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#ifndef ENTITIES_H
#define ENTITIES_H
#include <vector>
#include <string>
#include "../umath/vec2.h"
class Ability {
public:
Ability();
};
class EntityInfo {
public:
EntityInfo() { spritebounds = vec2 { 16*6, 16 }; }
std::string name;
float hp;
float attack;
float defence;
int range;
float sight;
int move;
std::vector<Ability> abilities;
vec2 spritebounds;
};
class Entity {
public:
Entity(int x, int y, EntityInfo &info, int owner)
: x(x), y(y), info(info), owner(owner) {}
int x, y;
bool done = false;
EntityInfo &info;
int owner;
};
#endif
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