#include void itob (char *buf, int n) { buf[0] = (n >> 24) & 0xFF; buf[1] = (n >> 16) & 0xFF; buf[2] = (n >> 8) & 0xFF; buf[3] = n & 0xFF; } int btoi (char *buf) { int n = 0; n += buf[0]*256*256*256; n += buf[1]*256*256; n += buf[2]*256; n += buf[3]; return n; } void net_init () { p_libsys_init (); } int net_open_socket(PSocket **socket, char ip[], int port) { *socket = p_socket_new (P_SOCKET_FAMILY_INET, P_SOCKET_TYPE_STREAM, P_SOCKET_PROTOCOL_TCP, NULL); p_socket_set_blocking (*socket, FALSE); p_socket_set_timeout (*socket, 10); PSocketAddress *sock_addr = p_socket_address_new(ip, port); int sender_port = 0; if (p_socket_bind (*socket, sock_addr, FALSE, NULL) == FALSE) { p_socket_free (*socket); p_socket_address_free (sock_addr); return 1; } else { p_socket_address_free (sock_addr); PSocketAddress *local_addr = p_socket_get_local_address(*socket, NULL); if (local_addr == NULL) { p_socket_free (*socket); p_uthread_exit (-1); return 2; } sender_port = p_socket_address_get_port (local_addr); p_socket_address_free (local_addr); } return 0; } int net_recv (PSocket *socket, char buffer[]) { int len = 0; for (int i=0; ; i++) { psize recv_now = p_socket_receive (socket, buffer+i*1024, 1024, NULL); if (recv_now == -1) { if (len > 0) { printf("received (%d)\n", len); return len; } printf("error recv\n"); return -1; } else { len += recv_now; if (recv_now < 1024) { printf("received (%d)\n", len); return len; } } } printf("received (%d)\n", len); return len; } void net_client_open(net_client *c) { int err = net_open_socket(&c->socket, "127.0.0.1", 0); if (err > 0) printf("error opening client socket: %d\n", err); } int net_client_connect (net_client *c, char ip[], int port) { c->addr_server = p_socket_address_new(ip, port); if (c->addr_server == NULL) printf("error client making server addr\n"); int is_connected = p_socket_connect(c->socket, c->addr_server, NULL); if (is_connected == FALSE) { if (p_socket_io_condition_wait (c->socket, P_SOCKET_IO_CONDITION_POLLOUT, NULL) == TRUE && p_socket_check_connect_result (c->socket, NULL) == FALSE) { p_socket_address_free (c->addr_server); p_socket_free (c->socket); printf("error client socket freed\n"); return 1; } } is_connected = p_socket_is_connected (c->socket); if (is_connected == FALSE) { printf("error client can't connect to %s:%d\n", ip, port); return 1; } return 0; } void net_client_send (net_client *c, char data[], int sizeofdata) { if(p_socket_is_connected (c->socket) == FALSE) { printf("error client send lost connection\n"); } PError *err; int send_now = p_socket_send (c->socket, data, sizeofdata, &err); if (send_now == -1) printf("error: %d\n", p_error_get_code(err)); } int net_client_recv (net_client *c, char buffer[]) { net_recv(c->socket, buffer); } void net_client_close (net_client *c) { if (c->socket != NULL) p_socket_close (c->socket, NULL); if (c->addr_server != NULL) p_socket_address_free (c->addr_server); if (c->socket != NULL) p_socket_free (c->socket); } void net_server_open(net_server *s, char ip[], int port) { int err = net_open_socket(&s->socket, ip, port); if (err > 0) printf("error opening server socket: %d\n", err); if (p_socket_listen (s->socket, NULL) == FALSE) { printf("error server socket listen, nobody in.\n"); return; } } void net_server_accept (net_server *s) { pboolean poll = p_socket_io_condition_wait (s->socket, P_SOCKET_IO_CONDITION_POLLIN, NULL); if (poll == FALSE) { printf("server socket, no one in queue\n"); return; } s->sock_client = p_socket_accept (s->socket, NULL); if (s->sock_client == NULL) { printf("server socket, no accept\n"); } p_socket_set_blocking (s->sock_client, FALSE); printf("connected\n"); } int net_server_recv (net_server *s, char buffer[]) { net_recv(s->sock_client, buffer); } void net_server_send (net_server *s, char data[], int sizeofdata) { if(p_socket_is_connected (s->sock_client) == FALSE) { printf("error client send lost connection\n"); return; } PError *err; int send_now = p_socket_send (s->sock_client, data, sizeofdata, &err); if (send_now == -1) printf("error: %d\n", p_error_get_code(err)); } void net_server_close (net_server *s) { if (s->socket != NULL) p_socket_close (s->socket, NULL); if (s->sock_client != NULL) p_socket_free (s->sock_client); if (s->socket != NULL) p_socket_free(s->socket); }