From bb16c32bde58cba70e4877aa2d3ebd04332eb575 Mon Sep 17 00:00:00 2001 From: jacopograndi Date: Tue, 4 Jan 2022 13:35:02 +0100 Subject: linux compile and imgs --- CMakeFiles/sdl_test.dir/depend.internal | 604 ++++++++++++++++---------------- 1 file changed, 302 insertions(+), 302 deletions(-) (limited to 'CMakeFiles/sdl_test.dir/depend.internal') diff --git a/CMakeFiles/sdl_test.dir/depend.internal b/CMakeFiles/sdl_test.dir/depend.internal index 5edf746..2211c3e 100644 --- a/CMakeFiles/sdl_test.dir/depend.internal +++ b/CMakeFiles/sdl_test.dir/depend.internal @@ -1,302 +1,302 @@ -# CMAKE generated file: DO NOT EDIT! -# Generated by "MinGW Makefiles" Generator, CMake Version 3.18 - -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj - C:/MinGW_libs/include/SDL2/SDL.h - C:/MinGW_libs/include/SDL2/SDL_assert.h - C:/MinGW_libs/include/SDL2/SDL_atomic.h - C:/MinGW_libs/include/SDL2/SDL_audio.h - C:/MinGW_libs/include/SDL2/SDL_blendmode.h - C:/MinGW_libs/include/SDL2/SDL_clipboard.h - C:/MinGW_libs/include/SDL2/SDL_config.h - C:/MinGW_libs/include/SDL2/SDL_cpuinfo.h - C:/MinGW_libs/include/SDL2/SDL_endian.h - C:/MinGW_libs/include/SDL2/SDL_error.h - C:/MinGW_libs/include/SDL2/SDL_events.h - C:/MinGW_libs/include/SDL2/SDL_filesystem.h - C:/MinGW_libs/include/SDL2/SDL_gamecontroller.h - C:/MinGW_libs/include/SDL2/SDL_gesture.h - C:/MinGW_libs/include/SDL2/SDL_haptic.h - C:/MinGW_libs/include/SDL2/SDL_hints.h - C:/MinGW_libs/include/SDL2/SDL_joystick.h - C:/MinGW_libs/include/SDL2/SDL_keyboard.h - C:/MinGW_libs/include/SDL2/SDL_keycode.h - C:/MinGW_libs/include/SDL2/SDL_loadso.h - C:/MinGW_libs/include/SDL2/SDL_log.h - C:/MinGW_libs/include/SDL2/SDL_main.h - C:/MinGW_libs/include/SDL2/SDL_messagebox.h - C:/MinGW_libs/include/SDL2/SDL_metal.h - C:/MinGW_libs/include/SDL2/SDL_mouse.h - C:/MinGW_libs/include/SDL2/SDL_mutex.h - C:/MinGW_libs/include/SDL2/SDL_pixels.h - C:/MinGW_libs/include/SDL2/SDL_platform.h - C:/MinGW_libs/include/SDL2/SDL_power.h - C:/MinGW_libs/include/SDL2/SDL_quit.h - C:/MinGW_libs/include/SDL2/SDL_rect.h - C:/MinGW_libs/include/SDL2/SDL_render.h - C:/MinGW_libs/include/SDL2/SDL_rwops.h - C:/MinGW_libs/include/SDL2/SDL_scancode.h - C:/MinGW_libs/include/SDL2/SDL_sensor.h - C:/MinGW_libs/include/SDL2/SDL_shape.h - C:/MinGW_libs/include/SDL2/SDL_stdinc.h - C:/MinGW_libs/include/SDL2/SDL_surface.h - C:/MinGW_libs/include/SDL2/SDL_system.h - C:/MinGW_libs/include/SDL2/SDL_thread.h - C:/MinGW_libs/include/SDL2/SDL_timer.h - C:/MinGW_libs/include/SDL2/SDL_touch.h - C:/MinGW_libs/include/SDL2/SDL_version.h - C:/MinGW_libs/include/SDL2/SDL_video.h - C:/MinGW_libs/include/SDL2/begin_code.h - C:/MinGW_libs/include/SDL2/close_code.h - C:/Users/jaksk/Desktop/dev/_cpp/age/commands/commands.cpp - C:/Users/jaksk/Desktop/dev/_cpp/age/commands/commands.h -CMakeFiles/sdl_test.dir/game/ai/action.cpp.obj - C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/action.cpp - C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/action.h -CMakeFiles/sdl_test.dir/game/entity.cpp.obj - C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.cpp - C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.h - C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h -CMakeFiles/sdl_test.dir/game/ground.cpp.obj - C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.cpp - C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/player.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h - C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h -CMakeFiles/sdl_test.dir/game/gst.cpp.obj - C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.cpp - C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/player.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h - C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h -CMakeFiles/sdl_test.dir/game/load.cpp.obj - C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/load.cpp - C:/Users/jaksk/Desktop/dev/_cpp/age/game/load.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/nlohmann/json.hpp - C:/Users/jaksk/Desktop/dev/_cpp/age/game/player.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h - C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h -CMakeFiles/sdl_test.dir/game/menu.cpp.obj - C:/Users/jaksk/Desktop/dev/_cpp/age/game/menu.cpp - C:/Users/jaksk/Desktop/dev/_cpp/age/game/menu.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h - C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h -CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj - C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/menu.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/player.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/playercontrol.cpp - C:/Users/jaksk/Desktop/dev/_cpp/age/game/playercontrol.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/view.h - C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h -CMakeFiles/sdl_test.dir/game/tech.cpp.obj - C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.cpp - C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h - C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h -CMakeFiles/sdl_test.dir/game/tile.cpp.obj - C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.cpp - C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h - C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h -CMakeFiles/sdl_test.dir/game/view.cpp.obj - C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/menu.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/player.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/view.cpp - C:/Users/jaksk/Desktop/dev/_cpp/age/game/view.h - C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj - C:/MinGW_libs/include/SDL2/SDL.h - C:/MinGW_libs/include/SDL2/SDL_assert.h - C:/MinGW_libs/include/SDL2/SDL_atomic.h - C:/MinGW_libs/include/SDL2/SDL_audio.h - C:/MinGW_libs/include/SDL2/SDL_blendmode.h - C:/MinGW_libs/include/SDL2/SDL_clipboard.h - C:/MinGW_libs/include/SDL2/SDL_config.h - C:/MinGW_libs/include/SDL2/SDL_cpuinfo.h - C:/MinGW_libs/include/SDL2/SDL_endian.h - C:/MinGW_libs/include/SDL2/SDL_error.h - C:/MinGW_libs/include/SDL2/SDL_events.h - C:/MinGW_libs/include/SDL2/SDL_filesystem.h - C:/MinGW_libs/include/SDL2/SDL_gamecontroller.h - C:/MinGW_libs/include/SDL2/SDL_gesture.h - C:/MinGW_libs/include/SDL2/SDL_haptic.h - C:/MinGW_libs/include/SDL2/SDL_hints.h - C:/MinGW_libs/include/SDL2/SDL_joystick.h - C:/MinGW_libs/include/SDL2/SDL_keyboard.h - C:/MinGW_libs/include/SDL2/SDL_keycode.h - C:/MinGW_libs/include/SDL2/SDL_loadso.h - C:/MinGW_libs/include/SDL2/SDL_log.h - C:/MinGW_libs/include/SDL2/SDL_main.h - C:/MinGW_libs/include/SDL2/SDL_messagebox.h - C:/MinGW_libs/include/SDL2/SDL_metal.h - C:/MinGW_libs/include/SDL2/SDL_mouse.h - C:/MinGW_libs/include/SDL2/SDL_mutex.h - C:/MinGW_libs/include/SDL2/SDL_pixels.h - C:/MinGW_libs/include/SDL2/SDL_platform.h - C:/MinGW_libs/include/SDL2/SDL_power.h - C:/MinGW_libs/include/SDL2/SDL_quit.h - C:/MinGW_libs/include/SDL2/SDL_rect.h - C:/MinGW_libs/include/SDL2/SDL_render.h - C:/MinGW_libs/include/SDL2/SDL_rwops.h - C:/MinGW_libs/include/SDL2/SDL_scancode.h - C:/MinGW_libs/include/SDL2/SDL_sensor.h - C:/MinGW_libs/include/SDL2/SDL_shape.h - C:/MinGW_libs/include/SDL2/SDL_stdinc.h - C:/MinGW_libs/include/SDL2/SDL_surface.h - C:/MinGW_libs/include/SDL2/SDL_system.h - C:/MinGW_libs/include/SDL2/SDL_thread.h - C:/MinGW_libs/include/SDL2/SDL_timer.h - C:/MinGW_libs/include/SDL2/SDL_touch.h - C:/MinGW_libs/include/SDL2/SDL_version.h - C:/MinGW_libs/include/SDL2/SDL_video.h - C:/MinGW_libs/include/SDL2/begin_code.h - C:/MinGW_libs/include/SDL2/close_code.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/constants.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/menu.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/player.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/view.h - C:/Users/jaksk/Desktop/dev/_cpp/age/graphics/cam.h - C:/Users/jaksk/Desktop/dev/_cpp/age/graphics/graphics.cpp - C:/Users/jaksk/Desktop/dev/_cpp/age/graphics/graphics.h - C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h -CMakeFiles/sdl_test.dir/main.cpp.obj - C:/MinGW_libs/include/SDL2/SDL.h - C:/MinGW_libs/include/SDL2/SDL_assert.h - C:/MinGW_libs/include/SDL2/SDL_atomic.h - C:/MinGW_libs/include/SDL2/SDL_audio.h - C:/MinGW_libs/include/SDL2/SDL_blendmode.h - C:/MinGW_libs/include/SDL2/SDL_clipboard.h - C:/MinGW_libs/include/SDL2/SDL_config.h - C:/MinGW_libs/include/SDL2/SDL_cpuinfo.h - C:/MinGW_libs/include/SDL2/SDL_endian.h - C:/MinGW_libs/include/SDL2/SDL_error.h - C:/MinGW_libs/include/SDL2/SDL_events.h - C:/MinGW_libs/include/SDL2/SDL_filesystem.h - C:/MinGW_libs/include/SDL2/SDL_gamecontroller.h - C:/MinGW_libs/include/SDL2/SDL_gesture.h - C:/MinGW_libs/include/SDL2/SDL_haptic.h - C:/MinGW_libs/include/SDL2/SDL_hints.h - C:/MinGW_libs/include/SDL2/SDL_joystick.h - C:/MinGW_libs/include/SDL2/SDL_keyboard.h - C:/MinGW_libs/include/SDL2/SDL_keycode.h - C:/MinGW_libs/include/SDL2/SDL_loadso.h - C:/MinGW_libs/include/SDL2/SDL_log.h - C:/MinGW_libs/include/SDL2/SDL_main.h - C:/MinGW_libs/include/SDL2/SDL_messagebox.h - C:/MinGW_libs/include/SDL2/SDL_metal.h - C:/MinGW_libs/include/SDL2/SDL_mouse.h - C:/MinGW_libs/include/SDL2/SDL_mutex.h - C:/MinGW_libs/include/SDL2/SDL_pixels.h - C:/MinGW_libs/include/SDL2/SDL_platform.h - C:/MinGW_libs/include/SDL2/SDL_power.h - C:/MinGW_libs/include/SDL2/SDL_quit.h - C:/MinGW_libs/include/SDL2/SDL_rect.h - C:/MinGW_libs/include/SDL2/SDL_render.h - C:/MinGW_libs/include/SDL2/SDL_rwops.h - C:/MinGW_libs/include/SDL2/SDL_scancode.h - C:/MinGW_libs/include/SDL2/SDL_sensor.h - C:/MinGW_libs/include/SDL2/SDL_shape.h - C:/MinGW_libs/include/SDL2/SDL_stdinc.h - C:/MinGW_libs/include/SDL2/SDL_surface.h - C:/MinGW_libs/include/SDL2/SDL_system.h - C:/MinGW_libs/include/SDL2/SDL_thread.h - C:/MinGW_libs/include/SDL2/SDL_timer.h - C:/MinGW_libs/include/SDL2/SDL_touch.h - C:/MinGW_libs/include/SDL2/SDL_version.h - C:/MinGW_libs/include/SDL2/SDL_video.h - C:/MinGW_libs/include/SDL2/begin_code.h - C:/MinGW_libs/include/SDL2/close_code.h - C:/Users/jaksk/Desktop/dev/_cpp/age/commands/commands.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/action.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/engine.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/evaluator.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/generator.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/performer.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/tactic.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/load.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/menu.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/player.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/playercontrol.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h - C:/Users/jaksk/Desktop/dev/_cpp/age/game/view.h - C:/Users/jaksk/Desktop/dev/_cpp/age/graphics/cam.h - C:/Users/jaksk/Desktop/dev/_cpp/age/graphics/graphics.h - C:/Users/jaksk/Desktop/dev/_cpp/age/main.cpp - C:/Users/jaksk/Desktop/dev/_cpp/age/timing/timing.h - C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj - C:/MinGW_libs/include/SDL2/SDL.h - C:/MinGW_libs/include/SDL2/SDL_assert.h - C:/MinGW_libs/include/SDL2/SDL_atomic.h - C:/MinGW_libs/include/SDL2/SDL_audio.h - C:/MinGW_libs/include/SDL2/SDL_blendmode.h - C:/MinGW_libs/include/SDL2/SDL_clipboard.h - C:/MinGW_libs/include/SDL2/SDL_config.h - C:/MinGW_libs/include/SDL2/SDL_cpuinfo.h - C:/MinGW_libs/include/SDL2/SDL_endian.h - C:/MinGW_libs/include/SDL2/SDL_error.h - C:/MinGW_libs/include/SDL2/SDL_events.h - C:/MinGW_libs/include/SDL2/SDL_filesystem.h - C:/MinGW_libs/include/SDL2/SDL_gamecontroller.h - C:/MinGW_libs/include/SDL2/SDL_gesture.h - C:/MinGW_libs/include/SDL2/SDL_haptic.h - C:/MinGW_libs/include/SDL2/SDL_hints.h - C:/MinGW_libs/include/SDL2/SDL_joystick.h - C:/MinGW_libs/include/SDL2/SDL_keyboard.h - C:/MinGW_libs/include/SDL2/SDL_keycode.h - C:/MinGW_libs/include/SDL2/SDL_loadso.h - C:/MinGW_libs/include/SDL2/SDL_log.h - C:/MinGW_libs/include/SDL2/SDL_main.h - C:/MinGW_libs/include/SDL2/SDL_messagebox.h - C:/MinGW_libs/include/SDL2/SDL_metal.h - C:/MinGW_libs/include/SDL2/SDL_mouse.h - C:/MinGW_libs/include/SDL2/SDL_mutex.h - C:/MinGW_libs/include/SDL2/SDL_pixels.h - C:/MinGW_libs/include/SDL2/SDL_platform.h - C:/MinGW_libs/include/SDL2/SDL_power.h - C:/MinGW_libs/include/SDL2/SDL_quit.h - C:/MinGW_libs/include/SDL2/SDL_rect.h - C:/MinGW_libs/include/SDL2/SDL_render.h - C:/MinGW_libs/include/SDL2/SDL_rwops.h - C:/MinGW_libs/include/SDL2/SDL_scancode.h - C:/MinGW_libs/include/SDL2/SDL_sensor.h - C:/MinGW_libs/include/SDL2/SDL_shape.h - C:/MinGW_libs/include/SDL2/SDL_stdinc.h - C:/MinGW_libs/include/SDL2/SDL_surface.h - C:/MinGW_libs/include/SDL2/SDL_system.h - C:/MinGW_libs/include/SDL2/SDL_thread.h - C:/MinGW_libs/include/SDL2/SDL_timer.h - C:/MinGW_libs/include/SDL2/SDL_touch.h - C:/MinGW_libs/include/SDL2/SDL_version.h - C:/MinGW_libs/include/SDL2/SDL_video.h - C:/MinGW_libs/include/SDL2/begin_code.h - C:/MinGW_libs/include/SDL2/close_code.h - C:/Users/jaksk/Desktop/dev/_cpp/age/timing/timing.cpp - C:/Users/jaksk/Desktop/dev/_cpp/age/timing/timing.h +# CMAKE generated file: DO NOT EDIT! +# Generated by "MinGW Makefiles" Generator, CMake Version 3.18 + +CMakeFiles/sdl_test.dir/commands/commands.cpp.obj + C:/MinGW_libs/include/SDL2/SDL.h + C:/MinGW_libs/include/SDL2/SDL_assert.h + C:/MinGW_libs/include/SDL2/SDL_atomic.h + C:/MinGW_libs/include/SDL2/SDL_audio.h + C:/MinGW_libs/include/SDL2/SDL_blendmode.h + C:/MinGW_libs/include/SDL2/SDL_clipboard.h + C:/MinGW_libs/include/SDL2/SDL_config.h + C:/MinGW_libs/include/SDL2/SDL_cpuinfo.h + C:/MinGW_libs/include/SDL2/SDL_endian.h + C:/MinGW_libs/include/SDL2/SDL_error.h + C:/MinGW_libs/include/SDL2/SDL_events.h + C:/MinGW_libs/include/SDL2/SDL_filesystem.h + C:/MinGW_libs/include/SDL2/SDL_gamecontroller.h + C:/MinGW_libs/include/SDL2/SDL_gesture.h + C:/MinGW_libs/include/SDL2/SDL_haptic.h + C:/MinGW_libs/include/SDL2/SDL_hints.h + C:/MinGW_libs/include/SDL2/SDL_joystick.h + C:/MinGW_libs/include/SDL2/SDL_keyboard.h + C:/MinGW_libs/include/SDL2/SDL_keycode.h + C:/MinGW_libs/include/SDL2/SDL_loadso.h + C:/MinGW_libs/include/SDL2/SDL_log.h + C:/MinGW_libs/include/SDL2/SDL_main.h + C:/MinGW_libs/include/SDL2/SDL_messagebox.h + C:/MinGW_libs/include/SDL2/SDL_metal.h + C:/MinGW_libs/include/SDL2/SDL_mouse.h + C:/MinGW_libs/include/SDL2/SDL_mutex.h + C:/MinGW_libs/include/SDL2/SDL_pixels.h + C:/MinGW_libs/include/SDL2/SDL_platform.h + C:/MinGW_libs/include/SDL2/SDL_power.h + C:/MinGW_libs/include/SDL2/SDL_quit.h + C:/MinGW_libs/include/SDL2/SDL_rect.h + C:/MinGW_libs/include/SDL2/SDL_render.h + C:/MinGW_libs/include/SDL2/SDL_rwops.h + C:/MinGW_libs/include/SDL2/SDL_scancode.h + C:/MinGW_libs/include/SDL2/SDL_sensor.h + C:/MinGW_libs/include/SDL2/SDL_shape.h + C:/MinGW_libs/include/SDL2/SDL_stdinc.h + C:/MinGW_libs/include/SDL2/SDL_surface.h + C:/MinGW_libs/include/SDL2/SDL_system.h + C:/MinGW_libs/include/SDL2/SDL_thread.h + C:/MinGW_libs/include/SDL2/SDL_timer.h + C:/MinGW_libs/include/SDL2/SDL_touch.h + C:/MinGW_libs/include/SDL2/SDL_version.h + C:/MinGW_libs/include/SDL2/SDL_video.h + C:/MinGW_libs/include/SDL2/begin_code.h + C:/MinGW_libs/include/SDL2/close_code.h + C:/Users/jaksk/Desktop/dev/_cpp/age/commands/commands.cpp + C:/Users/jaksk/Desktop/dev/_cpp/age/commands/commands.h +CMakeFiles/sdl_test.dir/game/ai/action.cpp.obj + C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/action.cpp + C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/action.h +CMakeFiles/sdl_test.dir/game/entity.cpp.obj + C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.cpp + C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.h + C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h +CMakeFiles/sdl_test.dir/game/ground.cpp.obj + C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.cpp + C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/player.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h + C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h +CMakeFiles/sdl_test.dir/game/gst.cpp.obj + C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.cpp + C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/player.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h + C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h +CMakeFiles/sdl_test.dir/game/load.cpp.obj + C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/load.cpp + C:/Users/jaksk/Desktop/dev/_cpp/age/game/load.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/nlohmann/json.hpp + C:/Users/jaksk/Desktop/dev/_cpp/age/game/player.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h + C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h +CMakeFiles/sdl_test.dir/game/menu.cpp.obj + C:/Users/jaksk/Desktop/dev/_cpp/age/game/menu.cpp + C:/Users/jaksk/Desktop/dev/_cpp/age/game/menu.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h + C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h +CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj + C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/menu.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/player.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/playercontrol.cpp + C:/Users/jaksk/Desktop/dev/_cpp/age/game/playercontrol.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/view.h + C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h +CMakeFiles/sdl_test.dir/game/tech.cpp.obj + C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.cpp + C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h + C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h +CMakeFiles/sdl_test.dir/game/tile.cpp.obj + C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.cpp + C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h + C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h +CMakeFiles/sdl_test.dir/game/view.cpp.obj + C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/menu.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/player.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/view.cpp + C:/Users/jaksk/Desktop/dev/_cpp/age/game/view.h + C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h +CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj + C:/MinGW_libs/include/SDL2/SDL.h + C:/MinGW_libs/include/SDL2/SDL_assert.h + C:/MinGW_libs/include/SDL2/SDL_atomic.h + C:/MinGW_libs/include/SDL2/SDL_audio.h + C:/MinGW_libs/include/SDL2/SDL_blendmode.h + C:/MinGW_libs/include/SDL2/SDL_clipboard.h + C:/MinGW_libs/include/SDL2/SDL_config.h + C:/MinGW_libs/include/SDL2/SDL_cpuinfo.h + C:/MinGW_libs/include/SDL2/SDL_endian.h + C:/MinGW_libs/include/SDL2/SDL_error.h + C:/MinGW_libs/include/SDL2/SDL_events.h + C:/MinGW_libs/include/SDL2/SDL_filesystem.h + C:/MinGW_libs/include/SDL2/SDL_gamecontroller.h + C:/MinGW_libs/include/SDL2/SDL_gesture.h + C:/MinGW_libs/include/SDL2/SDL_haptic.h + C:/MinGW_libs/include/SDL2/SDL_hints.h + C:/MinGW_libs/include/SDL2/SDL_joystick.h + C:/MinGW_libs/include/SDL2/SDL_keyboard.h + C:/MinGW_libs/include/SDL2/SDL_keycode.h + C:/MinGW_libs/include/SDL2/SDL_loadso.h + C:/MinGW_libs/include/SDL2/SDL_log.h + C:/MinGW_libs/include/SDL2/SDL_main.h + C:/MinGW_libs/include/SDL2/SDL_messagebox.h + C:/MinGW_libs/include/SDL2/SDL_metal.h + C:/MinGW_libs/include/SDL2/SDL_mouse.h + C:/MinGW_libs/include/SDL2/SDL_mutex.h + C:/MinGW_libs/include/SDL2/SDL_pixels.h + C:/MinGW_libs/include/SDL2/SDL_platform.h + C:/MinGW_libs/include/SDL2/SDL_power.h + C:/MinGW_libs/include/SDL2/SDL_quit.h + C:/MinGW_libs/include/SDL2/SDL_rect.h + C:/MinGW_libs/include/SDL2/SDL_render.h + C:/MinGW_libs/include/SDL2/SDL_rwops.h + C:/MinGW_libs/include/SDL2/SDL_scancode.h + C:/MinGW_libs/include/SDL2/SDL_sensor.h + C:/MinGW_libs/include/SDL2/SDL_shape.h + C:/MinGW_libs/include/SDL2/SDL_stdinc.h + C:/MinGW_libs/include/SDL2/SDL_surface.h + C:/MinGW_libs/include/SDL2/SDL_system.h + C:/MinGW_libs/include/SDL2/SDL_thread.h + C:/MinGW_libs/include/SDL2/SDL_timer.h + C:/MinGW_libs/include/SDL2/SDL_touch.h + C:/MinGW_libs/include/SDL2/SDL_version.h + C:/MinGW_libs/include/SDL2/SDL_video.h + C:/MinGW_libs/include/SDL2/begin_code.h + C:/MinGW_libs/include/SDL2/close_code.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/constants.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/menu.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/player.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/view.h + C:/Users/jaksk/Desktop/dev/_cpp/age/graphics/cam.h + C:/Users/jaksk/Desktop/dev/_cpp/age/graphics/graphics.cpp + C:/Users/jaksk/Desktop/dev/_cpp/age/graphics/graphics.h + C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h +CMakeFiles/sdl_test.dir/main.cpp.obj + C:/MinGW_libs/include/SDL2/SDL.h + C:/MinGW_libs/include/SDL2/SDL_assert.h + C:/MinGW_libs/include/SDL2/SDL_atomic.h + C:/MinGW_libs/include/SDL2/SDL_audio.h + C:/MinGW_libs/include/SDL2/SDL_blendmode.h + C:/MinGW_libs/include/SDL2/SDL_clipboard.h + C:/MinGW_libs/include/SDL2/SDL_config.h + C:/MinGW_libs/include/SDL2/SDL_cpuinfo.h + C:/MinGW_libs/include/SDL2/SDL_endian.h + C:/MinGW_libs/include/SDL2/SDL_error.h + C:/MinGW_libs/include/SDL2/SDL_events.h + C:/MinGW_libs/include/SDL2/SDL_filesystem.h + C:/MinGW_libs/include/SDL2/SDL_gamecontroller.h + C:/MinGW_libs/include/SDL2/SDL_gesture.h + C:/MinGW_libs/include/SDL2/SDL_haptic.h + C:/MinGW_libs/include/SDL2/SDL_hints.h + C:/MinGW_libs/include/SDL2/SDL_joystick.h + C:/MinGW_libs/include/SDL2/SDL_keyboard.h + C:/MinGW_libs/include/SDL2/SDL_keycode.h + C:/MinGW_libs/include/SDL2/SDL_loadso.h + C:/MinGW_libs/include/SDL2/SDL_log.h + C:/MinGW_libs/include/SDL2/SDL_main.h + C:/MinGW_libs/include/SDL2/SDL_messagebox.h + C:/MinGW_libs/include/SDL2/SDL_metal.h + C:/MinGW_libs/include/SDL2/SDL_mouse.h + C:/MinGW_libs/include/SDL2/SDL_mutex.h + C:/MinGW_libs/include/SDL2/SDL_pixels.h + C:/MinGW_libs/include/SDL2/SDL_platform.h + C:/MinGW_libs/include/SDL2/SDL_power.h + C:/MinGW_libs/include/SDL2/SDL_quit.h + C:/MinGW_libs/include/SDL2/SDL_rect.h + C:/MinGW_libs/include/SDL2/SDL_render.h + C:/MinGW_libs/include/SDL2/SDL_rwops.h + C:/MinGW_libs/include/SDL2/SDL_scancode.h + C:/MinGW_libs/include/SDL2/SDL_sensor.h + C:/MinGW_libs/include/SDL2/SDL_shape.h + C:/MinGW_libs/include/SDL2/SDL_stdinc.h + C:/MinGW_libs/include/SDL2/SDL_surface.h + C:/MinGW_libs/include/SDL2/SDL_system.h + C:/MinGW_libs/include/SDL2/SDL_thread.h + C:/MinGW_libs/include/SDL2/SDL_timer.h + C:/MinGW_libs/include/SDL2/SDL_touch.h + C:/MinGW_libs/include/SDL2/SDL_version.h + C:/MinGW_libs/include/SDL2/SDL_video.h + C:/MinGW_libs/include/SDL2/begin_code.h + C:/MinGW_libs/include/SDL2/close_code.h + C:/Users/jaksk/Desktop/dev/_cpp/age/commands/commands.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/action.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/engine.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/evaluator.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/generator.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/performer.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/tactic.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/load.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/menu.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/player.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/playercontrol.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h + C:/Users/jaksk/Desktop/dev/_cpp/age/game/view.h + C:/Users/jaksk/Desktop/dev/_cpp/age/graphics/cam.h + C:/Users/jaksk/Desktop/dev/_cpp/age/graphics/graphics.h + C:/Users/jaksk/Desktop/dev/_cpp/age/main.cpp + C:/Users/jaksk/Desktop/dev/_cpp/age/timing/timing.h + C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h +CMakeFiles/sdl_test.dir/timing/timing.cpp.obj + C:/MinGW_libs/include/SDL2/SDL.h + C:/MinGW_libs/include/SDL2/SDL_assert.h + C:/MinGW_libs/include/SDL2/SDL_atomic.h + C:/MinGW_libs/include/SDL2/SDL_audio.h + C:/MinGW_libs/include/SDL2/SDL_blendmode.h + C:/MinGW_libs/include/SDL2/SDL_clipboard.h + C:/MinGW_libs/include/SDL2/SDL_config.h + C:/MinGW_libs/include/SDL2/SDL_cpuinfo.h + C:/MinGW_libs/include/SDL2/SDL_endian.h + C:/MinGW_libs/include/SDL2/SDL_error.h + C:/MinGW_libs/include/SDL2/SDL_events.h + C:/MinGW_libs/include/SDL2/SDL_filesystem.h + C:/MinGW_libs/include/SDL2/SDL_gamecontroller.h + C:/MinGW_libs/include/SDL2/SDL_gesture.h + C:/MinGW_libs/include/SDL2/SDL_haptic.h + C:/MinGW_libs/include/SDL2/SDL_hints.h + C:/MinGW_libs/include/SDL2/SDL_joystick.h + C:/MinGW_libs/include/SDL2/SDL_keyboard.h + C:/MinGW_libs/include/SDL2/SDL_keycode.h + C:/MinGW_libs/include/SDL2/SDL_loadso.h + C:/MinGW_libs/include/SDL2/SDL_log.h + C:/MinGW_libs/include/SDL2/SDL_main.h + C:/MinGW_libs/include/SDL2/SDL_messagebox.h + C:/MinGW_libs/include/SDL2/SDL_metal.h + C:/MinGW_libs/include/SDL2/SDL_mouse.h + C:/MinGW_libs/include/SDL2/SDL_mutex.h + C:/MinGW_libs/include/SDL2/SDL_pixels.h + C:/MinGW_libs/include/SDL2/SDL_platform.h + C:/MinGW_libs/include/SDL2/SDL_power.h + C:/MinGW_libs/include/SDL2/SDL_quit.h + C:/MinGW_libs/include/SDL2/SDL_rect.h + C:/MinGW_libs/include/SDL2/SDL_render.h + C:/MinGW_libs/include/SDL2/SDL_rwops.h + C:/MinGW_libs/include/SDL2/SDL_scancode.h + C:/MinGW_libs/include/SDL2/SDL_sensor.h + C:/MinGW_libs/include/SDL2/SDL_shape.h + C:/MinGW_libs/include/SDL2/SDL_stdinc.h + C:/MinGW_libs/include/SDL2/SDL_surface.h + C:/MinGW_libs/include/SDL2/SDL_system.h + C:/MinGW_libs/include/SDL2/SDL_thread.h + C:/MinGW_libs/include/SDL2/SDL_timer.h + C:/MinGW_libs/include/SDL2/SDL_touch.h + C:/MinGW_libs/include/SDL2/SDL_version.h + C:/MinGW_libs/include/SDL2/SDL_video.h + C:/MinGW_libs/include/SDL2/begin_code.h + C:/MinGW_libs/include/SDL2/close_code.h + C:/Users/jaksk/Desktop/dev/_cpp/age/timing/timing.cpp + C:/Users/jaksk/Desktop/dev/_cpp/age/timing/timing.h -- cgit v1.2.3-54-g00ecf