Arena
Autochess game in which the player constructs and places it's army of robots. The game is developed in C.
Early support for multiplayer.
Each robot is modular and can be composed to the player's liking. The component can be found in build/content as json files.
The game features: * A deterministic battle solver * Multiplayer * A system to manage unit statistics and apply component bonuses * Unit evaluation and army evaluation to weight their strenght * Hundreds of components, each upgradable twice * A random unit generator controlled by the desired strenght * A custom bitmap font (with kerning support) * CMake build support * Particle Systems