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resources

design

Player resources are - T (Tetrahedrons) - white - k (kis) - green - a (ambo) - red - d (dual) - blue - s (snub) - yellow - lives - purple

Each time an enemy is damaged, it gives the resource equal to its last operator. So if daT is damaged, d is gained, if T is damaged, T is gained and if sT is damaged, s is gained.

  • T is used to buy turrets and upgrades.
  • k, a, d, s are used to buy modules.

Another way to generate resources is to buy finance generators and modules for them.

At the end of each wave, generator produce and 1 life is gained. TODO: There may be a generator module to increase the life gain.

When an enemy reaches the end of the path, it removes lives equal to its current life total.


Tkads

  • gui
  • logic

lives

  • gui
  • logic

economy

  • cash on hit
  • generators
  • modules for life