From ace5c3f3093c50ff7fa6f8b281a377e3788abbd5 Mon Sep 17 00:00:00 2001 From: jacopograndi Date: Sun, 29 Aug 2021 13:57:41 +0200 Subject: adding techs --- build/content/raw_techs.json | 303 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 303 insertions(+) create mode 100644 build/content/raw_techs.json (limited to 'build/content/raw_techs.json') diff --git a/build/content/raw_techs.json b/build/content/raw_techs.json new file mode 100644 index 0000000..3f27597 --- /dev/null +++ b/build/content/raw_techs.json @@ -0,0 +1,303 @@ +[A1] List of Technologies + +--------- +Dark Age: +--------- + +* Loom +Requires: Town Center +Cost: 50f 150g +All Villagers get +25 DEF + +* Town Scouts +Requires: Town Center +Cost: 50f 150g +Town Centers gain +4 Sight + +* Leather Soles +Prereqs: Town Center +Cost: 50f 150g +Villagers gain +1 Move + +* Weaponsmith +Requires: Barracks +Cost: 50f 150g +Militia gain +25 ATT + +============ +-Feudal Age: +============ + +* Town Watch +Requires: Town Center +Cost: 95f 280g +Improves Town Center DEF by +20% and Sight by +2 + +* Wheelbarrow +Requires: Town Center +Cost: 125f 375g +Cost of buildings is reduced by 10% + +* Advanced Mining +Requires: Mine +Cost: 95f 280g ++15% to Mine income + +* Horse Collar +Requires: Mill +Cost: 95f 280g ++15% to food income + +* Scale Mail Armor +Requires: Blacksmith +Cost: 95f 280g ++25% DEF for Infantry + +* Scale Barding +Requires: Blacksmith +Cost: 95f 280g ++25% DEF for Cavalry + +* Fletching +Requires: Blacksmith +Cost: 95f 280g ++25% ATT for Ranged Units + +* Padded Armor +Requires: Blacksmith +Cost: 95f 280g ++25% DEF for Ranged Units + +* Forging +Requires: Blacksmith +Cost: 155f 470g ++25% ATT for Infantry and Cavalry + +* Tracking +Requires: Barracks +Cost: 95f 280g ++2 Sight for Infantry + +* Cartography +Requires: Market +Cost: 95f 280g ++1 Sight for all units + +++++++++++++ +-Castle Age: +++++++++++++ + +* Town Patrol +Requires: Town Center +Cost: 150f 450g ++2 Sight and +20% DEF for Town Center + +* Hand Cart +Requires: Town Center +Cost: 150f 450g +Cost of Building is reduced by 10% + +* Shaft Mining +Requires: Mine +Cost: 150f 450g ++15% to Mine income + +* Heavy Plow +Requires: Mill +Cost: 150f 450g ++15% to food income + +* Chain Mail Armor +Requires: Blacksmith +Cost: 150f 450g ++25% DEF to Age 3 infantry + +* Chain Barding +Requires: Blacksmith +Cost: 150f 450g ++25% DEF to Age 3 Cavalry + +* Bodkin Arrow +Requires: Blacksmith +Cost: 150f 450g ++25% ATT to Age 3 Ranged Units + +* Leather Armor +Requires: Blacksmith +Cost: 150f 450g ++25% DEF to Age 3 Ranged Units + +* Iron Casting +Requires: Blacksmith +Cost: 250f 750g ++25% ATT to Age 3 Infantry and Cavalry + +* Conscription +Requires: Barracks +Cost: 150f 450g +Cost of Infantry is reduced by 15 food and 15 gold + +* Husbandry +Requires: Stable +Cost: 150f 450g +Cost of Cavalry is reduced by 15 food and 15 gold + +* Archery Tournaments +Requires: Archery Range +Cost: 150f 450g +Cost of Ranged Units is reduced by 15 food and 15 gold + +* Mechanics Guild +Requires: Siege Workshop +Cost: 150f 450g +Cost of Siege Units is reduced by 15 food and 15 gold + +* Banking +Requires: Market +Cost: 200f 600g ++ 5% gold Income and improved Trade Rate + +* Merchant Network +Requires: Market +Cost: 150f 450g +Price for Mercenaries is reduced by 25% + +* Redemption +Requires: Church +Cost: 150f 450g +Improves Heal ability of Monks and Elite Monks + +* Fervor +Requires: Church +Cost: 150f 450g +Improves Convert ability of Monks and Elite Monks + +* Sanctity +Requires: Church +Cost: 150f 450g ++25% DEF for Monks and Elite Monks + +* Murder Holes +Requires: University +Cost: 95f 280g ++25% DEF for Towers + +* Masonry +Requires: University +Cost: 150f 450g ++5% DEF for all buildings + +///////////// +Imperial Age: +\\\\\\\\\\\\\ + + +* Crop Rotation +Requires: Mill +Cost: 250f 750g ++10% to food income + +* Plate Mail Armor +Requires: Blacksmith +Cost: 250f 750g +Age 4 Infantry units gain +25% DEF + +* Plate Barding +Requires: Blacksmith +Cost: 250f 750g +Age 4 Cavalry units gain +25% DEF + +* Bracers +Requires: Blacksmith +Cost: 250f 750g +Age 4 Ranged units gain +25% ATK + +* Ring Archer Armor +Requires: Blacksmith +Cost: 250f 750g +Age 4 Ranged units gain +25% DEF + +* Blast Furnace +Requires: Blacksmith +Cost: 625f 975g +Age 4 INF and CAV units gain +25% ATK + +* Arena +Requires: Barracks +Cost: 250f 750g +Allows Champions + +* Squires +Requires: Stables +Cost: 250f 750g +Allows Paladins + +* Flaming Arrows +Requires: Archery Range +Cost: 300f 900g +RNG units no longer suffer penalty vs. BLDGS + +* Sappers +Requires: Castle +Cost: 300f 900g +All INF units improve in +50% ATK vs. buildings + +* Hoardings +Requires: Castle +Cost: 250f 750g +Improves Castle DEF by +35% + +* Spies +Requires: Castles +Cost: 300f 900g +All enemy Town Complexes are now sighted + +* Guilds +Requires: Market +Cost: 300f 900g ++5% gold income and improves Trade rate + +* Atonement +Requires: Church +Cost: 250f 750g +Improves Heal ability of Monks or Elite Monks + +* Block Printing +Requires: Church +Cost: 250f 750g +Improves Convert ability of Monks or Elite Monks + +* Illumination +Requires: Church +Cost: 250f 750g ++505 gold income from all relics + +* Faith +Requires: Church +Cost: 250f 750g +Monks and Elite Monks gain +25% DEF + +* Treadmill Crane +Requires: University +Cost: 250f 750g +Cost of buildings is reduced by 10% + +* Siege Engineers +Requires: University +Cost: 250f 750g +Allows Imperial Age Siege units to be built + +* Architecture +Requires: University +Cost: 250f 750g ++5% DEF for all buildings + +* Chemistry +Requires: University +Cost: 250f 750g +Allows Hand Cannondeers and Bombard Cannons + +* Ballistics +Requires: University +Cost: 300f 900g ++25% ATK for Siege units with Range above 1 \ No newline at end of file -- cgit v1.2.3-54-g00ecf