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-rw-r--r--docs/bugs.md3
-rw-r--r--docs/enemy/enemy.md2
2 files changed, 3 insertions, 2 deletions
diff --git a/docs/bugs.md b/docs/bugs.md
index 96a81d1..763514f 100644
--- a/docs/bugs.md
+++ b/docs/bugs.md
@@ -1,8 +1,9 @@
# bugs
-- voxel pick not switch
- attach points on structs error
- plastic projectiles do too much damage
---
+
### solved
+- voxel pick not switch
diff --git a/docs/enemy/enemy.md b/docs/enemy/enemy.md
index 7cf9f97..352f295 100644
--- a/docs/enemy/enemy.md
+++ b/docs/enemy/enemy.md
@@ -58,7 +58,7 @@ The enemies gain effects based on their topology:
- d: duplicates on death (only when losing the d)
- s: armored (multiplies life by 3), speed -20%
-Effect stack exponentially, so aaaT does 2^2^2=8x more damage, ssT is very slow and very armored (3^3=9 shots).
+Effect stack multiplicativly, so aaaT does `2*2*2=8x` more damage, ssT is very slow and very armored.
```
Example for ssT: