Anti-Cavalry - When fighting cavalry, gets 83% ATK and DEF bonus and "First Strike." Anti-Personnel - May not attack buildings. Build - May build and repair buildings. Buildings Only - May only attack buildings. Causes Fear - Opponents always suffer -25% ATK and DEF. Convert - May attempt to convert enemy units. Desert Charge - Gain +33% ATK when attacking units on Desert that don't have "Desert Charge." First Strike - Always strike first, even when defending (unless fighting another First Strike unit). Frenzy - Attack and counterattack at full health (100) until completely dead. Heal - May heal units; 20% per use (increased by certain techs) Hero Powers - Has Hero Powers (see section 2.1 - Heroes) Improved Convert - May attempt to convert enemies with an improved chance of success. Improved Heal - Heals unit; 30% per use. No Counterattacks - May not counterattack when attacked. No Move & Attack - May not attack in the turn that it moves. Plains Charge - Gains +33% ATK when attacking units on Plains that don't have "Plains Charge." Rapid Fire - When attacking, gets additional attack after opponent's counter-attack. Scares Horses - +33% ATK and DEF when fighting horse units. Scout - Mountains, forests, hills, and swamps only cost 2 move points. Seasoned Veteran - Achieves Veteran Status more quickly: 2 battles, 4, and 6. Skirmish - Gains First Strike against all units with a range of 1. volley - When health greater than 50% +33% ATK. Woodsman - +33% ATK and DEF when fighting in the forest. Zeal - Automatically heals 20 Health after any battle against another unit (but not buildings)