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Diffstat (limited to 'hud')
-rw-r--r--hud/hud.c30
-rw-r--r--hud/hud_views.c11
2 files changed, 33 insertions, 8 deletions
diff --git a/hud/hud.c b/hud/hud.c
index 30b6486..62263c7 100644
--- a/hud/hud.c
+++ b/hud/hud.c
@@ -778,12 +778,30 @@ void hud_render_sel (hud_sel *sc, MKb *mkb, info_unit *u,
SDL_RenderFillRect(rend, &r);
SDL_SetRenderDrawColor(rend, 0, 0, 0, 255);
SDL_RenderDrawRect(rend, &r);
- if (sel==0) render_view_chassis(rend, t, x, y, info, i, 0, sprites);
- if (sel==1) render_view_battery(rend, t, x, y, info, i, 0);
- if (sel==2) render_view_armor_detail(rend, t, x, y, info, i, 0);
- if (sel==3) render_view_weapon_detail(rend, t, x, y, info, i, 0);
- if (sel==4) render_view_aug_detail(rend, t, x, y, info, i, 0);
- if (sel==5) render_view_brain(rend, t, x, y, info, i, 0);
+ if (sel==0) {
+ int lvl = u->levels[LEVEL_CHASSIS];
+ render_view_chassis(rend, t, x, y, info, i, lvl, sprites);
+ }
+ if (sel==1) {
+ int lvl = u->levels[LEVEL_BATTERY];
+ render_view_battery(rend, t, x, y, info, i, lvl);
+ }
+ if (sel==2) {
+ int lvl = u->levels[LEVEL_ARMOR+ind];
+ render_view_armor_detail(rend, t, x, y, info, i, lvl);
+ }
+ if (sel==3) {
+ int lvl = u->levels[LEVEL_WEAPONS+ind];
+ render_view_weapon_detail(rend, t, x, y, info, i, lvl);
+ }
+ if (sel==4) {
+ int lvl = u->levels[LEVEL_AUGS+ind];
+ render_view_aug_detail(rend, t, x, y, info, i, lvl);
+ }
+ if (sel==5) {
+ int lvl = u->levels[LEVEL_BRAIN];
+ render_view_brain(rend, t, x, y, info, i, lvl);
+ }
}
SDL_RenderSetClipRect(rend, NULL);
}
diff --git a/hud/hud_views.c b/hud/hud_views.c
index 86e0722..c767e68 100644
--- a/hud/hud_views.c
+++ b/hud/hud_views.c
@@ -12,13 +12,20 @@
#define LABEL_F3(x, y, s, q, v, d) {\
float p[2]={x,y}; char ss[64]; \
- sprintf(ss, "%s: %."#q"f %."#q"f %."#q"f", s, v[0], v[1], v[2]);\
+ if (lvl == 0) \
+ sprintf(ss, "%s: (%."#q"f) %."#q"f %."#q"f", s, v[0], v[1], v[2]);\
+ if (lvl == 1) \
+ sprintf(ss, "%s: %."#q"f (%."#q"f) %."#q"f", s, v[0], v[1], v[2]);\
+ if (lvl == 2) \
+ sprintf(ss, "%s: %."#q"f %."#q"f (%."#q"f)", s, v[0], v[1], v[2]);\
render_text_scaled(rend, ss, p, t, d);\
}
#define LABEL_I3(x, y, s, v, d) {\
float p[2]={x,y}; char ss[64]; \
- sprintf(ss, "%s: %d %d %d", s, v[0], v[1], v[2]);\
+ if (lvl == 0) sprintf(ss, "%s: (%d) %d %d", s, v[0], v[1], v[2]);\
+ if (lvl == 1) sprintf(ss, "%s: %d (%d) %d", s, v[0], v[1], v[2]);\
+ if (lvl == 2) sprintf(ss, "%s: %d %d (%d)", s, v[0], v[1], v[2]);\
render_text_scaled(rend, ss, p, t, 1);\
}