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-rw-r--r--gst/generate.c63
-rw-r--r--gst/generate.h2
-rw-r--r--gst/gst.c17
-rw-r--r--gst/gst.h4
-rw-r--r--gst/info.c28
-rw-r--r--gst/info.h2
-rw-r--r--gst/units.c7
7 files changed, 94 insertions, 29 deletions
diff --git a/gst/generate.c b/gst/generate.c
index 1d8a340..3339ad7 100644
--- a/gst/generate.c
+++ b/gst/generate.c
@@ -10,6 +10,7 @@ void generate_init () {
}
float calc_unit_cost (infos *info, info_unit *u) {
+ if (u->chassis == -1) return 0;
stats_unit base;
stats_unit_compute(info, u, &base);
return stats_compute_cost(&info->cost_weights, &base);
@@ -24,6 +25,35 @@ int accept_cond (infos *info, info_unit *u, float cost_max) {
return 1;
}
+int gen_add_comp (infos *info, stats_unit *base, info_unit *u) {
+ int sel = rand() % 3;
+ if (sel == 0) {
+ for (int i=0; i<base->frame.slot_weapon; i++) {
+ if (u->weapons[i] == -1) {
+ u->weapons[i] = rand() % info->statslen[STATS_WEAPONS];
+ break;
+ }
+ }
+ }
+ else if (sel == 1) {
+ for (int i=0; i<base->frame.slot_armor; i++) {
+ if (u->armor[i] == -1) {
+ u->armor[i] = rand() % info->statslen[STATS_ARMOR];
+ break;
+ }
+ }
+ }
+ else if (sel == 2) {
+ for (int i=0; i<base->frame.slot_aug; i++) {
+ if (u->augs[i] == -1) {
+ u->augs[i] = rand() % info->statslen[STATS_AUGS];
+ break;
+ }
+ }
+ }
+ return sel;
+}
+
// generates randomly a valid unit
void gen_unit_attempt (infos *info, info_unit *u, float cost_max) {
info_unit_init(u);
@@ -32,27 +62,33 @@ void gen_unit_attempt (infos *info, info_unit *u, float cost_max) {
u->battery = rand() % info->statslen[STATS_BATTERY];
u->brain = rand() % info->statslen[STATS_BRAIN];
stats_unit_compute(info, u, &base);
- for (int i=0; i<base.frame.slot_weapon; i++) {
- u->weapons[i] = rand() % info->statslen[STATS_WEAPONS];
- if (!accept_cond(info, u, cost_max)) { u->weapons[i] = -1; return; }
- }
- for (int i=0; i<base.frame.slot_armor; i++) {
- u->armor[i] = rand() % info->statslen[STATS_ARMOR];
- if (!accept_cond(info, u, cost_max)) { u->armor[i] = -1; return; }
- }
- for (int i=0; i<base.frame.slot_aug; i++) {
- u->augs[i] = rand() % info->statslen[STATS_AUGS];
- if (!accept_cond(info, u, cost_max)) { u->augs[i] = -1; return; }
+ for (int i=0; i<8*8*16; i++) {
+ int sel = gen_add_comp(info, &base, u);
+ if (sel == 0) {
+ if (!accept_cond(info, u, cost_max)) {
+ u->weapons[i] = -1; return;
+ }
+ }
+ if (sel == 1) {
+ if (!accept_cond(info, u, cost_max)) {
+ u->armor[i] = -1; return;
+ }
+ }
+ if (sel == 2) {
+ if (!accept_cond(info, u, cost_max)) {
+ u->augs[i] = -1; return;
+ }
+ }
}
}
// selects the max cost generated unit
int generate_unit (infos *info, info_unit *u, float cost_max) {
- info_unit cand = *u;
+ info_unit cand;
info_unit candmax; info_unit_init(&candmax);
float cost;
for (int i=0; i<GENERATE_UNIT_MAX_ATTEMPTS; i++) {
- cand = *u;
+ info_unit_init(&cand);
gen_unit_attempt(info, &cand, cost_max);
if (accept_cond(info, &cand, cost_max)) {
if (calc_unit_cost(info, &cand)
@@ -63,6 +99,7 @@ int generate_unit (infos *info, info_unit *u, float cost_max) {
}
}
if (candmax.chassis != -1) {
+ printf("i generated!\n");
*u = candmax;
return 0;
}
diff --git a/gst/generate.h b/gst/generate.h
index a4da2d6..4c30a96 100644
--- a/gst/generate.h
+++ b/gst/generate.h
@@ -3,7 +3,7 @@
#include "info.h"
-#define GENERATE_UNIT_MAX_ATTEMPTS 48637
+#define GENERATE_UNIT_MAX_ATTEMPTS 128
void generate_init ();
int generate_unit (infos *info, info_unit *u, float cost);
diff --git a/gst/gst.c b/gst/gst.c
index d3d4ee8..3b2576f 100644
--- a/gst/gst.c
+++ b/gst/gst.c
@@ -14,6 +14,7 @@ void gst_init (gamestate *gst) {
gst->turn = 0;
gst->coveredtime = 0;
gst->turnspeed = 0.75;
+ gst->waitstep = 0;
}
void gst_destroy (gamestate *gst) {
@@ -172,12 +173,18 @@ void gst_next_turn (gamestate *gst, infos *info, fxs *fx, float t) {
gst_spawn_bullets(gst, fx, dmgs, fire, t);
}
-void gst_process (gamestate *gst, infos *info, fxs *fx, float t) {
+void gst_process (gamestate *gst, infos *info, MKb *mkb, fxs *fx, float t) {
if (gst->state == 1) {
- if (gst->starttime > t) gst->starttime = t;
- float t_elapsed = t-gst->starttime;
- if (t_elapsed >= gst->coveredtime) {
- gst_next_turn(gst, info, fx, t);
+ if (gst->waitstep) {
+ if (mkb_search(mkb, SDL_SCANCODE_SPACE)) {
+ gst_next_turn(gst, info, fx, t);
+ }
+ } else {
+ if (gst->starttime > t) gst->starttime = t;
+ float t_elapsed = t-gst->starttime;
+ if (t_elapsed >= gst->coveredtime) {
+ gst_next_turn(gst, info, fx, t);
+ }
}
}
}
diff --git a/gst/gst.h b/gst/gst.h
index c7ba752..992d31d 100644
--- a/gst/gst.h
+++ b/gst/gst.h
@@ -6,6 +6,7 @@
#include "map.h"
#include "fxs.h"
#include "../render/render_text.h"
+#include "../mkb/mkb.h"
#include <SDL2/SDL.h>
@@ -30,6 +31,7 @@ typedef struct {
float turnspeed;
int turn_until_finish;
int over;
+ int waitstep;
} gamestate;
void gst_init (gamestate *gst);
@@ -42,7 +44,7 @@ void gst_toeditor (gamestate *gst);
void gst_next_turn (gamestate *gst, infos *info, fxs *fx, float t);
int gst_check_victory (gamestate *gst);
-void gst_process (gamestate *gst, infos *info, fxs *fx, float t);
+void gst_process (gamestate *gst, infos *info, MKb *mkb, fxs *fx, float t);
void gst_render (SDL_Renderer *rend, SDL_Texture *txsprites, txtd *textd,
gamestate *gst, infos *info, float t);
diff --git a/gst/info.c b/gst/info.c
index cb1d9f1..714222b 100644
--- a/gst/info.c
+++ b/gst/info.c
@@ -240,8 +240,8 @@ int stats_frame_sprintf (infos *info, stats_frame *frame, char arr[][64]) {
PRINT_STRUCT(frame, "capacity", capacity, .0f);
PRINT_STRUCT(frame, "recharge", recharge, .1f);
LOOP(7) {
- char str[64]; sprintf(str, "%s armor", info->damage_types[i]);
- PRINT_STRUCT(frame, str, armor[z], f);
+ char str[64]; sprintf(str, "%s armor", info->damage_types[z]);
+ PRINT_STRUCT(frame, str, armor[z], .1f);
}
return i;
}
@@ -249,7 +249,7 @@ int stats_frame_sprintf (infos *info, stats_frame *frame, char arr[][64]) {
int stats_weapon_sprintf (infos *info, stats_weapon *weap, char arr[][64]) {
int i = 0;
LOOP(7) {
- char str[64]; sprintf(str, "%s damage", info->damage_types[i]);
+ char str[64]; sprintf(str, "%s damage", info->damage_types[z]);
PRINT_STRUCT(weap, str, damage[z], .1f);
}
PRINT_STRUCT(weap, "cooldown", cooldown, .2f);
@@ -260,7 +260,7 @@ int stats_weapon_sprintf (infos *info, stats_weapon *weap, char arr[][64]) {
PRINT_STRUCT(weap, "stun", stun, .0f);
PRINT_STRUCT(weap, "charge per shot", charge_per_shot, .2f);
LOOP(7) {
- char str[64]; sprintf(str, "%s armor reduce", info->damage_types[i]);
+ char str[64]; sprintf(str, "%s armor reduce", info->damage_types[z]);
PRINT_STRUCT(weap, str, armor_reduce[z], .1f);
}
return i;
@@ -540,6 +540,25 @@ float f_add1 (float x) { return x+1; }
void cost_weights_init (stats_unit *w) {
stats_unit_init(w);
stats_unit_map(w, f_add1);
+ w->frame.hp = 0.2;
+ w->frame.weight = 0;
+ w->frame.weight_max = 0;
+ w->frame.slot_weapon = 50;
+ w->frame.slot_armor = 20;
+ w->frame.slot_aug = 10;
+ w->frame.speed = 35;
+ w->frame.capacity = 0.05;
+ LOOP(7) w->frame.armor[z] = 0.1;
+ for (int i=0; i<8; i++) {
+ LOOP(7) w->weapon[i].damage[z] = 1;
+ LOOP(7) w->weapon[i].armor_reduce[z] = 0.02;
+ w->weapon[i].cooldown = -20;
+ w->weapon[i].range = 30;
+ w->weapon[i].aoe = 240;
+ w->weapon[i].knockback = 20;
+ w->weapon[i].damage_battery = 0.01;
+ w->weapon[i].stun = 100;
+ }
}
float f_sum (float a, float b) { return a+b; }
@@ -548,6 +567,7 @@ float stats_compute_cost (stats_unit *w, stats_unit *base) {
stats_unit costed = *base;
stats_unit_mul(&costed, w);
float cost = stats_unit_fold(&costed, f_sum);
+ if (cost < 0) cost = 0;
return cost;
}
diff --git a/gst/info.h b/gst/info.h
index 4f04a34..a433aaa 100644
--- a/gst/info.h
+++ b/gst/info.h
@@ -1,7 +1,7 @@
#ifndef INFO_H
#define INFO_H
-#define MAXTEMPLATES 128
+#define MAXTEMPLATES 1024
#define MAXLEVEL 3
#include <stdint.h>
diff --git a/gst/units.c b/gst/units.c
index 0297266..b5d05a9 100644
--- a/gst/units.c
+++ b/gst/units.c
@@ -155,10 +155,8 @@ int army_move_step (infos *info, army *ar, map *m, stats_unit *ustats) {
}
}
// execution
- int sum = 0, lastsum = -1, step = 0;
+ int sum = 0, step = 0;
for (; step<MAXSOLVESTEPS; step++) {
- if (sum == lastsum) { break; }
- lastsum = sum;
sum = 0;
for (int i=0; i<mclen; i++) {
int dest[2] = {
@@ -170,9 +168,10 @@ int army_move_step (infos *info, army *ar, map *m, stats_unit *ustats) {
mcs[i].done = 1;
mcs[i].u->move_points -= 1;
orders++;
+ sum++;
}
- sum += mcs[i].done;
}
+ if (sum == 0) { break; }
}
if (step == MAXSOLVESTEPS) { printf("army: max steps reached\n"); }
if (orders > 0) return 0;