#ifndef GST_H #define GST_H #include #include #include #include #include #include #include #define MAXMAP 10 typedef struct { map map_editor; army army_bp[8]; int playernum; map map_battle; army ar; float ar_lastpos[MAXUNITS][2]; int state; float cam[2]; float starttime; float coveredtime; int turn; float turnspeed; int turn_until_finish; int over; } gamestate; void gst_init (gamestate *gst); void gst_destroy (gamestate *gst); void gst_get_maparmy(gamestate *gst, map **m, army **ar); void gst_tobattle (gamestate *gst); void gst_toeditor (gamestate *gst); void gst_process (gamestate *gst, infos *info, fxs *fx, float t); void gst_render (SDL_Renderer *rend, SDL_Texture *txsprites, txtd *textd, gamestate *gst, infos *info, float t); #endif