#include #include #include void char_width_init (int *char_width) { for (int i=0; i<128; char_width[i++]=5); char_width[','] = 1; char_width['-'] = 3; char_width['.'] = 1; char_width['/'] = 4; char_width['!'] = 1; char_width[':'] = 1; char_width[';'] = 1; char_width['<'] = 3; char_width['>'] = 3; char_width['='] = 4; char_width['I'] = 1; char_width['f'] = 4; char_width['i'] = 1; char_width['j'] = 3; char_width['l'] = 1; char_width['k'] = 4; char_width['t'] = 4; } int get_text_width (char str[], txtd *t) { int width = 0; for (int i=0; str[i]!='\0'; i++) { width += t->cw[str[i]]; if (str[i+1]!='\0') width++; } return width; } void render_text (SDL_Renderer* gRenderer, char str[], float off[], txtd *t) { int width = 0; for (int i=0; str[i]!='\0'; i++) { int char_i = str[i]; SDL_Rect srcRect = { (char_i%32)*6+1, (char_i/32)*12+1, 5, 11 }; SDL_Rect dstRect = { off[0]+width, off[1], 5, 11 }; SDL_RenderCopy(gRenderer, t->tex, &srcRect, &dstRect); width += t->cw[char_i]+1; } } void render_text_scaled (SDL_Renderer* rend, char str[], float off[], txtd *t, float scale) { int width = 0; for (int i=0; str[i]!='\0'; i++) { int char_i = str[i]; SDL_Rect srcRect = { (char_i%32)*6+1, (char_i/32)*12+1, 5, 11 }; SDL_Rect dstRect = { off[0]+width, off[1], 5*scale, 11*scale }; SDL_RenderCopy(rend, t->tex, &srcRect, &dstRect); width += t->cw[char_i]*scale+1*scale; } } void render_text_small (SDL_Renderer* rend, char str[], float off[], SDL_Texture *texsmall) { int width = 0; for (int i=0; str[i]!='\0'; i++) { int char_i = str[i]; SDL_Rect srcRect = { (char_i%32)*5+1, (char_i/32)*7+1, 4, 6 }; SDL_Rect dstRect = { off[0]+width, off[1], 4, 6 }; SDL_RenderCopy(rend, texsmall, &srcRect, &dstRect); width += 5; } }