#ifndef HUD_VIEWS_H #define HUD_VIEWS_H #include #include #include #include #include #include #include #include void render_view_stats (SDL_Renderer* rend, txtd *t, int px, int py, infos *info, info_unit *tm); void render_view_chassis (SDL_Renderer* rend, txtd *t, int px, int py, infos *info, int chassis, int lvl, SDL_Texture *sprites); void render_view_battery (SDL_Renderer* rend, txtd *t, int px, int py, infos *info, int batt, int lvl); void render_view_armor (SDL_Renderer* rend, txtd *t, int px, int py, infos *info, int armor, int lvl); void render_view_armor_detail (SDL_Renderer* rend, txtd *t, int px, int py, infos *info, int armor, int lvl); void render_view_weapon (SDL_Renderer* rend, txtd *t, int px, int py, infos *info, int weapon, int lvl); void render_view_weapon_detail (SDL_Renderer* rend, txtd *t, int px, int py, infos *info, int weapon, int lvl); void render_view_aug (SDL_Renderer* rend, txtd *t, int px, int py, infos *info, int aug, int lvl); void render_view_aug_detail (SDL_Renderer* rend, txtd *t, int px, int py, infos *info, int aug, int lvl); void render_view_brain (SDL_Renderer* rend, txtd *t, int px, int py, infos *info, int brain, int lvl); void render_view_template (SDL_Renderer* rend, txtd *t, int px, int py, infos *info, int temp, int lvl); #endif