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-rw-r--r--main.c10
1 files changed, 7 insertions, 3 deletions
diff --git a/main.c b/main.c
index 3090135..5c7400b 100644
--- a/main.c
+++ b/main.c
@@ -18,6 +18,7 @@
#include "gst/map.h"
#include "gst/info.h"
#include "gst/gst.h"
+#include "gst/generate.h"
#include "hud/hud.h"
#include "net/net.h"
@@ -33,9 +34,6 @@ Mix_Music *gMusic = NULL;
//The sound effects that will be used
Mix_Chunk *sounds[16];
-#define A(a, arg) printf("value: %d", a.arg);
-struct a { int v; } biga;
-
int main( int argc, char* args[] ) {
graphic_settings gs = { 1250, 700 };
@@ -46,6 +44,7 @@ int main( int argc, char* args[] ) {
SDL_Init(SDL_INIT_VIDEO);
net_init();
+ generate_init();
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "0");
@@ -100,6 +99,11 @@ int main( int argc, char* args[] ) {
infos info;
info_load(&info);
+ info_unit ugen; generate_unit(&info, &ugen, 10000);
+ stats_unit base; stats_unit_compute(&info, &ugen, &base);
+ stats_unit_printf(&info, &base);
+ info_unit_printf(&ugen);
+ printf("COST: %.2f\n", stats_compute_cost(&info.cost_weights, &base));
gamestate gst;
gst_init(&gst);