components have levels (maxelevel field, log stats or exp stats or logistic stats?) brain: (bonus augments slots only for brain augs) state machine weak supervised learner strong supervised learner weak self learner strong self learner general ai .chassis: (slots for weapon, battery, armor, augments), max weight, *hp light two legged bot (1, 0, 1), 20 heavy two legged bot (1, 1, 3), 45 light four legged bot (2, 1, 2), 50 heavy four legged bot (2, 2, 5), 150 light six legged bot (2, 2, 3), 210 heavy six legged bot (2, 4, 6), 300 light buggy (1, 1, 1), 50 buggy (2, 2, 2), 150 light wheeled vehicle (1, 0, 2), 60 medium wheeled vehicle (2, 2, 3), 200 heavy wheeled vehicle (2, 4, 4), 270 light tank (1, 3, 2), 300 medium tank (1, 4, 4), 400 heavy tank (2, 5, 5), 450 super heavy tank (3, 6, 6), 500 hovercraft (2, 0, 3), 40 jet floater (1, 0, 2), 30 one wheeler (1, 0, 4), 15 armored crawler (1, 4, 2), 200 motorcycle bot (1, 1, 1), 30 .batteries: weight small alkaline pack (not rech), 3 big alkaline pack (not rech), 10 small lithium pack, 5 big lithium pack, 15 lead battery, 20 small molten salt battery (military use), 40 big molten salt battery (military use), 70 atomic battery (not rech), 150 .weapons: (type), weight, damage, range, cooldown, knockback, aoe smg (pierce), 10 machinegun (pierce), 25 heavy machinegun (pierce), 40 semi autocannon (pierce), 70 autocannon (pierce), 100 high velocity cannon (pierce), 120 scrap gun (spread), 5 burst cannon (spread), 15 heavy burst cannon (spread), 30 maul (impact), 200 slam (impact), 0 warhammer (impact), 40 rocket (explosive), 60 rocket swarm (explosive), 120 tactical rocket (explosive), 160 nuclear rocket (explosive), 200 light laser (laser), 20 combined light laser (laser), 50 heavy laser (laser), 130 combined heavy laser (laser), 300 plasma cannon (fusion), 80 plasma autocannon (fusion), 170 plasma artillery (fusion), 200 fusion blade (fusion), 15 fusion lance (fusion), 50 light railgun (impact), 50 heavy railgun (impact), 190 supercharged railgun (impact), 240 discharge beam (battery dmg), 40 haywire beam (battery dmg and damage), 50 stun beam (disables target), 80 amplified haywire beam, 120 amplified discharge impulse (aoe on target), 150 amplified stun beam, 200 ion cannon (reduces fusion and laser armor), 75 heavy ion cannon (reduces fusion and laser armor), 150 body explosives (explosive), 5 .armor: metal plating (pierce and spread armor), 50 heavy metal plating (pierce, spread and impact armor), 80 reflective plating (laser armor), 40 heat resistent plating (fusion armor), 50 padding (spread and impact armor), 20 reactive armor (explosive armor), 75 energy shields (overall armor but kinetic), 25 composite armor (pierce, spread and impact armor), 30 plastic armor (pierce armor), 10 sloped armor (pierce, spread armor), 45 charged armor (explosive armor), 100 augments: charged ammo (% emp damage) extra radiator (better fusion armor), 10 priority module (attacks the most costly), 2 communication array (improves armor of adjacent units), 5 long range targeting (better range), 1 fast target acquisition (better cooldown), 3 overcharger (better laser damage, more battery use), 10 focus lens (better laser damage), 3 amplifier (better fusion and laser damage), 30 shrapnel (better explosive damage), 5 reloader (better cooldown), 40 antijammer (stun resistance %), 5 fusion ammo (% damage is fusion), 10 stability module (if bot, faster), 20 torque boost (if wheeled vehicle or tank, +speed), 50 weight stripping (additional weight +base%10, less hp), 0 barebone gadgets (additional weight +base%15, less damage), 0 --engines (actuators): servos, 5 brushless, 10 hydraulics, 30 diesel engine (vehicles), 60 hydrogen engine (vehicles), 100 --powergens: small diesel engine, 20 medium diesel engine, 50 big diesel engine, 120 small hydrogen engine, 2 medium hydrogen engine, 25 big hydrogen engine, 60 solar panels, 10 nuclear power core, 100 critical nuclear power core, 200