#include "menu.h" void Menu::close () { active = false; } void Menu::open (vec2 res) { active = true; pos = vec2 { (float)res.x, (float)res.y }; float height = options.size() * 20; size = vec2 { 120, height+10 }; pos *= 0.5f; pos -= size/2; } int Menu::mouse_option (vec2 mouse) { int i=0; for (Option opt : options) { vec2 off { 10, 10.0f + i*20 }; vec2 sizeopt { 100, 20 }; off += pos; if (off.x < mouse.x && mouse.x < off.x+sizeopt.x && off.y < mouse.y && mouse.y < off.y+sizeopt.y ) { return opt.id; } i++; } return -1; }