#ifndef INFO_H #define INFO_H #define MAXTEMPLATES 128 #define MAXLEVEL 3 #include #define LEVEL_CHASSIS 0 #define LEVEL_BRAIN 1 #define LEVEL_BATTERY 2 #define LEVEL_WEAPONS 3 #define LEVEL_ARMOR 11 #define LEVEL_AUGS 19 typedef struct { char name[32]; // indexes of info.* int8_t chassis; int8_t brain; int8_t battery; int8_t weapons[8]; int8_t armor[8]; int8_t augs[16]; int8_t levels[35]; } info_unit; typedef struct { char name[32]; int damage_type; float weight[MAXLEVEL]; float cooldown[MAXLEVEL]; float damage[MAXLEVEL]; float range[MAXLEVEL]; float aoe[MAXLEVEL]; int knockback[MAXLEVEL]; float damage_battery[MAXLEVEL]; int stun[MAXLEVEL]; float reduce_armor[7][MAXLEVEL]; float upkeep[MAXLEVEL]; float charge_per_shot[MAXLEVEL]; } info_weapon; typedef struct { char name[32]; int slot_weapon[MAXLEVEL]; int slot_armor[MAXLEVEL]; int slot_aug[MAXLEVEL]; float weight_max[MAXLEVEL]; float hp[MAXLEVEL]; float speed[MAXLEVEL]; float upkeep[MAXLEVEL]; } info_chassis; typedef struct { char name[32]; float weight[MAXLEVEL]; float capacity[MAXLEVEL]; int recharge[MAXLEVEL]; } info_battery; typedef struct { char name[32]; float weight[MAXLEVEL]; float armor[7][MAXLEVEL]; float upkeep[MAXLEVEL]; } info_armor; typedef struct { char name[32]; float weight[MAXLEVEL]; float add_damage[7][MAXLEVEL]; float add_armor[7][MAXLEVEL]; float add_range[MAXLEVEL]; float add_cooldown[MAXLEVEL]; float add_speed[MAXLEVEL]; float add_hp[MAXLEVEL]; float add_capacity[MAXLEVEL]; float upkeep[MAXLEVEL]; } info_aug; typedef struct { char name[32]; float upkeep[MAXLEVEL]; } info_brain; typedef struct { char damage_types[7][32]; info_unit templates[MAXTEMPLATES]; int templateslen; info_weapon weapons[64]; int weaponslen; info_chassis chassis[32]; int chassislen; info_battery batteries[32]; int batterieslen; info_armor armors[32]; int armorslen; info_aug augs[32]; int augslen; info_brain brains[32]; int brainslen; } infos; void info_unit_init (info_unit *u); float info_unit_get_capacity (infos *info, info_unit *u); float info_unit_get_upkeep (infos *info, info_unit *u); float info_unit_get_weight (infos *info, info_unit *u); float info_unit_get_dps (infos *info, info_unit *u); float info_unit_get_health(infos *info, info_unit *u); float info_unit_get_speed(infos *info, info_unit *u); float info_unit_get_damage(infos *info, info_unit *u, int w); float info_unit_get_charge_per_shot(infos *info, info_unit *u, int w); float info_unit_get_damage_target(infos *info, info_unit *u, int w, info_unit *t); float info_unit_get_cooldown(infos *info, info_unit *u, int w); float info_unit_get_range(infos *info, info_unit *u, int w); float info_unit_get_armor(infos *info, info_unit *u, int d); float info_unit_get_cost(infos *info, info_unit *u); void info_load (infos *info); void info_save_templates (infos *info, char *filename); void info_template_add (infos *info, info_unit *temp); void info_load_army(struct army_ *ar, char *filename); void info_save_army(struct army_ *ar, char *filename); int info_army_get_list(char l[][32]); void info_army_rename (char oldn[], char newn[]); void info_army_remove (char name[]); void info_load_playername(char n[]); void info_save_playername(char n[]); #endif