From bb16c32bde58cba70e4877aa2d3ebd04332eb575 Mon Sep 17 00:00:00 2001 From: jacopograndi Date: Tue, 4 Jan 2022 13:35:02 +0100 Subject: linux compile and imgs --- build/abilities.txt | 64 ++++++++++++++++++++++++++--------------------------- 1 file changed, 32 insertions(+), 32 deletions(-) (limited to 'build/abilities.txt') diff --git a/build/abilities.txt b/build/abilities.txt index 1f81a35..411dd58 100644 --- a/build/abilities.txt +++ b/build/abilities.txt @@ -1,33 +1,33 @@ -> Combat Order -Anti-Cavalry - When fighting cavalry, gets 83% ATK and DEF bonus and "First Strike." -Skirmish - Gains First Strike against all units with a range of 1. -First Strike - Always strike first, even when defending (unless fighting another First Strike unit). -Rapid Fire - When attacking, gets additional attack after opponent's counter-attack. - -> Attack targets filter -Units Only - May not attack buildings. -Buildings Only - May only attack buildings. -No Counter - May not counterattack when attacked. -No Move & Attack - May not attack in the turn that it moves. - -> Battle bonuses -Causes Fear - Opponents always suffer -25% ATK and DEF. -Desert Charge - Gain +33% ATK when attacking units on Desert that don't have "Desert Charge" -Plains Charge - Gains +33% ATK when attacking units on Plains that don't have "Plains Charge" -Scares Horses - +33% ATK and DEF when fighting horse units. -Woodsman - +33% ATK and DEF when fighting in the forest. -Volley - When health greater than 50% +33% ATK. -Frenzy - Attack and counterattack at full health (100) until completely dead. -Zeal - Automatically heals 20 Health after any battle against another unit (but not buildings) - -> Movement discounts -Scout - Mountains, forests, hills, and swamps only cost 2 move points. - -> Activated Abilities -Convert - May attempt to convert enemy units. -Heal - May heal units; 20% per use (increased by certain techs) - -> Veteran -Seasoned Veteran - Achieves Veteran Status more quickly: 2 battles, 4, and 6. - +> Combat Order +Anti-Cavalry - When fighting cavalry, gets 83% ATK and DEF bonus and "First Strike." +Skirmish - Gains First Strike against all units with a range of 1. +First Strike - Always strike first, even when defending (unless fighting another First Strike unit). +Rapid Fire - When attacking, gets additional attack after opponent's counter-attack. + +> Attack targets filter +Units Only - May not attack buildings. +Buildings Only - May only attack buildings. +No Counter - May not counterattack when attacked. +No Move & Attack - May not attack in the turn that it moves. + +> Battle bonuses +Causes Fear - Opponents always suffer -25% ATK and DEF. +Desert Charge - Gain +33% ATK when attacking units on Desert that don't have "Desert Charge" +Plains Charge - Gains +33% ATK when attacking units on Plains that don't have "Plains Charge" +Scares Horses - +33% ATK and DEF when fighting horse units. +Woodsman - +33% ATK and DEF when fighting in the forest. +Volley - When health greater than 50% +33% ATK. +Frenzy - Attack and counterattack at full health (100) until completely dead. +Zeal - Automatically heals 20 Health after any battle against another unit (but not buildings) + +> Movement discounts +Scout - Mountains, forests, hills, and swamps only cost 2 move points. + +> Activated Abilities +Convert - May attempt to convert enemy units. +Heal - May heal units; 20% per use (increased by certain techs) + +> Veteran +Seasoned Veteran - Achieves Veteran Status more quickly: 2 battles, 4, and 6. + Hero Powers - Has Hero Powers (see section 2.1 - Heroes) \ No newline at end of file -- cgit v1.2.3-54-g00ecf