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-rw-r--r--build/army/balance 1000 melee.txtbin0 -> 21560 bytes
-rw-r--r--build/army/balance 1000 the second.txtbin0 -> 21560 bytes
-rw-r--r--build/army/balance 1000.txtbin0 -> 21560 bytes
-rw-r--r--build/army/balance melee maul.txtbin0 -> 21560 bytes
-rw-r--r--build/army/best army ever.txtbin21560 -> 21560 bytes
-rw-r--r--build/army/range test.txtbin21560 -> 21560 bytes
-rw-r--r--build/army/worst.txtbin21560 -> 21560 bytes
-rw-r--r--build/content/templates/default.txt60
-rw-r--r--build/test.exebin786658 -> 786658 bytes
-rw-r--r--design/notes.txt3
-rw-r--r--gst/info.c7
-rw-r--r--gst/units.c6
12 files changed, 68 insertions, 8 deletions
diff --git a/build/army/balance 1000 melee.txt b/build/army/balance 1000 melee.txt
new file mode 100644
index 0000000..86ffd09
--- /dev/null
+++ b/build/army/balance 1000 melee.txt
Binary files differ
diff --git a/build/army/balance 1000 the second.txt b/build/army/balance 1000 the second.txt
new file mode 100644
index 0000000..6db93ae
--- /dev/null
+++ b/build/army/balance 1000 the second.txt
Binary files differ
diff --git a/build/army/balance 1000.txt b/build/army/balance 1000.txt
new file mode 100644
index 0000000..a44f973
--- /dev/null
+++ b/build/army/balance 1000.txt
Binary files differ
diff --git a/build/army/balance melee maul.txt b/build/army/balance melee maul.txt
new file mode 100644
index 0000000..fede815
--- /dev/null
+++ b/build/army/balance melee maul.txt
Binary files differ
diff --git a/build/army/best army ever.txt b/build/army/best army ever.txt
index 1ed86d2..7e76ce1 100644
--- a/build/army/best army ever.txt
+++ b/build/army/best army ever.txt
Binary files differ
diff --git a/build/army/range test.txt b/build/army/range test.txt
index 44a5c2b..949cda9 100644
--- a/build/army/range test.txt
+++ b/build/army/range test.txt
Binary files differ
diff --git a/build/army/worst.txt b/build/army/worst.txt
index 79686b5..aac287a 100644
--- a/build/army/worst.txt
+++ b/build/army/worst.txt
Binary files differ
diff --git a/build/content/templates/default.txt b/build/content/templates/default.txt
index f99915c..b5bff58 100644
--- a/build/content/templates/default.txt
+++ b/build/content/templates/default.txt
@@ -38,5 +38,65 @@
"armor": [ 0, 0, 0, 0, -1, -1, -1, -1 ],
"augs": [ -1, -1, -1, -1, -1, -1, -1, -1 ],
"levels": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ]
+ },
+ {
+ "name": "600 dude",
+ "chassis": "8",
+ "brain": "0",
+ "battery": "1",
+ "weapons": [ 2, -1, -1, -1, -1, -1, -1, -1 ],
+ "armor": [ -1, -1, -1, -1, -1, -1, -1, -1 ],
+ "augs": [ 8, 8, -1, -1, -1, -1, -1, -1 ],
+ "levels": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ]
+ },
+ {
+ "name": "300 bot dude",
+ "chassis": "0",
+ "brain": "0",
+ "battery": "0",
+ "weapons": [ 7, -1, -1, -1, -1, -1, -1, -1 ],
+ "armor": [ -1, -1, -1, -1, -1, -1, -1, -1 ],
+ "augs": [ -1, -1, -1, -1, -1, -1, -1, -1 ],
+ "levels": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ]
+ },
+ {
+ "name": "400 perfect duud",
+ "chassis": "2",
+ "brain": "0",
+ "battery": "0",
+ "weapons": [ 0, 0, -1, -1, -1, -1, -1, -1 ],
+ "armor": [ -1, -1, -1, -1, -1, -1, -1, -1 ],
+ "augs": [ 16, -1, -1, -1, -1, -1, -1, -1 ],
+ "levels": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ]
+ },
+ {
+ "name": "1000 tank boi",
+ "chassis": "11",
+ "brain": "0",
+ "battery": "0",
+ "weapons": [ 18, 16, -1, -1, -1, -1, -1, -1 ],
+ "armor": [ 0, 0, 0, -1, -1, -1, -1, -1 ],
+ "augs": [ 8, 8, -1, -1, -1, -1, -1, -1 ],
+ "levels": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ]
+ },
+ {
+ "name": "1000 melee bot friendo",
+ "chassis": "5",
+ "brain": "3",
+ "battery": "0",
+ "weapons": [ 10, 10, -1, -1, -1, -1, -1, -1 ],
+ "armor": [ 0, 0, 8, -1, -1, -1, -1, -1 ],
+ "augs": [ -1, -1, -1, -1, -1, -1, -1, -1 ],
+ "levels": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ]
+ },
+ {
+ "name": "2000 maul dodo",
+ "chassis": "4",
+ "brain": "0",
+ "battery": "1",
+ "weapons": [ 9, -1, -1, -1, -1, -1, -1, -1 ],
+ "armor": [ -1, -1, -1, -1, -1, -1, -1, -1 ],
+ "augs": [ -1, -1, -1, -1, -1, -1, -1, -1 ],
+ "levels": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ]
}
] \ No newline at end of file
diff --git a/build/test.exe b/build/test.exe
index d68d851..01857dc 100644
--- a/build/test.exe
+++ b/build/test.exe
Binary files differ
diff --git a/design/notes.txt b/design/notes.txt
index 5333555..dabdd19 100644
--- a/design/notes.txt
+++ b/design/notes.txt
@@ -1,11 +1,11 @@
tasks: (date)
-[ ] implement stats hud view (issued on 18:02:21)
[ ] implement net hud and minilobby (issued on 18:02:21)
[ ] implement brain behaviour (issued on 18:02:21)
[ ] implement lobby cost constraints (issued on 18:02:21)
[ ] implement edit unit directly (issued on 18:02:21)
[ ] implement persistent settings ini (issued on 18:02:21)
+[ ] implement stats hud view (issued on 18:02:21)
[ ] implement move animation (issued on 18:02:21)
[ ] implement fire animation (issued on 18:02:21)
[ ] implement explosions (issued on 18:02:21)
@@ -15,6 +15,7 @@ tasks: (date)
[ ] design component sprites (issued on 18:02:21)
[ ] implement sound (issued on 18:02:21)
+
[x] implement army hud view (issued on 18:02:21, done on 22:02:21)
[x] implement naming template and army (issued on 18:02:21, done on 22:02:21)
[x] implement cost function (issued on 18:02:21, done on 20:02:21)
diff --git a/gst/info.c b/gst/info.c
index 2329baf..0eaecb3 100644
--- a/gst/info.c
+++ b/gst/info.c
@@ -240,13 +240,14 @@ float info_unit_get_range(infos *info, info_unit *u, int w) {
float info_unit_get_maxrange(infos *info, info_unit *u) {
int lc = u->levels[LEVEL_CHASSIS];
- float sum = 0;
+ float max = 0;
for(int i=0; i<info->chassis[u->chassis].slot_weapon[lc]; i++) {
if (u->weapons[i] != -1) {
- sum += info_unit_get_range(info, u, i);
+ float range = info_unit_get_range(info, u, i);
+ if (range > max) { max = range; }
}
}
- return sum;
+ return max;
}
float info_unit_get_charge_per_shot (infos *info, info_unit *u, int w) {
diff --git a/gst/units.c b/gst/units.c
index 409f9b1..89c9489 100644
--- a/gst/units.c
+++ b/gst/units.c
@@ -64,7 +64,6 @@ void unit_remove (army *ar, map *m, unit *u) {
ar->uslen--;
ar->grid[xytoi(m, tx, ty)] = u;
ar->grid[xytoi(m, ux, uy)] = NULL;
- printf("ar->uslen: %d\n", ar->uslen);
}
void unit_dead (army *ar, map *m, unit *u) {
@@ -76,7 +75,6 @@ void unit_search (infos *info, army *ar, map *m, unit *u,
{
for (int f=0; f<32; t[f] = NULL, f++);
int mult[4][2] = { {1, 1},{1,-1},{-1,-1},{-1,1} }, x, y, dx, dy, tmp;
- *t = NULL;
for (int r=1; r<range*1.42 && *t==NULL; r++) {
for (int k=0; k<4 && *t==NULL; k++) {
for (int j=0; j<r && *t==NULL; j++) {
@@ -96,8 +94,8 @@ void unit_search (infos *info, army *ar, map *m, unit *u,
float diff[2] = {
u->gridpos[0] - (*t)->gridpos[0],
u->gridpos[1] - (*t)->gridpos[1]
- }; float mag = vec2_mag(diff);
- if (mag > range) *t = NULL;
+ }; float mag = vec2_mag2(diff);
+ if (mag > range*range) *t = NULL;
}
}}}
}