Unit name: Militia Unit type: Infantry Bonuses: +33% vs. siege +33% vs. Building Move: 7 Attack: 100 Defense: 100 Sight: 7 Range: 1 Specials: None Unit name: Villagers Unit type: Infantry Bonuses: +33% vs. siege +33% vs. Building Move: 7 Attack: 50 Defense: 50 Sight: 7 Range: 1 Specials: Build Unit name: Scout Cavalry Unit type: Cavalry Bonuses: +33% vs. Infantry +33% vs. Ranged -50% Vs. Building Move: 12 Attack: 100 Defense: 100 Sight: 10 Range: 1 Specials: Scout Age 2: Unit name: Archers Unit type: Ranged Bonuses: -50% vs. Building Move: 7 Attack: 150 Defense: 100 Sight: 7 Range: 3 Specials: None Unit name: Skirmishers Unit type: Ranged Bonuses: -50% vs. Building Move: 7 Attack: 110 Defense: 110 Sight: 7 Range: 2 Specials: Skirmish Unit name: Light Cavalry Unit type: Cavalry Bonuses: +33% vs. Infantry +33% vs. Ranged -50% vs. Building Move: 10 Attack: 150 Defense: 150 Sight: 7 Range: 1 Specials: Plains Charge Unit name: Men-at-Arms Unit type: Infantry Bonuses: +33% vs. siege +33% vs. Building Move: 7 Attack: 150 Defense: 150 Sight: 7 Range: 1 Specials: None Unit name: Spearmen Unit type: Infantry Bonuses: +33% vs. siege +33% vs. Building Move: 7 Attack: 100 Defense: 150 Sight: 7 Range: 1 Specials: Anti-Cavalry Age 3: Unit name: Knights Unit type: Cavalry Bonuses: +33% vs. Infantry +33% vs. Ranged -50% Vs. Building Move: 10 Attack: 200 Defense: 200 Sight: 7 Range: 1 Specials: Plains Charge Unit name: Camels Unit type: Cavalry Bonuses: +33% vs. Infantry +33% vs. Ranged -50% Vs. Building Move: 10 Attack: 200 Defense: 200 Sight: 7 Range: 1 Specials: Desert Charge, Scares Horses. Unit name: Longswordmen Unit type: Infantry Bonuses: +33% vs. Siege +33% vs. Building Move: 7 Attack: 200 Defense: 200 Sight: 7 Range: 1 Specials: None Unit name: Pikemen Unit type: Infantry Bonuses: +33% vs. Siege +33% vs. Building Move: 7 Attack: 150 Defense: 200 Sight: 7 Range: 1 Specials: Anti-Cavalry Unit name: Viking Berserkers Unit type: Infantry Bonuses: +33% vs. Siege +33% vs. Building Move: 7 Attack: 200 Defense: 200 Sight: 7 Range: 1 Specials: Frenzy Unit name: Crossbowmen Unit type: Ranged Bonuses: -50% vs. Building Move: 7 Attack: 200 Defense: 175 Sight: 7 Range: 3 Specials: No Move & Attack. Unit name: Elite Skirmishers Unit type: Ranged Bonuses: -50% vs. Building Move: 7 Attack: 150 Defense: 150 Sight: 7 Range: 2 Specials: Skirmish Unit name: Horse Archers Unit type: Ranged Bonuses: -50% vs. Building Move: 10 Attack: 150 Defense: 150 Sight: 7 Range: 2 Specials: None Unit name: Throwing Axmen Unit type: Infantry Bonuses: 33% vs. Siege 33% vs. Building Move: 7 Attack: 225 Defense: 250 Sight: 7 Range: 1 Specials: Skirmish, Woodsman Unit name: Persian War Elephants Unit type: Cavalry Bonuses: 33% vs. Infantry 33% vs. Ranged -50% vs. Building Move: 7 Attack: 200 Defense: 250 Sight: 7 Range: 1 Specials: Causes Fear Unit name: Celtic Woad Raiders Unit type: Infantry Bonuses: 33% vs. Siege 33% vs. Building Move: 7 Attack: 200 Defense: 200 Sight: 7 Range: 1 Specials: Causes Fear Unit name: Knights Templar Unit type: Cavalry Bonuses: 33% vs. Infantry 33% vs. Ranged -50% vs. Building Move: 10 Attack: 200 Defense: 200 Sight: 7 Range: 1 Specials: Plains Charge, Zeal Unit name: Scorpions Unit type: Siege Bonuses: 50% vs. Building Move: 7 Attack: 350 Defense: 250 Sight: 7 Range: 3 Specials: Units only, No Counter, No Move & Attack Unit name: Battering Rams Unit type: Siege Bonuses: 50% vs. Building Move: 7 Attack: 400 Defense: 325 Sight: 7 Range: 1 Specials: Buildings only, No Counter. Unit name: Onagers Unit type: Siege Bonuses: 50% vs. Building Move: 7 Attack: 275 Defense: 275 Sight: 7 Range: 3 Specials: No Counter, No Move & Attack Age 4: Unit name: Two Handed Swordsmen Unit type: Infantry Bonuses: +33% vs. Siege +33% vs. Building Move: 7 Attack: 250 Defense: 250 Sight: 7 Range: 1 Specials: None Unit name: Elite Pikemen Unit type: Infantry Bonuses: +33% vs. Siege +33% vs. Building Move: 7 Attack: 200 Defense: 250 Sight: 7 Range: 1 Specials: Anti-Cavalry Unit name: Archers Unit type: Ranged Bonuses: -50% vs. Building Move: 7 Attack: 200 Defense: 200 Sight: 7 Range: 3 Specials: None Unit name: Arbalests Unit type: Ranged Bonuses: -50% vs. Building Move: 7 Attack: 250 Defense: 225 Sight: 7 Range: 3 Specials: No Move & Attack. Unit name: Expert Skirmishers Unit type: Ranged Bonuses: -50% vs. Building Move: 7 Attack: 190 Defense: 190 Sight: 7 Range: 2 Specials: Skirmish Unit name: Hvy Horse Archers Unit type: Ranged Bonuses: -50% vs. Building Move: 10 Attack: 200 Defense: 200 Sight: 7 Range: 2 Specials: None Unit name: Cavaliers Unit type: Cavalry Bonuses: +33% vs. Infantry +33% vs. Ranged -50% Vs. Building Move: 10 Attack: 250 Defense: 250 Sight: 7 Range: 1 Specials: Plains Charge Unit name: Heavy Camels Unit type: Cavalry Bonuses: +33% vs. Infantry +33% vs. Ranged -50% Vs. Building Move: 10 Attack: 250 Defense: 250 Sight: 7 Range: 1 Specials: Desert Charge, Scares Horses. Unit name: Elite Berserkers Unit type: Infantry Bonuses: +33% vs. Siege +33% vs. Building Move: 7 Attack: 250 Defense: 250 Sight: 7 Range: 1 Specials: Frenzy Unit name: Elite Woad Raiders Unit type: Infantry Bonuses: 33% vs. Siege 33% vs. Building Move: 7 Attack: 250 Defense: 250 Sight: 7 Range: 1 Specials: Causes Fear Unit name: Trebuchets Unit type: Siege Bonuses: 50% vs. Building Move: 7 Attack: 375 Defense: 350 Sight: 7 Range: 3 Specials: Min Range 2, No Counter, No Move & Attack Unit name: Bombard Cannons Unit type: Siege Bonuses: 50% vs. Building Move: 7 Attack: 325 Defense: 325 Sight: 7 Range: 3 Specials: No Counter, No Move & Attack (Notes: You need to research 'Chemistry' To raise these.) Unit name: Hand Cannoneers Unit type: Ranged Bonuses: -50% vs. Building Move: 7 Attack: 300 Defense: 225 Sight: 7 Range: 3 Specials: No Move & Attack (Notes: You need to research 'Chemistry' To raise these.) Unit name: Champions Unit type: Infantry Bonuses: +33% vs. Siege +33% vs. Building Move: 7 Attack: 300 Defense: 300 Sight: 7 Range: 1 Specials: None (Notes: You need to research 'Arena' To raise these.) Unit name: Paladins Unit type: Cavalry Bonuses: +33% vs. Infantry +33% vs. Ranged -50% Vs. Building Move: 10 Attack: 300 Defense: 300 Sight: 7 Range: 1 Specials: Plains Charge (Note: You need to research 'Squire' to create Paladins) Unit name: Heavy Scorpions Unit type: Siege Bonuses: 50% vs. Building Move: 7 Attack: 400 Defense: 300 Sight: 7 Range: 3 Specials: Units only, No Counter, No Move & Attack (Note: You need to Research Siege Engineers to raise these.) Unit name: Siege Rams Unit type: Siege Bonuses: 50% vs. Building Move: 7 Attack: 500 Defense: 375 Sight: 7 Range: 3 Specials: Buildings only, No Counter. Unit name: Elite Monks Unit type: Infantry Bonuses: 33% vs. Siege 33% vs. Building Move: 7 Attack: 50 Defense: 200 Sight: 7 Range: 1 Specials: Improved Heal, Improved Convert Unit name: Elite Knights Templar Unit type: Cavalry Bonuses: 33% vs. Infantry 33% vs. Ranged -50% vs. Building Move: 10 Attack: 250 Defense: 250 Sight: 7 Range: 1 Specials: Plains Charge, Zeal Unit name: Elite Janissaries Unit type: Ranged Bonuses: -50% vs. Building Move: 7 Attack: 300 Defense: 225 Sight: 7 Range: 1 Specials: No Move & Attack Civ Specific Units: -Franks Unit name: Throwing Axmen Unit type: Infantry Bonuses: 33% vs. Siege 33% vs. Building Move: 7 Attack: 250 Defense: 275 Sight: 7 Range: 1 Specials: Skirmish, Woodsman Unit name: Elite Throwing Axmen Unit type: Infantry Bonuses: 33% vs. Siege 33% vs. Building Move: 7 Attack: 275 Defense: 300 Sight: 7 Range: 1 Specials: Skirmish, Woodsman -Britons Unit name: Longbowmen Unit type: Ranged Bonuses: -50% vs. Buildings Move: 7 Attack: 250 Defense: 200 Sight: 7 Range: 3 Specials: Volley Unit name: Elite Longbowmen Unit type: Ranged Bonuses: -50% vs. Buildings Move: 7 Attack: 275 Defense: 250 Sight: 7 Range: 3 Specials: Volley -Mongols Unit name: Mangudai Unit type: Ranged Bonuses: -50% vs. Buildings Move: 7 Attack: 150 Defense: 150 Sight: 7 Range: 2 Specials: First Strike Unit name: Elite Mangudai Unit type: Ranged Bonuses: -50% vs. Buildings Move: 7 Attack: 200 Defense: 200 Sight: 7 Range: 2 Specials: First Strike -Saracens Unit name: Mamelukes Unit type: Cavalry Bonuses: +33% vs. Infantry & Ranged, -50% vs. Buildings Move: 7 Attack: 250 Defense: 250 Sight: 7 Range: 1 Specials: Desert Charge, Scares Horses Unit name: Elite Mamelukes Unit type: Cavalry Bonuses: +33% vs. Infantry & Ranged, -50% vs. Buildings Move: 7 Attack: 300 Defense: 300 Sight: 7 Range: 1 Specials: Desert Charge, Scares Horses -Japanese Unit name: Samurai Unit type: Infantry Bonuses: +33% vs. Siege & Buildings Move: 9 Attack: 250 Defense: 250 Sight: 7 Range: 1 Specials: Seasoned Veteran Unit name: Elite Samurai Unit type: Infantry Bonuses: +33% vs. Siege & Buildings Move: 9 Attack: 300 Defense: 300 Sight: 7 Range: 1 Specials: Seasoned Veteran