - - -# The C and CXX include file regular expressions for this directory. -set(CMAKE_C_INCLUDE_REGEX_SCAN "^.*$") -set(CMAKE_C_INCLUDE_REGEX_COMPLAIN "^$") -set(CMAKE_CXX_INCLUDE_REGEX_SCAN ${CMAKE_C_INCLUDE_REGEX_SCAN}) -set(CMAKE_CXX_INCLUDE_REGEX_COMPLAIN ${CMAKE_C_INCLUDE_REGEX_COMPLAIN}) +# CMAKE generated file: DO NOT EDIT! +# Generated by "MinGW Makefiles" Generator, CMake Version 3.18 + +# Relative path conversion top directories. +set(CMAKE_RELATIVE_PATH_TOP_SOURCE "C:/Users/jaksk/Desktop/dev/_cpp/age") +set(CMAKE_RELATIVE_PATH_TOP_BINARY "C:/Users/jaksk/Desktop/dev/_cpp/age") + +# Force unix paths in dependencies. +set(CMAKE_FORCE_UNIX_PATHS 1) + + +# The C and CXX include file regular expressions for this directory. +set(CMAKE_C_INCLUDE_REGEX_SCAN "^.*$") +set(CMAKE_C_INCLUDE_REGEX_COMPLAIN "^$") +set(CMAKE_CXX_INCLUDE_REGEX_SCAN ${CMAKE_C_INCLUDE_REGEX_SCAN}) +set(CMAKE_CXX_INCLUDE_REGEX_COMPLAIN ${CMAKE_C_INCLUDE_REGEX_COMPLAIN}) diff --git a/CMakeFiles/Makefile.cmake b/CMakeFiles/Makefile.cmake index 50a0369..32bbdf6 100644 --- a/CMakeFiles/Makefile.cmake +++ b/CMakeFiles/Makefile.cmake @@ -1,54 +1,54 @@ -# CMAKE generated file: DO NOT EDIT! -# Generated by "MinGW Makefiles" Generator, CMake Version 3.18 - -# The generator used is: -set(CMAKE_DEPENDS_GENERATOR "MinGW Makefiles") - -# The top level Makefile was generated from the following files: -set(CMAKE_MAKEFILE_DEPENDS - "CMakeCache.txt" - "C:/Program Files/CMake/share/cmake-3.18/Modules/CMakeCInformation.cmake" - "C:/Program Files/CMake/share/cmake-3.18/Modules/CMakeCXXInformation.cmake" - "C:/Program Files/CMake/share/cmake-3.18/Modules/CMakeCheckCompilerFlagCommonPatterns.cmake" - "C:/Program Files/CMake/share/cmake-3.18/Modules/CMakeCommonLanguageInclude.cmake" - "C:/Program Files/CMake/share/cmake-3.18/Modules/CMakeGenericSystem.cmake" - "C:/Program Files/CMake/share/cmake-3.18/Modules/CMakeInitializeConfigs.cmake" - "C:/Program Files/CMake/share/cmake-3.18/Modules/CMakeLanguageInformation.cmake" - "C:/Program Files/CMake/share/cmake-3.18/Modules/CMakeRCInformation.cmake" - "C:/Program Files/CMake/share/cmake-3.18/Modules/CMakeSystemSpecificInformation.cmake" - "C:/Program Files/CMake/share/cmake-3.18/Modules/CMakeSystemSpecificInitialize.cmake" - "C:/Program Files/CMake/share/cmake-3.18/Modules/Compiler/CMakeCommonCompilerMacros.cmake" - "C:/Program Files/CMake/share/cmake-3.18/Modules/Compiler/GNU-C.cmake" - "C:/Program Files/CMake/share/cmake-3.18/Modules/Compiler/GNU-CXX.cmake" - "C:/Program Files/CMake/share/cmake-3.18/Modules/Compiler/GNU.cmake" - "C:/Program Files/CMake/share/cmake-3.18/Modules/Internal/CMakeCheckCompilerFlag.cmake" - "C:/Program Files/CMake/share/cmake-3.18/Modules/Platform/Windows-GNU-C-ABI.cmake" - "C:/Program Files/CMake/share/cmake-3.18/Modules/Platform/Windows-GNU-C.cmake" - "C:/Program Files/CMake/share/cmake-3.18/Modules/Platform/Windows-GNU-CXX-ABI.cmake" - "C:/Program Files/CMake/share/cmake-3.18/Modules/Platform/Windows-GNU-CXX.cmake" - "C:/Program Files/CMake/share/cmake-3.18/Modules/Platform/Windows-GNU.cmake" - "C:/Program Files/CMake/share/cmake-3.18/Modules/Platform/Windows-windres.cmake" - "C:/Program Files/CMake/share/cmake-3.18/Modules/Platform/Windows.cmake" - "C:/Program Files/CMake/share/cmake-3.18/Modules/Platform/WindowsPaths.cmake" - "CMakeFiles/3.18.1/CMakeCCompiler.cmake" - "CMakeFiles/3.18.1/CMakeCXXCompiler.cmake" - "CMakeFiles/3.18.1/CMakeRCCompiler.cmake" - "CMakeFiles/3.18.1/CMakeSystem.cmake" - "CMakeLists.txt" - ) - -# The corresponding makefile is: -set(CMAKE_MAKEFILE_OUTPUTS - "Makefile" - "CMakeFiles/cmake.check_cache" - ) - -# Byproducts of CMake generate step: -set(CMAKE_MAKEFILE_PRODUCTS - "CMakeFiles/CMakeDirectoryInformation.cmake" - ) - -# Dependency information for all targets: -set(CMAKE_DEPEND_INFO_FILES - "CMakeFiles/sdl_test.dir/DependInfo.cmake" - ) +# CMAKE generated file: DO NOT EDIT! +# Generated by "MinGW Makefiles" Generator, CMake Version 3.18 + +# The generator used is: +set(CMAKE_DEPENDS_GENERATOR "MinGW Makefiles") + +# The top level Makefile was generated from the following files: +set(CMAKE_MAKEFILE_DEPENDS + "CMakeCache.txt" + "C:/Program Files/CMake/share/cmake-3.18/Modules/CMakeCInformation.cmake" + "C:/Program Files/CMake/share/cmake-3.18/Modules/CMakeCXXInformation.cmake" + "C:/Program Files/CMake/share/cmake-3.18/Modules/CMakeCheckCompilerFlagCommonPatterns.cmake" + "C:/Program Files/CMake/share/cmake-3.18/Modules/CMakeCommonLanguageInclude.cmake" + "C:/Program Files/CMake/share/cmake-3.18/Modules/CMakeGenericSystem.cmake" + "C:/Program Files/CMake/share/cmake-3.18/Modules/CMakeInitializeConfigs.cmake" + "C:/Program Files/CMake/share/cmake-3.18/Modules/CMakeLanguageInformation.cmake" + "C:/Program Files/CMake/share/cmake-3.18/Modules/CMakeRCInformation.cmake" + "C:/Program Files/CMake/share/cmake-3.18/Modules/CMakeSystemSpecificInformation.cmake" + "C:/Program Files/CMake/share/cmake-3.18/Modules/CMakeSystemSpecificInitialize.cmake" + "C:/Program Files/CMake/share/cmake-3.18/Modules/Compiler/CMakeCommonCompilerMacros.cmake" + "C:/Program Files/CMake/share/cmake-3.18/Modules/Compiler/GNU-C.cmake" + "C:/Program Files/CMake/share/cmake-3.18/Modules/Compiler/GNU-CXX.cmake" + "C:/Program Files/CMake/share/cmake-3.18/Modules/Compiler/GNU.cmake" + "C:/Program Files/CMake/share/cmake-3.18/Modules/Internal/CMakeCheckCompilerFlag.cmake" + "C:/Program Files/CMake/share/cmake-3.18/Modules/Platform/Windows-GNU-C-ABI.cmake" + "C:/Program Files/CMake/share/cmake-3.18/Modules/Platform/Windows-GNU-C.cmake" + "C:/Program Files/CMake/share/cmake-3.18/Modules/Platform/Windows-GNU-CXX-ABI.cmake" + "C:/Program Files/CMake/share/cmake-3.18/Modules/Platform/Windows-GNU-CXX.cmake" + "C:/Program Files/CMake/share/cmake-3.18/Modules/Platform/Windows-GNU.cmake" + "C:/Program Files/CMake/share/cmake-3.18/Modules/Platform/Windows-windres.cmake" + "C:/Program Files/CMake/share/cmake-3.18/Modules/Platform/Windows.cmake" + "C:/Program Files/CMake/share/cmake-3.18/Modules/Platform/WindowsPaths.cmake" + "CMakeFiles/3.18.1/CMakeCCompiler.cmake" + "CMakeFiles/3.18.1/CMakeCXXCompiler.cmake" + "CMakeFiles/3.18.1/CMakeRCCompiler.cmake" + "CMakeFiles/3.18.1/CMakeSystem.cmake" + "CMakeLists.txt" + ) + +# The corresponding makefile is: +set(CMAKE_MAKEFILE_OUTPUTS + "Makefile" + "CMakeFiles/cmake.check_cache" + ) + +# Byproducts of CMake generate step: +set(CMAKE_MAKEFILE_PRODUCTS + "CMakeFiles/CMakeDirectoryInformation.cmake" + ) + +# Dependency information for all targets: +set(CMAKE_DEPEND_INFO_FILES + "CMakeFiles/sdl_test.dir/DependInfo.cmake" + ) diff --git a/CMakeFiles/Makefile2 b/CMakeFiles/Makefile2 index 123b2dd..48264c9 100644 --- a/CMakeFiles/Makefile2 +++ b/CMakeFiles/Makefile2 @@ -1,124 +1,124 @@ -# CMAKE generated file: DO NOT EDIT! -# Generated by "MinGW Makefiles" Generator, CMake Version 3.18 - -# Default target executed when no arguments are given to make. -default_target: all - -.PHONY : default_target - -#============================================================================= -# Special targets provided by cmake. - -# Disable implicit rules so canonical targets will work. -.SUFFIXES: - - -# Disable VCS-based implicit rules. -% : %,v - - -# Disable VCS-based implicit rules. -% : RCS/% - - -# Disable VCS-based implicit rules. -% : RCS/%,v - - -# Disable VCS-based implicit rules. -% : SCCS/s.% - - -# Disable VCS-based implicit rules. -% : s.% - - -.SUFFIXES: .hpux_make_needs_suffix_list - - -# Command-line flag to silence nested $(MAKE). -$(VERBOSE)MAKESILENT = -s - -#Suppress display of executed commands. -$(VERBOSE).SILENT: - -# A target that is always out of date. -cmake_force: - -.PHONY : cmake_force - -#============================================================================= -# Set environment variables for the build. - -SHELL = cmd.exe - -# The CMake executable. -CMAKE_COMMAND = "C:\Program Files\CMake\bin\cmake.exe" - -# The command to remove a file. -RM = "C:\Program Files\CMake\bin\cmake.exe" -E rm -f - -# Escaping for special characters. -EQUALS = = - -# The top-level source directory on which CMake was run. -CMAKE_SOURCE_DIR = C:\Users\jaksk\Desktop\dev\_cpp\age - -# The top-level build directory on which CMake was run. -CMAKE_BINARY_DIR = C:\Users\jaksk\Desktop\dev\_cpp\age - -#============================================================================= -# Directory level rules for the build root directory - -# The main recursive "all" target. -all: CMakeFiles/sdl_test.dir/all - -.PHONY : all - -# The main recursive "preinstall" target. -preinstall: - -.PHONY : preinstall - -# The main recursive "clean" target. -clean: CMakeFiles/sdl_test.dir/clean - -.PHONY : clean - -#============================================================================= -# Target rules for target CMakeFiles/sdl_test.dir - -# All Build rule for target. -CMakeFiles/sdl_test.dir/all: - $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/depend - $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/build - @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --progress-dir=C:\Users\jaksk\Desktop\dev\_cpp\age\CMakeFiles --progress-num=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15 "Built target sdl_test" -.PHONY : CMakeFiles/sdl_test.dir/all - -# Build rule for subdir invocation for target. -CMakeFiles/sdl_test.dir/rule: cmake_check_build_system - $(CMAKE_COMMAND) -E cmake_progress_start C:\Users\jaksk\Desktop\dev\_cpp\age\CMakeFiles 15 - $(MAKE) $(MAKESILENT) -f CMakeFiles\Makefile2 CMakeFiles/sdl_test.dir/all - $(CMAKE_COMMAND) -E cmake_progress_start C:\Users\jaksk\Desktop\dev\_cpp\age\CMakeFiles 0 -.PHONY : CMakeFiles/sdl_test.dir/rule - -# Convenience name for target. -sdl_test: CMakeFiles/sdl_test.dir/rule - -.PHONY : sdl_test - -# clean rule for target. -CMakeFiles/sdl_test.dir/clean: - $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/clean -.PHONY : CMakeFiles/sdl_test.dir/clean - -#============================================================================= -# Special targets to cleanup operation of make. - -# Special rule to run CMake to check the build system integrity. -# No rule that depends on this can have commands that come from listfiles -# because they might be regenerated. -cmake_check_build_system: - $(CMAKE_COMMAND) -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles\Makefile.cmake 0 -.PHONY : cmake_check_build_system - +# CMAKE generated file: DO NOT EDIT! +# Generated by "MinGW Makefiles" Generator, CMake Version 3.18 + +# Default target executed when no arguments are given to make. +default_target: all + +.PHONY : default_target + +#============================================================================= +# Special targets provided by cmake. + +# Disable implicit rules so canonical targets will work. +.SUFFIXES: + + +# Disable VCS-based implicit rules. +% : %,v + + +# Disable VCS-based implicit rules. +% : RCS/% + + +# Disable VCS-based implicit rules. +% : RCS/%,v + + +# Disable VCS-based implicit rules. +% : SCCS/s.% + + +# Disable VCS-based implicit rules. +% : s.% + + +.SUFFIXES: .hpux_make_needs_suffix_list + + +# Command-line flag to silence nested $(MAKE). +$(VERBOSE)MAKESILENT = -s + +#Suppress display of executed commands. +$(VERBOSE).SILENT: + +# A target that is always out of date. +cmake_force: + +.PHONY : cmake_force + +#============================================================================= +# Set environment variables for the build. + +SHELL = cmd.exe + +# The CMake executable. +CMAKE_COMMAND = "C:\Program Files\CMake\bin\cmake.exe" + +# The command to remove a file. +RM = "C:\Program Files\CMake\bin\cmake.exe" -E rm -f + +# Escaping for special characters. +EQUALS = = + +# The top-level source directory on which CMake was run. +CMAKE_SOURCE_DIR = C:\Users\jaksk\Desktop\dev\_cpp\age + +# The top-level build directory on which CMake was run. +CMAKE_BINARY_DIR = C:\Users\jaksk\Desktop\dev\_cpp\age + +#============================================================================= +# Directory level rules for the build root directory + +# The main recursive "all" target. +all: CMakeFiles/sdl_test.dir/all + +.PHONY : all + +# The main recursive "preinstall" target. +preinstall: + +.PHONY : preinstall + +# The main recursive "clean" target. +clean: CMakeFiles/sdl_test.dir/clean + +.PHONY : clean + +#============================================================================= +# Target rules for target CMakeFiles/sdl_test.dir + +# All Build rule for target. +CMakeFiles/sdl_test.dir/all: + $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/depend + $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/build + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --progress-dir=C:\Users\jaksk\Desktop\dev\_cpp\age\CMakeFiles --progress-num=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15 "Built target sdl_test" +.PHONY : CMakeFiles/sdl_test.dir/all + +# Build rule for subdir invocation for target. +CMakeFiles/sdl_test.dir/rule: cmake_check_build_system + $(CMAKE_COMMAND) -E cmake_progress_start C:\Users\jaksk\Desktop\dev\_cpp\age\CMakeFiles 15 + $(MAKE) $(MAKESILENT) -f CMakeFiles\Makefile2 CMakeFiles/sdl_test.dir/all + $(CMAKE_COMMAND) -E cmake_progress_start C:\Users\jaksk\Desktop\dev\_cpp\age\CMakeFiles 0 +.PHONY : CMakeFiles/sdl_test.dir/rule + +# Convenience name for target. +sdl_test: CMakeFiles/sdl_test.dir/rule + +.PHONY : sdl_test + +# clean rule for target. +CMakeFiles/sdl_test.dir/clean: + $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/clean +.PHONY : CMakeFiles/sdl_test.dir/clean + +#============================================================================= +# Special targets to cleanup operation of make. + +# Special rule to run CMake to check the build system integrity. +# No rule that depends on this can have commands that come from listfiles +# because they might be regenerated. +cmake_check_build_system: + $(CMAKE_COMMAND) -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles\Makefile.cmake 0 +.PHONY : cmake_check_build_system + diff --git a/CMakeFiles/TargetDirectories.txt b/CMakeFiles/TargetDirectories.txt index 8e375f4..bf1ad51 100644 --- a/CMakeFiles/TargetDirectories.txt +++ b/CMakeFiles/TargetDirectories.txt @@ -1,3 +1,3 @@ -C:/Users/jaksk/Desktop/dev/_cpp/age/CMakeFiles/sdl_test.dir -C:/Users/jaksk/Desktop/dev/_cpp/age/CMakeFiles/edit_cache.dir -C:/Users/jaksk/Desktop/dev/_cpp/age/CMakeFiles/rebuild_cache.dir +C:/Users/jaksk/Desktop/dev/_cpp/age/CMakeFiles/sdl_test.dir +C:/Users/jaksk/Desktop/dev/_cpp/age/CMakeFiles/edit_cache.dir +C:/Users/jaksk/Desktop/dev/_cpp/age/CMakeFiles/rebuild_cache.dir diff --git a/CMakeFiles/cmake.check_cache b/CMakeFiles/cmake.check_cache index 3dccd73..56c437b 100644 --- a/CMakeFiles/cmake.check_cache +++ b/CMakeFiles/cmake.check_cache @@ -1 +1 @@ -# This file is generated by cmake for dependency checking of the CMakeCache.txt file +# This file is generated by cmake for dependency checking of the CMakeCache.txt file diff --git a/CMakeFiles/feature_tests.cxx b/CMakeFiles/feature_tests.cxx index ea528b4..9c9063e 100644 --- a/CMakeFiles/feature_tests.cxx +++ b/CMakeFiles/feature_tests.cxx @@ -1,405 +1,405 @@ - - const char features[] = {"\n" -"CXX_FEATURE:" -#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 404 && __cplusplus -"1" -#else -"0" -#endif -"cxx_template_template_parameters\n" -"CXX_FEATURE:" -#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 407 && __cplusplus >= 201103L -"1" -#else -"0" -#endif -"cxx_alias_templates\n" -"CXX_FEATURE:" -#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 408 && __cplusplus >= 201103L -"1" -#else -"0" -#endif -"cxx_alignas\n" -"CXX_FEATURE:" -#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 408 && __cplusplus >= 201103L -"1" -#else -"0" -#endif -"cxx_alignof\n" -"CXX_FEATURE:" -#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 408 && __cplusplus >= 201103L -"1" -#else -"0" -#endif -"cxx_attributes\n" -"CXX_FEATURE:" -#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 404 && (__cplusplus >= 201103L || (defined(__GXX_EXPERIMENTAL_CXX0X__) && __GXX_EXPERIMENTAL_CXX0X__)) -"1" -#else -"0" -#endif -"cxx_auto_type\n" -"CXX_FEATURE:" -#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 406 && (__cplusplus >= 201103L || (defined(__GXX_EXPERIMENTAL_CXX0X__) && __GXX_EXPERIMENTAL_CXX0X__)) -"1" -#else -"0" -#endif -"cxx_constexpr\n" -"CXX_FEATURE:" -#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 404 && (__cplusplus >= 201103L || (defined(__GXX_EXPERIMENTAL_CXX0X__) && __GXX_EXPERIMENTAL_CXX0X__)) -"1" -#else -"0" -#endif -"cxx_decltype\n" -"CXX_FEATURE:" -#if ((__GNUC__ * 10000 + __GNUC_MINOR__ * 100 + __GNUC_PATCHLEVEL__) >= 40801) && __cplusplus >= 201103L -"1" -#else -"0" -#endif -"cxx_decltype_incomplete_return_types\n" -"CXX_FEATURE:" -#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 404 && (__cplusplus >= 201103L || (defined(__GXX_EXPERIMENTAL_CXX0X__) && __GXX_EXPERIMENTAL_CXX0X__)) -"1" -#else -"0" -#endif -"cxx_default_function_template_args\n" -"CXX_FEATURE:" -#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 404 && (__cplusplus >= 201103L || (defined(__GXX_EXPERIMENTAL_CXX0X__) && __GXX_EXPERIMENTAL_CXX0X__)) -"1" -#else -"0" -#endif -"cxx_defaulted_functions\n" -"CXX_FEATURE:" -#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 406 && (__cplusplus >= 201103L || (defined(__GXX_EXPERIMENTAL_CXX0X__) && __GXX_EXPERIMENTAL_CXX0X__)) -"1" -#else -"0" -#endif -"cxx_defaulted_move_initializers\n" -"CXX_FEATURE:" -#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 407 && __cplusplus >= 201103L -"1" -#else -"0" -#endif -"cxx_delegating_constructors\n" -"CXX_FEATURE:" -#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 404 && (__cplusplus >= 201103L || (defined(__GXX_EXPERIMENTAL_CXX0X__) && __GXX_EXPERIMENTAL_CXX0X__)) -"1" -#else -"0" -#endif -"cxx_deleted_functions\n" -"CXX_FEATURE:" -#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 406 && (__cplusplus >= 201103L || (defined(__GXX_EXPERIMENTAL_CXX0X__) && __GXX_EXPERIMENTAL_CXX0X__)) -"1" -#else -"0" -#endif -"cxx_enum_forward_declarations\n" -"CXX_FEATURE:" -#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 405 && (__cplusplus >= 201103L || (defined(__GXX_EXPERIMENTAL_CXX0X__) && __GXX_EXPERIMENTAL_CXX0X__)) -"1" -#else -"0" -#endif -"cxx_explicit_conversions\n" -"CXX_FEATURE:" -#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 407 && __cplusplus >= 201103L -"1" -#else -"0" -#endif -"cxx_extended_friend_declarations\n" -"CXX_FEATURE:" -#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 404 && (__cplusplus >= 201103L || (defined(__GXX_EXPERIMENTAL_CXX0X__) && __GXX_EXPERIMENTAL_CXX0X__)) -"1" -#else -"0" -#endif -"cxx_extern_templates\n" -"CXX_FEATURE:" -#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 407 && __cplusplus >= 201103L -"1" -#else -"0" -#endif -"cxx_final\n" -"CXX_FEATURE:" -#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 404 && (__cplusplus >= 201103L || (defined(__GXX_EXPERIMENTAL_CXX0X__) && __GXX_EXPERIMENTAL_CXX0X__)) -"1" -#else -"0" -#endif -"cxx_func_identifier\n" -"CXX_FEATURE:" -#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 404 && (__cplusplus >= 201103L || (defined(__GXX_EXPERIMENTAL_CXX0X__) && __GXX_EXPERIMENTAL_CXX0X__)) -"1" -#else -"0" -#endif -"cxx_generalized_initializers\n" -"CXX_FEATURE:" -#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 408 && __cplusplus >= 201103L -"1" -#else -"0" -#endif -"cxx_inheriting_constructors\n" -"CXX_FEATURE:" -#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 404 && (__cplusplus >= 201103L || (defined(__GXX_EXPERIMENTAL_CXX0X__) && __GXX_EXPERIMENTAL_CXX0X__)) -"1" -#else -"0" -#endif -"cxx_inline_namespaces\n" -"CXX_FEATURE:" -#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 405 && (__cplusplus >= 201103L || (defined(__GXX_EXPERIMENTAL_CXX0X__) && __GXX_EXPERIMENTAL_CXX0X__)) -"1" -#else -"0" -#endif -"cxx_lambdas\n" -"CXX_FEATURE:" -#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 405 && (__cplusplus >= 201103L || (defined(__GXX_EXPERIMENTAL_CXX0X__) && __GXX_EXPERIMENTAL_CXX0X__)) -"1" -#else -"0" -#endif -"cxx_local_type_template_args\n" -"CXX_FEATURE:" -#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 404 && (__cplusplus >= 201103L || (defined(__GXX_EXPERIMENTAL_CXX0X__) && __GXX_EXPERIMENTAL_CXX0X__)) -"1" -#else -"0" -#endif -"cxx_long_long_type\n" -"CXX_FEATURE:" -#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 406 && (__cplusplus >= 201103L || (defined(__GXX_EXPERIMENTAL_CXX0X__) && __GXX_EXPERIMENTAL_CXX0X__)) -"1" -#else -"0" -#endif -"cxx_noexcept\n" -"CXX_FEATURE:" -#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 407 && __cplusplus >= 201103L -"1" -#else -"0" -#endif -"cxx_nonstatic_member_init\n" -"CXX_FEATURE:" -#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 406 && (__cplusplus >= 201103L || (defined(__GXX_EXPERIMENTAL_CXX0X__) && __GXX_EXPERIMENTAL_CXX0X__)) -"1" -#else -"0" -#endif -"cxx_nullptr\n" -"CXX_FEATURE:" -#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 407 && __cplusplus >= 201103L -"1" -#else -"0" -#endif -"cxx_override\n" -"CXX_FEATURE:" -#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 406 && (__cplusplus >= 201103L || (defined(__GXX_EXPERIMENTAL_CXX0X__) && __GXX_EXPERIMENTAL_CXX0X__)) -"1" -#else -"0" -#endif -"cxx_range_for\n" -"CXX_FEATURE:" -#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 405 && (__cplusplus >= 201103L || (defined(__GXX_EXPERIMENTAL_CXX0X__) && __GXX_EXPERIMENTAL_CXX0X__)) -"1" -#else -"0" -#endif -"cxx_raw_string_literals\n" -"CXX_FEATURE:" -#if ((__GNUC__ * 10000 + __GNUC_MINOR__ * 100 + __GNUC_PATCHLEVEL__) >= 40801) && __cplusplus >= 201103L -"1" -#else -"0" -#endif -"cxx_reference_qualified_functions\n" -"CXX_FEATURE:" -#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 404 && (__cplusplus >= 201103L || (defined(__GXX_EXPERIMENTAL_CXX0X__) && __GXX_EXPERIMENTAL_CXX0X__)) -"1" -#else -"0" -#endif -"cxx_right_angle_brackets\n" -"CXX_FEATURE:" -#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 404 && (__cplusplus >= 201103L || (defined(__GXX_EXPERIMENTAL_CXX0X__) && __GXX_EXPERIMENTAL_CXX0X__)) -"1" -#else -"0" -#endif -"cxx_rvalue_references\n" -"CXX_FEATURE:" -#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 404 && (__cplusplus >= 201103L || (defined(__GXX_EXPERIMENTAL_CXX0X__) && __GXX_EXPERIMENTAL_CXX0X__)) -"1" -#else -"0" -#endif -"cxx_sizeof_member\n" -"CXX_FEATURE:" -#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 404 && (__cplusplus >= 201103L || (defined(__GXX_EXPERIMENTAL_CXX0X__) && __GXX_EXPERIMENTAL_CXX0X__)) -"1" -#else -"0" -#endif -"cxx_static_assert\n" -"CXX_FEATURE:" -#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 404 && (__cplusplus >= 201103L || (defined(__GXX_EXPERIMENTAL_CXX0X__) && __GXX_EXPERIMENTAL_CXX0X__)) -"1" -#else -"0" -#endif -"cxx_strong_enums\n" -"CXX_FEATURE:" -#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 408 && __cplusplus >= 201103L -"1" -#else -"0" -#endif -"cxx_thread_local\n" -"CXX_FEATURE:" -#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 404 && (__cplusplus >= 201103L || (defined(__GXX_EXPERIMENTAL_CXX0X__) && __GXX_EXPERIMENTAL_CXX0X__)) -"1" -#else -"0" -#endif -"cxx_trailing_return_types\n" -"CXX_FEATURE:" -#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 404 && (__cplusplus >= 201103L || (defined(__GXX_EXPERIMENTAL_CXX0X__) && __GXX_EXPERIMENTAL_CXX0X__)) -"1" -#else -"0" -#endif -"cxx_unicode_literals\n" -"CXX_FEATURE:" -#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 404 && (__cplusplus >= 201103L || (defined(__GXX_EXPERIMENTAL_CXX0X__) && __GXX_EXPERIMENTAL_CXX0X__)) -"1" -#else -"0" -#endif -"cxx_uniform_initialization\n" -"CXX_FEATURE:" -#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 406 && (__cplusplus >= 201103L || (defined(__GXX_EXPERIMENTAL_CXX0X__) && __GXX_EXPERIMENTAL_CXX0X__)) -"1" -#else -"0" -#endif -"cxx_unrestricted_unions\n" -"CXX_FEATURE:" -#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 407 && __cplusplus >= 201103L -"1" -#else -"0" -#endif -"cxx_user_literals\n" -"CXX_FEATURE:" -#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 404 && (__cplusplus >= 201103L || (defined(__GXX_EXPERIMENTAL_CXX0X__) && __GXX_EXPERIMENTAL_CXX0X__)) -"1" -#else -"0" -#endif -"cxx_variadic_macros\n" -"CXX_FEATURE:" -#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 404 && (__cplusplus >= 201103L || (defined(__GXX_EXPERIMENTAL_CXX0X__) && __GXX_EXPERIMENTAL_CXX0X__)) -"1" -#else -"0" -#endif -"cxx_variadic_templates\n" -"CXX_FEATURE:" -#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 500 && __cplusplus >= 201402L -"1" -#else -"0" -#endif -"cxx_aggregate_default_initializers\n" -"CXX_FEATURE:" -#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 409 && __cplusplus > 201103L -"1" -#else -"0" -#endif -"cxx_attribute_deprecated\n" -"CXX_FEATURE:" -#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 409 && __cplusplus > 201103L -"1" -#else -"0" -#endif -"cxx_binary_literals\n" -"CXX_FEATURE:" -#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 409 && __cplusplus > 201103L -"1" -#else -"0" -#endif -"cxx_contextual_conversions\n" -"CXX_FEATURE:" -#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 409 && __cplusplus > 201103L -"1" -#else -"0" -#endif -"cxx_decltype_auto\n" -"CXX_FEATURE:" -#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 409 && __cplusplus > 201103L -"1" -#else -"0" -#endif -"cxx_digit_separators\n" -"CXX_FEATURE:" -#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 409 && __cplusplus > 201103L -"1" -#else -"0" -#endif -"cxx_generic_lambdas\n" -"CXX_FEATURE:" -#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 409 && __cplusplus > 201103L -"1" -#else -"0" -#endif -"cxx_lambda_init_captures\n" -"CXX_FEATURE:" -#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 500 && __cplusplus >= 201402L -"1" -#else -"0" -#endif -"cxx_relaxed_constexpr\n" -"CXX_FEATURE:" -#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 409 && __cplusplus > 201103L -"1" -#else -"0" -#endif -"cxx_return_type_deduction\n" -"CXX_FEATURE:" -#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 500 && __cplusplus >= 201402L -"1" -#else -"0" -#endif -"cxx_variable_templates\n" - -}; - -int main(int argc, char** argv) { (void)argv; return features[argc]; } + + const char features[] = {"\n" +"CXX_FEATURE:" +#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 404 && __cplusplus +"1" +#else +"0" +#endif +"cxx_template_template_parameters\n" +"CXX_FEATURE:" +#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 407 && __cplusplus >= 201103L +"1" +#else +"0" +#endif +"cxx_alias_templates\n" +"CXX_FEATURE:" +#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 408 && __cplusplus >= 201103L +"1" +#else +"0" +#endif +"cxx_alignas\n" +"CXX_FEATURE:" +#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 408 && __cplusplus >= 201103L +"1" +#else +"0" +#endif +"cxx_alignof\n" +"CXX_FEATURE:" +#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 408 && __cplusplus >= 201103L +"1" +#else +"0" +#endif +"cxx_attributes\n" +"CXX_FEATURE:" +#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 404 && (__cplusplus >= 201103L || (defined(__GXX_EXPERIMENTAL_CXX0X__) && __GXX_EXPERIMENTAL_CXX0X__)) +"1" +#else +"0" +#endif +"cxx_auto_type\n" +"CXX_FEATURE:" +#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 406 && (__cplusplus >= 201103L || (defined(__GXX_EXPERIMENTAL_CXX0X__) && __GXX_EXPERIMENTAL_CXX0X__)) +"1" +#else +"0" +#endif +"cxx_constexpr\n" +"CXX_FEATURE:" +#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 404 && (__cplusplus >= 201103L || (defined(__GXX_EXPERIMENTAL_CXX0X__) && __GXX_EXPERIMENTAL_CXX0X__)) +"1" +#else +"0" +#endif +"cxx_decltype\n" +"CXX_FEATURE:" +#if ((__GNUC__ * 10000 + __GNUC_MINOR__ * 100 + __GNUC_PATCHLEVEL__) >= 40801) && __cplusplus >= 201103L +"1" +#else +"0" +#endif +"cxx_decltype_incomplete_return_types\n" +"CXX_FEATURE:" +#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 404 && (__cplusplus >= 201103L || (defined(__GXX_EXPERIMENTAL_CXX0X__) && __GXX_EXPERIMENTAL_CXX0X__)) +"1" +#else +"0" +#endif +"cxx_default_function_template_args\n" +"CXX_FEATURE:" +#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 404 && (__cplusplus >= 201103L || (defined(__GXX_EXPERIMENTAL_CXX0X__) && __GXX_EXPERIMENTAL_CXX0X__)) +"1" +#else +"0" +#endif +"cxx_defaulted_functions\n" +"CXX_FEATURE:" +#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 406 && (__cplusplus >= 201103L || (defined(__GXX_EXPERIMENTAL_CXX0X__) && __GXX_EXPERIMENTAL_CXX0X__)) +"1" +#else +"0" +#endif +"cxx_defaulted_move_initializers\n" +"CXX_FEATURE:" +#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 407 && __cplusplus >= 201103L +"1" +#else +"0" +#endif +"cxx_delegating_constructors\n" +"CXX_FEATURE:" +#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 404 && (__cplusplus >= 201103L || (defined(__GXX_EXPERIMENTAL_CXX0X__) && __GXX_EXPERIMENTAL_CXX0X__)) +"1" +#else +"0" +#endif +"cxx_deleted_functions\n" +"CXX_FEATURE:" +#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 406 && (__cplusplus >= 201103L || (defined(__GXX_EXPERIMENTAL_CXX0X__) && __GXX_EXPERIMENTAL_CXX0X__)) +"1" +#else +"0" +#endif +"cxx_enum_forward_declarations\n" +"CXX_FEATURE:" +#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 405 && (__cplusplus >= 201103L || (defined(__GXX_EXPERIMENTAL_CXX0X__) && __GXX_EXPERIMENTAL_CXX0X__)) +"1" +#else +"0" +#endif +"cxx_explicit_conversions\n" +"CXX_FEATURE:" +#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 407 && __cplusplus >= 201103L +"1" +#else +"0" +#endif +"cxx_extended_friend_declarations\n" +"CXX_FEATURE:" +#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 404 && (__cplusplus >= 201103L || (defined(__GXX_EXPERIMENTAL_CXX0X__) && __GXX_EXPERIMENTAL_CXX0X__)) +"1" +#else +"0" +#endif +"cxx_extern_templates\n" +"CXX_FEATURE:" +#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 407 && __cplusplus >= 201103L +"1" +#else +"0" +#endif +"cxx_final\n" +"CXX_FEATURE:" +#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 404 && (__cplusplus >= 201103L || (defined(__GXX_EXPERIMENTAL_CXX0X__) && __GXX_EXPERIMENTAL_CXX0X__)) +"1" +#else +"0" +#endif +"cxx_func_identifier\n" +"CXX_FEATURE:" +#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 404 && (__cplusplus >= 201103L || (defined(__GXX_EXPERIMENTAL_CXX0X__) && __GXX_EXPERIMENTAL_CXX0X__)) +"1" +#else +"0" +#endif +"cxx_generalized_initializers\n" +"CXX_FEATURE:" +#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 408 && __cplusplus >= 201103L +"1" +#else +"0" +#endif +"cxx_inheriting_constructors\n" +"CXX_FEATURE:" +#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 404 && (__cplusplus >= 201103L || (defined(__GXX_EXPERIMENTAL_CXX0X__) && __GXX_EXPERIMENTAL_CXX0X__)) +"1" +#else +"0" +#endif +"cxx_inline_namespaces\n" +"CXX_FEATURE:" +#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 405 && (__cplusplus >= 201103L || (defined(__GXX_EXPERIMENTAL_CXX0X__) && __GXX_EXPERIMENTAL_CXX0X__)) +"1" +#else +"0" +#endif +"cxx_lambdas\n" +"CXX_FEATURE:" +#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 405 && (__cplusplus >= 201103L || (defined(__GXX_EXPERIMENTAL_CXX0X__) && __GXX_EXPERIMENTAL_CXX0X__)) +"1" +#else +"0" +#endif +"cxx_local_type_template_args\n" +"CXX_FEATURE:" +#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 404 && (__cplusplus >= 201103L || (defined(__GXX_EXPERIMENTAL_CXX0X__) && __GXX_EXPERIMENTAL_CXX0X__)) +"1" +#else +"0" +#endif +"cxx_long_long_type\n" +"CXX_FEATURE:" +#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 406 && (__cplusplus >= 201103L || (defined(__GXX_EXPERIMENTAL_CXX0X__) && __GXX_EXPERIMENTAL_CXX0X__)) +"1" +#else +"0" +#endif +"cxx_noexcept\n" +"CXX_FEATURE:" +#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 407 && __cplusplus >= 201103L +"1" +#else +"0" +#endif +"cxx_nonstatic_member_init\n" +"CXX_FEATURE:" +#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 406 && (__cplusplus >= 201103L || (defined(__GXX_EXPERIMENTAL_CXX0X__) && __GXX_EXPERIMENTAL_CXX0X__)) +"1" +#else +"0" +#endif +"cxx_nullptr\n" +"CXX_FEATURE:" +#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 407 && __cplusplus >= 201103L +"1" +#else +"0" +#endif +"cxx_override\n" +"CXX_FEATURE:" +#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 406 && (__cplusplus >= 201103L || (defined(__GXX_EXPERIMENTAL_CXX0X__) && __GXX_EXPERIMENTAL_CXX0X__)) +"1" +#else +"0" +#endif +"cxx_range_for\n" +"CXX_FEATURE:" +#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 405 && (__cplusplus >= 201103L || (defined(__GXX_EXPERIMENTAL_CXX0X__) && __GXX_EXPERIMENTAL_CXX0X__)) +"1" +#else +"0" +#endif +"cxx_raw_string_literals\n" +"CXX_FEATURE:" +#if ((__GNUC__ * 10000 + __GNUC_MINOR__ * 100 + __GNUC_PATCHLEVEL__) >= 40801) && __cplusplus >= 201103L +"1" +#else +"0" +#endif +"cxx_reference_qualified_functions\n" +"CXX_FEATURE:" +#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 404 && (__cplusplus >= 201103L || (defined(__GXX_EXPERIMENTAL_CXX0X__) && __GXX_EXPERIMENTAL_CXX0X__)) +"1" +#else +"0" +#endif +"cxx_right_angle_brackets\n" +"CXX_FEATURE:" +#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 404 && (__cplusplus >= 201103L || (defined(__GXX_EXPERIMENTAL_CXX0X__) && __GXX_EXPERIMENTAL_CXX0X__)) +"1" +#else +"0" +#endif +"cxx_rvalue_references\n" +"CXX_FEATURE:" +#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 404 && (__cplusplus >= 201103L || (defined(__GXX_EXPERIMENTAL_CXX0X__) && __GXX_EXPERIMENTAL_CXX0X__)) +"1" +#else +"0" +#endif +"cxx_sizeof_member\n" +"CXX_FEATURE:" +#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 404 && (__cplusplus >= 201103L || (defined(__GXX_EXPERIMENTAL_CXX0X__) && __GXX_EXPERIMENTAL_CXX0X__)) +"1" +#else +"0" +#endif +"cxx_static_assert\n" +"CXX_FEATURE:" +#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 404 && (__cplusplus >= 201103L || (defined(__GXX_EXPERIMENTAL_CXX0X__) && __GXX_EXPERIMENTAL_CXX0X__)) +"1" +#else +"0" +#endif +"cxx_strong_enums\n" +"CXX_FEATURE:" +#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 408 && __cplusplus >= 201103L +"1" +#else +"0" +#endif +"cxx_thread_local\n" +"CXX_FEATURE:" +#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 404 && (__cplusplus >= 201103L || (defined(__GXX_EXPERIMENTAL_CXX0X__) && __GXX_EXPERIMENTAL_CXX0X__)) +"1" +#else +"0" +#endif +"cxx_trailing_return_types\n" +"CXX_FEATURE:" +#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 404 && (__cplusplus >= 201103L || (defined(__GXX_EXPERIMENTAL_CXX0X__) && __GXX_EXPERIMENTAL_CXX0X__)) +"1" +#else +"0" +#endif +"cxx_unicode_literals\n" +"CXX_FEATURE:" +#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 404 && (__cplusplus >= 201103L || (defined(__GXX_EXPERIMENTAL_CXX0X__) && __GXX_EXPERIMENTAL_CXX0X__)) +"1" +#else +"0" +#endif +"cxx_uniform_initialization\n" +"CXX_FEATURE:" +#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 406 && (__cplusplus >= 201103L || (defined(__GXX_EXPERIMENTAL_CXX0X__) && __GXX_EXPERIMENTAL_CXX0X__)) +"1" +#else +"0" +#endif +"cxx_unrestricted_unions\n" +"CXX_FEATURE:" +#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 407 && __cplusplus >= 201103L +"1" +#else +"0" +#endif +"cxx_user_literals\n" +"CXX_FEATURE:" +#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 404 && (__cplusplus >= 201103L || (defined(__GXX_EXPERIMENTAL_CXX0X__) && __GXX_EXPERIMENTAL_CXX0X__)) +"1" +#else +"0" +#endif +"cxx_variadic_macros\n" +"CXX_FEATURE:" +#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 404 && (__cplusplus >= 201103L || (defined(__GXX_EXPERIMENTAL_CXX0X__) && __GXX_EXPERIMENTAL_CXX0X__)) +"1" +#else +"0" +#endif +"cxx_variadic_templates\n" +"CXX_FEATURE:" +#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 500 && __cplusplus >= 201402L +"1" +#else +"0" +#endif +"cxx_aggregate_default_initializers\n" +"CXX_FEATURE:" +#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 409 && __cplusplus > 201103L +"1" +#else +"0" +#endif +"cxx_attribute_deprecated\n" +"CXX_FEATURE:" +#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 409 && __cplusplus > 201103L +"1" +#else +"0" +#endif +"cxx_binary_literals\n" +"CXX_FEATURE:" +#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 409 && __cplusplus > 201103L +"1" +#else +"0" +#endif +"cxx_contextual_conversions\n" +"CXX_FEATURE:" +#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 409 && __cplusplus > 201103L +"1" +#else +"0" +#endif +"cxx_decltype_auto\n" +"CXX_FEATURE:" +#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 409 && __cplusplus > 201103L +"1" +#else +"0" +#endif +"cxx_digit_separators\n" +"CXX_FEATURE:" +#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 409 && __cplusplus > 201103L +"1" +#else +"0" +#endif +"cxx_generic_lambdas\n" +"CXX_FEATURE:" +#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 409 && __cplusplus > 201103L +"1" +#else +"0" +#endif +"cxx_lambda_init_captures\n" +"CXX_FEATURE:" +#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 500 && __cplusplus >= 201402L +"1" +#else +"0" +#endif +"cxx_relaxed_constexpr\n" +"CXX_FEATURE:" +#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 409 && __cplusplus > 201103L +"1" +#else +"0" +#endif +"cxx_return_type_deduction\n" +"CXX_FEATURE:" +#if (__GNUC__ * 100 + __GNUC_MINOR__) >= 500 && __cplusplus >= 201402L +"1" +#else +"0" +#endif +"cxx_variable_templates\n" + +}; + +int main(int argc, char** argv) { (void)argv; return features[argc]; } diff --git a/CMakeFiles/progress.marks b/CMakeFiles/progress.marks index 60d3b2f..53457f8 100644 --- a/CMakeFiles/progress.marks +++ b/CMakeFiles/progress.marks @@ -1 +1 @@ -15 +15 diff --git a/CMakeFiles/sdl_test.dir/CXX.includecache b/CMakeFiles/sdl_test.dir/CXX.includecache index 44aa3c5..f57c2f7 100644 --- a/CMakeFiles/sdl_test.dir/CXX.includecache +++ b/CMakeFiles/sdl_test.dir/CXX.includecache @@ -1,876 +1,876 @@ -#IncludeRegexLine: ^[ ]*[#%][ ]*(include|import)[ ]*[<"]([^">]+)([">]) - -#IncludeRegexScan: ^.*$ - -#IncludeRegexComplain: ^$ - -#IncludeRegexTransform: - -C:/MinGW_libs/include/SDL2/SDL.h -SDL_main.h -C:/MinGW_libs/include/SDL2/SDL_main.h -SDL_stdinc.h -C:/MinGW_libs/include/SDL2/SDL_stdinc.h -SDL_assert.h -C:/MinGW_libs/include/SDL2/SDL_assert.h -SDL_atomic.h -C:/MinGW_libs/include/SDL2/SDL_atomic.h -SDL_audio.h -C:/MinGW_libs/include/SDL2/SDL_audio.h -SDL_clipboard.h -C:/MinGW_libs/include/SDL2/SDL_clipboard.h -SDL_cpuinfo.h -C:/MinGW_libs/include/SDL2/SDL_cpuinfo.h -SDL_endian.h -C:/MinGW_libs/include/SDL2/SDL_endian.h -SDL_error.h -C:/MinGW_libs/include/SDL2/SDL_error.h -SDL_events.h -C:/MinGW_libs/include/SDL2/SDL_events.h -SDL_filesystem.h -C:/MinGW_libs/include/SDL2/SDL_filesystem.h -SDL_gamecontroller.h -C:/MinGW_libs/include/SDL2/SDL_gamecontroller.h -SDL_haptic.h -C:/MinGW_libs/include/SDL2/SDL_haptic.h -SDL_hints.h -C:/MinGW_libs/include/SDL2/SDL_hints.h -SDL_joystick.h -C:/MinGW_libs/include/SDL2/SDL_joystick.h -SDL_loadso.h -C:/MinGW_libs/include/SDL2/SDL_loadso.h -SDL_log.h -C:/MinGW_libs/include/SDL2/SDL_log.h -SDL_messagebox.h -C:/MinGW_libs/include/SDL2/SDL_messagebox.h -SDL_metal.h -C:/MinGW_libs/include/SDL2/SDL_metal.h -SDL_mutex.h -C:/MinGW_libs/include/SDL2/SDL_mutex.h -SDL_power.h -C:/MinGW_libs/include/SDL2/SDL_power.h -SDL_render.h -C:/MinGW_libs/include/SDL2/SDL_render.h -SDL_rwops.h -C:/MinGW_libs/include/SDL2/SDL_rwops.h -SDL_sensor.h -C:/MinGW_libs/include/SDL2/SDL_sensor.h -SDL_shape.h -C:/MinGW_libs/include/SDL2/SDL_shape.h -SDL_system.h -C:/MinGW_libs/include/SDL2/SDL_system.h -SDL_thread.h -C:/MinGW_libs/include/SDL2/SDL_thread.h -SDL_timer.h -C:/MinGW_libs/include/SDL2/SDL_timer.h -SDL_version.h -C:/MinGW_libs/include/SDL2/SDL_version.h -SDL_video.h -C:/MinGW_libs/include/SDL2/SDL_video.h -begin_code.h -C:/MinGW_libs/include/SDL2/begin_code.h -close_code.h -C:/MinGW_libs/include/SDL2/close_code.h - -C:/MinGW_libs/include/SDL2/SDL_assert.h -SDL_config.h -C:/MinGW_libs/include/SDL2/SDL_config.h -begin_code.h -C:/MinGW_libs/include/SDL2/begin_code.h -signal.h -- -close_code.h -C:/MinGW_libs/include/SDL2/close_code.h - -C:/MinGW_libs/include/SDL2/SDL_atomic.h -SDL_stdinc.h -C:/MinGW_libs/include/SDL2/SDL_stdinc.h -SDL_platform.h -C:/MinGW_libs/include/SDL2/SDL_platform.h -begin_code.h -C:/MinGW_libs/include/SDL2/begin_code.h -sys/cpuinline.h -- -mbarrier.h -- -close_code.h -C:/MinGW_libs/include/SDL2/close_code.h - -C:/MinGW_libs/include/SDL2/SDL_audio.h -SDL_stdinc.h -C:/MinGW_libs/include/SDL2/SDL_stdinc.h -SDL_error.h -C:/MinGW_libs/include/SDL2/SDL_error.h -SDL_endian.h -C:/MinGW_libs/include/SDL2/SDL_endian.h -SDL_mutex.h -C:/MinGW_libs/include/SDL2/SDL_mutex.h -SDL_thread.h -C:/MinGW_libs/include/SDL2/SDL_thread.h -SDL_rwops.h -C:/MinGW_libs/include/SDL2/SDL_rwops.h -begin_code.h -C:/MinGW_libs/include/SDL2/begin_code.h -close_code.h -C:/MinGW_libs/include/SDL2/close_code.h - -C:/MinGW_libs/include/SDL2/SDL_blendmode.h -begin_code.h -C:/MinGW_libs/include/SDL2/begin_code.h -close_code.h -C:/MinGW_libs/include/SDL2/close_code.h - -C:/MinGW_libs/include/SDL2/SDL_clipboard.h -SDL_stdinc.h -C:/MinGW_libs/include/SDL2/SDL_stdinc.h -begin_code.h -C:/MinGW_libs/include/SDL2/begin_code.h -close_code.h -C:/MinGW_libs/include/SDL2/close_code.h - -C:/MinGW_libs/include/SDL2/SDL_config.h -SDL_platform.h -C:/MinGW_libs/include/SDL2/SDL_platform.h - -C:/MinGW_libs/include/SDL2/SDL_cpuinfo.h -SDL_stdinc.h -C:/MinGW_libs/include/SDL2/SDL_stdinc.h -intrin.h -- -intrin.h -- -altivec.h -- -arm_neon.h -- -armintr.h -- -arm_neon.h -- -arm64intr.h -- -arm64_neon.h -- -mm3dnow.h -- -immintrin.h -- -mmintrin.h -- -xmmintrin.h -- -emmintrin.h -- -pmmintrin.h -- -begin_code.h -C:/MinGW_libs/include/SDL2/begin_code.h -close_code.h -C:/MinGW_libs/include/SDL2/close_code.h - -C:/MinGW_libs/include/SDL2/SDL_endian.h -SDL_stdinc.h -C:/MinGW_libs/include/SDL2/SDL_stdinc.h -endian.h -- -endian.h -- -begin_code.h -C:/MinGW_libs/include/SDL2/begin_code.h -close_code.h -C:/MinGW_libs/include/SDL2/close_code.h - -C:/MinGW_libs/include/SDL2/SDL_error.h -SDL_stdinc.h -C:/MinGW_libs/include/SDL2/SDL_stdinc.h -begin_code.h -C:/MinGW_libs/include/SDL2/begin_code.h -close_code.h -C:/MinGW_libs/include/SDL2/close_code.h - -C:/MinGW_libs/include/SDL2/SDL_events.h -SDL_stdinc.h -C:/MinGW_libs/include/SDL2/SDL_stdinc.h -SDL_error.h -C:/MinGW_libs/include/SDL2/SDL_error.h -SDL_video.h -C:/MinGW_libs/include/SDL2/SDL_video.h -SDL_keyboard.h -C:/MinGW_libs/include/SDL2/SDL_keyboard.h -SDL_mouse.h -C:/MinGW_libs/include/SDL2/SDL_mouse.h -SDL_joystick.h -C:/MinGW_libs/include/SDL2/SDL_joystick.h -SDL_gamecontroller.h -C:/MinGW_libs/include/SDL2/SDL_gamecontroller.h -SDL_quit.h -C:/MinGW_libs/include/SDL2/SDL_quit.h -SDL_gesture.h -C:/MinGW_libs/include/SDL2/SDL_gesture.h -SDL_touch.h -C:/MinGW_libs/include/SDL2/SDL_touch.h -begin_code.h -C:/MinGW_libs/include/SDL2/begin_code.h -close_code.h -C:/MinGW_libs/include/SDL2/close_code.h - -C:/MinGW_libs/include/SDL2/SDL_filesystem.h -SDL_stdinc.h -C:/MinGW_libs/include/SDL2/SDL_stdinc.h -begin_code.h -C:/MinGW_libs/include/SDL2/begin_code.h -close_code.h -C:/MinGW_libs/include/SDL2/close_code.h - -C:/MinGW_libs/include/SDL2/SDL_gamecontroller.h -SDL_stdinc.h -C:/MinGW_libs/include/SDL2/SDL_stdinc.h -SDL_error.h -C:/MinGW_libs/include/SDL2/SDL_error.h -SDL_rwops.h -C:/MinGW_libs/include/SDL2/SDL_rwops.h -SDL_joystick.h -C:/MinGW_libs/include/SDL2/SDL_joystick.h -begin_code.h -C:/MinGW_libs/include/SDL2/begin_code.h -close_code.h -C:/MinGW_libs/include/SDL2/close_code.h - -C:/MinGW_libs/include/SDL2/SDL_gesture.h -SDL_stdinc.h -C:/MinGW_libs/include/SDL2/SDL_stdinc.h -SDL_error.h -C:/MinGW_libs/include/SDL2/SDL_error.h -SDL_video.h -C:/MinGW_libs/include/SDL2/SDL_video.h -SDL_touch.h -C:/MinGW_libs/include/SDL2/SDL_touch.h -begin_code.h -C:/MinGW_libs/include/SDL2/begin_code.h -close_code.h -C:/MinGW_libs/include/SDL2/close_code.h - -C:/MinGW_libs/include/SDL2/SDL_haptic.h -SDL_stdinc.h -C:/MinGW_libs/include/SDL2/SDL_stdinc.h -SDL_error.h -C:/MinGW_libs/include/SDL2/SDL_error.h -SDL_joystick.h -C:/MinGW_libs/include/SDL2/SDL_joystick.h -begin_code.h -C:/MinGW_libs/include/SDL2/begin_code.h -close_code.h -C:/MinGW_libs/include/SDL2/close_code.h - -C:/MinGW_libs/include/SDL2/SDL_hints.h -SDL_stdinc.h -C:/MinGW_libs/include/SDL2/SDL_stdinc.h -begin_code.h -C:/MinGW_libs/include/SDL2/begin_code.h -close_code.h -C:/MinGW_libs/include/SDL2/close_code.h - -C:/MinGW_libs/include/SDL2/SDL_joystick.h -SDL_stdinc.h -C:/MinGW_libs/include/SDL2/SDL_stdinc.h -SDL_error.h -C:/MinGW_libs/include/SDL2/SDL_error.h -begin_code.h -C:/MinGW_libs/include/SDL2/begin_code.h -close_code.h -C:/MinGW_libs/include/SDL2/close_code.h - -C:/MinGW_libs/include/SDL2/SDL_keyboard.h -SDL_stdinc.h -C:/MinGW_libs/include/SDL2/SDL_stdinc.h -SDL_error.h -C:/MinGW_libs/include/SDL2/SDL_error.h -SDL_keycode.h -C:/MinGW_libs/include/SDL2/SDL_keycode.h -SDL_video.h -C:/MinGW_libs/include/SDL2/SDL_video.h -begin_code.h -C:/MinGW_libs/include/SDL2/begin_code.h -close_code.h -C:/MinGW_libs/include/SDL2/close_code.h - -C:/MinGW_libs/include/SDL2/SDL_keycode.h -SDL_stdinc.h -C:/MinGW_libs/include/SDL2/SDL_stdinc.h -SDL_scancode.h -C:/MinGW_libs/include/SDL2/SDL_scancode.h - -C:/MinGW_libs/include/SDL2/SDL_loadso.h -SDL_stdinc.h -C:/MinGW_libs/include/SDL2/SDL_stdinc.h -SDL_error.h -C:/MinGW_libs/include/SDL2/SDL_error.h -begin_code.h -C:/MinGW_libs/include/SDL2/begin_code.h -close_code.h -C:/MinGW_libs/include/SDL2/close_code.h - -C:/MinGW_libs/include/SDL2/SDL_log.h -SDL_stdinc.h -C:/MinGW_libs/include/SDL2/SDL_stdinc.h -begin_code.h -C:/MinGW_libs/include/SDL2/begin_code.h -close_code.h -C:/MinGW_libs/include/SDL2/close_code.h - -C:/MinGW_libs/include/SDL2/SDL_main.h -SDL_stdinc.h -C:/MinGW_libs/include/SDL2/SDL_stdinc.h -begin_code.h -C:/MinGW_libs/include/SDL2/begin_code.h -close_code.h -C:/MinGW_libs/include/SDL2/close_code.h - -C:/MinGW_libs/include/SDL2/SDL_messagebox.h -SDL_stdinc.h -C:/MinGW_libs/include/SDL2/SDL_stdinc.h -SDL_video.h -C:/MinGW_libs/include/SDL2/SDL_video.h -begin_code.h -C:/MinGW_libs/include/SDL2/begin_code.h -close_code.h -C:/MinGW_libs/include/SDL2/close_code.h - -C:/MinGW_libs/include/SDL2/SDL_metal.h -SDL_video.h -C:/MinGW_libs/include/SDL2/SDL_video.h -begin_code.h -C:/MinGW_libs/include/SDL2/begin_code.h -close_code.h -C:/MinGW_libs/include/SDL2/close_code.h - -C:/MinGW_libs/include/SDL2/SDL_mouse.h -SDL_stdinc.h -C:/MinGW_libs/include/SDL2/SDL_stdinc.h -SDL_error.h -C:/MinGW_libs/include/SDL2/SDL_error.h -SDL_video.h -C:/MinGW_libs/include/SDL2/SDL_video.h -begin_code.h -C:/MinGW_libs/include/SDL2/begin_code.h -close_code.h -C:/MinGW_libs/include/SDL2/close_code.h - -C:/MinGW_libs/include/SDL2/SDL_mutex.h -SDL_stdinc.h -C:/MinGW_libs/include/SDL2/SDL_stdinc.h -SDL_error.h -C:/MinGW_libs/include/SDL2/SDL_error.h -begin_code.h -C:/MinGW_libs/include/SDL2/begin_code.h -close_code.h -C:/MinGW_libs/include/SDL2/close_code.h - -C:/MinGW_libs/include/SDL2/SDL_pixels.h -SDL_stdinc.h -C:/MinGW_libs/include/SDL2/SDL_stdinc.h -SDL_endian.h -C:/MinGW_libs/include/SDL2/SDL_endian.h -begin_code.h -C:/MinGW_libs/include/SDL2/begin_code.h -close_code.h -C:/MinGW_libs/include/SDL2/close_code.h - -C:/MinGW_libs/include/SDL2/SDL_platform.h -AvailabilityMacros.h -C:/MinGW_libs/include/SDL2/AvailabilityMacros.h -TargetConditionals.h -C:/MinGW_libs/include/SDL2/TargetConditionals.h -winapifamily.h -- -begin_code.h -C:/MinGW_libs/include/SDL2/begin_code.h -close_code.h -C:/MinGW_libs/include/SDL2/close_code.h - -C:/MinGW_libs/include/SDL2/SDL_power.h -SDL_stdinc.h -C:/MinGW_libs/include/SDL2/SDL_stdinc.h -begin_code.h -C:/MinGW_libs/include/SDL2/begin_code.h -close_code.h -C:/MinGW_libs/include/SDL2/close_code.h - -C:/MinGW_libs/include/SDL2/SDL_quit.h -SDL_stdinc.h -C:/MinGW_libs/include/SDL2/SDL_stdinc.h -SDL_error.h -C:/MinGW_libs/include/SDL2/SDL_error.h - -C:/MinGW_libs/include/SDL2/SDL_rect.h -SDL_stdinc.h -C:/MinGW_libs/include/SDL2/SDL_stdinc.h -SDL_error.h -C:/MinGW_libs/include/SDL2/SDL_error.h -SDL_pixels.h -C:/MinGW_libs/include/SDL2/SDL_pixels.h -SDL_rwops.h -C:/MinGW_libs/include/SDL2/SDL_rwops.h -begin_code.h -C:/MinGW_libs/include/SDL2/begin_code.h -close_code.h -C:/MinGW_libs/include/SDL2/close_code.h - -C:/MinGW_libs/include/SDL2/SDL_render.h -SDL_stdinc.h -C:/MinGW_libs/include/SDL2/SDL_stdinc.h -SDL_rect.h -C:/MinGW_libs/include/SDL2/SDL_rect.h -SDL_video.h -C:/MinGW_libs/include/SDL2/SDL_video.h -begin_code.h -C:/MinGW_libs/include/SDL2/begin_code.h -close_code.h -C:/MinGW_libs/include/SDL2/close_code.h - -C:/MinGW_libs/include/SDL2/SDL_rwops.h -SDL_stdinc.h -C:/MinGW_libs/include/SDL2/SDL_stdinc.h -SDL_error.h -C:/MinGW_libs/include/SDL2/SDL_error.h -begin_code.h -C:/MinGW_libs/include/SDL2/begin_code.h -close_code.h -C:/MinGW_libs/include/SDL2/close_code.h - -C:/MinGW_libs/include/SDL2/SDL_scancode.h -SDL_stdinc.h -C:/MinGW_libs/include/SDL2/SDL_stdinc.h - -C:/MinGW_libs/include/SDL2/SDL_sensor.h -SDL_stdinc.h -C:/MinGW_libs/include/SDL2/SDL_stdinc.h -SDL_error.h -C:/MinGW_libs/include/SDL2/SDL_error.h -begin_code.h -C:/MinGW_libs/include/SDL2/begin_code.h -close_code.h -C:/MinGW_libs/include/SDL2/close_code.h - -C:/MinGW_libs/include/SDL2/SDL_shape.h -SDL_stdinc.h -C:/MinGW_libs/include/SDL2/SDL_stdinc.h -SDL_pixels.h -C:/MinGW_libs/include/SDL2/SDL_pixels.h -SDL_rect.h -C:/MinGW_libs/include/SDL2/SDL_rect.h -SDL_surface.h -C:/MinGW_libs/include/SDL2/SDL_surface.h -SDL_video.h -C:/MinGW_libs/include/SDL2/SDL_video.h -begin_code.h -C:/MinGW_libs/include/SDL2/begin_code.h -close_code.h -C:/MinGW_libs/include/SDL2/close_code.h - -C:/MinGW_libs/include/SDL2/SDL_stdinc.h -SDL_config.h -C:/MinGW_libs/include/SDL2/SDL_config.h -sys/types.h -- -stdio.h -- -stdlib.h -- -stddef.h -- -stdarg.h -- -stdlib.h -- -malloc.h -- -stddef.h -- -stdarg.h -- -memory.h -- -string.h -- -strings.h -- -wchar.h -- -inttypes.h -- -stdint.h -- -ctype.h -- -math.h -- -float.h -- -alloca.h -- -malloc.h -- -malloc.h -- -malloc.h -- -stdlib.h -- -sal.h -- -begin_code.h -C:/MinGW_libs/include/SDL2/begin_code.h -close_code.h -C:/MinGW_libs/include/SDL2/close_code.h - -C:/MinGW_libs/include/SDL2/SDL_surface.h -SDL_stdinc.h -C:/MinGW_libs/include/SDL2/SDL_stdinc.h -SDL_pixels.h -C:/MinGW_libs/include/SDL2/SDL_pixels.h -SDL_rect.h -C:/MinGW_libs/include/SDL2/SDL_rect.h -SDL_blendmode.h -C:/MinGW_libs/include/SDL2/SDL_blendmode.h -SDL_rwops.h -C:/MinGW_libs/include/SDL2/SDL_rwops.h -begin_code.h -C:/MinGW_libs/include/SDL2/begin_code.h -close_code.h -C:/MinGW_libs/include/SDL2/close_code.h - -C:/MinGW_libs/include/SDL2/SDL_system.h -SDL_stdinc.h -C:/MinGW_libs/include/SDL2/SDL_stdinc.h -SDL_keyboard.h -C:/MinGW_libs/include/SDL2/SDL_keyboard.h -SDL_render.h -C:/MinGW_libs/include/SDL2/SDL_render.h -SDL_video.h -C:/MinGW_libs/include/SDL2/SDL_video.h -begin_code.h -C:/MinGW_libs/include/SDL2/begin_code.h -close_code.h -C:/MinGW_libs/include/SDL2/close_code.h - -C:/MinGW_libs/include/SDL2/SDL_thread.h -SDL_stdinc.h -C:/MinGW_libs/include/SDL2/SDL_stdinc.h -SDL_error.h -C:/MinGW_libs/include/SDL2/SDL_error.h -SDL_atomic.h -C:/MinGW_libs/include/SDL2/SDL_atomic.h -SDL_mutex.h -C:/MinGW_libs/include/SDL2/SDL_mutex.h -begin_code.h -C:/MinGW_libs/include/SDL2/begin_code.h -process.h -- -process.h -- -stdlib.h -- -close_code.h -C:/MinGW_libs/include/SDL2/close_code.h - -C:/MinGW_libs/include/SDL2/SDL_timer.h -SDL_stdinc.h -C:/MinGW_libs/include/SDL2/SDL_stdinc.h -SDL_error.h -C:/MinGW_libs/include/SDL2/SDL_error.h -begin_code.h -C:/MinGW_libs/include/SDL2/begin_code.h -close_code.h -C:/MinGW_libs/include/SDL2/close_code.h - -C:/MinGW_libs/include/SDL2/SDL_touch.h -SDL_stdinc.h -C:/MinGW_libs/include/SDL2/SDL_stdinc.h -SDL_error.h -C:/MinGW_libs/include/SDL2/SDL_error.h -SDL_video.h -C:/MinGW_libs/include/SDL2/SDL_video.h -begin_code.h -C:/MinGW_libs/include/SDL2/begin_code.h -close_code.h -C:/MinGW_libs/include/SDL2/close_code.h - -C:/MinGW_libs/include/SDL2/SDL_version.h -SDL_stdinc.h -C:/MinGW_libs/include/SDL2/SDL_stdinc.h -begin_code.h -C:/MinGW_libs/include/SDL2/begin_code.h -close_code.h -C:/MinGW_libs/include/SDL2/close_code.h - -C:/MinGW_libs/include/SDL2/SDL_video.h -SDL_stdinc.h -C:/MinGW_libs/include/SDL2/SDL_stdinc.h -SDL_pixels.h -C:/MinGW_libs/include/SDL2/SDL_pixels.h -SDL_rect.h -C:/MinGW_libs/include/SDL2/SDL_rect.h -SDL_surface.h -C:/MinGW_libs/include/SDL2/SDL_surface.h -begin_code.h -C:/MinGW_libs/include/SDL2/begin_code.h -close_code.h -C:/MinGW_libs/include/SDL2/close_code.h - -C:/MinGW_libs/include/SDL2/begin_code.h - -C:/MinGW_libs/include/SDL2/close_code.h - -C:/Users/jaksk/Desktop/dev/_cpp/age/commands/commands.h -iostream -- -vector -- -SDL2/SDL.h -- - -C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/action.h -string -- -vector -- - -C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/engine.h -iostream -- -string -- -vector -- -limits -- -cmath -- -../ground.h -C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.h -../gst.h -C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h -action.h -C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/action.h -tactic.h -C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/tactic.h -generator.h -C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/generator.h -evaluator.h -C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/evaluator.h -performer.h -C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/performer.h - -C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/evaluator.h -iostream -- -string -- -vector -- -../ground.h -C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.h -../gst.h -C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h - -C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/generator.h -iostream -- -string -- -vector -- -../ground.h -C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.h -../gst.h -C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h -action.h -C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/action.h -tactic.h -C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/tactic.h -performer.h -C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/performer.h - -C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/performer.h -iostream -- -string -- -vector -- -../ground.h -C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.h -../gst.h -C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h -action.h -C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/action.h -tactic.h -C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/tactic.h - -C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/tactic.h -string -- -vector -- -action.h -C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/action.h - -C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.h -vector -- -string -- -iostream -- -../umath/vec2.h -C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h - -C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.h -entity.h -C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.h - -C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h -iostream -- -algorithm -- -string -- -vector -- -functional -- -random -- -ground.h -C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.h -entity.h -C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.h -tile.h -C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h -player.h -C:/Users/jaksk/Desktop/dev/_cpp/age/game/player.h -tech.h -C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h - -C:/Users/jaksk/Desktop/dev/_cpp/age/game/load.h -gst.h -C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h - -C:/Users/jaksk/Desktop/dev/_cpp/age/game/menu.h -vector -- -string -- -../umath/vec2.h -C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h -tech.h -C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h - -C:/Users/jaksk/Desktop/dev/_cpp/age/game/player.h -vector -- -tech.h -C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h - -C:/Users/jaksk/Desktop/dev/_cpp/age/game/playercontrol.h -iostream -- -gst.h -C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h -view.h -C:/Users/jaksk/Desktop/dev/_cpp/age/game/view.h -vector -- -functional -- - -C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h -vector -- -unordered_map -- -string -- -math.h -- -iostream -- -../umath/vec2.h -C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h - -C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h -vector -- -string -- -../umath/vec2.h -C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h - -C:/Users/jaksk/Desktop/dev/_cpp/age/game/view.h -vector -- -functional -- -gst.h -C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h -menu.h -C:/Users/jaksk/Desktop/dev/_cpp/age/game/menu.h - -C:/Users/jaksk/Desktop/dev/_cpp/age/graphics/cam.h -vector -- - -C:/Users/jaksk/Desktop/dev/_cpp/age/graphics/graphics.h -vector -- -string -- -SDL2/SDL.h -- -../game/gst.h -C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h -../game/view.h -C:/Users/jaksk/Desktop/dev/_cpp/age/game/view.h -cam.h -C:/Users/jaksk/Desktop/dev/_cpp/age/graphics/cam.h -string -- - -C:/Users/jaksk/Desktop/dev/_cpp/age/main.cpp -iostream -- -vector -- -umath/vec2.h -C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h -graphics/graphics.h -C:/Users/jaksk/Desktop/dev/_cpp/age/graphics/graphics.h -commands/commands.h -C:/Users/jaksk/Desktop/dev/_cpp/age/commands/commands.h -timing/timing.h -C:/Users/jaksk/Desktop/dev/_cpp/age/timing/timing.h -game/entity.h -C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.h -game/ground.h -C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.h -game/playercontrol.h -C:/Users/jaksk/Desktop/dev/_cpp/age/game/playercontrol.h -game/gst.h -C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h -game/tile.h -C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h -game/load.h -C:/Users/jaksk/Desktop/dev/_cpp/age/game/load.h -game/ai/engine.h -C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/engine.h -game/ai/performer.h -C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/performer.h - -C:/Users/jaksk/Desktop/dev/_cpp/age/timing/timing.h -SDL2/SDL.h -- - -C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h - +#IncludeRegexLine: ^[ ]*[#%][ ]*(include|import)[ ]*[<"]([^">]+)([">]) + +#IncludeRegexScan: ^.*$ + +#IncludeRegexComplain: ^$ + +#IncludeRegexTransform: + +C:/MinGW_libs/include/SDL2/SDL.h +SDL_main.h +C:/MinGW_libs/include/SDL2/SDL_main.h +SDL_stdinc.h +C:/MinGW_libs/include/SDL2/SDL_stdinc.h +SDL_assert.h +C:/MinGW_libs/include/SDL2/SDL_assert.h +SDL_atomic.h +C:/MinGW_libs/include/SDL2/SDL_atomic.h +SDL_audio.h +C:/MinGW_libs/include/SDL2/SDL_audio.h +SDL_clipboard.h +C:/MinGW_libs/include/SDL2/SDL_clipboard.h +SDL_cpuinfo.h +C:/MinGW_libs/include/SDL2/SDL_cpuinfo.h +SDL_endian.h +C:/MinGW_libs/include/SDL2/SDL_endian.h +SDL_error.h +C:/MinGW_libs/include/SDL2/SDL_error.h +SDL_events.h +C:/MinGW_libs/include/SDL2/SDL_events.h +SDL_filesystem.h +C:/MinGW_libs/include/SDL2/SDL_filesystem.h +SDL_gamecontroller.h +C:/MinGW_libs/include/SDL2/SDL_gamecontroller.h +SDL_haptic.h +C:/MinGW_libs/include/SDL2/SDL_haptic.h +SDL_hints.h +C:/MinGW_libs/include/SDL2/SDL_hints.h +SDL_joystick.h +C:/MinGW_libs/include/SDL2/SDL_joystick.h +SDL_loadso.h +C:/MinGW_libs/include/SDL2/SDL_loadso.h +SDL_log.h +C:/MinGW_libs/include/SDL2/SDL_log.h +SDL_messagebox.h +C:/MinGW_libs/include/SDL2/SDL_messagebox.h +SDL_metal.h +C:/MinGW_libs/include/SDL2/SDL_metal.h +SDL_mutex.h +C:/MinGW_libs/include/SDL2/SDL_mutex.h +SDL_power.h +C:/MinGW_libs/include/SDL2/SDL_power.h +SDL_render.h +C:/MinGW_libs/include/SDL2/SDL_render.h +SDL_rwops.h +C:/MinGW_libs/include/SDL2/SDL_rwops.h +SDL_sensor.h +C:/MinGW_libs/include/SDL2/SDL_sensor.h +SDL_shape.h +C:/MinGW_libs/include/SDL2/SDL_shape.h +SDL_system.h +C:/MinGW_libs/include/SDL2/SDL_system.h +SDL_thread.h +C:/MinGW_libs/include/SDL2/SDL_thread.h +SDL_timer.h +C:/MinGW_libs/include/SDL2/SDL_timer.h +SDL_version.h +C:/MinGW_libs/include/SDL2/SDL_version.h +SDL_video.h +C:/MinGW_libs/include/SDL2/SDL_video.h +begin_code.h +C:/MinGW_libs/include/SDL2/begin_code.h +close_code.h +C:/MinGW_libs/include/SDL2/close_code.h + +C:/MinGW_libs/include/SDL2/SDL_assert.h +SDL_config.h +C:/MinGW_libs/include/SDL2/SDL_config.h +begin_code.h +C:/MinGW_libs/include/SDL2/begin_code.h +signal.h +- +close_code.h +C:/MinGW_libs/include/SDL2/close_code.h + +C:/MinGW_libs/include/SDL2/SDL_atomic.h +SDL_stdinc.h +C:/MinGW_libs/include/SDL2/SDL_stdinc.h +SDL_platform.h +C:/MinGW_libs/include/SDL2/SDL_platform.h +begin_code.h +C:/MinGW_libs/include/SDL2/begin_code.h +sys/cpuinline.h +- +mbarrier.h +- +close_code.h +C:/MinGW_libs/include/SDL2/close_code.h + +C:/MinGW_libs/include/SDL2/SDL_audio.h +SDL_stdinc.h +C:/MinGW_libs/include/SDL2/SDL_stdinc.h +SDL_error.h +C:/MinGW_libs/include/SDL2/SDL_error.h +SDL_endian.h +C:/MinGW_libs/include/SDL2/SDL_endian.h +SDL_mutex.h +C:/MinGW_libs/include/SDL2/SDL_mutex.h +SDL_thread.h +C:/MinGW_libs/include/SDL2/SDL_thread.h +SDL_rwops.h +C:/MinGW_libs/include/SDL2/SDL_rwops.h +begin_code.h +C:/MinGW_libs/include/SDL2/begin_code.h +close_code.h +C:/MinGW_libs/include/SDL2/close_code.h + +C:/MinGW_libs/include/SDL2/SDL_blendmode.h +begin_code.h +C:/MinGW_libs/include/SDL2/begin_code.h +close_code.h +C:/MinGW_libs/include/SDL2/close_code.h + +C:/MinGW_libs/include/SDL2/SDL_clipboard.h +SDL_stdinc.h +C:/MinGW_libs/include/SDL2/SDL_stdinc.h +begin_code.h +C:/MinGW_libs/include/SDL2/begin_code.h +close_code.h +C:/MinGW_libs/include/SDL2/close_code.h + +C:/MinGW_libs/include/SDL2/SDL_config.h +SDL_platform.h +C:/MinGW_libs/include/SDL2/SDL_platform.h + +C:/MinGW_libs/include/SDL2/SDL_cpuinfo.h +SDL_stdinc.h +C:/MinGW_libs/include/SDL2/SDL_stdinc.h +intrin.h +- +intrin.h +- +altivec.h +- +arm_neon.h +- +armintr.h +- +arm_neon.h +- +arm64intr.h +- +arm64_neon.h +- +mm3dnow.h +- +immintrin.h +- +mmintrin.h +- +xmmintrin.h +- +emmintrin.h +- +pmmintrin.h +- +begin_code.h +C:/MinGW_libs/include/SDL2/begin_code.h +close_code.h +C:/MinGW_libs/include/SDL2/close_code.h + +C:/MinGW_libs/include/SDL2/SDL_endian.h +SDL_stdinc.h +C:/MinGW_libs/include/SDL2/SDL_stdinc.h +endian.h +- +endian.h +- +begin_code.h +C:/MinGW_libs/include/SDL2/begin_code.h +close_code.h +C:/MinGW_libs/include/SDL2/close_code.h + +C:/MinGW_libs/include/SDL2/SDL_error.h +SDL_stdinc.h +C:/MinGW_libs/include/SDL2/SDL_stdinc.h +begin_code.h +C:/MinGW_libs/include/SDL2/begin_code.h +close_code.h +C:/MinGW_libs/include/SDL2/close_code.h + +C:/MinGW_libs/include/SDL2/SDL_events.h +SDL_stdinc.h +C:/MinGW_libs/include/SDL2/SDL_stdinc.h +SDL_error.h +C:/MinGW_libs/include/SDL2/SDL_error.h +SDL_video.h +C:/MinGW_libs/include/SDL2/SDL_video.h +SDL_keyboard.h +C:/MinGW_libs/include/SDL2/SDL_keyboard.h +SDL_mouse.h +C:/MinGW_libs/include/SDL2/SDL_mouse.h +SDL_joystick.h +C:/MinGW_libs/include/SDL2/SDL_joystick.h +SDL_gamecontroller.h +C:/MinGW_libs/include/SDL2/SDL_gamecontroller.h +SDL_quit.h +C:/MinGW_libs/include/SDL2/SDL_quit.h +SDL_gesture.h +C:/MinGW_libs/include/SDL2/SDL_gesture.h +SDL_touch.h +C:/MinGW_libs/include/SDL2/SDL_touch.h +begin_code.h +C:/MinGW_libs/include/SDL2/begin_code.h +close_code.h +C:/MinGW_libs/include/SDL2/close_code.h + +C:/MinGW_libs/include/SDL2/SDL_filesystem.h +SDL_stdinc.h +C:/MinGW_libs/include/SDL2/SDL_stdinc.h +begin_code.h +C:/MinGW_libs/include/SDL2/begin_code.h +close_code.h +C:/MinGW_libs/include/SDL2/close_code.h + +C:/MinGW_libs/include/SDL2/SDL_gamecontroller.h +SDL_stdinc.h +C:/MinGW_libs/include/SDL2/SDL_stdinc.h +SDL_error.h +C:/MinGW_libs/include/SDL2/SDL_error.h +SDL_rwops.h +C:/MinGW_libs/include/SDL2/SDL_rwops.h +SDL_joystick.h +C:/MinGW_libs/include/SDL2/SDL_joystick.h +begin_code.h +C:/MinGW_libs/include/SDL2/begin_code.h +close_code.h +C:/MinGW_libs/include/SDL2/close_code.h + +C:/MinGW_libs/include/SDL2/SDL_gesture.h +SDL_stdinc.h +C:/MinGW_libs/include/SDL2/SDL_stdinc.h +SDL_error.h +C:/MinGW_libs/include/SDL2/SDL_error.h +SDL_video.h +C:/MinGW_libs/include/SDL2/SDL_video.h +SDL_touch.h +C:/MinGW_libs/include/SDL2/SDL_touch.h +begin_code.h +C:/MinGW_libs/include/SDL2/begin_code.h +close_code.h +C:/MinGW_libs/include/SDL2/close_code.h + +C:/MinGW_libs/include/SDL2/SDL_haptic.h +SDL_stdinc.h +C:/MinGW_libs/include/SDL2/SDL_stdinc.h +SDL_error.h +C:/MinGW_libs/include/SDL2/SDL_error.h +SDL_joystick.h +C:/MinGW_libs/include/SDL2/SDL_joystick.h +begin_code.h +C:/MinGW_libs/include/SDL2/begin_code.h +close_code.h +C:/MinGW_libs/include/SDL2/close_code.h + +C:/MinGW_libs/include/SDL2/SDL_hints.h +SDL_stdinc.h +C:/MinGW_libs/include/SDL2/SDL_stdinc.h +begin_code.h +C:/MinGW_libs/include/SDL2/begin_code.h +close_code.h +C:/MinGW_libs/include/SDL2/close_code.h + +C:/MinGW_libs/include/SDL2/SDL_joystick.h +SDL_stdinc.h +C:/MinGW_libs/include/SDL2/SDL_stdinc.h +SDL_error.h +C:/MinGW_libs/include/SDL2/SDL_error.h +begin_code.h +C:/MinGW_libs/include/SDL2/begin_code.h +close_code.h +C:/MinGW_libs/include/SDL2/close_code.h + +C:/MinGW_libs/include/SDL2/SDL_keyboard.h +SDL_stdinc.h +C:/MinGW_libs/include/SDL2/SDL_stdinc.h +SDL_error.h +C:/MinGW_libs/include/SDL2/SDL_error.h +SDL_keycode.h +C:/MinGW_libs/include/SDL2/SDL_keycode.h +SDL_video.h +C:/MinGW_libs/include/SDL2/SDL_video.h +begin_code.h +C:/MinGW_libs/include/SDL2/begin_code.h +close_code.h +C:/MinGW_libs/include/SDL2/close_code.h + +C:/MinGW_libs/include/SDL2/SDL_keycode.h +SDL_stdinc.h +C:/MinGW_libs/include/SDL2/SDL_stdinc.h +SDL_scancode.h +C:/MinGW_libs/include/SDL2/SDL_scancode.h + +C:/MinGW_libs/include/SDL2/SDL_loadso.h +SDL_stdinc.h +C:/MinGW_libs/include/SDL2/SDL_stdinc.h +SDL_error.h +C:/MinGW_libs/include/SDL2/SDL_error.h +begin_code.h +C:/MinGW_libs/include/SDL2/begin_code.h +close_code.h +C:/MinGW_libs/include/SDL2/close_code.h + +C:/MinGW_libs/include/SDL2/SDL_log.h +SDL_stdinc.h +C:/MinGW_libs/include/SDL2/SDL_stdinc.h +begin_code.h +C:/MinGW_libs/include/SDL2/begin_code.h +close_code.h +C:/MinGW_libs/include/SDL2/close_code.h + +C:/MinGW_libs/include/SDL2/SDL_main.h +SDL_stdinc.h +C:/MinGW_libs/include/SDL2/SDL_stdinc.h +begin_code.h +C:/MinGW_libs/include/SDL2/begin_code.h +close_code.h +C:/MinGW_libs/include/SDL2/close_code.h + +C:/MinGW_libs/include/SDL2/SDL_messagebox.h +SDL_stdinc.h +C:/MinGW_libs/include/SDL2/SDL_stdinc.h +SDL_video.h +C:/MinGW_libs/include/SDL2/SDL_video.h +begin_code.h +C:/MinGW_libs/include/SDL2/begin_code.h +close_code.h +C:/MinGW_libs/include/SDL2/close_code.h + +C:/MinGW_libs/include/SDL2/SDL_metal.h +SDL_video.h +C:/MinGW_libs/include/SDL2/SDL_video.h +begin_code.h +C:/MinGW_libs/include/SDL2/begin_code.h +close_code.h +C:/MinGW_libs/include/SDL2/close_code.h + +C:/MinGW_libs/include/SDL2/SDL_mouse.h +SDL_stdinc.h +C:/MinGW_libs/include/SDL2/SDL_stdinc.h +SDL_error.h +C:/MinGW_libs/include/SDL2/SDL_error.h +SDL_video.h +C:/MinGW_libs/include/SDL2/SDL_video.h +begin_code.h +C:/MinGW_libs/include/SDL2/begin_code.h +close_code.h +C:/MinGW_libs/include/SDL2/close_code.h + +C:/MinGW_libs/include/SDL2/SDL_mutex.h +SDL_stdinc.h +C:/MinGW_libs/include/SDL2/SDL_stdinc.h +SDL_error.h +C:/MinGW_libs/include/SDL2/SDL_error.h +begin_code.h +C:/MinGW_libs/include/SDL2/begin_code.h +close_code.h +C:/MinGW_libs/include/SDL2/close_code.h + +C:/MinGW_libs/include/SDL2/SDL_pixels.h +SDL_stdinc.h +C:/MinGW_libs/include/SDL2/SDL_stdinc.h +SDL_endian.h +C:/MinGW_libs/include/SDL2/SDL_endian.h +begin_code.h +C:/MinGW_libs/include/SDL2/begin_code.h +close_code.h +C:/MinGW_libs/include/SDL2/close_code.h + +C:/MinGW_libs/include/SDL2/SDL_platform.h +AvailabilityMacros.h +C:/MinGW_libs/include/SDL2/AvailabilityMacros.h +TargetConditionals.h +C:/MinGW_libs/include/SDL2/TargetConditionals.h +winapifamily.h +- +begin_code.h +C:/MinGW_libs/include/SDL2/begin_code.h +close_code.h +C:/MinGW_libs/include/SDL2/close_code.h + +C:/MinGW_libs/include/SDL2/SDL_power.h +SDL_stdinc.h +C:/MinGW_libs/include/SDL2/SDL_stdinc.h +begin_code.h +C:/MinGW_libs/include/SDL2/begin_code.h +close_code.h +C:/MinGW_libs/include/SDL2/close_code.h + +C:/MinGW_libs/include/SDL2/SDL_quit.h +SDL_stdinc.h +C:/MinGW_libs/include/SDL2/SDL_stdinc.h +SDL_error.h +C:/MinGW_libs/include/SDL2/SDL_error.h + +C:/MinGW_libs/include/SDL2/SDL_rect.h +SDL_stdinc.h +C:/MinGW_libs/include/SDL2/SDL_stdinc.h +SDL_error.h +C:/MinGW_libs/include/SDL2/SDL_error.h +SDL_pixels.h +C:/MinGW_libs/include/SDL2/SDL_pixels.h +SDL_rwops.h +C:/MinGW_libs/include/SDL2/SDL_rwops.h +begin_code.h +C:/MinGW_libs/include/SDL2/begin_code.h +close_code.h +C:/MinGW_libs/include/SDL2/close_code.h + +C:/MinGW_libs/include/SDL2/SDL_render.h +SDL_stdinc.h +C:/MinGW_libs/include/SDL2/SDL_stdinc.h +SDL_rect.h +C:/MinGW_libs/include/SDL2/SDL_rect.h +SDL_video.h +C:/MinGW_libs/include/SDL2/SDL_video.h +begin_code.h +C:/MinGW_libs/include/SDL2/begin_code.h +close_code.h +C:/MinGW_libs/include/SDL2/close_code.h + +C:/MinGW_libs/include/SDL2/SDL_rwops.h +SDL_stdinc.h +C:/MinGW_libs/include/SDL2/SDL_stdinc.h +SDL_error.h +C:/MinGW_libs/include/SDL2/SDL_error.h +begin_code.h +C:/MinGW_libs/include/SDL2/begin_code.h +close_code.h +C:/MinGW_libs/include/SDL2/close_code.h + +C:/MinGW_libs/include/SDL2/SDL_scancode.h +SDL_stdinc.h +C:/MinGW_libs/include/SDL2/SDL_stdinc.h + +C:/MinGW_libs/include/SDL2/SDL_sensor.h +SDL_stdinc.h +C:/MinGW_libs/include/SDL2/SDL_stdinc.h +SDL_error.h +C:/MinGW_libs/include/SDL2/SDL_error.h +begin_code.h +C:/MinGW_libs/include/SDL2/begin_code.h +close_code.h +C:/MinGW_libs/include/SDL2/close_code.h + +C:/MinGW_libs/include/SDL2/SDL_shape.h +SDL_stdinc.h +C:/MinGW_libs/include/SDL2/SDL_stdinc.h +SDL_pixels.h +C:/MinGW_libs/include/SDL2/SDL_pixels.h +SDL_rect.h +C:/MinGW_libs/include/SDL2/SDL_rect.h +SDL_surface.h +C:/MinGW_libs/include/SDL2/SDL_surface.h +SDL_video.h +C:/MinGW_libs/include/SDL2/SDL_video.h +begin_code.h +C:/MinGW_libs/include/SDL2/begin_code.h +close_code.h +C:/MinGW_libs/include/SDL2/close_code.h + +C:/MinGW_libs/include/SDL2/SDL_stdinc.h +SDL_config.h +C:/MinGW_libs/include/SDL2/SDL_config.h +sys/types.h +- +stdio.h +- +stdlib.h +- +stddef.h +- +stdarg.h +- +stdlib.h +- +malloc.h +- +stddef.h +- +stdarg.h +- +memory.h +- +string.h +- +strings.h +- +wchar.h +- +inttypes.h +- +stdint.h +- +ctype.h +- +math.h +- +float.h +- +alloca.h +- +malloc.h +- +malloc.h +- +malloc.h +- +stdlib.h +- +sal.h +- +begin_code.h +C:/MinGW_libs/include/SDL2/begin_code.h +close_code.h +C:/MinGW_libs/include/SDL2/close_code.h + +C:/MinGW_libs/include/SDL2/SDL_surface.h +SDL_stdinc.h +C:/MinGW_libs/include/SDL2/SDL_stdinc.h +SDL_pixels.h +C:/MinGW_libs/include/SDL2/SDL_pixels.h +SDL_rect.h +C:/MinGW_libs/include/SDL2/SDL_rect.h +SDL_blendmode.h +C:/MinGW_libs/include/SDL2/SDL_blendmode.h +SDL_rwops.h +C:/MinGW_libs/include/SDL2/SDL_rwops.h +begin_code.h +C:/MinGW_libs/include/SDL2/begin_code.h +close_code.h +C:/MinGW_libs/include/SDL2/close_code.h + +C:/MinGW_libs/include/SDL2/SDL_system.h +SDL_stdinc.h +C:/MinGW_libs/include/SDL2/SDL_stdinc.h +SDL_keyboard.h +C:/MinGW_libs/include/SDL2/SDL_keyboard.h +SDL_render.h +C:/MinGW_libs/include/SDL2/SDL_render.h +SDL_video.h +C:/MinGW_libs/include/SDL2/SDL_video.h +begin_code.h +C:/MinGW_libs/include/SDL2/begin_code.h +close_code.h +C:/MinGW_libs/include/SDL2/close_code.h + +C:/MinGW_libs/include/SDL2/SDL_thread.h +SDL_stdinc.h +C:/MinGW_libs/include/SDL2/SDL_stdinc.h +SDL_error.h +C:/MinGW_libs/include/SDL2/SDL_error.h +SDL_atomic.h +C:/MinGW_libs/include/SDL2/SDL_atomic.h +SDL_mutex.h +C:/MinGW_libs/include/SDL2/SDL_mutex.h +begin_code.h +C:/MinGW_libs/include/SDL2/begin_code.h +process.h +- +process.h +- +stdlib.h +- +close_code.h +C:/MinGW_libs/include/SDL2/close_code.h + +C:/MinGW_libs/include/SDL2/SDL_timer.h +SDL_stdinc.h +C:/MinGW_libs/include/SDL2/SDL_stdinc.h +SDL_error.h +C:/MinGW_libs/include/SDL2/SDL_error.h +begin_code.h +C:/MinGW_libs/include/SDL2/begin_code.h +close_code.h +C:/MinGW_libs/include/SDL2/close_code.h + +C:/MinGW_libs/include/SDL2/SDL_touch.h +SDL_stdinc.h +C:/MinGW_libs/include/SDL2/SDL_stdinc.h +SDL_error.h +C:/MinGW_libs/include/SDL2/SDL_error.h +SDL_video.h +C:/MinGW_libs/include/SDL2/SDL_video.h +begin_code.h +C:/MinGW_libs/include/SDL2/begin_code.h +close_code.h +C:/MinGW_libs/include/SDL2/close_code.h + +C:/MinGW_libs/include/SDL2/SDL_version.h +SDL_stdinc.h +C:/MinGW_libs/include/SDL2/SDL_stdinc.h +begin_code.h +C:/MinGW_libs/include/SDL2/begin_code.h +close_code.h +C:/MinGW_libs/include/SDL2/close_code.h + +C:/MinGW_libs/include/SDL2/SDL_video.h +SDL_stdinc.h +C:/MinGW_libs/include/SDL2/SDL_stdinc.h +SDL_pixels.h +C:/MinGW_libs/include/SDL2/SDL_pixels.h +SDL_rect.h +C:/MinGW_libs/include/SDL2/SDL_rect.h +SDL_surface.h +C:/MinGW_libs/include/SDL2/SDL_surface.h +begin_code.h +C:/MinGW_libs/include/SDL2/begin_code.h +close_code.h +C:/MinGW_libs/include/SDL2/close_code.h + +C:/MinGW_libs/include/SDL2/begin_code.h + +C:/MinGW_libs/include/SDL2/close_code.h + +C:/Users/jaksk/Desktop/dev/_cpp/age/commands/commands.h +iostream +- +vector +- +SDL2/SDL.h +- + +C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/action.h +string +- +vector +- + +C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/engine.h +iostream +- +string +- +vector +- +limits +- +cmath +- +../ground.h +C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.h +../gst.h +C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h +action.h +C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/action.h +tactic.h +C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/tactic.h +generator.h +C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/generator.h +evaluator.h +C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/evaluator.h +performer.h +C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/performer.h + +C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/evaluator.h +iostream +- +string +- +vector +- +../ground.h +C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.h +../gst.h +C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h + +C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/generator.h +iostream +- +string +- +vector +- +../ground.h +C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.h +../gst.h +C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h +action.h +C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/action.h +tactic.h +C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/tactic.h +performer.h +C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/performer.h + +C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/performer.h +iostream +- +string +- +vector +- +../ground.h +C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.h +../gst.h +C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h +action.h +C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/action.h +tactic.h +C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/tactic.h + +C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/tactic.h +string +- +vector +- +action.h +C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/action.h + +C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.h +vector +- +string +- +iostream +- +../umath/vec2.h +C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h + +C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.h +entity.h +C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.h + +C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h +iostream +- +algorithm +- +string +- +vector +- +functional +- +random +- +ground.h +C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.h +entity.h +C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.h +tile.h +C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h +player.h +C:/Users/jaksk/Desktop/dev/_cpp/age/game/player.h +tech.h +C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h + +C:/Users/jaksk/Desktop/dev/_cpp/age/game/load.h +gst.h +C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h + +C:/Users/jaksk/Desktop/dev/_cpp/age/game/menu.h +vector +- +string +- +../umath/vec2.h +C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h +tech.h +C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h + +C:/Users/jaksk/Desktop/dev/_cpp/age/game/player.h +vector +- +tech.h +C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h + +C:/Users/jaksk/Desktop/dev/_cpp/age/game/playercontrol.h +iostream +- +gst.h +C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h +view.h +C:/Users/jaksk/Desktop/dev/_cpp/age/game/view.h +vector +- +functional +- + +C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h +vector +- +unordered_map +- +string +- +math.h +- +iostream +- +../umath/vec2.h +C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h + +C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h +vector +- +string +- +../umath/vec2.h +C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h + +C:/Users/jaksk/Desktop/dev/_cpp/age/game/view.h +vector +- +functional +- +gst.h +C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h +menu.h +C:/Users/jaksk/Desktop/dev/_cpp/age/game/menu.h + +C:/Users/jaksk/Desktop/dev/_cpp/age/graphics/cam.h +vector +- + +C:/Users/jaksk/Desktop/dev/_cpp/age/graphics/graphics.h +vector +- +string +- +SDL2/SDL.h +- +../game/gst.h +C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h +../game/view.h +C:/Users/jaksk/Desktop/dev/_cpp/age/game/view.h +cam.h +C:/Users/jaksk/Desktop/dev/_cpp/age/graphics/cam.h +string +- + +C:/Users/jaksk/Desktop/dev/_cpp/age/main.cpp +iostream +- +vector +- +umath/vec2.h +C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h +graphics/graphics.h +C:/Users/jaksk/Desktop/dev/_cpp/age/graphics/graphics.h +commands/commands.h +C:/Users/jaksk/Desktop/dev/_cpp/age/commands/commands.h +timing/timing.h +C:/Users/jaksk/Desktop/dev/_cpp/age/timing/timing.h +game/entity.h +C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.h +game/ground.h +C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.h +game/playercontrol.h +C:/Users/jaksk/Desktop/dev/_cpp/age/game/playercontrol.h +game/gst.h +C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h +game/tile.h +C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h +game/load.h +C:/Users/jaksk/Desktop/dev/_cpp/age/game/load.h +game/ai/engine.h +C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/engine.h +game/ai/performer.h +C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/performer.h + +C:/Users/jaksk/Desktop/dev/_cpp/age/timing/timing.h +SDL2/SDL.h +- + +C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h + diff --git a/CMakeFiles/sdl_test.dir/DependInfo.cmake b/CMakeFiles/sdl_test.dir/DependInfo.cmake index 47792b8..7f11140 100644 --- a/CMakeFiles/sdl_test.dir/DependInfo.cmake +++ b/CMakeFiles/sdl_test.dir/DependInfo.cmake @@ -1,34 +1,34 @@ -# The set of languages for which implicit dependencies are needed: -set(CMAKE_DEPENDS_LANGUAGES - "CXX" - ) -# The set of files for implicit dependencies of each language: -set(CMAKE_DEPENDS_CHECK_CXX - "C:/Users/jaksk/Desktop/dev/_cpp/age/commands/commands.cpp" "C:/Users/jaksk/Desktop/dev/_cpp/age/CMakeFiles/sdl_test.dir/commands/commands.cpp.obj" - "C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/action.cpp" "C:/Users/jaksk/Desktop/dev/_cpp/age/CMakeFiles/sdl_test.dir/game/ai/action.cpp.obj" - "C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.cpp" "C:/Users/jaksk/Desktop/dev/_cpp/age/CMakeFiles/sdl_test.dir/game/entity.cpp.obj" - "C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.cpp" "C:/Users/jaksk/Desktop/dev/_cpp/age/CMakeFiles/sdl_test.dir/game/ground.cpp.obj" - "C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.cpp" "C:/Users/jaksk/Desktop/dev/_cpp/age/CMakeFiles/sdl_test.dir/game/gst.cpp.obj" - "C:/Users/jaksk/Desktop/dev/_cpp/age/game/load.cpp" "C:/Users/jaksk/Desktop/dev/_cpp/age/CMakeFiles/sdl_test.dir/game/load.cpp.obj" - "C:/Users/jaksk/Desktop/dev/_cpp/age/game/menu.cpp" "C:/Users/jaksk/Desktop/dev/_cpp/age/CMakeFiles/sdl_test.dir/game/menu.cpp.obj" - "C:/Users/jaksk/Desktop/dev/_cpp/age/game/playercontrol.cpp" "C:/Users/jaksk/Desktop/dev/_cpp/age/CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj" - "C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.cpp" "C:/Users/jaksk/Desktop/dev/_cpp/age/CMakeFiles/sdl_test.dir/game/tech.cpp.obj" - "C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.cpp" "C:/Users/jaksk/Desktop/dev/_cpp/age/CMakeFiles/sdl_test.dir/game/tile.cpp.obj" - "C:/Users/jaksk/Desktop/dev/_cpp/age/game/view.cpp" "C:/Users/jaksk/Desktop/dev/_cpp/age/CMakeFiles/sdl_test.dir/game/view.cpp.obj" - "C:/Users/jaksk/Desktop/dev/_cpp/age/graphics/graphics.cpp" "C:/Users/jaksk/Desktop/dev/_cpp/age/CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj" - "C:/Users/jaksk/Desktop/dev/_cpp/age/main.cpp" "C:/Users/jaksk/Desktop/dev/_cpp/age/CMakeFiles/sdl_test.dir/main.cpp.obj" - "C:/Users/jaksk/Desktop/dev/_cpp/age/timing/timing.cpp" "C:/Users/jaksk/Desktop/dev/_cpp/age/CMakeFiles/sdl_test.dir/timing/timing.cpp.obj" - ) -set(CMAKE_CXX_COMPILER_ID "GNU") - -# The include file search paths: -set(CMAKE_CXX_TARGET_INCLUDE_PATH - "C:/MinGW_libs/include" - ) - -# Targets to which this target links. -set(CMAKE_TARGET_LINKED_INFO_FILES - ) - -# Fortran module output directory. -set(CMAKE_Fortran_TARGET_MODULE_DIR "") +# The set of languages for which implicit dependencies are needed: +set(CMAKE_DEPENDS_LANGUAGES + "CXX" + ) +# The set of files for implicit dependencies of each language: +set(CMAKE_DEPENDS_CHECK_CXX + "C:/Users/jaksk/Desktop/dev/_cpp/age/commands/commands.cpp" "C:/Users/jaksk/Desktop/dev/_cpp/age/CMakeFiles/sdl_test.dir/commands/commands.cpp.obj" + "C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/action.cpp" "C:/Users/jaksk/Desktop/dev/_cpp/age/CMakeFiles/sdl_test.dir/game/ai/action.cpp.obj" + "C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.cpp" "C:/Users/jaksk/Desktop/dev/_cpp/age/CMakeFiles/sdl_test.dir/game/entity.cpp.obj" + "C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.cpp" "C:/Users/jaksk/Desktop/dev/_cpp/age/CMakeFiles/sdl_test.dir/game/ground.cpp.obj" + "C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.cpp" "C:/Users/jaksk/Desktop/dev/_cpp/age/CMakeFiles/sdl_test.dir/game/gst.cpp.obj" + "C:/Users/jaksk/Desktop/dev/_cpp/age/game/load.cpp" "C:/Users/jaksk/Desktop/dev/_cpp/age/CMakeFiles/sdl_test.dir/game/load.cpp.obj" + "C:/Users/jaksk/Desktop/dev/_cpp/age/game/menu.cpp" "C:/Users/jaksk/Desktop/dev/_cpp/age/CMakeFiles/sdl_test.dir/game/menu.cpp.obj" + "C:/Users/jaksk/Desktop/dev/_cpp/age/game/playercontrol.cpp" "C:/Users/jaksk/Desktop/dev/_cpp/age/CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj" + "C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.cpp" "C:/Users/jaksk/Desktop/dev/_cpp/age/CMakeFiles/sdl_test.dir/game/tech.cpp.obj" + "C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.cpp" "C:/Users/jaksk/Desktop/dev/_cpp/age/CMakeFiles/sdl_test.dir/game/tile.cpp.obj" + "C:/Users/jaksk/Desktop/dev/_cpp/age/game/view.cpp" "C:/Users/jaksk/Desktop/dev/_cpp/age/CMakeFiles/sdl_test.dir/game/view.cpp.obj" + "C:/Users/jaksk/Desktop/dev/_cpp/age/graphics/graphics.cpp" "C:/Users/jaksk/Desktop/dev/_cpp/age/CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj" + "C:/Users/jaksk/Desktop/dev/_cpp/age/main.cpp" "C:/Users/jaksk/Desktop/dev/_cpp/age/CMakeFiles/sdl_test.dir/main.cpp.obj" + "C:/Users/jaksk/Desktop/dev/_cpp/age/timing/timing.cpp" "C:/Users/jaksk/Desktop/dev/_cpp/age/CMakeFiles/sdl_test.dir/timing/timing.cpp.obj" + ) +set(CMAKE_CXX_COMPILER_ID "GNU") + +# The include file search paths: +set(CMAKE_CXX_TARGET_INCLUDE_PATH + "C:/MinGW_libs/include" + ) + +# Targets to which this target links. +set(CMAKE_TARGET_LINKED_INFO_FILES + ) + +# Fortran module output directory. +set(CMAKE_Fortran_TARGET_MODULE_DIR "") diff --git a/CMakeFiles/sdl_test.dir/build.make b/CMakeFiles/sdl_test.dir/build.make index 0fee87f..b82fea1 100644 --- a/CMakeFiles/sdl_test.dir/build.make +++ b/CMakeFiles/sdl_test.dir/build.make @@ -1,327 +1,327 @@ -# CMAKE generated file: DO NOT EDIT! -# Generated by "MinGW Makefiles" Generator, CMake Version 3.18 - -# Delete rule output on recipe failure. -.DELETE_ON_ERROR: - - -#============================================================================= -# Special targets provided by cmake. - -# Disable implicit rules so canonical targets will work. -.SUFFIXES: - - -# Disable VCS-based implicit rules. -% : %,v - - -# Disable VCS-based implicit rules. -% : RCS/% - - -# Disable VCS-based implicit rules. -% : RCS/%,v - - -# Disable VCS-based implicit rules. -% : SCCS/s.% - - -# Disable VCS-based implicit rules. -% : s.% - - -.SUFFIXES: .hpux_make_needs_suffix_list - - -# Command-line flag to silence nested $(MAKE). -$(VERBOSE)MAKESILENT = -s - -#Suppress display of executed commands. -$(VERBOSE).SILENT: - -# A target that is always out of date. -cmake_force: - -.PHONY : cmake_force - -#============================================================================= -# Set environment variables for the build. - -SHELL = cmd.exe - -# The CMake executable. -CMAKE_COMMAND = "C:\Program Files\CMake\bin\cmake.exe" - -# The command to remove a file. -RM = "C:\Program Files\CMake\bin\cmake.exe" -E rm -f - -# Escaping for special characters. -EQUALS = = - -# The top-level source directory on which CMake was run. -CMAKE_SOURCE_DIR = C:\Users\jaksk\Desktop\dev\_cpp\age - -# The top-level build directory on which CMake was run. -CMAKE_BINARY_DIR = C:\Users\jaksk\Desktop\dev\_cpp\age - -# Include any dependencies generated for this target. -include CMakeFiles/sdl_test.dir/depend.make - -# Include the progress variables for this target. -include CMakeFiles/sdl_test.dir/progress.make - -# Include the compile flags for this target's objects. -include CMakeFiles/sdl_test.dir/flags.make - -CMakeFiles/sdl_test.dir/main.cpp.obj: CMakeFiles/sdl_test.dir/flags.make -CMakeFiles/sdl_test.dir/main.cpp.obj: CMakeFiles/sdl_test.dir/includes_CXX.rsp -CMakeFiles/sdl_test.dir/main.cpp.obj: main.cpp - @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green --progress-dir=C:\Users\jaksk\Desktop\dev\_cpp\age\CMakeFiles --progress-num=$(CMAKE_PROGRESS_1) "Building CXX object CMakeFiles/sdl_test.dir/main.cpp.obj" - C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -o CMakeFiles\sdl_test.dir\main.cpp.obj -c C:\Users\jaksk\Desktop\dev\_cpp\age\main.cpp - -CMakeFiles/sdl_test.dir/main.cpp.i: cmake_force - @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Preprocessing CXX source to CMakeFiles/sdl_test.dir/main.cpp.i" - C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -E C:\Users\jaksk\Desktop\dev\_cpp\age\main.cpp > CMakeFiles\sdl_test.dir\main.cpp.i - -CMakeFiles/sdl_test.dir/main.cpp.s: cmake_force - @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Compiling CXX source to assembly CMakeFiles/sdl_test.dir/main.cpp.s" - C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -S C:\Users\jaksk\Desktop\dev\_cpp\age\main.cpp -o CMakeFiles\sdl_test.dir\main.cpp.s - -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: CMakeFiles/sdl_test.dir/flags.make -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: CMakeFiles/sdl_test.dir/includes_CXX.rsp -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: graphics/graphics.cpp - @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green --progress-dir=C:\Users\jaksk\Desktop\dev\_cpp\age\CMakeFiles --progress-num=$(CMAKE_PROGRESS_2) "Building CXX object CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj" - C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -o CMakeFiles\sdl_test.dir\graphics\graphics.cpp.obj -c C:\Users\jaksk\Desktop\dev\_cpp\age\graphics\graphics.cpp - -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.i: cmake_force - @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Preprocessing CXX source to CMakeFiles/sdl_test.dir/graphics/graphics.cpp.i" - C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -E C:\Users\jaksk\Desktop\dev\_cpp\age\graphics\graphics.cpp > CMakeFiles\sdl_test.dir\graphics\graphics.cpp.i - -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.s: cmake_force - @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Compiling CXX source to assembly CMakeFiles/sdl_test.dir/graphics/graphics.cpp.s" - C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -S C:\Users\jaksk\Desktop\dev\_cpp\age\graphics\graphics.cpp -o CMakeFiles\sdl_test.dir\graphics\graphics.cpp.s - -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: CMakeFiles/sdl_test.dir/flags.make -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: CMakeFiles/sdl_test.dir/includes_CXX.rsp -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: commands/commands.cpp - @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green --progress-dir=C:\Users\jaksk\Desktop\dev\_cpp\age\CMakeFiles --progress-num=$(CMAKE_PROGRESS_3) "Building CXX object CMakeFiles/sdl_test.dir/commands/commands.cpp.obj" - C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -o CMakeFiles\sdl_test.dir\commands\commands.cpp.obj -c C:\Users\jaksk\Desktop\dev\_cpp\age\commands\commands.cpp - -CMakeFiles/sdl_test.dir/commands/commands.cpp.i: cmake_force - @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Preprocessing CXX source to CMakeFiles/sdl_test.dir/commands/commands.cpp.i" - C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -E C:\Users\jaksk\Desktop\dev\_cpp\age\commands\commands.cpp > CMakeFiles\sdl_test.dir\commands\commands.cpp.i - -CMakeFiles/sdl_test.dir/commands/commands.cpp.s: cmake_force - @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Compiling CXX source to assembly CMakeFiles/sdl_test.dir/commands/commands.cpp.s" - C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -S C:\Users\jaksk\Desktop\dev\_cpp\age\commands\commands.cpp -o CMakeFiles\sdl_test.dir\commands\commands.cpp.s - -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: CMakeFiles/sdl_test.dir/flags.make -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: CMakeFiles/sdl_test.dir/includes_CXX.rsp -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: timing/timing.cpp - @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green --progress-dir=C:\Users\jaksk\Desktop\dev\_cpp\age\CMakeFiles --progress-num=$(CMAKE_PROGRESS_4) "Building CXX object CMakeFiles/sdl_test.dir/timing/timing.cpp.obj" - C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -o CMakeFiles\sdl_test.dir\timing\timing.cpp.obj -c C:\Users\jaksk\Desktop\dev\_cpp\age\timing\timing.cpp - -CMakeFiles/sdl_test.dir/timing/timing.cpp.i: cmake_force - @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Preprocessing CXX source to CMakeFiles/sdl_test.dir/timing/timing.cpp.i" - C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -E C:\Users\jaksk\Desktop\dev\_cpp\age\timing\timing.cpp > CMakeFiles\sdl_test.dir\timing\timing.cpp.i - -CMakeFiles/sdl_test.dir/timing/timing.cpp.s: cmake_force - @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Compiling CXX source to assembly CMakeFiles/sdl_test.dir/timing/timing.cpp.s" - C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -S C:\Users\jaksk\Desktop\dev\_cpp\age\timing\timing.cpp -o CMakeFiles\sdl_test.dir\timing\timing.cpp.s - -CMakeFiles/sdl_test.dir/game/entity.cpp.obj: CMakeFiles/sdl_test.dir/flags.make -CMakeFiles/sdl_test.dir/game/entity.cpp.obj: CMakeFiles/sdl_test.dir/includes_CXX.rsp -CMakeFiles/sdl_test.dir/game/entity.cpp.obj: game/entity.cpp - @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green --progress-dir=C:\Users\jaksk\Desktop\dev\_cpp\age\CMakeFiles --progress-num=$(CMAKE_PROGRESS_5) "Building CXX object CMakeFiles/sdl_test.dir/game/entity.cpp.obj" - C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -o CMakeFiles\sdl_test.dir\game\entity.cpp.obj -c C:\Users\jaksk\Desktop\dev\_cpp\age\game\entity.cpp - -CMakeFiles/sdl_test.dir/game/entity.cpp.i: cmake_force - @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Preprocessing CXX source to CMakeFiles/sdl_test.dir/game/entity.cpp.i" - C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -E C:\Users\jaksk\Desktop\dev\_cpp\age\game\entity.cpp > CMakeFiles\sdl_test.dir\game\entity.cpp.i - -CMakeFiles/sdl_test.dir/game/entity.cpp.s: cmake_force - @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Compiling CXX source to assembly CMakeFiles/sdl_test.dir/game/entity.cpp.s" - C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -S C:\Users\jaksk\Desktop\dev\_cpp\age\game\entity.cpp -o CMakeFiles\sdl_test.dir\game\entity.cpp.s - -CMakeFiles/sdl_test.dir/game/ground.cpp.obj: CMakeFiles/sdl_test.dir/flags.make -CMakeFiles/sdl_test.dir/game/ground.cpp.obj: CMakeFiles/sdl_test.dir/includes_CXX.rsp -CMakeFiles/sdl_test.dir/game/ground.cpp.obj: game/ground.cpp - @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green --progress-dir=C:\Users\jaksk\Desktop\dev\_cpp\age\CMakeFiles --progress-num=$(CMAKE_PROGRESS_6) "Building CXX object CMakeFiles/sdl_test.dir/game/ground.cpp.obj" - C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -o CMakeFiles\sdl_test.dir\game\ground.cpp.obj -c C:\Users\jaksk\Desktop\dev\_cpp\age\game\ground.cpp - -CMakeFiles/sdl_test.dir/game/ground.cpp.i: cmake_force - @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Preprocessing CXX source to CMakeFiles/sdl_test.dir/game/ground.cpp.i" - C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -E C:\Users\jaksk\Desktop\dev\_cpp\age\game\ground.cpp > CMakeFiles\sdl_test.dir\game\ground.cpp.i - -CMakeFiles/sdl_test.dir/game/ground.cpp.s: cmake_force - @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Compiling CXX source to assembly CMakeFiles/sdl_test.dir/game/ground.cpp.s" - C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -S C:\Users\jaksk\Desktop\dev\_cpp\age\game\ground.cpp -o CMakeFiles\sdl_test.dir\game\ground.cpp.s - -CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj: CMakeFiles/sdl_test.dir/flags.make -CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj: CMakeFiles/sdl_test.dir/includes_CXX.rsp -CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj: game/playercontrol.cpp - @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green --progress-dir=C:\Users\jaksk\Desktop\dev\_cpp\age\CMakeFiles --progress-num=$(CMAKE_PROGRESS_7) "Building CXX object CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj" - C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -o CMakeFiles\sdl_test.dir\game\playercontrol.cpp.obj -c C:\Users\jaksk\Desktop\dev\_cpp\age\game\playercontrol.cpp - -CMakeFiles/sdl_test.dir/game/playercontrol.cpp.i: cmake_force - @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Preprocessing CXX source to CMakeFiles/sdl_test.dir/game/playercontrol.cpp.i" - C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -E C:\Users\jaksk\Desktop\dev\_cpp\age\game\playercontrol.cpp > CMakeFiles\sdl_test.dir\game\playercontrol.cpp.i - -CMakeFiles/sdl_test.dir/game/playercontrol.cpp.s: cmake_force - @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Compiling CXX source to assembly CMakeFiles/sdl_test.dir/game/playercontrol.cpp.s" - C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -S C:\Users\jaksk\Desktop\dev\_cpp\age\game\playercontrol.cpp -o CMakeFiles\sdl_test.dir\game\playercontrol.cpp.s - -CMakeFiles/sdl_test.dir/game/gst.cpp.obj: CMakeFiles/sdl_test.dir/flags.make -CMakeFiles/sdl_test.dir/game/gst.cpp.obj: CMakeFiles/sdl_test.dir/includes_CXX.rsp -CMakeFiles/sdl_test.dir/game/gst.cpp.obj: game/gst.cpp - @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green --progress-dir=C:\Users\jaksk\Desktop\dev\_cpp\age\CMakeFiles --progress-num=$(CMAKE_PROGRESS_8) "Building CXX object CMakeFiles/sdl_test.dir/game/gst.cpp.obj" - C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -o CMakeFiles\sdl_test.dir\game\gst.cpp.obj -c C:\Users\jaksk\Desktop\dev\_cpp\age\game\gst.cpp - -CMakeFiles/sdl_test.dir/game/gst.cpp.i: cmake_force - @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Preprocessing CXX source to CMakeFiles/sdl_test.dir/game/gst.cpp.i" - C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -E C:\Users\jaksk\Desktop\dev\_cpp\age\game\gst.cpp > CMakeFiles\sdl_test.dir\game\gst.cpp.i - -CMakeFiles/sdl_test.dir/game/gst.cpp.s: cmake_force - @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Compiling CXX source to assembly CMakeFiles/sdl_test.dir/game/gst.cpp.s" - C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -S C:\Users\jaksk\Desktop\dev\_cpp\age\game\gst.cpp -o CMakeFiles\sdl_test.dir\game\gst.cpp.s - -CMakeFiles/sdl_test.dir/game/view.cpp.obj: CMakeFiles/sdl_test.dir/flags.make -CMakeFiles/sdl_test.dir/game/view.cpp.obj: CMakeFiles/sdl_test.dir/includes_CXX.rsp -CMakeFiles/sdl_test.dir/game/view.cpp.obj: game/view.cpp - @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green --progress-dir=C:\Users\jaksk\Desktop\dev\_cpp\age\CMakeFiles --progress-num=$(CMAKE_PROGRESS_9) "Building CXX object CMakeFiles/sdl_test.dir/game/view.cpp.obj" - C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -o CMakeFiles\sdl_test.dir\game\view.cpp.obj -c C:\Users\jaksk\Desktop\dev\_cpp\age\game\view.cpp - -CMakeFiles/sdl_test.dir/game/view.cpp.i: cmake_force - @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Preprocessing CXX source to CMakeFiles/sdl_test.dir/game/view.cpp.i" - C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -E C:\Users\jaksk\Desktop\dev\_cpp\age\game\view.cpp > CMakeFiles\sdl_test.dir\game\view.cpp.i - -CMakeFiles/sdl_test.dir/game/view.cpp.s: cmake_force - @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Compiling CXX source to assembly CMakeFiles/sdl_test.dir/game/view.cpp.s" - C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -S C:\Users\jaksk\Desktop\dev\_cpp\age\game\view.cpp -o CMakeFiles\sdl_test.dir\game\view.cpp.s - -CMakeFiles/sdl_test.dir/game/menu.cpp.obj: CMakeFiles/sdl_test.dir/flags.make -CMakeFiles/sdl_test.dir/game/menu.cpp.obj: CMakeFiles/sdl_test.dir/includes_CXX.rsp -CMakeFiles/sdl_test.dir/game/menu.cpp.obj: game/menu.cpp - @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green --progress-dir=C:\Users\jaksk\Desktop\dev\_cpp\age\CMakeFiles --progress-num=$(CMAKE_PROGRESS_10) "Building CXX object CMakeFiles/sdl_test.dir/game/menu.cpp.obj" - C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -o CMakeFiles\sdl_test.dir\game\menu.cpp.obj -c C:\Users\jaksk\Desktop\dev\_cpp\age\game\menu.cpp - -CMakeFiles/sdl_test.dir/game/menu.cpp.i: cmake_force - @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Preprocessing CXX source to CMakeFiles/sdl_test.dir/game/menu.cpp.i" - C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -E C:\Users\jaksk\Desktop\dev\_cpp\age\game\menu.cpp > CMakeFiles\sdl_test.dir\game\menu.cpp.i - -CMakeFiles/sdl_test.dir/game/menu.cpp.s: cmake_force - @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Compiling CXX source to assembly CMakeFiles/sdl_test.dir/game/menu.cpp.s" - C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -S C:\Users\jaksk\Desktop\dev\_cpp\age\game\menu.cpp -o CMakeFiles\sdl_test.dir\game\menu.cpp.s - -CMakeFiles/sdl_test.dir/game/tile.cpp.obj: CMakeFiles/sdl_test.dir/flags.make -CMakeFiles/sdl_test.dir/game/tile.cpp.obj: CMakeFiles/sdl_test.dir/includes_CXX.rsp -CMakeFiles/sdl_test.dir/game/tile.cpp.obj: game/tile.cpp - @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green --progress-dir=C:\Users\jaksk\Desktop\dev\_cpp\age\CMakeFiles --progress-num=$(CMAKE_PROGRESS_11) "Building CXX object CMakeFiles/sdl_test.dir/game/tile.cpp.obj" - C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -o CMakeFiles\sdl_test.dir\game\tile.cpp.obj -c C:\Users\jaksk\Desktop\dev\_cpp\age\game\tile.cpp - -CMakeFiles/sdl_test.dir/game/tile.cpp.i: cmake_force - @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Preprocessing CXX source to CMakeFiles/sdl_test.dir/game/tile.cpp.i" - C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -E C:\Users\jaksk\Desktop\dev\_cpp\age\game\tile.cpp > CMakeFiles\sdl_test.dir\game\tile.cpp.i - -CMakeFiles/sdl_test.dir/game/tile.cpp.s: cmake_force - @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Compiling CXX source to assembly CMakeFiles/sdl_test.dir/game/tile.cpp.s" - C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -S C:\Users\jaksk\Desktop\dev\_cpp\age\game\tile.cpp -o CMakeFiles\sdl_test.dir\game\tile.cpp.s - -CMakeFiles/sdl_test.dir/game/load.cpp.obj: CMakeFiles/sdl_test.dir/flags.make -CMakeFiles/sdl_test.dir/game/load.cpp.obj: CMakeFiles/sdl_test.dir/includes_CXX.rsp -CMakeFiles/sdl_test.dir/game/load.cpp.obj: game/load.cpp - @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green --progress-dir=C:\Users\jaksk\Desktop\dev\_cpp\age\CMakeFiles --progress-num=$(CMAKE_PROGRESS_12) "Building CXX object CMakeFiles/sdl_test.dir/game/load.cpp.obj" - C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -o CMakeFiles\sdl_test.dir\game\load.cpp.obj -c C:\Users\jaksk\Desktop\dev\_cpp\age\game\load.cpp - -CMakeFiles/sdl_test.dir/game/load.cpp.i: cmake_force - @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Preprocessing CXX source to CMakeFiles/sdl_test.dir/game/load.cpp.i" - C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -E C:\Users\jaksk\Desktop\dev\_cpp\age\game\load.cpp > CMakeFiles\sdl_test.dir\game\load.cpp.i - -CMakeFiles/sdl_test.dir/game/load.cpp.s: cmake_force - @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Compiling CXX source to assembly CMakeFiles/sdl_test.dir/game/load.cpp.s" - C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -S C:\Users\jaksk\Desktop\dev\_cpp\age\game\load.cpp -o CMakeFiles\sdl_test.dir\game\load.cpp.s - -CMakeFiles/sdl_test.dir/game/tech.cpp.obj: CMakeFiles/sdl_test.dir/flags.make -CMakeFiles/sdl_test.dir/game/tech.cpp.obj: CMakeFiles/sdl_test.dir/includes_CXX.rsp -CMakeFiles/sdl_test.dir/game/tech.cpp.obj: game/tech.cpp - @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green --progress-dir=C:\Users\jaksk\Desktop\dev\_cpp\age\CMakeFiles --progress-num=$(CMAKE_PROGRESS_13) "Building CXX object CMakeFiles/sdl_test.dir/game/tech.cpp.obj" - C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -o CMakeFiles\sdl_test.dir\game\tech.cpp.obj -c C:\Users\jaksk\Desktop\dev\_cpp\age\game\tech.cpp - -CMakeFiles/sdl_test.dir/game/tech.cpp.i: cmake_force - @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Preprocessing CXX source to CMakeFiles/sdl_test.dir/game/tech.cpp.i" - C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -E C:\Users\jaksk\Desktop\dev\_cpp\age\game\tech.cpp > CMakeFiles\sdl_test.dir\game\tech.cpp.i - -CMakeFiles/sdl_test.dir/game/tech.cpp.s: cmake_force - @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Compiling CXX source to assembly CMakeFiles/sdl_test.dir/game/tech.cpp.s" - C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -S C:\Users\jaksk\Desktop\dev\_cpp\age\game\tech.cpp -o CMakeFiles\sdl_test.dir\game\tech.cpp.s - -CMakeFiles/sdl_test.dir/game/ai/action.cpp.obj: CMakeFiles/sdl_test.dir/flags.make -CMakeFiles/sdl_test.dir/game/ai/action.cpp.obj: CMakeFiles/sdl_test.dir/includes_CXX.rsp -CMakeFiles/sdl_test.dir/game/ai/action.cpp.obj: game/ai/action.cpp - @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green --progress-dir=C:\Users\jaksk\Desktop\dev\_cpp\age\CMakeFiles --progress-num=$(CMAKE_PROGRESS_14) "Building CXX object CMakeFiles/sdl_test.dir/game/ai/action.cpp.obj" - C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -o CMakeFiles\sdl_test.dir\game\ai\action.cpp.obj -c C:\Users\jaksk\Desktop\dev\_cpp\age\game\ai\action.cpp - -CMakeFiles/sdl_test.dir/game/ai/action.cpp.i: cmake_force - @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Preprocessing CXX source to CMakeFiles/sdl_test.dir/game/ai/action.cpp.i" - C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -E C:\Users\jaksk\Desktop\dev\_cpp\age\game\ai\action.cpp > CMakeFiles\sdl_test.dir\game\ai\action.cpp.i - -CMakeFiles/sdl_test.dir/game/ai/action.cpp.s: cmake_force - @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Compiling CXX source to assembly CMakeFiles/sdl_test.dir/game/ai/action.cpp.s" - C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -S C:\Users\jaksk\Desktop\dev\_cpp\age\game\ai\action.cpp -o CMakeFiles\sdl_test.dir\game\ai\action.cpp.s - -# Object files for target sdl_test -sdl_test_OBJECTS = \ -"CMakeFiles/sdl_test.dir/main.cpp.obj" \ -"CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj" \ -"CMakeFiles/sdl_test.dir/commands/commands.cpp.obj" \ -"CMakeFiles/sdl_test.dir/timing/timing.cpp.obj" \ -"CMakeFiles/sdl_test.dir/game/entity.cpp.obj" \ -"CMakeFiles/sdl_test.dir/game/ground.cpp.obj" \ -"CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj" \ -"CMakeFiles/sdl_test.dir/game/gst.cpp.obj" \ -"CMakeFiles/sdl_test.dir/game/view.cpp.obj" \ -"CMakeFiles/sdl_test.dir/game/menu.cpp.obj" \ -"CMakeFiles/sdl_test.dir/game/tile.cpp.obj" \ -"CMakeFiles/sdl_test.dir/game/load.cpp.obj" \ -"CMakeFiles/sdl_test.dir/game/tech.cpp.obj" \ -"CMakeFiles/sdl_test.dir/game/ai/action.cpp.obj" - -# External object files for target sdl_test -sdl_test_EXTERNAL_OBJECTS = - -build/sdl_test.exe: CMakeFiles/sdl_test.dir/main.cpp.obj -build/sdl_test.exe: CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj -build/sdl_test.exe: CMakeFiles/sdl_test.dir/commands/commands.cpp.obj -build/sdl_test.exe: CMakeFiles/sdl_test.dir/timing/timing.cpp.obj -build/sdl_test.exe: CMakeFiles/sdl_test.dir/game/entity.cpp.obj -build/sdl_test.exe: CMakeFiles/sdl_test.dir/game/ground.cpp.obj -build/sdl_test.exe: CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj -build/sdl_test.exe: CMakeFiles/sdl_test.dir/game/gst.cpp.obj -build/sdl_test.exe: CMakeFiles/sdl_test.dir/game/view.cpp.obj -build/sdl_test.exe: CMakeFiles/sdl_test.dir/game/menu.cpp.obj -build/sdl_test.exe: CMakeFiles/sdl_test.dir/game/tile.cpp.obj -build/sdl_test.exe: CMakeFiles/sdl_test.dir/game/load.cpp.obj -build/sdl_test.exe: CMakeFiles/sdl_test.dir/game/tech.cpp.obj -build/sdl_test.exe: CMakeFiles/sdl_test.dir/game/ai/action.cpp.obj -build/sdl_test.exe: CMakeFiles/sdl_test.dir/build.make -build/sdl_test.exe: CMakeFiles/sdl_test.dir/linklibs.rsp -build/sdl_test.exe: CMakeFiles/sdl_test.dir/objects1.rsp -build/sdl_test.exe: CMakeFiles/sdl_test.dir/link.txt - @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green --bold --progress-dir=C:\Users\jaksk\Desktop\dev\_cpp\age\CMakeFiles --progress-num=$(CMAKE_PROGRESS_15) "Linking CXX executable build\sdl_test.exe" - $(CMAKE_COMMAND) -E cmake_link_script CMakeFiles\sdl_test.dir\link.txt --verbose=$(VERBOSE) - -# Rule to build all files generated by this target. -CMakeFiles/sdl_test.dir/build: build/sdl_test.exe - -.PHONY : CMakeFiles/sdl_test.dir/build - -CMakeFiles/sdl_test.dir/clean: - $(CMAKE_COMMAND) -P CMakeFiles\sdl_test.dir\cmake_clean.cmake -.PHONY : CMakeFiles/sdl_test.dir/clean - -CMakeFiles/sdl_test.dir/depend: - $(CMAKE_COMMAND) -E cmake_depends "MinGW Makefiles" C:\Users\jaksk\Desktop\dev\_cpp\age C:\Users\jaksk\Desktop\dev\_cpp\age C:\Users\jaksk\Desktop\dev\_cpp\age C:\Users\jaksk\Desktop\dev\_cpp\age C:\Users\jaksk\Desktop\dev\_cpp\age\CMakeFiles\sdl_test.dir\DependInfo.cmake --color=$(COLOR) -.PHONY : CMakeFiles/sdl_test.dir/depend - +# CMAKE generated file: DO NOT EDIT! +# Generated by "MinGW Makefiles" Generator, CMake Version 3.18 + +# Delete rule output on recipe failure. +.DELETE_ON_ERROR: + + +#============================================================================= +# Special targets provided by cmake. + +# Disable implicit rules so canonical targets will work. +.SUFFIXES: + + +# Disable VCS-based implicit rules. +% : %,v + + +# Disable VCS-based implicit rules. +% : RCS/% + + +# Disable VCS-based implicit rules. +% : RCS/%,v + + +# Disable VCS-based implicit rules. +% : SCCS/s.% + + +# Disable VCS-based implicit rules. +% : s.% + + +.SUFFIXES: .hpux_make_needs_suffix_list + + +# Command-line flag to silence nested $(MAKE). +$(VERBOSE)MAKESILENT = -s + +#Suppress display of executed commands. +$(VERBOSE).SILENT: + +# A target that is always out of date. +cmake_force: + +.PHONY : cmake_force + +#============================================================================= +# Set environment variables for the build. + +SHELL = cmd.exe + +# The CMake executable. +CMAKE_COMMAND = "C:\Program Files\CMake\bin\cmake.exe" + +# The command to remove a file. +RM = "C:\Program Files\CMake\bin\cmake.exe" -E rm -f + +# Escaping for special characters. +EQUALS = = + +# The top-level source directory on which CMake was run. +CMAKE_SOURCE_DIR = C:\Users\jaksk\Desktop\dev\_cpp\age + +# The top-level build directory on which CMake was run. +CMAKE_BINARY_DIR = C:\Users\jaksk\Desktop\dev\_cpp\age + +# Include any dependencies generated for this target. +include CMakeFiles/sdl_test.dir/depend.make + +# Include the progress variables for this target. +include CMakeFiles/sdl_test.dir/progress.make + +# Include the compile flags for this target's objects. +include CMakeFiles/sdl_test.dir/flags.make + +CMakeFiles/sdl_test.dir/main.cpp.obj: CMakeFiles/sdl_test.dir/flags.make +CMakeFiles/sdl_test.dir/main.cpp.obj: CMakeFiles/sdl_test.dir/includes_CXX.rsp +CMakeFiles/sdl_test.dir/main.cpp.obj: main.cpp + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green --progress-dir=C:\Users\jaksk\Desktop\dev\_cpp\age\CMakeFiles --progress-num=$(CMAKE_PROGRESS_1) "Building CXX object CMakeFiles/sdl_test.dir/main.cpp.obj" + C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -o CMakeFiles\sdl_test.dir\main.cpp.obj -c C:\Users\jaksk\Desktop\dev\_cpp\age\main.cpp + +CMakeFiles/sdl_test.dir/main.cpp.i: cmake_force + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Preprocessing CXX source to CMakeFiles/sdl_test.dir/main.cpp.i" + C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -E C:\Users\jaksk\Desktop\dev\_cpp\age\main.cpp > CMakeFiles\sdl_test.dir\main.cpp.i + +CMakeFiles/sdl_test.dir/main.cpp.s: cmake_force + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Compiling CXX source to assembly CMakeFiles/sdl_test.dir/main.cpp.s" + C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -S C:\Users\jaksk\Desktop\dev\_cpp\age\main.cpp -o CMakeFiles\sdl_test.dir\main.cpp.s + +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: CMakeFiles/sdl_test.dir/flags.make +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: CMakeFiles/sdl_test.dir/includes_CXX.rsp +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: graphics/graphics.cpp + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green --progress-dir=C:\Users\jaksk\Desktop\dev\_cpp\age\CMakeFiles --progress-num=$(CMAKE_PROGRESS_2) "Building CXX object CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj" + C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -o CMakeFiles\sdl_test.dir\graphics\graphics.cpp.obj -c C:\Users\jaksk\Desktop\dev\_cpp\age\graphics\graphics.cpp + +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.i: cmake_force + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Preprocessing CXX source to CMakeFiles/sdl_test.dir/graphics/graphics.cpp.i" + C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -E C:\Users\jaksk\Desktop\dev\_cpp\age\graphics\graphics.cpp > CMakeFiles\sdl_test.dir\graphics\graphics.cpp.i + +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.s: cmake_force + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Compiling CXX source to assembly CMakeFiles/sdl_test.dir/graphics/graphics.cpp.s" + C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -S C:\Users\jaksk\Desktop\dev\_cpp\age\graphics\graphics.cpp -o CMakeFiles\sdl_test.dir\graphics\graphics.cpp.s + +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: CMakeFiles/sdl_test.dir/flags.make +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: CMakeFiles/sdl_test.dir/includes_CXX.rsp +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: commands/commands.cpp + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green --progress-dir=C:\Users\jaksk\Desktop\dev\_cpp\age\CMakeFiles --progress-num=$(CMAKE_PROGRESS_3) "Building CXX object CMakeFiles/sdl_test.dir/commands/commands.cpp.obj" + C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -o CMakeFiles\sdl_test.dir\commands\commands.cpp.obj -c C:\Users\jaksk\Desktop\dev\_cpp\age\commands\commands.cpp + +CMakeFiles/sdl_test.dir/commands/commands.cpp.i: cmake_force + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Preprocessing CXX source to CMakeFiles/sdl_test.dir/commands/commands.cpp.i" + C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -E C:\Users\jaksk\Desktop\dev\_cpp\age\commands\commands.cpp > CMakeFiles\sdl_test.dir\commands\commands.cpp.i + +CMakeFiles/sdl_test.dir/commands/commands.cpp.s: cmake_force + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Compiling CXX source to assembly CMakeFiles/sdl_test.dir/commands/commands.cpp.s" + C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -S C:\Users\jaksk\Desktop\dev\_cpp\age\commands\commands.cpp -o CMakeFiles\sdl_test.dir\commands\commands.cpp.s + +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: CMakeFiles/sdl_test.dir/flags.make +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: CMakeFiles/sdl_test.dir/includes_CXX.rsp +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: timing/timing.cpp + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green --progress-dir=C:\Users\jaksk\Desktop\dev\_cpp\age\CMakeFiles --progress-num=$(CMAKE_PROGRESS_4) "Building CXX object CMakeFiles/sdl_test.dir/timing/timing.cpp.obj" + C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -o CMakeFiles\sdl_test.dir\timing\timing.cpp.obj -c C:\Users\jaksk\Desktop\dev\_cpp\age\timing\timing.cpp + +CMakeFiles/sdl_test.dir/timing/timing.cpp.i: cmake_force + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Preprocessing CXX source to CMakeFiles/sdl_test.dir/timing/timing.cpp.i" + C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -E C:\Users\jaksk\Desktop\dev\_cpp\age\timing\timing.cpp > CMakeFiles\sdl_test.dir\timing\timing.cpp.i + +CMakeFiles/sdl_test.dir/timing/timing.cpp.s: cmake_force + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Compiling CXX source to assembly CMakeFiles/sdl_test.dir/timing/timing.cpp.s" + C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -S C:\Users\jaksk\Desktop\dev\_cpp\age\timing\timing.cpp -o CMakeFiles\sdl_test.dir\timing\timing.cpp.s + +CMakeFiles/sdl_test.dir/game/entity.cpp.obj: CMakeFiles/sdl_test.dir/flags.make +CMakeFiles/sdl_test.dir/game/entity.cpp.obj: CMakeFiles/sdl_test.dir/includes_CXX.rsp +CMakeFiles/sdl_test.dir/game/entity.cpp.obj: game/entity.cpp + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green --progress-dir=C:\Users\jaksk\Desktop\dev\_cpp\age\CMakeFiles --progress-num=$(CMAKE_PROGRESS_5) "Building CXX object CMakeFiles/sdl_test.dir/game/entity.cpp.obj" + C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -o CMakeFiles\sdl_test.dir\game\entity.cpp.obj -c C:\Users\jaksk\Desktop\dev\_cpp\age\game\entity.cpp + +CMakeFiles/sdl_test.dir/game/entity.cpp.i: cmake_force + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Preprocessing CXX source to CMakeFiles/sdl_test.dir/game/entity.cpp.i" + C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -E C:\Users\jaksk\Desktop\dev\_cpp\age\game\entity.cpp > CMakeFiles\sdl_test.dir\game\entity.cpp.i + +CMakeFiles/sdl_test.dir/game/entity.cpp.s: cmake_force + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Compiling CXX source to assembly CMakeFiles/sdl_test.dir/game/entity.cpp.s" + C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -S C:\Users\jaksk\Desktop\dev\_cpp\age\game\entity.cpp -o CMakeFiles\sdl_test.dir\game\entity.cpp.s + +CMakeFiles/sdl_test.dir/game/ground.cpp.obj: CMakeFiles/sdl_test.dir/flags.make +CMakeFiles/sdl_test.dir/game/ground.cpp.obj: CMakeFiles/sdl_test.dir/includes_CXX.rsp +CMakeFiles/sdl_test.dir/game/ground.cpp.obj: game/ground.cpp + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green --progress-dir=C:\Users\jaksk\Desktop\dev\_cpp\age\CMakeFiles --progress-num=$(CMAKE_PROGRESS_6) "Building CXX object CMakeFiles/sdl_test.dir/game/ground.cpp.obj" + C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -o CMakeFiles\sdl_test.dir\game\ground.cpp.obj -c C:\Users\jaksk\Desktop\dev\_cpp\age\game\ground.cpp + +CMakeFiles/sdl_test.dir/game/ground.cpp.i: cmake_force + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Preprocessing CXX source to CMakeFiles/sdl_test.dir/game/ground.cpp.i" + C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -E C:\Users\jaksk\Desktop\dev\_cpp\age\game\ground.cpp > CMakeFiles\sdl_test.dir\game\ground.cpp.i + +CMakeFiles/sdl_test.dir/game/ground.cpp.s: cmake_force + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Compiling CXX source to assembly CMakeFiles/sdl_test.dir/game/ground.cpp.s" + C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -S C:\Users\jaksk\Desktop\dev\_cpp\age\game\ground.cpp -o CMakeFiles\sdl_test.dir\game\ground.cpp.s + +CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj: CMakeFiles/sdl_test.dir/flags.make +CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj: CMakeFiles/sdl_test.dir/includes_CXX.rsp +CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj: game/playercontrol.cpp + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green --progress-dir=C:\Users\jaksk\Desktop\dev\_cpp\age\CMakeFiles --progress-num=$(CMAKE_PROGRESS_7) "Building CXX object CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj" + C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -o CMakeFiles\sdl_test.dir\game\playercontrol.cpp.obj -c C:\Users\jaksk\Desktop\dev\_cpp\age\game\playercontrol.cpp + +CMakeFiles/sdl_test.dir/game/playercontrol.cpp.i: cmake_force + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Preprocessing CXX source to CMakeFiles/sdl_test.dir/game/playercontrol.cpp.i" + C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -E C:\Users\jaksk\Desktop\dev\_cpp\age\game\playercontrol.cpp > CMakeFiles\sdl_test.dir\game\playercontrol.cpp.i + +CMakeFiles/sdl_test.dir/game/playercontrol.cpp.s: cmake_force + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Compiling CXX source to assembly CMakeFiles/sdl_test.dir/game/playercontrol.cpp.s" + C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -S C:\Users\jaksk\Desktop\dev\_cpp\age\game\playercontrol.cpp -o CMakeFiles\sdl_test.dir\game\playercontrol.cpp.s + +CMakeFiles/sdl_test.dir/game/gst.cpp.obj: CMakeFiles/sdl_test.dir/flags.make +CMakeFiles/sdl_test.dir/game/gst.cpp.obj: CMakeFiles/sdl_test.dir/includes_CXX.rsp +CMakeFiles/sdl_test.dir/game/gst.cpp.obj: game/gst.cpp + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green --progress-dir=C:\Users\jaksk\Desktop\dev\_cpp\age\CMakeFiles --progress-num=$(CMAKE_PROGRESS_8) "Building CXX object CMakeFiles/sdl_test.dir/game/gst.cpp.obj" + C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -o CMakeFiles\sdl_test.dir\game\gst.cpp.obj -c C:\Users\jaksk\Desktop\dev\_cpp\age\game\gst.cpp + +CMakeFiles/sdl_test.dir/game/gst.cpp.i: cmake_force + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Preprocessing CXX source to CMakeFiles/sdl_test.dir/game/gst.cpp.i" + C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -E C:\Users\jaksk\Desktop\dev\_cpp\age\game\gst.cpp > CMakeFiles\sdl_test.dir\game\gst.cpp.i + +CMakeFiles/sdl_test.dir/game/gst.cpp.s: cmake_force + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Compiling CXX source to assembly CMakeFiles/sdl_test.dir/game/gst.cpp.s" + C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -S C:\Users\jaksk\Desktop\dev\_cpp\age\game\gst.cpp -o CMakeFiles\sdl_test.dir\game\gst.cpp.s + +CMakeFiles/sdl_test.dir/game/view.cpp.obj: CMakeFiles/sdl_test.dir/flags.make +CMakeFiles/sdl_test.dir/game/view.cpp.obj: CMakeFiles/sdl_test.dir/includes_CXX.rsp +CMakeFiles/sdl_test.dir/game/view.cpp.obj: game/view.cpp + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green --progress-dir=C:\Users\jaksk\Desktop\dev\_cpp\age\CMakeFiles --progress-num=$(CMAKE_PROGRESS_9) "Building CXX object CMakeFiles/sdl_test.dir/game/view.cpp.obj" + C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -o CMakeFiles\sdl_test.dir\game\view.cpp.obj -c C:\Users\jaksk\Desktop\dev\_cpp\age\game\view.cpp + +CMakeFiles/sdl_test.dir/game/view.cpp.i: cmake_force + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Preprocessing CXX source to CMakeFiles/sdl_test.dir/game/view.cpp.i" + C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -E C:\Users\jaksk\Desktop\dev\_cpp\age\game\view.cpp > CMakeFiles\sdl_test.dir\game\view.cpp.i + +CMakeFiles/sdl_test.dir/game/view.cpp.s: cmake_force + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Compiling CXX source to assembly CMakeFiles/sdl_test.dir/game/view.cpp.s" + C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -S C:\Users\jaksk\Desktop\dev\_cpp\age\game\view.cpp -o CMakeFiles\sdl_test.dir\game\view.cpp.s + +CMakeFiles/sdl_test.dir/game/menu.cpp.obj: CMakeFiles/sdl_test.dir/flags.make +CMakeFiles/sdl_test.dir/game/menu.cpp.obj: CMakeFiles/sdl_test.dir/includes_CXX.rsp +CMakeFiles/sdl_test.dir/game/menu.cpp.obj: game/menu.cpp + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green --progress-dir=C:\Users\jaksk\Desktop\dev\_cpp\age\CMakeFiles --progress-num=$(CMAKE_PROGRESS_10) "Building CXX object CMakeFiles/sdl_test.dir/game/menu.cpp.obj" + C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -o CMakeFiles\sdl_test.dir\game\menu.cpp.obj -c C:\Users\jaksk\Desktop\dev\_cpp\age\game\menu.cpp + +CMakeFiles/sdl_test.dir/game/menu.cpp.i: cmake_force + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Preprocessing CXX source to CMakeFiles/sdl_test.dir/game/menu.cpp.i" + C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -E C:\Users\jaksk\Desktop\dev\_cpp\age\game\menu.cpp > CMakeFiles\sdl_test.dir\game\menu.cpp.i + +CMakeFiles/sdl_test.dir/game/menu.cpp.s: cmake_force + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Compiling CXX source to assembly CMakeFiles/sdl_test.dir/game/menu.cpp.s" + C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -S C:\Users\jaksk\Desktop\dev\_cpp\age\game\menu.cpp -o CMakeFiles\sdl_test.dir\game\menu.cpp.s + +CMakeFiles/sdl_test.dir/game/tile.cpp.obj: CMakeFiles/sdl_test.dir/flags.make +CMakeFiles/sdl_test.dir/game/tile.cpp.obj: CMakeFiles/sdl_test.dir/includes_CXX.rsp +CMakeFiles/sdl_test.dir/game/tile.cpp.obj: game/tile.cpp + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green --progress-dir=C:\Users\jaksk\Desktop\dev\_cpp\age\CMakeFiles --progress-num=$(CMAKE_PROGRESS_11) "Building CXX object CMakeFiles/sdl_test.dir/game/tile.cpp.obj" + C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -o CMakeFiles\sdl_test.dir\game\tile.cpp.obj -c C:\Users\jaksk\Desktop\dev\_cpp\age\game\tile.cpp + +CMakeFiles/sdl_test.dir/game/tile.cpp.i: cmake_force + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Preprocessing CXX source to CMakeFiles/sdl_test.dir/game/tile.cpp.i" + C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -E C:\Users\jaksk\Desktop\dev\_cpp\age\game\tile.cpp > CMakeFiles\sdl_test.dir\game\tile.cpp.i + +CMakeFiles/sdl_test.dir/game/tile.cpp.s: cmake_force + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Compiling CXX source to assembly CMakeFiles/sdl_test.dir/game/tile.cpp.s" + C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -S C:\Users\jaksk\Desktop\dev\_cpp\age\game\tile.cpp -o CMakeFiles\sdl_test.dir\game\tile.cpp.s + +CMakeFiles/sdl_test.dir/game/load.cpp.obj: CMakeFiles/sdl_test.dir/flags.make +CMakeFiles/sdl_test.dir/game/load.cpp.obj: CMakeFiles/sdl_test.dir/includes_CXX.rsp +CMakeFiles/sdl_test.dir/game/load.cpp.obj: game/load.cpp + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green --progress-dir=C:\Users\jaksk\Desktop\dev\_cpp\age\CMakeFiles --progress-num=$(CMAKE_PROGRESS_12) "Building CXX object CMakeFiles/sdl_test.dir/game/load.cpp.obj" + C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -o CMakeFiles\sdl_test.dir\game\load.cpp.obj -c C:\Users\jaksk\Desktop\dev\_cpp\age\game\load.cpp + +CMakeFiles/sdl_test.dir/game/load.cpp.i: cmake_force + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Preprocessing CXX source to CMakeFiles/sdl_test.dir/game/load.cpp.i" + C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -E C:\Users\jaksk\Desktop\dev\_cpp\age\game\load.cpp > CMakeFiles\sdl_test.dir\game\load.cpp.i + +CMakeFiles/sdl_test.dir/game/load.cpp.s: cmake_force + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Compiling CXX source to assembly CMakeFiles/sdl_test.dir/game/load.cpp.s" + C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -S C:\Users\jaksk\Desktop\dev\_cpp\age\game\load.cpp -o CMakeFiles\sdl_test.dir\game\load.cpp.s + +CMakeFiles/sdl_test.dir/game/tech.cpp.obj: CMakeFiles/sdl_test.dir/flags.make +CMakeFiles/sdl_test.dir/game/tech.cpp.obj: CMakeFiles/sdl_test.dir/includes_CXX.rsp +CMakeFiles/sdl_test.dir/game/tech.cpp.obj: game/tech.cpp + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green --progress-dir=C:\Users\jaksk\Desktop\dev\_cpp\age\CMakeFiles --progress-num=$(CMAKE_PROGRESS_13) "Building CXX object CMakeFiles/sdl_test.dir/game/tech.cpp.obj" + C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -o CMakeFiles\sdl_test.dir\game\tech.cpp.obj -c C:\Users\jaksk\Desktop\dev\_cpp\age\game\tech.cpp + +CMakeFiles/sdl_test.dir/game/tech.cpp.i: cmake_force + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Preprocessing CXX source to CMakeFiles/sdl_test.dir/game/tech.cpp.i" + C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -E C:\Users\jaksk\Desktop\dev\_cpp\age\game\tech.cpp > CMakeFiles\sdl_test.dir\game\tech.cpp.i + +CMakeFiles/sdl_test.dir/game/tech.cpp.s: cmake_force + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Compiling CXX source to assembly CMakeFiles/sdl_test.dir/game/tech.cpp.s" + C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -S C:\Users\jaksk\Desktop\dev\_cpp\age\game\tech.cpp -o CMakeFiles\sdl_test.dir\game\tech.cpp.s + +CMakeFiles/sdl_test.dir/game/ai/action.cpp.obj: CMakeFiles/sdl_test.dir/flags.make +CMakeFiles/sdl_test.dir/game/ai/action.cpp.obj: CMakeFiles/sdl_test.dir/includes_CXX.rsp +CMakeFiles/sdl_test.dir/game/ai/action.cpp.obj: game/ai/action.cpp + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green --progress-dir=C:\Users\jaksk\Desktop\dev\_cpp\age\CMakeFiles --progress-num=$(CMAKE_PROGRESS_14) "Building CXX object CMakeFiles/sdl_test.dir/game/ai/action.cpp.obj" + C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -o CMakeFiles\sdl_test.dir\game\ai\action.cpp.obj -c C:\Users\jaksk\Desktop\dev\_cpp\age\game\ai\action.cpp + +CMakeFiles/sdl_test.dir/game/ai/action.cpp.i: cmake_force + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Preprocessing CXX source to CMakeFiles/sdl_test.dir/game/ai/action.cpp.i" + C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -E C:\Users\jaksk\Desktop\dev\_cpp\age\game\ai\action.cpp > CMakeFiles\sdl_test.dir\game\ai\action.cpp.i + +CMakeFiles/sdl_test.dir/game/ai/action.cpp.s: cmake_force + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Compiling CXX source to assembly CMakeFiles/sdl_test.dir/game/ai/action.cpp.s" + C:\MinGW64\bin\g++.exe $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -S C:\Users\jaksk\Desktop\dev\_cpp\age\game\ai\action.cpp -o CMakeFiles\sdl_test.dir\game\ai\action.cpp.s + +# Object files for target sdl_test +sdl_test_OBJECTS = \ +"CMakeFiles/sdl_test.dir/main.cpp.obj" \ +"CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj" \ +"CMakeFiles/sdl_test.dir/commands/commands.cpp.obj" \ +"CMakeFiles/sdl_test.dir/timing/timing.cpp.obj" \ +"CMakeFiles/sdl_test.dir/game/entity.cpp.obj" \ +"CMakeFiles/sdl_test.dir/game/ground.cpp.obj" \ +"CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj" \ +"CMakeFiles/sdl_test.dir/game/gst.cpp.obj" \ +"CMakeFiles/sdl_test.dir/game/view.cpp.obj" \ +"CMakeFiles/sdl_test.dir/game/menu.cpp.obj" \ +"CMakeFiles/sdl_test.dir/game/tile.cpp.obj" \ +"CMakeFiles/sdl_test.dir/game/load.cpp.obj" \ +"CMakeFiles/sdl_test.dir/game/tech.cpp.obj" \ +"CMakeFiles/sdl_test.dir/game/ai/action.cpp.obj" + +# External object files for target sdl_test +sdl_test_EXTERNAL_OBJECTS = + +build/sdl_test.exe: CMakeFiles/sdl_test.dir/main.cpp.obj +build/sdl_test.exe: CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj +build/sdl_test.exe: CMakeFiles/sdl_test.dir/commands/commands.cpp.obj +build/sdl_test.exe: CMakeFiles/sdl_test.dir/timing/timing.cpp.obj +build/sdl_test.exe: CMakeFiles/sdl_test.dir/game/entity.cpp.obj +build/sdl_test.exe: CMakeFiles/sdl_test.dir/game/ground.cpp.obj +build/sdl_test.exe: CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj +build/sdl_test.exe: CMakeFiles/sdl_test.dir/game/gst.cpp.obj +build/sdl_test.exe: CMakeFiles/sdl_test.dir/game/view.cpp.obj +build/sdl_test.exe: CMakeFiles/sdl_test.dir/game/menu.cpp.obj +build/sdl_test.exe: CMakeFiles/sdl_test.dir/game/tile.cpp.obj +build/sdl_test.exe: CMakeFiles/sdl_test.dir/game/load.cpp.obj +build/sdl_test.exe: CMakeFiles/sdl_test.dir/game/tech.cpp.obj +build/sdl_test.exe: CMakeFiles/sdl_test.dir/game/ai/action.cpp.obj +build/sdl_test.exe: CMakeFiles/sdl_test.dir/build.make +build/sdl_test.exe: CMakeFiles/sdl_test.dir/linklibs.rsp +build/sdl_test.exe: CMakeFiles/sdl_test.dir/objects1.rsp +build/sdl_test.exe: CMakeFiles/sdl_test.dir/link.txt + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green --bold --progress-dir=C:\Users\jaksk\Desktop\dev\_cpp\age\CMakeFiles --progress-num=$(CMAKE_PROGRESS_15) "Linking CXX executable build\sdl_test.exe" + $(CMAKE_COMMAND) -E cmake_link_script CMakeFiles\sdl_test.dir\link.txt --verbose=$(VERBOSE) + +# Rule to build all files generated by this target. +CMakeFiles/sdl_test.dir/build: build/sdl_test.exe + +.PHONY : CMakeFiles/sdl_test.dir/build + +CMakeFiles/sdl_test.dir/clean: + $(CMAKE_COMMAND) -P CMakeFiles\sdl_test.dir\cmake_clean.cmake +.PHONY : CMakeFiles/sdl_test.dir/clean + +CMakeFiles/sdl_test.dir/depend: + $(CMAKE_COMMAND) -E cmake_depends "MinGW Makefiles" C:\Users\jaksk\Desktop\dev\_cpp\age C:\Users\jaksk\Desktop\dev\_cpp\age C:\Users\jaksk\Desktop\dev\_cpp\age C:\Users\jaksk\Desktop\dev\_cpp\age C:\Users\jaksk\Desktop\dev\_cpp\age\CMakeFiles\sdl_test.dir\DependInfo.cmake --color=$(COLOR) +.PHONY : CMakeFiles/sdl_test.dir/depend + diff --git a/CMakeFiles/sdl_test.dir/cmake_clean.cmake b/CMakeFiles/sdl_test.dir/cmake_clean.cmake index cabfeec..a50e8ab 100644 --- a/CMakeFiles/sdl_test.dir/cmake_clean.cmake +++ b/CMakeFiles/sdl_test.dir/cmake_clean.cmake @@ -1,25 +1,25 @@ -file(REMOVE_RECURSE - "CMakeFiles/sdl_test.dir/commands/commands.cpp.obj" - "CMakeFiles/sdl_test.dir/game/ai/action.cpp.obj" - "CMakeFiles/sdl_test.dir/game/entity.cpp.obj" - "CMakeFiles/sdl_test.dir/game/ground.cpp.obj" - "CMakeFiles/sdl_test.dir/game/gst.cpp.obj" - "CMakeFiles/sdl_test.dir/game/load.cpp.obj" - "CMakeFiles/sdl_test.dir/game/menu.cpp.obj" - "CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj" - "CMakeFiles/sdl_test.dir/game/tech.cpp.obj" - "CMakeFiles/sdl_test.dir/game/tile.cpp.obj" - "CMakeFiles/sdl_test.dir/game/view.cpp.obj" - "CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj" - "CMakeFiles/sdl_test.dir/main.cpp.obj" - "CMakeFiles/sdl_test.dir/timing/timing.cpp.obj" - "build/libsdl_test.dll.a" - "build/sdl_test.exe" - "build/sdl_test.exe.manifest" - "build/sdl_test.pdb" -) - -# Per-language clean rules from dependency scanning. -foreach(lang CXX) - include(CMakeFiles/sdl_test.dir/cmake_clean_${lang}.cmake OPTIONAL) -endforeach() +file(REMOVE_RECURSE + "CMakeFiles/sdl_test.dir/commands/commands.cpp.obj" + "CMakeFiles/sdl_test.dir/game/ai/action.cpp.obj" + "CMakeFiles/sdl_test.dir/game/entity.cpp.obj" + "CMakeFiles/sdl_test.dir/game/ground.cpp.obj" + "CMakeFiles/sdl_test.dir/game/gst.cpp.obj" + "CMakeFiles/sdl_test.dir/game/load.cpp.obj" + "CMakeFiles/sdl_test.dir/game/menu.cpp.obj" + "CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj" + "CMakeFiles/sdl_test.dir/game/tech.cpp.obj" + "CMakeFiles/sdl_test.dir/game/tile.cpp.obj" + "CMakeFiles/sdl_test.dir/game/view.cpp.obj" + "CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj" + "CMakeFiles/sdl_test.dir/main.cpp.obj" + "CMakeFiles/sdl_test.dir/timing/timing.cpp.obj" + "build/libsdl_test.dll.a" + "build/sdl_test.exe" + "build/sdl_test.exe.manifest" + "build/sdl_test.pdb" +) + +# Per-language clean rules from dependency scanning. +foreach(lang CXX) + include(CMakeFiles/sdl_test.dir/cmake_clean_${lang}.cmake OPTIONAL) +endforeach() diff --git a/CMakeFiles/sdl_test.dir/depend.internal b/CMakeFiles/sdl_test.dir/depend.internal index 5edf746..2211c3e 100644 --- a/CMakeFiles/sdl_test.dir/depend.internal +++ b/CMakeFiles/sdl_test.dir/depend.internal @@ -1,302 +1,302 @@ -# CMAKE generated file: DO NOT EDIT! -# Generated by "MinGW Makefiles" Generator, CMake Version 3.18 - -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj - C:/MinGW_libs/include/SDL2/SDL.h - C:/MinGW_libs/include/SDL2/SDL_assert.h - C:/MinGW_libs/include/SDL2/SDL_atomic.h - C:/MinGW_libs/include/SDL2/SDL_audio.h - C:/MinGW_libs/include/SDL2/SDL_blendmode.h - C:/MinGW_libs/include/SDL2/SDL_clipboard.h - C:/MinGW_libs/include/SDL2/SDL_config.h - C:/MinGW_libs/include/SDL2/SDL_cpuinfo.h - C:/MinGW_libs/include/SDL2/SDL_endian.h - C:/MinGW_libs/include/SDL2/SDL_error.h - C:/MinGW_libs/include/SDL2/SDL_events.h - C:/MinGW_libs/include/SDL2/SDL_filesystem.h - C:/MinGW_libs/include/SDL2/SDL_gamecontroller.h - C:/MinGW_libs/include/SDL2/SDL_gesture.h - C:/MinGW_libs/include/SDL2/SDL_haptic.h - C:/MinGW_libs/include/SDL2/SDL_hints.h - C:/MinGW_libs/include/SDL2/SDL_joystick.h - C:/MinGW_libs/include/SDL2/SDL_keyboard.h - C:/MinGW_libs/include/SDL2/SDL_keycode.h - C:/MinGW_libs/include/SDL2/SDL_loadso.h - C:/MinGW_libs/include/SDL2/SDL_log.h - C:/MinGW_libs/include/SDL2/SDL_main.h - C:/MinGW_libs/include/SDL2/SDL_messagebox.h - C:/MinGW_libs/include/SDL2/SDL_metal.h - C:/MinGW_libs/include/SDL2/SDL_mouse.h - C:/MinGW_libs/include/SDL2/SDL_mutex.h - C:/MinGW_libs/include/SDL2/SDL_pixels.h - C:/MinGW_libs/include/SDL2/SDL_platform.h - C:/MinGW_libs/include/SDL2/SDL_power.h - C:/MinGW_libs/include/SDL2/SDL_quit.h - C:/MinGW_libs/include/SDL2/SDL_rect.h - C:/MinGW_libs/include/SDL2/SDL_render.h - C:/MinGW_libs/include/SDL2/SDL_rwops.h - C:/MinGW_libs/include/SDL2/SDL_scancode.h - C:/MinGW_libs/include/SDL2/SDL_sensor.h - C:/MinGW_libs/include/SDL2/SDL_shape.h - C:/MinGW_libs/include/SDL2/SDL_stdinc.h - C:/MinGW_libs/include/SDL2/SDL_surface.h - C:/MinGW_libs/include/SDL2/SDL_system.h - C:/MinGW_libs/include/SDL2/SDL_thread.h - C:/MinGW_libs/include/SDL2/SDL_timer.h - C:/MinGW_libs/include/SDL2/SDL_touch.h - C:/MinGW_libs/include/SDL2/SDL_version.h - C:/MinGW_libs/include/SDL2/SDL_video.h - C:/MinGW_libs/include/SDL2/begin_code.h - C:/MinGW_libs/include/SDL2/close_code.h - C:/Users/jaksk/Desktop/dev/_cpp/age/commands/commands.cpp - C:/Users/jaksk/Desktop/dev/_cpp/age/commands/commands.h -CMakeFiles/sdl_test.dir/game/ai/action.cpp.obj - C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/action.cpp - C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/action.h -CMakeFiles/sdl_test.dir/game/entity.cpp.obj - C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.cpp - C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.h - C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h -CMakeFiles/sdl_test.dir/game/ground.cpp.obj - C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.cpp - C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/player.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h - C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h -CMakeFiles/sdl_test.dir/game/gst.cpp.obj - C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.cpp - C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/player.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h - C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h -CMakeFiles/sdl_test.dir/game/load.cpp.obj - C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/load.cpp - C:/Users/jaksk/Desktop/dev/_cpp/age/game/load.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/nlohmann/json.hpp - C:/Users/jaksk/Desktop/dev/_cpp/age/game/player.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h - C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h -CMakeFiles/sdl_test.dir/game/menu.cpp.obj - C:/Users/jaksk/Desktop/dev/_cpp/age/game/menu.cpp - C:/Users/jaksk/Desktop/dev/_cpp/age/game/menu.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h - C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h -CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj - C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/menu.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/player.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/playercontrol.cpp - C:/Users/jaksk/Desktop/dev/_cpp/age/game/playercontrol.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/view.h - C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h -CMakeFiles/sdl_test.dir/game/tech.cpp.obj - C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.cpp - C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h - C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h -CMakeFiles/sdl_test.dir/game/tile.cpp.obj - C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.cpp - C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h - C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h -CMakeFiles/sdl_test.dir/game/view.cpp.obj - C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/menu.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/player.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/view.cpp - C:/Users/jaksk/Desktop/dev/_cpp/age/game/view.h - C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj - C:/MinGW_libs/include/SDL2/SDL.h - C:/MinGW_libs/include/SDL2/SDL_assert.h - C:/MinGW_libs/include/SDL2/SDL_atomic.h - C:/MinGW_libs/include/SDL2/SDL_audio.h - C:/MinGW_libs/include/SDL2/SDL_blendmode.h - C:/MinGW_libs/include/SDL2/SDL_clipboard.h - C:/MinGW_libs/include/SDL2/SDL_config.h - C:/MinGW_libs/include/SDL2/SDL_cpuinfo.h - C:/MinGW_libs/include/SDL2/SDL_endian.h - C:/MinGW_libs/include/SDL2/SDL_error.h - C:/MinGW_libs/include/SDL2/SDL_events.h - C:/MinGW_libs/include/SDL2/SDL_filesystem.h - C:/MinGW_libs/include/SDL2/SDL_gamecontroller.h - C:/MinGW_libs/include/SDL2/SDL_gesture.h - C:/MinGW_libs/include/SDL2/SDL_haptic.h - C:/MinGW_libs/include/SDL2/SDL_hints.h - C:/MinGW_libs/include/SDL2/SDL_joystick.h - C:/MinGW_libs/include/SDL2/SDL_keyboard.h - C:/MinGW_libs/include/SDL2/SDL_keycode.h - C:/MinGW_libs/include/SDL2/SDL_loadso.h - C:/MinGW_libs/include/SDL2/SDL_log.h - C:/MinGW_libs/include/SDL2/SDL_main.h - C:/MinGW_libs/include/SDL2/SDL_messagebox.h - C:/MinGW_libs/include/SDL2/SDL_metal.h - C:/MinGW_libs/include/SDL2/SDL_mouse.h - C:/MinGW_libs/include/SDL2/SDL_mutex.h - C:/MinGW_libs/include/SDL2/SDL_pixels.h - C:/MinGW_libs/include/SDL2/SDL_platform.h - C:/MinGW_libs/include/SDL2/SDL_power.h - C:/MinGW_libs/include/SDL2/SDL_quit.h - C:/MinGW_libs/include/SDL2/SDL_rect.h - C:/MinGW_libs/include/SDL2/SDL_render.h - C:/MinGW_libs/include/SDL2/SDL_rwops.h - C:/MinGW_libs/include/SDL2/SDL_scancode.h - C:/MinGW_libs/include/SDL2/SDL_sensor.h - C:/MinGW_libs/include/SDL2/SDL_shape.h - C:/MinGW_libs/include/SDL2/SDL_stdinc.h - C:/MinGW_libs/include/SDL2/SDL_surface.h - C:/MinGW_libs/include/SDL2/SDL_system.h - C:/MinGW_libs/include/SDL2/SDL_thread.h - C:/MinGW_libs/include/SDL2/SDL_timer.h - C:/MinGW_libs/include/SDL2/SDL_touch.h - C:/MinGW_libs/include/SDL2/SDL_version.h - C:/MinGW_libs/include/SDL2/SDL_video.h - C:/MinGW_libs/include/SDL2/begin_code.h - C:/MinGW_libs/include/SDL2/close_code.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/constants.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/menu.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/player.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/view.h - C:/Users/jaksk/Desktop/dev/_cpp/age/graphics/cam.h - C:/Users/jaksk/Desktop/dev/_cpp/age/graphics/graphics.cpp - C:/Users/jaksk/Desktop/dev/_cpp/age/graphics/graphics.h - C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h -CMakeFiles/sdl_test.dir/main.cpp.obj - C:/MinGW_libs/include/SDL2/SDL.h - C:/MinGW_libs/include/SDL2/SDL_assert.h - C:/MinGW_libs/include/SDL2/SDL_atomic.h - C:/MinGW_libs/include/SDL2/SDL_audio.h - C:/MinGW_libs/include/SDL2/SDL_blendmode.h - C:/MinGW_libs/include/SDL2/SDL_clipboard.h - C:/MinGW_libs/include/SDL2/SDL_config.h - C:/MinGW_libs/include/SDL2/SDL_cpuinfo.h - C:/MinGW_libs/include/SDL2/SDL_endian.h - C:/MinGW_libs/include/SDL2/SDL_error.h - C:/MinGW_libs/include/SDL2/SDL_events.h - C:/MinGW_libs/include/SDL2/SDL_filesystem.h - C:/MinGW_libs/include/SDL2/SDL_gamecontroller.h - C:/MinGW_libs/include/SDL2/SDL_gesture.h - C:/MinGW_libs/include/SDL2/SDL_haptic.h - C:/MinGW_libs/include/SDL2/SDL_hints.h - C:/MinGW_libs/include/SDL2/SDL_joystick.h - C:/MinGW_libs/include/SDL2/SDL_keyboard.h - C:/MinGW_libs/include/SDL2/SDL_keycode.h - C:/MinGW_libs/include/SDL2/SDL_loadso.h - C:/MinGW_libs/include/SDL2/SDL_log.h - C:/MinGW_libs/include/SDL2/SDL_main.h - C:/MinGW_libs/include/SDL2/SDL_messagebox.h - C:/MinGW_libs/include/SDL2/SDL_metal.h - C:/MinGW_libs/include/SDL2/SDL_mouse.h - C:/MinGW_libs/include/SDL2/SDL_mutex.h - C:/MinGW_libs/include/SDL2/SDL_pixels.h - C:/MinGW_libs/include/SDL2/SDL_platform.h - C:/MinGW_libs/include/SDL2/SDL_power.h - C:/MinGW_libs/include/SDL2/SDL_quit.h - C:/MinGW_libs/include/SDL2/SDL_rect.h - C:/MinGW_libs/include/SDL2/SDL_render.h - C:/MinGW_libs/include/SDL2/SDL_rwops.h - C:/MinGW_libs/include/SDL2/SDL_scancode.h - C:/MinGW_libs/include/SDL2/SDL_sensor.h - C:/MinGW_libs/include/SDL2/SDL_shape.h - C:/MinGW_libs/include/SDL2/SDL_stdinc.h - C:/MinGW_libs/include/SDL2/SDL_surface.h - C:/MinGW_libs/include/SDL2/SDL_system.h - C:/MinGW_libs/include/SDL2/SDL_thread.h - C:/MinGW_libs/include/SDL2/SDL_timer.h - C:/MinGW_libs/include/SDL2/SDL_touch.h - C:/MinGW_libs/include/SDL2/SDL_version.h - C:/MinGW_libs/include/SDL2/SDL_video.h - C:/MinGW_libs/include/SDL2/begin_code.h - C:/MinGW_libs/include/SDL2/close_code.h - C:/Users/jaksk/Desktop/dev/_cpp/age/commands/commands.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/action.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/engine.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/evaluator.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/generator.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/performer.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/tactic.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/load.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/menu.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/player.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/playercontrol.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/view.h - C:/Users/jaksk/Desktop/dev/_cpp/age/graphics/cam.h - C:/Users/jaksk/Desktop/dev/_cpp/age/graphics/graphics.h - C:/Users/jaksk/Desktop/dev/_cpp/age/main.cpp - C:/Users/jaksk/Desktop/dev/_cpp/age/timing/timing.h - C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj - C:/MinGW_libs/include/SDL2/SDL.h - C:/MinGW_libs/include/SDL2/SDL_assert.h - C:/MinGW_libs/include/SDL2/SDL_atomic.h - C:/MinGW_libs/include/SDL2/SDL_audio.h - C:/MinGW_libs/include/SDL2/SDL_blendmode.h - C:/MinGW_libs/include/SDL2/SDL_clipboard.h - C:/MinGW_libs/include/SDL2/SDL_config.h - C:/MinGW_libs/include/SDL2/SDL_cpuinfo.h - C:/MinGW_libs/include/SDL2/SDL_endian.h - C:/MinGW_libs/include/SDL2/SDL_error.h - C:/MinGW_libs/include/SDL2/SDL_events.h - C:/MinGW_libs/include/SDL2/SDL_filesystem.h - C:/MinGW_libs/include/SDL2/SDL_gamecontroller.h - C:/MinGW_libs/include/SDL2/SDL_gesture.h - C:/MinGW_libs/include/SDL2/SDL_haptic.h - C:/MinGW_libs/include/SDL2/SDL_hints.h - C:/MinGW_libs/include/SDL2/SDL_joystick.h - C:/MinGW_libs/include/SDL2/SDL_keyboard.h - C:/MinGW_libs/include/SDL2/SDL_keycode.h - C:/MinGW_libs/include/SDL2/SDL_loadso.h - C:/MinGW_libs/include/SDL2/SDL_log.h - C:/MinGW_libs/include/SDL2/SDL_main.h - C:/MinGW_libs/include/SDL2/SDL_messagebox.h - C:/MinGW_libs/include/SDL2/SDL_metal.h - C:/MinGW_libs/include/SDL2/SDL_mouse.h - C:/MinGW_libs/include/SDL2/SDL_mutex.h - C:/MinGW_libs/include/SDL2/SDL_pixels.h - C:/MinGW_libs/include/SDL2/SDL_platform.h - C:/MinGW_libs/include/SDL2/SDL_power.h - C:/MinGW_libs/include/SDL2/SDL_quit.h - C:/MinGW_libs/include/SDL2/SDL_rect.h - C:/MinGW_libs/include/SDL2/SDL_render.h - C:/MinGW_libs/include/SDL2/SDL_rwops.h - C:/MinGW_libs/include/SDL2/SDL_scancode.h - C:/MinGW_libs/include/SDL2/SDL_sensor.h - C:/MinGW_libs/include/SDL2/SDL_shape.h - C:/MinGW_libs/include/SDL2/SDL_stdinc.h - C:/MinGW_libs/include/SDL2/SDL_surface.h - C:/MinGW_libs/include/SDL2/SDL_system.h - C:/MinGW_libs/include/SDL2/SDL_thread.h - C:/MinGW_libs/include/SDL2/SDL_timer.h - C:/MinGW_libs/include/SDL2/SDL_touch.h - C:/MinGW_libs/include/SDL2/SDL_version.h - C:/MinGW_libs/include/SDL2/SDL_video.h - C:/MinGW_libs/include/SDL2/begin_code.h - C:/MinGW_libs/include/SDL2/close_code.h - C:/Users/jaksk/Desktop/dev/_cpp/age/timing/timing.cpp - C:/Users/jaksk/Desktop/dev/_cpp/age/timing/timing.h +# CMAKE generated file: DO NOT EDIT! +# Generated by "MinGW Makefiles" Generator, CMake Version 3.18 + +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj + C:/MinGW_libs/include/SDL2/SDL.h + C:/MinGW_libs/include/SDL2/SDL_assert.h + C:/MinGW_libs/include/SDL2/SDL_atomic.h + C:/MinGW_libs/include/SDL2/SDL_audio.h + C:/MinGW_libs/include/SDL2/SDL_blendmode.h + C:/MinGW_libs/include/SDL2/SDL_clipboard.h + C:/MinGW_libs/include/SDL2/SDL_config.h + C:/MinGW_libs/include/SDL2/SDL_cpuinfo.h + C:/MinGW_libs/include/SDL2/SDL_endian.h + C:/MinGW_libs/include/SDL2/SDL_error.h + C:/MinGW_libs/include/SDL2/SDL_events.h + C:/MinGW_libs/include/SDL2/SDL_filesystem.h + C:/MinGW_libs/include/SDL2/SDL_gamecontroller.h + C:/MinGW_libs/include/SDL2/SDL_gesture.h + C:/MinGW_libs/include/SDL2/SDL_haptic.h + C:/MinGW_libs/include/SDL2/SDL_hints.h + C:/MinGW_libs/include/SDL2/SDL_joystick.h + C:/MinGW_libs/include/SDL2/SDL_keyboard.h + C:/MinGW_libs/include/SDL2/SDL_keycode.h + C:/MinGW_libs/include/SDL2/SDL_loadso.h + C:/MinGW_libs/include/SDL2/SDL_log.h + C:/MinGW_libs/include/SDL2/SDL_main.h + C:/MinGW_libs/include/SDL2/SDL_messagebox.h + C:/MinGW_libs/include/SDL2/SDL_metal.h + C:/MinGW_libs/include/SDL2/SDL_mouse.h + C:/MinGW_libs/include/SDL2/SDL_mutex.h + C:/MinGW_libs/include/SDL2/SDL_pixels.h + C:/MinGW_libs/include/SDL2/SDL_platform.h + C:/MinGW_libs/include/SDL2/SDL_power.h + C:/MinGW_libs/include/SDL2/SDL_quit.h + C:/MinGW_libs/include/SDL2/SDL_rect.h + C:/MinGW_libs/include/SDL2/SDL_render.h + C:/MinGW_libs/include/SDL2/SDL_rwops.h + C:/MinGW_libs/include/SDL2/SDL_scancode.h + C:/MinGW_libs/include/SDL2/SDL_sensor.h + C:/MinGW_libs/include/SDL2/SDL_shape.h + C:/MinGW_libs/include/SDL2/SDL_stdinc.h + C:/MinGW_libs/include/SDL2/SDL_surface.h + C:/MinGW_libs/include/SDL2/SDL_system.h + C:/MinGW_libs/include/SDL2/SDL_thread.h + C:/MinGW_libs/include/SDL2/SDL_timer.h + C:/MinGW_libs/include/SDL2/SDL_touch.h + C:/MinGW_libs/include/SDL2/SDL_version.h + C:/MinGW_libs/include/SDL2/SDL_video.h + C:/MinGW_libs/include/SDL2/begin_code.h + C:/MinGW_libs/include/SDL2/close_code.h + C:/Users/jaksk/Desktop/dev/_cpp/age/commands/commands.cpp + C:/Users/jaksk/Desktop/dev/_cpp/age/commands/commands.h +CMakeFiles/sdl_test.dir/game/ai/action.cpp.obj + C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/action.cpp + C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/action.h +CMakeFiles/sdl_test.dir/game/entity.cpp.obj + C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.cpp + C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.h + C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h +CMakeFiles/sdl_test.dir/game/ground.cpp.obj + C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.cpp + C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/player.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h + C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h +CMakeFiles/sdl_test.dir/game/gst.cpp.obj + C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.cpp + C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/player.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h + C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h +CMakeFiles/sdl_test.dir/game/load.cpp.obj + C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/load.cpp + C:/Users/jaksk/Desktop/dev/_cpp/age/game/load.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/nlohmann/json.hpp + C:/Users/jaksk/Desktop/dev/_cpp/age/game/player.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h + C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h +CMakeFiles/sdl_test.dir/game/menu.cpp.obj + C:/Users/jaksk/Desktop/dev/_cpp/age/game/menu.cpp + C:/Users/jaksk/Desktop/dev/_cpp/age/game/menu.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h + C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h +CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj + C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/menu.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/player.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/playercontrol.cpp + C:/Users/jaksk/Desktop/dev/_cpp/age/game/playercontrol.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/view.h + C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h +CMakeFiles/sdl_test.dir/game/tech.cpp.obj + C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.cpp + C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h + C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h +CMakeFiles/sdl_test.dir/game/tile.cpp.obj + C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.cpp + C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h + C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h +CMakeFiles/sdl_test.dir/game/view.cpp.obj + C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/menu.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/player.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/view.cpp + C:/Users/jaksk/Desktop/dev/_cpp/age/game/view.h + C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj + C:/MinGW_libs/include/SDL2/SDL.h + C:/MinGW_libs/include/SDL2/SDL_assert.h + C:/MinGW_libs/include/SDL2/SDL_atomic.h + C:/MinGW_libs/include/SDL2/SDL_audio.h + C:/MinGW_libs/include/SDL2/SDL_blendmode.h + C:/MinGW_libs/include/SDL2/SDL_clipboard.h + C:/MinGW_libs/include/SDL2/SDL_config.h + C:/MinGW_libs/include/SDL2/SDL_cpuinfo.h + C:/MinGW_libs/include/SDL2/SDL_endian.h + C:/MinGW_libs/include/SDL2/SDL_error.h + C:/MinGW_libs/include/SDL2/SDL_events.h + C:/MinGW_libs/include/SDL2/SDL_filesystem.h + C:/MinGW_libs/include/SDL2/SDL_gamecontroller.h + C:/MinGW_libs/include/SDL2/SDL_gesture.h + C:/MinGW_libs/include/SDL2/SDL_haptic.h + C:/MinGW_libs/include/SDL2/SDL_hints.h + C:/MinGW_libs/include/SDL2/SDL_joystick.h + C:/MinGW_libs/include/SDL2/SDL_keyboard.h + C:/MinGW_libs/include/SDL2/SDL_keycode.h + C:/MinGW_libs/include/SDL2/SDL_loadso.h + C:/MinGW_libs/include/SDL2/SDL_log.h + C:/MinGW_libs/include/SDL2/SDL_main.h + C:/MinGW_libs/include/SDL2/SDL_messagebox.h + C:/MinGW_libs/include/SDL2/SDL_metal.h + C:/MinGW_libs/include/SDL2/SDL_mouse.h + C:/MinGW_libs/include/SDL2/SDL_mutex.h + C:/MinGW_libs/include/SDL2/SDL_pixels.h + C:/MinGW_libs/include/SDL2/SDL_platform.h + C:/MinGW_libs/include/SDL2/SDL_power.h + C:/MinGW_libs/include/SDL2/SDL_quit.h + C:/MinGW_libs/include/SDL2/SDL_rect.h + C:/MinGW_libs/include/SDL2/SDL_render.h + C:/MinGW_libs/include/SDL2/SDL_rwops.h + C:/MinGW_libs/include/SDL2/SDL_scancode.h + C:/MinGW_libs/include/SDL2/SDL_sensor.h + C:/MinGW_libs/include/SDL2/SDL_shape.h + C:/MinGW_libs/include/SDL2/SDL_stdinc.h + C:/MinGW_libs/include/SDL2/SDL_surface.h + C:/MinGW_libs/include/SDL2/SDL_system.h + C:/MinGW_libs/include/SDL2/SDL_thread.h + C:/MinGW_libs/include/SDL2/SDL_timer.h + C:/MinGW_libs/include/SDL2/SDL_touch.h + C:/MinGW_libs/include/SDL2/SDL_version.h + C:/MinGW_libs/include/SDL2/SDL_video.h + C:/MinGW_libs/include/SDL2/begin_code.h + C:/MinGW_libs/include/SDL2/close_code.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/constants.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/menu.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/player.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/view.h + C:/Users/jaksk/Desktop/dev/_cpp/age/graphics/cam.h + C:/Users/jaksk/Desktop/dev/_cpp/age/graphics/graphics.cpp + C:/Users/jaksk/Desktop/dev/_cpp/age/graphics/graphics.h + C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h +CMakeFiles/sdl_test.dir/main.cpp.obj + C:/MinGW_libs/include/SDL2/SDL.h + C:/MinGW_libs/include/SDL2/SDL_assert.h + C:/MinGW_libs/include/SDL2/SDL_atomic.h + C:/MinGW_libs/include/SDL2/SDL_audio.h + C:/MinGW_libs/include/SDL2/SDL_blendmode.h + C:/MinGW_libs/include/SDL2/SDL_clipboard.h + C:/MinGW_libs/include/SDL2/SDL_config.h + C:/MinGW_libs/include/SDL2/SDL_cpuinfo.h + C:/MinGW_libs/include/SDL2/SDL_endian.h + C:/MinGW_libs/include/SDL2/SDL_error.h + C:/MinGW_libs/include/SDL2/SDL_events.h + C:/MinGW_libs/include/SDL2/SDL_filesystem.h + C:/MinGW_libs/include/SDL2/SDL_gamecontroller.h + C:/MinGW_libs/include/SDL2/SDL_gesture.h + C:/MinGW_libs/include/SDL2/SDL_haptic.h + C:/MinGW_libs/include/SDL2/SDL_hints.h + C:/MinGW_libs/include/SDL2/SDL_joystick.h + C:/MinGW_libs/include/SDL2/SDL_keyboard.h + C:/MinGW_libs/include/SDL2/SDL_keycode.h + C:/MinGW_libs/include/SDL2/SDL_loadso.h + C:/MinGW_libs/include/SDL2/SDL_log.h + C:/MinGW_libs/include/SDL2/SDL_main.h + C:/MinGW_libs/include/SDL2/SDL_messagebox.h + C:/MinGW_libs/include/SDL2/SDL_metal.h + C:/MinGW_libs/include/SDL2/SDL_mouse.h + C:/MinGW_libs/include/SDL2/SDL_mutex.h + C:/MinGW_libs/include/SDL2/SDL_pixels.h + C:/MinGW_libs/include/SDL2/SDL_platform.h + C:/MinGW_libs/include/SDL2/SDL_power.h + C:/MinGW_libs/include/SDL2/SDL_quit.h + C:/MinGW_libs/include/SDL2/SDL_rect.h + C:/MinGW_libs/include/SDL2/SDL_render.h + C:/MinGW_libs/include/SDL2/SDL_rwops.h + C:/MinGW_libs/include/SDL2/SDL_scancode.h + C:/MinGW_libs/include/SDL2/SDL_sensor.h + C:/MinGW_libs/include/SDL2/SDL_shape.h + C:/MinGW_libs/include/SDL2/SDL_stdinc.h + C:/MinGW_libs/include/SDL2/SDL_surface.h + C:/MinGW_libs/include/SDL2/SDL_system.h + C:/MinGW_libs/include/SDL2/SDL_thread.h + C:/MinGW_libs/include/SDL2/SDL_timer.h + C:/MinGW_libs/include/SDL2/SDL_touch.h + C:/MinGW_libs/include/SDL2/SDL_version.h + C:/MinGW_libs/include/SDL2/SDL_video.h + C:/MinGW_libs/include/SDL2/begin_code.h + C:/MinGW_libs/include/SDL2/close_code.h + C:/Users/jaksk/Desktop/dev/_cpp/age/commands/commands.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/action.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/engine.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/evaluator.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/generator.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/performer.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/tactic.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/load.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/menu.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/player.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/playercontrol.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/view.h + C:/Users/jaksk/Desktop/dev/_cpp/age/graphics/cam.h + C:/Users/jaksk/Desktop/dev/_cpp/age/graphics/graphics.h + C:/Users/jaksk/Desktop/dev/_cpp/age/main.cpp + C:/Users/jaksk/Desktop/dev/_cpp/age/timing/timing.h + C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj + C:/MinGW_libs/include/SDL2/SDL.h + C:/MinGW_libs/include/SDL2/SDL_assert.h + C:/MinGW_libs/include/SDL2/SDL_atomic.h + C:/MinGW_libs/include/SDL2/SDL_audio.h + C:/MinGW_libs/include/SDL2/SDL_blendmode.h + C:/MinGW_libs/include/SDL2/SDL_clipboard.h + C:/MinGW_libs/include/SDL2/SDL_config.h + C:/MinGW_libs/include/SDL2/SDL_cpuinfo.h + C:/MinGW_libs/include/SDL2/SDL_endian.h + C:/MinGW_libs/include/SDL2/SDL_error.h + C:/MinGW_libs/include/SDL2/SDL_events.h + C:/MinGW_libs/include/SDL2/SDL_filesystem.h + C:/MinGW_libs/include/SDL2/SDL_gamecontroller.h + C:/MinGW_libs/include/SDL2/SDL_gesture.h + C:/MinGW_libs/include/SDL2/SDL_haptic.h + C:/MinGW_libs/include/SDL2/SDL_hints.h + C:/MinGW_libs/include/SDL2/SDL_joystick.h + C:/MinGW_libs/include/SDL2/SDL_keyboard.h + C:/MinGW_libs/include/SDL2/SDL_keycode.h + C:/MinGW_libs/include/SDL2/SDL_loadso.h + C:/MinGW_libs/include/SDL2/SDL_log.h + C:/MinGW_libs/include/SDL2/SDL_main.h + C:/MinGW_libs/include/SDL2/SDL_messagebox.h + C:/MinGW_libs/include/SDL2/SDL_metal.h + C:/MinGW_libs/include/SDL2/SDL_mouse.h + C:/MinGW_libs/include/SDL2/SDL_mutex.h + C:/MinGW_libs/include/SDL2/SDL_pixels.h + C:/MinGW_libs/include/SDL2/SDL_platform.h + C:/MinGW_libs/include/SDL2/SDL_power.h + C:/MinGW_libs/include/SDL2/SDL_quit.h + C:/MinGW_libs/include/SDL2/SDL_rect.h + C:/MinGW_libs/include/SDL2/SDL_render.h + C:/MinGW_libs/include/SDL2/SDL_rwops.h + C:/MinGW_libs/include/SDL2/SDL_scancode.h + C:/MinGW_libs/include/SDL2/SDL_sensor.h + C:/MinGW_libs/include/SDL2/SDL_shape.h + C:/MinGW_libs/include/SDL2/SDL_stdinc.h + C:/MinGW_libs/include/SDL2/SDL_surface.h + C:/MinGW_libs/include/SDL2/SDL_system.h + C:/MinGW_libs/include/SDL2/SDL_thread.h + C:/MinGW_libs/include/SDL2/SDL_timer.h + C:/MinGW_libs/include/SDL2/SDL_touch.h + C:/MinGW_libs/include/SDL2/SDL_version.h + C:/MinGW_libs/include/SDL2/SDL_video.h + C:/MinGW_libs/include/SDL2/begin_code.h + C:/MinGW_libs/include/SDL2/close_code.h + C:/Users/jaksk/Desktop/dev/_cpp/age/timing/timing.cpp + C:/Users/jaksk/Desktop/dev/_cpp/age/timing/timing.h diff --git a/CMakeFiles/sdl_test.dir/depend.make b/CMakeFiles/sdl_test.dir/depend.make index 0d1b776..1cc1c35 100644 --- a/CMakeFiles/sdl_test.dir/depend.make +++ b/CMakeFiles/sdl_test.dir/depend.make @@ -1,302 +1,302 @@ -# CMAKE generated file: DO NOT EDIT! -# Generated by "MinGW Makefiles" Generator, CMake Version 3.18 - -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_assert.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_atomic.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_audio.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_blendmode.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_clipboard.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_config.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_cpuinfo.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_endian.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_error.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_events.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_filesystem.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_gamecontroller.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_gesture.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_haptic.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_hints.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_joystick.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_keyboard.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_keycode.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_loadso.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_log.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_main.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_messagebox.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_metal.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_mouse.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_mutex.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_pixels.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_platform.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_power.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_quit.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_rect.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_render.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_rwops.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_scancode.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_sensor.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_shape.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_stdinc.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_surface.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_system.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_thread.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_timer.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_touch.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_version.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_video.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/begin_code.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/close_code.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: commands/commands.cpp -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: commands/commands.h - -CMakeFiles/sdl_test.dir/game/ai/action.cpp.obj: game/ai/action.cpp -CMakeFiles/sdl_test.dir/game/ai/action.cpp.obj: game/ai/action.h - -CMakeFiles/sdl_test.dir/game/entity.cpp.obj: game/entity.cpp -CMakeFiles/sdl_test.dir/game/entity.cpp.obj: game/entity.h -CMakeFiles/sdl_test.dir/game/entity.cpp.obj: umath/vec2.h - -CMakeFiles/sdl_test.dir/game/ground.cpp.obj: game/entity.h -CMakeFiles/sdl_test.dir/game/ground.cpp.obj: game/ground.cpp -CMakeFiles/sdl_test.dir/game/ground.cpp.obj: game/ground.h -CMakeFiles/sdl_test.dir/game/ground.cpp.obj: game/gst.h -CMakeFiles/sdl_test.dir/game/ground.cpp.obj: game/player.h -CMakeFiles/sdl_test.dir/game/ground.cpp.obj: game/tech.h -CMakeFiles/sdl_test.dir/game/ground.cpp.obj: game/tile.h -CMakeFiles/sdl_test.dir/game/ground.cpp.obj: umath/vec2.h - -CMakeFiles/sdl_test.dir/game/gst.cpp.obj: game/entity.h -CMakeFiles/sdl_test.dir/game/gst.cpp.obj: game/ground.h -CMakeFiles/sdl_test.dir/game/gst.cpp.obj: game/gst.cpp -CMakeFiles/sdl_test.dir/game/gst.cpp.obj: game/gst.h -CMakeFiles/sdl_test.dir/game/gst.cpp.obj: game/player.h -CMakeFiles/sdl_test.dir/game/gst.cpp.obj: game/tech.h -CMakeFiles/sdl_test.dir/game/gst.cpp.obj: game/tile.h -CMakeFiles/sdl_test.dir/game/gst.cpp.obj: umath/vec2.h - -CMakeFiles/sdl_test.dir/game/load.cpp.obj: game/entity.h -CMakeFiles/sdl_test.dir/game/load.cpp.obj: game/ground.h -CMakeFiles/sdl_test.dir/game/load.cpp.obj: game/gst.h -CMakeFiles/sdl_test.dir/game/load.cpp.obj: game/load.cpp -CMakeFiles/sdl_test.dir/game/load.cpp.obj: game/load.h -CMakeFiles/sdl_test.dir/game/load.cpp.obj: game/nlohmann/json.hpp -CMakeFiles/sdl_test.dir/game/load.cpp.obj: game/player.h -CMakeFiles/sdl_test.dir/game/load.cpp.obj: game/tech.h -CMakeFiles/sdl_test.dir/game/load.cpp.obj: game/tile.h -CMakeFiles/sdl_test.dir/game/load.cpp.obj: umath/vec2.h - -CMakeFiles/sdl_test.dir/game/menu.cpp.obj: game/menu.cpp -CMakeFiles/sdl_test.dir/game/menu.cpp.obj: game/menu.h -CMakeFiles/sdl_test.dir/game/menu.cpp.obj: game/tech.h -CMakeFiles/sdl_test.dir/game/menu.cpp.obj: umath/vec2.h - -CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj: game/entity.h -CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj: game/ground.h -CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj: game/gst.h -CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj: game/menu.h -CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj: game/player.h -CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj: game/playercontrol.cpp -CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj: game/playercontrol.h -CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj: game/tech.h -CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj: game/tile.h -CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj: game/view.h -CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj: umath/vec2.h - -CMakeFiles/sdl_test.dir/game/tech.cpp.obj: game/tech.cpp -CMakeFiles/sdl_test.dir/game/tech.cpp.obj: game/tech.h -CMakeFiles/sdl_test.dir/game/tech.cpp.obj: umath/vec2.h - -CMakeFiles/sdl_test.dir/game/tile.cpp.obj: game/tile.cpp -CMakeFiles/sdl_test.dir/game/tile.cpp.obj: game/tile.h -CMakeFiles/sdl_test.dir/game/tile.cpp.obj: umath/vec2.h - -CMakeFiles/sdl_test.dir/game/view.cpp.obj: game/entity.h -CMakeFiles/sdl_test.dir/game/view.cpp.obj: game/ground.h -CMakeFiles/sdl_test.dir/game/view.cpp.obj: game/gst.h -CMakeFiles/sdl_test.dir/game/view.cpp.obj: game/menu.h -CMakeFiles/sdl_test.dir/game/view.cpp.obj: game/player.h -CMakeFiles/sdl_test.dir/game/view.cpp.obj: game/tech.h -CMakeFiles/sdl_test.dir/game/view.cpp.obj: game/tile.h -CMakeFiles/sdl_test.dir/game/view.cpp.obj: game/view.cpp -CMakeFiles/sdl_test.dir/game/view.cpp.obj: game/view.h -CMakeFiles/sdl_test.dir/game/view.cpp.obj: umath/vec2.h - -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_assert.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_atomic.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_audio.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_blendmode.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_clipboard.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_config.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_cpuinfo.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_endian.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_error.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_events.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_filesystem.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_gamecontroller.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_gesture.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_haptic.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_hints.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_joystick.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_keyboard.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_keycode.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_loadso.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_log.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_main.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_messagebox.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_metal.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_mouse.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_mutex.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_pixels.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_platform.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_power.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_quit.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_rect.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_render.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_rwops.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_scancode.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_sensor.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_shape.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_stdinc.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_surface.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_system.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_thread.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_timer.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_touch.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_version.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_video.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/begin_code.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/close_code.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: game/constants.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: game/entity.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: game/ground.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: game/gst.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: game/menu.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: game/player.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: game/tech.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: game/tile.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: game/view.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: graphics/cam.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: graphics/graphics.cpp -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: graphics/graphics.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: umath/vec2.h - -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_assert.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_atomic.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_audio.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_blendmode.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_clipboard.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_config.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_cpuinfo.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_endian.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_error.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_events.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_filesystem.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_gamecontroller.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_gesture.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_haptic.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_hints.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_joystick.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_keyboard.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_keycode.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_loadso.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_log.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_main.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_messagebox.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_metal.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_mouse.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_mutex.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_pixels.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_platform.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_power.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_quit.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_rect.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_render.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_rwops.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_scancode.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_sensor.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_shape.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_stdinc.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_surface.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_system.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_thread.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_timer.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_touch.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_version.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_video.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/begin_code.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/close_code.h -CMakeFiles/sdl_test.dir/main.cpp.obj: commands/commands.h -CMakeFiles/sdl_test.dir/main.cpp.obj: game/ai/action.h -CMakeFiles/sdl_test.dir/main.cpp.obj: game/ai/engine.h -CMakeFiles/sdl_test.dir/main.cpp.obj: game/ai/evaluator.h -CMakeFiles/sdl_test.dir/main.cpp.obj: game/ai/generator.h -CMakeFiles/sdl_test.dir/main.cpp.obj: game/ai/performer.h -CMakeFiles/sdl_test.dir/main.cpp.obj: game/ai/tactic.h -CMakeFiles/sdl_test.dir/main.cpp.obj: game/entity.h -CMakeFiles/sdl_test.dir/main.cpp.obj: game/ground.h -CMakeFiles/sdl_test.dir/main.cpp.obj: game/gst.h -CMakeFiles/sdl_test.dir/main.cpp.obj: game/load.h -CMakeFiles/sdl_test.dir/main.cpp.obj: game/menu.h -CMakeFiles/sdl_test.dir/main.cpp.obj: game/player.h -CMakeFiles/sdl_test.dir/main.cpp.obj: game/playercontrol.h -CMakeFiles/sdl_test.dir/main.cpp.obj: game/tech.h -CMakeFiles/sdl_test.dir/main.cpp.obj: game/tile.h -CMakeFiles/sdl_test.dir/main.cpp.obj: game/view.h -CMakeFiles/sdl_test.dir/main.cpp.obj: graphics/cam.h -CMakeFiles/sdl_test.dir/main.cpp.obj: graphics/graphics.h -CMakeFiles/sdl_test.dir/main.cpp.obj: main.cpp -CMakeFiles/sdl_test.dir/main.cpp.obj: timing/timing.h -CMakeFiles/sdl_test.dir/main.cpp.obj: umath/vec2.h - -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_assert.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_atomic.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_audio.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_blendmode.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_clipboard.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_config.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_cpuinfo.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_endian.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_error.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_events.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_filesystem.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_gamecontroller.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_gesture.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_haptic.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_hints.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_joystick.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_keyboard.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_keycode.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_loadso.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_log.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_main.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_messagebox.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_metal.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_mouse.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_mutex.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_pixels.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_platform.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_power.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_quit.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_rect.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_render.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_rwops.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_scancode.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_sensor.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_shape.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_stdinc.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_surface.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_system.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_thread.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_timer.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_touch.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_version.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_video.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/begin_code.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/close_code.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: timing/timing.cpp -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: timing/timing.h - +# CMAKE generated file: DO NOT EDIT! +# Generated by "MinGW Makefiles" Generator, CMake Version 3.18 + +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_assert.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_atomic.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_audio.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_blendmode.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_clipboard.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_config.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_cpuinfo.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_endian.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_error.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_events.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_filesystem.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_gamecontroller.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_gesture.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_haptic.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_hints.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_joystick.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_keyboard.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_keycode.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_loadso.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_log.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_main.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_messagebox.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_metal.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_mouse.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_mutex.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_pixels.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_platform.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_power.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_quit.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_rect.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_render.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_rwops.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_scancode.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_sensor.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_shape.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_stdinc.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_surface.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_system.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_thread.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_timer.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_touch.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_version.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_video.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/begin_code.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/close_code.h +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: commands/commands.cpp +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: commands/commands.h + +CMakeFiles/sdl_test.dir/game/ai/action.cpp.obj: game/ai/action.cpp +CMakeFiles/sdl_test.dir/game/ai/action.cpp.obj: game/ai/action.h + +CMakeFiles/sdl_test.dir/game/entity.cpp.obj: game/entity.cpp +CMakeFiles/sdl_test.dir/game/entity.cpp.obj: game/entity.h +CMakeFiles/sdl_test.dir/game/entity.cpp.obj: umath/vec2.h + +CMakeFiles/sdl_test.dir/game/ground.cpp.obj: game/entity.h +CMakeFiles/sdl_test.dir/game/ground.cpp.obj: game/ground.cpp +CMakeFiles/sdl_test.dir/game/ground.cpp.obj: game/ground.h +CMakeFiles/sdl_test.dir/game/ground.cpp.obj: game/gst.h +CMakeFiles/sdl_test.dir/game/ground.cpp.obj: game/player.h +CMakeFiles/sdl_test.dir/game/ground.cpp.obj: game/tech.h +CMakeFiles/sdl_test.dir/game/ground.cpp.obj: game/tile.h +CMakeFiles/sdl_test.dir/game/ground.cpp.obj: umath/vec2.h + +CMakeFiles/sdl_test.dir/game/gst.cpp.obj: game/entity.h +CMakeFiles/sdl_test.dir/game/gst.cpp.obj: game/ground.h +CMakeFiles/sdl_test.dir/game/gst.cpp.obj: game/gst.cpp +CMakeFiles/sdl_test.dir/game/gst.cpp.obj: game/gst.h +CMakeFiles/sdl_test.dir/game/gst.cpp.obj: game/player.h +CMakeFiles/sdl_test.dir/game/gst.cpp.obj: game/tech.h +CMakeFiles/sdl_test.dir/game/gst.cpp.obj: game/tile.h +CMakeFiles/sdl_test.dir/game/gst.cpp.obj: umath/vec2.h + +CMakeFiles/sdl_test.dir/game/load.cpp.obj: game/entity.h +CMakeFiles/sdl_test.dir/game/load.cpp.obj: game/ground.h +CMakeFiles/sdl_test.dir/game/load.cpp.obj: game/gst.h +CMakeFiles/sdl_test.dir/game/load.cpp.obj: game/load.cpp +CMakeFiles/sdl_test.dir/game/load.cpp.obj: game/load.h +CMakeFiles/sdl_test.dir/game/load.cpp.obj: game/nlohmann/json.hpp +CMakeFiles/sdl_test.dir/game/load.cpp.obj: game/player.h +CMakeFiles/sdl_test.dir/game/load.cpp.obj: game/tech.h +CMakeFiles/sdl_test.dir/game/load.cpp.obj: game/tile.h +CMakeFiles/sdl_test.dir/game/load.cpp.obj: umath/vec2.h + +CMakeFiles/sdl_test.dir/game/menu.cpp.obj: game/menu.cpp +CMakeFiles/sdl_test.dir/game/menu.cpp.obj: game/menu.h +CMakeFiles/sdl_test.dir/game/menu.cpp.obj: game/tech.h +CMakeFiles/sdl_test.dir/game/menu.cpp.obj: umath/vec2.h + +CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj: game/entity.h +CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj: game/ground.h +CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj: game/gst.h +CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj: game/menu.h +CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj: game/player.h +CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj: game/playercontrol.cpp +CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj: game/playercontrol.h +CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj: game/tech.h +CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj: game/tile.h +CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj: game/view.h +CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj: umath/vec2.h + +CMakeFiles/sdl_test.dir/game/tech.cpp.obj: game/tech.cpp +CMakeFiles/sdl_test.dir/game/tech.cpp.obj: game/tech.h +CMakeFiles/sdl_test.dir/game/tech.cpp.obj: umath/vec2.h + +CMakeFiles/sdl_test.dir/game/tile.cpp.obj: game/tile.cpp +CMakeFiles/sdl_test.dir/game/tile.cpp.obj: game/tile.h +CMakeFiles/sdl_test.dir/game/tile.cpp.obj: umath/vec2.h + +CMakeFiles/sdl_test.dir/game/view.cpp.obj: game/entity.h +CMakeFiles/sdl_test.dir/game/view.cpp.obj: game/ground.h +CMakeFiles/sdl_test.dir/game/view.cpp.obj: game/gst.h +CMakeFiles/sdl_test.dir/game/view.cpp.obj: game/menu.h +CMakeFiles/sdl_test.dir/game/view.cpp.obj: game/player.h +CMakeFiles/sdl_test.dir/game/view.cpp.obj: game/tech.h +CMakeFiles/sdl_test.dir/game/view.cpp.obj: game/tile.h +CMakeFiles/sdl_test.dir/game/view.cpp.obj: game/view.cpp +CMakeFiles/sdl_test.dir/game/view.cpp.obj: game/view.h +CMakeFiles/sdl_test.dir/game/view.cpp.obj: umath/vec2.h + +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_assert.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_atomic.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_audio.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_blendmode.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_clipboard.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_config.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_cpuinfo.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_endian.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_error.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_events.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_filesystem.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_gamecontroller.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_gesture.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_haptic.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_hints.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_joystick.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_keyboard.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_keycode.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_loadso.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_log.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_main.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_messagebox.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_metal.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_mouse.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_mutex.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_pixels.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_platform.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_power.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_quit.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_rect.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_render.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_rwops.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_scancode.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_sensor.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_shape.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_stdinc.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_surface.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_system.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_thread.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_timer.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_touch.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_version.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_video.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/begin_code.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/close_code.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: game/constants.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: game/entity.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: game/ground.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: game/gst.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: game/menu.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: game/player.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: game/tech.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: game/tile.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: game/view.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: graphics/cam.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: graphics/graphics.cpp +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: graphics/graphics.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: umath/vec2.h + +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_assert.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_atomic.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_audio.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_blendmode.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_clipboard.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_config.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_cpuinfo.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_endian.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_error.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_events.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_filesystem.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_gamecontroller.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_gesture.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_haptic.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_hints.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_joystick.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_keyboard.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_keycode.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_loadso.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_log.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_main.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_messagebox.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_metal.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_mouse.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_mutex.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_pixels.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_platform.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_power.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_quit.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_rect.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_render.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_rwops.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_scancode.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_sensor.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_shape.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_stdinc.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_surface.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_system.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_thread.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_timer.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_touch.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_version.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_video.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/begin_code.h +CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/close_code.h +CMakeFiles/sdl_test.dir/main.cpp.obj: commands/commands.h +CMakeFiles/sdl_test.dir/main.cpp.obj: game/ai/action.h +CMakeFiles/sdl_test.dir/main.cpp.obj: game/ai/engine.h +CMakeFiles/sdl_test.dir/main.cpp.obj: game/ai/evaluator.h +CMakeFiles/sdl_test.dir/main.cpp.obj: game/ai/generator.h +CMakeFiles/sdl_test.dir/main.cpp.obj: game/ai/performer.h +CMakeFiles/sdl_test.dir/main.cpp.obj: game/ai/tactic.h +CMakeFiles/sdl_test.dir/main.cpp.obj: game/entity.h +CMakeFiles/sdl_test.dir/main.cpp.obj: game/ground.h +CMakeFiles/sdl_test.dir/main.cpp.obj: game/gst.h +CMakeFiles/sdl_test.dir/main.cpp.obj: game/load.h +CMakeFiles/sdl_test.dir/main.cpp.obj: game/menu.h +CMakeFiles/sdl_test.dir/main.cpp.obj: game/player.h +CMakeFiles/sdl_test.dir/main.cpp.obj: game/playercontrol.h +CMakeFiles/sdl_test.dir/main.cpp.obj: game/tech.h +CMakeFiles/sdl_test.dir/main.cpp.obj: game/tile.h +CMakeFiles/sdl_test.dir/main.cpp.obj: game/view.h +CMakeFiles/sdl_test.dir/main.cpp.obj: graphics/cam.h +CMakeFiles/sdl_test.dir/main.cpp.obj: graphics/graphics.h +CMakeFiles/sdl_test.dir/main.cpp.obj: main.cpp +CMakeFiles/sdl_test.dir/main.cpp.obj: timing/timing.h +CMakeFiles/sdl_test.dir/main.cpp.obj: umath/vec2.h + +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_assert.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_atomic.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_audio.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_blendmode.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_clipboard.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_config.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_cpuinfo.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_endian.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_error.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_events.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_filesystem.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_gamecontroller.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_gesture.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_haptic.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_hints.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_joystick.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_keyboard.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_keycode.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_loadso.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_log.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_main.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_messagebox.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_metal.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_mouse.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_mutex.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_pixels.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_platform.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_power.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_quit.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_rect.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_render.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_rwops.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_scancode.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_sensor.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_shape.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_stdinc.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_surface.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_system.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_thread.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_timer.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_touch.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_version.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_video.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/begin_code.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/close_code.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: timing/timing.cpp +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: timing/timing.h + diff --git a/CMakeFiles/sdl_test.dir/flags.make b/CMakeFiles/sdl_test.dir/flags.make index 4b02a46..8773aaa 100644 --- a/CMakeFiles/sdl_test.dir/flags.make +++ b/CMakeFiles/sdl_test.dir/flags.make @@ -1,10 +1,10 @@ -# CMAKE generated file: DO NOT EDIT! -# Generated by "MinGW Makefiles" Generator, CMake Version 3.18 - -# compile CXX with C:/MinGW64/bin/g++.exe -CXX_DEFINES = - -CXX_INCLUDES = @CMakeFiles/sdl_test.dir/includes_CXX.rsp - -CXX_FLAGS = -std=c++11 - +# CMAKE generated file: DO NOT EDIT! +# Generated by "MinGW Makefiles" Generator, CMake Version 3.18 + +# compile CXX with C:/MinGW64/bin/g++.exe +CXX_DEFINES = + +CXX_INCLUDES = @CMakeFiles/sdl_test.dir/includes_CXX.rsp + +CXX_FLAGS = -std=c++11 + diff --git a/CMakeFiles/sdl_test.dir/includes_CXX.rsp b/CMakeFiles/sdl_test.dir/includes_CXX.rsp index ee67c49..2557c64 100644 --- a/CMakeFiles/sdl_test.dir/includes_CXX.rsp +++ b/CMakeFiles/sdl_test.dir/includes_CXX.rsp @@ -1 +1 @@ --IC:/MinGW_libs/include +-IC:/MinGW_libs/include diff --git a/CMakeFiles/sdl_test.dir/link.txt b/CMakeFiles/sdl_test.dir/link.txt index 84a2ca2..4b46697 100644 --- a/CMakeFiles/sdl_test.dir/link.txt +++ b/CMakeFiles/sdl_test.dir/link.txt @@ -1,3 +1,3 @@ -"C:\Program Files\CMake\bin\cmake.exe" -E rm -f CMakeFiles\sdl_test.dir/objects.a -C:\MinGW64\bin\ar.exe cr CMakeFiles\sdl_test.dir/objects.a @CMakeFiles\sdl_test.dir\objects1.rsp -C:\MinGW64\bin\g++.exe -Wl,--whole-archive CMakeFiles\sdl_test.dir/objects.a -Wl,--no-whole-archive -o build\sdl_test.exe -Wl,--out-implib,build\libsdl_test.dll.a -Wl,--major-image-version,0,--minor-image-version,0 @CMakeFiles\sdl_test.dir\linklibs.rsp +"C:\Program Files\CMake\bin\cmake.exe" -E rm -f CMakeFiles\sdl_test.dir/objects.a +C:\MinGW64\bin\ar.exe cr CMakeFiles\sdl_test.dir/objects.a @CMakeFiles\sdl_test.dir\objects1.rsp +C:\MinGW64\bin\g++.exe -Wl,--whole-archive CMakeFiles\sdl_test.dir/objects.a -Wl,--no-whole-archive -o build\sdl_test.exe -Wl,--out-implib,build\libsdl_test.dll.a -Wl,--major-image-version,0,--minor-image-version,0 @CMakeFiles\sdl_test.dir\linklibs.rsp diff --git a/CMakeFiles/sdl_test.dir/linklibs.rsp b/CMakeFiles/sdl_test.dir/linklibs.rsp index 7824870..7c80ae1 100644 --- a/CMakeFiles/sdl_test.dir/linklibs.rsp +++ b/CMakeFiles/sdl_test.dir/linklibs.rsp @@ -1 +1 @@ - -LC:/MinGW_libs/lib -lSDL2main -lSDL2 -lkernel32 -luser32 -lgdi32 -lwinspool -lshell32 -lole32 -loleaut32 -luuid -lcomdlg32 -ladvapi32 + -LC:/MinGW_libs/lib -lSDL2main -lSDL2 -lkernel32 -luser32 -lgdi32 -lwinspool -lshell32 -lole32 -loleaut32 -luuid -lcomdlg32 -ladvapi32 diff --git a/CMakeFiles/sdl_test.dir/objects1.rsp b/CMakeFiles/sdl_test.dir/objects1.rsp index 764058d..8a59fac 100644 --- a/CMakeFiles/sdl_test.dir/objects1.rsp +++ b/CMakeFiles/sdl_test.dir/objects1.rsp @@ -1 +1 @@ -CMakeFiles/sdl_test.dir/main.cpp.obj CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj CMakeFiles/sdl_test.dir/commands/commands.cpp.obj CMakeFiles/sdl_test.dir/timing/timing.cpp.obj CMakeFiles/sdl_test.dir/game/entity.cpp.obj CMakeFiles/sdl_test.dir/game/ground.cpp.obj CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj CMakeFiles/sdl_test.dir/game/gst.cpp.obj CMakeFiles/sdl_test.dir/game/view.cpp.obj CMakeFiles/sdl_test.dir/game/menu.cpp.obj CMakeFiles/sdl_test.dir/game/tile.cpp.obj CMakeFiles/sdl_test.dir/game/load.cpp.obj CMakeFiles/sdl_test.dir/game/tech.cpp.obj CMakeFiles/sdl_test.dir/game/ai/action.cpp.obj +CMakeFiles/sdl_test.dir/main.cpp.obj CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj CMakeFiles/sdl_test.dir/commands/commands.cpp.obj CMakeFiles/sdl_test.dir/timing/timing.cpp.obj CMakeFiles/sdl_test.dir/game/entity.cpp.obj CMakeFiles/sdl_test.dir/game/ground.cpp.obj CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj CMakeFiles/sdl_test.dir/game/gst.cpp.obj CMakeFiles/sdl_test.dir/game/view.cpp.obj CMakeFiles/sdl_test.dir/game/menu.cpp.obj CMakeFiles/sdl_test.dir/game/tile.cpp.obj CMakeFiles/sdl_test.dir/game/load.cpp.obj CMakeFiles/sdl_test.dir/game/tech.cpp.obj CMakeFiles/sdl_test.dir/game/ai/action.cpp.obj diff --git a/CMakeFiles/sdl_test.dir/progress.make b/CMakeFiles/sdl_test.dir/progress.make index 1029366..21578a7 100644 --- a/CMakeFiles/sdl_test.dir/progress.make +++ b/CMakeFiles/sdl_test.dir/progress.make @@ -1,16 +1,16 @@ -CMAKE_PROGRESS_1 = 1 -CMAKE_PROGRESS_2 = 2 -CMAKE_PROGRESS_3 = 3 -CMAKE_PROGRESS_4 = 4 -CMAKE_PROGRESS_5 = 5 -CMAKE_PROGRESS_6 = 6 -CMAKE_PROGRESS_7 = 7 -CMAKE_PROGRESS_8 = 8 -CMAKE_PROGRESS_9 = 9 -CMAKE_PROGRESS_10 = 10 -CMAKE_PROGRESS_11 = 11 -CMAKE_PROGRESS_12 = 12 -CMAKE_PROGRESS_13 = 13 -CMAKE_PROGRESS_14 = 14 -CMAKE_PROGRESS_15 = 15 - +CMAKE_PROGRESS_1 = 1 +CMAKE_PROGRESS_2 = 2 +CMAKE_PROGRESS_3 = 3 +CMAKE_PROGRESS_4 = 4 +CMAKE_PROGRESS_5 = 5 +CMAKE_PROGRESS_6 = 6 +CMAKE_PROGRESS_7 = 7 +CMAKE_PROGRESS_8 = 8 +CMAKE_PROGRESS_9 = 9 +CMAKE_PROGRESS_10 = 10 +CMAKE_PROGRESS_11 = 11 +CMAKE_PROGRESS_12 = 12 +CMAKE_PROGRESS_13 = 13 +CMAKE_PROGRESS_14 = 14 +CMAKE_PROGRESS_15 = 15 + diff --git a/CMakeLists.txt b/CMakeLists.txt index ed7acb4..b91379d 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -1,36 +1,36 @@ -cmake_minimum_required(VERSION 3.16) -project(sdl_test VERSION 1.0.0) - -set(CMAKE_CXX_STANDARD 11) -set(CMAKE_CXX_STANDARD_REQUIRED YES) -set(CMAKE_CXX_EXTENSIONS OFF) - -set(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/build) - -add_executable(sdl_test - main.cpp - graphics/graphics.cpp graphics/graphics.h - graphics/cam.h - commands/commands.cpp commands/commands.h - timing/timing.cpp timing/timing.h - game/entity.cpp game/entity.h - game/ground.cpp game/ground.h - game/playercontrol.cpp game/playercontrol.h - game/gst.cpp game/gst.h - game/view.cpp game/view.h - game/menu.cpp game/menu.h - game/tile.cpp game/tile.h - game/load.cpp game/load.h - game/tech.cpp game/tech.h - game/player.h - game/constants.h - game/ai/action.cpp game/ai/action.h - game/ai/generator.h - game/ai/engine.h - game/ai/evaluator.h - game/ai/tactic.h - umath/vec2.h) - -target_include_directories(sdl_test PUBLIC "C:/MinGW_libs/include") -target_link_libraries(sdl_test -LC:/MinGW_libs/lib) +cmake_minimum_required(VERSION 3.16) +project(sdl_test VERSION 1.0.0) + +set(CMAKE_CXX_STANDARD 11) +set(CMAKE_CXX_STANDARD_REQUIRED YES) +set(CMAKE_CXX_EXTENSIONS OFF) + +set(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/build) + +add_executable(sdl_test + main.cpp + graphics/graphics.cpp graphics/graphics.h + graphics/cam.h + commands/commands.cpp commands/commands.h + timing/timing.cpp timing/timing.h + game/entity.cpp game/entity.h + game/ground.cpp game/ground.h + game/playercontrol.cpp game/playercontrol.h + game/gst.cpp game/gst.h + game/view.cpp game/view.h + game/menu.cpp game/menu.h + game/tile.cpp game/tile.h + game/load.cpp game/load.h + game/tech.cpp game/tech.h + game/player.h + game/constants.h + game/ai/action.cpp game/ai/action.h + game/ai/generator.h + game/ai/engine.h + game/ai/evaluator.h + game/ai/tactic.h + umath/vec2.h) + +target_include_directories(sdl_test PUBLIC "C:/MinGW_libs/include") +target_link_libraries(sdl_test -LC:/MinGW_libs/lib) target_link_libraries(sdl_test -lSDL2main -lSDL2) \ No newline at end of file diff --git a/Makefile b/Makefile index 52a8d4c..45343ca 100644 --- a/Makefile +++ b/Makefile @@ -1,586 +1,586 @@ -# CMAKE generated file: DO NOT EDIT! -# Generated by "MinGW Makefiles" Generator, CMake Version 3.18 - -# Default target executed when no arguments are given to make. -default_target: all - -.PHONY : default_target - -# Allow only one "make -f Makefile2" at a time, but pass parallelism. -.NOTPARALLEL: - - -#============================================================================= -# Special targets provided by cmake. - -# Disable implicit rules so canonical targets will work. -.SUFFIXES: - - -# Disable VCS-based implicit rules. -% : %,v - - -# Disable VCS-based implicit rules. -% : RCS/% - - -# Disable VCS-based implicit rules. -% : RCS/%,v - - -# Disable VCS-based implicit rules. -% : SCCS/s.% - - -# Disable VCS-based implicit rules. -% : s.% - - -.SUFFIXES: .hpux_make_needs_suffix_list - - -# Command-line flag to silence nested $(MAKE). -$(VERBOSE)MAKESILENT = -s - -#Suppress display of executed commands. -$(VERBOSE).SILENT: - -# A target that is always out of date. -cmake_force: - -.PHONY : cmake_force - -#============================================================================= -# Set environment variables for the build. - -SHELL = cmd.exe - -# The CMake executable. -CMAKE_COMMAND = "C:\Program Files\CMake\bin\cmake.exe" - -# The command to remove a file. -RM = "C:\Program Files\CMake\bin\cmake.exe" -E rm -f - -# Escaping for special characters. -EQUALS = = - -# The top-level source directory on which CMake was run. -CMAKE_SOURCE_DIR = C:\Users\jaksk\Desktop\dev\_cpp\age - -# The top-level build directory on which CMake was run. -CMAKE_BINARY_DIR = C:\Users\jaksk\Desktop\dev\_cpp\age - -#============================================================================= -# Targets provided globally by CMake. - -# Special rule for the target edit_cache -edit_cache: - @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --cyan "Running CMake cache editor..." - "C:\Program Files\CMake\bin\cmake-gui.exe" -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) -.PHONY : edit_cache - -# Special rule for the target edit_cache -edit_cache/fast: edit_cache - -.PHONY : edit_cache/fast - -# Special rule for the target rebuild_cache -rebuild_cache: - @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --cyan "Running CMake to regenerate build system..." - "C:\Program Files\CMake\bin\cmake.exe" --regenerate-during-build -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) -.PHONY : rebuild_cache - -# Special rule for the target rebuild_cache -rebuild_cache/fast: rebuild_cache - -.PHONY : rebuild_cache/fast - -# The main all target -all: cmake_check_build_system - $(CMAKE_COMMAND) -E cmake_progress_start C:\Users\jaksk\Desktop\dev\_cpp\age\CMakeFiles C:\Users\jaksk\Desktop\dev\_cpp\age\\CMakeFiles\progress.marks - $(MAKE) $(MAKESILENT) -f CMakeFiles\Makefile2 all - $(CMAKE_COMMAND) -E cmake_progress_start C:\Users\jaksk\Desktop\dev\_cpp\age\CMakeFiles 0 -.PHONY : all - -# The main clean target -clean: - $(MAKE) $(MAKESILENT) -f CMakeFiles\Makefile2 clean -.PHONY : clean - -# The main clean target -clean/fast: clean - -.PHONY : clean/fast - -# Prepare targets for installation. -preinstall: all - $(MAKE) $(MAKESILENT) -f CMakeFiles\Makefile2 preinstall -.PHONY : preinstall - -# Prepare targets for installation. -preinstall/fast: - $(MAKE) $(MAKESILENT) -f CMakeFiles\Makefile2 preinstall -.PHONY : preinstall/fast - -# clear depends -depend: - $(CMAKE_COMMAND) -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles\Makefile.cmake 1 -.PHONY : depend - -#============================================================================= -# Target rules for targets named sdl_test - -# Build rule for target. -sdl_test: cmake_check_build_system - $(MAKE) $(MAKESILENT) -f CMakeFiles\Makefile2 sdl_test -.PHONY : sdl_test - -# fast build rule for target. -sdl_test/fast: - $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/build -.PHONY : sdl_test/fast - -commands/commands.obj: commands/commands.cpp.obj - -.PHONY : commands/commands.obj - -# target to build an object file -commands/commands.cpp.obj: - $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/commands/commands.cpp.obj -.PHONY : commands/commands.cpp.obj - -commands/commands.i: commands/commands.cpp.i - -.PHONY : commands/commands.i - -# target to preprocess a source file -commands/commands.cpp.i: - $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/commands/commands.cpp.i -.PHONY : commands/commands.cpp.i - -commands/commands.s: commands/commands.cpp.s - -.PHONY : commands/commands.s - -# target to generate assembly for a file -commands/commands.cpp.s: - $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/commands/commands.cpp.s -.PHONY : commands/commands.cpp.s - -game/ai/action.obj: game/ai/action.cpp.obj - -.PHONY : game/ai/action.obj - -# target to build an object file -game/ai/action.cpp.obj: - $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/game/ai/action.cpp.obj -.PHONY : game/ai/action.cpp.obj - -game/ai/action.i: game/ai/action.cpp.i - -.PHONY : game/ai/action.i - -# target to preprocess a source file -game/ai/action.cpp.i: - $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/game/ai/action.cpp.i -.PHONY : game/ai/action.cpp.i - -game/ai/action.s: game/ai/action.cpp.s - -.PHONY : game/ai/action.s - -# target to generate assembly for a file -game/ai/action.cpp.s: - $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/game/ai/action.cpp.s -.PHONY : game/ai/action.cpp.s - -game/entity.obj: game/entity.cpp.obj - -.PHONY : game/entity.obj - -# target to build an object file -game/entity.cpp.obj: - $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/game/entity.cpp.obj -.PHONY : game/entity.cpp.obj - -game/entity.i: game/entity.cpp.i - -.PHONY : game/entity.i - -# target to preprocess a source file -game/entity.cpp.i: - $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/game/entity.cpp.i -.PHONY : game/entity.cpp.i - -game/entity.s: game/entity.cpp.s - -.PHONY : game/entity.s - -# target to generate assembly for a file -game/entity.cpp.s: - $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/game/entity.cpp.s -.PHONY : game/entity.cpp.s - -game/ground.obj: game/ground.cpp.obj - -.PHONY : game/ground.obj - -# target to build an object file -game/ground.cpp.obj: - $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/game/ground.cpp.obj -.PHONY : game/ground.cpp.obj - -game/ground.i: game/ground.cpp.i - -.PHONY : game/ground.i - -# target to preprocess a source file -game/ground.cpp.i: - $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/game/ground.cpp.i -.PHONY : game/ground.cpp.i - -game/ground.s: game/ground.cpp.s - -.PHONY : game/ground.s - -# target to generate assembly for a file -game/ground.cpp.s: - $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/game/ground.cpp.s -.PHONY : game/ground.cpp.s - -game/gst.obj: game/gst.cpp.obj - -.PHONY : game/gst.obj - -# target to build an object file -game/gst.cpp.obj: - $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/game/gst.cpp.obj -.PHONY : game/gst.cpp.obj - -game/gst.i: game/gst.cpp.i - -.PHONY : game/gst.i - -# target to preprocess a source file -game/gst.cpp.i: - $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/game/gst.cpp.i -.PHONY : game/gst.cpp.i - -game/gst.s: game/gst.cpp.s - -.PHONY : game/gst.s - -# target to generate assembly for a file -game/gst.cpp.s: - $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/game/gst.cpp.s -.PHONY : game/gst.cpp.s - -game/load.obj: game/load.cpp.obj - -.PHONY : game/load.obj - -# target to build an object file -game/load.cpp.obj: - $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/game/load.cpp.obj -.PHONY : game/load.cpp.obj - -game/load.i: game/load.cpp.i - -.PHONY : game/load.i - -# target to preprocess a source file -game/load.cpp.i: - $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/game/load.cpp.i -.PHONY : game/load.cpp.i - -game/load.s: game/load.cpp.s - -.PHONY : game/load.s - -# target to generate assembly for a file -game/load.cpp.s: - $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/game/load.cpp.s -.PHONY : game/load.cpp.s - -game/menu.obj: game/menu.cpp.obj - -.PHONY : game/menu.obj - -# target to build an object file -game/menu.cpp.obj: - $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/game/menu.cpp.obj -.PHONY : game/menu.cpp.obj - -game/menu.i: game/menu.cpp.i - -.PHONY : game/menu.i - -# target to preprocess a source file -game/menu.cpp.i: - $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/game/menu.cpp.i -.PHONY : game/menu.cpp.i - -game/menu.s: game/menu.cpp.s - -.PHONY : game/menu.s - -# target to generate assembly for a file -game/menu.cpp.s: - $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/game/menu.cpp.s -.PHONY : game/menu.cpp.s - -game/playercontrol.obj: game/playercontrol.cpp.obj - -.PHONY : game/playercontrol.obj - -# target to build an object file -game/playercontrol.cpp.obj: - $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj -.PHONY : game/playercontrol.cpp.obj - -game/playercontrol.i: game/playercontrol.cpp.i - -.PHONY : game/playercontrol.i - -# target to preprocess a source file -game/playercontrol.cpp.i: - $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/game/playercontrol.cpp.i -.PHONY : game/playercontrol.cpp.i - -game/playercontrol.s: game/playercontrol.cpp.s - -.PHONY : game/playercontrol.s - -# target to generate assembly for a file -game/playercontrol.cpp.s: - $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/game/playercontrol.cpp.s -.PHONY : game/playercontrol.cpp.s - -game/tech.obj: game/tech.cpp.obj - -.PHONY : game/tech.obj - -# target to build an object file -game/tech.cpp.obj: - $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/game/tech.cpp.obj -.PHONY : game/tech.cpp.obj - -game/tech.i: game/tech.cpp.i - -.PHONY : game/tech.i - -# target to preprocess a source file -game/tech.cpp.i: - $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/game/tech.cpp.i -.PHONY : game/tech.cpp.i - -game/tech.s: game/tech.cpp.s - -.PHONY : game/tech.s - -# target to generate assembly for a file -game/tech.cpp.s: - $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/game/tech.cpp.s -.PHONY : game/tech.cpp.s - -game/tile.obj: game/tile.cpp.obj - -.PHONY : game/tile.obj - -# target to build an object file -game/tile.cpp.obj: - $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/game/tile.cpp.obj -.PHONY : game/tile.cpp.obj - -game/tile.i: game/tile.cpp.i - -.PHONY : game/tile.i - -# target to preprocess a source file -game/tile.cpp.i: - $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/game/tile.cpp.i -.PHONY : game/tile.cpp.i - -game/tile.s: game/tile.cpp.s - -.PHONY : game/tile.s - -# target to generate assembly for a file -game/tile.cpp.s: - $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/game/tile.cpp.s -.PHONY : game/tile.cpp.s - -game/view.obj: game/view.cpp.obj - -.PHONY : game/view.obj - -# target to build an object file -game/view.cpp.obj: - $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/game/view.cpp.obj -.PHONY : game/view.cpp.obj - -game/view.i: game/view.cpp.i - -.PHONY : game/view.i - -# target to preprocess a source file -game/view.cpp.i: - $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/game/view.cpp.i -.PHONY : game/view.cpp.i - -game/view.s: game/view.cpp.s - -.PHONY : game/view.s - -# target to generate assembly for a file -game/view.cpp.s: - $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/game/view.cpp.s -.PHONY : game/view.cpp.s - -graphics/graphics.obj: graphics/graphics.cpp.obj - -.PHONY : graphics/graphics.obj - -# target to build an object file -graphics/graphics.cpp.obj: - $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj -.PHONY : graphics/graphics.cpp.obj - -graphics/graphics.i: graphics/graphics.cpp.i - -.PHONY : graphics/graphics.i - -# target to preprocess a source file -graphics/graphics.cpp.i: - $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/graphics/graphics.cpp.i -.PHONY : graphics/graphics.cpp.i - -graphics/graphics.s: graphics/graphics.cpp.s - -.PHONY : graphics/graphics.s - -# target to generate assembly for a file -graphics/graphics.cpp.s: - $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/graphics/graphics.cpp.s -.PHONY : graphics/graphics.cpp.s - -main.obj: main.cpp.obj - -.PHONY : main.obj - -# target to build an object file -main.cpp.obj: - $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/main.cpp.obj -.PHONY : main.cpp.obj - -main.i: main.cpp.i - -.PHONY : main.i - -# target to preprocess a source file -main.cpp.i: - $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/main.cpp.i -.PHONY : main.cpp.i - -main.s: main.cpp.s - -.PHONY : main.s - -# target to generate assembly for a file -main.cpp.s: - $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/main.cpp.s -.PHONY : main.cpp.s - -timing/timing.obj: timing/timing.cpp.obj - -.PHONY : timing/timing.obj - -# target to build an object file -timing/timing.cpp.obj: - $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/timing/timing.cpp.obj -.PHONY : timing/timing.cpp.obj - -timing/timing.i: timing/timing.cpp.i - -.PHONY : timing/timing.i - -# target to preprocess a source file -timing/timing.cpp.i: - $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/timing/timing.cpp.i -.PHONY : timing/timing.cpp.i - -timing/timing.s: timing/timing.cpp.s - -.PHONY : timing/timing.s - -# target to generate assembly for a file -timing/timing.cpp.s: - $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/timing/timing.cpp.s -.PHONY : timing/timing.cpp.s - -# Help Target -help: - @echo The following are some of the valid targets for this Makefile: - @echo ... all (the default if no target is provided) - @echo ... clean - @echo ... depend - @echo ... edit_cache - @echo ... rebuild_cache - @echo ... sdl_test - @echo ... commands/commands.obj - @echo ... commands/commands.i - @echo ... commands/commands.s - @echo ... game/ai/action.obj - @echo ... game/ai/action.i - @echo ... game/ai/action.s - @echo ... game/entity.obj - @echo ... game/entity.i - @echo ... game/entity.s - @echo ... game/ground.obj - @echo ... game/ground.i - @echo ... game/ground.s - @echo ... game/gst.obj - @echo ... game/gst.i - @echo ... game/gst.s - @echo ... game/load.obj - @echo ... game/load.i - @echo ... game/load.s - @echo ... game/menu.obj - @echo ... game/menu.i - @echo ... game/menu.s - @echo ... game/playercontrol.obj - @echo ... game/playercontrol.i - @echo ... game/playercontrol.s - @echo ... game/tech.obj - @echo ... game/tech.i - @echo ... game/tech.s - @echo ... game/tile.obj - @echo ... game/tile.i - @echo ... game/tile.s - @echo ... game/view.obj - @echo ... game/view.i - @echo ... game/view.s - @echo ... graphics/graphics.obj - @echo ... graphics/graphics.i - @echo ... graphics/graphics.s - @echo ... main.obj - @echo ... main.i - @echo ... main.s - @echo ... timing/timing.obj - @echo ... timing/timing.i - @echo ... timing/timing.s -.PHONY : help - - - -#============================================================================= -# Special targets to cleanup operation of make. - -# Special rule to run CMake to check the build system integrity. -# No rule that depends on this can have commands that come from listfiles -# because they might be regenerated. -cmake_check_build_system: - $(CMAKE_COMMAND) -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles\Makefile.cmake 0 -.PHONY : cmake_check_build_system - +# CMAKE generated file: DO NOT EDIT! +# Generated by "MinGW Makefiles" Generator, CMake Version 3.18 + +# Default target executed when no arguments are given to make. +default_target: all + +.PHONY : default_target + +# Allow only one "make -f Makefile2" at a time, but pass parallelism. +.NOTPARALLEL: + + +#============================================================================= +# Special targets provided by cmake. + +# Disable implicit rules so canonical targets will work. +.SUFFIXES: + + +# Disable VCS-based implicit rules. +% : %,v + + +# Disable VCS-based implicit rules. +% : RCS/% + + +# Disable VCS-based implicit rules. +% : RCS/%,v + + +# Disable VCS-based implicit rules. +% : SCCS/s.% + + +# Disable VCS-based implicit rules. +% : s.% + + +.SUFFIXES: .hpux_make_needs_suffix_list + + +# Command-line flag to silence nested $(MAKE). +$(VERBOSE)MAKESILENT = -s + +#Suppress display of executed commands. +$(VERBOSE).SILENT: + +# A target that is always out of date. +cmake_force: + +.PHONY : cmake_force + +#============================================================================= +# Set environment variables for the build. + +SHELL = cmd.exe + +# The CMake executable. +CMAKE_COMMAND = "C:\Program Files\CMake\bin\cmake.exe" + +# The command to remove a file. +RM = "C:\Program Files\CMake\bin\cmake.exe" -E rm -f + +# Escaping for special characters. +EQUALS = = + +# The top-level source directory on which CMake was run. +CMAKE_SOURCE_DIR = C:\Users\jaksk\Desktop\dev\_cpp\age + +# The top-level build directory on which CMake was run. +CMAKE_BINARY_DIR = C:\Users\jaksk\Desktop\dev\_cpp\age + +#============================================================================= +# Targets provided globally by CMake. + +# Special rule for the target edit_cache +edit_cache: + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --cyan "Running CMake cache editor..." + "C:\Program Files\CMake\bin\cmake-gui.exe" -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) +.PHONY : edit_cache + +# Special rule for the target edit_cache +edit_cache/fast: edit_cache + +.PHONY : edit_cache/fast + +# Special rule for the target rebuild_cache +rebuild_cache: + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --cyan "Running CMake to regenerate build system..." + "C:\Program Files\CMake\bin\cmake.exe" --regenerate-during-build -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) +.PHONY : rebuild_cache + +# Special rule for the target rebuild_cache +rebuild_cache/fast: rebuild_cache + +.PHONY : rebuild_cache/fast + +# The main all target +all: cmake_check_build_system + $(CMAKE_COMMAND) -E cmake_progress_start C:\Users\jaksk\Desktop\dev\_cpp\age\CMakeFiles C:\Users\jaksk\Desktop\dev\_cpp\age\\CMakeFiles\progress.marks + $(MAKE) $(MAKESILENT) -f CMakeFiles\Makefile2 all + $(CMAKE_COMMAND) -E cmake_progress_start C:\Users\jaksk\Desktop\dev\_cpp\age\CMakeFiles 0 +.PHONY : all + +# The main clean target +clean: + $(MAKE) $(MAKESILENT) -f CMakeFiles\Makefile2 clean +.PHONY : clean + +# The main clean target +clean/fast: clean + +.PHONY : clean/fast + +# Prepare targets for installation. +preinstall: all + $(MAKE) $(MAKESILENT) -f CMakeFiles\Makefile2 preinstall +.PHONY : preinstall + +# Prepare targets for installation. +preinstall/fast: + $(MAKE) $(MAKESILENT) -f CMakeFiles\Makefile2 preinstall +.PHONY : preinstall/fast + +# clear depends +depend: + $(CMAKE_COMMAND) -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles\Makefile.cmake 1 +.PHONY : depend + +#============================================================================= +# Target rules for targets named sdl_test + +# Build rule for target. +sdl_test: cmake_check_build_system + $(MAKE) $(MAKESILENT) -f CMakeFiles\Makefile2 sdl_test +.PHONY : sdl_test + +# fast build rule for target. +sdl_test/fast: + $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/build +.PHONY : sdl_test/fast + +commands/commands.obj: commands/commands.cpp.obj + +.PHONY : commands/commands.obj + +# target to build an object file +commands/commands.cpp.obj: + $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/commands/commands.cpp.obj +.PHONY : commands/commands.cpp.obj + +commands/commands.i: commands/commands.cpp.i + +.PHONY : commands/commands.i + +# target to preprocess a source file +commands/commands.cpp.i: + $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/commands/commands.cpp.i +.PHONY : commands/commands.cpp.i + +commands/commands.s: commands/commands.cpp.s + +.PHONY : commands/commands.s + +# target to generate assembly for a file +commands/commands.cpp.s: + $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/commands/commands.cpp.s +.PHONY : commands/commands.cpp.s + +game/ai/action.obj: game/ai/action.cpp.obj + +.PHONY : game/ai/action.obj + +# target to build an object file +game/ai/action.cpp.obj: + $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/game/ai/action.cpp.obj +.PHONY : game/ai/action.cpp.obj + +game/ai/action.i: game/ai/action.cpp.i + +.PHONY : game/ai/action.i + +# target to preprocess a source file +game/ai/action.cpp.i: + $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/game/ai/action.cpp.i +.PHONY : game/ai/action.cpp.i + +game/ai/action.s: game/ai/action.cpp.s + +.PHONY : game/ai/action.s + +# target to generate assembly for a file +game/ai/action.cpp.s: + $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/game/ai/action.cpp.s +.PHONY : game/ai/action.cpp.s + +game/entity.obj: game/entity.cpp.obj + +.PHONY : game/entity.obj + +# target to build an object file +game/entity.cpp.obj: + $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/game/entity.cpp.obj +.PHONY : game/entity.cpp.obj + +game/entity.i: game/entity.cpp.i + +.PHONY : game/entity.i + +# target to preprocess a source file +game/entity.cpp.i: + $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/game/entity.cpp.i +.PHONY : game/entity.cpp.i + +game/entity.s: game/entity.cpp.s + +.PHONY : game/entity.s + +# target to generate assembly for a file +game/entity.cpp.s: + $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/game/entity.cpp.s +.PHONY : game/entity.cpp.s + +game/ground.obj: game/ground.cpp.obj + +.PHONY : game/ground.obj + +# target to build an object file +game/ground.cpp.obj: + $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/game/ground.cpp.obj +.PHONY : game/ground.cpp.obj + +game/ground.i: game/ground.cpp.i + +.PHONY : game/ground.i + +# target to preprocess a source file +game/ground.cpp.i: + $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/game/ground.cpp.i +.PHONY : game/ground.cpp.i + +game/ground.s: game/ground.cpp.s + +.PHONY : game/ground.s + +# target to generate assembly for a file +game/ground.cpp.s: + $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/game/ground.cpp.s +.PHONY : game/ground.cpp.s + +game/gst.obj: game/gst.cpp.obj + +.PHONY : game/gst.obj + +# target to build an object file +game/gst.cpp.obj: + $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/game/gst.cpp.obj +.PHONY : game/gst.cpp.obj + +game/gst.i: game/gst.cpp.i + +.PHONY : game/gst.i + +# target to preprocess a source file +game/gst.cpp.i: + $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/game/gst.cpp.i +.PHONY : game/gst.cpp.i + +game/gst.s: game/gst.cpp.s + +.PHONY : game/gst.s + +# target to generate assembly for a file +game/gst.cpp.s: + $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/game/gst.cpp.s +.PHONY : game/gst.cpp.s + +game/load.obj: game/load.cpp.obj + +.PHONY : game/load.obj + +# target to build an object file +game/load.cpp.obj: + $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/game/load.cpp.obj +.PHONY : game/load.cpp.obj + +game/load.i: game/load.cpp.i + +.PHONY : game/load.i + +# target to preprocess a source file +game/load.cpp.i: + $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/game/load.cpp.i +.PHONY : game/load.cpp.i + +game/load.s: game/load.cpp.s + +.PHONY : game/load.s + +# target to generate assembly for a file +game/load.cpp.s: + $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/game/load.cpp.s +.PHONY : game/load.cpp.s + +game/menu.obj: game/menu.cpp.obj + +.PHONY : game/menu.obj + +# target to build an object file +game/menu.cpp.obj: + $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/game/menu.cpp.obj +.PHONY : game/menu.cpp.obj + +game/menu.i: game/menu.cpp.i + +.PHONY : game/menu.i + +# target to preprocess a source file +game/menu.cpp.i: + $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/game/menu.cpp.i +.PHONY : game/menu.cpp.i + +game/menu.s: game/menu.cpp.s + +.PHONY : game/menu.s + +# target to generate assembly for a file +game/menu.cpp.s: + $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/game/menu.cpp.s +.PHONY : game/menu.cpp.s + +game/playercontrol.obj: game/playercontrol.cpp.obj + +.PHONY : game/playercontrol.obj + +# target to build an object file +game/playercontrol.cpp.obj: + $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj +.PHONY : game/playercontrol.cpp.obj + +game/playercontrol.i: game/playercontrol.cpp.i + +.PHONY : game/playercontrol.i + +# target to preprocess a source file +game/playercontrol.cpp.i: + $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/game/playercontrol.cpp.i +.PHONY : game/playercontrol.cpp.i + +game/playercontrol.s: game/playercontrol.cpp.s + +.PHONY : game/playercontrol.s + +# target to generate assembly for a file +game/playercontrol.cpp.s: + $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/game/playercontrol.cpp.s +.PHONY : game/playercontrol.cpp.s + +game/tech.obj: game/tech.cpp.obj + +.PHONY : game/tech.obj + +# target to build an object file +game/tech.cpp.obj: + $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/game/tech.cpp.obj +.PHONY : game/tech.cpp.obj + +game/tech.i: game/tech.cpp.i + +.PHONY : game/tech.i + +# target to preprocess a source file +game/tech.cpp.i: + $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/game/tech.cpp.i +.PHONY : game/tech.cpp.i + +game/tech.s: game/tech.cpp.s + +.PHONY : game/tech.s + +# target to generate assembly for a file +game/tech.cpp.s: + $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/game/tech.cpp.s +.PHONY : game/tech.cpp.s + +game/tile.obj: game/tile.cpp.obj + +.PHONY : game/tile.obj + +# target to build an object file +game/tile.cpp.obj: + $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/game/tile.cpp.obj +.PHONY : game/tile.cpp.obj + +game/tile.i: game/tile.cpp.i + +.PHONY : game/tile.i + +# target to preprocess a source file +game/tile.cpp.i: + $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/game/tile.cpp.i +.PHONY : game/tile.cpp.i + +game/tile.s: game/tile.cpp.s + +.PHONY : game/tile.s + +# target to generate assembly for a file +game/tile.cpp.s: + $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/game/tile.cpp.s +.PHONY : game/tile.cpp.s + +game/view.obj: game/view.cpp.obj + +.PHONY : game/view.obj + +# target to build an object file +game/view.cpp.obj: + $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/game/view.cpp.obj +.PHONY : game/view.cpp.obj + +game/view.i: game/view.cpp.i + +.PHONY : game/view.i + +# target to preprocess a source file +game/view.cpp.i: + $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/game/view.cpp.i +.PHONY : game/view.cpp.i + +game/view.s: game/view.cpp.s + +.PHONY : game/view.s + +# target to generate assembly for a file +game/view.cpp.s: + $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/game/view.cpp.s +.PHONY : game/view.cpp.s + +graphics/graphics.obj: graphics/graphics.cpp.obj + +.PHONY : graphics/graphics.obj + +# target to build an object file +graphics/graphics.cpp.obj: + $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj +.PHONY : graphics/graphics.cpp.obj + +graphics/graphics.i: graphics/graphics.cpp.i + +.PHONY : graphics/graphics.i + +# target to preprocess a source file +graphics/graphics.cpp.i: + $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/graphics/graphics.cpp.i +.PHONY : graphics/graphics.cpp.i + +graphics/graphics.s: graphics/graphics.cpp.s + +.PHONY : graphics/graphics.s + +# target to generate assembly for a file +graphics/graphics.cpp.s: + $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/graphics/graphics.cpp.s +.PHONY : graphics/graphics.cpp.s + +main.obj: main.cpp.obj + +.PHONY : main.obj + +# target to build an object file +main.cpp.obj: + $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/main.cpp.obj +.PHONY : main.cpp.obj + +main.i: main.cpp.i + +.PHONY : main.i + +# target to preprocess a source file +main.cpp.i: + $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/main.cpp.i +.PHONY : main.cpp.i + +main.s: main.cpp.s + +.PHONY : main.s + +# target to generate assembly for a file +main.cpp.s: + $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/main.cpp.s +.PHONY : main.cpp.s + +timing/timing.obj: timing/timing.cpp.obj + +.PHONY : timing/timing.obj + +# target to build an object file +timing/timing.cpp.obj: + $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/timing/timing.cpp.obj +.PHONY : timing/timing.cpp.obj + +timing/timing.i: timing/timing.cpp.i + +.PHONY : timing/timing.i + +# target to preprocess a source file +timing/timing.cpp.i: + $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/timing/timing.cpp.i +.PHONY : timing/timing.cpp.i + +timing/timing.s: timing/timing.cpp.s + +.PHONY : timing/timing.s + +# target to generate assembly for a file +timing/timing.cpp.s: + $(MAKE) $(MAKESILENT) -f CMakeFiles\sdl_test.dir\build.make CMakeFiles/sdl_test.dir/timing/timing.cpp.s +.PHONY : timing/timing.cpp.s + +# Help Target +help: + @echo The following are some of the valid targets for this Makefile: + @echo ... all (the default if no target is provided) + @echo ... clean + @echo ... depend + @echo ... edit_cache + @echo ... rebuild_cache + @echo ... sdl_test + @echo ... commands/commands.obj + @echo ... commands/commands.i + @echo ... commands/commands.s + @echo ... game/ai/action.obj + @echo ... game/ai/action.i + @echo ... game/ai/action.s + @echo ... game/entity.obj + @echo ... game/entity.i + @echo ... game/entity.s + @echo ... game/ground.obj + @echo ... game/ground.i + @echo ... game/ground.s + @echo ... game/gst.obj + @echo ... game/gst.i + @echo ... game/gst.s + @echo ... game/load.obj + @echo ... game/load.i + @echo ... game/load.s + @echo ... game/menu.obj + @echo ... game/menu.i + @echo ... game/menu.s + @echo ... game/playercontrol.obj + @echo ... game/playercontrol.i + @echo ... game/playercontrol.s + @echo ... game/tech.obj + @echo ... game/tech.i + @echo ... game/tech.s + @echo ... game/tile.obj + @echo ... game/tile.i + @echo ... game/tile.s + @echo ... game/view.obj + @echo ... game/view.i + @echo ... game/view.s + @echo ... graphics/graphics.obj + @echo ... graphics/graphics.i + @echo ... graphics/graphics.s + @echo ... main.obj + @echo ... main.i + @echo ... main.s + @echo ... timing/timing.obj + @echo ... timing/timing.i + @echo ... timing/timing.s +.PHONY : help + + + +#============================================================================= +# Special targets to cleanup operation of make. + +# Special rule to run CMake to check the build system integrity. +# No rule that depends on this can have commands that come from listfiles +# because they might be regenerated. +cmake_check_build_system: + $(CMAKE_COMMAND) -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles\Makefile.cmake 0 +.PHONY : cmake_check_build_system + diff --git a/age_gameplay.png b/age_gameplay.png new file mode 100644 index 0000000..4f0dfae Binary files /dev/null and b/age_gameplay.png differ diff --git a/age_unit.png b/age_unit.png new file mode 100644 index 0000000..be31359 Binary files /dev/null and b/age_unit.png differ diff --git a/age_unit_detail.png b/age_unit_detail.png new file mode 100644 index 0000000..973f5cf Binary files /dev/null and b/age_unit_detail.png differ diff --git a/build/abilities.txt b/build/abilities.txt index 1f81a35..411dd58 100644 --- a/build/abilities.txt +++ b/build/abilities.txt @@ -1,33 +1,33 @@ -> Combat Order -Anti-Cavalry - When fighting cavalry, gets 83% ATK and DEF bonus and "First Strike." -Skirmish - Gains First Strike against all units with a range of 1. -First Strike - Always strike first, even when defending (unless fighting another First Strike unit). -Rapid Fire - When attacking, gets additional attack after opponent's counter-attack. - -> Attack targets filter -Units Only - May not attack buildings. -Buildings Only - May only attack buildings. -No Counter - May not counterattack when attacked. -No Move & Attack - May not attack in the turn that it moves. - -> Battle bonuses -Causes Fear - Opponents always suffer -25% ATK and DEF. -Desert Charge - Gain +33% ATK when attacking units on Desert that don't have "Desert Charge" -Plains Charge - Gains +33% ATK when attacking units on Plains that don't have "Plains Charge" -Scares Horses - +33% ATK and DEF when fighting horse units. -Woodsman - +33% ATK and DEF when fighting in the forest. -Volley - When health greater than 50% +33% ATK. -Frenzy - Attack and counterattack at full health (100) until completely dead. -Zeal - Automatically heals 20 Health after any battle against another unit (but not buildings) - -> Movement discounts -Scout - Mountains, forests, hills, and swamps only cost 2 move points. - -> Activated Abilities -Convert - May attempt to convert enemy units. -Heal - May heal units; 20% per use (increased by certain techs) - -> Veteran -Seasoned Veteran - Achieves Veteran Status more quickly: 2 battles, 4, and 6. - +> Combat Order +Anti-Cavalry - When fighting cavalry, gets 83% ATK and DEF bonus and "First Strike." +Skirmish - Gains First Strike against all units with a range of 1. +First Strike - Always strike first, even when defending (unless fighting another First Strike unit). +Rapid Fire - When attacking, gets additional attack after opponent's counter-attack. + +> Attack targets filter +Units Only - May not attack buildings. +Buildings Only - May only attack buildings. +No Counter - May not counterattack when attacked. +No Move & Attack - May not attack in the turn that it moves. + +> Battle bonuses +Causes Fear - Opponents always suffer -25% ATK and DEF. +Desert Charge - Gain +33% ATK when attacking units on Desert that don't have "Desert Charge" +Plains Charge - Gains +33% ATK when attacking units on Plains that don't have "Plains Charge" +Scares Horses - +33% ATK and DEF when fighting horse units. +Woodsman - +33% ATK and DEF when fighting in the forest. +Volley - When health greater than 50% +33% ATK. +Frenzy - Attack and counterattack at full health (100) until completely dead. +Zeal - Automatically heals 20 Health after any battle against another unit (but not buildings) + +> Movement discounts +Scout - Mountains, forests, hills, and swamps only cost 2 move points. + +> Activated Abilities +Convert - May attempt to convert enemy units. +Heal - May heal units; 20% per use (increased by certain techs) + +> Veteran +Seasoned Veteran - Achieves Veteran Status more quickly: 2 battles, 4, and 6. + Hero Powers - Has Hero Powers (see section 2.1 - Heroes) \ No newline at end of file diff --git a/build/content/entities.json b/build/content/entities.json index 45d9b78..d0f3e75 100644 --- a/build/content/entities.json +++ b/build/content/entities.json @@ -1,571 +1,571 @@ -[ - { - "name": "Town Center", - "id": 100, "unit": 0, "class": "bld", "level": 0, - "move" : 0, "attack": 0, "defence": 500, - "range": 0, "sight": 10, - "spritebounds": [ 528, 16 ], - "train_id": [ 0 ], - "prod": [ 30, 25 ], - "cost": [ 600, 400 ], - "defence_bonus": 0.2 - },{ - "name": "Mill", - "id": 101, "unit": 0, "class": "bld", "level": 0, - "move" : 0, "attack": 0, "defence": 250, - "range": 0, "sight": 7, - "spritebounds": [ 544, 16 ], - "prod": [ 50, 0 ], - "cost": [ 120, 90 ], - "defence_bonus": 0.2 - },{ - "name": "Mine", - "id": 102, "unit": 0, "class": "bld", "level": 0, - "move" : 0, "attack": 0, "defence": 300, - "range": 0, "sight": 7, - "spritebounds": [ 560, 16 ], - "prod": [ 0, 150 ], - "cost": [ 360, 240 ], - "defence_bonus": 0.2 - },{ - "name": "Farm", - "id": 103, "unit": 0, "class": "bld", "level": 0, - "move" : 0, "attack": 0, "defence": 100, - "range": 0, "sight": 7, - "spritebounds": [ 576, 16 ], - "prod": [ 50, 0 ], - "cost": [ 90, 60 ], - "adjacent": [ 101 ], - "defence_bonus": 0.1 - },{ - "name": "Barracks", - "id": 104, "unit": 0, "class": "bld", "level": 0, - "move" : 0, "attack": 0, "defence": 300, - "range": 0, "sight": 7, - "spritebounds": [ 592, 16 ], - "train_id": [ 1, 6, 7, 10, 11, 27, 28, 40 ], - "prod": [ 0, 0 ], - "cost": [ 360, 240 ], - "adjacent": [ 100 ], - "defence_bonus": 0.2 - },{ - "name": "Archery Range", - "id": 105, "unit": 0, "class": "bld", "level": 1, - "move" : 0, "attack": 0, "defence": 300, - "range": 0, "sight": 7, - "spritebounds": [ 608, 32 ], - "train_id": [ 3, 4, 13, 14, 15, 24, 29, 30, 31, 32, 39 ], - "prod": [ 0, 0 ], - "cost": [ 360, 240 ], - "adjacent": [ 100 ], - "defence_bonus": 0.2 - },{ - "name": "Blacksmith", - "id": 106, "unit": 0, "class": "bld", "level": 1, - "move" : 0, "attack": 0, "defence": 300, - "range": 0, "sight": 7, - "spritebounds": [ 624, 32 ], - "prod": [ 0, 0 ], - "cost": [ 285, 165 ], - "adjacent": [ 100 ], - "defence_bonus": 0.2 - },{ - "name": "Market", - "id": 107, "unit": 0, "class": "bld", "level": 1, - "move" : 0, "attack": 0, "defence": 300, - "range": 0, "sight": 7, - "spritebounds": [ 640, 32 ], - "train_class": [ "inf", "cav", "ran", "sie" ], - "prod": [ 0, 0 ], - "cost": [ 360, 240 ], - "adjacent": [ 100 ], - "defence_bonus": 0.2 - },{ - "name": "Stable", - "id": 108, "unit": 0, "class": "bld", "level": 0, - "move" : 0, "attack": 0, "defence": 300, - "range": 0, "sight": 7, - "spritebounds": [ 656, 16 ], - "train_id": [ 2, 5, 8, 9, 33, 34, 41 ], - "prod": [ 0, 0 ], - "cost": [ 360, 240 ], - "adjacent": [ 100 ], - "defence_bonus": 0.2 - },{ - "name": "Siege Workshop", - "id": 109, "unit": 0, "class": "bld", "level": 2, - "move" : 0, "attack": 0, "defence": 300, - "range": 0, "sight": 7, - "spritebounds": [ 672, 48 ], - "train_id": [ 20, 21, 22, 38, 42, 43 ], - "prod": [ 0, 0 ], - "cost": [ 450, 300 ], - "adjacent": [ 100 ], - "defence_bonus": 0.2 - },{ - "name": "Church", - "id": 110, "unit": 0, "class": "bld", "level": 2, - "move" : 0, "attack": 0, "defence": 300, - "range": 0, "sight": 7, - "spritebounds": [ 688, 48 ], - "train_id": [ 23, 44 ], - "prod": [ 0, 0 ], - "cost": [ 360, 240 ], - "adjacent": [ 100 ], - "defence_bonus": 0.2 - },{ - "name": "University", - "id": 111, "unit": 0, "class": "bld", "level": 2, - "move" : 0, "attack": 0, "defence": 300, - "range": 0, "sight": 7, - "spritebounds": [ 704, 48 ], - "prod": [ 0, 0 ], - "cost": [ 450, 300 ], - "adjacent": [ 100 ], - "defence_bonus": 0.2 - },{ - "name": "Tower", - "id": 112, "unit": 0, "class": "bld", "level": 1, - "move" : 0, "attack": 0, "defence": 300, - "range": 0, "sight": 7, - "spritebounds": [ 720, 48 ], - "prod": [ 0, 0 ], - "cost": [ 360, 240 ], - "diagonal": [ 100 ], - "defence_bonus": 0.4, - "defence_bonus_adj": 0.25 - },{ - "name": "Castle", - "id": 113, "unit": 0, "class": "bld", "level": 2, - "move" : 0, "attack": 0, "defence": 300, - "range": 0, "sight": 7, - "spritebounds": [ 720, 48 ], - "train_id": [ 10, 27, 37 ], - "prod": [ 0, 0 ], - "cost": [ 900, 600 ], - "defence_bonus": 0.4 - },{ - "name": "Villager", - "id": 0, "unit": 1, "class": "inf", "level": -1, - "move" : 7, "attack": 50, "defence": 50, - "range": 1, "sight": 7, - "spritebounds": [ 96, 16 ], - "build": [ - 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, - 111, 112, 113 - ], - "cost": [ 100, 100 ] - },{ - "name": "Militia", - "id": 1, "unit": 1, "class": "inf", "level": 0, - "move" : 7, "attack": 100, "defence": 100, - "range": 1, "sight": 7, - "spritebounds": [ 112, 16 ], - "cost": [ 75, 25 ], - "upgrade": 6 - },{ - "name": "Scout Cavalry", - "id": 2, "unit": 1, "class": "cav", "level": 0, - "move" : 12, "attack": 100, "defence": 100, - "range": 1, "sight": 7, - "spritebounds": [ 128, 16 ], - "cost": [ 120, 30 ], - "abilities": [ "Scout" ] - },{ - "name": "Archers", - "id": 3, "unit": 1, "class": "ran", "level": 1, - "move" : 7, "attack": 150, "defence": 100, - "range": 3, "sight": 7, - "spritebounds": [ 160, 32 ], - "cost": [ 105, 45 ], - "upgrade": 24 - },{ - "name": "Skirmishers", - "id": 4, "unit": 1, "class": "ran", "level": 1, - "move" : 7, "attack": 110, "defence": 110, - "range": 2, "sight": 7, - "spritebounds": [ 176, 32 ], - "cost": [ 95, 40 ], - "abilities": [ "Skirmish" ], - "upgrade": 14 - },{ - "name": "Light Cavalry", - "id": 5, "unit": 1, "class": "cav", "level": 1, - "move" : 10, "attack": 150, "defence": 150, - "range": 1, "sight": 7, - "spritebounds": [ 128, 32 ], - "cost": [ 140, 35 ], - "abilities": [ "Plains Charge" ], - "upgrade": 8 - },{ - "name": "Men at Arms", - "id": 6, "unit": 1, "class": "inf", "level": 1, - "move" : 7, "attack": 150, "defence": 150, - "range": 1, "sight": 7, - "spritebounds": [ 112, 32 ], - "cost": [ 95, 30 ], - "upgrade": 10 - },{ - "name": "Spearmen", - "id": 7, "unit": 1, "class": "inf", "level": 1, - "move" : 7, "attack": 150, "defence": 150, - "range": 1, "sight": 7, - "spritebounds": [ 144, 32 ], - "cost": [ 115, 40 ], - "abilities": [ "Anti-Cavalry" ], - "upgrade": 11 - },{ - "name": "Knight", - "id": 8, "unit": 1, "class": "cav", "level": 2, - "move" : 10, "attack": 200, "defence": 200, - "range": 1, "sight": 7, - "spritebounds": [ 128, 48 ], - "cost": [ 190, 45 ], - "abilities": [ "Plains Charge" ], - "upgrade": 33 - },{ - "name": "Camels", - "id": 9, "unit": 1, "class": "cav", "level": 2, - "move" : 10, "attack": 200, "defence": 200, - "range": 1, "sight": 7, - "spritebounds": [ 192, 48 ], - "cost": [ 200, 50 ], - "abilities": [ "Desert Charge", "Scares Horses" ], - "upgrade": 34 - },{ - "name": "Longswordmen", - "id": 10, "unit": 1, "class": "inf", "level": 2, - "move" : 7, "attack": 200, "defence": 200, - "range": 1, "sight": 7, - "spritebounds": [ 112, 48 ], - "cost": [ 130, 45 ], - "upgrade": 27 - },{ - "name": "Pikemen", - "id": 11, "unit": 1, "class": "inf", "level": 2, - "move" : 7, "attack": 150, "defence": 200, - "range": 1, "sight": 7, - "spritebounds": [ 144, 48 ], - "cost": [ 160, 55 ], - "abilities": [ "Anti-Cavalry" ], - "upgrade": 28 - },{ - "name": "Viking Berserkers", - "id": 12, "unit": 1, "class": "inf", "level": 2, - "move" : 7, "attack": 200, "defence": 200, - "range": 1, "sight": 7, - "spritebounds": [ 208, 48 ], - "cost": [ 170, 55 ], - "abilities": [ "Frenzy" ], - "upgrade": 35 - },{ - "name": "Crossbowmen", - "id": 13, "unit": 1, "class": "ran", "level": 2, - "move" : 7, "attack": 200, "defence": 175, - "range": 3, "sight": 7, - "spritebounds": [ 224, 48 ], - "cost": [ 125, 50 ], - "abilities": [ "No Move & Attack" ], - "upgrade": 30 - },{ - "name": "Elite Skirmishers", - "id": 14, "unit": 1, "class": "ran", "level": 2, - "move" : 7, "attack": 150, "defence": 150, - "range": 2, "sight": 7, - "spritebounds": [ 176, 48 ], - "cost": [ 125, 50 ], - "abilities": [ "Skirmish" ], - "upgrade": 31 - },{ - "name": "Horse Archers", - "id": 15, "unit": 1, "class": "ran", "level": 2, - "move" : 10, "attack": 150, "defence": 150, - "range": 2, "sight": 7, - "spritebounds": [ 240, 48 ], - "cost": [ 125, 50 ], - "upgrade": 32 - },{ - "name": "Throwing Axemen", - "id": 16, "unit": 1, "class": "inf", "level": 2, - "move" : 7, "attack": 225, "defence": 250, - "range": 1, "sight": 7, - "spritebounds": [ 256, 48 ], - "cost": [ 125, 50 ], - "abilities": [ "Skirmish", "Woodsman" ], - "upgrade": 49 - },{ - "name": "Persian War Elephants", - "id": 17, "unit": 1, "class": "cav", "level": 2, - "move" : 7, "attack": 200, "defence": 250, - "range": 1, "sight": 7, - "spritebounds": [ 272, 48 ], - "cost": [ 210, 55 ], - "abilities": [ "Causes Fear" ], - "upgrade": 47 - },{ - "name": "Celtic Woad Raiders", - "id": 18, "unit": 1, "class": "inf", "level": 2, - "move" : 7, "attack": 200, "defence": 200, - "range": 1, "sight": 7, - "spritebounds": [ 288, 48 ], - "cost": [ 200, 65 ], - "abilities": [ "Causes Fear" ], - "upgrade": 36 - },{ - "name": "Knights Templar", - "id": 19, "unit": 1, "class": "cav", "level": 2, - "move" : 7, "attack": 200, "defence": 200, - "range": 1, "sight": 7, - "spritebounds": [ 304, 48 ], - "cost": [ 215, 55 ], - "abilities": [ "Plains Charge", "Zeal" ], - "upgrade": 45 - },{ - "name": "Scorpions", - "id": 20, "unit": 1, "class": "sie", "level": 2, - "move" : 7, "attack": 350, "defence": 250, - "range": 3, "sight": 7, - "spritebounds": [ 320, 48 ], - "cost": [ 65, 190 ], - "abilities": [ "Units Only", "No Counter", "No Move & Attack" ], - "upgrade": 42 - },{ - "name": "Battering Rams", - "id": 21, "unit": 1, "class": "sie", "level": 2, - "move" : 7, "attack": 400, "defence": 325, - "range": 1, "sight": 7, - "spritebounds": [ 336, 48 ], - "cost": [ 50, 155 ], - "abilities": [ "Buildings Only", "No Counter" ], - "upgrade": 43 - },{ - "name": "Onagers", - "id": 22, "unit": 1, "class": "sie", "level": 2, - "move" : 7, "attack": 275, "defence": 275, - "range": 1, "sight": 7, - "spritebounds": [ 352, 48 ], - "cost": [ 60, 180 ], - "abilities": [ "No Move & Attack", "No Counter" ] - },{ - "name": "Monks", - "id": 23, "unit": 1, "class": "inf", "level": 2, - "move" : 9, "attack": 50, "defence": 150, - "range": 1, "sight": 7, - "spritebounds": [ 368, 48 ], - "cost": [ 50, 155 ], - "abilities": [ "Heal", "Convert" ], - "upgrade": 44 - },{ - "name": "Archers", - "id": 24, "unit": 1, "class": "ran", "level": 2, - "move" : 7, "attack": 150, "defence": 100, - "range": 3, "sight": 7, - "spritebounds": [ 160, 32 ], - "cost": [ 105, 45 ], - "upgrade": 29 - },{ - "name": "Turkish Janissaries", - "id": 25, "unit": 1, "class": "ran", "level": 2, - "move" : 7, "attack": 250, "defence": 175, - "range": 3, "sight": 7, - "spritebounds": [ 432, 48 ], - "cost": [ 145, 60 ], - "abilities": [ "No Move & Attack" ], - "upgrade": 46 - },{ - "name": "Chinese Chu Ko Nu", - "id": 26, "unit": 1, "class": "ran", "level": 2, - "move" : 7, "attack": 150, "defence": 150, - "range": 3, "sight": 7, - "spritebounds": [ 384, 48 ], - "cost": [ 125, 55 ], - "abilities": [ "No Move & Attack", "Rapid Fire" ], - "upgrade": 48 - },{ - "name": "Two Handed Swordsman", - "id": 27, "unit": 1, "class": "inf", "level": 3, - "move" : 7, "attack": 250, "defence": 250, - "range": 1, "sight": 7, - "spritebounds": [ 112, 64 ], - "cost": [ 190, 65 ] - },{ - "name": "Halberdier", - "id": 28, "unit": 1, "class": "inf", "level": 3, - "move" : 7, "attack": 200, "defence": 250, - "range": 1, "sight": 7, - "spritebounds": [ 144, 64 ], - "cost": [ 230, 75 ], - "abilities": [ "Anti-Cavalry" ] - },{ - "name": "Elite Archers", - "id": 29, "unit": 1, "class": "ran", "level": 3, - "move" : 7, "attack": 200, "defence": 200, - "range": 3, "sight": 7, - "spritebounds": [ 160, 64 ], - "cost": [ 205, 90 ] - },{ - "name": "Arbalests", - "id": 30, "unit": 1, "class": "ran", "level": 3, - "move" : 7, "attack": 250, "defence": 225, - "range": 3, "sight": 7, - "spritebounds": [ 224, 64 ], - "cost": [ 180, 75 ], - "abilities": [ "No Move & Attack" ] - },{ - "name": "Expert Skirmishers", - "id": 31, "unit": 1, "class": "ran", "level": 3, - "move" : 7, "attack": 190, "defence": 190, - "range": 2, "sight": 7, - "spritebounds": [ 176, 64 ], - "cost": [ 160, 70 ], - "abilities": [ "Skirmish" ] - },{ - "name": "Heavy Horse Archers", - "id": 32, "unit": 1, "class": "ran", "level": 3, - "move" : 10, "attack": 200, "defence": 200, - "range": 2, "sight": 7, - "spritebounds": [ 240, 64 ], - "cost": [ 180, 75 ] - },{ - "name": "Cavaliers", - "id": 33, "unit": 1, "class": "cav", "level": 3, - "move" : 10, "attack": 250, "defence": 250, - "range": 1, "sight": 7, - "spritebounds": [ 128, 64 ], - "cost": [ 260, 65 ] - },{ - "name": "Heavy Camels", - "id": 34, "unit": 1, "class": "cav", "level": 3, - "move" : 10, "attack": 250, "defence": 250, - "range": 1, "sight": 7, - "spritebounds": [ 192, 64 ], - "cost": [ 275, 70 ], - "abilities": [ "Desert Charge", "Scares Horses" ] - },{ - "name": "Elite Berserkers", - "id": 35, "unit": 1, "class": "inf", "level": 3, - "move" : 7, "attack": 250, "defence": 250, - "range": 1, "sight": 7, - "spritebounds": [ 208, 64 ], - "cost": [ 235, 80 ], - "abilities": [ "Frenzy" ] - },{ - "name": "Elite Woad Raiders", - "id": 36, "unit": 1, "class": "inf", "level": 3, - "move" : 7, "attack": 250, "defence": 250, - "range": 1, "sight": 7, - "spritebounds": [ 288, 64 ], - "cost": [ 270, 90 ], - "abilities": [ "Causes Fear" ] - },{ - "name": "Trebuchets", - "id": 37, "unit": 1, "class": "sie", "level": 3, - "move" : 7, "attack": 375, "defence": 350, - "range": 3, "sight": 7, - "spritebounds": [ 400, 64 ], - "cost": [ 90, 270 ], - "abilities": [ "Min Range 2", "No Counter", "No Move & Attack" ], - "req_tech": [ 55 ] - },{ - "name": "Bombard Cannons", - "id": 38, "unit": 1, "class": "sie", "level": 3, - "move" : 7, "attack": 325, "defence": 325, - "range": 3, "sight": 7, - "spritebounds": [ 448, 64 ], - "cost": [ 85, 250 ], - "abilities": [ "No Counter", "No Move & Attack" ], - "req_tech": [ 57 ] - },{ - "name": "Hand Cannoneers", - "id": 39, "unit": 1, "class": "ran", "level": 3, - "move" : 7, "attack": 300, "defence": 225, - "range": 3, "sight": 7, - "spritebounds": [ 416, 64 ], - "cost": [ 205, 90 ], - "abilities": [ "No Move & Attack" ], - "req_tech": [ 57 ] - },{ - "name": "Champions", - "id": 40, "unit": 1, "class": "inf", "level": 3, - "move" : 7, "attack": 300, "defence": 300, - "range": 1, "sight": 7, - "spritebounds": [ 250, 85 ], - "cost": [ 250, 85 ], - "req_tech": [ 43 ] - },{ - "name": "Paladins", - "id": 41, "unit": 1, "class": "cav", "level": 3, - "move" : 7, "attack": 300, "defence": 300, - "range": 1, "sight": 7, - "spritebounds": [ 128, 80 ], - "cost": [ 330, 80 ], - "abilities": [ "Plains Charge" ], - "req_tech": [ 44 ] - },{ - "name": "Heavy Scorpions", - "id": 42, "unit": 1, "class": "sie", "level": 3, - "move" : 7, "attack": 400, "defence": 300, - "range": 3, "sight": 7, - "spritebounds": [ 320, 64 ], - "cost": [ 95, 265 ], - "abilities": [ "Units Only", "No Counter", "No Move & Attack" ], - "req_tech": [ 55 ] - },{ - "name": "Siege Rams", - "id": 43, "unit": 1, "class": "sie", "level": 3, - "move" : 7, "attack": 500, "defence": 375, - "range": 1, "sight": 7, - "spritebounds": [ 336, 64 ], - "cost": [ 85, 245 ], - "abilities": [ "Buildings Only", "No Counter" ], - "req_tech": [ 55 ] - },{ - "name": "Elite Monks", - "id": 44, "unit": 1, "class": "inf", "level": 3, - "move" : 9, "attack": 50, "defence": 200, - "range": 1, "sight": 7, - "spritebounds": [ 368, 64 ], - "cost": [ 75, 220 ], - "abilities": [ "Heal", "Convert" ] - },{ - "name": "Elite Knights Templar", - "id": 45, "unit": 1, "class": "cav", "level": 3, - "move" : 10, "attack": 250, "defence": 250, - "range": 1, "sight": 7, - "spritebounds": [ 304, 64 ], - "cost": [ 300, 75 ], - "abilities": [ "Plains Charge", "Zeal" ] - },{ - "name": "Elite Janissaries", - "id": 46, "unit": 1, "class": "ran", "level": 3, - "move" : 7, "attack": 300, "defence": 225, - "range": 3, "sight": 7, - "spritebounds": [ 432, 64 ], - "cost": [ 205, 90 ], - "abilities": [ "No Move & Attack" ] - },{ - "name": "Elite War Elephants", - "id": 47, "unit": 1, "class": "cav", "level": 3, - "move" : 7, "attack": 250, "defence": 300, - "range": 1, "sight": 7, - "spritebounds": [ 272, 64 ], - "cost": [ 290, 75 ], - "abilities": [ "Causes Fear" ] - },{ - "name": "Elite Chu Ko Nu", - "id": 48, "unit": 1, "class": "ran", "level": 3, - "move" : 7, "attack": 200, "defence": 200, - "range": 3, "sight": 7, - "spritebounds": [ 272, 64 ], - "cost": [ 180, 75 ], - "abilities": [ "No Move & Attack", "Rapid Fire" ] - },{ - "name": "Elite Throwing Axemen", - "id": 49, "unit": 1, "class": "inf", "level": 3, - "move" : 7, "attack": 275, "defence": 300, - "range": 1, "sight": 7, - "spritebounds": [ 256, 64 ], - "cost": [ 295, 95 ], - "abilities": [ "Skirmish", "Woodsman" ] - } +[ + { + "name": "Town Center", + "id": 100, "unit": 0, "class": "bld", "level": 0, + "move" : 0, "attack": 0, "defence": 500, + "range": 0, "sight": 10, + "spritebounds": [ 528, 16 ], + "train_id": [ 0 ], + "prod": [ 30, 25 ], + "cost": [ 600, 400 ], + "defence_bonus": 0.2 + },{ + "name": "Mill", + "id": 101, "unit": 0, "class": "bld", "level": 0, + "move" : 0, "attack": 0, "defence": 250, + "range": 0, "sight": 7, + "spritebounds": [ 544, 16 ], + "prod": [ 50, 0 ], + "cost": [ 120, 90 ], + "defence_bonus": 0.2 + },{ + "name": "Mine", + "id": 102, "unit": 0, "class": "bld", "level": 0, + "move" : 0, "attack": 0, "defence": 300, + "range": 0, "sight": 7, + "spritebounds": [ 560, 16 ], + "prod": [ 0, 150 ], + "cost": [ 360, 240 ], + "defence_bonus": 0.2 + },{ + "name": "Farm", + "id": 103, "unit": 0, "class": "bld", "level": 0, + "move" : 0, "attack": 0, "defence": 100, + "range": 0, "sight": 7, + "spritebounds": [ 576, 16 ], + "prod": [ 50, 0 ], + "cost": [ 90, 60 ], + "adjacent": [ 101 ], + "defence_bonus": 0.1 + },{ + "name": "Barracks", + "id": 104, "unit": 0, "class": "bld", "level": 0, + "move" : 0, "attack": 0, "defence": 300, + "range": 0, "sight": 7, + "spritebounds": [ 592, 16 ], + "train_id": [ 1, 6, 7, 10, 11, 27, 28, 40 ], + "prod": [ 0, 0 ], + "cost": [ 360, 240 ], + "adjacent": [ 100 ], + "defence_bonus": 0.2 + },{ + "name": "Archery Range", + "id": 105, "unit": 0, "class": "bld", "level": 1, + "move" : 0, "attack": 0, "defence": 300, + "range": 0, "sight": 7, + "spritebounds": [ 608, 32 ], + "train_id": [ 3, 4, 13, 14, 15, 24, 29, 30, 31, 32, 39 ], + "prod": [ 0, 0 ], + "cost": [ 360, 240 ], + "adjacent": [ 100 ], + "defence_bonus": 0.2 + },{ + "name": "Blacksmith", + "id": 106, "unit": 0, "class": "bld", "level": 1, + "move" : 0, "attack": 0, "defence": 300, + "range": 0, "sight": 7, + "spritebounds": [ 624, 32 ], + "prod": [ 0, 0 ], + "cost": [ 285, 165 ], + "adjacent": [ 100 ], + "defence_bonus": 0.2 + },{ + "name": "Market", + "id": 107, "unit": 0, "class": "bld", "level": 1, + "move" : 0, "attack": 0, "defence": 300, + "range": 0, "sight": 7, + "spritebounds": [ 640, 32 ], + "train_class": [ "inf", "cav", "ran", "sie" ], + "prod": [ 0, 0 ], + "cost": [ 360, 240 ], + "adjacent": [ 100 ], + "defence_bonus": 0.2 + },{ + "name": "Stable", + "id": 108, "unit": 0, "class": "bld", "level": 0, + "move" : 0, "attack": 0, "defence": 300, + "range": 0, "sight": 7, + "spritebounds": [ 656, 16 ], + "train_id": [ 2, 5, 8, 9, 33, 34, 41 ], + "prod": [ 0, 0 ], + "cost": [ 360, 240 ], + "adjacent": [ 100 ], + "defence_bonus": 0.2 + },{ + "name": "Siege Workshop", + "id": 109, "unit": 0, "class": "bld", "level": 2, + "move" : 0, "attack": 0, "defence": 300, + "range": 0, "sight": 7, + "spritebounds": [ 672, 48 ], + "train_id": [ 20, 21, 22, 38, 42, 43 ], + "prod": [ 0, 0 ], + "cost": [ 450, 300 ], + "adjacent": [ 100 ], + "defence_bonus": 0.2 + },{ + "name": "Church", + "id": 110, "unit": 0, "class": "bld", "level": 2, + "move" : 0, "attack": 0, "defence": 300, + "range": 0, "sight": 7, + "spritebounds": [ 688, 48 ], + "train_id": [ 23, 44 ], + "prod": [ 0, 0 ], + "cost": [ 360, 240 ], + "adjacent": [ 100 ], + "defence_bonus": 0.2 + },{ + "name": "University", + "id": 111, "unit": 0, "class": "bld", "level": 2, + "move" : 0, "attack": 0, "defence": 300, + "range": 0, "sight": 7, + "spritebounds": [ 704, 48 ], + "prod": [ 0, 0 ], + "cost": [ 450, 300 ], + "adjacent": [ 100 ], + "defence_bonus": 0.2 + },{ + "name": "Tower", + "id": 112, "unit": 0, "class": "bld", "level": 1, + "move" : 0, "attack": 0, "defence": 300, + "range": 0, "sight": 7, + "spritebounds": [ 720, 48 ], + "prod": [ 0, 0 ], + "cost": [ 360, 240 ], + "diagonal": [ 100 ], + "defence_bonus": 0.4, + "defence_bonus_adj": 0.25 + },{ + "name": "Castle", + "id": 113, "unit": 0, "class": "bld", "level": 2, + "move" : 0, "attack": 0, "defence": 300, + "range": 0, "sight": 7, + "spritebounds": [ 720, 48 ], + "train_id": [ 10, 27, 37 ], + "prod": [ 0, 0 ], + "cost": [ 900, 600 ], + "defence_bonus": 0.4 + },{ + "name": "Villager", + "id": 0, "unit": 1, "class": "inf", "level": -1, + "move" : 7, "attack": 50, "defence": 50, + "range": 1, "sight": 7, + "spritebounds": [ 96, 16 ], + "build": [ + 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, + 111, 112, 113 + ], + "cost": [ 100, 100 ] + },{ + "name": "Militia", + "id": 1, "unit": 1, "class": "inf", "level": 0, + "move" : 7, "attack": 100, "defence": 100, + "range": 1, "sight": 7, + "spritebounds": [ 112, 16 ], + "cost": [ 75, 25 ], + "upgrade": 6 + },{ + "name": "Scout Cavalry", + "id": 2, "unit": 1, "class": "cav", "level": 0, + "move" : 12, "attack": 100, "defence": 100, + "range": 1, "sight": 7, + "spritebounds": [ 128, 16 ], + "cost": [ 120, 30 ], + "abilities": [ "Scout" ] + },{ + "name": "Archers", + "id": 3, "unit": 1, "class": "ran", "level": 1, + "move" : 7, "attack": 150, "defence": 100, + "range": 3, "sight": 7, + "spritebounds": [ 160, 32 ], + "cost": [ 105, 45 ], + "upgrade": 24 + },{ + "name": "Skirmishers", + "id": 4, "unit": 1, "class": "ran", "level": 1, + "move" : 7, "attack": 110, "defence": 110, + "range": 2, "sight": 7, + "spritebounds": [ 176, 32 ], + "cost": [ 95, 40 ], + "abilities": [ "Skirmish" ], + "upgrade": 14 + },{ + "name": "Light Cavalry", + "id": 5, "unit": 1, "class": "cav", "level": 1, + "move" : 10, "attack": 150, "defence": 150, + "range": 1, "sight": 7, + "spritebounds": [ 128, 32 ], + "cost": [ 140, 35 ], + "abilities": [ "Plains Charge" ], + "upgrade": 8 + },{ + "name": "Men at Arms", + "id": 6, "unit": 1, "class": "inf", "level": 1, + "move" : 7, "attack": 150, "defence": 150, + "range": 1, "sight": 7, + "spritebounds": [ 112, 32 ], + "cost": [ 95, 30 ], + "upgrade": 10 + },{ + "name": "Spearmen", + "id": 7, "unit": 1, "class": "inf", "level": 1, + "move" : 7, "attack": 150, "defence": 150, + "range": 1, "sight": 7, + "spritebounds": [ 144, 32 ], + "cost": [ 115, 40 ], + "abilities": [ "Anti-Cavalry" ], + "upgrade": 11 + },{ + "name": "Knight", + "id": 8, "unit": 1, "class": "cav", "level": 2, + "move" : 10, "attack": 200, "defence": 200, + "range": 1, "sight": 7, + "spritebounds": [ 128, 48 ], + "cost": [ 190, 45 ], + "abilities": [ "Plains Charge" ], + "upgrade": 33 + },{ + "name": "Camels", + "id": 9, "unit": 1, "class": "cav", "level": 2, + "move" : 10, "attack": 200, "defence": 200, + "range": 1, "sight": 7, + "spritebounds": [ 192, 48 ], + "cost": [ 200, 50 ], + "abilities": [ "Desert Charge", "Scares Horses" ], + "upgrade": 34 + },{ + "name": "Longswordmen", + "id": 10, "unit": 1, "class": "inf", "level": 2, + "move" : 7, "attack": 200, "defence": 200, + "range": 1, "sight": 7, + "spritebounds": [ 112, 48 ], + "cost": [ 130, 45 ], + "upgrade": 27 + },{ + "name": "Pikemen", + "id": 11, "unit": 1, "class": "inf", "level": 2, + "move" : 7, "attack": 150, "defence": 200, + "range": 1, "sight": 7, + "spritebounds": [ 144, 48 ], + "cost": [ 160, 55 ], + "abilities": [ "Anti-Cavalry" ], + "upgrade": 28 + },{ + "name": "Viking Berserkers", + "id": 12, "unit": 1, "class": "inf", "level": 2, + "move" : 7, "attack": 200, "defence": 200, + "range": 1, "sight": 7, + "spritebounds": [ 208, 48 ], + "cost": [ 170, 55 ], + "abilities": [ "Frenzy" ], + "upgrade": 35 + },{ + "name": "Crossbowmen", + "id": 13, "unit": 1, "class": "ran", "level": 2, + "move" : 7, "attack": 200, "defence": 175, + "range": 3, "sight": 7, + "spritebounds": [ 224, 48 ], + "cost": [ 125, 50 ], + "abilities": [ "No Move & Attack" ], + "upgrade": 30 + },{ + "name": "Elite Skirmishers", + "id": 14, "unit": 1, "class": "ran", "level": 2, + "move" : 7, "attack": 150, "defence": 150, + "range": 2, "sight": 7, + "spritebounds": [ 176, 48 ], + "cost": [ 125, 50 ], + "abilities": [ "Skirmish" ], + "upgrade": 31 + },{ + "name": "Horse Archers", + "id": 15, "unit": 1, "class": "ran", "level": 2, + "move" : 10, "attack": 150, "defence": 150, + "range": 2, "sight": 7, + "spritebounds": [ 240, 48 ], + "cost": [ 125, 50 ], + "upgrade": 32 + },{ + "name": "Throwing Axemen", + "id": 16, "unit": 1, "class": "inf", "level": 2, + "move" : 7, "attack": 225, "defence": 250, + "range": 1, "sight": 7, + "spritebounds": [ 256, 48 ], + "cost": [ 125, 50 ], + "abilities": [ "Skirmish", "Woodsman" ], + "upgrade": 49 + },{ + "name": "Persian War Elephants", + "id": 17, "unit": 1, "class": "cav", "level": 2, + "move" : 7, "attack": 200, "defence": 250, + "range": 1, "sight": 7, + "spritebounds": [ 272, 48 ], + "cost": [ 210, 55 ], + "abilities": [ "Causes Fear" ], + "upgrade": 47 + },{ + "name": "Celtic Woad Raiders", + "id": 18, "unit": 1, "class": "inf", "level": 2, + "move" : 7, "attack": 200, "defence": 200, + "range": 1, "sight": 7, + "spritebounds": [ 288, 48 ], + "cost": [ 200, 65 ], + "abilities": [ "Causes Fear" ], + "upgrade": 36 + },{ + "name": "Knights Templar", + "id": 19, "unit": 1, "class": "cav", "level": 2, + "move" : 7, "attack": 200, "defence": 200, + "range": 1, "sight": 7, + "spritebounds": [ 304, 48 ], + "cost": [ 215, 55 ], + "abilities": [ "Plains Charge", "Zeal" ], + "upgrade": 45 + },{ + "name": "Scorpions", + "id": 20, "unit": 1, "class": "sie", "level": 2, + "move" : 7, "attack": 350, "defence": 250, + "range": 3, "sight": 7, + "spritebounds": [ 320, 48 ], + "cost": [ 65, 190 ], + "abilities": [ "Units Only", "No Counter", "No Move & Attack" ], + "upgrade": 42 + },{ + "name": "Battering Rams", + "id": 21, "unit": 1, "class": "sie", "level": 2, + "move" : 7, "attack": 400, "defence": 325, + "range": 1, "sight": 7, + "spritebounds": [ 336, 48 ], + "cost": [ 50, 155 ], + "abilities": [ "Buildings Only", "No Counter" ], + "upgrade": 43 + },{ + "name": "Onagers", + "id": 22, "unit": 1, "class": "sie", "level": 2, + "move" : 7, "attack": 275, "defence": 275, + "range": 1, "sight": 7, + "spritebounds": [ 352, 48 ], + "cost": [ 60, 180 ], + "abilities": [ "No Move & Attack", "No Counter" ] + },{ + "name": "Monks", + "id": 23, "unit": 1, "class": "inf", "level": 2, + "move" : 9, "attack": 50, "defence": 150, + "range": 1, "sight": 7, + "spritebounds": [ 368, 48 ], + "cost": [ 50, 155 ], + "abilities": [ "Heal", "Convert" ], + "upgrade": 44 + },{ + "name": "Archers", + "id": 24, "unit": 1, "class": "ran", "level": 2, + "move" : 7, "attack": 150, "defence": 100, + "range": 3, "sight": 7, + "spritebounds": [ 160, 32 ], + "cost": [ 105, 45 ], + "upgrade": 29 + },{ + "name": "Turkish Janissaries", + "id": 25, "unit": 1, "class": "ran", "level": 2, + "move" : 7, "attack": 250, "defence": 175, + "range": 3, "sight": 7, + "spritebounds": [ 432, 48 ], + "cost": [ 145, 60 ], + "abilities": [ "No Move & Attack" ], + "upgrade": 46 + },{ + "name": "Chinese Chu Ko Nu", + "id": 26, "unit": 1, "class": "ran", "level": 2, + "move" : 7, "attack": 150, "defence": 150, + "range": 3, "sight": 7, + "spritebounds": [ 384, 48 ], + "cost": [ 125, 55 ], + "abilities": [ "No Move & Attack", "Rapid Fire" ], + "upgrade": 48 + },{ + "name": "Two Handed Swordsman", + "id": 27, "unit": 1, "class": "inf", "level": 3, + "move" : 7, "attack": 250, "defence": 250, + "range": 1, "sight": 7, + "spritebounds": [ 112, 64 ], + "cost": [ 190, 65 ] + },{ + "name": "Halberdier", + "id": 28, "unit": 1, "class": "inf", "level": 3, + "move" : 7, "attack": 200, "defence": 250, + "range": 1, "sight": 7, + "spritebounds": [ 144, 64 ], + "cost": [ 230, 75 ], + "abilities": [ "Anti-Cavalry" ] + },{ + "name": "Elite Archers", + "id": 29, "unit": 1, "class": "ran", "level": 3, + "move" : 7, "attack": 200, "defence": 200, + "range": 3, "sight": 7, + "spritebounds": [ 160, 64 ], + "cost": [ 205, 90 ] + },{ + "name": "Arbalests", + "id": 30, "unit": 1, "class": "ran", "level": 3, + "move" : 7, "attack": 250, "defence": 225, + "range": 3, "sight": 7, + "spritebounds": [ 224, 64 ], + "cost": [ 180, 75 ], + "abilities": [ "No Move & Attack" ] + },{ + "name": "Expert Skirmishers", + "id": 31, "unit": 1, "class": "ran", "level": 3, + "move" : 7, "attack": 190, "defence": 190, + "range": 2, "sight": 7, + "spritebounds": [ 176, 64 ], + "cost": [ 160, 70 ], + "abilities": [ "Skirmish" ] + },{ + "name": "Heavy Horse Archers", + "id": 32, "unit": 1, "class": "ran", "level": 3, + "move" : 10, "attack": 200, "defence": 200, + "range": 2, "sight": 7, + "spritebounds": [ 240, 64 ], + "cost": [ 180, 75 ] + },{ + "name": "Cavaliers", + "id": 33, "unit": 1, "class": "cav", "level": 3, + "move" : 10, "attack": 250, "defence": 250, + "range": 1, "sight": 7, + "spritebounds": [ 128, 64 ], + "cost": [ 260, 65 ] + },{ + "name": "Heavy Camels", + "id": 34, "unit": 1, "class": "cav", "level": 3, + "move" : 10, "attack": 250, "defence": 250, + "range": 1, "sight": 7, + "spritebounds": [ 192, 64 ], + "cost": [ 275, 70 ], + "abilities": [ "Desert Charge", "Scares Horses" ] + },{ + "name": "Elite Berserkers", + "id": 35, "unit": 1, "class": "inf", "level": 3, + "move" : 7, "attack": 250, "defence": 250, + "range": 1, "sight": 7, + "spritebounds": [ 208, 64 ], + "cost": [ 235, 80 ], + "abilities": [ "Frenzy" ] + },{ + "name": "Elite Woad Raiders", + "id": 36, "unit": 1, "class": "inf", "level": 3, + "move" : 7, "attack": 250, "defence": 250, + "range": 1, "sight": 7, + "spritebounds": [ 288, 64 ], + "cost": [ 270, 90 ], + "abilities": [ "Causes Fear" ] + },{ + "name": "Trebuchets", + "id": 37, "unit": 1, "class": "sie", "level": 3, + "move" : 7, "attack": 375, "defence": 350, + "range": 3, "sight": 7, + "spritebounds": [ 400, 64 ], + "cost": [ 90, 270 ], + "abilities": [ "Min Range 2", "No Counter", "No Move & Attack" ], + "req_tech": [ 55 ] + },{ + "name": "Bombard Cannons", + "id": 38, "unit": 1, "class": "sie", "level": 3, + "move" : 7, "attack": 325, "defence": 325, + "range": 3, "sight": 7, + "spritebounds": [ 448, 64 ], + "cost": [ 85, 250 ], + "abilities": [ "No Counter", "No Move & Attack" ], + "req_tech": [ 57 ] + },{ + "name": "Hand Cannoneers", + "id": 39, "unit": 1, "class": "ran", "level": 3, + "move" : 7, "attack": 300, "defence": 225, + "range": 3, "sight": 7, + "spritebounds": [ 416, 64 ], + "cost": [ 205, 90 ], + "abilities": [ "No Move & Attack" ], + "req_tech": [ 57 ] + },{ + "name": "Champions", + "id": 40, "unit": 1, "class": "inf", "level": 3, + "move" : 7, "attack": 300, "defence": 300, + "range": 1, "sight": 7, + "spritebounds": [ 250, 85 ], + "cost": [ 250, 85 ], + "req_tech": [ 43 ] + },{ + "name": "Paladins", + "id": 41, "unit": 1, "class": "cav", "level": 3, + "move" : 7, "attack": 300, "defence": 300, + "range": 1, "sight": 7, + "spritebounds": [ 128, 80 ], + "cost": [ 330, 80 ], + "abilities": [ "Plains Charge" ], + "req_tech": [ 44 ] + },{ + "name": "Heavy Scorpions", + "id": 42, "unit": 1, "class": "sie", "level": 3, + "move" : 7, "attack": 400, "defence": 300, + "range": 3, "sight": 7, + "spritebounds": [ 320, 64 ], + "cost": [ 95, 265 ], + "abilities": [ "Units Only", "No Counter", "No Move & Attack" ], + "req_tech": [ 55 ] + },{ + "name": "Siege Rams", + "id": 43, "unit": 1, "class": "sie", "level": 3, + "move" : 7, "attack": 500, "defence": 375, + "range": 1, "sight": 7, + "spritebounds": [ 336, 64 ], + "cost": [ 85, 245 ], + "abilities": [ "Buildings Only", "No Counter" ], + "req_tech": [ 55 ] + },{ + "name": "Elite Monks", + "id": 44, "unit": 1, "class": "inf", "level": 3, + "move" : 9, "attack": 50, "defence": 200, + "range": 1, "sight": 7, + "spritebounds": [ 368, 64 ], + "cost": [ 75, 220 ], + "abilities": [ "Heal", "Convert" ] + },{ + "name": "Elite Knights Templar", + "id": 45, "unit": 1, "class": "cav", "level": 3, + "move" : 10, "attack": 250, "defence": 250, + "range": 1, "sight": 7, + "spritebounds": [ 304, 64 ], + "cost": [ 300, 75 ], + "abilities": [ "Plains Charge", "Zeal" ] + },{ + "name": "Elite Janissaries", + "id": 46, "unit": 1, "class": "ran", "level": 3, + "move" : 7, "attack": 300, "defence": 225, + "range": 3, "sight": 7, + "spritebounds": [ 432, 64 ], + "cost": [ 205, 90 ], + "abilities": [ "No Move & Attack" ] + },{ + "name": "Elite War Elephants", + "id": 47, "unit": 1, "class": "cav", "level": 3, + "move" : 7, "attack": 250, "defence": 300, + "range": 1, "sight": 7, + "spritebounds": [ 272, 64 ], + "cost": [ 290, 75 ], + "abilities": [ "Causes Fear" ] + },{ + "name": "Elite Chu Ko Nu", + "id": 48, "unit": 1, "class": "ran", "level": 3, + "move" : 7, "attack": 200, "defence": 200, + "range": 3, "sight": 7, + "spritebounds": [ 272, 64 ], + "cost": [ 180, 75 ], + "abilities": [ "No Move & Attack", "Rapid Fire" ] + },{ + "name": "Elite Throwing Axemen", + "id": 49, "unit": 1, "class": "inf", "level": 3, + "move" : 7, "attack": 275, "defence": 300, + "range": 1, "sight": 7, + "spritebounds": [ 256, 64 ], + "cost": [ 295, 95 ], + "abilities": [ "Skirmish", "Woodsman" ] + } ] \ No newline at end of file diff --git a/build/content/raw_ents name.json b/build/content/raw_ents name.json index e80a1c3..0a5163c 100644 --- a/build/content/raw_ents name.json +++ b/build/content/raw_ents name.json @@ -1,94 +1,94 @@ -Buildings: -Town Center -Mill -Mine -Farm -Barracks -Archery Range -Blacksmith -University -Stable -Market -Siege Workshop -Church -Castle -Tower - - -Age 1: - -Unit name: Villagers -Unit name: Militia -Unit name: Scout Cavalry - -Age 2: - -Unit name: Archers -Unit name: Skirmishers -Unit name: Light Cavalry -Unit name: Men-at-Arms -Unit name: Spearmen - -Age 3: - -Unit name: Knights -Unit name: Camels -Unit name: Longswordmen -Unit name: Pikemen -Unit name: Viking Berserkers -Unit name: Crossbowmen -Unit name: Elite Skirmishers -Unit name: Horse Archers -Unit name: Throwing Axmen -Unit name: Persian War Elephants -Unit name: Celtic Woad Raiders -Unit name: Knights Templar -Unit name: Scorpions -Unit name: Battering Rams -Unit name: Onagers -Unit name: Monks - -Age 4: - -Unit name: Two Handed Swordsmen -Unit name: Elite Pikemen -Unit name: Elite Archers -Unit name: Arbalests -Unit name: Expert Skirmishers -Unit name: Hvy Horse Archers -Unit name: Cavaliers -Unit name: Heavy Camels -Unit name: Elite Berserkers -Unit name: Elite Woad Raiders -Unit name: Trebuchets -Unit name: Bombard Cannons -Unit name: Hand Cannoneers -Unit name: Champions -Unit name: Paladins -Unit name: Heavy Scorpions -Unit name: Siege Rams -Unit name: Elite Monks -Unit name: Elite Knights Templar -Unit name: Elite Janissaries - -Civ Specific Units: - --Franks -Unit name: Throwing Axmen -Unit name: Elite Throwing Axmen - --Britons -Unit name: Longbowmen -Unit name: Elite Longbowmen - --Mongols -Unit name: Mangudai -Unit name: Elite Mangudai - --Saracens -Unit name: Mamelukes -Unit name: Elite Mamelukes - --Japanese -Unit name: Samurai +Buildings: +Town Center +Mill +Mine +Farm +Barracks +Archery Range +Blacksmith +University +Stable +Market +Siege Workshop +Church +Castle +Tower + + +Age 1: + +Unit name: Villagers +Unit name: Militia +Unit name: Scout Cavalry + +Age 2: + +Unit name: Archers +Unit name: Skirmishers +Unit name: Light Cavalry +Unit name: Men-at-Arms +Unit name: Spearmen + +Age 3: + +Unit name: Knights +Unit name: Camels +Unit name: Longswordmen +Unit name: Pikemen +Unit name: Viking Berserkers +Unit name: Crossbowmen +Unit name: Elite Skirmishers +Unit name: Horse Archers +Unit name: Throwing Axmen +Unit name: Persian War Elephants +Unit name: Celtic Woad Raiders +Unit name: Knights Templar +Unit name: Scorpions +Unit name: Battering Rams +Unit name: Onagers +Unit name: Monks + +Age 4: + +Unit name: Two Handed Swordsmen +Unit name: Elite Pikemen +Unit name: Elite Archers +Unit name: Arbalests +Unit name: Expert Skirmishers +Unit name: Hvy Horse Archers +Unit name: Cavaliers +Unit name: Heavy Camels +Unit name: Elite Berserkers +Unit name: Elite Woad Raiders +Unit name: Trebuchets +Unit name: Bombard Cannons +Unit name: Hand Cannoneers +Unit name: Champions +Unit name: Paladins +Unit name: Heavy Scorpions +Unit name: Siege Rams +Unit name: Elite Monks +Unit name: Elite Knights Templar +Unit name: Elite Janissaries + +Civ Specific Units: + +-Franks +Unit name: Throwing Axmen +Unit name: Elite Throwing Axmen + +-Britons +Unit name: Longbowmen +Unit name: Elite Longbowmen + +-Mongols +Unit name: Mangudai +Unit name: Elite Mangudai + +-Saracens +Unit name: Mamelukes +Unit name: Elite Mamelukes + +-Japanese +Unit name: Samurai Unit name: Elite Samurai \ No newline at end of file diff --git a/build/content/raw_ents.json b/build/content/raw_ents.json index 9d513ba..2a141bd 100644 --- a/build/content/raw_ents.json +++ b/build/content/raw_ents.json @@ -1,564 +1,564 @@ -Unit name: Militia -Unit type: Infantry -Bonuses: +33% vs. siege +33% vs. Building -Move: 7 -Attack: 100 -Defense: 100 -Sight: 7 -Range: 1 -Specials: None - - -Unit name: Villagers -Unit type: Infantry -Bonuses: +33% vs. siege +33% vs. Building -Move: 7 -Attack: 50 -Defense: 50 -Sight: 7 -Range: 1 -Specials: Build - - -Unit name: Scout Cavalry -Unit type: Cavalry -Bonuses: +33% vs. Infantry +33% vs. Ranged -50% Vs. Building -Move: 12 -Attack: 100 -Defense: 100 -Sight: 10 -Range: 1 -Specials: Scout - - -Age 2: - -Unit name: Archers -Unit type: Ranged -Bonuses: -50% vs. Building -Move: 7 -Attack: 150 -Defense: 100 -Sight: 7 -Range: 3 -Specials: None - - -Unit name: Skirmishers -Unit type: Ranged -Bonuses: -50% vs. Building -Move: 7 -Attack: 110 -Defense: 110 -Sight: 7 -Range: 2 -Specials: Skirmish - - -Unit name: Light Cavalry -Unit type: Cavalry -Bonuses: +33% vs. Infantry +33% vs. Ranged -50% vs. Building -Move: 10 -Attack: 150 -Defense: 150 -Sight: 7 -Range: 1 -Specials: Plains Charge - - -Unit name: Men-at-Arms -Unit type: Infantry -Bonuses: +33% vs. siege +33% vs. Building -Move: 7 -Attack: 150 -Defense: 150 -Sight: 7 -Range: 1 -Specials: None - - -Unit name: Spearmen -Unit type: Infantry -Bonuses: +33% vs. siege +33% vs. Building -Move: 7 -Attack: 100 -Defense: 150 -Sight: 7 -Range: 1 -Specials: Anti-Cavalry - - -Age 3: - -Unit name: Knights -Unit type: Cavalry -Bonuses: +33% vs. Infantry +33% vs. Ranged -50% Vs. Building -Move: 10 -Attack: 200 -Defense: 200 -Sight: 7 -Range: 1 -Specials: Plains Charge - - -Unit name: Camels -Unit type: Cavalry -Bonuses: +33% vs. Infantry +33% vs. Ranged -50% Vs. Building -Move: 10 -Attack: 200 -Defense: 200 -Sight: 7 -Range: 1 -Specials: Desert Charge, Scares Horses. - - -Unit name: Longswordmen -Unit type: Infantry -Bonuses: +33% vs. Siege +33% vs. Building -Move: 7 -Attack: 200 -Defense: 200 -Sight: 7 -Range: 1 -Specials: None - -Unit name: Pikemen -Unit type: Infantry -Bonuses: +33% vs. Siege +33% vs. Building -Move: 7 -Attack: 150 -Defense: 200 -Sight: 7 -Range: 1 -Specials: Anti-Cavalry - -Unit name: Viking Berserkers -Unit type: Infantry -Bonuses: +33% vs. Siege +33% vs. Building -Move: 7 -Attack: 200 -Defense: 200 -Sight: 7 -Range: 1 -Specials: Frenzy - -Unit name: Crossbowmen -Unit type: Ranged -Bonuses: -50% vs. Building -Move: 7 -Attack: 200 -Defense: 175 -Sight: 7 -Range: 3 -Specials: No Move & Attack. - -Unit name: Elite Skirmishers -Unit type: Ranged -Bonuses: -50% vs. Building -Move: 7 -Attack: 150 -Defense: 150 -Sight: 7 -Range: 2 -Specials: Skirmish - -Unit name: Horse Archers -Unit type: Ranged -Bonuses: -50% vs. Building -Move: 10 -Attack: 150 -Defense: 150 -Sight: 7 -Range: 2 -Specials: None - -Unit name: Throwing Axmen -Unit type: Infantry -Bonuses: 33% vs. Siege 33% vs. Building -Move: 7 -Attack: 225 -Defense: 250 -Sight: 7 -Range: 1 -Specials: Skirmish, Woodsman - -Unit name: Persian War Elephants -Unit type: Cavalry -Bonuses: 33% vs. Infantry 33% vs. Ranged -50% vs. Building -Move: 7 -Attack: 200 -Defense: 250 -Sight: 7 -Range: 1 -Specials: Causes Fear - -Unit name: Celtic Woad Raiders -Unit type: Infantry -Bonuses: 33% vs. Siege 33% vs. Building -Move: 7 -Attack: 200 -Defense: 200 -Sight: 7 -Range: 1 -Specials: Causes Fear - -Unit name: Knights Templar -Unit type: Cavalry -Bonuses: 33% vs. Infantry 33% vs. Ranged -50% vs. Building -Move: 10 -Attack: 200 -Defense: 200 -Sight: 7 -Range: 1 -Specials: Plains Charge, Zeal - -Unit name: Scorpions -Unit type: Siege -Bonuses: 50% vs. Building -Move: 7 -Attack: 350 -Defense: 250 -Sight: 7 -Range: 3 -Specials: Units only, No Counter, No Move & Attack - -Unit name: Battering Rams -Unit type: Siege -Bonuses: 50% vs. Building -Move: 7 -Attack: 400 -Defense: 325 -Sight: 7 -Range: 1 -Specials: Buildings only, No Counter. - -Unit name: Onagers -Unit type: Siege -Bonuses: 50% vs. Building -Move: 7 -Attack: 275 -Defense: 275 -Sight: 7 -Range: 3 -Specials: No Counter, No Move & Attack - - -Age 4: - -Unit name: Two Handed Swordsmen -Unit type: Infantry -Bonuses: +33% vs. Siege +33% vs. Building -Move: 7 -Attack: 250 -Defense: 250 -Sight: 7 -Range: 1 -Specials: None - -Unit name: Elite Pikemen -Unit type: Infantry -Bonuses: +33% vs. Siege +33% vs. Building -Move: 7 -Attack: 200 -Defense: 250 -Sight: 7 -Range: 1 -Specials: Anti-Cavalry - -Unit name: Archers -Unit type: Ranged -Bonuses: -50% vs. Building -Move: 7 -Attack: 200 -Defense: 200 -Sight: 7 -Range: 3 -Specials: None - -Unit name: Arbalests -Unit type: Ranged -Bonuses: -50% vs. Building -Move: 7 -Attack: 250 -Defense: 225 -Sight: 7 -Range: 3 -Specials: No Move & Attack. - -Unit name: Expert Skirmishers -Unit type: Ranged -Bonuses: -50% vs. Building -Move: 7 -Attack: 190 -Defense: 190 -Sight: 7 -Range: 2 -Specials: Skirmish - -Unit name: Hvy Horse Archers -Unit type: Ranged -Bonuses: -50% vs. Building -Move: 10 -Attack: 200 -Defense: 200 -Sight: 7 -Range: 2 -Specials: None - -Unit name: Cavaliers -Unit type: Cavalry -Bonuses: +33% vs. Infantry +33% vs. Ranged -50% Vs. Building -Move: 10 -Attack: 250 -Defense: 250 -Sight: 7 -Range: 1 -Specials: Plains Charge - -Unit name: Heavy Camels -Unit type: Cavalry -Bonuses: +33% vs. Infantry +33% vs. Ranged -50% Vs. Building -Move: 10 -Attack: 250 -Defense: 250 -Sight: 7 -Range: 1 -Specials: Desert Charge, Scares Horses. - -Unit name: Elite Berserkers -Unit type: Infantry -Bonuses: +33% vs. Siege +33% vs. Building -Move: 7 -Attack: 250 -Defense: 250 -Sight: 7 -Range: 1 -Specials: Frenzy - -Unit name: Elite Woad Raiders -Unit type: Infantry -Bonuses: 33% vs. Siege 33% vs. Building -Move: 7 -Attack: 250 -Defense: 250 -Sight: 7 -Range: 1 -Specials: Causes Fear - -Unit name: Trebuchets -Unit type: Siege -Bonuses: 50% vs. Building -Move: 7 -Attack: 375 -Defense: 350 -Sight: 7 -Range: 3 -Specials: Min Range 2, No Counter, No Move & Attack - -Unit name: Bombard Cannons -Unit type: Siege -Bonuses: 50% vs. Building -Move: 7 -Attack: 325 -Defense: 325 -Sight: 7 -Range: 3 -Specials: No Counter, No Move & Attack -(Notes: You need to research 'Chemistry' To raise these.) - -Unit name: Hand Cannoneers -Unit type: Ranged -Bonuses: -50% vs. Building -Move: 7 -Attack: 300 -Defense: 225 -Sight: 7 -Range: 3 -Specials: No Move & Attack -(Notes: You need to research 'Chemistry' To raise these.) - -Unit name: Champions -Unit type: Infantry -Bonuses: +33% vs. Siege +33% vs. Building -Move: 7 -Attack: 300 -Defense: 300 -Sight: 7 -Range: 1 -Specials: None -(Notes: You need to research 'Arena' To raise these.) - -Unit name: Paladins -Unit type: Cavalry -Bonuses: +33% vs. Infantry +33% vs. Ranged -50% Vs. Building -Move: 10 -Attack: 300 -Defense: 300 -Sight: 7 -Range: 1 -Specials: Plains Charge -(Note: You need to research 'Squire' to create Paladins) - -Unit name: Heavy Scorpions -Unit type: Siege -Bonuses: 50% vs. Building -Move: 7 -Attack: 400 -Defense: 300 -Sight: 7 -Range: 3 -Specials: Units only, No Counter, No Move & Attack -(Note: You need to Research Siege Engineers to raise these.) - -Unit name: Siege Rams -Unit type: Siege -Bonuses: 50% vs. Building -Move: 7 -Attack: 500 -Defense: 375 -Sight: 7 -Range: 3 -Specials: Buildings only, No Counter. - - -Unit name: Elite Monks -Unit type: Infantry -Bonuses: 33% vs. Siege 33% vs. Building -Move: 7 -Attack: 50 -Defense: 200 -Sight: 7 -Range: 1 -Specials: Improved Heal, Improved Convert - -Unit name: Elite Knights Templar -Unit type: Cavalry -Bonuses: 33% vs. Infantry 33% vs. Ranged -50% vs. Building -Move: 10 -Attack: 250 -Defense: 250 -Sight: 7 -Range: 1 -Specials: Plains Charge, Zeal - - -Unit name: Elite Janissaries -Unit type: Ranged -Bonuses: -50% vs. Building -Move: 7 -Attack: 300 -Defense: 225 -Sight: 7 -Range: 1 -Specials: No Move & Attack - -Civ Specific Units: - --Franks -Unit name: Throwing Axmen -Unit type: Infantry -Bonuses: 33% vs. Siege 33% vs. Building -Move: 7 -Attack: 250 -Defense: 275 -Sight: 7 -Range: 1 -Specials: Skirmish, Woodsman - - -Unit name: Elite Throwing Axmen -Unit type: Infantry -Bonuses: 33% vs. Siege 33% vs. Building -Move: 7 -Attack: 275 -Defense: 300 -Sight: 7 -Range: 1 -Specials: Skirmish, Woodsman - --Britons -Unit name: Longbowmen -Unit type: Ranged -Bonuses: -50% vs. Buildings -Move: 7 -Attack: 250 -Defense: 200 -Sight: 7 -Range: 3 -Specials: Volley - - -Unit name: Elite Longbowmen -Unit type: Ranged -Bonuses: -50% vs. Buildings -Move: 7 -Attack: 275 -Defense: 250 -Sight: 7 -Range: 3 -Specials: Volley - --Mongols -Unit name: Mangudai -Unit type: Ranged -Bonuses: -50% vs. Buildings -Move: 7 -Attack: 150 -Defense: 150 -Sight: 7 -Range: 2 -Specials: First Strike - -Unit name: Elite Mangudai -Unit type: Ranged -Bonuses: -50% vs. Buildings -Move: 7 -Attack: 200 -Defense: 200 -Sight: 7 -Range: 2 -Specials: First Strike - --Saracens -Unit name: Mamelukes -Unit type: Cavalry -Bonuses: +33% vs. Infantry & Ranged, -50% vs. Buildings -Move: 7 -Attack: 250 -Defense: 250 -Sight: 7 -Range: 1 -Specials: Desert Charge, Scares Horses - - -Unit name: Elite Mamelukes -Unit type: Cavalry -Bonuses: +33% vs. Infantry & Ranged, -50% vs. Buildings -Move: 7 -Attack: 300 -Defense: 300 -Sight: 7 -Range: 1 -Specials: Desert Charge, Scares Horses - --Japanese -Unit name: Samurai -Unit type: Infantry -Bonuses: +33% vs. Siege & Buildings -Move: 9 -Attack: 250 -Defense: 250 -Sight: 7 -Range: 1 -Specials: Seasoned Veteran - - -Unit name: Elite Samurai -Unit type: Infantry -Bonuses: +33% vs. Siege & Buildings -Move: 9 -Attack: 300 -Defense: 300 -Sight: 7 -Range: 1 +Unit name: Militia +Unit type: Infantry +Bonuses: +33% vs. siege +33% vs. Building +Move: 7 +Attack: 100 +Defense: 100 +Sight: 7 +Range: 1 +Specials: None + + +Unit name: Villagers +Unit type: Infantry +Bonuses: +33% vs. siege +33% vs. Building +Move: 7 +Attack: 50 +Defense: 50 +Sight: 7 +Range: 1 +Specials: Build + + +Unit name: Scout Cavalry +Unit type: Cavalry +Bonuses: +33% vs. Infantry +33% vs. Ranged -50% Vs. Building +Move: 12 +Attack: 100 +Defense: 100 +Sight: 10 +Range: 1 +Specials: Scout + + +Age 2: + +Unit name: Archers +Unit type: Ranged +Bonuses: -50% vs. Building +Move: 7 +Attack: 150 +Defense: 100 +Sight: 7 +Range: 3 +Specials: None + + +Unit name: Skirmishers +Unit type: Ranged +Bonuses: -50% vs. Building +Move: 7 +Attack: 110 +Defense: 110 +Sight: 7 +Range: 2 +Specials: Skirmish + + +Unit name: Light Cavalry +Unit type: Cavalry +Bonuses: +33% vs. Infantry +33% vs. Ranged -50% vs. Building +Move: 10 +Attack: 150 +Defense: 150 +Sight: 7 +Range: 1 +Specials: Plains Charge + + +Unit name: Men-at-Arms +Unit type: Infantry +Bonuses: +33% vs. siege +33% vs. Building +Move: 7 +Attack: 150 +Defense: 150 +Sight: 7 +Range: 1 +Specials: None + + +Unit name: Spearmen +Unit type: Infantry +Bonuses: +33% vs. siege +33% vs. Building +Move: 7 +Attack: 100 +Defense: 150 +Sight: 7 +Range: 1 +Specials: Anti-Cavalry + + +Age 3: + +Unit name: Knights +Unit type: Cavalry +Bonuses: +33% vs. Infantry +33% vs. Ranged -50% Vs. Building +Move: 10 +Attack: 200 +Defense: 200 +Sight: 7 +Range: 1 +Specials: Plains Charge + + +Unit name: Camels +Unit type: Cavalry +Bonuses: +33% vs. Infantry +33% vs. Ranged -50% Vs. Building +Move: 10 +Attack: 200 +Defense: 200 +Sight: 7 +Range: 1 +Specials: Desert Charge, Scares Horses. + + +Unit name: Longswordmen +Unit type: Infantry +Bonuses: +33% vs. Siege +33% vs. Building +Move: 7 +Attack: 200 +Defense: 200 +Sight: 7 +Range: 1 +Specials: None + +Unit name: Pikemen +Unit type: Infantry +Bonuses: +33% vs. Siege +33% vs. Building +Move: 7 +Attack: 150 +Defense: 200 +Sight: 7 +Range: 1 +Specials: Anti-Cavalry + +Unit name: Viking Berserkers +Unit type: Infantry +Bonuses: +33% vs. Siege +33% vs. Building +Move: 7 +Attack: 200 +Defense: 200 +Sight: 7 +Range: 1 +Specials: Frenzy + +Unit name: Crossbowmen +Unit type: Ranged +Bonuses: -50% vs. Building +Move: 7 +Attack: 200 +Defense: 175 +Sight: 7 +Range: 3 +Specials: No Move & Attack. + +Unit name: Elite Skirmishers +Unit type: Ranged +Bonuses: -50% vs. Building +Move: 7 +Attack: 150 +Defense: 150 +Sight: 7 +Range: 2 +Specials: Skirmish + +Unit name: Horse Archers +Unit type: Ranged +Bonuses: -50% vs. Building +Move: 10 +Attack: 150 +Defense: 150 +Sight: 7 +Range: 2 +Specials: None + +Unit name: Throwing Axmen +Unit type: Infantry +Bonuses: 33% vs. Siege 33% vs. Building +Move: 7 +Attack: 225 +Defense: 250 +Sight: 7 +Range: 1 +Specials: Skirmish, Woodsman + +Unit name: Persian War Elephants +Unit type: Cavalry +Bonuses: 33% vs. Infantry 33% vs. Ranged -50% vs. Building +Move: 7 +Attack: 200 +Defense: 250 +Sight: 7 +Range: 1 +Specials: Causes Fear + +Unit name: Celtic Woad Raiders +Unit type: Infantry +Bonuses: 33% vs. Siege 33% vs. Building +Move: 7 +Attack: 200 +Defense: 200 +Sight: 7 +Range: 1 +Specials: Causes Fear + +Unit name: Knights Templar +Unit type: Cavalry +Bonuses: 33% vs. Infantry 33% vs. Ranged -50% vs. Building +Move: 10 +Attack: 200 +Defense: 200 +Sight: 7 +Range: 1 +Specials: Plains Charge, Zeal + +Unit name: Scorpions +Unit type: Siege +Bonuses: 50% vs. Building +Move: 7 +Attack: 350 +Defense: 250 +Sight: 7 +Range: 3 +Specials: Units only, No Counter, No Move & Attack + +Unit name: Battering Rams +Unit type: Siege +Bonuses: 50% vs. Building +Move: 7 +Attack: 400 +Defense: 325 +Sight: 7 +Range: 1 +Specials: Buildings only, No Counter. + +Unit name: Onagers +Unit type: Siege +Bonuses: 50% vs. Building +Move: 7 +Attack: 275 +Defense: 275 +Sight: 7 +Range: 3 +Specials: No Counter, No Move & Attack + + +Age 4: + +Unit name: Two Handed Swordsmen +Unit type: Infantry +Bonuses: +33% vs. Siege +33% vs. Building +Move: 7 +Attack: 250 +Defense: 250 +Sight: 7 +Range: 1 +Specials: None + +Unit name: Elite Pikemen +Unit type: Infantry +Bonuses: +33% vs. Siege +33% vs. Building +Move: 7 +Attack: 200 +Defense: 250 +Sight: 7 +Range: 1 +Specials: Anti-Cavalry + +Unit name: Archers +Unit type: Ranged +Bonuses: -50% vs. Building +Move: 7 +Attack: 200 +Defense: 200 +Sight: 7 +Range: 3 +Specials: None + +Unit name: Arbalests +Unit type: Ranged +Bonuses: -50% vs. Building +Move: 7 +Attack: 250 +Defense: 225 +Sight: 7 +Range: 3 +Specials: No Move & Attack. + +Unit name: Expert Skirmishers +Unit type: Ranged +Bonuses: -50% vs. Building +Move: 7 +Attack: 190 +Defense: 190 +Sight: 7 +Range: 2 +Specials: Skirmish + +Unit name: Hvy Horse Archers +Unit type: Ranged +Bonuses: -50% vs. Building +Move: 10 +Attack: 200 +Defense: 200 +Sight: 7 +Range: 2 +Specials: None + +Unit name: Cavaliers +Unit type: Cavalry +Bonuses: +33% vs. Infantry +33% vs. Ranged -50% Vs. Building +Move: 10 +Attack: 250 +Defense: 250 +Sight: 7 +Range: 1 +Specials: Plains Charge + +Unit name: Heavy Camels +Unit type: Cavalry +Bonuses: +33% vs. Infantry +33% vs. Ranged -50% Vs. Building +Move: 10 +Attack: 250 +Defense: 250 +Sight: 7 +Range: 1 +Specials: Desert Charge, Scares Horses. + +Unit name: Elite Berserkers +Unit type: Infantry +Bonuses: +33% vs. Siege +33% vs. Building +Move: 7 +Attack: 250 +Defense: 250 +Sight: 7 +Range: 1 +Specials: Frenzy + +Unit name: Elite Woad Raiders +Unit type: Infantry +Bonuses: 33% vs. Siege 33% vs. Building +Move: 7 +Attack: 250 +Defense: 250 +Sight: 7 +Range: 1 +Specials: Causes Fear + +Unit name: Trebuchets +Unit type: Siege +Bonuses: 50% vs. Building +Move: 7 +Attack: 375 +Defense: 350 +Sight: 7 +Range: 3 +Specials: Min Range 2, No Counter, No Move & Attack + +Unit name: Bombard Cannons +Unit type: Siege +Bonuses: 50% vs. Building +Move: 7 +Attack: 325 +Defense: 325 +Sight: 7 +Range: 3 +Specials: No Counter, No Move & Attack +(Notes: You need to research 'Chemistry' To raise these.) + +Unit name: Hand Cannoneers +Unit type: Ranged +Bonuses: -50% vs. Building +Move: 7 +Attack: 300 +Defense: 225 +Sight: 7 +Range: 3 +Specials: No Move & Attack +(Notes: You need to research 'Chemistry' To raise these.) + +Unit name: Champions +Unit type: Infantry +Bonuses: +33% vs. Siege +33% vs. Building +Move: 7 +Attack: 300 +Defense: 300 +Sight: 7 +Range: 1 +Specials: None +(Notes: You need to research 'Arena' To raise these.) + +Unit name: Paladins +Unit type: Cavalry +Bonuses: +33% vs. Infantry +33% vs. Ranged -50% Vs. Building +Move: 10 +Attack: 300 +Defense: 300 +Sight: 7 +Range: 1 +Specials: Plains Charge +(Note: You need to research 'Squire' to create Paladins) + +Unit name: Heavy Scorpions +Unit type: Siege +Bonuses: 50% vs. Building +Move: 7 +Attack: 400 +Defense: 300 +Sight: 7 +Range: 3 +Specials: Units only, No Counter, No Move & Attack +(Note: You need to Research Siege Engineers to raise these.) + +Unit name: Siege Rams +Unit type: Siege +Bonuses: 50% vs. Building +Move: 7 +Attack: 500 +Defense: 375 +Sight: 7 +Range: 3 +Specials: Buildings only, No Counter. + + +Unit name: Elite Monks +Unit type: Infantry +Bonuses: 33% vs. Siege 33% vs. Building +Move: 7 +Attack: 50 +Defense: 200 +Sight: 7 +Range: 1 +Specials: Improved Heal, Improved Convert + +Unit name: Elite Knights Templar +Unit type: Cavalry +Bonuses: 33% vs. Infantry 33% vs. Ranged -50% vs. Building +Move: 10 +Attack: 250 +Defense: 250 +Sight: 7 +Range: 1 +Specials: Plains Charge, Zeal + + +Unit name: Elite Janissaries +Unit type: Ranged +Bonuses: -50% vs. Building +Move: 7 +Attack: 300 +Defense: 225 +Sight: 7 +Range: 1 +Specials: No Move & Attack + +Civ Specific Units: + +-Franks +Unit name: Throwing Axmen +Unit type: Infantry +Bonuses: 33% vs. Siege 33% vs. Building +Move: 7 +Attack: 250 +Defense: 275 +Sight: 7 +Range: 1 +Specials: Skirmish, Woodsman + + +Unit name: Elite Throwing Axmen +Unit type: Infantry +Bonuses: 33% vs. Siege 33% vs. Building +Move: 7 +Attack: 275 +Defense: 300 +Sight: 7 +Range: 1 +Specials: Skirmish, Woodsman + +-Britons +Unit name: Longbowmen +Unit type: Ranged +Bonuses: -50% vs. Buildings +Move: 7 +Attack: 250 +Defense: 200 +Sight: 7 +Range: 3 +Specials: Volley + + +Unit name: Elite Longbowmen +Unit type: Ranged +Bonuses: -50% vs. Buildings +Move: 7 +Attack: 275 +Defense: 250 +Sight: 7 +Range: 3 +Specials: Volley + +-Mongols +Unit name: Mangudai +Unit type: Ranged +Bonuses: -50% vs. Buildings +Move: 7 +Attack: 150 +Defense: 150 +Sight: 7 +Range: 2 +Specials: First Strike + +Unit name: Elite Mangudai +Unit type: Ranged +Bonuses: -50% vs. Buildings +Move: 7 +Attack: 200 +Defense: 200 +Sight: 7 +Range: 2 +Specials: First Strike + +-Saracens +Unit name: Mamelukes +Unit type: Cavalry +Bonuses: +33% vs. Infantry & Ranged, -50% vs. Buildings +Move: 7 +Attack: 250 +Defense: 250 +Sight: 7 +Range: 1 +Specials: Desert Charge, Scares Horses + + +Unit name: Elite Mamelukes +Unit type: Cavalry +Bonuses: +33% vs. Infantry & Ranged, -50% vs. Buildings +Move: 7 +Attack: 300 +Defense: 300 +Sight: 7 +Range: 1 +Specials: Desert Charge, Scares Horses + +-Japanese +Unit name: Samurai +Unit type: Infantry +Bonuses: +33% vs. Siege & Buildings +Move: 9 +Attack: 250 +Defense: 250 +Sight: 7 +Range: 1 +Specials: Seasoned Veteran + + +Unit name: Elite Samurai +Unit type: Infantry +Bonuses: +33% vs. Siege & Buildings +Move: 9 +Attack: 300 +Defense: 300 +Sight: 7 +Range: 1 Specials: Seasoned Veteran \ No newline at end of file diff --git a/build/content/raw_techs.json b/build/content/raw_techs.json index 3f27597..5a39e01 100644 --- a/build/content/raw_techs.json +++ b/build/content/raw_techs.json @@ -1,303 +1,303 @@ -[A1] List of Technologies - ---------- -Dark Age: ---------- - -* Loom -Requires: Town Center -Cost: 50f 150g -All Villagers get +25 DEF - -* Town Scouts -Requires: Town Center -Cost: 50f 150g -Town Centers gain +4 Sight - -* Leather Soles -Prereqs: Town Center -Cost: 50f 150g -Villagers gain +1 Move - -* Weaponsmith -Requires: Barracks -Cost: 50f 150g -Militia gain +25 ATT - -============ --Feudal Age: -============ - -* Town Watch -Requires: Town Center -Cost: 95f 280g -Improves Town Center DEF by +20% and Sight by +2 - -* Wheelbarrow -Requires: Town Center -Cost: 125f 375g -Cost of buildings is reduced by 10% - -* Advanced Mining -Requires: Mine -Cost: 95f 280g -+15% to Mine income - -* Horse Collar -Requires: Mill -Cost: 95f 280g -+15% to food income - -* Scale Mail Armor -Requires: Blacksmith -Cost: 95f 280g -+25% DEF for Infantry - -* Scale Barding -Requires: Blacksmith -Cost: 95f 280g -+25% DEF for Cavalry - -* Fletching -Requires: Blacksmith -Cost: 95f 280g -+25% ATT for Ranged Units - -* Padded Armor -Requires: Blacksmith -Cost: 95f 280g -+25% DEF for Ranged Units - -* Forging -Requires: Blacksmith -Cost: 155f 470g -+25% ATT for Infantry and Cavalry - -* Tracking -Requires: Barracks -Cost: 95f 280g -+2 Sight for Infantry - -* Cartography -Requires: Market -Cost: 95f 280g -+1 Sight for all units - -++++++++++++ --Castle Age: -++++++++++++ - -* Town Patrol -Requires: Town Center -Cost: 150f 450g -+2 Sight and +20% DEF for Town Center - -* Hand Cart -Requires: Town Center -Cost: 150f 450g -Cost of Building is reduced by 10% - -* Shaft Mining -Requires: Mine -Cost: 150f 450g -+15% to Mine income - -* Heavy Plow -Requires: Mill -Cost: 150f 450g -+15% to food income - -* Chain Mail Armor -Requires: Blacksmith -Cost: 150f 450g -+25% DEF to Age 3 infantry - -* Chain Barding -Requires: Blacksmith -Cost: 150f 450g -+25% DEF to Age 3 Cavalry - -* Bodkin Arrow -Requires: Blacksmith -Cost: 150f 450g -+25% ATT to Age 3 Ranged Units - -* Leather Armor -Requires: Blacksmith -Cost: 150f 450g -+25% DEF to Age 3 Ranged Units - -* Iron Casting -Requires: Blacksmith -Cost: 250f 750g -+25% ATT to Age 3 Infantry and Cavalry - -* Conscription -Requires: Barracks -Cost: 150f 450g -Cost of Infantry is reduced by 15 food and 15 gold - -* Husbandry -Requires: Stable -Cost: 150f 450g -Cost of Cavalry is reduced by 15 food and 15 gold - -* Archery Tournaments -Requires: Archery Range -Cost: 150f 450g -Cost of Ranged Units is reduced by 15 food and 15 gold - -* Mechanics Guild -Requires: Siege Workshop -Cost: 150f 450g -Cost of Siege Units is reduced by 15 food and 15 gold - -* Banking -Requires: Market -Cost: 200f 600g -+ 5% gold Income and improved Trade Rate - -* Merchant Network -Requires: Market -Cost: 150f 450g -Price for Mercenaries is reduced by 25% - -* Redemption -Requires: Church -Cost: 150f 450g -Improves Heal ability of Monks and Elite Monks - -* Fervor -Requires: Church -Cost: 150f 450g -Improves Convert ability of Monks and Elite Monks - -* Sanctity -Requires: Church -Cost: 150f 450g -+25% DEF for Monks and Elite Monks - -* Murder Holes -Requires: University -Cost: 95f 280g -+25% DEF for Towers - -* Masonry -Requires: University -Cost: 150f 450g -+5% DEF for all buildings - -///////////// -Imperial Age: -\\\\\\\\\\\\\ - - -* Crop Rotation -Requires: Mill -Cost: 250f 750g -+10% to food income - -* Plate Mail Armor -Requires: Blacksmith -Cost: 250f 750g -Age 4 Infantry units gain +25% DEF - -* Plate Barding -Requires: Blacksmith -Cost: 250f 750g -Age 4 Cavalry units gain +25% DEF - -* Bracers -Requires: Blacksmith -Cost: 250f 750g -Age 4 Ranged units gain +25% ATK - -* Ring Archer Armor -Requires: Blacksmith -Cost: 250f 750g -Age 4 Ranged units gain +25% DEF - -* Blast Furnace -Requires: Blacksmith -Cost: 625f 975g -Age 4 INF and CAV units gain +25% ATK - -* Arena -Requires: Barracks -Cost: 250f 750g -Allows Champions - -* Squires -Requires: Stables -Cost: 250f 750g -Allows Paladins - -* Flaming Arrows -Requires: Archery Range -Cost: 300f 900g -RNG units no longer suffer penalty vs. BLDGS - -* Sappers -Requires: Castle -Cost: 300f 900g -All INF units improve in +50% ATK vs. buildings - -* Hoardings -Requires: Castle -Cost: 250f 750g -Improves Castle DEF by +35% - -* Spies -Requires: Castles -Cost: 300f 900g -All enemy Town Complexes are now sighted - -* Guilds -Requires: Market -Cost: 300f 900g -+5% gold income and improves Trade rate - -* Atonement -Requires: Church -Cost: 250f 750g -Improves Heal ability of Monks or Elite Monks - -* Block Printing -Requires: Church -Cost: 250f 750g -Improves Convert ability of Monks or Elite Monks - -* Illumination -Requires: Church -Cost: 250f 750g -+505 gold income from all relics - -* Faith -Requires: Church -Cost: 250f 750g -Monks and Elite Monks gain +25% DEF - -* Treadmill Crane -Requires: University -Cost: 250f 750g -Cost of buildings is reduced by 10% - -* Siege Engineers -Requires: University -Cost: 250f 750g -Allows Imperial Age Siege units to be built - -* Architecture -Requires: University -Cost: 250f 750g -+5% DEF for all buildings - -* Chemistry -Requires: University -Cost: 250f 750g -Allows Hand Cannondeers and Bombard Cannons - -* Ballistics -Requires: University -Cost: 300f 900g +[A1] List of Technologies + +--------- +Dark Age: +--------- + +* Loom +Requires: Town Center +Cost: 50f 150g +All Villagers get +25 DEF + +* Town Scouts +Requires: Town Center +Cost: 50f 150g +Town Centers gain +4 Sight + +* Leather Soles +Prereqs: Town Center +Cost: 50f 150g +Villagers gain +1 Move + +* Weaponsmith +Requires: Barracks +Cost: 50f 150g +Militia gain +25 ATT + +============ +-Feudal Age: +============ + +* Town Watch +Requires: Town Center +Cost: 95f 280g +Improves Town Center DEF by +20% and Sight by +2 + +* Wheelbarrow +Requires: Town Center +Cost: 125f 375g +Cost of buildings is reduced by 10% + +* Advanced Mining +Requires: Mine +Cost: 95f 280g ++15% to Mine income + +* Horse Collar +Requires: Mill +Cost: 95f 280g ++15% to food income + +* Scale Mail Armor +Requires: Blacksmith +Cost: 95f 280g ++25% DEF for Infantry + +* Scale Barding +Requires: Blacksmith +Cost: 95f 280g ++25% DEF for Cavalry + +* Fletching +Requires: Blacksmith +Cost: 95f 280g ++25% ATT for Ranged Units + +* Padded Armor +Requires: Blacksmith +Cost: 95f 280g ++25% DEF for Ranged Units + +* Forging +Requires: Blacksmith +Cost: 155f 470g ++25% ATT for Infantry and Cavalry + +* Tracking +Requires: Barracks +Cost: 95f 280g ++2 Sight for Infantry + +* Cartography +Requires: Market +Cost: 95f 280g ++1 Sight for all units + +++++++++++++ +-Castle Age: +++++++++++++ + +* Town Patrol +Requires: Town Center +Cost: 150f 450g ++2 Sight and +20% DEF for Town Center + +* Hand Cart +Requires: Town Center +Cost: 150f 450g +Cost of Building is reduced by 10% + +* Shaft Mining +Requires: Mine +Cost: 150f 450g ++15% to Mine income + +* Heavy Plow +Requires: Mill +Cost: 150f 450g ++15% to food income + +* Chain Mail Armor +Requires: Blacksmith +Cost: 150f 450g ++25% DEF to Age 3 infantry + +* Chain Barding +Requires: Blacksmith +Cost: 150f 450g ++25% DEF to Age 3 Cavalry + +* Bodkin Arrow +Requires: Blacksmith +Cost: 150f 450g ++25% ATT to Age 3 Ranged Units + +* Leather Armor +Requires: Blacksmith +Cost: 150f 450g ++25% DEF to Age 3 Ranged Units + +* Iron Casting +Requires: Blacksmith +Cost: 250f 750g ++25% ATT to Age 3 Infantry and Cavalry + +* Conscription +Requires: Barracks +Cost: 150f 450g +Cost of Infantry is reduced by 15 food and 15 gold + +* Husbandry +Requires: Stable +Cost: 150f 450g +Cost of Cavalry is reduced by 15 food and 15 gold + +* Archery Tournaments +Requires: Archery Range +Cost: 150f 450g +Cost of Ranged Units is reduced by 15 food and 15 gold + +* Mechanics Guild +Requires: Siege Workshop +Cost: 150f 450g +Cost of Siege Units is reduced by 15 food and 15 gold + +* Banking +Requires: Market +Cost: 200f 600g ++ 5% gold Income and improved Trade Rate + +* Merchant Network +Requires: Market +Cost: 150f 450g +Price for Mercenaries is reduced by 25% + +* Redemption +Requires: Church +Cost: 150f 450g +Improves Heal ability of Monks and Elite Monks + +* Fervor +Requires: Church +Cost: 150f 450g +Improves Convert ability of Monks and Elite Monks + +* Sanctity +Requires: Church +Cost: 150f 450g ++25% DEF for Monks and Elite Monks + +* Murder Holes +Requires: University +Cost: 95f 280g ++25% DEF for Towers + +* Masonry +Requires: University +Cost: 150f 450g ++5% DEF for all buildings + +///////////// +Imperial Age: +\\\\\\\\\\\\\ + + +* Crop Rotation +Requires: Mill +Cost: 250f 750g ++10% to food income + +* Plate Mail Armor +Requires: Blacksmith +Cost: 250f 750g +Age 4 Infantry units gain +25% DEF + +* Plate Barding +Requires: Blacksmith +Cost: 250f 750g +Age 4 Cavalry units gain +25% DEF + +* Bracers +Requires: Blacksmith +Cost: 250f 750g +Age 4 Ranged units gain +25% ATK + +* Ring Archer Armor +Requires: Blacksmith +Cost: 250f 750g +Age 4 Ranged units gain +25% DEF + +* Blast Furnace +Requires: Blacksmith +Cost: 625f 975g +Age 4 INF and CAV units gain +25% ATK + +* Arena +Requires: Barracks +Cost: 250f 750g +Allows Champions + +* Squires +Requires: Stables +Cost: 250f 750g +Allows Paladins + +* Flaming Arrows +Requires: Archery Range +Cost: 300f 900g +RNG units no longer suffer penalty vs. BLDGS + +* Sappers +Requires: Castle +Cost: 300f 900g +All INF units improve in +50% ATK vs. buildings + +* Hoardings +Requires: Castle +Cost: 250f 750g +Improves Castle DEF by +35% + +* Spies +Requires: Castles +Cost: 300f 900g +All enemy Town Complexes are now sighted + +* Guilds +Requires: Market +Cost: 300f 900g ++5% gold income and improves Trade rate + +* Atonement +Requires: Church +Cost: 250f 750g +Improves Heal ability of Monks or Elite Monks + +* Block Printing +Requires: Church +Cost: 250f 750g +Improves Convert ability of Monks or Elite Monks + +* Illumination +Requires: Church +Cost: 250f 750g ++505 gold income from all relics + +* Faith +Requires: Church +Cost: 250f 750g +Monks and Elite Monks gain +25% DEF + +* Treadmill Crane +Requires: University +Cost: 250f 750g +Cost of buildings is reduced by 10% + +* Siege Engineers +Requires: University +Cost: 250f 750g +Allows Imperial Age Siege units to be built + +* Architecture +Requires: University +Cost: 250f 750g ++5% DEF for all buildings + +* Chemistry +Requires: University +Cost: 250f 750g +Allows Hand Cannondeers and Bombard Cannons + +* Ballistics +Requires: University +Cost: 300f 900g +25% ATK for Siege units with Range above 1 \ No newline at end of file diff --git a/build/content/techs.json b/build/content/techs.json index 871b5e2..4cadf44 100644 --- a/build/content/techs.json +++ b/build/content/techs.json @@ -1,394 +1,394 @@ -[ - { - "name": "Loom", "id": 0, "level": 0, - "cost": [ 50, 150 ], "req_id": 100, - "bonus": { - "aff_id": [ 0 ], - "defence": 0.25 - } - },{ - "name": "Town Scouts", "id": 1, "level": 0, - "cost": [ 50, 150 ], "req_id": 100, - "bonus": { - "aff_id": [ 100 ], - "sight": 4 - } - },{ - "name": "Leather Soles", "id": 2, "level": 0, - "cost": [ 50, 150 ], "req_id": 100, - "bonus": { - "aff_id": [ 0 ], - "move": 1 - } - },{ - "name": "Weaponsmith", "id": 3, "level": 0, - "cost": [ 50, 150 ], "req_id": 104, - "bonus": { - "aff_id": [ 1 ], - "attack": 0.25 - } - },{ - "name": "Town Watch", "id": 4, "level": 1, - "cost": [ 95, 280 ], "req_id": 100, - "bonus": { - "aff_id": [ 100 ], - "defence": 0.2, "sight": 2 - } - },{ - "name": "Wheelbarrow", "id": 5, "level": 1, - "cost": [ 125, 375 ], "req_id": 100, - "bonus": { - "aff_class": [ "bld" ], - "cost": [ -0.1, -0.1 ] - } - },{ - "name": "Advanced Mining", "id": 6, "level": 1, - "cost": [ 95, 280 ], "req_id": 102, - "bonus": { - "aff_id": [ 102 ], - "prod": [ 0, 0.15 ] - } - },{ - "name": "Horse Collar", "id": 7, "level": 1, - "cost": [ 95, 280 ], "req_id": 101, - "bonus": { - "prod": [ 0.15, 0 ] - } - },{ - "name": "Scale Mail Armor", "id": 8, "level": 1, - "cost": [ 95, 280 ], "req_id": 106, - "bonus": { - "aff_class": [ "inf" ], - "aff_level": 1, - "defence": 0.25 - } - },{ - "name": "Scale Barding", "id": 9, "level": 1, - "cost": [ 95, 280 ], "req_id": 106, - "bonus": { - "aff_class": [ "cav" ], - "aff_level": 1, - "defence": 0.25 - } - },{ - "name": "Fletching", "id": 10, "level": 1, - "cost": [ 95, 280 ], "req_id": 106, - "bonus": { - "aff_class": [ "ran" ], - "aff_level": 1, - "attack": 0.25 - } - },{ - "name": "Padded Armor", "id": 11, "level": 1, - "cost": [ 95, 280 ], "req_id": 106, - "bonus": { - "aff_class": [ "ran" ], - "aff_level": 1, - "defence": 0.25 - } - },{ - "name": "Forging", "id": 12, "level": 1, - "cost": [ 155, 470 ], "req_id": 106, - "bonus": { - "aff_class": [ "inf", "cav" ], - "aff_level": 1, - "attack": 0.25 - } - },{ - "name": "Tracking", "id": 13, "level": 1, - "cost": [ 95, 280 ], "req_id": 104, - "bonus": { - "aff_class": [ "inf" ], - "sight": 2 - } - },{ - "name": "Cartography", "id": 14, "level": 1, - "cost": [ 95, 280 ], "req_id": 107, - "bonus": { - "sight": 1 - } - },{ - "name": "Trading", "id": 15, "level": 1, - "cost": [ 95, 280 ], "req_id": 107, - "bonus": { - "trade": 1 - } - },{ - "name": "Coniage", "id": 16, "level": 1, - "cost": [ 125, 375 ], "req_id": 107, - "bonus": { - "prod": [ 0, 0.1 ] - } - },{ - "name": "Town Patrol", "id": 17, "level": 2, - "cost": [ 150, 450 ], "req_id": 100, - "bonus": { - "aff_id": [ 100 ], - "defence": 0.2, "sight": 2 - } - },{ - "name": "Hand Cart", "id": 18, "level": 2, - "cost": [ 150, 450 ], "req_id": 100, - "bonus": { - "aff_class": [ "bld" ], - "cost": [ -0.1, -0.1 ] - } - },{ - "name": "Shaft Mining", "id": 19, "level": 2, - "cost": [ 150, 450 ], "req_id": 102, - "bonus": { - "aff_id": [ 102 ], - "prod": [ 0, 0.15 ] - } - },{ - "name": "Heavy Plow", "id": 20, "level": 2, - "cost": [ 150, 450 ], "req_id": 101, - "bonus": { - "prod": [ 0.1, 0 ] - } - },{ - "name": "Chain Mail Armor", "id": 21, "level": 2, - "cost": [ 150, 450 ], "req_id": 106, - "bonus": { - "aff_level": 2, - "aff_class": [ "inf" ], - "defence": 0.25 - } - },{ - "name": "Chain Barding", "id": 22, "level": 2, - "cost": [ 150, 450 ], "req_id": 106, - "bonus": { - "aff_level": 2, - "aff_class": [ "cav" ], - "defence": 0.25 - } - },{ - "name": "Bodkin Arrow", "id": 23, "level": 2, - "cost": [ 150, 450 ], "req_id": 106, - "bonus": { - "aff_level": 2, - "aff_class": [ "ran" ], - "attack": 0.25 - } - },{ - "name": "Leather Armor", "id": 24, "level": 2, - "cost": [ 150, 450 ], "req_id": 106, - "bonus": { - "aff_level": 2, - "aff_class": [ "ran" ], - "defence": 0.25 - } - },{ - "name": "Iron Casting", "id": 25, "level": 2, - "cost": [ 250, 750 ], "req_id": 106, - "bonus": { - "aff_level": 2, - "aff_class": [ "inf", "cav" ], - "attack": 0.25 - } - },{ - "name": "Conscription", "id": 26, "level": 2, - "cost": [ 150, 450 ], "req_id": 104, - "bonus": { - "aff_class": [ "inf" ], - "cost_abs": [ -15, -15 ] - } - },{ - "name": "Husbandry", "id": 27, "level": 2, - "cost": [ 150, 450 ], "req_id": 108, - "bonus": { - "aff_class": [ "cav" ], - "cost_abs": [ -15, -15 ] - } - },{ - "name": "Tournaments", "id": 28, "level": 2, - "cost": [ 150, 450 ], "req_id": 105, - "bonus": { - "aff_class": [ "ran" ], - "cost_abs": [ -15, -15 ] - } - },{ - "name": "Mechanics Guild", "id": 29, "level": 2, - "cost": [ 150, 450 ], "req_id": 109, - "bonus": { - "aff_class": [ "sie" ], - "cost_abs": [ -15, -15 ] - } - },{ - "name": "Banking", "id": 30, "level": 2, - "cost": [ 200, 600 ], "req_id": 107, - "bonus": { - "trade": 1, - "prod": [ 0, 0.05 ] - } - },{ - "name": "Merchant Network", "id": 31, "level": 2, - "cost": [ 150, 450 ], "req_id": 107 - },{ - "name": "Redemption", "id": 32, "level": 2, - "cost": [ 150, 450 ], "req_id": 110, - "bonus": { - "aff_id": [ 23 ], - "improved_heal": 1 - } - },{ - "name": "Fervor", "id": 33, "level": 2, - "cost": [ 150, 450 ], "req_id": 110, - "bonus": { - "aff_id": [ 23 ], - "improved_convert": 1 - } - },{ - "name": "Sanctity", "id": 34, "level": 2, - "cost": [ 150, 450 ], "req_id": 110, - "bonus": { - "aff_id": [ 23 ], - "defence": 0.25 - } - },{ - "name": "Murder Holes", "id": 35, "level": 2, - "cost": [ 95, 280 ], "req_id": 111, - "bonus": { - "aff_id": [ 112 ], - "defence": 0.25 - } - },{ - "name": "Masonry", "id": 36, "level": 2, - "cost": [ 95, 280 ], "req_id": 111, - "bonus": { - "aff_class": [ "bld" ], - "defence": 0.05 - } - },{ - "name": "Crop Rotation", "id": 37, "level": 3, - "cost": [ 250, 750 ], "req_id": 101, - "bonus": { - "prod": [ 0.1, 0 ] - } - },{ - "name": "Plate Mail", "id": 38, "level": 3, - "cost": [ 250, 750 ], "req_id": 106, - "bonus": { - "aff_level": 3, - "aff_class": [ "inf" ], - "defence": 0.25 - } - },{ - "name": "Plate Barding", "id": 39, "level": 3, - "cost": [ 250, 750 ], "req_id": 106, - "bonus": { - "aff_level": 3, - "aff_class": [ "cav" ], - "defence": 0.25 - } - },{ - "name": "Bracers", "id": 40, "level": 3, - "cost": [ 250, 750 ], "req_id": 106, - "bonus": { - "aff_level": 3, - "aff_class": [ "ran" ], - "attack": 0.25 - } - },{ - "name": "Ring Archer Armor", "id": 41, "level": 3, - "cost": [ 250, 750 ], "req_id": 106, - "bonus": { - "aff_level": 3, - "aff_class": [ "ran" ], - "defence": 0.25 - } - },{ - "name": "Blast Furnace", "id": 42, "level": 3, - "cost": [ 625, 975 ], "req_id": 106, - "bonus": { - "aff_level": 3, - "aff_class": [ "inf", "cav" ], - "attack": 0.25 - } - },{ - "name": "Arena", "id": 43, "level": 3, - "cost": [ 250, 750 ], "req_id": 104 - },{ - "name": "Squires", "id": 44, "level": 3, - "cost": [ 250, 750 ], "req_id": 108 - },{ - "name": "Flaming Arrows", "id": 45, "level": 3, - "cost": [ 300, 900 ], "req_id": 105 - },{ - "name": "Sappers", "id": 46, "level": 3, - "cost": [ 300, 900 ], "req_id": 113 - },{ - "name": "Hoardings", "id": 47, "level": 3, - "cost": [ 250, 750 ], "req_id": 113, - "bonus": { - "aff_id": [ 113 ], - "defence": 0.35 - } - },{ - "name": "Spies", "id": 48, "level": 3, - "cost": [ 300, 900 ], "req_id": 113 - },{ - "name": "Guilds", "id": 49, "level": 3, - "cost": [ 250, 750 ], "req_id": 107, - "bonus": { - "trade": 1, - "prod": [ 0, 0.05 ] - } - },{ - "name": "Atonement", "id": 50, "level": 3, - "cost": [ 250, 750 ], "req_id": 110, - "bonus": { - "aff_id": [ 23 ], - "improved_heal": 1 - } - },{ - "name": "Block Printing", "id": 51, "level": 3, - "cost": [ 250, 750 ], "req_id": 110, - "bonus": { - "aff_id": [ 23 ], - "improved_convert": 1 - } - },{ - "name": "Illumination", "id": 52, "level": 3, - "cost": [ 250, 750 ], "req_id": 110, - "bonus": { - "aff_id": [ 110 ], - "prod": [ 0, 0.5 ] - } - },{ - "name": "Faith", "id": 53, "level": 3, - "cost": [ 250, 750 ], "req_id": 110, - "bonus": { - "aff_id": [ 23 ], - "defence": 0.25 - } - },{ - "name": "Treadmill Crane", "id": 54, "level": 3, - "cost": [ 250, 750 ], "req_id": 111, - "bonus": { - "aff_class": [ "bld" ], - "cost": [ 0.1, 0.1 ] - } - },{ - "name": "Siege Engineers", "id": 55, "level": 3, - "cost": [ 250, 750 ], "req_id": 111 - },{ - "name": "Architecture", "id": 56, "level": 3, - "cost": [ 250, 750 ], "req_id": 111, - "bonus": { - "aff_class": [ "bld" ], - "defence": 0.05 - } - },{ - "name": "Chemistry", "id": 57, "level": 3, - "cost": [ 250, 750 ], "req_id": 111 - },{ - "name": "Ballistics", "id": 58, "level": 3, - "cost": [ 300, 900 ], "req_id": 111, - "bonus": { - "aff_class": [ "sie" ], - "req_range": 1, - "attack": 0.25 - } - } +[ + { + "name": "Loom", "id": 0, "level": 0, + "cost": [ 50, 150 ], "req_id": 100, + "bonus": { + "aff_id": [ 0 ], + "defence": 0.25 + } + },{ + "name": "Town Scouts", "id": 1, "level": 0, + "cost": [ 50, 150 ], "req_id": 100, + "bonus": { + "aff_id": [ 100 ], + "sight": 4 + } + },{ + "name": "Leather Soles", "id": 2, "level": 0, + "cost": [ 50, 150 ], "req_id": 100, + "bonus": { + "aff_id": [ 0 ], + "move": 1 + } + },{ + "name": "Weaponsmith", "id": 3, "level": 0, + "cost": [ 50, 150 ], "req_id": 104, + "bonus": { + "aff_id": [ 1 ], + "attack": 0.25 + } + },{ + "name": "Town Watch", "id": 4, "level": 1, + "cost": [ 95, 280 ], "req_id": 100, + "bonus": { + "aff_id": [ 100 ], + "defence": 0.2, "sight": 2 + } + },{ + "name": "Wheelbarrow", "id": 5, "level": 1, + "cost": [ 125, 375 ], "req_id": 100, + "bonus": { + "aff_class": [ "bld" ], + "cost": [ -0.1, -0.1 ] + } + },{ + "name": "Advanced Mining", "id": 6, "level": 1, + "cost": [ 95, 280 ], "req_id": 102, + "bonus": { + "aff_id": [ 102 ], + "prod": [ 0, 0.15 ] + } + },{ + "name": "Horse Collar", "id": 7, "level": 1, + "cost": [ 95, 280 ], "req_id": 101, + "bonus": { + "prod": [ 0.15, 0 ] + } + },{ + "name": "Scale Mail Armor", "id": 8, "level": 1, + "cost": [ 95, 280 ], "req_id": 106, + "bonus": { + "aff_class": [ "inf" ], + "aff_level": 1, + "defence": 0.25 + } + },{ + "name": "Scale Barding", "id": 9, "level": 1, + "cost": [ 95, 280 ], "req_id": 106, + "bonus": { + "aff_class": [ "cav" ], + "aff_level": 1, + "defence": 0.25 + } + },{ + "name": "Fletching", "id": 10, "level": 1, + "cost": [ 95, 280 ], "req_id": 106, + "bonus": { + "aff_class": [ "ran" ], + "aff_level": 1, + "attack": 0.25 + } + },{ + "name": "Padded Armor", "id": 11, "level": 1, + "cost": [ 95, 280 ], "req_id": 106, + "bonus": { + "aff_class": [ "ran" ], + "aff_level": 1, + "defence": 0.25 + } + },{ + "name": "Forging", "id": 12, "level": 1, + "cost": [ 155, 470 ], "req_id": 106, + "bonus": { + "aff_class": [ "inf", "cav" ], + "aff_level": 1, + "attack": 0.25 + } + },{ + "name": "Tracking", "id": 13, "level": 1, + "cost": [ 95, 280 ], "req_id": 104, + "bonus": { + "aff_class": [ "inf" ], + "sight": 2 + } + },{ + "name": "Cartography", "id": 14, "level": 1, + "cost": [ 95, 280 ], "req_id": 107, + "bonus": { + "sight": 1 + } + },{ + "name": "Trading", "id": 15, "level": 1, + "cost": [ 95, 280 ], "req_id": 107, + "bonus": { + "trade": 1 + } + },{ + "name": "Coniage", "id": 16, "level": 1, + "cost": [ 125, 375 ], "req_id": 107, + "bonus": { + "prod": [ 0, 0.1 ] + } + },{ + "name": "Town Patrol", "id": 17, "level": 2, + "cost": [ 150, 450 ], "req_id": 100, + "bonus": { + "aff_id": [ 100 ], + "defence": 0.2, "sight": 2 + } + },{ + "name": "Hand Cart", "id": 18, "level": 2, + "cost": [ 150, 450 ], "req_id": 100, + "bonus": { + "aff_class": [ "bld" ], + "cost": [ -0.1, -0.1 ] + } + },{ + "name": "Shaft Mining", "id": 19, "level": 2, + "cost": [ 150, 450 ], "req_id": 102, + "bonus": { + "aff_id": [ 102 ], + "prod": [ 0, 0.15 ] + } + },{ + "name": "Heavy Plow", "id": 20, "level": 2, + "cost": [ 150, 450 ], "req_id": 101, + "bonus": { + "prod": [ 0.1, 0 ] + } + },{ + "name": "Chain Mail Armor", "id": 21, "level": 2, + "cost": [ 150, 450 ], "req_id": 106, + "bonus": { + "aff_level": 2, + "aff_class": [ "inf" ], + "defence": 0.25 + } + },{ + "name": "Chain Barding", "id": 22, "level": 2, + "cost": [ 150, 450 ], "req_id": 106, + "bonus": { + "aff_level": 2, + "aff_class": [ "cav" ], + "defence": 0.25 + } + },{ + "name": "Bodkin Arrow", "id": 23, "level": 2, + "cost": [ 150, 450 ], "req_id": 106, + "bonus": { + "aff_level": 2, + "aff_class": [ "ran" ], + "attack": 0.25 + } + },{ + "name": "Leather Armor", "id": 24, "level": 2, + "cost": [ 150, 450 ], "req_id": 106, + "bonus": { + "aff_level": 2, + "aff_class": [ "ran" ], + "defence": 0.25 + } + },{ + "name": "Iron Casting", "id": 25, "level": 2, + "cost": [ 250, 750 ], "req_id": 106, + "bonus": { + "aff_level": 2, + "aff_class": [ "inf", "cav" ], + "attack": 0.25 + } + },{ + "name": "Conscription", "id": 26, "level": 2, + "cost": [ 150, 450 ], "req_id": 104, + "bonus": { + "aff_class": [ "inf" ], + "cost_abs": [ -15, -15 ] + } + },{ + "name": "Husbandry", "id": 27, "level": 2, + "cost": [ 150, 450 ], "req_id": 108, + "bonus": { + "aff_class": [ "cav" ], + "cost_abs": [ -15, -15 ] + } + },{ + "name": "Tournaments", "id": 28, "level": 2, + "cost": [ 150, 450 ], "req_id": 105, + "bonus": { + "aff_class": [ "ran" ], + "cost_abs": [ -15, -15 ] + } + },{ + "name": "Mechanics Guild", "id": 29, "level": 2, + "cost": [ 150, 450 ], "req_id": 109, + "bonus": { + "aff_class": [ "sie" ], + "cost_abs": [ -15, -15 ] + } + },{ + "name": "Banking", "id": 30, "level": 2, + "cost": [ 200, 600 ], "req_id": 107, + "bonus": { + "trade": 1, + "prod": [ 0, 0.05 ] + } + },{ + "name": "Merchant Network", "id": 31, "level": 2, + "cost": [ 150, 450 ], "req_id": 107 + },{ + "name": "Redemption", "id": 32, "level": 2, + "cost": [ 150, 450 ], "req_id": 110, + "bonus": { + "aff_id": [ 23 ], + "improved_heal": 1 + } + },{ + "name": "Fervor", "id": 33, "level": 2, + "cost": [ 150, 450 ], "req_id": 110, + "bonus": { + "aff_id": [ 23 ], + "improved_convert": 1 + } + },{ + "name": "Sanctity", "id": 34, "level": 2, + "cost": [ 150, 450 ], "req_id": 110, + "bonus": { + "aff_id": [ 23 ], + "defence": 0.25 + } + },{ + "name": "Murder Holes", "id": 35, "level": 2, + "cost": [ 95, 280 ], "req_id": 111, + "bonus": { + "aff_id": [ 112 ], + "defence": 0.25 + } + },{ + "name": "Masonry", "id": 36, "level": 2, + "cost": [ 95, 280 ], "req_id": 111, + "bonus": { + "aff_class": [ "bld" ], + "defence": 0.05 + } + },{ + "name": "Crop Rotation", "id": 37, "level": 3, + "cost": [ 250, 750 ], "req_id": 101, + "bonus": { + "prod": [ 0.1, 0 ] + } + },{ + "name": "Plate Mail", "id": 38, "level": 3, + "cost": [ 250, 750 ], "req_id": 106, + "bonus": { + "aff_level": 3, + "aff_class": [ "inf" ], + "defence": 0.25 + } + },{ + "name": "Plate Barding", "id": 39, "level": 3, + "cost": [ 250, 750 ], "req_id": 106, + "bonus": { + "aff_level": 3, + "aff_class": [ "cav" ], + "defence": 0.25 + } + },{ + "name": "Bracers", "id": 40, "level": 3, + "cost": [ 250, 750 ], "req_id": 106, + "bonus": { + "aff_level": 3, + "aff_class": [ "ran" ], + "attack": 0.25 + } + },{ + "name": "Ring Archer Armor", "id": 41, "level": 3, + "cost": [ 250, 750 ], "req_id": 106, + "bonus": { + "aff_level": 3, + "aff_class": [ "ran" ], + "defence": 0.25 + } + },{ + "name": "Blast Furnace", "id": 42, "level": 3, + "cost": [ 625, 975 ], "req_id": 106, + "bonus": { + "aff_level": 3, + "aff_class": [ "inf", "cav" ], + "attack": 0.25 + } + },{ + "name": "Arena", "id": 43, "level": 3, + "cost": [ 250, 750 ], "req_id": 104 + },{ + "name": "Squires", "id": 44, "level": 3, + "cost": [ 250, 750 ], "req_id": 108 + },{ + "name": "Flaming Arrows", "id": 45, "level": 3, + "cost": [ 300, 900 ], "req_id": 105 + },{ + "name": "Sappers", "id": 46, "level": 3, + "cost": [ 300, 900 ], "req_id": 113 + },{ + "name": "Hoardings", "id": 47, "level": 3, + "cost": [ 250, 750 ], "req_id": 113, + "bonus": { + "aff_id": [ 113 ], + "defence": 0.35 + } + },{ + "name": "Spies", "id": 48, "level": 3, + "cost": [ 300, 900 ], "req_id": 113 + },{ + "name": "Guilds", "id": 49, "level": 3, + "cost": [ 250, 750 ], "req_id": 107, + "bonus": { + "trade": 1, + "prod": [ 0, 0.05 ] + } + },{ + "name": "Atonement", "id": 50, "level": 3, + "cost": [ 250, 750 ], "req_id": 110, + "bonus": { + "aff_id": [ 23 ], + "improved_heal": 1 + } + },{ + "name": "Block Printing", "id": 51, "level": 3, + "cost": [ 250, 750 ], "req_id": 110, + "bonus": { + "aff_id": [ 23 ], + "improved_convert": 1 + } + },{ + "name": "Illumination", "id": 52, "level": 3, + "cost": [ 250, 750 ], "req_id": 110, + "bonus": { + "aff_id": [ 110 ], + "prod": [ 0, 0.5 ] + } + },{ + "name": "Faith", "id": 53, "level": 3, + "cost": [ 250, 750 ], "req_id": 110, + "bonus": { + "aff_id": [ 23 ], + "defence": 0.25 + } + },{ + "name": "Treadmill Crane", "id": 54, "level": 3, + "cost": [ 250, 750 ], "req_id": 111, + "bonus": { + "aff_class": [ "bld" ], + "cost": [ 0.1, 0.1 ] + } + },{ + "name": "Siege Engineers", "id": 55, "level": 3, + "cost": [ 250, 750 ], "req_id": 111 + },{ + "name": "Architecture", "id": 56, "level": 3, + "cost": [ 250, 750 ], "req_id": 111, + "bonus": { + "aff_class": [ "bld" ], + "defence": 0.05 + } + },{ + "name": "Chemistry", "id": 57, "level": 3, + "cost": [ 250, 750 ], "req_id": 111 + },{ + "name": "Ballistics", "id": 58, "level": 3, + "cost": [ 300, 900 ], "req_id": 111, + "bonus": { + "aff_class": [ "sie" ], + "req_range": 1, + "attack": 0.25 + } + } ] \ No newline at end of file diff --git a/build/content/tiles.json b/build/content/tiles.json index 40373ed..05e7975 100644 --- a/build/content/tiles.json +++ b/build/content/tiles.json @@ -1,24 +1,24 @@ -[ - { - "name": "Plains", - "move_cost": 2, - "sight_cost": 2, - "range_bonus": 0, - "defence_bonus": 0.0, - "spritebounds": [ 0, 16 ] - },{ - "name": "Mountain", - "move_cost": 4, - "sight_cost": 4, - "range_bonus": 1, - "defence_bonus": 0.4, - "spritebounds": [ 16, 16 ] - },{ - "name": "Forest", - "move_cost": 3, - "sight_cost": 4, - "range_bonus": -1, - "defence_bonus": 0.2, - "spritebounds": [ 80, 16 ] - } +[ + { + "name": "Plains", + "move_cost": 2, + "sight_cost": 2, + "range_bonus": 0, + "defence_bonus": 0.0, + "spritebounds": [ 0, 16 ] + },{ + "name": "Mountain", + "move_cost": 4, + "sight_cost": 4, + "range_bonus": 1, + "defence_bonus": 0.4, + "spritebounds": [ 16, 16 ] + },{ + "name": "Forest", + "move_cost": 3, + "sight_cost": 4, + "range_bonus": -1, + "defence_bonus": 0.2, + "spritebounds": [ 80, 16 ] + } ] \ No newline at end of file diff --git a/cmake_install.cmake b/cmake_install.cmake index cbfda33..3bda814 100644 --- a/cmake_install.cmake +++ b/cmake_install.cmake @@ -1,49 +1,49 @@ -# Install script for directory: C:/Users/jaksk/Desktop/dev/_cpp/age - -# Set the install prefix -if(NOT DEFINED CMAKE_INSTALL_PREFIX) - set(CMAKE_INSTALL_PREFIX "C:/Program Files (x86)/sdl_test") -endif() -string(REGEX REPLACE "/$" "" CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}") - -# Set the install configuration name. -if(NOT DEFINED CMAKE_INSTALL_CONFIG_NAME) - if(BUILD_TYPE) - string(REGEX REPLACE "^[^A-Za-z0-9_]+" "" - CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}") - else() - set(CMAKE_INSTALL_CONFIG_NAME "") - endif() - message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"") -endif() - -# Set the component getting installed. -if(NOT CMAKE_INSTALL_COMPONENT) - if(COMPONENT) - message(STATUS "Install component: \"${COMPONENT}\"") - set(CMAKE_INSTALL_COMPONENT "${COMPONENT}") - else() - set(CMAKE_INSTALL_COMPONENT) - endif() -endif() - -# Is this installation the result of a crosscompile? -if(NOT DEFINED CMAKE_CROSSCOMPILING) - set(CMAKE_CROSSCOMPILING "FALSE") -endif() - -# Set default install directory permissions. -if(NOT DEFINED CMAKE_OBJDUMP) - set(CMAKE_OBJDUMP "C:/MinGW64/bin/objdump.exe") -endif() - -if(CMAKE_INSTALL_COMPONENT) - set(CMAKE_INSTALL_MANIFEST "install_manifest_${CMAKE_INSTALL_COMPONENT}.txt") -else() - set(CMAKE_INSTALL_MANIFEST "install_manifest.txt") -endif() - -string(REPLACE ";" "\n" CMAKE_INSTALL_MANIFEST_CONTENT - "${CMAKE_INSTALL_MANIFEST_FILES}") -file(WRITE "C:/Users/jaksk/Desktop/dev/_cpp/age/${CMAKE_INSTALL_MANIFEST}" - "${CMAKE_INSTALL_MANIFEST_CONTENT}") +# Install script for directory: C:/Users/jaksk/Desktop/dev/_cpp/age + +# Set the install prefix +if(NOT DEFINED CMAKE_INSTALL_PREFIX) + set(CMAKE_INSTALL_PREFIX "C:/Program Files (x86)/sdl_test") +endif() +string(REGEX REPLACE "/$" "" CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}") + +# Set the install configuration name. +if(NOT DEFINED CMAKE_INSTALL_CONFIG_NAME) + if(BUILD_TYPE) + string(REGEX REPLACE "^[^A-Za-z0-9_]+" "" + CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}") + else() + set(CMAKE_INSTALL_CONFIG_NAME "") + endif() + message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"") +endif() + +# Set the component getting installed. +if(NOT CMAKE_INSTALL_COMPONENT) + if(COMPONENT) + message(STATUS "Install component: \"${COMPONENT}\"") + set(CMAKE_INSTALL_COMPONENT "${COMPONENT}") + else() + set(CMAKE_INSTALL_COMPONENT) + endif() +endif() + +# Is this installation the result of a crosscompile? +if(NOT DEFINED CMAKE_CROSSCOMPILING) + set(CMAKE_CROSSCOMPILING "FALSE") +endif() + +# Set default install directory permissions. +if(NOT DEFINED CMAKE_OBJDUMP) + set(CMAKE_OBJDUMP "C:/MinGW64/bin/objdump.exe") +endif() + +if(CMAKE_INSTALL_COMPONENT) + set(CMAKE_INSTALL_MANIFEST "install_manifest_${CMAKE_INSTALL_COMPONENT}.txt") +else() + set(CMAKE_INSTALL_MANIFEST "install_manifest.txt") +endif() + +string(REPLACE ";" "\n" CMAKE_INSTALL_MANIFEST_CONTENT + "${CMAKE_INSTALL_MANIFEST_FILES}") +file(WRITE "C:/Users/jaksk/Desktop/dev/_cpp/age/${CMAKE_INSTALL_MANIFEST}" + "${CMAKE_INSTALL_MANIFEST_CONTENT}") diff --git a/commands/commands.cpp b/commands/commands.cpp index 7053316..cdaf30b 100644 --- a/commands/commands.cpp +++ b/commands/commands.cpp @@ -1,70 +1,70 @@ -#include - -#include "commands.h" - -Commands_sdl::Commands_sdl () { - for (int i=0; i<3; i++) { - mclick[i] = 0; - mheld[i] = 0; - } -} - -Commands_sdl::~Commands_sdl () { - -} - -bool Commands_sdl::check_keydown (SDL_Scancode key) { - return std::find(keysdown.begin(), keysdown.end(), key) != keysdown.end(); -} -bool Commands_sdl::check_key (SDL_Scancode key) { - return std::find(keys.begin(), keys.end(), key) != keys.end(); -} - -bool Commands_sdl::process_events () { - SDL_GetMouseState(&mx, &my); - - resx = -1; resy = -1; - - SDL_Event e; - while(SDL_PollEvent(&e) != 0) { - if(e.type == SDL_QUIT) { - return true; - } - if(e.type == SDL_KEYDOWN && e.key.repeat == 0) { - keys.push_back(e.key.keysym.scancode); - keysdown.push_back(e.key.keysym.scancode); - } - if(e.type == SDL_KEYUP) { - keysdown.erase(std::remove(keysdown.begin(), keysdown.end(), - e.key.keysym.scancode), keysdown.end()); - } - - if(e.type == SDL_MOUSEBUTTONDOWN) { - if (e.button.button == SDL_BUTTON_LEFT) { mclick[0] = 1; } - if (e.button.button == SDL_BUTTON_MIDDLE) { mclick[1] = 1; } - if (e.button.button == SDL_BUTTON_RIGHT) { mclick[2] = 1; } - } - if(e.type == SDL_MOUSEBUTTONUP) { - if (e.button.button == SDL_BUTTON_LEFT) { mclick[0] = 0; } - if (e.button.button == SDL_BUTTON_MIDDLE) { mclick[1] = 0; } - if (e.button.button == SDL_BUTTON_RIGHT) { mclick[2] = 0; } - } - if(e.type == SDL_WINDOWEVENT - && e.window.event == SDL_WINDOWEVENT_RESIZED ) { - resx = e.window.data1; resy = e.window.data2; - } - } - return false; -} - -void Commands_sdl::process_clicks () { - for (int i=0; i<3; i++) { - if (mclick[i] > 0) { mheld[i] += 1; } - else if (mheld[i] > 0) { mheld[i] = -1; } - else { mheld[i] = 0; } - } -} - -void Commands_sdl::process_keys () { - keys.clear(); +#include + +#include "commands.h" + +Commands_sdl::Commands_sdl () { + for (int i=0; i<3; i++) { + mclick[i] = 0; + mheld[i] = 0; + } +} + +Commands_sdl::~Commands_sdl () { + +} + +bool Commands_sdl::check_keydown (SDL_Scancode key) { + return std::find(keysdown.begin(), keysdown.end(), key) != keysdown.end(); +} +bool Commands_sdl::check_key (SDL_Scancode key) { + return std::find(keys.begin(), keys.end(), key) != keys.end(); +} + +bool Commands_sdl::process_events () { + SDL_GetMouseState(&mx, &my); + + resx = -1; resy = -1; + + SDL_Event e; + while(SDL_PollEvent(&e) != 0) { + if(e.type == SDL_QUIT) { + return true; + } + if(e.type == SDL_KEYDOWN && e.key.repeat == 0) { + keys.push_back(e.key.keysym.scancode); + keysdown.push_back(e.key.keysym.scancode); + } + if(e.type == SDL_KEYUP) { + keysdown.erase(std::remove(keysdown.begin(), keysdown.end(), + e.key.keysym.scancode), keysdown.end()); + } + + if(e.type == SDL_MOUSEBUTTONDOWN) { + if (e.button.button == SDL_BUTTON_LEFT) { mclick[0] = 1; } + if (e.button.button == SDL_BUTTON_MIDDLE) { mclick[1] = 1; } + if (e.button.button == SDL_BUTTON_RIGHT) { mclick[2] = 1; } + } + if(e.type == SDL_MOUSEBUTTONUP) { + if (e.button.button == SDL_BUTTON_LEFT) { mclick[0] = 0; } + if (e.button.button == SDL_BUTTON_MIDDLE) { mclick[1] = 0; } + if (e.button.button == SDL_BUTTON_RIGHT) { mclick[2] = 0; } + } + if(e.type == SDL_WINDOWEVENT + && e.window.event == SDL_WINDOWEVENT_RESIZED ) { + resx = e.window.data1; resy = e.window.data2; + } + } + return false; +} + +void Commands_sdl::process_clicks () { + for (int i=0; i<3; i++) { + if (mclick[i] > 0) { mheld[i] += 1; } + else if (mheld[i] > 0) { mheld[i] = -1; } + else { mheld[i] = 0; } + } +} + +void Commands_sdl::process_keys () { + keys.clear(); } \ No newline at end of file diff --git a/commands/commands.h b/commands/commands.h index 5513790..020f186 100644 --- a/commands/commands.h +++ b/commands/commands.h @@ -1,30 +1,30 @@ -#ifndef COMMANDS_H -#define COMMANDS_H - -#include -#include - -#define SDL_MAIN_HANDLED -#include - -class Commands_sdl { - public: - Commands_sdl (); - ~Commands_sdl (); - bool process_events (); - void process_clicks (); - void process_keys (); - bool check_keydown(SDL_Scancode key); - bool check_key(SDL_Scancode key); - int mx, my; - int mclick[3]; - int mheld[3]; - - int resx, resy; - - private: - std::vector keys; - std::vector keysdown; -}; - +#ifndef COMMANDS_H +#define COMMANDS_H + +#include +#include + +#define SDL_MAIN_HANDLED +#include + +class Commands_sdl { + public: + Commands_sdl (); + ~Commands_sdl (); + bool process_events (); + void process_clicks (); + void process_keys (); + bool check_keydown(SDL_Scancode key); + bool check_key(SDL_Scancode key); + int mx, my; + int mclick[3]; + int mheld[3]; + + int resx, resy; + + private: + std::vector keys; + std::vector keysdown; +}; + #endif \ No newline at end of file diff --git a/game/ai/action.cpp b/game/ai/action.cpp index 63218ba..d85eb4d 100644 --- a/game/ai/action.cpp +++ b/game/ai/action.cpp @@ -1,76 +1,76 @@ -#include "action.h" - -bool ai::compare_action(ai::action a, ai::action b) { - return (a.heuristic < b.heuristic); -} - -std::string ai::action::to_string () { - if (type == actype::attack) { - if (abs(x-mx)+abs(y-my) != 0) { - return "[" + std::to_string(x) + ", " + std::to_string(y) + "]" - + " move " + - "[" + std::to_string(mx) + ", " + std::to_string(my) + "]" - + " attack " + - "[" + std::to_string(tx) + ", " + std::to_string(ty) + "]"; - } else { - return "[" + std::to_string(x) + ", " + std::to_string(y) + "]" - + " attack " + - "[" + std::to_string(tx) + ", " + std::to_string(ty) + "]"; - } - } - if (type == actype::heal) { - if (abs(x-mx)+abs(y-my) != 0) { - return "[" + std::to_string(x) + ", " + std::to_string(y) + "]" - + " move " + - "[" + std::to_string(mx) + ", " + std::to_string(my) + "]" - + " heal " + - "[" + std::to_string(tx) + ", " + std::to_string(ty) + "]"; - } else { - return "[" + std::to_string(x) + ", " + std::to_string(y) + "]" - + " heal " + - "[" + std::to_string(tx) + ", " + std::to_string(ty) + "]"; - } - } - if (type == actype::convert) { - if (abs(x-mx)+abs(y-my) != 0) { - return "[" + std::to_string(x) + ", " + std::to_string(y) + "]" - + " move " + - "[" + std::to_string(mx) + ", " + std::to_string(my) + "]" - + " convert " + - "[" + std::to_string(tx) + ", " + std::to_string(ty) + "]"; - } else { - return "[" + std::to_string(x) + ", " + std::to_string(y) + "]" - + " convert " + - "[" + std::to_string(tx) + ", " + std::to_string(ty) + "]"; - } - } - if (type == actype::move) { - return "[" + std::to_string(x) + ", " + std::to_string(y) + "]" - + " move " + - "[" + std::to_string(mx) + ", " + std::to_string(my) + "]"; - } - if (type == actype::build) { - if (abs(x-mx)+abs(y-my) != 0) { - return "[" + std::to_string(x) + ", " + std::to_string(y) - + "]" + " move " + - "[" + std::to_string(mx) + ", " + std::to_string(my) - + "]" + " build " + - std::to_string(v); - } else { - return "[" + std::to_string(mx) + ", " + std::to_string(my) - + "]" + " build " + - std::to_string(v); - } - } - if (type == actype::train) { - return "[" + std::to_string(x) + ", " + std::to_string(y) + "]" + - " train " + std::to_string(v); - } - if (type == actype::trade) { - return "[" + std::to_string(x) + ", " + std::to_string(y) + "]" + - " trade " + std::to_string(v); - } - if (type == actype::tech) { - return "tech " + std::to_string(v); - } +#include "action.h" + +bool ai::compare_action(ai::action a, ai::action b) { + return (a.heuristic < b.heuristic); +} + +std::string ai::action::to_string () { + if (type == actype::attack) { + if (abs(x-mx)+abs(y-my) != 0) { + return "[" + std::to_string(x) + ", " + std::to_string(y) + "]" + + " move " + + "[" + std::to_string(mx) + ", " + std::to_string(my) + "]" + + " attack " + + "[" + std::to_string(tx) + ", " + std::to_string(ty) + "]"; + } else { + return "[" + std::to_string(x) + ", " + std::to_string(y) + "]" + + " attack " + + "[" + std::to_string(tx) + ", " + std::to_string(ty) + "]"; + } + } + if (type == actype::heal) { + if (abs(x-mx)+abs(y-my) != 0) { + return "[" + std::to_string(x) + ", " + std::to_string(y) + "]" + + " move " + + "[" + std::to_string(mx) + ", " + std::to_string(my) + "]" + + " heal " + + "[" + std::to_string(tx) + ", " + std::to_string(ty) + "]"; + } else { + return "[" + std::to_string(x) + ", " + std::to_string(y) + "]" + + " heal " + + "[" + std::to_string(tx) + ", " + std::to_string(ty) + "]"; + } + } + if (type == actype::convert) { + if (abs(x-mx)+abs(y-my) != 0) { + return "[" + std::to_string(x) + ", " + std::to_string(y) + "]" + + " move " + + "[" + std::to_string(mx) + ", " + std::to_string(my) + "]" + + " convert " + + "[" + std::to_string(tx) + ", " + std::to_string(ty) + "]"; + } else { + return "[" + std::to_string(x) + ", " + std::to_string(y) + "]" + + " convert " + + "[" + std::to_string(tx) + ", " + std::to_string(ty) + "]"; + } + } + if (type == actype::move) { + return "[" + std::to_string(x) + ", " + std::to_string(y) + "]" + + " move " + + "[" + std::to_string(mx) + ", " + std::to_string(my) + "]"; + } + if (type == actype::build) { + if (abs(x-mx)+abs(y-my) != 0) { + return "[" + std::to_string(x) + ", " + std::to_string(y) + + "]" + " move " + + "[" + std::to_string(mx) + ", " + std::to_string(my) + + "]" + " build " + + std::to_string(v); + } else { + return "[" + std::to_string(mx) + ", " + std::to_string(my) + + "]" + " build " + + std::to_string(v); + } + } + if (type == actype::train) { + return "[" + std::to_string(x) + ", " + std::to_string(y) + "]" + + " train " + std::to_string(v); + } + if (type == actype::trade) { + return "[" + std::to_string(x) + ", " + std::to_string(y) + "]" + + " trade " + std::to_string(v); + } + if (type == actype::tech) { + return "tech " + std::to_string(v); + } } \ No newline at end of file diff --git a/game/ai/action.h b/game/ai/action.h index 12da451..6b631ca 100644 --- a/game/ai/action.h +++ b/game/ai/action.h @@ -1,52 +1,52 @@ -#ifndef ACTION_H -#define ACTION_H - -#include -#include - -namespace ai { - -enum actype { - attack, heal, convert, build, train, trade, move, tech -}; - -class action { - public: - action (actype type, int v) : - type(type), v(v) {} - action (actype type, int x, int y, int v) : - type(type), x(x), y(y), v(v) {} - action (actype type, int x, int y, int mx, int my) : - type(type), x(x), y(y), mx(mx), my(my) {} - action (actype type, int x, int y, int mx, int my, int v) : - type(type), x(x), y(y), mx(mx), my(my), v(v) {} - action (actype type, int x, int y, int mx, int my, int tx, int ty) : - type(type), x(x), y(y), mx(mx), my(my), tx(tx), ty(ty) {} - action (actype type, int x, int y, int mx, int my, int tx, int ty, int v) : - type(type), x(x), y(y), mx(mx), my(my), tx(tx), ty(ty), v(v) {} - - action (const action& rhs) { - type = rhs.type; x = rhs.x; y = rhs.y; mx = rhs.mx; my = rhs.my; - tx = rhs.tx; ty = rhs.ty; v = rhs.v; - } - action& operator=(const action& rhs) { - type = rhs.type; x = rhs.x; y = rhs.y; mx = rhs.mx; my = rhs.my; - tx = rhs.tx; ty = rhs.ty; v = rhs.v; - } - - actype type; - int x, y; // start - int mx, my; // moved - int tx, ty; // target - int v; // value (id of trainee, building or f/g trade, or tech id) - - float heuristic { 0 }; - - std::string to_string (); -}; - -bool compare_action(action a, action b); - -} - +#ifndef ACTION_H +#define ACTION_H + +#include +#include + +namespace ai { + +enum actype { + attack, heal, convert, build, train, trade, move, tech +}; + +class action { + public: + action (actype type, int v) : + type(type), v(v) {} + action (actype type, int x, int y, int v) : + type(type), x(x), y(y), v(v) {} + action (actype type, int x, int y, int mx, int my) : + type(type), x(x), y(y), mx(mx), my(my) {} + action (actype type, int x, int y, int mx, int my, int v) : + type(type), x(x), y(y), mx(mx), my(my), v(v) {} + action (actype type, int x, int y, int mx, int my, int tx, int ty) : + type(type), x(x), y(y), mx(mx), my(my), tx(tx), ty(ty) {} + action (actype type, int x, int y, int mx, int my, int tx, int ty, int v) : + type(type), x(x), y(y), mx(mx), my(my), tx(tx), ty(ty), v(v) {} + + action (const action& rhs) { + type = rhs.type; x = rhs.x; y = rhs.y; mx = rhs.mx; my = rhs.my; + tx = rhs.tx; ty = rhs.ty; v = rhs.v; + } + action& operator=(const action& rhs) { + type = rhs.type; x = rhs.x; y = rhs.y; mx = rhs.mx; my = rhs.my; + tx = rhs.tx; ty = rhs.ty; v = rhs.v; + } + + actype type; + int x, y; // start + int mx, my; // moved + int tx, ty; // target + int v; // value (id of trainee, building or f/g trade, or tech id) + + float heuristic { 0 }; + + std::string to_string (); +}; + +bool compare_action(action a, action b); + +} + #endif \ No newline at end of file diff --git a/game/ai/engine.h b/game/ai/engine.h index d3755e1..584cb11 100644 --- a/game/ai/engine.h +++ b/game/ai/engine.h @@ -1,66 +1,66 @@ -#ifndef ENGINE_H -#define ENGINE_H - -#include - -#include -#include -#include -#include - -#include "../ground.h" -#include "../gst.h" - -#include "action.h" -#include "tactic.h" -#include "generator.h" -#include "evaluator.h" -#include "performer.h" - -namespace ai { - -class engine { - public: - engine (Gst &gst) : init(gst) {} - Gst &init; - - tactic get_best () { - tactic t { search(init, 4) }; - std::cout << t.to_string(); - return t; - } - - tactic search (Gst &gst, int depth) { - generator gen { gst }; - std::vector tactics = gen.tactics(); - tactic best; best.eval = std::numeric_limits::lowest(); - for (tactic t : tactics) { - performer perf { gst }; - Gst next { perf.apply(t) }; - t.eval = negamax(next, depth, gst.turn); - std::cout << "depth " << depth << " eval " << t.eval << "\n"; - if (t.eval > best.eval) best = t; - } - return best; - } - - float negamax (Gst gst, int depth, int player) { - //for (int i=0; i<3-depth; i++) std::cout << " "; std::cout << depth << "\n"; - if (depth == 0) { - evaluator eval { gst }; - return eval.eval(player); - } - float value = std::numeric_limits::lowest(); - generator gen { gst }; - auto tactics = gen.tactics(); - for (tactic t : tactics) { - performer perf { gst }; - Gst next { perf.apply(t) }; - value = fmax(value, negamax(next, depth-1, -player)); - } - return -value; - } -}; - -} +#ifndef ENGINE_H +#define ENGINE_H + +#include + +#include +#include +#include +#include + +#include "../ground.h" +#include "../gst.h" + +#include "action.h" +#include "tactic.h" +#include "generator.h" +#include "evaluator.h" +#include "performer.h" + +namespace ai { + +class engine { + public: + engine (Gst &gst) : init(gst) {} + Gst &init; + + tactic get_best () { + tactic t { search(init, 4) }; + std::cout << t.to_string(); + return t; + } + + tactic search (Gst &gst, int depth) { + generator gen { gst }; + std::vector tactics = gen.tactics(); + tactic best; best.eval = std::numeric_limits::lowest(); + for (tactic t : tactics) { + performer perf { gst }; + Gst next { perf.apply(t) }; + t.eval = negamax(next, depth, gst.turn); + std::cout << "depth " << depth << " eval " << t.eval << "\n"; + if (t.eval > best.eval) best = t; + } + return best; + } + + float negamax (Gst gst, int depth, int player) { + //for (int i=0; i<3-depth; i++) std::cout << " "; std::cout << depth << "\n"; + if (depth == 0) { + evaluator eval { gst }; + return eval.eval(player); + } + float value = std::numeric_limits::lowest(); + generator gen { gst }; + auto tactics = gen.tactics(); + for (tactic t : tactics) { + performer perf { gst }; + Gst next { perf.apply(t) }; + value = fmax(value, negamax(next, depth-1, -player)); + } + return -value; + } +}; + +} #endif \ No newline at end of file diff --git a/game/ai/evaluator.h b/game/ai/evaluator.h index 75684de..b288076 100644 --- a/game/ai/evaluator.h +++ b/game/ai/evaluator.h @@ -1,30 +1,30 @@ -#ifndef EVALUATOR_H -#define EVALUATOR_H - -#include - -#include -#include - -#include "../ground.h" -#include "../gst.h" - -namespace ai { - -class evaluator { - public: - evaluator (Gst gst) : gst(gst) {} - Gst gst; - - float eval (int player) { - float val = 0; - for (Entity &ent : gst.entities) { - int own = (int)(ent.owner != player)*2-1; - val += own*(ent.info->cost[0] + ent.info->cost[1])*(ent.hp/100.0f); - } - return val; - } -}; - -} +#ifndef EVALUATOR_H +#define EVALUATOR_H + +#include + +#include +#include + +#include "../ground.h" +#include "../gst.h" + +namespace ai { + +class evaluator { + public: + evaluator (Gst gst) : gst(gst) {} + Gst gst; + + float eval (int player) { + float val = 0; + for (Entity &ent : gst.entities) { + int own = (int)(ent.owner != player)*2-1; + val += own*(ent.info->cost[0] + ent.info->cost[1])*(ent.hp/100.0f); + } + return val; + } +}; + +} #endif \ No newline at end of file diff --git a/game/ai/generator.h b/game/ai/generator.h index c6cb288..39bde4f 100644 --- a/game/ai/generator.h +++ b/game/ai/generator.h @@ -1,102 +1,102 @@ -#ifndef GENERATOR_H -#define GENERATOR_H - -#include - -#include -#include - -#include "../ground.h" -#include "../gst.h" -#include "action.h" -#include "tactic.h" -#include "performer.h" - -namespace ai { - -const int maxiter = 100000; - - -class generator { - public: - generator (Gst &gst) : init(gst) {} - Gst &init; - - std::vector valid_actions (Gst &gst) { - Ground &gr = gst.inv->ground; - std::vector acts; - for (Entity &ent : gst.entities) { - if (ent.done) continue; - if (ent.owner != gst.turn) continue; - - std::vector ent_acts; - - std::vector moves = gr.move_area(gst, ent); - for (auto move : moves) { - int mx = move%gr.sizex, my = move/gr.sizex; - action act { actype::move, ent.x, ent.y, mx, my }; - - performer perf { gst }; - Gst next { gst }; - next = perf.act(next, act); - Entity &matk = next.get_at(mx, my); - std::vector atks = gr.attack_targets(next, matk); - for (auto atk : atks) { - int tx = atk%gr.sizex, ty = atk/gr.sizex; - action act_atk { actype::attack, ent.x, ent.y, - mx, my, tx, ty }; - Entity &mdef = next.get_at(tx, ty); - - BattleResult res = gst.battle_res(matk, mdef); - float heur = (mdef.hp-res.def_hp); - heur *= (mdef.info->cost[0] + mdef.info->cost[1]); - act_atk.heuristic = heur; - ent_acts.push_back(act_atk); - } - - int dist = 999999; - int pos = gst.get_nearest_enemy(ent, dist); - float heur = 1.0f/dist; - act.heuristic = heur; - ent_acts.push_back(act); - } - std::sort(ent_acts.begin(), ent_acts.end(), compare_action); - for (int i=0; i<3 && i acts { valid_actions(gst) }; - if (acts.size() == 0) break; - performer perf { gst }; - int j = n % (acts.size()); - n /= acts.size(); - action &act = acts[j]; - gst = perf.act(gst, act); - t.acts.push_back(act); - //std::cout << act.to_string() << std::endl; - } - return t; - } - - std::vector tactics () { - std::vector ts; - for (int i=0; i<3; i++) { - int n = i; - tactic t = valid_tactic(n); - if (n > 0) break; - ts.push_back(t); - } - return ts; - } -}; - -} +#ifndef GENERATOR_H +#define GENERATOR_H + +#include + +#include +#include + +#include "../ground.h" +#include "../gst.h" +#include "action.h" +#include "tactic.h" +#include "performer.h" + +namespace ai { + +const int maxiter = 100000; + + +class generator { + public: + generator (Gst &gst) : init(gst) {} + Gst &init; + + std::vector valid_actions (Gst &gst) { + Ground &gr = gst.inv->ground; + std::vector acts; + for (Entity &ent : gst.entities) { + if (ent.done) continue; + if (ent.owner != gst.turn) continue; + + std::vector ent_acts; + + std::vector moves = gr.move_area(gst, ent); + for (auto move : moves) { + int mx = move%gr.sizex, my = move/gr.sizex; + action act { actype::move, ent.x, ent.y, mx, my }; + + performer perf { gst }; + Gst next { gst }; + next = perf.act(next, act); + Entity &matk = next.get_at(mx, my); + std::vector atks = gr.attack_targets(next, matk); + for (auto atk : atks) { + int tx = atk%gr.sizex, ty = atk/gr.sizex; + action act_atk { actype::attack, ent.x, ent.y, + mx, my, tx, ty }; + Entity &mdef = next.get_at(tx, ty); + + BattleResult res = gst.battle_res(matk, mdef); + float heur = (mdef.hp-res.def_hp); + heur *= (mdef.info->cost[0] + mdef.info->cost[1]); + act_atk.heuristic = heur; + ent_acts.push_back(act_atk); + } + + int dist = 999999; + int pos = gst.get_nearest_enemy(ent, dist); + float heur = 1.0f/dist; + act.heuristic = heur; + ent_acts.push_back(act); + } + std::sort(ent_acts.begin(), ent_acts.end(), compare_action); + for (int i=0; i<3 && i acts { valid_actions(gst) }; + if (acts.size() == 0) break; + performer perf { gst }; + int j = n % (acts.size()); + n /= acts.size(); + action &act = acts[j]; + gst = perf.act(gst, act); + t.acts.push_back(act); + //std::cout << act.to_string() << std::endl; + } + return t; + } + + std::vector tactics () { + std::vector ts; + for (int i=0; i<3; i++) { + int n = i; + tactic t = valid_tactic(n); + if (n > 0) break; + ts.push_back(t); + } + return ts; + } +}; + +} #endif \ No newline at end of file diff --git a/game/ai/performer.h b/game/ai/performer.h index 472773b..17be028 100644 --- a/game/ai/performer.h +++ b/game/ai/performer.h @@ -1,49 +1,49 @@ -#ifndef PERFORMER_H -#define PERFORMER_H - -#include - -#include -#include - -#include "../ground.h" -#include "../gst.h" -#include "action.h" -#include "tactic.h" - -namespace ai { - -class performer { - public: - performer (Gst &gst) : init(gst) {} - Gst &init; - - Gst apply (tactic t) { - Gst next { init }; - for (action a : t.acts) { - next = act(next, a); - } - next.end_day(); - return next; - } - - Gst& act (Gst &gst, action a) { - if (a.type == actype::move) { - Entity &ent = gst.get_at(a.x, a.y); - ent.x = a.mx; ent.y = a.my; - ent.moved = 1; ent.done = true; - } - if (a.type == actype::attack) { - Entity &ent = gst.get_at(a.x, a.y); - ent.x = a.mx; ent.y = a.my; - ent.moved = 1; - Entity &def = gst.get_at(a.tx, a.ty); - gst.battle(ent, def); - ent.done = true; - } - return gst; - } -}; - -} +#ifndef PERFORMER_H +#define PERFORMER_H + +#include + +#include +#include + +#include "../ground.h" +#include "../gst.h" +#include "action.h" +#include "tactic.h" + +namespace ai { + +class performer { + public: + performer (Gst &gst) : init(gst) {} + Gst &init; + + Gst apply (tactic t) { + Gst next { init }; + for (action a : t.acts) { + next = act(next, a); + } + next.end_day(); + return next; + } + + Gst& act (Gst &gst, action a) { + if (a.type == actype::move) { + Entity &ent = gst.get_at(a.x, a.y); + ent.x = a.mx; ent.y = a.my; + ent.moved = 1; ent.done = true; + } + if (a.type == actype::attack) { + Entity &ent = gst.get_at(a.x, a.y); + ent.x = a.mx; ent.y = a.my; + ent.moved = 1; + Entity &def = gst.get_at(a.tx, a.ty); + gst.battle(ent, def); + ent.done = true; + } + return gst; + } +}; + +} #endif \ No newline at end of file diff --git a/game/ai/tactic.h b/game/ai/tactic.h index 7eefef9..ec2e382 100644 --- a/game/ai/tactic.h +++ b/game/ai/tactic.h @@ -1,32 +1,32 @@ -#ifndef TACTIC_H -#define TACTIC_H - -#include -#include - -#include "action.h" - -namespace ai { - -class tactic { - public: - tactic () { } - - std::vector acts; - float eval = 0; - - // copy constructor - tactic (const tactic& rhs) { acts = rhs.acts; eval = rhs.eval; } - tactic& operator=(const tactic& rhs) { acts = rhs.acts; eval = rhs.eval; } - - std::string to_string () { - std::string str = "tactic eval= " + std::to_string(eval) + "\n"; - for (action act : acts) { - str += act.to_string() + "\n"; - } - return str; - } -}; - -} +#ifndef TACTIC_H +#define TACTIC_H + +#include +#include + +#include "action.h" + +namespace ai { + +class tactic { + public: + tactic () { } + + std::vector acts; + float eval = 0; + + // copy constructor + tactic (const tactic& rhs) { acts = rhs.acts; eval = rhs.eval; } + tactic& operator=(const tactic& rhs) { acts = rhs.acts; eval = rhs.eval; } + + std::string to_string () { + std::string str = "tactic eval= " + std::to_string(eval) + "\n"; + for (action act : acts) { + str += act.to_string() + "\n"; + } + return str; + } +}; + +} #endif \ No newline at end of file diff --git a/game/constants.h b/game/constants.h index 2ba343a..ef6a477 100644 --- a/game/constants.h +++ b/game/constants.h @@ -1,17 +1,17 @@ -#ifndef CONSTANTS_H -#define CONSTANTS_H - -namespace constants { - const int col_gud_r = 40; - const int col_gud_g = 120; - const int col_gud_b = 0; - const int col_bad_r = 255; - const int col_bad_g = 120; - const int col_bad_b = 0; - - const float menu_attack_margin_amt = 60; - const float menu_attack_margin_arrow = 80; - const float menu_attack_margin_mod = 93; -} - +#ifndef CONSTANTS_H +#define CONSTANTS_H + +namespace constants { + const int col_gud_r = 40; + const int col_gud_g = 120; + const int col_gud_b = 0; + const int col_bad_r = 255; + const int col_bad_g = 120; + const int col_bad_b = 0; + + const float menu_attack_margin_amt = 60; + const float menu_attack_margin_arrow = 80; + const float menu_attack_margin_mod = 93; +} + #endif \ No newline at end of file diff --git a/game/entity.cpp b/game/entity.cpp index f127150..8539045 100644 --- a/game/entity.cpp +++ b/game/entity.cpp @@ -1,11 +1,11 @@ -#include "entity.h" -#include - - -int EntityClass::from_string (std::string str) { - if (str == "inf") return EntityInfo::Class::inf; - if (str == "cav") return EntityInfo::Class::cav; - if (str == "ran") return EntityInfo::Class::ran; - if (str == "sie") return EntityInfo::Class::sie; - if (str == "bld") return EntityInfo::Class::bld; +#include "entity.h" +#include + + +int EntityClass::from_string (std::string str) { + if (str == "inf") return EntityInfo::Class::inf; + if (str == "cav") return EntityInfo::Class::cav; + if (str == "ran") return EntityInfo::Class::ran; + if (str == "sie") return EntityInfo::Class::sie; + if (str == "bld") return EntityInfo::Class::bld; } \ No newline at end of file diff --git a/game/entity.h b/game/entity.h index a15ebdb..f9f6781 100644 --- a/game/entity.h +++ b/game/entity.h @@ -1,82 +1,82 @@ -#ifndef ENTITIES_H -#define ENTITIES_H - -#include -#include - -#include - -#include "../umath/vec2.h" - - -class EntityInfo { - public: - EntityInfo() { spritebounds = vec2 { 16*6, 16 }; } - - enum Class { inf, cav, ran, sie, bld }; - Class ent_class; - - std::string name; - - int id; - int level; - - float hp; - float attack; - float defence; - int range; - float sight; - int move; - int unit; - std::vector abilities; - std::vector build; - std::vector train_id; - std::vector train_class; - - std::vector prod { 0, 0 }; - std::vector cost { 0, 0 }; - - std::vector adjacent; - std::vector diagonal; - float defence_bonus { 0 }; - int upgrade { -1 }; - - vec2 spritebounds; -}; - -namespace EntityClass { - int from_string(std::string str); -} - -class Entity { - public: - Entity (int x, int y, EntityInfo *info, int owner) - : x(x), y(y), info(info), owner(owner) { moved = 0; hp = 100; } - - // copy constructor - Entity (const Entity& rhs) { - building = rhs.building; hp = rhs.hp; x = rhs.x; y = rhs.y; - done = rhs.done; moved = rhs.moved; info = rhs.info; - fights = rhs.fights; owner = rhs.owner; - } - Entity& operator=(const Entity& rhs) { - building = rhs.building; hp = rhs.hp; x = rhs.x; y = rhs.y; - done = rhs.done; moved = rhs.moved; info = rhs.info; - fights = rhs.fights; owner = rhs.owner; - }; - - bool operator==(Entity oth) { - return x == oth.x && y == oth.y && info->unit == oth.info->unit; - } - - int building { 0 }; - float hp; - int x, y; - bool done = false; - int moved; - EntityInfo *info; - int fights { 0 }; - int owner; -}; - +#ifndef ENTITIES_H +#define ENTITIES_H + +#include +#include + +#include + +#include "../umath/vec2.h" + + +class EntityInfo { + public: + EntityInfo() { spritebounds = vec2 { 16*6, 16 }; } + + enum Class { inf, cav, ran, sie, bld }; + Class ent_class; + + std::string name; + + int id; + int level; + + float hp; + float attack; + float defence; + int range; + float sight; + int move; + int unit; + std::vector abilities; + std::vector build; + std::vector train_id; + std::vector train_class; + + std::vector prod { 0, 0 }; + std::vector cost { 0, 0 }; + + std::vector adjacent; + std::vector diagonal; + float defence_bonus { 0 }; + int upgrade { -1 }; + + vec2 spritebounds; +}; + +namespace EntityClass { + int from_string(std::string str); +} + +class Entity { + public: + Entity (int x, int y, EntityInfo *info, int owner) + : x(x), y(y), info(info), owner(owner) { moved = 0; hp = 100; } + + // copy constructor + Entity (const Entity& rhs) { + building = rhs.building; hp = rhs.hp; x = rhs.x; y = rhs.y; + done = rhs.done; moved = rhs.moved; info = rhs.info; + fights = rhs.fights; owner = rhs.owner; + } + Entity& operator=(const Entity& rhs) { + building = rhs.building; hp = rhs.hp; x = rhs.x; y = rhs.y; + done = rhs.done; moved = rhs.moved; info = rhs.info; + fights = rhs.fights; owner = rhs.owner; + }; + + bool operator==(Entity oth) { + return x == oth.x && y == oth.y && info->unit == oth.info->unit; + } + + int building { 0 }; + float hp; + int x, y; + bool done = false; + int moved; + EntityInfo *info; + int fights { 0 }; + int owner; +}; + #endif \ No newline at end of file diff --git a/game/ground.cpp b/game/ground.cpp index cd67751..610b096 100644 --- a/game/ground.cpp +++ b/game/ground.cpp @@ -1,132 +1,132 @@ -#include "ground.h" -#include "gst.h" - -#include -#include - -void Ground::build (int sx, int sy) { - sizex = sx; sizey = sy; - tiles = new int[sx*sy]; - for (int i=0; i Ground::star (int pos) { - std::vector fs; - int x = pos % sizex, y = pos / sizex; - if (x-1 >= 0) { fs.push_back(at(x-1, y)); } - if (x+1 < sizex) { fs.push_back(at(x+1, y)); } - if (y-1 >= 0) { fs.push_back(at(x, y-1)); } - if (y+1 < sizey) { fs.push_back(at(x, y+1)); } - return fs; -} - -class step { public: - step(int pos, int m) : pos(pos), m(m) {}; - bool operator==(step oth) { return pos==oth.pos && m==oth.m; } - bool operator==(int p) { return pos==p; } - int pos, m; -}; - -std::vector Ground::move_area (Gst &gst, Entity &ent) { - Player &player = gst.players[ent.owner]; - int move_num = ent.info->move; - move_num += player.tech_lookup.id(ent.info->id).move; - - std::vector moves; - std::vector visited { at(ent.x, ent.y) }; - std::vector frontier { step { at(ent.x, ent.y), move_num } }; - - int maxcost = 99; - if (gst.inv->info_has_ability(ent.info, "Scout")) maxcost = 2; - - int iter=0; - for (; iter<10000; iter++) { - - if (frontier.size() == 0) break; - step maxf {-1, -1}; - for (step t : frontier) { - if (t.m > maxf.m) { - maxf.pos = t.pos; - maxf.m = t.m; - } - } - frontier.erase(std::remove(frontier.begin(), frontier.end(), maxf), - frontier.end()); - auto forward_star = star(maxf.pos); - for (int t : forward_star) { - if (!(std::find(visited.begin(), visited.end(), t) != visited.end()) - && !(std::find(frontier.begin(), frontier.end(), t) != frontier.end())) { - int movecost = gst.inv->tiles[tiles[t]].move_cost; - if (movecost > maxcost) movecost = maxcost; - int walkedm = maxf.m - movecost; - bool obs_enemy = false, obs_friend = false; - for (Entity &e : gst.entities) { - if (at(e.x, e.y) == t) { - if (e.owner != ent.owner) obs_enemy = true; - else obs_friend = true; - break; - } - } - if (walkedm >= 0 && !obs_enemy) { - frontier.emplace_back(t, walkedm); - if (!obs_friend) { - moves.push_back(t); - } - } - } - } - visited.push_back(maxf.pos); - } - - - return moves; -} - -std::vector Ground::attack_targets (Gst &gst, Entity &ent) { - std::vector attacks; - int range = gst.get_range(ent); - bool builds = !gst.inv->info_has_ability(ent.info, "Units Only"); - bool units = !gst.inv->info_has_ability(ent.info, "Buildings Only"); - for (Entity &e : gst.entities) { - if (!units && e.info->unit == 1) continue; - if (!builds && e.info->unit == 0) continue; - int dist = abs(e.x-ent.x)+abs(e.y-ent.y); - if (dist > 0 && e.owner != ent.owner && dist <= range) { - attacks.push_back(at(e.x, e.y)); - } - } - return attacks; -} - -std::vector Ground::heal_targets (Gst &gst, Entity &ent) { - std::vector heals; - int range = gst.get_range(ent); - for (Entity &e : gst.entities) { - if (e.info->unit == 0) continue; - if (e.info->ent_class == EntityInfo::Class::sie) continue; - int dist = abs(e.x-ent.x)+abs(e.y-ent.y); - if (dist > 0 && e.owner == ent.owner && dist <= range) { - heals.push_back(at(e.x, e.y)); - } - } - return heals; -} - -std::vector Ground::convert_targets (Gst &gst, Entity &ent) { - std::vector converts; - int range = gst.get_range(ent); - for (Entity &e : gst.entities) { - if (e.info->unit == 0) continue; - int dist = abs(e.x-ent.x)+abs(e.y-ent.y); - if (dist > 0 && e.owner != ent.owner && dist <= range) { - converts.push_back(at(e.x, e.y)); - } - } - return converts; +#include "ground.h" +#include "gst.h" + +#include +#include + +void Ground::build (int sx, int sy) { + sizex = sx; sizey = sy; + tiles = new int[sx*sy]; + for (int i=0; i Ground::star (int pos) { + std::vector fs; + int x = pos % sizex, y = pos / sizex; + if (x-1 >= 0) { fs.push_back(at(x-1, y)); } + if (x+1 < sizex) { fs.push_back(at(x+1, y)); } + if (y-1 >= 0) { fs.push_back(at(x, y-1)); } + if (y+1 < sizey) { fs.push_back(at(x, y+1)); } + return fs; +} + +class step { public: + step(int pos, int m) : pos(pos), m(m) {}; + bool operator==(step oth) { return pos==oth.pos && m==oth.m; } + bool operator==(int p) { return pos==p; } + int pos, m; +}; + +std::vector Ground::move_area (Gst &gst, Entity &ent) { + Player &player = gst.players[ent.owner]; + int move_num = ent.info->move; + move_num += player.tech_lookup.id(ent.info->id).move; + + std::vector moves; + std::vector visited { at(ent.x, ent.y) }; + std::vector frontier { step { at(ent.x, ent.y), move_num } }; + + int maxcost = 99; + if (gst.inv->info_has_ability(ent.info, "Scout")) maxcost = 2; + + int iter=0; + for (; iter<10000; iter++) { + + if (frontier.size() == 0) break; + step maxf {-1, -1}; + for (step t : frontier) { + if (t.m > maxf.m) { + maxf.pos = t.pos; + maxf.m = t.m; + } + } + frontier.erase(std::remove(frontier.begin(), frontier.end(), maxf), + frontier.end()); + auto forward_star = star(maxf.pos); + for (int t : forward_star) { + if (!(std::find(visited.begin(), visited.end(), t) != visited.end()) + && !(std::find(frontier.begin(), frontier.end(), t) != frontier.end())) { + int movecost = gst.inv->tiles[tiles[t]].move_cost; + if (movecost > maxcost) movecost = maxcost; + int walkedm = maxf.m - movecost; + bool obs_enemy = false, obs_friend = false; + for (Entity &e : gst.entities) { + if (at(e.x, e.y) == t) { + if (e.owner != ent.owner) obs_enemy = true; + else obs_friend = true; + break; + } + } + if (walkedm >= 0 && !obs_enemy) { + frontier.emplace_back(t, walkedm); + if (!obs_friend) { + moves.push_back(t); + } + } + } + } + visited.push_back(maxf.pos); + } + + + return moves; +} + +std::vector Ground::attack_targets (Gst &gst, Entity &ent) { + std::vector attacks; + int range = gst.get_range(ent); + bool builds = !gst.inv->info_has_ability(ent.info, "Units Only"); + bool units = !gst.inv->info_has_ability(ent.info, "Buildings Only"); + for (Entity &e : gst.entities) { + if (!units && e.info->unit == 1) continue; + if (!builds && e.info->unit == 0) continue; + int dist = abs(e.x-ent.x)+abs(e.y-ent.y); + if (dist > 0 && e.owner != ent.owner && dist <= range) { + attacks.push_back(at(e.x, e.y)); + } + } + return attacks; +} + +std::vector Ground::heal_targets (Gst &gst, Entity &ent) { + std::vector heals; + int range = gst.get_range(ent); + for (Entity &e : gst.entities) { + if (e.info->unit == 0) continue; + if (e.info->ent_class == EntityInfo::Class::sie) continue; + int dist = abs(e.x-ent.x)+abs(e.y-ent.y); + if (dist > 0 && e.owner == ent.owner && dist <= range) { + heals.push_back(at(e.x, e.y)); + } + } + return heals; +} + +std::vector Ground::convert_targets (Gst &gst, Entity &ent) { + std::vector converts; + int range = gst.get_range(ent); + for (Entity &e : gst.entities) { + if (e.info->unit == 0) continue; + int dist = abs(e.x-ent.x)+abs(e.y-ent.y); + if (dist > 0 && e.owner != ent.owner && dist <= range) { + converts.push_back(at(e.x, e.y)); + } + } + return converts; } \ No newline at end of file diff --git a/game/ground.h b/game/ground.h index d1a4f34..fcded29 100644 --- a/game/ground.h +++ b/game/ground.h @@ -1,37 +1,37 @@ -#ifndef GROUND_H -#define GROUND_H - -#include "entity.h" - -class Gst; - -class Resource { - public: - Resource (int pos, int kind) : pos(pos), kind(kind) {} - - enum Type { gold, food }; - - int pos, kind; -}; - -class Ground { - public: - Ground () {} - - int *tiles; - - std::vector resources; - - void build (int sx, int sy); - - int sizex; - int sizey; - int at (int x, int y); - std::vector star (int pos); - std::vector move_area (Gst &gst, Entity &ent); - std::vector attack_targets (Gst &gst, Entity &ent); - std::vector heal_targets (Gst &gst, Entity &ent); - std::vector convert_targets (Gst &gst, Entity &ent); -}; - +#ifndef GROUND_H +#define GROUND_H + +#include "entity.h" + +class Gst; + +class Resource { + public: + Resource (int pos, int kind) : pos(pos), kind(kind) {} + + enum Type { gold, food }; + + int pos, kind; +}; + +class Ground { + public: + Ground () {} + + int *tiles; + + std::vector resources; + + void build (int sx, int sy); + + int sizex; + int sizey; + int at (int x, int y); + std::vector star (int pos); + std::vector move_area (Gst &gst, Entity &ent); + std::vector attack_targets (Gst &gst, Entity &ent); + std::vector heal_targets (Gst &gst, Entity &ent); + std::vector convert_targets (Gst &gst, Entity &ent); +}; + #endif \ No newline at end of file diff --git a/game/gst.cpp b/game/gst.cpp index 334844a..35f2b44 100644 --- a/game/gst.cpp +++ b/game/gst.cpp @@ -1,605 +1,605 @@ -#include "gst.h" - -#include -#include - - -Tech* Inv::get_tech (int id) { - for (auto &tech : techs) { - if (id == tech.id) return &tech; - } -} - -EntityInfo* Inv::get_info (std::string name) { - for (EntityInfo &info : infos) { - if (name == info.name) return &info; - } -} - -EntityInfo* Inv::get_info (int id) { - for (EntityInfo &info : infos) { - if (id == info.id) return &info; - } -} - -bool Inv::info_has_ability (EntityInfo* info, std::string name) { - for (int ab : info->abilities) { - if (abilities[ab].name == name) return true; - } - return false; -} - - - -Player& Gst::get_player (int id) { - for (auto &player : players) { - if (id == player.id) return player; - } -} - -Entity& Gst::get_at (int x, int y) { - for (Entity &e : entities) { - if (e.x ==x && e.y == y) return e; - } -} - -std::vector Gst::get_cost (EntityInfo *info, Player &player) { - std::vector cost = info->cost; - - std::cout << "cost : " << player.tech_lookup.id(info->id).cost[0] << " " << player.tech_lookup.id(info->id).cost[1] << "\n"; - for (int i=0; icost.size(); i++) { - cost[i] *= 1+player.tech_lookup.id(info->id).cost[i]; - cost[i] += player.tech_lookup.id(info->id).cost_abs[i]; - } - return cost; -} - -float Gst::get_trade_rate (Player &player) { - float rate = 250; - rate -= player.tech_lookup.id(0).trade * 25; - return rate; -} - -float Gst::get_type_bonus (Entity &atk, Entity &def) { - float b = 0; - switch(atk.info->ent_class) { - case EntityInfo::Class::inf: - if (def.info->ent_class == EntityInfo::Class::bld) b += 1.0f/3.0f; - if (def.info->ent_class == EntityInfo::Class::sie) b += 1.0f/3.0f; - break; - - case EntityInfo::Class::cav: - if (def.info->ent_class == EntityInfo::Class::bld) b += -0.5; - if (def.info->ent_class == EntityInfo::Class::inf) b += 1.0f/3.0f; - if (def.info->ent_class == EntityInfo::Class::ran) b += 1.0f/3.0f; - break; - - case EntityInfo::Class::ran: - if (def.info->ent_class == EntityInfo::Class::bld) b += -0.5f; - break; - - case EntityInfo::Class::sie: - if (def.info->ent_class == EntityInfo::Class::bld) b += +0.5f; - break; - } - return b; -} - -int Gst::get_vet_level (Entity &ent) { return std::min(3, ent.fights/3); } - -std::vector Gst::get_bonuses (Entity &atk, Entity &def) { - auto &tiles = inv->tiles; - auto &ground = inv->ground; - std::vector bs; - if (tiles[ground.tiles[ground.at(atk.x, atk.y)]].attack_bonus != 0) { - - bs.emplace_back( - tiles[ground.tiles[ground.at(atk.x, atk.y)]].attack_bonus, - Bonus::Id::ground, true); - } - if (tiles[ground.tiles[ground.at(def.x, def.y)]].defence_bonus != 0) { - bs.emplace_back( - tiles[ground.tiles[ground.at(def.x, def.y)]].defence_bonus, - Bonus::Id::ground, false); - } - - if (check_obstructed(def)) { - for (Entity &e : entities) { - if (&def != &e && e.x == def.x && def.y == e.y) { - bs.emplace_back(e.info->defence_bonus, - Bonus::Id::on_bld, false); - } - } - } - - if (get_type_bonus(atk, def) != 0) { - bs.emplace_back(get_type_bonus(atk, def), Bonus::Id::type, true); - } - /* only attack bonuses - if (get_type_bonus(def, atk) != 0) { - bs.emplace_back(get_type_bonus(def, atk), Bonus::Id::type, false); - }*/ - - if (inv->info_has_ability(atk.info, "Causes Fear")) - bs.emplace_back(-1.0f/3, Bonus::Id::ability, false); - if (inv->info_has_ability(def.info, "Causes Fear")) - bs.emplace_back(-1.0f/3, Bonus::Id::ability, true); - - if (inv->info_has_ability(atk.info, "Anti-Cavalry")) - bs.emplace_back(4.0f/3, Bonus::Id::ability, true); - if (inv->info_has_ability(def.info, "Anti-Cavalry")) - bs.emplace_back(4.0f/3, Bonus::Id::ability, false); - - if (inv->info_has_ability(atk.info, "Desert Charge") - && !inv->info_has_ability(def.info, "Desert Charge") - && tiles[ground.tiles[ground.at(def.x, def.y)]].name == "Desert") - bs.emplace_back(1.0f/3, Bonus::Id::ability, true); - - if (inv->info_has_ability(atk.info, "Plains Charge") - && !inv->info_has_ability(def.info, "Plains Charge") - && tiles[ground.tiles[ground.at(def.x, def.y)]].name == "Plains") - bs.emplace_back(1.0f/3, Bonus::Id::ability, true); - - if (inv->info_has_ability(atk.info, "Woodsman") - && !inv->info_has_ability(def.info, "Woodsman") - && tiles[ground.tiles[ground.at(def.x, def.y)]].name == "Forest") - bs.emplace_back(1.0f/3, Bonus::Id::ability, true); - - if (inv->info_has_ability(atk.info, "Volley") && atk.hp >= 50) - bs.emplace_back(1.0f/3, Bonus::Id::ability, true); - - if (inv->info_has_ability(atk.info, "Frenzy")) - bs.emplace_back(1/atk.hp, Bonus::Id::ability, true); - - Player &player_atk = players[atk.owner]; - Player &player_def = players[def.owner]; - float tech_attack = player_atk.tech_lookup.id(atk.info->id).attack; - if (tech_attack != 0) - bs.emplace_back(tech_attack, Bonus::Id::tech, true); - float tech_defence = player_def.tech_lookup.id(def.info->id).defence; - if (tech_defence != 0) - bs.emplace_back(tech_defence, Bonus::Id::tech, false); - - float atk_vet = get_vet_level(atk) * 0.15f; - if (atk_vet > 0) - bs.emplace_back(atk_vet, Bonus::Id::veteran, true); - float def_vet = get_vet_level(def) * 0.15f; - if (def_vet > 0) - bs.emplace_back(def_vet, Bonus::Id::veteran, false); - - return bs; -} - -float Gst::get_damage (Entity &atk, Entity &def, float atk_hp) { - float atkmul = 1; - float defmul = 1; - - auto bonuses = get_bonuses(atk, def); - for (auto bonus : bonuses) { - if (bonus.atk) { atkmul += bonus.amt; } - else { defmul += bonus.amt; } - } - - float dam = (atk.info->attack * atk_hp * atkmul) - / (2.0f*def.info->defence * defmul); - - return dam; -} - -float Gst::get_damage (Entity &atk, Entity &def) { - return get_damage(atk, def, atk.hp); -} - -bool Gst::get_first_strike (Entity &atk, Entity &def) { - bool fs { false }; - fs = inv->info_has_ability(atk.info, "First Strike"); - return fs; -} - -float clamp_hp (float hp) { - if (hp > 100) hp = 100; - if (hp < 0) hp = 0; - return hp; -} - -BattleResult Gst::battle_res (Entity &atk, Entity &def) { - BattleResult result { atk.hp, def.hp }; - bool first_strike_atk = inv->info_has_ability(atk.info, "First Strike"); - bool first_strike_def = inv->info_has_ability(def.info, "First Strike"); - bool skirmish_atk = inv->info_has_ability(atk.info, "Skirmish"); - bool skirmish_def = inv->info_has_ability(def.info, "Skirmish"); - bool anticav_atk = inv->info_has_ability(atk.info, "Anti-Cavalry"); - bool anticav_def = inv->info_has_ability(def.info, "Anti-Cavalry"); - first_strike_atk = first_strike_atk - || (skirmish_atk && def.info->range == 1); - first_strike_def = first_strike_def - || (skirmish_def && atk.info->range == 1); - first_strike_atk = first_strike_atk - || (anticav_atk && def.info->ent_class == EntityInfo::Class::cav); - first_strike_def = first_strike_def - || (anticav_def && atk.info->ent_class == EntityInfo::Class::cav); - - int dist = abs(atk.x-def.x) + abs(atk.y-def.y); - bool def_inrange = (dist <= get_range(def)) ? true : false; - - bool swap = false; - if (first_strike_def && !first_strike_atk) swap = true; - if (swap) { - if (def_inrange) { - result.atk_hp = clamp_hp( - result.atk_hp - get_damage(def, atk, result.def_hp)); - } - if (!inv->info_has_ability(atk.info, "No Counter")) - if (result.atk_hp > 0) - result.def_hp = clamp_hp( - result.def_hp - get_damage(atk, def, result.atk_hp)); - } else { - result.def_hp = clamp_hp( - result.def_hp - get_damage(atk, def, result.atk_hp)); - if (!inv->info_has_ability(def.info, "No Counter") && def_inrange) - if (result.def_hp > 0) - result.atk_hp = clamp_hp( - result.atk_hp - get_damage(def, atk, result.def_hp)); - } - - if (inv->info_has_ability(atk.info, "Rapid Fire")) - if (result.def_hp > 0) - result.def_hp = clamp_hp( - result.def_hp - get_damage(atk, def, result.def_hp)); - - if (inv->info_has_ability(def.info, "Rapid Fire") && def_inrange) - if (result.atk_hp > 0) - result.atk_hp = clamp_hp( - result.atk_hp - get_damage(def, atk, result.def_hp)); - - if (result.atk_hp > 0 && inv->info_has_ability(atk.info, "Zeal")) - result.atk_hp = clamp_hp(result.atk_hp + 20); - if (result.def_hp > 0 && inv->info_has_ability(def.info, "Zeal")) - result.def_hp = clamp_hp(result.def_hp + 20); - - return result; -} - -void Gst::battle (Entity &atk, Entity &def) { - /*std::cout << "! attack " << atk.info->name << "(hp:" << atk.hp << "), " - << def.info->name << "(hp:" << def.hp << ") \n";*/ - - auto result = battle_res(atk, def); - atk.hp = result.atk_hp; - def.hp = result.def_hp; - - if (atk.info->unit == 1) atk.fights += 1; - if (def.info->unit == 1) def.fights += 1; - - /*std::cout << "! result " << atk.info->name << "(hp:" << atk.hp << "), " - << def.info->name << "(hp:" << def.hp << ") \n";*/ - clear_dead(); -} - -void Gst::clear_dead() { - auto i = std::begin(entities); - while (i != std::end(entities)) { - if (i->hp <= 0) { - entities.erase(i); - } - else i++; - } -} - -int Gst::get_range (Entity &ent) { - int range = ent.info->range; - if (range > 1) { - auto &tiles = inv->tiles; - auto &ground = inv->ground; - range += tiles[ground.tiles[ground.at(ent.x, ent.y)]].range_bonus; - } - if (range < 1) range = 1; - return range; -} - - -void Gst::heal (Entity &atk, Entity &def) { - Player &player = get_player(atk.owner); - float amt = 20; - if (atk.info->level == 3) { amt += 10; } // improved heal - if (player.has_tech(52)) { amt += 10; } // tech illumination - def.hp = clamp_hp(def.hp + amt); -} - -void Gst::convert (Entity &atk, Entity &def) { - Player &player = get_player(atk.owner); - float amt = 0.20f; - if (player.has_tech(53)) { amt += 0.10f; } // tech faith - // caution, randomness - std::uniform_real_distribution odds(0, 1); - float value = odds(inv->engine); - std::cout << value << " / " << amt << " odds\n"; - if (value < amt) { - def.owner = atk.owner; - } -} - - -int Gst::get_nearest_enemy (Entity &ent, int &mindist) { - auto &ground = inv->ground; - int pos = -1; mindist = 9999999; - for (Entity &oth : entities) { - if (oth.owner == ent.owner) continue; - int dist = abs(oth.x-ent.x) + abs(oth.y-ent.y); - if (dist < mindist) { - mindist = dist; - pos = ground.at(oth.x, oth.y); - } - } -} - - -std::vector Gst::get_possible_trains (Entity &ent) { - Player &player = get_player(ent.owner); - auto &cls = ent.info->train_class; - std::vector trains; - if (ent.info->id == 107) { // market special case - std::vector candidates; - for (EntityInfo &info : inv->infos) { - if (info.id == 0) continue; // villager only in train_id - if (info.level > player.level) continue; - if (info.level < player.level && info.upgrade != -1) continue; - if (std::find(cls.begin(), cls.end(), info.ent_class) != cls.end()) - { - candidates.push_back(info.id); - } - } - std::shuffle(candidates.begin(), candidates.end(), inv->engine); - // pick 3 cands at random - for (int i=0; i<3; i++) trains.push_back(candidates[i]); - return trains; - } - - for (int id : ent.info->train_id) { - auto info = inv->get_info(id); - if (info->level > player.level) continue; - if (info->level < player.level && info->upgrade != -1) continue; - trains.push_back(id); - } - /* - // get all train class ids, highest upgrade level - for (EntityInfo &info : infos) { - if (info.id == 0) continue; // villager only in train_id - if (info.level > player.level) continue; - if (info.level < player.level && info.upgrade != -1) continue; - if (std::find(cls.begin(), cls.end(), info.ent_class) != cls.end()) { - if (std::find(trains.begin(), trains.end(), info.id) - != trains.end()) - { - trains.push_back(info.id); - } - } - }*/ - return trains; -} - -std::vector Gst::get_possible_builds (Entity &ent) { - std::vector builds; - for (int id : ent.info->build) { - if (check_req_build(ent, inv->get_info(id))) { - builds.push_back(id); - } - } - return builds; -} - - -bool Gst::check_req_build(Entity &ent, EntityInfo *info) { - auto &ground = inv->ground; - Player &player = players[ent.owner]; - if (player.level < info->level) return false; - for (int id : info->adjacent) { - bool adj = false; - for (Entity &e : entities) { - if (e.info->id == id && ent.owner == e.owner) { - int dist = abs(e.x-ent.x) + abs(e.y-ent.y); - if (dist == 1) { - adj = true; - } - } - } - if (!adj) return false; - } - for (int id : info->diagonal) { - bool diag = false; - for (Entity &e : entities) { - if (e.info->id == id && ent.owner == e.owner) { - int dx = abs(e.x-ent.x), dy = abs(e.y-ent.y); - int dist = dx + dy; - if (dx == 1 && dy == 1) { - diag = true; - } - } - } - if (!diag) return false; - } - if (info->id == 100) { - for (Resource &r : ground.resources) { - if (r.pos == ground.at(ent.x, ent.y)) { - return false; - } - } - int mindist = 9999; - for (Entity &e : entities) { - if (e.info->id == 100 && ent.owner == e.owner) { - int dist = abs(e.x-ent.x) + abs(ent.y-e.y); - if (dist < mindist) { - mindist = dist; - } - } - } - if (mindist < 5) { - return false; - } - return true; - } - if (info->id == 101) { - for (Resource &r : ground.resources) { - if (r.kind == Resource::Type::food - && r.pos == ground.at(ent.x, ent.y)) { - return true; - } - } - return false; - } - if (info->id == 102) { - for (Resource &r : ground.resources) { - if (r.kind == Resource::Type::gold - && r.pos == ground.at(ent.x, ent.y)) { - return true; - } - } - return false; - } - return true; -} - - -bool Gst::check_req_tech (Tech *tech, Player &player) { - if (player.leveling_up == 1) return false; - if (tech->level > player.level) { - return false; - } - if (tech->cost[0] > player.res[0] - || tech->cost[1] > player.res[1] ) - { - return false; - } - if (player.has_tech(tech->id)) { - return false; - } - bool req_id = false; - for (auto &ent : entities) { - if (ent.owner == turn // WARNING: turn is not player.id - && ent.info->id == tech->req_id - && ent.building == 0) - { - req_id = true; - break; - } - } - if (!req_id) { - return false; - } - return true; -} - -bool Gst::check_req_level (Player &player) { - if (player.leveling_up == 1) return false; - - for (float v : player.res) { - if (v <= (player.level+1)*500) return false; - } - - std::map lv_techs; - for (int id : player.techs) lv_techs[inv->get_tech(id)->level] ++; - if (player.level == 0) { - if (lv_techs[0] >= 3) return true; - } - if (player.level == 1) { - if (lv_techs[1] >= 7) return true; - } - if (player.level == 2) { - if (lv_techs[2] >= 11) return true; - } - return false; -} - -bool Gst::check_obstructed (Entity &ent) { - for (Entity &e : entities) { - if (&ent != &e && e.x == ent.x && ent.y == e.y) return true; - } - return false; -} - -void Gst::end_day () { - turn++; - if (turn >= players.size()) { - turn = 0; - day++; - } - Player &player = players[turn]; - if (player.leveling_up != -1) { - level_upgrade(player); - player.level ++; - player.leveling_up = -1; - } - for (Entity &e : entities) { - e.done = false; - e.moved = 0; - if (get_player(e.owner) == player) { - for (int i=0; iprod[i] * - (1+player.tech_lookup.id(e.info->id).prod[i]); - } - if (e.building < 0) { - e.building++; - if (e.building == 0) { - e.hp = clamp_hp(e.hp + 50); - } - } - if (e.info->unit == 1 && check_obstructed(e)) { - e.hp = clamp_hp(e.hp + 20); - } - } - } - if (player.researching != -1) { - player.techs.push_back(player.researching); - update_tech_lookup(player); - player.researching = -1; - } -} - -void Gst::level_upgrade (Player &player) { - for (Entity &e : entities) { - if (get_player(e.owner) == player) { - if (e.info->upgrade != -1 && e.info->level == player.level) { - e.info = inv->get_info(e.info->upgrade); - } - } - } -} - - -void Gst::update_tech_lookup (Player &player) { - player.tech_lookup.map_id.clear(); - for (int i : player.techs) { - Tech *tech = inv->get_tech(i); - std::vector ids { }; - bool noaff = true; - if (tech->bonus.aff_id.size() > 0) { - ids = tech->bonus.aff_id; - noaff = false; - } else { - if (tech->bonus.aff_level != -1) { - for (EntityInfo info : inv->infos) { - if (info.level == tech->bonus.aff_level) { - ids.push_back(info.id); - } - } - noaff = false; - } - if (tech->bonus.aff_class.size() > 0) { - for (EntityInfo info : inv->infos) { - auto &cls = tech->bonus.aff_class; - if (std::find(cls.begin(), cls.end(), - info.ent_class) != cls.end()) - { - ids.push_back(info.id); - } - } - noaff = false; - } - } - if (noaff) { for (auto info : inv->infos) ids.push_back(info.id); } - for (int id : ids) { - player.tech_lookup.map_id[id] = - player.tech_lookup.map_id[id] + tech->bonus; - } - } +#include "gst.h" + +#include +#include + + +Tech* Inv::get_tech (int id) { + for (auto &tech : techs) { + if (id == tech.id) return &tech; + } +} + +EntityInfo* Inv::get_info (std::string name) { + for (EntityInfo &info : infos) { + if (name == info.name) return &info; + } +} + +EntityInfo* Inv::get_info (int id) { + for (EntityInfo &info : infos) { + if (id == info.id) return &info; + } +} + +bool Inv::info_has_ability (EntityInfo* info, std::string name) { + for (int ab : info->abilities) { + if (abilities[ab].name == name) return true; + } + return false; +} + + + +Player& Gst::get_player (int id) { + for (auto &player : players) { + if (id == player.id) return player; + } +} + +Entity& Gst::get_at (int x, int y) { + for (Entity &e : entities) { + if (e.x ==x && e.y == y) return e; + } +} + +std::vector Gst::get_cost (EntityInfo *info, Player &player) { + std::vector cost = info->cost; + + std::cout << "cost : " << player.tech_lookup.id(info->id).cost[0] << " " << player.tech_lookup.id(info->id).cost[1] << "\n"; + for (int i=0; icost.size(); i++) { + cost[i] *= 1+player.tech_lookup.id(info->id).cost[i]; + cost[i] += player.tech_lookup.id(info->id).cost_abs[i]; + } + return cost; +} + +float Gst::get_trade_rate (Player &player) { + float rate = 250; + rate -= player.tech_lookup.id(0).trade * 25; + return rate; +} + +float Gst::get_type_bonus (Entity &atk, Entity &def) { + float b = 0; + switch(atk.info->ent_class) { + case EntityInfo::Class::inf: + if (def.info->ent_class == EntityInfo::Class::bld) b += 1.0f/3.0f; + if (def.info->ent_class == EntityInfo::Class::sie) b += 1.0f/3.0f; + break; + + case EntityInfo::Class::cav: + if (def.info->ent_class == EntityInfo::Class::bld) b += -0.5; + if (def.info->ent_class == EntityInfo::Class::inf) b += 1.0f/3.0f; + if (def.info->ent_class == EntityInfo::Class::ran) b += 1.0f/3.0f; + break; + + case EntityInfo::Class::ran: + if (def.info->ent_class == EntityInfo::Class::bld) b += -0.5f; + break; + + case EntityInfo::Class::sie: + if (def.info->ent_class == EntityInfo::Class::bld) b += +0.5f; + break; + } + return b; +} + +int Gst::get_vet_level (Entity &ent) { return std::min(3, ent.fights/3); } + +std::vector Gst::get_bonuses (Entity &atk, Entity &def) { + auto &tiles = inv->tiles; + auto &ground = inv->ground; + std::vector bs; + if (tiles[ground.tiles[ground.at(atk.x, atk.y)]].attack_bonus != 0) { + + bs.emplace_back( + tiles[ground.tiles[ground.at(atk.x, atk.y)]].attack_bonus, + Bonus::Id::ground, true); + } + if (tiles[ground.tiles[ground.at(def.x, def.y)]].defence_bonus != 0) { + bs.emplace_back( + tiles[ground.tiles[ground.at(def.x, def.y)]].defence_bonus, + Bonus::Id::ground, false); + } + + if (check_obstructed(def)) { + for (Entity &e : entities) { + if (&def != &e && e.x == def.x && def.y == e.y) { + bs.emplace_back(e.info->defence_bonus, + Bonus::Id::on_bld, false); + } + } + } + + if (get_type_bonus(atk, def) != 0) { + bs.emplace_back(get_type_bonus(atk, def), Bonus::Id::type, true); + } + /* only attack bonuses + if (get_type_bonus(def, atk) != 0) { + bs.emplace_back(get_type_bonus(def, atk), Bonus::Id::type, false); + }*/ + + if (inv->info_has_ability(atk.info, "Causes Fear")) + bs.emplace_back(-1.0f/3, Bonus::Id::ability, false); + if (inv->info_has_ability(def.info, "Causes Fear")) + bs.emplace_back(-1.0f/3, Bonus::Id::ability, true); + + if (inv->info_has_ability(atk.info, "Anti-Cavalry")) + bs.emplace_back(4.0f/3, Bonus::Id::ability, true); + if (inv->info_has_ability(def.info, "Anti-Cavalry")) + bs.emplace_back(4.0f/3, Bonus::Id::ability, false); + + if (inv->info_has_ability(atk.info, "Desert Charge") + && !inv->info_has_ability(def.info, "Desert Charge") + && tiles[ground.tiles[ground.at(def.x, def.y)]].name == "Desert") + bs.emplace_back(1.0f/3, Bonus::Id::ability, true); + + if (inv->info_has_ability(atk.info, "Plains Charge") + && !inv->info_has_ability(def.info, "Plains Charge") + && tiles[ground.tiles[ground.at(def.x, def.y)]].name == "Plains") + bs.emplace_back(1.0f/3, Bonus::Id::ability, true); + + if (inv->info_has_ability(atk.info, "Woodsman") + && !inv->info_has_ability(def.info, "Woodsman") + && tiles[ground.tiles[ground.at(def.x, def.y)]].name == "Forest") + bs.emplace_back(1.0f/3, Bonus::Id::ability, true); + + if (inv->info_has_ability(atk.info, "Volley") && atk.hp >= 50) + bs.emplace_back(1.0f/3, Bonus::Id::ability, true); + + if (inv->info_has_ability(atk.info, "Frenzy")) + bs.emplace_back(1/atk.hp, Bonus::Id::ability, true); + + Player &player_atk = players[atk.owner]; + Player &player_def = players[def.owner]; + float tech_attack = player_atk.tech_lookup.id(atk.info->id).attack; + if (tech_attack != 0) + bs.emplace_back(tech_attack, Bonus::Id::tech, true); + float tech_defence = player_def.tech_lookup.id(def.info->id).defence; + if (tech_defence != 0) + bs.emplace_back(tech_defence, Bonus::Id::tech, false); + + float atk_vet = get_vet_level(atk) * 0.15f; + if (atk_vet > 0) + bs.emplace_back(atk_vet, Bonus::Id::veteran, true); + float def_vet = get_vet_level(def) * 0.15f; + if (def_vet > 0) + bs.emplace_back(def_vet, Bonus::Id::veteran, false); + + return bs; +} + +float Gst::get_damage (Entity &atk, Entity &def, float atk_hp) { + float atkmul = 1; + float defmul = 1; + + auto bonuses = get_bonuses(atk, def); + for (auto bonus : bonuses) { + if (bonus.atk) { atkmul += bonus.amt; } + else { defmul += bonus.amt; } + } + + float dam = (atk.info->attack * atk_hp * atkmul) + / (2.0f*def.info->defence * defmul); + + return dam; +} + +float Gst::get_damage (Entity &atk, Entity &def) { + return get_damage(atk, def, atk.hp); +} + +bool Gst::get_first_strike (Entity &atk, Entity &def) { + bool fs { false }; + fs = inv->info_has_ability(atk.info, "First Strike"); + return fs; +} + +float clamp_hp (float hp) { + if (hp > 100) hp = 100; + if (hp < 0) hp = 0; + return hp; +} + +BattleResult Gst::battle_res (Entity &atk, Entity &def) { + BattleResult result { atk.hp, def.hp }; + bool first_strike_atk = inv->info_has_ability(atk.info, "First Strike"); + bool first_strike_def = inv->info_has_ability(def.info, "First Strike"); + bool skirmish_atk = inv->info_has_ability(atk.info, "Skirmish"); + bool skirmish_def = inv->info_has_ability(def.info, "Skirmish"); + bool anticav_atk = inv->info_has_ability(atk.info, "Anti-Cavalry"); + bool anticav_def = inv->info_has_ability(def.info, "Anti-Cavalry"); + first_strike_atk = first_strike_atk + || (skirmish_atk && def.info->range == 1); + first_strike_def = first_strike_def + || (skirmish_def && atk.info->range == 1); + first_strike_atk = first_strike_atk + || (anticav_atk && def.info->ent_class == EntityInfo::Class::cav); + first_strike_def = first_strike_def + || (anticav_def && atk.info->ent_class == EntityInfo::Class::cav); + + int dist = abs(atk.x-def.x) + abs(atk.y-def.y); + bool def_inrange = (dist <= get_range(def)) ? true : false; + + bool swap = false; + if (first_strike_def && !first_strike_atk) swap = true; + if (swap) { + if (def_inrange) { + result.atk_hp = clamp_hp( + result.atk_hp - get_damage(def, atk, result.def_hp)); + } + if (!inv->info_has_ability(atk.info, "No Counter")) + if (result.atk_hp > 0) + result.def_hp = clamp_hp( + result.def_hp - get_damage(atk, def, result.atk_hp)); + } else { + result.def_hp = clamp_hp( + result.def_hp - get_damage(atk, def, result.atk_hp)); + if (!inv->info_has_ability(def.info, "No Counter") && def_inrange) + if (result.def_hp > 0) + result.atk_hp = clamp_hp( + result.atk_hp - get_damage(def, atk, result.def_hp)); + } + + if (inv->info_has_ability(atk.info, "Rapid Fire")) + if (result.def_hp > 0) + result.def_hp = clamp_hp( + result.def_hp - get_damage(atk, def, result.def_hp)); + + if (inv->info_has_ability(def.info, "Rapid Fire") && def_inrange) + if (result.atk_hp > 0) + result.atk_hp = clamp_hp( + result.atk_hp - get_damage(def, atk, result.def_hp)); + + if (result.atk_hp > 0 && inv->info_has_ability(atk.info, "Zeal")) + result.atk_hp = clamp_hp(result.atk_hp + 20); + if (result.def_hp > 0 && inv->info_has_ability(def.info, "Zeal")) + result.def_hp = clamp_hp(result.def_hp + 20); + + return result; +} + +void Gst::battle (Entity &atk, Entity &def) { + /*std::cout << "! attack " << atk.info->name << "(hp:" << atk.hp << "), " + << def.info->name << "(hp:" << def.hp << ") \n";*/ + + auto result = battle_res(atk, def); + atk.hp = result.atk_hp; + def.hp = result.def_hp; + + if (atk.info->unit == 1) atk.fights += 1; + if (def.info->unit == 1) def.fights += 1; + + /*std::cout << "! result " << atk.info->name << "(hp:" << atk.hp << "), " + << def.info->name << "(hp:" << def.hp << ") \n";*/ + clear_dead(); +} + +void Gst::clear_dead() { + auto i = std::begin(entities); + while (i != std::end(entities)) { + if (i->hp <= 0) { + entities.erase(i); + } + else i++; + } +} + +int Gst::get_range (Entity &ent) { + int range = ent.info->range; + if (range > 1) { + auto &tiles = inv->tiles; + auto &ground = inv->ground; + range += tiles[ground.tiles[ground.at(ent.x, ent.y)]].range_bonus; + } + if (range < 1) range = 1; + return range; +} + + +void Gst::heal (Entity &atk, Entity &def) { + Player &player = get_player(atk.owner); + float amt = 20; + if (atk.info->level == 3) { amt += 10; } // improved heal + if (player.has_tech(52)) { amt += 10; } // tech illumination + def.hp = clamp_hp(def.hp + amt); +} + +void Gst::convert (Entity &atk, Entity &def) { + Player &player = get_player(atk.owner); + float amt = 0.20f; + if (player.has_tech(53)) { amt += 0.10f; } // tech faith + // caution, randomness + std::uniform_real_distribution odds(0, 1); + float value = odds(inv->engine); + std::cout << value << " / " << amt << " odds\n"; + if (value < amt) { + def.owner = atk.owner; + } +} + + +int Gst::get_nearest_enemy (Entity &ent, int &mindist) { + auto &ground = inv->ground; + int pos = -1; mindist = 9999999; + for (Entity &oth : entities) { + if (oth.owner == ent.owner) continue; + int dist = abs(oth.x-ent.x) + abs(oth.y-ent.y); + if (dist < mindist) { + mindist = dist; + pos = ground.at(oth.x, oth.y); + } + } +} + + +std::vector Gst::get_possible_trains (Entity &ent) { + Player &player = get_player(ent.owner); + auto &cls = ent.info->train_class; + std::vector trains; + if (ent.info->id == 107) { // market special case + std::vector candidates; + for (EntityInfo &info : inv->infos) { + if (info.id == 0) continue; // villager only in train_id + if (info.level > player.level) continue; + if (info.level < player.level && info.upgrade != -1) continue; + if (std::find(cls.begin(), cls.end(), info.ent_class) != cls.end()) + { + candidates.push_back(info.id); + } + } + std::shuffle(candidates.begin(), candidates.end(), inv->engine); + // pick 3 cands at random + for (int i=0; i<3; i++) trains.push_back(candidates[i]); + return trains; + } + + for (int id : ent.info->train_id) { + auto info = inv->get_info(id); + if (info->level > player.level) continue; + if (info->level < player.level && info->upgrade != -1) continue; + trains.push_back(id); + } + /* + // get all train class ids, highest upgrade level + for (EntityInfo &info : infos) { + if (info.id == 0) continue; // villager only in train_id + if (info.level > player.level) continue; + if (info.level < player.level && info.upgrade != -1) continue; + if (std::find(cls.begin(), cls.end(), info.ent_class) != cls.end()) { + if (std::find(trains.begin(), trains.end(), info.id) + != trains.end()) + { + trains.push_back(info.id); + } + } + }*/ + return trains; +} + +std::vector Gst::get_possible_builds (Entity &ent) { + std::vector builds; + for (int id : ent.info->build) { + if (check_req_build(ent, inv->get_info(id))) { + builds.push_back(id); + } + } + return builds; +} + + +bool Gst::check_req_build(Entity &ent, EntityInfo *info) { + auto &ground = inv->ground; + Player &player = players[ent.owner]; + if (player.level < info->level) return false; + for (int id : info->adjacent) { + bool adj = false; + for (Entity &e : entities) { + if (e.info->id == id && ent.owner == e.owner) { + int dist = abs(e.x-ent.x) + abs(e.y-ent.y); + if (dist == 1) { + adj = true; + } + } + } + if (!adj) return false; + } + for (int id : info->diagonal) { + bool diag = false; + for (Entity &e : entities) { + if (e.info->id == id && ent.owner == e.owner) { + int dx = abs(e.x-ent.x), dy = abs(e.y-ent.y); + int dist = dx + dy; + if (dx == 1 && dy == 1) { + diag = true; + } + } + } + if (!diag) return false; + } + if (info->id == 100) { + for (Resource &r : ground.resources) { + if (r.pos == ground.at(ent.x, ent.y)) { + return false; + } + } + int mindist = 9999; + for (Entity &e : entities) { + if (e.info->id == 100 && ent.owner == e.owner) { + int dist = abs(e.x-ent.x) + abs(ent.y-e.y); + if (dist < mindist) { + mindist = dist; + } + } + } + if (mindist < 5) { + return false; + } + return true; + } + if (info->id == 101) { + for (Resource &r : ground.resources) { + if (r.kind == Resource::Type::food + && r.pos == ground.at(ent.x, ent.y)) { + return true; + } + } + return false; + } + if (info->id == 102) { + for (Resource &r : ground.resources) { + if (r.kind == Resource::Type::gold + && r.pos == ground.at(ent.x, ent.y)) { + return true; + } + } + return false; + } + return true; +} + + +bool Gst::check_req_tech (Tech *tech, Player &player) { + if (player.leveling_up == 1) return false; + if (tech->level > player.level) { + return false; + } + if (tech->cost[0] > player.res[0] + || tech->cost[1] > player.res[1] ) + { + return false; + } + if (player.has_tech(tech->id)) { + return false; + } + bool req_id = false; + for (auto &ent : entities) { + if (ent.owner == turn // WARNING: turn is not player.id + && ent.info->id == tech->req_id + && ent.building == 0) + { + req_id = true; + break; + } + } + if (!req_id) { + return false; + } + return true; +} + +bool Gst::check_req_level (Player &player) { + if (player.leveling_up == 1) return false; + + for (float v : player.res) { + if (v <= (player.level+1)*500) return false; + } + + std::map lv_techs; + for (int id : player.techs) lv_techs[inv->get_tech(id)->level] ++; + if (player.level == 0) { + if (lv_techs[0] >= 3) return true; + } + if (player.level == 1) { + if (lv_techs[1] >= 7) return true; + } + if (player.level == 2) { + if (lv_techs[2] >= 11) return true; + } + return false; +} + +bool Gst::check_obstructed (Entity &ent) { + for (Entity &e : entities) { + if (&ent != &e && e.x == ent.x && ent.y == e.y) return true; + } + return false; +} + +void Gst::end_day () { + turn++; + if (turn >= players.size()) { + turn = 0; + day++; + } + Player &player = players[turn]; + if (player.leveling_up != -1) { + level_upgrade(player); + player.level ++; + player.leveling_up = -1; + } + for (Entity &e : entities) { + e.done = false; + e.moved = 0; + if (get_player(e.owner) == player) { + for (int i=0; iprod[i] * + (1+player.tech_lookup.id(e.info->id).prod[i]); + } + if (e.building < 0) { + e.building++; + if (e.building == 0) { + e.hp = clamp_hp(e.hp + 50); + } + } + if (e.info->unit == 1 && check_obstructed(e)) { + e.hp = clamp_hp(e.hp + 20); + } + } + } + if (player.researching != -1) { + player.techs.push_back(player.researching); + update_tech_lookup(player); + player.researching = -1; + } +} + +void Gst::level_upgrade (Player &player) { + for (Entity &e : entities) { + if (get_player(e.owner) == player) { + if (e.info->upgrade != -1 && e.info->level == player.level) { + e.info = inv->get_info(e.info->upgrade); + } + } + } +} + + +void Gst::update_tech_lookup (Player &player) { + player.tech_lookup.map_id.clear(); + for (int i : player.techs) { + Tech *tech = inv->get_tech(i); + std::vector ids { }; + bool noaff = true; + if (tech->bonus.aff_id.size() > 0) { + ids = tech->bonus.aff_id; + noaff = false; + } else { + if (tech->bonus.aff_level != -1) { + for (EntityInfo info : inv->infos) { + if (info.level == tech->bonus.aff_level) { + ids.push_back(info.id); + } + } + noaff = false; + } + if (tech->bonus.aff_class.size() > 0) { + for (EntityInfo info : inv->infos) { + auto &cls = tech->bonus.aff_class; + if (std::find(cls.begin(), cls.end(), + info.ent_class) != cls.end()) + { + ids.push_back(info.id); + } + } + noaff = false; + } + } + if (noaff) { for (auto info : inv->infos) ids.push_back(info.id); } + for (int id : ids) { + player.tech_lookup.map_id[id] = + player.tech_lookup.map_id[id] + tech->bonus; + } + } } \ No newline at end of file diff --git a/game/gst.h b/game/gst.h index 376026e..8ade237 100644 --- a/game/gst.h +++ b/game/gst.h @@ -1,125 +1,125 @@ -#ifndef GST_H -#define GST_H - -#include -#include -#include -#include -#include - -#include // just for picking market trains - -#include "ground.h" -#include "entity.h" -#include "tile.h" -#include "player.h" -#include "tech.h" - -class Ability { - public: - Ability(std::string name) : name(name) {} - std::string name; -}; - -class Bonus { - public: - Bonus(float amt, int id, bool atk) : amt(amt), id(id), atk(atk) {} - float amt; int id; bool atk; - enum Id { ground, type, ability, tech, veteran, on_bld, adjacency }; - std::string id_string () { - switch (id) { - case ground: return "Ground"; - case type: return "Class"; - case ability: return "Ability"; - case tech: return "Tech"; - case veteran: return "Veteran"; - case on_bld: return "On Building"; - case adjacency: return "Adjacency"; - } - } -}; - -class BattleResult { - public: - BattleResult(float atk_hp, float def_hp) - : atk_hp(atk_hp), def_hp(def_hp) {} - float atk_hp, def_hp; -}; - -class Inv { - public: - Inv () {} - - std::vector techs; - std::vector abilities; - std::vector infos; - std::vector tiles; - Ground ground; - - Tech* get_tech (int id); - EntityInfo* get_info (std::string name); - EntityInfo* get_info (int id); - bool info_has_ability (EntityInfo* info, std::string name); - - std::default_random_engine engine = std::default_random_engine{}; -}; - -class Gst { - public: - Gst(Inv *inv) : inv(inv) { } - - // copy constructor - Gst (const Gst& rhs) { - inv = rhs.inv; entities = rhs.entities; players = rhs.players; - turn = rhs.turn; day = rhs.day; - } - Gst& operator=(const Gst& rhs) { - inv = rhs.inv; entities = rhs.entities; players = rhs.players; - turn = rhs.turn; day = rhs.day; - }; - - Inv *inv; - - std::vector entities; - std::vector players; - int turn { 0 }; - int day { 0 }; - - Player& get_player (int id); - - Entity& get_at (int x, int y); - std::vector get_cost (EntityInfo *info, Player &player); - float get_trade_rate (Player &player); - - int get_vet_level (Entity &ent); - float get_type_bonus (Entity &atk, Entity &def); - std::vector get_bonuses (Entity &atk, Entity &def); - float get_damage (Entity &atk, Entity &def); - float get_damage (Entity &atk, Entity &def, float atk_hp); - bool get_first_strike (Entity &atk, Entity &def); - BattleResult battle_res (Entity &atk, Entity &def); - void clear_dead(); - int get_range(Entity &ent); - - void battle (Entity &atk, Entity &def); - - void heal (Entity &atk, Entity &def); - void convert (Entity &atk, Entity &def); - - int get_nearest_enemy (Entity &ent, int &mindist); - - std::vector get_possible_trains (Entity &ent); - std::vector get_possible_builds (Entity &ent); - - bool check_req_build (Entity &ent, EntityInfo *info); - bool check_req_tech (Tech *tech, Player &player); - bool check_req_level (Player &player); - bool check_obstructed (Entity &ent); - - void end_day (); - void level_upgrade (Player &player); - - void update_tech_lookup (Player &player); -}; - +#ifndef GST_H +#define GST_H + +#include +#include +#include +#include +#include + +#include // just for picking market trains + +#include "ground.h" +#include "entity.h" +#include "tile.h" +#include "player.h" +#include "tech.h" + +class Ability { + public: + Ability(std::string name) : name(name) {} + std::string name; +}; + +class Bonus { + public: + Bonus(float amt, int id, bool atk) : amt(amt), id(id), atk(atk) {} + float amt; int id; bool atk; + enum Id { ground, type, ability, tech, veteran, on_bld, adjacency }; + std::string id_string () { + switch (id) { + case ground: return "Ground"; + case type: return "Class"; + case ability: return "Ability"; + case tech: return "Tech"; + case veteran: return "Veteran"; + case on_bld: return "On Building"; + case adjacency: return "Adjacency"; + } + } +}; + +class BattleResult { + public: + BattleResult(float atk_hp, float def_hp) + : atk_hp(atk_hp), def_hp(def_hp) {} + float atk_hp, def_hp; +}; + +class Inv { + public: + Inv () {} + + std::vector techs; + std::vector abilities; + std::vector infos; + std::vector tiles; + Ground ground; + + Tech* get_tech (int id); + EntityInfo* get_info (std::string name); + EntityInfo* get_info (int id); + bool info_has_ability (EntityInfo* info, std::string name); + + std::default_random_engine engine = std::default_random_engine{}; +}; + +class Gst { + public: + Gst(Inv *inv) : inv(inv) { } + + // copy constructor + Gst (const Gst& rhs) { + inv = rhs.inv; entities = rhs.entities; players = rhs.players; + turn = rhs.turn; day = rhs.day; + } + Gst& operator=(const Gst& rhs) { + inv = rhs.inv; entities = rhs.entities; players = rhs.players; + turn = rhs.turn; day = rhs.day; + }; + + Inv *inv; + + std::vector entities; + std::vector players; + int turn { 0 }; + int day { 0 }; + + Player& get_player (int id); + + Entity& get_at (int x, int y); + std::vector get_cost (EntityInfo *info, Player &player); + float get_trade_rate (Player &player); + + int get_vet_level (Entity &ent); + float get_type_bonus (Entity &atk, Entity &def); + std::vector get_bonuses (Entity &atk, Entity &def); + float get_damage (Entity &atk, Entity &def); + float get_damage (Entity &atk, Entity &def, float atk_hp); + bool get_first_strike (Entity &atk, Entity &def); + BattleResult battle_res (Entity &atk, Entity &def); + void clear_dead(); + int get_range(Entity &ent); + + void battle (Entity &atk, Entity &def); + + void heal (Entity &atk, Entity &def); + void convert (Entity &atk, Entity &def); + + int get_nearest_enemy (Entity &ent, int &mindist); + + std::vector get_possible_trains (Entity &ent); + std::vector get_possible_builds (Entity &ent); + + bool check_req_build (Entity &ent, EntityInfo *info); + bool check_req_tech (Tech *tech, Player &player); + bool check_req_level (Player &player); + bool check_obstructed (Entity &ent); + + void end_day (); + void level_upgrade (Player &player); + + void update_tech_lookup (Player &player); +}; + #endif \ No newline at end of file diff --git a/game/load.cpp b/game/load.cpp index ea4e9e7..f9b0135 100644 --- a/game/load.cpp +++ b/game/load.cpp @@ -1,150 +1,150 @@ -#include -#include -#include - -#include "load.h" - -#include "nlohmann/json.hpp" -using json = nlohmann::json; - -std::vector load_abilities () { - std::vector abs; - abs.emplace_back("Anti-Cavalry"); - abs.emplace_back("Skirmish"); - abs.emplace_back("First Strike"); - abs.emplace_back("Rapid Fire"); - abs.emplace_back("Units Only"); - abs.emplace_back("Buildings Only"); - abs.emplace_back("No Counter"); - abs.emplace_back("No Move & Attack"); - abs.emplace_back("Causes Fear"); - abs.emplace_back("Desert Charge"); - abs.emplace_back("Plains Charge"); - abs.emplace_back("Scares Horses"); - abs.emplace_back("Woodsman"); - abs.emplace_back("Volley"); - abs.emplace_back("Frenzy"); - abs.emplace_back("Zeal"); - abs.emplace_back("Scout"); - abs.emplace_back("Convert"); - abs.emplace_back("Heal"); - abs.emplace_back("Seasoned Veteran"); - return abs; -} - -void load_json (Inv &inv) { - inv.abilities = load_abilities(); - - std::ifstream file_tiles("content/tiles.json"); - json j_tiles; file_tiles >> j_tiles; - for (auto it : j_tiles) { - Tile tile; - tile.name = it["name"]; - tile.move_cost = it["move_cost"]; - tile.defence_bonus = it["defence_bonus"]; - tile.range_bonus = it["range_bonus"]; - tile.spritebounds = vec2 { it["spritebounds"][0], it["spritebounds"][1] }; - inv.tiles.push_back(tile); - } - - std::ifstream file_ents("content/entities.json"); - json j_ents; file_ents >> j_ents; - for (auto it : j_ents) { - EntityInfo ent; - ent.id = it["id"]; - ent.name = it["name"]; - ent.level = it["level"]; - ent.range = it["range"]; - ent.move = it["move"]; - ent.attack = it["attack"]; - ent.defence = it["defence"]; - ent.sight = it["sight"]; - ent.unit = it["unit"]; - for (int i=0; i())); - } - for (auto ad : it["adjacent"]) { - ent.adjacent.push_back(ad); - } - for (auto ad : it["diagonal"]) { - ent.diagonal.push_back(ad); - } - ent.ent_class = (EntityInfo::Class) EntityClass::from_string( - it["class"].get()); - for (auto ab : it["abilities"]) { - int index = 0; - for (int i=0; i> j_techs; - for (auto it : j_techs) { - Tech tech; - tech.name = it["name"]; - tech.id = it["id"]; - tech.level = it["level"]; - tech.req_id = it["req_id"]; - for (int i=0; i())); - } - if (b.contains("aff_level")) { - tech.bonus.aff_level = b["aff_level"]; - } - if (b.contains("aff_all")) { - tech.bonus.aff_all = b["aff_all"]; - } - } - inv.techs.push_back(tech); - } +#include +#include +#include + +#include "load.h" + +#include "nlohmann/json.hpp" +using json = nlohmann::json; + +std::vector load_abilities () { + std::vector abs; + abs.emplace_back("Anti-Cavalry"); + abs.emplace_back("Skirmish"); + abs.emplace_back("First Strike"); + abs.emplace_back("Rapid Fire"); + abs.emplace_back("Units Only"); + abs.emplace_back("Buildings Only"); + abs.emplace_back("No Counter"); + abs.emplace_back("No Move & Attack"); + abs.emplace_back("Causes Fear"); + abs.emplace_back("Desert Charge"); + abs.emplace_back("Plains Charge"); + abs.emplace_back("Scares Horses"); + abs.emplace_back("Woodsman"); + abs.emplace_back("Volley"); + abs.emplace_back("Frenzy"); + abs.emplace_back("Zeal"); + abs.emplace_back("Scout"); + abs.emplace_back("Convert"); + abs.emplace_back("Heal"); + abs.emplace_back("Seasoned Veteran"); + return abs; +} + +void load_json (Inv &inv) { + inv.abilities = load_abilities(); + + std::ifstream file_tiles("content/tiles.json"); + json j_tiles; file_tiles >> j_tiles; + for (auto it : j_tiles) { + Tile tile; + tile.name = it["name"]; + tile.move_cost = it["move_cost"]; + tile.defence_bonus = it["defence_bonus"]; + tile.range_bonus = it["range_bonus"]; + tile.spritebounds = vec2 { it["spritebounds"][0], it["spritebounds"][1] }; + inv.tiles.push_back(tile); + } + + std::ifstream file_ents("content/entities.json"); + json j_ents; file_ents >> j_ents; + for (auto it : j_ents) { + EntityInfo ent; + ent.id = it["id"]; + ent.name = it["name"]; + ent.level = it["level"]; + ent.range = it["range"]; + ent.move = it["move"]; + ent.attack = it["attack"]; + ent.defence = it["defence"]; + ent.sight = it["sight"]; + ent.unit = it["unit"]; + for (int i=0; i())); + } + for (auto ad : it["adjacent"]) { + ent.adjacent.push_back(ad); + } + for (auto ad : it["diagonal"]) { + ent.diagonal.push_back(ad); + } + ent.ent_class = (EntityInfo::Class) EntityClass::from_string( + it["class"].get()); + for (auto ab : it["abilities"]) { + int index = 0; + for (int i=0; i> j_techs; + for (auto it : j_techs) { + Tech tech; + tech.name = it["name"]; + tech.id = it["id"]; + tech.level = it["level"]; + tech.req_id = it["req_id"]; + for (int i=0; i())); + } + if (b.contains("aff_level")) { + tech.bonus.aff_level = b["aff_level"]; + } + if (b.contains("aff_all")) { + tech.bonus.aff_all = b["aff_all"]; + } + } + inv.techs.push_back(tech); + } } \ No newline at end of file diff --git a/game/load.h b/game/load.h index d9da659..7dce21e 100644 --- a/game/load.h +++ b/game/load.h @@ -1,8 +1,8 @@ -#ifndef LOAD_H -#define LOAD_H - -#include "gst.h" - -void load_json (Inv &inv); - +#ifndef LOAD_H +#define LOAD_H + +#include "gst.h" + +void load_json (Inv &inv); + #endif \ No newline at end of file diff --git a/game/menu.cpp b/game/menu.cpp index b5a91b9..6349f29 100644 --- a/game/menu.cpp +++ b/game/menu.cpp @@ -1,77 +1,77 @@ -#include - -#include "menu.h" - -void Menu::close () { - active = false; -} - -void Menu::open (vec2 res) { - over = -1; - active = true; - pos = vec2 { (float)res.x, (float)res.y }; - float height = options.size() * 20; - size = vec2 { 150, height+10 }; - pos *= 0.5f; - pos -= size/2; -} - -int Menu::mouse_option (vec2 mouse) { - int i=0; - for (Option opt : options) { - vec2 off { 0, 5.0f + i*20 }; - vec2 sizeopt { 150, 20 }; - off += pos; - if (off.x < mouse.x && mouse.x < off.x+sizeopt.x - && off.y < mouse.y && mouse.y < off.y+sizeopt.y ) { - return opt.id; - } - i++; - } - return -1; -} - - -void Menu_tech::open (vec2 res) { - over = -1; - active = true; - pos = vec2 { (float)res.x, (float)res.y }; - - tech_opt_ordered.clear(); - tech_opt_ordered.emplace_back(); - tech_opt_ordered.emplace_back(); - tech_opt_ordered.emplace_back(); - tech_opt_ordered.emplace_back(); - - for (OptionTech opt : tech_options) { - tech_opt_ordered[opt.tech->level].emplace_back(opt); - } - int maxsize = 0; - for (auto v : tech_opt_ordered) { - maxsize = maxsize < v.size() ? v.size() : maxsize; - } - - float width = 150 * tech_opt_ordered.size(); - float height = maxsize * 10; - size = vec2 { width, height+20 }; - pos *= 0.5f; - pos -= size/2; -} - -int Menu_tech::mouse_option (vec2 mouse) { - float x = 0, y = 0; - for (auto v : tech_opt_ordered) { - for (auto opt : v) { - vec2 off { x*150, 10.0f + y*10 }; - vec2 sizeopt { 150, 10 }; - off += pos; - if (off.x < mouse.x && mouse.x < off.x+sizeopt.x - && off.y < mouse.y && mouse.y < off.y+sizeopt.y ) { - return opt.tech->id; - } - y++; - } - x++; y=0; - } - return -1; +#include + +#include "menu.h" + +void Menu::close () { + active = false; +} + +void Menu::open (vec2 res) { + over = -1; + active = true; + pos = vec2 { (float)res.x, (float)res.y }; + float height = options.size() * 20; + size = vec2 { 150, height+10 }; + pos *= 0.5f; + pos -= size/2; +} + +int Menu::mouse_option (vec2 mouse) { + int i=0; + for (Option opt : options) { + vec2 off { 0, 5.0f + i*20 }; + vec2 sizeopt { 150, 20 }; + off += pos; + if (off.x < mouse.x && mouse.x < off.x+sizeopt.x + && off.y < mouse.y && mouse.y < off.y+sizeopt.y ) { + return opt.id; + } + i++; + } + return -1; +} + + +void Menu_tech::open (vec2 res) { + over = -1; + active = true; + pos = vec2 { (float)res.x, (float)res.y }; + + tech_opt_ordered.clear(); + tech_opt_ordered.emplace_back(); + tech_opt_ordered.emplace_back(); + tech_opt_ordered.emplace_back(); + tech_opt_ordered.emplace_back(); + + for (OptionTech opt : tech_options) { + tech_opt_ordered[opt.tech->level].emplace_back(opt); + } + int maxsize = 0; + for (auto v : tech_opt_ordered) { + maxsize = maxsize < v.size() ? v.size() : maxsize; + } + + float width = 150 * tech_opt_ordered.size(); + float height = maxsize * 10; + size = vec2 { width, height+20 }; + pos *= 0.5f; + pos -= size/2; +} + +int Menu_tech::mouse_option (vec2 mouse) { + float x = 0, y = 0; + for (auto v : tech_opt_ordered) { + for (auto opt : v) { + vec2 off { x*150, 10.0f + y*10 }; + vec2 sizeopt { 150, 10 }; + off += pos; + if (off.x < mouse.x && mouse.x < off.x+sizeopt.x + && off.y < mouse.y && mouse.y < off.y+sizeopt.y ) { + return opt.tech->id; + } + y++; + } + x++; y=0; + } + return -1; } \ No newline at end of file diff --git a/game/menu.h b/game/menu.h index 41348a7..471bfd7 100644 --- a/game/menu.h +++ b/game/menu.h @@ -1,90 +1,90 @@ -#ifndef MENU_H -#define MENU_H - -#include -#include - -#include "../umath/vec2.h" -#include "tech.h" - -class Option { - public: - Option(std::string name, int id) : name(name), id(id) {} - - std::string name; - int id; - - std::vector cost; -}; - - -class Menu { - public: - bool active { false }; - std::vector