From bb16c32bde58cba70e4877aa2d3ebd04332eb575 Mon Sep 17 00:00:00 2001 From: jacopograndi Date: Tue, 4 Jan 2022 13:35:02 +0100 Subject: linux compile and imgs --- build/content/raw_ents.json | 1126 +++++++++++++++++++++---------------------- 1 file changed, 563 insertions(+), 563 deletions(-) (limited to 'build/content/raw_ents.json') diff --git a/build/content/raw_ents.json b/build/content/raw_ents.json index 9d513ba..2a141bd 100644 --- a/build/content/raw_ents.json +++ b/build/content/raw_ents.json @@ -1,564 +1,564 @@ -Unit name: Militia -Unit type: Infantry -Bonuses: +33% vs. siege +33% vs. Building -Move: 7 -Attack: 100 -Defense: 100 -Sight: 7 -Range: 1 -Specials: None - - -Unit name: Villagers -Unit type: Infantry -Bonuses: +33% vs. siege +33% vs. Building -Move: 7 -Attack: 50 -Defense: 50 -Sight: 7 -Range: 1 -Specials: Build - - -Unit name: Scout Cavalry -Unit type: Cavalry -Bonuses: +33% vs. Infantry +33% vs. Ranged -50% Vs. Building -Move: 12 -Attack: 100 -Defense: 100 -Sight: 10 -Range: 1 -Specials: Scout - - -Age 2: - -Unit name: Archers -Unit type: Ranged -Bonuses: -50% vs. Building -Move: 7 -Attack: 150 -Defense: 100 -Sight: 7 -Range: 3 -Specials: None - - -Unit name: Skirmishers -Unit type: Ranged -Bonuses: -50% vs. Building -Move: 7 -Attack: 110 -Defense: 110 -Sight: 7 -Range: 2 -Specials: Skirmish - - -Unit name: Light Cavalry -Unit type: Cavalry -Bonuses: +33% vs. Infantry +33% vs. Ranged -50% vs. Building -Move: 10 -Attack: 150 -Defense: 150 -Sight: 7 -Range: 1 -Specials: Plains Charge - - -Unit name: Men-at-Arms -Unit type: Infantry -Bonuses: +33% vs. siege +33% vs. Building -Move: 7 -Attack: 150 -Defense: 150 -Sight: 7 -Range: 1 -Specials: None - - -Unit name: Spearmen -Unit type: Infantry -Bonuses: +33% vs. siege +33% vs. Building -Move: 7 -Attack: 100 -Defense: 150 -Sight: 7 -Range: 1 -Specials: Anti-Cavalry - - -Age 3: - -Unit name: Knights -Unit type: Cavalry -Bonuses: +33% vs. Infantry +33% vs. Ranged -50% Vs. Building -Move: 10 -Attack: 200 -Defense: 200 -Sight: 7 -Range: 1 -Specials: Plains Charge - - -Unit name: Camels -Unit type: Cavalry -Bonuses: +33% vs. Infantry +33% vs. Ranged -50% Vs. Building -Move: 10 -Attack: 200 -Defense: 200 -Sight: 7 -Range: 1 -Specials: Desert Charge, Scares Horses. - - -Unit name: Longswordmen -Unit type: Infantry -Bonuses: +33% vs. Siege +33% vs. Building -Move: 7 -Attack: 200 -Defense: 200 -Sight: 7 -Range: 1 -Specials: None - -Unit name: Pikemen -Unit type: Infantry -Bonuses: +33% vs. Siege +33% vs. Building -Move: 7 -Attack: 150 -Defense: 200 -Sight: 7 -Range: 1 -Specials: Anti-Cavalry - -Unit name: Viking Berserkers -Unit type: Infantry -Bonuses: +33% vs. Siege +33% vs. Building -Move: 7 -Attack: 200 -Defense: 200 -Sight: 7 -Range: 1 -Specials: Frenzy - -Unit name: Crossbowmen -Unit type: Ranged -Bonuses: -50% vs. Building -Move: 7 -Attack: 200 -Defense: 175 -Sight: 7 -Range: 3 -Specials: No Move & Attack. - -Unit name: Elite Skirmishers -Unit type: Ranged -Bonuses: -50% vs. Building -Move: 7 -Attack: 150 -Defense: 150 -Sight: 7 -Range: 2 -Specials: Skirmish - -Unit name: Horse Archers -Unit type: Ranged -Bonuses: -50% vs. Building -Move: 10 -Attack: 150 -Defense: 150 -Sight: 7 -Range: 2 -Specials: None - -Unit name: Throwing Axmen -Unit type: Infantry -Bonuses: 33% vs. Siege 33% vs. Building -Move: 7 -Attack: 225 -Defense: 250 -Sight: 7 -Range: 1 -Specials: Skirmish, Woodsman - -Unit name: Persian War Elephants -Unit type: Cavalry -Bonuses: 33% vs. Infantry 33% vs. Ranged -50% vs. Building -Move: 7 -Attack: 200 -Defense: 250 -Sight: 7 -Range: 1 -Specials: Causes Fear - -Unit name: Celtic Woad Raiders -Unit type: Infantry -Bonuses: 33% vs. Siege 33% vs. Building -Move: 7 -Attack: 200 -Defense: 200 -Sight: 7 -Range: 1 -Specials: Causes Fear - -Unit name: Knights Templar -Unit type: Cavalry -Bonuses: 33% vs. Infantry 33% vs. Ranged -50% vs. Building -Move: 10 -Attack: 200 -Defense: 200 -Sight: 7 -Range: 1 -Specials: Plains Charge, Zeal - -Unit name: Scorpions -Unit type: Siege -Bonuses: 50% vs. Building -Move: 7 -Attack: 350 -Defense: 250 -Sight: 7 -Range: 3 -Specials: Units only, No Counter, No Move & Attack - -Unit name: Battering Rams -Unit type: Siege -Bonuses: 50% vs. Building -Move: 7 -Attack: 400 -Defense: 325 -Sight: 7 -Range: 1 -Specials: Buildings only, No Counter. - -Unit name: Onagers -Unit type: Siege -Bonuses: 50% vs. Building -Move: 7 -Attack: 275 -Defense: 275 -Sight: 7 -Range: 3 -Specials: No Counter, No Move & Attack - - -Age 4: - -Unit name: Two Handed Swordsmen -Unit type: Infantry -Bonuses: +33% vs. Siege +33% vs. Building -Move: 7 -Attack: 250 -Defense: 250 -Sight: 7 -Range: 1 -Specials: None - -Unit name: Elite Pikemen -Unit type: Infantry -Bonuses: +33% vs. Siege +33% vs. Building -Move: 7 -Attack: 200 -Defense: 250 -Sight: 7 -Range: 1 -Specials: Anti-Cavalry - -Unit name: Archers -Unit type: Ranged -Bonuses: -50% vs. Building -Move: 7 -Attack: 200 -Defense: 200 -Sight: 7 -Range: 3 -Specials: None - -Unit name: Arbalests -Unit type: Ranged -Bonuses: -50% vs. Building -Move: 7 -Attack: 250 -Defense: 225 -Sight: 7 -Range: 3 -Specials: No Move & Attack. - -Unit name: Expert Skirmishers -Unit type: Ranged -Bonuses: -50% vs. Building -Move: 7 -Attack: 190 -Defense: 190 -Sight: 7 -Range: 2 -Specials: Skirmish - -Unit name: Hvy Horse Archers -Unit type: Ranged -Bonuses: -50% vs. Building -Move: 10 -Attack: 200 -Defense: 200 -Sight: 7 -Range: 2 -Specials: None - -Unit name: Cavaliers -Unit type: Cavalry -Bonuses: +33% vs. Infantry +33% vs. Ranged -50% Vs. Building -Move: 10 -Attack: 250 -Defense: 250 -Sight: 7 -Range: 1 -Specials: Plains Charge - -Unit name: Heavy Camels -Unit type: Cavalry -Bonuses: +33% vs. Infantry +33% vs. Ranged -50% Vs. Building -Move: 10 -Attack: 250 -Defense: 250 -Sight: 7 -Range: 1 -Specials: Desert Charge, Scares Horses. - -Unit name: Elite Berserkers -Unit type: Infantry -Bonuses: +33% vs. Siege +33% vs. Building -Move: 7 -Attack: 250 -Defense: 250 -Sight: 7 -Range: 1 -Specials: Frenzy - -Unit name: Elite Woad Raiders -Unit type: Infantry -Bonuses: 33% vs. Siege 33% vs. Building -Move: 7 -Attack: 250 -Defense: 250 -Sight: 7 -Range: 1 -Specials: Causes Fear - -Unit name: Trebuchets -Unit type: Siege -Bonuses: 50% vs. Building -Move: 7 -Attack: 375 -Defense: 350 -Sight: 7 -Range: 3 -Specials: Min Range 2, No Counter, No Move & Attack - -Unit name: Bombard Cannons -Unit type: Siege -Bonuses: 50% vs. Building -Move: 7 -Attack: 325 -Defense: 325 -Sight: 7 -Range: 3 -Specials: No Counter, No Move & Attack -(Notes: You need to research 'Chemistry' To raise these.) - -Unit name: Hand Cannoneers -Unit type: Ranged -Bonuses: -50% vs. Building -Move: 7 -Attack: 300 -Defense: 225 -Sight: 7 -Range: 3 -Specials: No Move & Attack -(Notes: You need to research 'Chemistry' To raise these.) - -Unit name: Champions -Unit type: Infantry -Bonuses: +33% vs. Siege +33% vs. Building -Move: 7 -Attack: 300 -Defense: 300 -Sight: 7 -Range: 1 -Specials: None -(Notes: You need to research 'Arena' To raise these.) - -Unit name: Paladins -Unit type: Cavalry -Bonuses: +33% vs. Infantry +33% vs. Ranged -50% Vs. Building -Move: 10 -Attack: 300 -Defense: 300 -Sight: 7 -Range: 1 -Specials: Plains Charge -(Note: You need to research 'Squire' to create Paladins) - -Unit name: Heavy Scorpions -Unit type: Siege -Bonuses: 50% vs. Building -Move: 7 -Attack: 400 -Defense: 300 -Sight: 7 -Range: 3 -Specials: Units only, No Counter, No Move & Attack -(Note: You need to Research Siege Engineers to raise these.) - -Unit name: Siege Rams -Unit type: Siege -Bonuses: 50% vs. Building -Move: 7 -Attack: 500 -Defense: 375 -Sight: 7 -Range: 3 -Specials: Buildings only, No Counter. - - -Unit name: Elite Monks -Unit type: Infantry -Bonuses: 33% vs. Siege 33% vs. Building -Move: 7 -Attack: 50 -Defense: 200 -Sight: 7 -Range: 1 -Specials: Improved Heal, Improved Convert - -Unit name: Elite Knights Templar -Unit type: Cavalry -Bonuses: 33% vs. Infantry 33% vs. Ranged -50% vs. Building -Move: 10 -Attack: 250 -Defense: 250 -Sight: 7 -Range: 1 -Specials: Plains Charge, Zeal - - -Unit name: Elite Janissaries -Unit type: Ranged -Bonuses: -50% vs. Building -Move: 7 -Attack: 300 -Defense: 225 -Sight: 7 -Range: 1 -Specials: No Move & Attack - -Civ Specific Units: - --Franks -Unit name: Throwing Axmen -Unit type: Infantry -Bonuses: 33% vs. Siege 33% vs. Building -Move: 7 -Attack: 250 -Defense: 275 -Sight: 7 -Range: 1 -Specials: Skirmish, Woodsman - - -Unit name: Elite Throwing Axmen -Unit type: Infantry -Bonuses: 33% vs. Siege 33% vs. Building -Move: 7 -Attack: 275 -Defense: 300 -Sight: 7 -Range: 1 -Specials: Skirmish, Woodsman - --Britons -Unit name: Longbowmen -Unit type: Ranged -Bonuses: -50% vs. Buildings -Move: 7 -Attack: 250 -Defense: 200 -Sight: 7 -Range: 3 -Specials: Volley - - -Unit name: Elite Longbowmen -Unit type: Ranged -Bonuses: -50% vs. Buildings -Move: 7 -Attack: 275 -Defense: 250 -Sight: 7 -Range: 3 -Specials: Volley - --Mongols -Unit name: Mangudai -Unit type: Ranged -Bonuses: -50% vs. Buildings -Move: 7 -Attack: 150 -Defense: 150 -Sight: 7 -Range: 2 -Specials: First Strike - -Unit name: Elite Mangudai -Unit type: Ranged -Bonuses: -50% vs. Buildings -Move: 7 -Attack: 200 -Defense: 200 -Sight: 7 -Range: 2 -Specials: First Strike - --Saracens -Unit name: Mamelukes -Unit type: Cavalry -Bonuses: +33% vs. Infantry & Ranged, -50% vs. Buildings -Move: 7 -Attack: 250 -Defense: 250 -Sight: 7 -Range: 1 -Specials: Desert Charge, Scares Horses - - -Unit name: Elite Mamelukes -Unit type: Cavalry -Bonuses: +33% vs. Infantry & Ranged, -50% vs. Buildings -Move: 7 -Attack: 300 -Defense: 300 -Sight: 7 -Range: 1 -Specials: Desert Charge, Scares Horses - --Japanese -Unit name: Samurai -Unit type: Infantry -Bonuses: +33% vs. Siege & Buildings -Move: 9 -Attack: 250 -Defense: 250 -Sight: 7 -Range: 1 -Specials: Seasoned Veteran - - -Unit name: Elite Samurai -Unit type: Infantry -Bonuses: +33% vs. Siege & Buildings -Move: 9 -Attack: 300 -Defense: 300 -Sight: 7 -Range: 1 +Unit name: Militia +Unit type: Infantry +Bonuses: +33% vs. siege +33% vs. Building +Move: 7 +Attack: 100 +Defense: 100 +Sight: 7 +Range: 1 +Specials: None + + +Unit name: Villagers +Unit type: Infantry +Bonuses: +33% vs. siege +33% vs. Building +Move: 7 +Attack: 50 +Defense: 50 +Sight: 7 +Range: 1 +Specials: Build + + +Unit name: Scout Cavalry +Unit type: Cavalry +Bonuses: +33% vs. Infantry +33% vs. Ranged -50% Vs. Building +Move: 12 +Attack: 100 +Defense: 100 +Sight: 10 +Range: 1 +Specials: Scout + + +Age 2: + +Unit name: Archers +Unit type: Ranged +Bonuses: -50% vs. Building +Move: 7 +Attack: 150 +Defense: 100 +Sight: 7 +Range: 3 +Specials: None + + +Unit name: Skirmishers +Unit type: Ranged +Bonuses: -50% vs. Building +Move: 7 +Attack: 110 +Defense: 110 +Sight: 7 +Range: 2 +Specials: Skirmish + + +Unit name: Light Cavalry +Unit type: Cavalry +Bonuses: +33% vs. Infantry +33% vs. Ranged -50% vs. Building +Move: 10 +Attack: 150 +Defense: 150 +Sight: 7 +Range: 1 +Specials: Plains Charge + + +Unit name: Men-at-Arms +Unit type: Infantry +Bonuses: +33% vs. siege +33% vs. Building +Move: 7 +Attack: 150 +Defense: 150 +Sight: 7 +Range: 1 +Specials: None + + +Unit name: Spearmen +Unit type: Infantry +Bonuses: +33% vs. siege +33% vs. Building +Move: 7 +Attack: 100 +Defense: 150 +Sight: 7 +Range: 1 +Specials: Anti-Cavalry + + +Age 3: + +Unit name: Knights +Unit type: Cavalry +Bonuses: +33% vs. Infantry +33% vs. Ranged -50% Vs. Building +Move: 10 +Attack: 200 +Defense: 200 +Sight: 7 +Range: 1 +Specials: Plains Charge + + +Unit name: Camels +Unit type: Cavalry +Bonuses: +33% vs. Infantry +33% vs. Ranged -50% Vs. Building +Move: 10 +Attack: 200 +Defense: 200 +Sight: 7 +Range: 1 +Specials: Desert Charge, Scares Horses. + + +Unit name: Longswordmen +Unit type: Infantry +Bonuses: +33% vs. Siege +33% vs. Building +Move: 7 +Attack: 200 +Defense: 200 +Sight: 7 +Range: 1 +Specials: None + +Unit name: Pikemen +Unit type: Infantry +Bonuses: +33% vs. Siege +33% vs. Building +Move: 7 +Attack: 150 +Defense: 200 +Sight: 7 +Range: 1 +Specials: Anti-Cavalry + +Unit name: Viking Berserkers +Unit type: Infantry +Bonuses: +33% vs. Siege +33% vs. Building +Move: 7 +Attack: 200 +Defense: 200 +Sight: 7 +Range: 1 +Specials: Frenzy + +Unit name: Crossbowmen +Unit type: Ranged +Bonuses: -50% vs. Building +Move: 7 +Attack: 200 +Defense: 175 +Sight: 7 +Range: 3 +Specials: No Move & Attack. + +Unit name: Elite Skirmishers +Unit type: Ranged +Bonuses: -50% vs. Building +Move: 7 +Attack: 150 +Defense: 150 +Sight: 7 +Range: 2 +Specials: Skirmish + +Unit name: Horse Archers +Unit type: Ranged +Bonuses: -50% vs. Building +Move: 10 +Attack: 150 +Defense: 150 +Sight: 7 +Range: 2 +Specials: None + +Unit name: Throwing Axmen +Unit type: Infantry +Bonuses: 33% vs. Siege 33% vs. Building +Move: 7 +Attack: 225 +Defense: 250 +Sight: 7 +Range: 1 +Specials: Skirmish, Woodsman + +Unit name: Persian War Elephants +Unit type: Cavalry +Bonuses: 33% vs. Infantry 33% vs. Ranged -50% vs. Building +Move: 7 +Attack: 200 +Defense: 250 +Sight: 7 +Range: 1 +Specials: Causes Fear + +Unit name: Celtic Woad Raiders +Unit type: Infantry +Bonuses: 33% vs. Siege 33% vs. Building +Move: 7 +Attack: 200 +Defense: 200 +Sight: 7 +Range: 1 +Specials: Causes Fear + +Unit name: Knights Templar +Unit type: Cavalry +Bonuses: 33% vs. Infantry 33% vs. Ranged -50% vs. Building +Move: 10 +Attack: 200 +Defense: 200 +Sight: 7 +Range: 1 +Specials: Plains Charge, Zeal + +Unit name: Scorpions +Unit type: Siege +Bonuses: 50% vs. Building +Move: 7 +Attack: 350 +Defense: 250 +Sight: 7 +Range: 3 +Specials: Units only, No Counter, No Move & Attack + +Unit name: Battering Rams +Unit type: Siege +Bonuses: 50% vs. Building +Move: 7 +Attack: 400 +Defense: 325 +Sight: 7 +Range: 1 +Specials: Buildings only, No Counter. + +Unit name: Onagers +Unit type: Siege +Bonuses: 50% vs. Building +Move: 7 +Attack: 275 +Defense: 275 +Sight: 7 +Range: 3 +Specials: No Counter, No Move & Attack + + +Age 4: + +Unit name: Two Handed Swordsmen +Unit type: Infantry +Bonuses: +33% vs. Siege +33% vs. Building +Move: 7 +Attack: 250 +Defense: 250 +Sight: 7 +Range: 1 +Specials: None + +Unit name: Elite Pikemen +Unit type: Infantry +Bonuses: +33% vs. Siege +33% vs. Building +Move: 7 +Attack: 200 +Defense: 250 +Sight: 7 +Range: 1 +Specials: Anti-Cavalry + +Unit name: Archers +Unit type: Ranged +Bonuses: -50% vs. Building +Move: 7 +Attack: 200 +Defense: 200 +Sight: 7 +Range: 3 +Specials: None + +Unit name: Arbalests +Unit type: Ranged +Bonuses: -50% vs. Building +Move: 7 +Attack: 250 +Defense: 225 +Sight: 7 +Range: 3 +Specials: No Move & Attack. + +Unit name: Expert Skirmishers +Unit type: Ranged +Bonuses: -50% vs. Building +Move: 7 +Attack: 190 +Defense: 190 +Sight: 7 +Range: 2 +Specials: Skirmish + +Unit name: Hvy Horse Archers +Unit type: Ranged +Bonuses: -50% vs. Building +Move: 10 +Attack: 200 +Defense: 200 +Sight: 7 +Range: 2 +Specials: None + +Unit name: Cavaliers +Unit type: Cavalry +Bonuses: +33% vs. Infantry +33% vs. Ranged -50% Vs. Building +Move: 10 +Attack: 250 +Defense: 250 +Sight: 7 +Range: 1 +Specials: Plains Charge + +Unit name: Heavy Camels +Unit type: Cavalry +Bonuses: +33% vs. Infantry +33% vs. Ranged -50% Vs. Building +Move: 10 +Attack: 250 +Defense: 250 +Sight: 7 +Range: 1 +Specials: Desert Charge, Scares Horses. + +Unit name: Elite Berserkers +Unit type: Infantry +Bonuses: +33% vs. Siege +33% vs. Building +Move: 7 +Attack: 250 +Defense: 250 +Sight: 7 +Range: 1 +Specials: Frenzy + +Unit name: Elite Woad Raiders +Unit type: Infantry +Bonuses: 33% vs. Siege 33% vs. Building +Move: 7 +Attack: 250 +Defense: 250 +Sight: 7 +Range: 1 +Specials: Causes Fear + +Unit name: Trebuchets +Unit type: Siege +Bonuses: 50% vs. Building +Move: 7 +Attack: 375 +Defense: 350 +Sight: 7 +Range: 3 +Specials: Min Range 2, No Counter, No Move & Attack + +Unit name: Bombard Cannons +Unit type: Siege +Bonuses: 50% vs. Building +Move: 7 +Attack: 325 +Defense: 325 +Sight: 7 +Range: 3 +Specials: No Counter, No Move & Attack +(Notes: You need to research 'Chemistry' To raise these.) + +Unit name: Hand Cannoneers +Unit type: Ranged +Bonuses: -50% vs. Building +Move: 7 +Attack: 300 +Defense: 225 +Sight: 7 +Range: 3 +Specials: No Move & Attack +(Notes: You need to research 'Chemistry' To raise these.) + +Unit name: Champions +Unit type: Infantry +Bonuses: +33% vs. Siege +33% vs. Building +Move: 7 +Attack: 300 +Defense: 300 +Sight: 7 +Range: 1 +Specials: None +(Notes: You need to research 'Arena' To raise these.) + +Unit name: Paladins +Unit type: Cavalry +Bonuses: +33% vs. Infantry +33% vs. Ranged -50% Vs. Building +Move: 10 +Attack: 300 +Defense: 300 +Sight: 7 +Range: 1 +Specials: Plains Charge +(Note: You need to research 'Squire' to create Paladins) + +Unit name: Heavy Scorpions +Unit type: Siege +Bonuses: 50% vs. Building +Move: 7 +Attack: 400 +Defense: 300 +Sight: 7 +Range: 3 +Specials: Units only, No Counter, No Move & Attack +(Note: You need to Research Siege Engineers to raise these.) + +Unit name: Siege Rams +Unit type: Siege +Bonuses: 50% vs. Building +Move: 7 +Attack: 500 +Defense: 375 +Sight: 7 +Range: 3 +Specials: Buildings only, No Counter. + + +Unit name: Elite Monks +Unit type: Infantry +Bonuses: 33% vs. Siege 33% vs. Building +Move: 7 +Attack: 50 +Defense: 200 +Sight: 7 +Range: 1 +Specials: Improved Heal, Improved Convert + +Unit name: Elite Knights Templar +Unit type: Cavalry +Bonuses: 33% vs. Infantry 33% vs. Ranged -50% vs. Building +Move: 10 +Attack: 250 +Defense: 250 +Sight: 7 +Range: 1 +Specials: Plains Charge, Zeal + + +Unit name: Elite Janissaries +Unit type: Ranged +Bonuses: -50% vs. Building +Move: 7 +Attack: 300 +Defense: 225 +Sight: 7 +Range: 1 +Specials: No Move & Attack + +Civ Specific Units: + +-Franks +Unit name: Throwing Axmen +Unit type: Infantry +Bonuses: 33% vs. Siege 33% vs. Building +Move: 7 +Attack: 250 +Defense: 275 +Sight: 7 +Range: 1 +Specials: Skirmish, Woodsman + + +Unit name: Elite Throwing Axmen +Unit type: Infantry +Bonuses: 33% vs. Siege 33% vs. Building +Move: 7 +Attack: 275 +Defense: 300 +Sight: 7 +Range: 1 +Specials: Skirmish, Woodsman + +-Britons +Unit name: Longbowmen +Unit type: Ranged +Bonuses: -50% vs. Buildings +Move: 7 +Attack: 250 +Defense: 200 +Sight: 7 +Range: 3 +Specials: Volley + + +Unit name: Elite Longbowmen +Unit type: Ranged +Bonuses: -50% vs. Buildings +Move: 7 +Attack: 275 +Defense: 250 +Sight: 7 +Range: 3 +Specials: Volley + +-Mongols +Unit name: Mangudai +Unit type: Ranged +Bonuses: -50% vs. Buildings +Move: 7 +Attack: 150 +Defense: 150 +Sight: 7 +Range: 2 +Specials: First Strike + +Unit name: Elite Mangudai +Unit type: Ranged +Bonuses: -50% vs. Buildings +Move: 7 +Attack: 200 +Defense: 200 +Sight: 7 +Range: 2 +Specials: First Strike + +-Saracens +Unit name: Mamelukes +Unit type: Cavalry +Bonuses: +33% vs. Infantry & Ranged, -50% vs. Buildings +Move: 7 +Attack: 250 +Defense: 250 +Sight: 7 +Range: 1 +Specials: Desert Charge, Scares Horses + + +Unit name: Elite Mamelukes +Unit type: Cavalry +Bonuses: +33% vs. Infantry & Ranged, -50% vs. Buildings +Move: 7 +Attack: 300 +Defense: 300 +Sight: 7 +Range: 1 +Specials: Desert Charge, Scares Horses + +-Japanese +Unit name: Samurai +Unit type: Infantry +Bonuses: +33% vs. Siege & Buildings +Move: 9 +Attack: 250 +Defense: 250 +Sight: 7 +Range: 1 +Specials: Seasoned Veteran + + +Unit name: Elite Samurai +Unit type: Infantry +Bonuses: +33% vs. Siege & Buildings +Move: 9 +Attack: 300 +Defense: 300 +Sight: 7 +Range: 1 Specials: Seasoned Veteran \ No newline at end of file -- cgit v1.2.3-54-g00ecf