#include "ground.h" #include "gst.h" #include #include Ground::Ground (int sx, int sy) { sizex = sx; sizey = sy; tiles = new int[sx*sy]; for (int i=0; i Ground::star (int pos) { std::vector fs; int x = pos % sizex, y = pos / sizex; if (x-1 >= 0) { fs.push_back(at(x-1, y)); } if (x+1 < sizex) { fs.push_back(at(x+1, y)); } if (y-1 >= 0) { fs.push_back(at(x, y-1)); } if (y+1 < sizey) { fs.push_back(at(x, y+1)); } return fs; } class step { public: step(int pos, int m) : pos(pos), m(m) {}; bool operator==(step oth) { return pos==oth.pos && m==oth.m; } bool operator==(int p) { return pos==p; } int pos, m; }; std::vector Ground::move_area (Gst &gst, Entity &ent) { std::vector moves; std::vector visited { at(ent.x, ent.y) }; std::vector frontier { step { at(ent.x, ent.y), ent.info->move } }; int maxcost = 99; if (gst.info_has_ability(ent.info, "Scout")) maxcost = 2; int iter=0; for (; iter<10000; iter++) { if (frontier.size() == 0) break; step maxf {-1, -1}; for (step t : frontier) { if (t.m > maxf.m) { maxf.pos = t.pos; maxf.m = t.m; } } frontier.erase(std::remove(frontier.begin(), frontier.end(), maxf), frontier.end()); auto forward_star = star(maxf.pos); for (int t : forward_star) { if (!(std::find(visited.begin(), visited.end(), t) != visited.end()) && !(std::find(frontier.begin(), frontier.end(), t) != frontier.end())) { int movecost = gst.tiles[gst.ground.tiles[t]].move_cost; if (movecost > maxcost) movecost = maxcost; int walkedm = maxf.m - movecost; bool obstructed = false; for (Entity &e : gst.entities) { if (e.owner != ent.owner && at(e.x, e.y) == t) { obstructed = true; break; } } if (walkedm >= 0 && !obstructed) { frontier.emplace_back(t, walkedm); moves.push_back(t); } } } visited.push_back(maxf.pos); } std::cout << "iters: " << iter; return moves; } std::vector Ground::attack_targets (Gst &gst, Entity &ent) { std::vector attacks; int range = gst.get_range(ent); bool builds = !gst.info_has_ability(ent.info, "Units Only"); bool units = !gst.info_has_ability(ent.info, "Buildings Only"); for (Entity &e : gst.entities) { if (!units && e.info->unit == 1) continue; if (!builds && e.info->unit == 0) continue; if (e.owner != ent.owner && abs(e.x-ent.x)+abs(e.y-ent.y) <= range) { attacks.push_back(at(e.x, e.y)); } } return attacks; }