[A1] List of Technologies --------- Dark Age: --------- * Loom Requires: Town Center Cost: 50f 150g All Villagers get +25 DEF * Town Scouts Requires: Town Center Cost: 50f 150g Town Centers gain +4 Sight * Leather Soles Prereqs: Town Center Cost: 50f 150g Villagers gain +1 Move * Weaponsmith Requires: Barracks Cost: 50f 150g Militia gain +25 ATT ============ -Feudal Age: ============ * Town Watch Requires: Town Center Cost: 95f 280g Improves Town Center DEF by +20% and Sight by +2 * Wheelbarrow Requires: Town Center Cost: 125f 375g Cost of buildings is reduced by 10% * Advanced Mining Requires: Mine Cost: 95f 280g +15% to Mine income * Horse Collar Requires: Mill Cost: 95f 280g +15% to food income * Scale Mail Armor Requires: Blacksmith Cost: 95f 280g +25% DEF for Infantry * Scale Barding Requires: Blacksmith Cost: 95f 280g +25% DEF for Cavalry * Fletching Requires: Blacksmith Cost: 95f 280g +25% ATT for Ranged Units * Padded Armor Requires: Blacksmith Cost: 95f 280g +25% DEF for Ranged Units * Forging Requires: Blacksmith Cost: 155f 470g +25% ATT for Infantry and Cavalry * Tracking Requires: Barracks Cost: 95f 280g +2 Sight for Infantry * Cartography Requires: Market Cost: 95f 280g +1 Sight for all units ++++++++++++ -Castle Age: ++++++++++++ * Town Patrol Requires: Town Center Cost: 150f 450g +2 Sight and +20% DEF for Town Center * Hand Cart Requires: Town Center Cost: 150f 450g Cost of Building is reduced by 10% * Shaft Mining Requires: Mine Cost: 150f 450g +15% to Mine income * Heavy Plow Requires: Mill Cost: 150f 450g +15% to food income * Chain Mail Armor Requires: Blacksmith Cost: 150f 450g +25% DEF to Age 3 infantry * Chain Barding Requires: Blacksmith Cost: 150f 450g +25% DEF to Age 3 Cavalry * Bodkin Arrow Requires: Blacksmith Cost: 150f 450g +25% ATT to Age 3 Ranged Units * Leather Armor Requires: Blacksmith Cost: 150f 450g +25% DEF to Age 3 Ranged Units * Iron Casting Requires: Blacksmith Cost: 250f 750g +25% ATT to Age 3 Infantry and Cavalry * Conscription Requires: Barracks Cost: 150f 450g Cost of Infantry is reduced by 15 food and 15 gold * Husbandry Requires: Stable Cost: 150f 450g Cost of Cavalry is reduced by 15 food and 15 gold * Archery Tournaments Requires: Archery Range Cost: 150f 450g Cost of Ranged Units is reduced by 15 food and 15 gold * Mechanics Guild Requires: Siege Workshop Cost: 150f 450g Cost of Siege Units is reduced by 15 food and 15 gold * Banking Requires: Market Cost: 200f 600g + 5% gold Income and improved Trade Rate * Merchant Network Requires: Market Cost: 150f 450g Price for Mercenaries is reduced by 25% * Redemption Requires: Church Cost: 150f 450g Improves Heal ability of Monks and Elite Monks * Fervor Requires: Church Cost: 150f 450g Improves Convert ability of Monks and Elite Monks * Sanctity Requires: Church Cost: 150f 450g +25% DEF for Monks and Elite Monks * Murder Holes Requires: University Cost: 95f 280g +25% DEF for Towers * Masonry Requires: University Cost: 150f 450g +5% DEF for all buildings ///////////// Imperial Age: \\\\\\\\\\\\\ * Crop Rotation Requires: Mill Cost: 250f 750g +10% to food income * Plate Mail Armor Requires: Blacksmith Cost: 250f 750g Age 4 Infantry units gain +25% DEF * Plate Barding Requires: Blacksmith Cost: 250f 750g Age 4 Cavalry units gain +25% DEF * Bracers Requires: Blacksmith Cost: 250f 750g Age 4 Ranged units gain +25% ATK * Ring Archer Armor Requires: Blacksmith Cost: 250f 750g Age 4 Ranged units gain +25% DEF * Blast Furnace Requires: Blacksmith Cost: 625f 975g Age 4 INF and CAV units gain +25% ATK * Arena Requires: Barracks Cost: 250f 750g Allows Champions * Squires Requires: Stables Cost: 250f 750g Allows Paladins * Flaming Arrows Requires: Archery Range Cost: 300f 900g RNG units no longer suffer penalty vs. BLDGS * Sappers Requires: Castle Cost: 300f 900g All INF units improve in +50% ATK vs. buildings * Hoardings Requires: Castle Cost: 250f 750g Improves Castle DEF by +35% * Spies Requires: Castles Cost: 300f 900g All enemy Town Complexes are now sighted * Guilds Requires: Market Cost: 300f 900g +5% gold income and improves Trade rate * Atonement Requires: Church Cost: 250f 750g Improves Heal ability of Monks or Elite Monks * Block Printing Requires: Church Cost: 250f 750g Improves Convert ability of Monks or Elite Monks * Illumination Requires: Church Cost: 250f 750g +505 gold income from all relics * Faith Requires: Church Cost: 250f 750g Monks and Elite Monks gain +25% DEF * Treadmill Crane Requires: University Cost: 250f 750g Cost of buildings is reduced by 10% * Siege Engineers Requires: University Cost: 250f 750g Allows Imperial Age Siege units to be built * Architecture Requires: University Cost: 250f 750g +5% DEF for all buildings * Chemistry Requires: University Cost: 250f 750g Allows Hand Cannondeers and Bombard Cannons * Ballistics Requires: University Cost: 300f 900g +25% ATK for Siege units with Range above 1