> Combat Order Anti-Cavalry - When fighting cavalry, gets 83% ATK and DEF bonus and "First Strike." Skirmish - Gains First Strike against all units with a range of 1. First Strike - Always strike first, even when defending (unless fighting another First Strike unit). Rapid Fire - When attacking, gets additional attack after opponent's counter-attack. > Attack targets filter Units Only - May not attack buildings. Buildings Only - May only attack buildings. No Counter - May not counterattack when attacked. No Move & Attack - May not attack in the turn that it moves. > Battle bonuses Causes Fear - Opponents always suffer -25% ATK and DEF. Desert Charge - Gain +33% ATK when attacking units on Desert that don't have "Desert Charge" Plains Charge - Gains +33% ATK when attacking units on Plains that don't have "Plains Charge" Scares Horses - +33% ATK and DEF when fighting horse units. Woodsman - +33% ATK and DEF when fighting in the forest. Volley - When health greater than 50% +33% ATK. Frenzy - Attack and counterattack at full health (100) until completely dead. Zeal - Automatically heals 20 Health after any battle against another unit (but not buildings) > Movement discounts Scout - Mountains, forests, hills, and swamps only cost 2 move points. > Activated Abilities Convert - May attempt to convert enemy units. Heal - May heal units; 20% per use (increased by certain techs) > Veteran Seasoned Veteran - Achieves Veteran Status more quickly: 2 battles, 4, and 6. Hero Powers - Has Hero Powers (see section 2.1 - Heroes)