#include #include #include #include #include "graphics.h" #include "../game/menu.h" #include "../game/tile.h" #include "../game/constants.h" Graphics::~Graphics () { } void Graphics::present () { backend.present(); } void render_ent (Graphics *graphics, Gst &gst, Entity &ent, vec2 pos, int dflag) { Player &player = gst.players[ent.owner]; float bound_y = ent.info->spritebounds.y; if (ent.info->unit == 0) { bound_y = player.level*16+16; } int done = 0; if (dflag == 1) done = 512; graphics->backend.render_sprite( (int)ent.info->spritebounds.x, (int)bound_y+done, 16, 16, (int)pos.x, (int)pos.y, 32, 32 ); if (dflag == 0) { graphics->backend.render_sprite( (int)ent.info->spritebounds.x, (int)bound_y+768, 16, 16, (int)pos.x, (int)pos.y, 32, 32, player.r, player.g, player.b ); } } void render_ents (Graphics *graphics, Gst &gst, int unit) { std::vector &entities = gst.entities; for (int i=0; iunit != unit) continue; Player &player = gst.players[entities[i].owner]; int dflag = 0; if (unit) dflag = entities[i].done; vec2 pos { graphics->cam.pos.x + entities[i].x*32, graphics->cam.pos.y + entities[i].y*32 }; render_ent(graphics, gst, entities[i], pos, dflag); } } void render_menu (Graphics *graphics, Gst &gst, Menu &menu) { vec2 res { (float)graphics->resx, (float)graphics->resy }; if (menu.active) { vec2 pos { res }; float height = menu.options.size() * 20; vec2 size { 120, height+10 }; pos *= 0.5f; pos -= size/2; graphics->backend.render_rect( 255,255,255,255, menu.pos.x,menu.pos.y,menu.size.x,menu.size.y ); float acc = 0; for (Option opt : menu.options) { int r=0, g=0, b=0; if (opt.id == menu.over) { Player &player = gst.players[gst.turn]; r = player.r; g = player.g; b = player.b; } graphics->backend.txt.render_text( opt.name, menu.pos + vec2 {10, 10 + acc}, r, g, b); float width = graphics->backend.txt.get_width(opt.name); if (opt.cost.size() > 0) { graphics->backend.txt.render_text( std::to_string((int)roundf(opt.cost[0])) + "f", menu.pos + vec2 { width + 20, 10 + acc }); graphics->backend.txt.render_text( std::to_string((int)roundf(opt.cost[1])) + "g", menu.pos + vec2 { width + 50, 10 + acc }); } acc += 20; } } } void render_menu_tech (Graphics *graphics, Gst &gst, View &view) { vec2 res { (float)graphics->resx, (float)graphics->resy }; if (view.menu_tech.active) { vec2 pos { res }; float height = view.menu_tech.options.size() * 20; vec2 size { 120, height+10 }; pos *= 0.5f; pos -= size/2; graphics->backend.render_rect( 255,255,255,255, view.menu_tech.pos.x,view.menu_tech.pos.y, view.menu_tech.size.x,view.menu_tech.size.y ); float x = 0, y = 0; for (auto v : view.menu_tech.tech_opt_ordered) { for (auto opt : v) { int r=0, g=0, b=0; Player &player = gst.players[gst.turn]; if (opt.tech->id == view.menu_tech.over) { r = player.r; g = player.g; b = player.b; } if (!gst.check_req_tech(opt.tech, player)) { r = 100; g = 100; b = 100; } if (player.has_tech(opt.tech->id)) { r = constants::col_gud_r; g = constants::col_gud_g; b = constants::col_gud_b; } graphics->backend.txt.render_text(opt.name, view.menu_tech.pos + vec2 {10 + x, 10 + y}, r, g, b); float width = graphics->backend.txt.get_width(opt.name); /* if (opt.tech->cost.size() > 0) { graphics->backend.txt.render_text( std::to_string (opt.tech->cost[0]) + "f", view.menu_tech.pos + vec2 { width + 20 + x, 10 + y }); graphics->backend.txt.render_text( std::to_string (opt.tech->cost[1]) + "g", view.menu_tech.pos + vec2 { width + 50 + x, 10 + y }); }*/ y += 10; } x += 150; y = 0; } } } int get_entity_info_height (Entity &ent) { return 155+10*ent.info->abilities.size(); } void render_entity_info (Graphics *graphics, Gst &gst, vec2 pos, int i) { Entity &ent = gst.entities[i]; Player &player = gst.players[ent.owner]; auto &tech = player.tech_lookup; int id = ent.info->id; int w = 200, h = get_entity_info_height(ent); graphics->backend.render_rect (0,0,0,255, (int)pos.x,(int)pos.y,w,h); graphics->backend.render_rect (255,255,255,255, (int)pos.x+1,(int)pos.y+1,w-2,h-2); graphics->backend.render_rect ( 0,0,0,255, (int)pos.x+w-32-10-1, (int)pos.y+10-1,34,34); graphics->backend.render_rect ( 255,255,255,255, (int)pos.x+w-32-10, (int)pos.y+10,32,32); render_ent(graphics, gst, ent, vec2 { w-32-10.0f, 10 } + pos, 0); graphics->backend.txt.render_text(ent.info->name, pos + vec2 { 10, 10 }); graphics->backend.txt.render_text("Attack", pos + vec2 { 10, 30 }); float attack = ent.info->attack * (1+tech.id(id).attack); graphics->backend.txt.render_text( std::to_string((int)roundf(attack)), pos + vec2 { 90, 30 }); graphics->backend.txt.render_text("Defence", pos + vec2 { 10, 45 }); float defence = ent.info->defence * (1+tech.id(id).defence); graphics->backend.txt.render_text( std::to_string((int)roundf(defence)), pos + vec2 { 90, 45 }); graphics->backend.txt.render_text("Move", pos + vec2 { 10, 60 }); int move = ent.info->move + tech.id(id).move; graphics->backend.txt.render_text( std::to_string(move), pos + vec2 { 90, 60 }); graphics->backend.txt.render_text("Range", pos + vec2 { 10, 75 }); int range = ent.info->range + tech.id(id).range; graphics->backend.txt.render_text( std::to_string(range), pos + vec2 { 90, 75 }); graphics->backend.txt.render_text("Sight", pos + vec2 { 10, 90 }); int sight = ent.info->sight + tech.id(id).sight; graphics->backend.txt.render_text( std::to_string(sight), pos + vec2 { 90, 90 }); graphics->backend.txt.render_text("Health", pos + vec2 { 10, 105 }); graphics->backend.txt.render_text( std::to_string((int)roundf(ent.hp)), pos + vec2 { 90, 105 }); graphics->backend.txt.render_text("Class", pos + vec2 { 10, 120 }); std::string ent_class = ""; switch (ent.info->ent_class) { case EntityInfo::Class::inf: ent_class = "Infantry"; break; case EntityInfo::Class::cav: ent_class = "Cavalry"; break; case EntityInfo::Class::ran: ent_class = "Ranged"; break; case EntityInfo::Class::sie: ent_class = "Siege"; break; case EntityInfo::Class::bld: ent_class = "Building"; break; } graphics->backend.txt.render_text(ent_class, pos + vec2 { 90, 120 }); graphics->backend.txt.render_text("Abilities", pos + vec2 { 10, 135 }); std::string abname; for (int s=0; sabilities.size(); s++) { abname = gst.inv->abilities[ent.info->abilities[s]].name; graphics->backend.txt.render_text(abname, pos + vec2 { 90, 135+s*10.0f }); } } void render_tile_info (Graphics *graphics, Gst &gst, vec2 pos, int i) { int x = i % gst.inv->ground.sizex; int y = i / gst.inv->ground.sizex; Tile &tile = gst.inv->tiles[gst.inv->ground.tiles[gst.inv->ground.at(x,y)]]; int w = 200, h = 95; graphics->backend.render_rect ( 0,0,0,255, (int)pos.x,(int)pos.y,w,h ); graphics->backend.render_rect ( 255,255,255,255, (int)pos.x+1,(int)pos.y+1,w-2,h-2 ); graphics->backend.render_sprite ( (int)tile.spritebounds.x, (int)tile.spritebounds.y-16, 16, 32, (int)pos.x + w-32-10, (int)pos.y + 10-32, 32, 64 ); graphics->backend.txt.render_text(tile.name, pos + vec2 { 10, 10 }); graphics->backend.txt.render_text("Move", pos + vec2 { 10, 30 }); graphics->backend.txt.render_text( std::to_string(tile.move_cost), pos + vec2 { 90, 30 }); graphics->backend.txt.render_text("Sight", pos + vec2 { 10, 45 }); graphics->backend.txt.render_text( std::to_string(tile.sight_cost), pos + vec2 { 90, 45 }); graphics->backend.txt.render_text("Defence Bonus", pos + vec2 { 10, 60 }); graphics->backend.txt.render_text( std::to_string((int)roundf(tile.defence_bonus*100))+"%", pos + vec2 { 90, 60 }); graphics->backend.txt.render_text("Range Bonus", pos + vec2 { 10, 75 }); graphics->backend.txt.render_text( std::to_string(tile.range_bonus), pos + vec2 { 90, 75 }); } int render_attack_info_bonus (Graphics *graphics, Gst &gst, vec2 pos, Entity &atk, Entity &def, bool attack, int rtl) { float margin_amt = constants::menu_attack_margin_amt; float margin_arrow = constants::menu_attack_margin_arrow; float margin_mod = constants::menu_attack_margin_mod; std::vector bonuses; if (attack) { bonuses = gst.get_bonuses(atk, def); } else { bonuses = gst.get_bonuses(def, atk); } float value = attack ? atk.info->attack : atk.info->defence; { std::string nlabel = attack ? "Attack" : "Defence"; float labw = graphics->backend.txt.get_width(nlabel); graphics->backend.txt.render_text(nlabel, pos + vec2 { -labw*rtl, 0 }); } { std::string nlabel = std::to_string((int)roundf(value)); float labw = graphics->backend.txt.get_width(nlabel); graphics->backend.txt.render_text(nlabel, pos + vec2 { margin_amt*(1-rtl*2)-labw*rtl, 0 }); } int bonusnum = 0; float atk_mod = 1; for (int s=0; sbackend.txt.get_width(b.id_string()); graphics->backend.txt.render_text( b.id_string(), pos + vec2 { -idw*rtl, 10.0f+bonusnum*10 }); std::string amt; if (b.amt > 0) amt += "+"; amt += std::to_string((int)roundf(b.amt*100)) + "%"; float labw = graphics->backend.txt.get_width(amt); graphics->backend.txt.render_text( amt, pos + vec2 { margin_amt*(1-rtl*2)-labw*rtl, 10.0f+bonusnum*10 }); atk_mod += b.amt; bonusnum ++; } } if (bonusnum > 0) { { std::string label = rtl ? "<-" : "->"; float labw = graphics->backend.txt.get_width(label); graphics->backend.txt.render_text(label, pos + vec2 { margin_arrow*(1-rtl*2)-labw*rtl, 0 }); } { std::string label = std::to_string((int)roundf(value * atk_mod)); float labw = graphics->backend.txt.get_width(label); graphics->backend.txt.render_text(label, pos + vec2 { margin_mod*(1-rtl*2)-labw*rtl, 0 }); } } return bonusnum*10; } void render_attack_info (Graphics *graphics, Gst &gst, vec2 pos, int i, int j) { float margin_amt = constants::menu_attack_margin_amt; float margin_arrow = constants::menu_attack_margin_arrow; float margin_mod = constants::menu_attack_margin_mod; Entity &atk = gst.entities[i]; Entity &def = gst.entities[j]; int w = 300, h = 250; graphics->backend.render_rect (0,0,0,255, (int)pos.x,(int)pos.y,w,h); graphics->backend.render_rect (255,255,255,255, (int)pos.x+1,(int)pos.y+1,w-2,h-2); graphics->backend.render_rect ( 0,0,0,255, (int)pos.x+10-1, (int)pos.y+35-1,34,34); graphics->backend.render_rect ( 255,255,255,255, (int)pos.x+10, (int)pos.y+35,32,32); graphics->backend.render_sprite ( (int)atk.info->spritebounds.x, (int)atk.info->spritebounds.y, 16, 16, (int)pos.x + 10, (int)pos.y + 35, 32, 32 ); { Tile &tile = gst.inv->tiles[gst.inv->ground.tiles[ gst.inv->ground.at(atk.x,atk.y)]]; graphics->backend.render_sprite ( (int)tile.spritebounds.x, (int)tile.spritebounds.y-16, 16, 32, (int)pos.x + 52, (int)pos.y + 35-32, 32, 64 ); } graphics->backend.render_rect ( 0,0,0,255, (int)pos.x+w-42-1, (int)pos.y+35-1,34,34); graphics->backend.render_rect ( 255,255,255,255, (int)pos.x+w-42, (int)pos.y+35,32,32); graphics->backend.render_sprite ( (int)def.info->spritebounds.x, (int)def.info->spritebounds.y, 16, 16, (int)pos.x + w-42, (int)pos.y + 35, 32, 32 ); { Tile &tile = gst.inv->tiles[gst.inv->ground.tiles[ gst.inv->ground.at(def.x,def.y)]]; graphics->backend.render_sprite ( (int)tile.spritebounds.x, (int)tile.spritebounds.y-16, 16, 32, (int)pos.x + w-84, (int)pos.y + 35-32, 32, 64 ); } graphics->backend.txt.render_text(atk.info->name, pos + vec2 { 10, 10 }); { int txtwidth = graphics->backend.txt.get_width(def.info->name); graphics->backend.txt.render_text(def.info->name, pos + vec2 { w-10.0f-txtwidth, 10 }); } BattleResult result = gst.battle_res(atk, def); std::vector sres = { "++", "+", "=", "-", "--" }; float atk_loss = atk.hp-result.atk_hp; float def_loss = def.hp-result.def_hp; float est_atk = def_loss - atk_loss; float est_def = atk_loss - def_loss; int atk_res = 2; int def_res = 2; if (est_atk > 40) { atk_res = 0; } else if (est_atk > 5) { atk_res = 1; } if (est_atk < -40) { atk_res = 4; } else if (est_atk < -5) { atk_res = 3; } if (est_def > 40) { def_res = 0; } else if (est_def > 5) { def_res = 1; } if (est_def < -40) { def_res = 4; } else if (est_def < -5) { def_res = 3; } graphics->backend.txt.render_text("Health", pos + vec2 { 10, 80 }); graphics->backend.txt.render_text( std::to_string((int)roundf(atk.hp)), pos + vec2 { 10+margin_amt, 80 }); graphics->backend.txt.render_text("->", pos + vec2 { 10+margin_arrow, 80 }); graphics->backend.txt.render_text( std::to_string((int)roundf(result.atk_hp)), pos + vec2 { 10+margin_mod, 80 }); graphics->backend.txt.render_text( sres[atk_res], pos + vec2 { 10+margin_mod+20, 80 }); { int txtwidth = graphics->backend.txt.get_width("Health"); graphics->backend.txt.render_text("Health", pos + vec2 { w-10.0f-txtwidth, 80 }); std::string label = std::to_string((int)roundf(def.hp)); int txtwidthlabel = graphics->backend.txt.get_width(label); graphics->backend.txt.render_text(label, pos + vec2 { w-10.0f-margin_amt-txtwidthlabel, 80 }); } { int txtwidth = graphics->backend.txt.get_width("<-"); graphics->backend.txt.render_text("<-", pos + vec2 { w-10.0f-margin_arrow-txtwidth, 80 }); } { std::string label = std::to_string((int)roundf(result.def_hp)); int txtwidth = graphics->backend.txt.get_width(label); graphics->backend.txt.render_text(label, pos + vec2 { w-10.0f-margin_mod-txtwidth, 80 }); } { int txtwidth = graphics->backend.txt.get_width(sres[def_res]); graphics->backend.txt.render_text(sres[def_res], pos + vec2 { w-10.0f-margin_mod-20-txtwidth, 80 }); } { int batkh = render_attack_info_bonus(graphics, gst, pos + vec2 { 10, 95 }, atk, def, true, 0); int bdefh = render_attack_info_bonus(graphics, gst, pos + vec2 { 10, 95 + batkh + 15.0f }, atk, def, false, 0); } { int batkh = render_attack_info_bonus(graphics, gst, pos + vec2 { w-10.0f, 95 }, def, atk, true, 1); int bdefh = render_attack_info_bonus(graphics, gst, pos + vec2 { w-10.0f, 95 + batkh + 15.0f }, def, atk, false, 1); } } void Graphics::render (Gst &gst, View &view) { Ground &gr = gst.inv->ground; std::vector &entities = gst.entities; vec2 res { (float)resx, (float)resy }; for (int y=0; ytiles[gr.tiles[gr.at(x,y)]]; backend.render_sprite( (int)tile.spritebounds.x, (int)tile.spritebounds.y, 16, 16, (int)cam.pos.x + x*32, (int)cam.pos.y + y*32, 32, 32 ); } } for (Resource res : gr.resources) { int x = res.pos % gr.sizex; int y = res.pos / gr.sizex; backend.render_sprite( 16*res.kind, 16*2, 16, 16, (int)cam.pos.x + x*32, (int)cam.pos.y + y*32, 32, 32 ); } render_ents(this, gst, 0); render_ents(this, gst, 1); /* overlay */ for (int y=0; ytiles[gr.tiles[gr.at(x,y)]]; backend.render_sprite( (int)tile.spritebounds.x, (int)tile.spritebounds.y-16, 16, 16, (int)cam.pos.x + x*32, (int)cam.pos.y + y*32-32, 32, 32 ); } } if (view.selected_entity != -1) { int i = view.selected_entity; Entity &ent = entities[i]; Player &player = gst.get_player(ent.owner); float bound_y = ent.info->spritebounds.y; if (ent.info->unit == 0) { bound_y = player.level*16+16; } vec2 pos { (float)ent.x*32, (float)ent.y*32 }; backend.render_sprite ( (int)ent.info->spritebounds.x, (int)bound_y+256, 16, 16, (int)cam.pos.x + (int)pos.x, (int)cam.pos.y + (int)pos.y, 32, 32 ); } if (view.selected_ground != -1) { int x = view.selected_ground % gr.sizex; int y = view.selected_ground / gr.sizex; vec2 pos { (float)x*32, (float)y*32 }; Tile &tile = gst.inv->tiles[gr.tiles[gr.at(x,y)]]; backend.render_sprite( (int)tile.spritebounds.x, (int)tile.spritebounds.y+256-16, 16, 32, (int)cam.pos.x + (int)pos.x, (int)cam.pos.y + (int)pos.y-32, 32, 64 ); } for (int i=0; iunit == 1) { backend.render_rect( 0, 0, 0, 255, (int)cam.pos.x + (int)ent.x*32+2, (int)cam.pos.y + (int)ent.y*32+30, 28, 2 ); int amt = 28 * (entities[i].hp / 100); Player &player = gst.get_player(ent.owner); backend.render_rect( player.r, player.g, player.b, 255, (int)cam.pos.x + (int)ent.x*32+2, (int)cam.pos.y + (int)ent.y*32+30, amt, 2 ); } } render_menu(this, gst, view.menu_unit); render_menu(this, gst, view.menu_day); render_menu(this, gst, view.menu_build); render_menu(this, gst, view.menu_train); render_menu(this, gst, view.menu_trade); render_menu(this, gst, view.menu_age_up); render_menu_tech(this, gst, view); if (view.moves.size() > 0) { for (int m : view.moves) { int x = m % gr.sizex; int y = m / gr.sizex; backend.render_rect( 0, 120, 255, 100, (int)cam.pos.x + x*32, (int)cam.pos.y + y*32, 32, 32 ); } } if (view.attacks.size() > 0) { for (int m : view.attacks) { int x = m % gr.sizex; int y = m / gr.sizex; backend.render_rect( 255, 120, 0, 100, (int)cam.pos.x + x*32, (int)cam.pos.y + y*32, 32, 32 ); } } if (view.heals.size() > 0) { for (int m : view.heals) { int x = m % gr.sizex; int y = m / gr.sizex; backend.render_rect( 0, 200, 0, 100, (int)cam.pos.x + x*32, (int)cam.pos.y + y*32, 32, 32 ); } } if (view.converts.size() > 0) { for (int m : view.converts) { int x = m % gr.sizex; int y = m / gr.sizex; backend.render_rect( 200, 0, 200, 100, (int)cam.pos.x + x*32, (int)cam.pos.y + y*32, 32, 32 ); } } // top bar vec2 pos { 0,0 }; backend.render_rect ( 255,255,255,255, (int)pos.x,(int)pos.y,(int)res.x, 30 ); Player &player = gst.players[gst.turn]; backend.render_rect ( player.r, player.g, player.b, 255, (int)pos.x+5,(int)pos.y+5, 20, 20 ); std::string txtfood = std::to_string((int)roundf(player.res[0])) + "f"; std::string txtgold = std::to_string((int)roundf(player.res[1])) + "g"; backend.txt.render_text( txtfood, pos + vec2 { -backend.txt.get_width(txtfood) + res.x/2-10, 10 } ); backend.txt.render_text(txtgold, pos + vec2 { res.x/2+10, 10 }); std::string txtres = "Researching: "; if (player.researching != -1) { txtres += gst.inv->get_tech(player.researching)->name; } else { txtres += "None"; } float reswidth = backend.txt.get_width(txtres); backend.txt.render_text(txtres, pos + vec2 { res.x-reswidth-10, 10 }); // low bar backend.render_rect ( 255,255,255,255, 0,(int)res.y-30,(int)res.x, 30 ); // info stack box int info_ground = -1; if (view.hover_ground != -1) { info_ground = view.hover_ground; } if (view.selected_entity != -1) { int i = view.selected_entity; info_ground = gr.at(entities[i].x, entities[i].y); } if (view.selected_ground != -1) { info_ground = view.selected_ground; } if (info_ground != -1) { int unit = -1; int bld = -1; int x = info_ground % gr.sizex; int y = info_ground / gr.sizex; for (int i=0; i < gst.entities.size(); i++) { Entity &ent = gst.entities[i]; if (ent.x == x && ent.y == y) { if (ent.info->unit) { unit = i; } else { bld = i; } } } float hoff = -95; if (bld != -1) hoff -= get_entity_info_height(gst.entities[bld]); if (unit != -1) hoff -= get_entity_info_height(gst.entities[unit]); if (unit != -1) { render_entity_info(this, gst, vec2 { 0, res.y-30+hoff }, unit); hoff += get_entity_info_height(gst.entities[unit]); } if (bld != -1) { render_entity_info(this, gst, vec2 { 0, res.y-30+hoff }, bld); hoff += get_entity_info_height(gst.entities[bld]); } render_tile_info(this, gst, vec2 { 0, res.y-30+hoff }, info_ground); } if (view.attacks.size() > 0 && view.hover_ground != -1) { int def = -1; int x = view.hover_ground % gr.sizex; int y = view.hover_ground / gr.sizex; for (int i=0; i < gst.entities.size(); i++) { Entity &ent = gst.entities[i]; if (ent.x == x && ent.y == y && ent.owner != gst.turn) { def = i; break; } } if (def != -1) { render_attack_info(this, gst, vec2 { res.x/2-175, res.y/2-125 }, view.selected_entity, def); } } } Graphics_sdl::Graphics_sdl (int resx, int resy) { SDL_Init(SDL_INIT_VIDEO); SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "0"); window = SDL_CreateWindow("age", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, resx, resy, SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE); if (window == nullptr) { std::cerr << "SDL_CreateWindow Error: " << SDL_GetError() << std::endl; } //screenSurface = SDL_GetWindowSurface(window); rend = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); SDL_SetRenderDrawBlendMode(rend, SDL_BLENDMODE_BLEND); load_sheet(); txt.gRenderer = rend; } Graphics_sdl::~Graphics_sdl () { SDL_DestroyWindow(window); SDL_Quit(); } SDL_Renderer* Graphics_sdl::get_renderer () { return rend; } void Graphics_sdl::present () { SDL_RenderPresent(rend); SDL_SetRenderDrawColor(rend, 0, 0, 0, 255); SDL_RenderClear(rend); } void Graphics_sdl::load_sheet () { SDL_Surface* surf = SDL_LoadBMP("content/sprites.bmp"); SDL_SetColorKey(surf, SDL_TRUE, SDL_MapRGB(surf ->format,255,0,255)); if (!surf) { std::cout << "Error loading image: " << SDL_GetError() << std::endl; system("pause"); return; } txsprites = SDL_CreateTextureFromSurface(rend, surf); SDL_FreeSurface(surf); SDL_Surface* surftext = SDL_LoadBMP("content/gf.bmp"); SDL_SetColorKey(surftext, SDL_TRUE, SDL_MapRGB(surftext ->format,255,0,255)); if (!surftext) { std::cout << "Error loading image: " << SDL_GetError() << std::endl; system("pause"); return; } txt.tex = SDL_CreateTextureFromSurface(rend, surftext); SDL_FreeSurface(surftext); } void Graphics_sdl::render_sprite ( int x, int y, int w, int h, int u, int v, int s, int t) { SDL_Rect srcRect = { x, y, w, h }; SDL_Rect dstRect = { u, v, s, t }; SDL_RenderCopy(rend, txsprites, &srcRect, &dstRect); } void Graphics_sdl::render_sprite ( int x, int y, int w, int h, int u, int v, int s, int t, int r, int g, int b) { SDL_SetTextureColorMod(txsprites, r, g, b); render_sprite(x, y, w, h, u, v, s, t); SDL_SetTextureColorMod(txsprites, 255, 255, 255); } void Graphics_sdl::render_rect ( int r, int g, int b, int a, int x, int y, int w, int h) { SDL_SetRenderDrawColor(rend, r, g, b, a); SDL_Rect rect = { x, y, w, h }; SDL_RenderFillRect(rend, &rect); } Graphics_sdl_text::Graphics_sdl_text () { for (int i=0; i<128; char_width[i++]=5); char_width['('] = 2; char_width[')'] = 2; char_width['['] = 2; char_width[']'] = 2; char_width['{'] = 3; char_width['}'] = 3; char_width[','] = 1; char_width['-'] = 5; char_width['.'] = 1; char_width['/'] = 4; char_width['!'] = 1; char_width[':'] = 1; char_width[';'] = 1; char_width['%'] = 4; char_width['<'] = 3; char_width['>'] = 3; char_width['='] = 4; char_width['I'] = 1; char_width['f'] = 4; char_width['i'] = 1; char_width['j'] = 3; char_width['l'] = 1; char_width['k'] = 4; char_width['t'] = 4; } int Graphics_sdl_text::get_width (std::string str) { int width = 0; for (int i=0; str[i]!='\0'; i++) { width += char_width[str[i]]; if (str[i+1]!='\0') width++; } return width; } void Graphics_sdl_text::render_text (std::string str, vec2 off) { render_text(str, off, 0, 0, 0); } void Graphics_sdl_text::render_text (std::string str, vec2 off, int r, int g, int b) { SDL_SetTextureColorMod(tex, r, g, b); int width = 0; for (int i=0; str[i]!='\0'; i++) { int char_i = str[i]; SDL_Rect srcRect = { (char_i%32)*6+1, (char_i/32)*12+1, 5, 11 }; SDL_Rect dstRect = { (int)off.x+width, (int)off.y, 5, 11 }; SDL_RenderCopy(gRenderer, tex, &srcRect, &dstRect); width += char_width[char_i]+1; } } /* void render_text_scaled (SDL_Renderer* rend, char str[], float off[], txtd *t, float scale) { int width = 0; for (int i=0; str[i]!='\0'; i++) { int char_i = str[i]; SDL_Rect srcRect = { (char_i%32)*6+1, (char_i/32)*12+1, 5, 11 }; SDL_Rect dstRect = { off[0]+width, off[1], 5*scale, 11*scale }; SDL_RenderCopy(rend, t->tex, &srcRect, &dstRect); width += t->cw[char_i]*scale+1*scale; } }*/