diff options
-rw-r--r-- | CMakeLists.txt | 2 | ||||
-rw-r--r-- | Makefile | 30 | ||||
-rw-r--r-- | build/Arena.exe | bin | 170795 -> 176654 bytes | |||
-rw-r--r-- | build/army/all maul.txt | bin | 25656 -> 25656 bytes | |||
-rw-r--r-- | build/army/new army 0.txt | bin | 25656 -> 25656 bytes | |||
-rw-r--r-- | build/army/new army.txt | bin | 25656 -> 25656 bytes | |||
-rw-r--r-- | build/content/augments.txt | 14 | ||||
-rw-r--r-- | build/content/templates/default.txt | 116 | ||||
-rw-r--r-- | design/notes.txt | 5 | ||||
-rw-r--r-- | gst/generate.c | 70 | ||||
-rw-r--r-- | gst/generate.h | 11 | ||||
-rw-r--r-- | gst/info.c | 40 | ||||
-rw-r--r-- | gst/info.h | 4 | ||||
-rw-r--r-- | hud/hud.c | 56 | ||||
-rw-r--r-- | hud/hud.h | 3 | ||||
-rw-r--r-- | main.c | 10 |
16 files changed, 240 insertions, 121 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt index 25f5fbf..fa18857 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -27,6 +27,8 @@ add_executable(Arena gst/map.h gst/units.c gst/units.h + gst/generate.c + gst/generate.h hud/hud.c hud/hud.h hud/hud_views.c @@ -168,6 +168,33 @@ gst/fxs.c.s: $(MAKE) $(MAKESILENT) -f CMakeFiles\Arena.dir\build.make CMakeFiles/Arena.dir/gst/fxs.c.s .PHONY : gst/fxs.c.s +gst/generate.obj: gst/generate.c.obj + +.PHONY : gst/generate.obj + +# target to build an object file +gst/generate.c.obj: + $(MAKE) $(MAKESILENT) -f CMakeFiles\Arena.dir\build.make CMakeFiles/Arena.dir/gst/generate.c.obj +.PHONY : gst/generate.c.obj + +gst/generate.i: gst/generate.c.i + +.PHONY : gst/generate.i + +# target to preprocess a source file +gst/generate.c.i: + $(MAKE) $(MAKESILENT) -f CMakeFiles\Arena.dir\build.make CMakeFiles/Arena.dir/gst/generate.c.i +.PHONY : gst/generate.c.i + +gst/generate.s: gst/generate.c.s + +.PHONY : gst/generate.s + +# target to generate assembly for a file +gst/generate.c.s: + $(MAKE) $(MAKESILENT) -f CMakeFiles\Arena.dir\build.make CMakeFiles/Arena.dir/gst/generate.c.s +.PHONY : gst/generate.c.s + gst/gst.obj: gst/gst.c.obj .PHONY : gst/gst.obj @@ -612,6 +639,9 @@ help: @echo ... gst/fxs.obj @echo ... gst/fxs.i @echo ... gst/fxs.s + @echo ... gst/generate.obj + @echo ... gst/generate.i + @echo ... gst/generate.s @echo ... gst/gst.obj @echo ... gst/gst.i @echo ... gst/gst.s diff --git a/build/Arena.exe b/build/Arena.exe Binary files differindex 11218e1..9015cd1 100644 --- a/build/Arena.exe +++ b/build/Arena.exe diff --git a/build/army/all maul.txt b/build/army/all maul.txt Binary files differindex 0b6234b..2bcb86e 100644 --- a/build/army/all maul.txt +++ b/build/army/all maul.txt diff --git a/build/army/new army 0.txt b/build/army/new army 0.txt Binary files differindex a58719b..be2643b 100644 --- a/build/army/new army 0.txt +++ b/build/army/new army 0.txt diff --git a/build/army/new army.txt b/build/army/new army.txt Binary files differindex 2e7e5da..5acae18 100644 --- a/build/army/new army.txt +++ b/build/army/new army.txt diff --git a/build/content/augments.txt b/build/content/augments.txt index 35e5bba..77417fe 100644 --- a/build/content/augments.txt +++ b/build/content/augments.txt @@ -221,37 +221,37 @@ -37.5, -45.0 ], - "base_weapon_damage_pierce": [ + "perc_weapon_damage_pierce": [ -25.0, -31.25, -37.5 ], - "base_weapon_damage_laser": [ + "perc_weapon_damage_laser": [ -25.0, -31.25, -37.5 ], - "base_weapon_damage_impact": [ + "perc_weapon_damage_impact": [ -25.0, -31.25, -37.5 ], - "base_weapon_damage_fusion": [ + "perc_weapon_damage_fusion": [ -25.0, -31.25, -37.5 ], - "base_weapon_damage_explosive": [ + "perc_weapon_damage_explosive": [ -25.0, -31.25, -37.5 ], - "base_weapon_damage_emp": [ + "perc_weapon_damage_emp": [ -25.0, -31.25, -37.5 ], - "base_weapon_damage_spread": [ + "perc_weapon_damage_spread": [ -25.0, -31.25, -37.5 diff --git a/build/content/templates/default.txt b/build/content/templates/default.txt index d6d526a..aba99e1 100644 --- a/build/content/templates/default.txt +++ b/build/content/templates/default.txt @@ -1,122 +1,32 @@ [ { - "name": "medium rare", - "chassis": "0", - "brain": "0", - "battery": "0", - "weapons": [ 0, -1, -1, -1, -1, -1, -1, -1 ], - "armor": [ -1, -1, -1, -1, -1, -1, -1, -1 ], - "augs": [ 4, -1, -1, -1, -1, -1, -1, -1 ], - "levels": [ 0, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ] - }, - { - "name": "raw", - "chassis": "5", - "brain": "0", - "battery": "0", - "weapons": [ 0, 0, -1, -1, -1, -1, -1, -1 ], - "armor": [ 10, 0, 0, 0, -1, -1, -1, -1 ], - "augs": [ 0, 0, -1, -1, -1, -1, -1, -1 ], - "levels": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ] - }, - { - "name": "well done", - "chassis": "10", - "brain": "2", - "battery": "2", - "weapons": [ 27, -1, -1, -1, -1, -1, -1, -1 ], - "armor": [ 0, 0, -1, -1, -1, -1, -1, -1 ], - "augs": [ -1, -1, -1, -1, -1, -1, -1, -1 ], - "levels": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ] - }, - { - "name": "range tester", - "chassis": "12", - "brain": "0", - "battery": "1", - "weapons": [ 1, -1, -1, -1, -1, -1, -1, -1 ], - "armor": [ 0, 0, 0, 0, -1, -1, -1, -1 ], - "augs": [ -1, -1, -1, -1, -1, -1, -1, -1 ], - "levels": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ] - }, - { - "name": "600 dude", - "chassis": "8", - "brain": "0", + "name": "pussy destoryer", + "chassis": "14", + "brain": "5", "battery": "1", - "weapons": [ 2, -1, -1, -1, -1, -1, -1, -1 ], - "armor": [ -1, -1, -1, -1, -1, -1, -1, -1 ], - "augs": [ 8, 8, -1, -1, -1, -1, -1, -1 ], - "levels": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ] + "weapons": [ 19, 19, 19, -1, -1, -1, -1, -1 ], + "armor": [ 0, 0, 0, 0, 0, 0, -1, -1 ], + "augs": [ 15, 15, 15, 15, 15, 15, -1, -1 ], + "levels": [ 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ] }, { - "name": "300 bot dude", + "name": "withname", "chassis": "0", "brain": "0", "battery": "0", - "weapons": [ 7, -1, -1, -1, -1, -1, -1, -1 ], + "weapons": [ -1, -1, -1, -1, -1, -1, -1, -1 ], "armor": [ -1, -1, -1, -1, -1, -1, -1, -1 ], "augs": [ -1, -1, -1, -1, -1, -1, -1, -1 ], "levels": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ] }, { - "name": "400 perfect duud", - "chassis": "2", - "brain": "0", - "battery": "0", - "weapons": [ 0, 0, -1, -1, -1, -1, -1, -1 ], - "armor": [ -1, -1, -1, -1, -1, -1, -1, -1 ], - "augs": [ 16, -1, -1, -1, -1, -1, -1, -1 ], - "levels": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ] - }, - { - "name": "1000 tank boi", - "chassis": "5", - "brain": "0", - "battery": "0", - "weapons": [ 18, 16, -1, -1, -1, -1, -1, -1 ], - "armor": [ 0, 0, 0, -1, -1, -1, -1, -1 ], - "augs": [ 8, 8, -1, -1, 2, -1, -1, -1 ], - "levels": [ 2, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 2, 1, 0, 0, 0, 0, 0, 0, 1, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ] - }, - { - "name": "1000 melee bot friendo", - "chassis": "5", - "brain": "3", - "battery": "0", - "weapons": [ 10, 1, -1, -1, -1, -1, -1, -1 ], - "armor": [ 0, 0, 8, -1, -1, -1, -1, -1 ], - "augs": [ -1, -1, -1, -1, -1, -1, -1, -1 ], - "levels": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ] - }, - { - "name": "2000 maul dodo", - "chassis": "4", - "brain": "0", - "battery": "1", - "weapons": [ 9, -1, -1, -1, -1, -1, -1, -1 ], - "armor": [ -1, -1, -1, -1, -1, -1, -1, -1 ], - "augs": [ -1, -1, -1, -1, -1, -1, -1, -1 ], - "levels": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ] - }, - { - "name": "dongo", - "chassis": "13", - "brain": "0", - "battery": "0", - "weapons": [ 0, 2, -1, -1, -1, -1, -1, -1 ], - "armor": [ 1, 0, 1, -1, 3, -1, -1, -1 ], - "augs": [ 1, -1, 2, -1, 0, -1, -1, -1 ], - "levels": [ 0, 1, 2, 0, 2, 0, 0, 0, 0, 0, 0, 2, 1, 1, 0, 2, 0, 0, 0, 2, 0, 1, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ] - }, - { "name": "pussy destoryer", - "chassis": "14", + "chassis": "0", "brain": "5", "battery": "1", - "weapons": [ 0, 0, 0, -1, -1, -1, -1, -1 ], + "weapons": [ 23, 19, 19, -1, -1, -1, -1, -1 ], "armor": [ 0, 0, 0, 0, 0, 0, -1, -1 ], - "augs": [ -1, -1, -1, -1, -1, -1, -1, -1 ], - "levels": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ] + "augs": [ 15, 15, 15, 15, 15, 15, -1, -1 ], + "levels": [ 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ] } ]
\ No newline at end of file diff --git a/design/notes.txt b/design/notes.txt index f8d3303..127dfeb 100644 --- a/design/notes.txt +++ b/design/notes.txt @@ -10,7 +10,6 @@ tasks: [ ] implement net hud and minilobby (issued on 18:02:21) [ ] implement brain behaviour (issued on 18:02:21) [ ] implement lobby cost constraints (issued on 18:02:21) -[ ] implement edit unit directly (issued on 18:02:21) [ ] implement persistent settings ini (issued on 18:02:21) [ ] implement explosions (issued on 18:02:21) [ ] design 3d units (issued on 18:02:21) @@ -20,6 +19,8 @@ tasks: [ ] implement sound (issued on 18:02:21) [ ] implement component aoe bonus (issued on 02:03:21) +[x] implement edit unit directly (issued on 18:02:21, done on 04:03:21) +[x] implement rm template (issued on 04:03:21, done on 04:03:21) [x] migrated to cmake env (issued on 01:03:21, done on 02:03:21) [x] implement stats hud view (issued on 18:02:21, done on 25:02:21) [x] implement fire animation (issued on 18:02:21, done on 24:02:21) @@ -59,6 +60,8 @@ bugs: [x] ip text edit rect too small (found on 02:03:21, done on 02:03:21) [x] cannot modify level of first aug (found on 02:03:21, done on 02:03:21) +[x] damage calculation (found on 04:03:21, done on 04:03:21) +[x] slots unit_stats not counted (found on 04:03:21, done on 04:03:21) testing: diff --git a/gst/generate.c b/gst/generate.c new file mode 100644 index 0000000..1d8a340 --- /dev/null +++ b/gst/generate.c @@ -0,0 +1,70 @@ +#include <stdlib.h> +#include <stdio.h> +#include <time.h> +#include <string.h> + +#include "generate.h" + +void generate_init () { + srand(time(NULL)); +} + +float calc_unit_cost (infos *info, info_unit *u) { + stats_unit base; + stats_unit_compute(info, u, &base); + return stats_compute_cost(&info->cost_weights, &base); +} + +int accept_cond (infos *info, info_unit *u, float cost_max) { + stats_unit base; + stats_unit_compute(info, u, &base); + float cost = stats_compute_cost(&info->cost_weights, &base); + if (base.frame.weight > base.frame.weight_max) return 0; + if (cost > cost_max) return 0; + return 1; +} + +// generates randomly a valid unit +void gen_unit_attempt (infos *info, info_unit *u, float cost_max) { + info_unit_init(u); + stats_unit base; + u->chassis = rand() % info->statslen[STATS_CHASSIS]; + u->battery = rand() % info->statslen[STATS_BATTERY]; + u->brain = rand() % info->statslen[STATS_BRAIN]; + stats_unit_compute(info, u, &base); + for (int i=0; i<base.frame.slot_weapon; i++) { + u->weapons[i] = rand() % info->statslen[STATS_WEAPONS]; + if (!accept_cond(info, u, cost_max)) { u->weapons[i] = -1; return; } + } + for (int i=0; i<base.frame.slot_armor; i++) { + u->armor[i] = rand() % info->statslen[STATS_ARMOR]; + if (!accept_cond(info, u, cost_max)) { u->armor[i] = -1; return; } + } + for (int i=0; i<base.frame.slot_aug; i++) { + u->augs[i] = rand() % info->statslen[STATS_AUGS]; + if (!accept_cond(info, u, cost_max)) { u->augs[i] = -1; return; } + } +} + +// selects the max cost generated unit +int generate_unit (infos *info, info_unit *u, float cost_max) { + info_unit cand = *u; + info_unit candmax; info_unit_init(&candmax); + float cost; + for (int i=0; i<GENERATE_UNIT_MAX_ATTEMPTS; i++) { + cand = *u; + gen_unit_attempt(info, &cand, cost_max); + if (accept_cond(info, &cand, cost_max)) { + if (calc_unit_cost(info, &cand) + > calc_unit_cost(info, &candmax)) { + candmax = cand; + printf("found: %f\n", calc_unit_cost(info, &cand)); + } + } + } + if (candmax.chassis != -1) { + *u = candmax; + return 0; + } + else return 1; +}
\ No newline at end of file diff --git a/gst/generate.h b/gst/generate.h new file mode 100644 index 0000000..a4da2d6 --- /dev/null +++ b/gst/generate.h @@ -0,0 +1,11 @@ +#ifndef GENERATE_H +#define GENERATE_H + +#include "info.h" + +#define GENERATE_UNIT_MAX_ATTEMPTS 48637 + +void generate_init (); +int generate_unit (infos *info, info_unit *u, float cost); + +#endif
\ No newline at end of file @@ -40,6 +40,23 @@ void info_unit_init (info_unit *u) { for(int i=0; i<16; u->augs[i] = -1, i++); for(int i=0; i<34; u->levels[i] = 0, i++); } + +void info_unit_printf (info_unit *u) { + printf("name: %s\n", u->name); + printf("chassis: %d; ", u->chassis); + printf("battery: %d; ", u->battery); + printf("brain: %d\n", u->brain); + printf("weapon: "); + for(int i=0; i<8; printf("%d, ", u->weapons[i]), i++); + printf("\narmor: "); + for(int i=0; i<8; printf("%d, ", u->armor[i]), i++); + printf("\naugs: "); + for(int i=0; i<16; printf("%d, ", u->augs[i]), i++); + printf("\nlevels: "); + for(int i=0; i<34; printf("%d, ", u->levels[i]), i++); + printf("\n"); +} + /* float info_unit_get_cost (infos *info, info_unit *u) { // see design/notes.txt:implement cost function @@ -273,8 +290,9 @@ void stats_comp_printf (infos *info, stats_comp *comp) { void stats_unit_printf (infos *info, stats_unit *u) { char arr[32][64]; { int n = stats_frame_sprintf (info, &u->frame, arr); printf_arr(arr, n); } - LOOP(8) { + LOOP(u->weaponlen) { int n = stats_weapon_sprintf(info, u->weapon +z, arr); + if (n>0) printf(" weapon: \n"); printf_arr(arr, n); } } @@ -444,6 +462,8 @@ float stats_unit_fold (stats_unit *base, float (*f)(float, float)) { return v; } +float f_clamp_positive (float x) { if (x < 0) x = 0; } + // compute all necessary components stats of u into base void stats_unit_compute (infos *info, info_unit *u, stats_unit *base) { stats_unit_init(base); @@ -467,7 +487,7 @@ void stats_unit_compute (infos *info, info_unit *u, stats_unit *base) { }; for (int i=0; i<8; i++) { - if (u->armor[i] != -1) { + if (u->armor[i] != -1 && i<base->frame.slot_armor) { stats_comp *comp = &info->stats[STATS_ARMOR][u->armor[i]]; int lvl = u->levels[LEVEL_ARMOR+i]; stats_unit_comp_sum(base, &perc, comp, lvl); @@ -475,7 +495,7 @@ void stats_unit_compute (infos *info, info_unit *u, stats_unit *base) { } for (int i=0; i<16; i++) { - if (u->augs[i] != -1) { + if (u->augs[i] != -1 && i<base->frame.slot_aug) { stats_comp *comp = &info->stats[STATS_AUGS][u->augs[i]]; int lvl = u->levels[LEVEL_AUGS+i]; stats_unit_comp_sum(base, &perc, comp, lvl); @@ -497,6 +517,10 @@ void stats_unit_compute (infos *info, info_unit *u, stats_unit *base) { base->weaponlen = wn; stats_unit_map(&perc, f_perc_norm); + for (int w=0; w<wn; w++) { + stats_weapon_map(perc.weapon +w, f_clamp_positive); + } + stats_unit_mul(base, &perc); } @@ -744,6 +768,15 @@ void info_template_add (infos *info, info_unit *temp) { } } +void info_template_rm (infos *info, int n) { + for (int i=0; i<info->templateslen-1; i++) { + if (i >= n) { + info->templates[i] = info->templates[i+1]; + } + } + info->templateslen--; +} + void info_load_army(struct army_ *ar, char *filename) { strcpy(ar->name, filename); char buf[1024*64]; @@ -800,3 +833,4 @@ void info_army_remove (char name[]) { char pathname[64]; sprintf(pathname, "army/%s.txt", name); remove(pathname); } + @@ -90,9 +90,12 @@ typedef struct { } infos; void info_unit_init (info_unit *u); +void info_unit_printf (info_unit *u); int stats_frame_sprintf (infos *info, stats_frame *frame, char arr[][64]); int stats_weapon_sprintf (infos *info, stats_weapon *weap, char arr[][64]); +void stats_unit_printf (infos *info, stats_unit *u); + void stats_unit_compute (infos *info, info_unit *u, stats_unit *base); float stats_compute_damage (stats_weapon *weapon, stats_frame *frame, @@ -104,6 +107,7 @@ void info_load (infos *info); void info_save_templates (infos *info, char *filename); void info_template_add (infos *info, info_unit *temp); +void info_template_rm (infos *info, int n); #include "units.h" @@ -254,11 +254,19 @@ void hud_edit_close(hud *h, infos *info) { void hud_open_fnu (hud *h, infos *info, info_unit *u, int i) { h->state = 1; h->fnu.uinfo = *u; + h->fnu.uinfo_ptr = u; h->og.temp_modify = i; hud_edit_close(h, info); } void hud_close_fnu (hud *h, infos *info) { + if (h->og.temp_modify < -1) { + if (h->og.temp_modify == -2) { + *h->fnu.uinfo_ptr = h->fnu.uinfo; + } + h->state = 0; + return; + } if (hud_fnu_check(&h->fnu.uinfo, info) > 0) return; if (h->og.temp_modify == -1) { info_template_add(info, &h->fnu.uinfo); @@ -391,6 +399,15 @@ void hud_process_form_new_unit (graphic_settings *gs, hud *h, MKb *mkb, } } } + + float pback[2] = { + h->fnu.rect_back.x+h->fnu.rect_back.w-10, + h->fnu.rect_back.y }; + float sback[2] = { 10, 10 }; + if (pt_rect(mousepos, pback, sback)) { + h->og.temp_modify = -3; + hud_close_fnu(h, info); + } } } @@ -468,7 +485,7 @@ void hud_process_overlay_game (graphic_settings *gs, hud *h, MKb *mkb, hud_edit_close(h, info); } } - + float mousepos[2] = { mkb->mx, mkb->my }; if (mkb->mheld[0] == 1) { if (mouse_in_button(mousepos, t, &h->og.new_template)) { @@ -669,10 +686,20 @@ void hud_process_overlay_game (graphic_settings *gs, hud *h, MKb *mkb, if (mouse_in_button(mousepos, t, &h->og.start_battle)) { h->og.start_battle_flag = 1; } + + // edit unit + int x = (int)((mkb->mx+gst->cam[0])/32); + int y = (int)((mkb->my+gst->cam[1])/32); + if (x >= 0 && y >= 0 && x < m->sx && y < m->sy) { + if (ar->grid[xytoi(m,x,y)] != NULL) { + hud_open_fnu(h, info, &ar->grid[xytoi(m,x,y)]->info, -2); + h->og.temp_place = -1; + } + } } - // rm unit if (mkb->mheld[2] == 1) { + // rm unit Mix_PlayChannel( -1, sounds[SOUND_MOUSE_CLICK_0], 0 ); int x = (int)((mkb->mx+gst->cam[0])/32); int y = (int)((mkb->my+gst->cam[1])/32); @@ -681,6 +708,19 @@ void hud_process_overlay_game (graphic_settings *gs, hud *h, MKb *mkb, unit_remove(ar, m, ar->grid[xytoi(m,x,y)]); } } + + // rm template + for (int i=0; i<info->templateslen; i++) { + float x = h->og.rect_templates.x+5; + float y = h->og.rect_templates.y+5 + i*20 + 30; + float wedit = get_text_width("edit", t); + float possa[2] = { x, y }; + float sizesa[2] = { wedit+4*2, 11+4*2 }; + if (pt_rect(mousepos, possa, sizesa)) { + info_template_rm(info, i); + break; + } + } } } @@ -724,7 +764,7 @@ void hud_edit_name(hud *h, infos *info, MKb *mkb, Mix_Chunk *sounds[]) { } if (mkb_search(mkb, SDL_SCANCODE_BACKSPACE)) { if (strlen(h->nameedit) > 0) - h->nameedit[strlen(h->nameedit)-1] = '\0'; + h->nameedit[strlen(h->nameedit)-1] = '\0'; } if (mkb_search(mkb, SDL_SCANCODE_ESCAPE) || mkb_search(mkb, SDL_SCANCODE_RETURN)) { @@ -941,6 +981,16 @@ void hud_render_form_new_unit (form_new_unit *fnu, MKb *mkb, render_view_brain(rend, t, fnu->rect_brain.x, fnu->rect_brain.y, info, fnu->uinfo.brain, fnu->uinfo.levels[LEVEL_BRAIN]); + + float pback[2] = { + fnu->rect_back.x+fnu->rect_back.w-10, + fnu->rect_back.y }; + float sback[2] = { 10, 10 }; + SDL_Rect rx = { pback[0], pback[1], sback[0], sback[1] }; + SDL_SetRenderDrawColor(rend, 200, 0, 0, 255); + SDL_RenderFillRect(rend, &rx); + SDL_SetRenderDrawColor(rend, 0, 0, 0, 255); + SDL_RenderDrawRect(rend, &rx); } void hud_render_overlay_game (overlay_game *og, MKb *mkb, @@ -38,9 +38,9 @@ typedef struct { button join_game; SDL_Rect rect_battle; SDL_Rect rect_templates; + SDL_Rect rect_army; int temp_modify; int temp_place; - SDL_Rect rect_army; char army_list[64][32]; int army_listlen; int army_listcur; @@ -66,6 +66,7 @@ typedef struct { SDL_Rect rect_stats; button done; info_unit uinfo; + info_unit *uinfo_ptr; int sel, ind; } form_new_unit; @@ -18,6 +18,7 @@ #include "gst/map.h" #include "gst/info.h" #include "gst/gst.h" +#include "gst/generate.h" #include "hud/hud.h" #include "net/net.h" @@ -33,9 +34,6 @@ Mix_Music *gMusic = NULL; //The sound effects that will be used Mix_Chunk *sounds[16]; -#define A(a, arg) printf("value: %d", a.arg); -struct a { int v; } biga; - int main( int argc, char* args[] ) { graphic_settings gs = { 1250, 700 }; @@ -46,6 +44,7 @@ int main( int argc, char* args[] ) { SDL_Init(SDL_INIT_VIDEO); net_init(); + generate_init(); SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "0"); @@ -100,6 +99,11 @@ int main( int argc, char* args[] ) { infos info; info_load(&info); + info_unit ugen; generate_unit(&info, &ugen, 10000); + stats_unit base; stats_unit_compute(&info, &ugen, &base); + stats_unit_printf(&info, &base); + info_unit_printf(&ugen); + printf("COST: %.2f\n", stats_compute_cost(&info.cost_weights, &base)); gamestate gst; gst_init(&gst); |