From bb16c32bde58cba70e4877aa2d3ebd04332eb575 Mon Sep 17 00:00:00 2001 From: jacopograndi Date: Tue, 4 Jan 2022 13:35:02 +0100 Subject: linux compile and imgs --- game/ai/generator.h | 202 ++++++++++++++++++++++++++-------------------------- 1 file changed, 101 insertions(+), 101 deletions(-) (limited to 'game/ai/generator.h') diff --git a/game/ai/generator.h b/game/ai/generator.h index c6cb288..39bde4f 100644 --- a/game/ai/generator.h +++ b/game/ai/generator.h @@ -1,102 +1,102 @@ -#ifndef GENERATOR_H -#define GENERATOR_H - -#include - -#include -#include - -#include "../ground.h" -#include "../gst.h" -#include "action.h" -#include "tactic.h" -#include "performer.h" - -namespace ai { - -const int maxiter = 100000; - - -class generator { - public: - generator (Gst &gst) : init(gst) {} - Gst &init; - - std::vector valid_actions (Gst &gst) { - Ground &gr = gst.inv->ground; - std::vector acts; - for (Entity &ent : gst.entities) { - if (ent.done) continue; - if (ent.owner != gst.turn) continue; - - std::vector ent_acts; - - std::vector moves = gr.move_area(gst, ent); - for (auto move : moves) { - int mx = move%gr.sizex, my = move/gr.sizex; - action act { actype::move, ent.x, ent.y, mx, my }; - - performer perf { gst }; - Gst next { gst }; - next = perf.act(next, act); - Entity &matk = next.get_at(mx, my); - std::vector atks = gr.attack_targets(next, matk); - for (auto atk : atks) { - int tx = atk%gr.sizex, ty = atk/gr.sizex; - action act_atk { actype::attack, ent.x, ent.y, - mx, my, tx, ty }; - Entity &mdef = next.get_at(tx, ty); - - BattleResult res = gst.battle_res(matk, mdef); - float heur = (mdef.hp-res.def_hp); - heur *= (mdef.info->cost[0] + mdef.info->cost[1]); - act_atk.heuristic = heur; - ent_acts.push_back(act_atk); - } - - int dist = 999999; - int pos = gst.get_nearest_enemy(ent, dist); - float heur = 1.0f/dist; - act.heuristic = heur; - ent_acts.push_back(act); - } - std::sort(ent_acts.begin(), ent_acts.end(), compare_action); - for (int i=0; i<3 && i acts { valid_actions(gst) }; - if (acts.size() == 0) break; - performer perf { gst }; - int j = n % (acts.size()); - n /= acts.size(); - action &act = acts[j]; - gst = perf.act(gst, act); - t.acts.push_back(act); - //std::cout << act.to_string() << std::endl; - } - return t; - } - - std::vector tactics () { - std::vector ts; - for (int i=0; i<3; i++) { - int n = i; - tactic t = valid_tactic(n); - if (n > 0) break; - ts.push_back(t); - } - return ts; - } -}; - -} +#ifndef GENERATOR_H +#define GENERATOR_H + +#include + +#include +#include + +#include "../ground.h" +#include "../gst.h" +#include "action.h" +#include "tactic.h" +#include "performer.h" + +namespace ai { + +const int maxiter = 100000; + + +class generator { + public: + generator (Gst &gst) : init(gst) {} + Gst &init; + + std::vector valid_actions (Gst &gst) { + Ground &gr = gst.inv->ground; + std::vector acts; + for (Entity &ent : gst.entities) { + if (ent.done) continue; + if (ent.owner != gst.turn) continue; + + std::vector ent_acts; + + std::vector moves = gr.move_area(gst, ent); + for (auto move : moves) { + int mx = move%gr.sizex, my = move/gr.sizex; + action act { actype::move, ent.x, ent.y, mx, my }; + + performer perf { gst }; + Gst next { gst }; + next = perf.act(next, act); + Entity &matk = next.get_at(mx, my); + std::vector atks = gr.attack_targets(next, matk); + for (auto atk : atks) { + int tx = atk%gr.sizex, ty = atk/gr.sizex; + action act_atk { actype::attack, ent.x, ent.y, + mx, my, tx, ty }; + Entity &mdef = next.get_at(tx, ty); + + BattleResult res = gst.battle_res(matk, mdef); + float heur = (mdef.hp-res.def_hp); + heur *= (mdef.info->cost[0] + mdef.info->cost[1]); + act_atk.heuristic = heur; + ent_acts.push_back(act_atk); + } + + int dist = 999999; + int pos = gst.get_nearest_enemy(ent, dist); + float heur = 1.0f/dist; + act.heuristic = heur; + ent_acts.push_back(act); + } + std::sort(ent_acts.begin(), ent_acts.end(), compare_action); + for (int i=0; i<3 && i acts { valid_actions(gst) }; + if (acts.size() == 0) break; + performer perf { gst }; + int j = n % (acts.size()); + n /= acts.size(); + action &act = acts[j]; + gst = perf.act(gst, act); + t.acts.push_back(act); + //std::cout << act.to_string() << std::endl; + } + return t; + } + + std::vector tactics () { + std::vector ts; + for (int i=0; i<3; i++) { + int n = i; + tactic t = valid_tactic(n); + if (n > 0) break; + ts.push_back(t); + } + return ts; + } +}; + +} #endif \ No newline at end of file -- cgit v1.2.3-54-g00ecf