From 02c89fceeb915e31b36dd4acb4218ccd913b2ce8 Mon Sep 17 00:00:00 2001 From: jacopo grandi Date: Mon, 22 Feb 2021 14:52:31 +0100 Subject: rename ingame template and army --- hud/hud.c | 180 +++++++++++++++++++++++++++++++++++++++++++++++++------------- 1 file changed, 142 insertions(+), 38 deletions(-) (limited to 'hud/hud.c') diff --git a/hud/hud.c b/hud/hud.c index 97fba77..b109ef5 100644 --- a/hud/hud.c +++ b/hud/hud.c @@ -53,18 +53,32 @@ void init_overlay_game (graphic_settings *gs, overlay_game *og, txtd *t) { og->rect_templates = { 10, gs->resy-10-h, w, h }; float wnu = get_text_width("new template", t); - button b = { "new template", 4, { w-wnu-4*2, 20 } }; + button b = { "new template", 4, { w-wnu-4*2+5, 10+5 } }; og->new_template = b; float wst = get_text_width("save templates", t); - button b2 = { "save templates", 4, { w-wst-4*2, gs->resy-20-4*2-10 } }; + button b2 = { "save templates", 4, { w-wst-4*2+5, gs->resy-20-4*2-5 } }; og->save_templates = b2; int warmy = 250, harmy = gs->resy-20; og->rect_army = { gs->resx-warmy-10, gs->resy-harmy-10, warmy, harmy }; - button b3 = { "save army", 4, { gs->resx-warmy, gs->resy-20-4*2-10 } }; + button b3 = { "save army", 4, { gs->resx-warmy-5, gs->resy-20-4*2-5 } }; og->save_army = b3; + { + int w = get_text_width("delete army", t); + button b = { "delete army", 4, { + gs->resx-w-4*2-15, gs->resy-20-4*2-5 } }; + og->delete_army = b; + } + + { + int w = get_text_width("new army", t); + button b = { "new army", 4, { + gs->resx-warmy-5, gs->resy-15-4*4-20-5 } }; + og->new_army = b; + } + int wbattle = 400, hbattle = 100; og->rect_battle = { gs->resx/2-wbattle/2, 10, wbattle, hbattle }; @@ -96,13 +110,15 @@ void hud_init (graphic_settings *gs, hud *h, txtd *t) { h->sc.ref = &h->fnu.rect_chassis; h->og.temp_place = -1; info_unit_init(&h->fnu.uinfo); - strcpy(h->og.army_listcur, "army"); + h->og.army_listcur = 0; strcpy(h->og.playername, ""); strcpy(h->og.ip, "192.168.1.255"); h->nameedit = NULL; h->og.battle_state = 0; h->og.input_playername = 0; h->og.input_ip = 0; + h->og.input_army = -1; + h->og.input_temp = -1; hud_reset(gs, h, t); } @@ -201,20 +217,28 @@ void hud_process_sel (graphic_settings *gs, hud *h, MKb *mkb, } -void hud_edit_close(hud *h) { - h->nameedit = NULL; +void hud_edit_close(hud *h, infos *info) { if (h->og.input_playername != 0) { info_save_playername(h->og.playername); } h->og.input_playername = 0; h->og.input_ip = 0; + if (h->og.input_army != -1) { + info_army_rename(h->og.army_rename, h->nameedit); + } + h->og.input_army = -1; + if (h->og.input_temp != -1) { + info_save_templates(info, "default"); + } + h->og.input_temp = -1; + h->nameedit = NULL; } -void hud_open_fnu (hud *h, info_unit *u, int i) { +void hud_open_fnu (hud *h, infos *info, info_unit *u, int i) { h->state = 1; h->fnu.uinfo = *u; h->og.temp_modify = i; - hud_edit_close(h); + hud_edit_close(h, info); } void hud_close_fnu (hud *h, infos *info) { @@ -360,6 +384,7 @@ void hud_process_overlay_game (graphic_settings *gs, hud *h, MKb *mkb, gst->cam[1] = -gs->resy/2+gst->map_battle.sy*gst->map_battle.ts/2; h->state = 3; net_server_close(nets); + hud_edit_close(h, info); } } } @@ -377,6 +402,7 @@ void hud_process_overlay_game (graphic_settings *gs, hud *h, MKb *mkb, gst->cam[1] = -gs->resy/2+gst->map_battle.sy*gst->map_battle.ts/2; h->state = 3; net_client_close(netc); + hud_edit_close(h, info); } } @@ -384,7 +410,7 @@ void hud_process_overlay_game (graphic_settings *gs, hud *h, MKb *mkb, if (mkb->mheld[0] == 1) { if (mouse_in_button(mousepos, t, &h->og.new_template)) { info_unit u; info_unit_init(&u); - hud_open_fnu(h, &u, -1); + hud_open_fnu(h, info, &u, -1); h->og.temp_place = -1; } @@ -394,9 +420,6 @@ void hud_process_overlay_game (graphic_settings *gs, hud *h, MKb *mkb, } if (mouse_in_button(mousepos, t, &h->og.start_battle)) { - /* - army_move(info, ar, m); - army_fire(info, ar, m);*/ gst_tobattle(gst); gst->cam[0] = -gs->resx/2+gst->map_battle.sx*gst->map_battle.ts/2; gst->cam[1] = -gs->resy/2+gst->map_battle.sy*gst->map_battle.ts/2; @@ -432,10 +455,49 @@ void hud_process_overlay_game (graphic_settings *gs, hud *h, MKb *mkb, } if (mouse_in_button(mousepos, t, &h->og.save_army)) { - info_save_army(gst->army_bp+0, h->og.army_listcur); + int cur = h->og.army_listcur; + info_save_army(gst->army_bp+0, h->og.army_list[cur]); h->og.army_listlen = info_army_get_list(h->og.army_list); } + if (mouse_in_button(mousepos, t, &h->og.new_army)) { + army ar; ar.uslen = 0; ar.sx = 10; ar.sy = 10; + char name[32]; strcpy(name, "new army"); + char namecmp[32]; strcpy(namecmp, name); + for (int i=0; i<128; i++) { + int flag = 0; + for (int j=0; jog.army_listlen; j++) { + sprintf(namecmp, "%s %d", name, i); + if (strcmp(namecmp, h->og.army_list[j]) == 0) { + flag = 1; break; + } + } + if (flag == 0) break; + } + info_save_army(&ar, namecmp); + h->og.army_listlen = info_army_get_list(h->og.army_list); + for (int i=0; iog.army_listlen; i++) { + if (strcmp(namecmp, h->og.army_list[i]) == 0) { + h->og.army_listcur = i; break; + } + } + } + + if (mouse_in_button(mousepos, t, &h->og.delete_army)) { + if (h->og.army_listlen > 1) { + if (h->og.input_army != -1) { + h->og.input_army = -1; + hud_edit_close(h, info); + } + int cur = h->og.army_listcur; + info_army_remove(h->og.army_list[cur]); + h->og.army_listlen = info_army_get_list(h->og.army_list); + if (cur >= 0) h->og.army_listcur--; + cur = h->og.army_listcur; + info_load_army(gst->army_bp+0, h->og.army_list[cur]); + } + } + if (h->og.temp_place != -1) { int x = (int)((mkb->mx+gst->cam[0])/32); int y = (int)((mkb->my+gst->cam[1])/32); @@ -450,7 +512,7 @@ void hud_process_overlay_game (graphic_settings *gs, hud *h, MKb *mkb, h->og.temp_place = -1; } } - + for (int i=0; itemplateslen; i++) { float x = h->og.rect_templates.x+5; float y = h->og.rect_templates.y+5 + i*20 + 30; @@ -458,7 +520,7 @@ void hud_process_overlay_game (graphic_settings *gs, hud *h, MKb *mkb, float possa[2] = { x, y }; float sizesa[2] = { wedit+4*2, 11+4*2 }; if (pt_rect(mousepos, possa, sizesa)) { - hud_open_fnu(h, info->templates+i, i); + hud_open_fnu(h, info, info->templates+i, i); h->og.temp_place = -1; } float wplace = get_text_width("place", t); @@ -467,19 +529,41 @@ void hud_process_overlay_game (graphic_settings *gs, hud *h, MKb *mkb, if (pt_rect(mousepos, posp, sizep)) { hud_og_place(h, i); } + if (h->nameedit == NULL) { + float pn[2] = { x+wedit+5+wplace+4*4, y+4 }; + char *sname = info->templates[i].name; + float w = get_text_width(sname, t); + if (w==0) w = 5; + float sizen[2] = { w, 10 }; + if (pt_rect(mousepos, pn, sizen)) { + h->nameedit = sname; + h->og.input_temp = i; + } + } } - + for (int i=0; iog.army_listlen; i++) { float x = h->og.rect_army.x+5; float y = h->og.rect_army.y+5 + i*20 + 30; - float wload = get_text_width("load", t); + float wload = get_text_width("load", t)+4*2; float posp[2] = { x, y }; - float sizep[2] = { wload+4*2, 11+4*2 }; + float sizep[2] = { wload, 11+4*2 }; if (pt_rect(mousepos, posp, sizep)) { - strcpy(h->og.army_listcur, h->og.army_list[i]); - info_load_army(gst->army_bp+0, h->og.army_listcur); + h->og.army_listcur = i; + info_load_army(gst->army_bp+0, h->og.army_list[i]); Mix_PlayChannel( -1, sounds[SOUND_SUCCESS], 0 ); } + else if (h->nameedit == NULL) { + float pn[2] = { x+wload+5, y+4 }; + float w = get_text_width(h->og.army_list[i], t); + if (w==0) w = 5; + float sizen[2] = { w, 10 }; + if (pt_rect(mousepos, pn, sizen)) { + h->nameedit = h->og.army_list[i]; + strcpy(h->og.army_rename, h->nameedit); + h->og.input_army = i; + } + } } if (h->nameedit == NULL) { @@ -489,11 +573,8 @@ void hud_process_overlay_game (graphic_settings *gs, hud *h, MKb *mkb, if (pt_rect(mousepos, pn, sizen)) { h->nameedit = h->og.playername; h->og.input_playername = 1; - } - } else { - Mix_PlayChannel( -1, sounds[SOUND_SUCCESS], 0 ); - hud_edit_close(h); - } + } + } if (h->nameedit == NULL) { float pn[2] = { h->og.rect_battle.x+5, h->og.rect_battle.y+25 }; @@ -503,10 +584,7 @@ void hud_process_overlay_game (graphic_settings *gs, hud *h, MKb *mkb, h->nameedit = h->og.ip; h->og.input_ip = 1; } - } else { - Mix_PlayChannel( -1, sounds[SOUND_SUCCESS], 0 ); - hud_edit_close(h); - } + } } // rm unit @@ -522,7 +600,8 @@ void hud_process_overlay_game (graphic_settings *gs, hud *h, MKb *mkb, } } -void hud_edit_name(hud *h, MKb *mkb, Mix_Chunk *sounds[]) { +void hud_edit_name(hud *h, infos *info, MKb *mkb, Mix_Chunk *sounds[]) { + if (h->nameedit == NULL) return; for (int i=0; ikbnum; i++) { if (strlen(h->nameedit) < 31) { if (mkb->kb[i] >= SDL_SCANCODE_A @@ -566,7 +645,7 @@ void hud_edit_name(hud *h, MKb *mkb, Mix_Chunk *sounds[]) { if (mkb_search(mkb, SDL_SCANCODE_ESCAPE) || mkb_search(mkb, SDL_SCANCODE_RETURN)) { Mix_PlayChannel( -1, sounds[SOUND_SUCCESS], 0 ); - hud_edit_close(h); return; + hud_edit_close(h, info); return; } } @@ -574,7 +653,7 @@ void hud_process (graphic_settings *gs, hud *h, MKb *mkb, infos *info, army *ar, map *m, txtd *t, gamestate *gst, net_client *netc, net_server *nets, Mix_Chunk *sounds[]) { - if (h->nameedit != NULL) { hud_edit_name(h, mkb, sounds); } + if (h->nameedit != NULL) { hud_edit_name(h, info, mkb, sounds); } switch (h->state) { case 0: hud_process_overlay_game(gs, h, mkb, info, ar, m, t, gst, @@ -777,9 +856,25 @@ void hud_render_overlay_game (overlay_game *og, MKb *mkb, render_button(rend, t, &og->save_templates); for (int i=0; itemplateslen; i++) { - float x = og->rect_templates.x+5; - float y = og->rect_templates.y+5 + i*20 + 30; - render_view_template(rend, t, x, y, info, i, 0); + float px = og->rect_templates.x+5; + float py = og->rect_templates.y+5 + i*20 + 30; + { button b = { "edit", 4, { px, py } }; + render_button(rend, t, &b); } + float wedit = get_text_width("edit", t); + + { button b = { "place", 4, { px+wedit+2*4+5, py } }; + render_button(rend, t, &b); } + float wplace = get_text_width("place", t); + + float pname[2] = { wplace+wedit+4*4+10+px, py+4 }; + char *sname = info->templates[i].name; + char sn[64]; + if (og->input_temp == i) { + sprintf(sn, "%s_", sname); + } else { + sprintf(sn, "%s", sname); + } + render_text_scaled(rend, sn, pname, t, 1); } SDL_SetRenderDrawColor(rend, 0, 200, 120, 255); @@ -794,6 +889,8 @@ void hud_render_overlay_game (overlay_game *og, MKb *mkb, render_text_scaled(rend, sarmy, parmy, t, 2); render_button(rend, t, &og->save_army); + render_button(rend, t, &og->new_army); + render_button(rend, t, &og->delete_army); button b = { "load", 4, { 0, 0 } }; for (int i=0; iarmy_listlen; i++) { @@ -802,10 +899,17 @@ void hud_render_overlay_game (overlay_game *og, MKb *mkb, float bw = get_text_width("load", t)+4*2; b.pos[0] = x; b.pos[1] = y; render_button(rend, t, &b); + + char sn[64]; + if (og->input_army == i) { + sprintf(sn, "%s_", og->army_list[i]); + } else { + sprintf(sn, "%s", og->army_list[i]); + } float pa[2] = { x+bw+5, y+4 }; - render_text_scaled(rend, og->army_list[i], pa, t, 1); - if (strcmp(og->army_listcur, og->army_list[i]) == 0) { - float w = get_text_width(og->army_list[i], t); + render_text_scaled(rend, sn, pa, t, 1); + if (og->army_listcur == i) { + float w = get_text_width(sn, t); float pe[2] = { x+bw+5+w+5, y+4 }; render_text_scaled(rend, "<- editing", pe, t, 1); } -- cgit v1.2.3-54-g00ecf