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-rw-r--r--scripts/control.gd17
1 files changed, 13 insertions, 4 deletions
diff --git a/scripts/control.gd b/scripts/control.gd
index 7c8b95d..68b0bb4 100644
--- a/scripts/control.gd
+++ b/scripts/control.gd
@@ -88,8 +88,8 @@ func build_option (st, sttype):
func buy (pos, rot, turr_name):
var info = load_turrets.info[turr_name]
- if resources.greater_than(info.cost):
- resources.sub(info.cost)
+ if ineditor or resources.greater_than(info.cost):
+ if !ineditor: resources.sub(info.cost)
var obj = placer.inst_turret(pos, rot, turr_name)
editing_turret = obj.name
state = Globals.PlayerState.EDIT
@@ -100,8 +100,8 @@ func buy (pos, rot, turr_name):
func upgrade (turr_inst_name, upg_name):
var info = load_turrets.info[upg_name]
- if resources.greater_than(info.cost):
- resources.sub(info.cost)
+ if ineditor or resources.greater_than(info.cost):
+ if !ineditor: resources.sub(info.cost)
var prv = turret_holder.get_node(turr_inst_name)
var pos = prv.transform.origin
var rot = prv.transform.basis.get_rotation_quat()
@@ -254,6 +254,15 @@ func gui_start_wave_event ():
wave.start()
gui.refresh()
+func end_wave_event ():
+ wave.end()
+
+ for turr in turret_holder.get_children():
+ if turr.info.has("resource_per_wave"):
+ resources.add(turr.info.resource_per_wave)
+
+ _refresh()
+
func gui_save_map_event (): saveload_map.map_save()
func gui_save_as_map_event (mapname : String):