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-rw-r--r--docs/turret/turrets/T generator.md11
-rw-r--r--docs/turret/turrets/cannon.md21
-rw-r--r--docs/turret/turrets/final slower.md16
-rw-r--r--docs/turret/turrets/heavy laser.md20
-rw-r--r--docs/turret/turrets/heavy plastic.md21
-rw-r--r--docs/turret/turrets/heavy slower.md20
-rw-r--r--docs/turret/turrets/heavy stopper.md15
-rw-r--r--docs/turret/turrets/kad generator.md14
-rw-r--r--docs/turret/turrets/laser.md18
-rw-r--r--docs/turret/turrets/minigun.md17
-rw-r--r--docs/turret/turrets/plasma plastic.md18
-rw-r--r--docs/turret/turrets/plastic.md18
-rw-r--r--docs/turret/turrets/railgun.md16
-rw-r--r--docs/turret/turrets/s generator.md11
-rw-r--r--docs/turret/turrets/shotgun.md20
-rw-r--r--docs/turret/turrets/slower.md24
-rw-r--r--docs/turret/turrets/sniper.md19
-rw-r--r--docs/turret/turrets/stopper.md18
-rw-r--r--docs/turret/turrets/struct I.md6
-rw-r--r--docs/turret/turrets/struct T.md6
-rw-r--r--docs/turret/turrets/struct X.md6
-rw-r--r--docs/turret/turrets/tesla.md17
22 files changed, 352 insertions, 0 deletions
diff --git a/docs/turret/turrets/T generator.md b/docs/turret/turrets/T generator.md
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+# T generator
+
+Generates T at the end of the wave.
+
+upgrades:
+- [kad generator](kad%20generator.md)
+
+stats:
+- cost: 800T
+- max modules: 2
+- resources per wave: 100T
diff --git a/docs/turret/turrets/cannon.md b/docs/turret/turrets/cannon.md
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+++ b/docs/turret/turrets/cannon.md
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+# cannon
+
+Explosive rounds
+
+upgrades from:
+- [shotgun](shotgun.md)
+
+upgrades:
+- [tesla](tesla.md)
+
+stats:
+- cost: 400T
+- damage: 5
+- cooldown: 2
+- turn speed: 1
+- range: 4
+- max modules: 3
+- projectile:
+ - type: bomb
+ - speed: 3
+
diff --git a/docs/turret/turrets/final slower.md b/docs/turret/turrets/final slower.md
new file mode 100644
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+++ b/docs/turret/turrets/final slower.md
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+# final slower
+
+Apply slowness to hit enemies, but ray.
+
+upgrades from:
+- [heavy slower](heavy%20slower.md)
+
+stats:
+- cost: 1000T
+- cooldown: 2
+- turn speed: 5
+- range: 7
+- max modules: 5
+- slowness: 15 (seconds)
+- projectile:
+ - type: ray
diff --git a/docs/turret/turrets/heavy laser.md b/docs/turret/turrets/heavy laser.md
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+++ b/docs/turret/turrets/heavy laser.md
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+# heavy laser
+
+Just a better laser, shoots faster and hits harder.
+
+upgrades from:
+- [laser](laser.md)
+
+upgrades:
+- [minigun](minigun.md)
+
+stats:
+- cost: 250T
+- damage: 2
+- cooldown: 0.9
+- turn speed: 3
+- range: 5
+- max modules: 6
+- projectile:
+ - type: bullet
+ - speed: 5
diff --git a/docs/turret/turrets/heavy plastic.md b/docs/turret/turrets/heavy plastic.md
new file mode 100644
index 0000000..4569f08
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+++ b/docs/turret/turrets/heavy plastic.md
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+# heavy plastic
+
+Bouncing bullets, but they hit harder and bounce more.
+
+upgrades from:
+- [plastic](plastic.md)
+
+upgrades:
+- [plasma plastic](plasma%20plastic.md)
+
+stats:
+- cost: 400T
+- damage: 2
+- cooldown: 1.5
+- turn speed: 0.5
+- range: 6
+- max modules: 3
+- projectile:
+ - type: bounce
+ - speed: 7.5
+ - max bounces: 4
diff --git a/docs/turret/turrets/heavy slower.md b/docs/turret/turrets/heavy slower.md
new file mode 100644
index 0000000..75e6e2e
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+++ b/docs/turret/turrets/heavy slower.md
@@ -0,0 +1,20 @@
+# heavy slower
+
+Apply slowness to hit enemies, but more.
+
+upgrades from:
+- [slower](slower.md)
+
+upgrades:
+- [final slower](final%20slower.md)
+
+stats:
+- cost: 500T
+- cooldown: 0.7
+- turn speed: 5
+- range: 6
+- max modules: 5
+- slowness: 15 (seconds)
+- projectile:
+ - type: bullet
+ - speed: 10
diff --git a/docs/turret/turrets/heavy stopper.md b/docs/turret/turrets/heavy stopper.md
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+++ b/docs/turret/turrets/heavy stopper.md
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+# heavy stopper
+
+Stops enemy in area, more.
+
+upgrades from:
+- [stopper](stopper.md)
+
+stats:
+- cost: 1000T
+- cooldown: 3
+- range: 3
+- max modules: 5
+- stop: 3 (seconds)
+- projectile:
+ - type: area
diff --git a/docs/turret/turrets/kad generator.md b/docs/turret/turrets/kad generator.md
new file mode 100644
index 0000000..3e7b216
--- /dev/null
+++ b/docs/turret/turrets/kad generator.md
@@ -0,0 +1,14 @@
+# kad generator
+
+Generates k, a, d at the end of the wave.
+
+upgrades from:
+- [T generator](T%20generator.md)
+
+upgrades:
+- [s generator](s%20generator.md)
+
+stats:
+- cost: 400T
+- max modules: 2
+- resources per wave: 30k, 30a, 30d
diff --git a/docs/turret/turrets/laser.md b/docs/turret/turrets/laser.md
new file mode 100644
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+++ b/docs/turret/turrets/laser.md
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+# laser
+
+The base turret, most customizable with modules and upgrade paths.
+
+upgrades:
+- [heavy laser](heavy%20laser.md)
+- [sniper](sniper.md)
+
+stats:
+- cost: 100T
+- damage: 1
+- cooldown: 1
+- turn speed: 3
+- range: 5
+- max modules: 6
+- projectile:
+ - type: bullet
+ - speed: 5
diff --git a/docs/turret/turrets/minigun.md b/docs/turret/turrets/minigun.md
new file mode 100644
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--- /dev/null
+++ b/docs/turret/turrets/minigun.md
@@ -0,0 +1,17 @@
+# minigun
+
+Shoots many bullets.
+
+upgrades from:
+- [heavy laser](heavy%20laser.md)
+
+stats:
+- cost: 1000T
+- damage: 2
+- cooldown: 0.2
+- turn speed: 10
+- range: 5
+- max modules: 6
+- projectile:
+ - type: bullet
+ - speed: 10
diff --git a/docs/turret/turrets/plasma plastic.md b/docs/turret/turrets/plasma plastic.md
new file mode 100644
index 0000000..4e0b6eb
--- /dev/null
+++ b/docs/turret/turrets/plasma plastic.md
@@ -0,0 +1,18 @@
+# plasma plastic
+
+Bouncing bullets, forever.
+
+upgrades from:
+- [heavy plastic](heavy%20plastic.md)
+
+stats:
+- cost: 800T
+- damage: 2
+- cooldown: 1
+- turn speed: 0.5
+- range: 6
+- max modules: 4
+- projectile:
+ - type: bounce
+ - speed: 10
+ - lifetime: 5
diff --git a/docs/turret/turrets/plastic.md b/docs/turret/turrets/plastic.md
new file mode 100644
index 0000000..e42da17
--- /dev/null
+++ b/docs/turret/turrets/plastic.md
@@ -0,0 +1,18 @@
+# plastic
+
+Bouncing bullets.
+
+upgrades:
+- [heavy plastic](heavy%20plastic.md)
+
+stats:
+- cost: 400T
+- damage: 1
+- cooldown: 1.5
+- turn speed: 0.5
+- range: 6
+- max modules: 3
+- projectile:
+ - type: bounce
+ - speed: 5
+ - max bounces: 2
diff --git a/docs/turret/turrets/railgun.md b/docs/turret/turrets/railgun.md
new file mode 100644
index 0000000..df09bdd
--- /dev/null
+++ b/docs/turret/turrets/railgun.md
@@ -0,0 +1,16 @@
+# railgun
+
+Extremely high alpha damage.
+
+upgrades from:
+- [sniper](sniper.md)
+
+stats:
+- cost: 1200T
+- damage: 10
+- cooldown: 5
+- turn speed: 1
+- range: 8
+- max modules: 4
+- projectile:
+ - type: ray
diff --git a/docs/turret/turrets/s generator.md b/docs/turret/turrets/s generator.md
new file mode 100644
index 0000000..427e543
--- /dev/null
+++ b/docs/turret/turrets/s generator.md
@@ -0,0 +1,11 @@
+# s generator
+
+Generates s at the end of the wave.
+
+upgrades from:
+- [kad generator](kad%20generator.md)
+
+stats:
+- cost: 800T
+- max modules: 3
+- resources per wave: 30s
diff --git a/docs/turret/turrets/shotgun.md b/docs/turret/turrets/shotgun.md
new file mode 100644
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--- /dev/null
+++ b/docs/turret/turrets/shotgun.md
@@ -0,0 +1,20 @@
+# shotgun
+
+Precursor to the cannon.
+
+upgrades:
+- [cannon](cannon.md)
+
+stats:
+- cost: 100T
+- damage: 1
+- cooldown: 2
+- turn speed: 1
+- range: 4
+- max modules: 3
+- projectile:
+ - type: bullet
+ - speed: 5
+ - amount 10
+ - spread 10
+
diff --git a/docs/turret/turrets/slower.md b/docs/turret/turrets/slower.md
new file mode 100644
index 0000000..fa9218a
--- /dev/null
+++ b/docs/turret/turrets/slower.md
@@ -0,0 +1,24 @@
+# slower
+
+Apply slowness to hit enemies.
+
+The name is not good, other names:
+- frost
+- ice
+- rubber
+- friction
+
+upgrades:
+- [heavy slower](heavy%20slower.md)
+- [stopper](stopper.md)
+
+stats:
+- cost: 350T
+- cooldown: 1
+- turn speed: 5
+- range: 5
+- max modules: 4
+- slowness: 10 (seconds)
+- projectile:
+ - type: bullet
+ - speed: 10
diff --git a/docs/turret/turrets/sniper.md b/docs/turret/turrets/sniper.md
new file mode 100644
index 0000000..50dab25
--- /dev/null
+++ b/docs/turret/turrets/sniper.md
@@ -0,0 +1,19 @@
+# sniper
+
+High alpha damage, ray weapon.
+
+upgrades from:
+- [laser](laser.md)
+
+upgrades:
+- [railgun](railgun.md)
+
+stats:
+- cost: 300T
+- damage: 3
+- cooldown: 2
+- turn speed: 1
+- range: 7
+- max modules: 4
+- projectile:
+ - type: ray
diff --git a/docs/turret/turrets/stopper.md b/docs/turret/turrets/stopper.md
new file mode 100644
index 0000000..76d4d9a
--- /dev/null
+++ b/docs/turret/turrets/stopper.md
@@ -0,0 +1,18 @@
+# stopper
+
+Stops enemy in area.
+
+upgrades from:
+- [slower](slower.md)
+
+upgrades:
+- [heavy stopper](heavy%20stopper.md)
+
+stats:
+- cost: 750T
+- cooldown: 5
+- range: 2
+- max modules: 4
+- stop: 3 (seconds)
+- projectile:
+ - type: area
diff --git a/docs/turret/turrets/struct I.md b/docs/turret/turrets/struct I.md
new file mode 100644
index 0000000..5ba878e
--- /dev/null
+++ b/docs/turret/turrets/struct I.md
@@ -0,0 +1,6 @@
+# struct I
+
+Provides one attachment point one unit higher.
+
+stats:
+- cost: 50T
diff --git a/docs/turret/turrets/struct T.md b/docs/turret/turrets/struct T.md
new file mode 100644
index 0000000..63549c3
--- /dev/null
+++ b/docs/turret/turrets/struct T.md
@@ -0,0 +1,6 @@
+# struct T
+
+Provides three attachment points.
+
+stats:
+- cost: 100T
diff --git a/docs/turret/turrets/struct X.md b/docs/turret/turrets/struct X.md
new file mode 100644
index 0000000..2973f89
--- /dev/null
+++ b/docs/turret/turrets/struct X.md
@@ -0,0 +1,6 @@
+# struct X
+
+Provides five attachment points.
+
+stats:
+- cost: 150T
diff --git a/docs/turret/turrets/tesla.md b/docs/turret/turrets/tesla.md
new file mode 100644
index 0000000..2946ab9
--- /dev/null
+++ b/docs/turret/turrets/tesla.md
@@ -0,0 +1,17 @@
+# tesla
+
+Shots jump to multiple enemies.
+
+upgrades from:
+- [cannon](cannon.md)
+
+stats:
+- cost: 800T
+- damage: 2
+- cooldown: 1
+- turn speed: 1
+- range: 4
+- max modules: 5
+- projectile:
+ - type: shock
+ - jumps: 5