From 4842b67ab590250d95ad4be5fe61380a09b1e8ea Mon Sep 17 00:00:00 2001 From: jacopo grandi Date: Mon, 22 Feb 2021 19:51:09 +0100 Subject: view levels and maxrange strat --- gst/info.c | 12 ++++++++++++ 1 file changed, 12 insertions(+) (limited to 'gst/info.c') diff --git a/gst/info.c b/gst/info.c index eab41a2..2329baf 100644 --- a/gst/info.c +++ b/gst/info.c @@ -238,6 +238,17 @@ float info_unit_get_range(infos *info, info_unit *u, int w) { return sum; } +float info_unit_get_maxrange(infos *info, info_unit *u) { + int lc = u->levels[LEVEL_CHASSIS]; + float sum = 0; + for(int i=0; ichassis[u->chassis].slot_weapon[lc]; i++) { + if (u->weapons[i] != -1) { + sum += info_unit_get_range(info, u, i); + } + } + return sum; +} + float info_unit_get_charge_per_shot (infos *info, info_unit *u, int w) { float sum = 0; int lw = u->levels[LEVEL_WEAPONS+w]; @@ -311,6 +322,7 @@ float info_unit_get_cost (infos *info, info_unit *u) { } + void weapon_init (info_weapon *w) { strcpy(w->name, "nameless"); for (int l=0; l