From 87fdac7918d776a4c11b3880eef64b09b334aa1c Mon Sep 17 00:00:00 2001 From: jacopograndi Date: Tue, 4 Jan 2022 18:36:24 +0100 Subject: linux build config and imgs --- CMakeFiles/sdl_test.dir/depend.make | 304 +----------------------------------- 1 file changed, 2 insertions(+), 302 deletions(-) (limited to 'CMakeFiles/sdl_test.dir/depend.make') diff --git a/CMakeFiles/sdl_test.dir/depend.make b/CMakeFiles/sdl_test.dir/depend.make index 1cc1c35..ecfcaae 100644 --- a/CMakeFiles/sdl_test.dir/depend.make +++ b/CMakeFiles/sdl_test.dir/depend.make @@ -1,302 +1,2 @@ -# CMAKE generated file: DO NOT EDIT! -# Generated by "MinGW Makefiles" Generator, CMake Version 3.18 - -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_assert.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_atomic.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_audio.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_blendmode.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_clipboard.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_config.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_cpuinfo.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_endian.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_error.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_events.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_filesystem.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_gamecontroller.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_gesture.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_haptic.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_hints.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_joystick.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_keyboard.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_keycode.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_loadso.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_log.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_main.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_messagebox.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_metal.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_mouse.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_mutex.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_pixels.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_platform.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_power.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_quit.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_rect.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_render.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_rwops.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_scancode.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_sensor.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_shape.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_stdinc.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_surface.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_system.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_thread.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_timer.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_touch.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_version.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_video.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/begin_code.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: C:/MinGW_libs/include/SDL2/close_code.h -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: commands/commands.cpp -CMakeFiles/sdl_test.dir/commands/commands.cpp.obj: commands/commands.h - -CMakeFiles/sdl_test.dir/game/ai/action.cpp.obj: game/ai/action.cpp -CMakeFiles/sdl_test.dir/game/ai/action.cpp.obj: game/ai/action.h - -CMakeFiles/sdl_test.dir/game/entity.cpp.obj: game/entity.cpp -CMakeFiles/sdl_test.dir/game/entity.cpp.obj: game/entity.h -CMakeFiles/sdl_test.dir/game/entity.cpp.obj: umath/vec2.h - -CMakeFiles/sdl_test.dir/game/ground.cpp.obj: game/entity.h -CMakeFiles/sdl_test.dir/game/ground.cpp.obj: game/ground.cpp -CMakeFiles/sdl_test.dir/game/ground.cpp.obj: game/ground.h -CMakeFiles/sdl_test.dir/game/ground.cpp.obj: game/gst.h -CMakeFiles/sdl_test.dir/game/ground.cpp.obj: game/player.h -CMakeFiles/sdl_test.dir/game/ground.cpp.obj: game/tech.h -CMakeFiles/sdl_test.dir/game/ground.cpp.obj: game/tile.h -CMakeFiles/sdl_test.dir/game/ground.cpp.obj: umath/vec2.h - -CMakeFiles/sdl_test.dir/game/gst.cpp.obj: game/entity.h -CMakeFiles/sdl_test.dir/game/gst.cpp.obj: game/ground.h -CMakeFiles/sdl_test.dir/game/gst.cpp.obj: game/gst.cpp -CMakeFiles/sdl_test.dir/game/gst.cpp.obj: game/gst.h -CMakeFiles/sdl_test.dir/game/gst.cpp.obj: game/player.h -CMakeFiles/sdl_test.dir/game/gst.cpp.obj: game/tech.h -CMakeFiles/sdl_test.dir/game/gst.cpp.obj: game/tile.h -CMakeFiles/sdl_test.dir/game/gst.cpp.obj: umath/vec2.h - -CMakeFiles/sdl_test.dir/game/load.cpp.obj: game/entity.h -CMakeFiles/sdl_test.dir/game/load.cpp.obj: game/ground.h -CMakeFiles/sdl_test.dir/game/load.cpp.obj: game/gst.h -CMakeFiles/sdl_test.dir/game/load.cpp.obj: game/load.cpp -CMakeFiles/sdl_test.dir/game/load.cpp.obj: game/load.h -CMakeFiles/sdl_test.dir/game/load.cpp.obj: game/nlohmann/json.hpp -CMakeFiles/sdl_test.dir/game/load.cpp.obj: game/player.h -CMakeFiles/sdl_test.dir/game/load.cpp.obj: game/tech.h -CMakeFiles/sdl_test.dir/game/load.cpp.obj: game/tile.h -CMakeFiles/sdl_test.dir/game/load.cpp.obj: umath/vec2.h - -CMakeFiles/sdl_test.dir/game/menu.cpp.obj: game/menu.cpp -CMakeFiles/sdl_test.dir/game/menu.cpp.obj: game/menu.h -CMakeFiles/sdl_test.dir/game/menu.cpp.obj: game/tech.h -CMakeFiles/sdl_test.dir/game/menu.cpp.obj: umath/vec2.h - -CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj: game/entity.h -CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj: game/ground.h -CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj: game/gst.h -CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj: game/menu.h -CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj: game/player.h -CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj: game/playercontrol.cpp -CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj: game/playercontrol.h -CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj: game/tech.h -CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj: game/tile.h -CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj: game/view.h -CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj: umath/vec2.h - -CMakeFiles/sdl_test.dir/game/tech.cpp.obj: game/tech.cpp -CMakeFiles/sdl_test.dir/game/tech.cpp.obj: game/tech.h -CMakeFiles/sdl_test.dir/game/tech.cpp.obj: umath/vec2.h - -CMakeFiles/sdl_test.dir/game/tile.cpp.obj: game/tile.cpp -CMakeFiles/sdl_test.dir/game/tile.cpp.obj: game/tile.h -CMakeFiles/sdl_test.dir/game/tile.cpp.obj: umath/vec2.h - -CMakeFiles/sdl_test.dir/game/view.cpp.obj: game/entity.h -CMakeFiles/sdl_test.dir/game/view.cpp.obj: game/ground.h -CMakeFiles/sdl_test.dir/game/view.cpp.obj: game/gst.h -CMakeFiles/sdl_test.dir/game/view.cpp.obj: game/menu.h -CMakeFiles/sdl_test.dir/game/view.cpp.obj: game/player.h -CMakeFiles/sdl_test.dir/game/view.cpp.obj: game/tech.h -CMakeFiles/sdl_test.dir/game/view.cpp.obj: game/tile.h -CMakeFiles/sdl_test.dir/game/view.cpp.obj: game/view.cpp -CMakeFiles/sdl_test.dir/game/view.cpp.obj: game/view.h -CMakeFiles/sdl_test.dir/game/view.cpp.obj: umath/vec2.h - -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_assert.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_atomic.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_audio.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_blendmode.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_clipboard.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_config.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_cpuinfo.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_endian.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_error.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_events.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_filesystem.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_gamecontroller.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_gesture.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_haptic.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_hints.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_joystick.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_keyboard.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_keycode.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_loadso.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_log.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_main.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_messagebox.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_metal.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_mouse.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_mutex.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_pixels.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_platform.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_power.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_quit.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_rect.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_render.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_rwops.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_scancode.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_sensor.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_shape.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_stdinc.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_surface.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_system.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_thread.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_timer.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_touch.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_version.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_video.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/begin_code.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: C:/MinGW_libs/include/SDL2/close_code.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: game/constants.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: game/entity.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: game/ground.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: game/gst.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: game/menu.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: game/player.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: game/tech.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: game/tile.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: game/view.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: graphics/cam.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: graphics/graphics.cpp -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: graphics/graphics.h -CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: umath/vec2.h - -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_assert.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_atomic.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_audio.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_blendmode.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_clipboard.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_config.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_cpuinfo.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_endian.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_error.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_events.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_filesystem.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_gamecontroller.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_gesture.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_haptic.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_hints.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_joystick.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_keyboard.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_keycode.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_loadso.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_log.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_main.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_messagebox.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_metal.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_mouse.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_mutex.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_pixels.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_platform.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_power.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_quit.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_rect.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_render.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_rwops.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_scancode.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_sensor.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_shape.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_stdinc.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_surface.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_system.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_thread.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_timer.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_touch.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_version.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_video.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/begin_code.h -CMakeFiles/sdl_test.dir/main.cpp.obj: C:/MinGW_libs/include/SDL2/close_code.h -CMakeFiles/sdl_test.dir/main.cpp.obj: commands/commands.h -CMakeFiles/sdl_test.dir/main.cpp.obj: game/ai/action.h -CMakeFiles/sdl_test.dir/main.cpp.obj: game/ai/engine.h -CMakeFiles/sdl_test.dir/main.cpp.obj: game/ai/evaluator.h -CMakeFiles/sdl_test.dir/main.cpp.obj: game/ai/generator.h -CMakeFiles/sdl_test.dir/main.cpp.obj: game/ai/performer.h -CMakeFiles/sdl_test.dir/main.cpp.obj: game/ai/tactic.h -CMakeFiles/sdl_test.dir/main.cpp.obj: game/entity.h -CMakeFiles/sdl_test.dir/main.cpp.obj: game/ground.h -CMakeFiles/sdl_test.dir/main.cpp.obj: game/gst.h -CMakeFiles/sdl_test.dir/main.cpp.obj: game/load.h -CMakeFiles/sdl_test.dir/main.cpp.obj: game/menu.h -CMakeFiles/sdl_test.dir/main.cpp.obj: game/player.h -CMakeFiles/sdl_test.dir/main.cpp.obj: game/playercontrol.h -CMakeFiles/sdl_test.dir/main.cpp.obj: game/tech.h -CMakeFiles/sdl_test.dir/main.cpp.obj: game/tile.h -CMakeFiles/sdl_test.dir/main.cpp.obj: game/view.h -CMakeFiles/sdl_test.dir/main.cpp.obj: graphics/cam.h -CMakeFiles/sdl_test.dir/main.cpp.obj: graphics/graphics.h -CMakeFiles/sdl_test.dir/main.cpp.obj: main.cpp -CMakeFiles/sdl_test.dir/main.cpp.obj: timing/timing.h -CMakeFiles/sdl_test.dir/main.cpp.obj: umath/vec2.h - -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_assert.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_atomic.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_audio.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_blendmode.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_clipboard.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_config.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_cpuinfo.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_endian.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_error.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_events.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_filesystem.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_gamecontroller.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_gesture.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_haptic.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_hints.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_joystick.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_keyboard.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_keycode.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_loadso.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_log.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_main.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_messagebox.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_metal.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_mouse.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_mutex.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_pixels.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_platform.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_power.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_quit.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_rect.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_render.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_rwops.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_scancode.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_sensor.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_shape.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_stdinc.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_surface.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_system.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_thread.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_timer.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_touch.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_version.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/SDL_video.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/begin_code.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: C:/MinGW_libs/include/SDL2/close_code.h -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: timing/timing.cpp -CMakeFiles/sdl_test.dir/timing/timing.cpp.obj: timing/timing.h - +# Empty dependencies file for sdl_test. +# This may be replaced when dependencies are built. -- cgit v1.2.3-54-g00ecf