From dad432566a5c74f86dc4ba874e631115e0f469d1 Mon Sep 17 00:00:00 2001 From: jacopo grandi Date: Wed, 24 Feb 2021 18:01:08 +0100 Subject: level selector and fx fic --- hud/hud_views.c | 74 +++++++++++++++++++++++++++++++++++++++++++++++++++++---- 1 file changed, 69 insertions(+), 5 deletions(-) (limited to 'hud/hud_views.c') diff --git a/hud/hud_views.c b/hud/hud_views.c index 7b6d7f7..86e0722 100644 --- a/hud/hud_views.c +++ b/hud/hud_views.c @@ -74,6 +74,30 @@ void render_view_stats (SDL_Renderer* rend, txtd *t, int px, int py, h += 5; } + +void render_view_level (SDL_Renderer *rend, int px, int py, int lvl) { + // position is of bottom right corner + for (int i=0; iweight_max, 1); h += 15; LABEL_F3(px+10, py+h, "HP", 0, ch->hp, 1); h += 15; LABEL_F3(px+10, py+h, "SPEED", 2, ch->speed, 1); h += 15; - LABEL_F3(px+10, py+h, "UPKEEP", 2, ch->upkeep, 1); h += 15; + LABEL_F3(px+10, py+h, "UPKEEP", 2, ch->upkeep, 1); h += 20; + + LABEL_I3(px+10, py+h, "WEAPON SLOTS", ch->slot_weapon, 1); h += 15; + LABEL_I3(px+10, py+h, "ARMOR SLOTS", ch->slot_armor, 1); h += 15; + LABEL_I3(px+10, py+h, "AUGMENT SLOTS", ch->slot_aug, 1); h += 15; SDL_Rect srcRect = { chassis*32, 32, 32, 32 }; SDL_Rect dstRect = { px+300-32-10, py+10, 32, 32 }; SDL_RenderCopy(rend, sprites, &srcRect, &dstRect); + + info_unit u; int8_t *_; int __; int size[2]; + hud_map_sel(&u, info, 0, 0, &_, &__, size); + size[0] -= 5; size[1] -= 5; + render_view_level(rend, px+size[0], py+size[1], lvl); } else { float pname[2] = { px+10, py+10 }; render_text_scaled(rend, "select a chassis...", pname, t, 1); @@ -113,6 +146,9 @@ void render_view_battery (SDL_Renderer* rend, txtd *t, int px, int py, strcpy(srech, "NOT RECHARGEABLE"); } else { strcpy(srech, "RECHARGEABLE"); } render_text_scaled(rend, srech, prech, t, 1); + + float size[2] = {145, 145}; size[0] -= 5; size[1] -= 5; + render_view_level(rend, px+size[0], py+size[1], lvl); } else { float pname[2] = { px+10, py+10 }; render_text_scaled(rend, "select a battery...", pname, t, 1); @@ -124,10 +160,13 @@ void render_view_armor (SDL_Renderer* rend, txtd *t, int px, int py, infos *info, int armor, int lvl) { if (armor != -1) { - float pname[2] = { px+10, py+10 }; - char sname[64]; sprintf(sname, "%s", info->armors[armor].name); - render_text_scaled(rend, sname, pname, t, 1); - char sa[64]; int j=0; + info_armor *arm = info->armors+armor; + int h = 10; + + LABEL(px+10, py+h, arm->name, 1); h += 20; + LABEL_F3(px+10, py+h, "WEIGHT", 0, arm->weight, 1); h += 20; + + /*char sa[64]; int j=0; char temp[16] = "red: "; strcpy(sa+j, temp); j += strlen(temp); @@ -143,6 +182,9 @@ void render_view_armor (SDL_Renderer* rend, txtd *t, int px, int py, sa[j] = '\0'; float pa[2] = { px+10, py+25 }; render_text_scaled(rend, sa, pa, t, 1); + */ + float size[2] = { 150, 50 }; size[0] -= 5; size[1] -= 5; + render_view_level(rend, px+size[0], py+size[1], lvl); } else { float pname[2] = { px+10, py+10 }; render_text_scaled(rend, "select an armor...", pname, t, 1); @@ -169,6 +211,10 @@ void render_view_armor_detail (SDL_Renderer* rend, txtd *t, int px, int py, } h += 15; } + info_unit u; int8_t *_; int __; int size[2]; + hud_map_sel(&u, info, 2, 0, &_, &__, size); + size[0] -= 5; size[1] -= 5; + render_view_level(rend, px+size[0], py+size[1], lvl); } else { render_view_weapon(rend, t, px, py, info, armor, lvl); } @@ -192,10 +238,14 @@ void render_view_weapon (SDL_Renderer* rend, txtd *t, int px, int py, LABEL_F3(px+10, py+h, "DAMAGE", 0, weap->damage, 1); h += 15; LABEL_F3(px+10, py+h, "RANGE", 0, weap->range, 1); h += 15; LABEL_F3(px+10, py+h, "COOLDOWN", 0, weap->cooldown, 1); h += 15; + + float size[2] = { 200, 110 }; size[0] -= 5; size[1] -= 5; + render_view_level(rend, px+size[0], py+size[1], lvl); } else { float pname[2] = { px+10, py+10 }; render_text_scaled(rend, "select a weapon...", pname, t, 1); } + } void render_view_weapon_detail (SDL_Renderer* rend, txtd *t, @@ -230,6 +280,10 @@ void render_view_weapon_detail (SDL_Renderer* rend, txtd *t, LABEL_F3(px+10, py+h, "CHARGE PER SHOT",0,weap->charge_per_shot, 1); h += 15; } + info_unit u; int8_t *_; int __; int size[2]; + hud_map_sel(&u, info, 3, 0, &_, &__, size); + size[0] -= 5; size[1] -= 5; + render_view_level(rend, px+size[0], py+size[1], lvl); } else { render_view_weapon(rend, t, px, py, info, weapon, lvl); } @@ -245,6 +299,9 @@ void render_view_aug (SDL_Renderer* rend, txtd *t, int px, int py, LABEL(px+10, py+h, augm->name, 1); h += 20; LABEL_F3(px+10, py+h, "WEIGHT", 0, augm->weight, 1); h += 15; + + float size[2] = { 150, 50 }; size[0] -= 5; size[1] -= 5; + render_view_level(rend, px+size[0], py+size[1], lvl); } else { float pname[2] = { px+10, py+10 }; render_text_scaled(rend, "select an augment...", pname, t, 1); @@ -319,6 +376,10 @@ void render_view_aug_detail (SDL_Renderer* rend, txtd *t, int px, int py, } } } + info_unit u; int8_t *_; int __; int size[2]; + hud_map_sel(&u, info, 4, 0, &_, &__, size); + size[0] -= 5; size[1] -= 5; + render_view_level(rend, px+size[0], py+size[1], lvl); } else { render_view_aug(rend, t, px, py, info, aug, lvl); } @@ -333,6 +394,9 @@ void render_view_brain (SDL_Renderer* rend, txtd *t, int px, int py, char sname[64]; sprintf(sname, "%s", info->brains[brain].name); render_text_scaled(rend, sname, pname, t, 1); + + float size[2] = { 145, 145 }; size[0] -= 5; size[1] -= 5; + render_view_level(rend, px+size[0], py+size[1], lvl); } else { float pname[2] = { px+10, py+10 }; render_text_scaled(rend, "select a controller...", pname, t, 1); -- cgit v1.2.3-54-g00ecf