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path: root/scripts/gui_picker.gd
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Diffstat (limited to 'scripts/gui_picker.gd')
-rw-r--r--scripts/gui_picker.gd44
1 files changed, 21 insertions, 23 deletions
diff --git a/scripts/gui_picker.gd b/scripts/gui_picker.gd
index 7a20842..616b3e8 100644
--- a/scripts/gui_picker.gd
+++ b/scripts/gui_picker.gd
@@ -2,17 +2,23 @@ extends Panel
var _hbox : HBoxContainer
var _gui_button : Resource = load("res://scenes/gui/gui_button.tscn")
-var _gui_turret_button : Resource = load("res://scenes/gui/gui_turret.tscn")
var _options = []
var gui : Control
+var load_turrets : Node
+var resources : Node
var hovering = ""
func _fetch ():
if gui == null: gui = get_parent().gui
if _hbox == null: _hbox = $Hbox
+
+ var root = get_tree().root.get_node("world")
+ resources = root.get_node("player").get_node("resources")
+ load_turrets = root.get_node("saveload").get_node("load_turrets")
+ if !load_turrets.loaded: yield(load_turrets, "done_loading")
func build (options : Array = []):
_fetch()
@@ -26,28 +32,25 @@ func build (options : Array = []):
_options = options
for opt in _options:
- var button = null
+ var button = _gui_button.instance()
+ button.option = opt.name
+
if opt.type == "turret buy":
- button = _gui_turret_button.instance()
- _hbox.add_child(button)
- button.init(opt.name)
+ var tinfo = load_turrets.info[opt.name]
+ button.get_node("name").text = tinfo.name
+ button.get_node("cash").text = resources.dict_to_str(tinfo.cost)
+ button.get_node("texture").texture = load_turrets.thumbnails[tinfo.thumbnail_name]
if opt.type == "turret upg":
- button = _gui_turret_button.instance()
- _hbox.add_child(button)
- button.init(opt.name)
+ var tinfo = load_turrets.info[opt.name]
+ button.get_node("name").text = tinfo.name
+ button.get_node("cash").text = resources.dict_to_str(tinfo.cost)
+ button.get_node("texture").texture = load_turrets.thumbnails[tinfo.thumbnail_name]
if opt.type == "text":
- button = _gui_button.instance()
- _hbox.add_child(button)
- button.get_node("hbox").get_node("name_label").text = opt.name
+ button.get_node("name").text = opt.name
if opt.type == "color":
- button = _gui_button.instance()
- _hbox.add_child(button)
- button.get_node("hbox").get_node("name_label").text = ""
+ button.get_node("name").text = ""
button.get_node("color").color = opt.color
-
- if button != null:
- button.option = opt.name
- else: print("no option for " + str(opt))
+ _hbox.add_child(button)
for child in _hbox.get_children():
child.connect("mouse_entered", self, "_on_gui_turret_mouse_entered", [child.option])
@@ -56,11 +59,6 @@ func build (options : Array = []):
func refresh ():
_fetch()
- if gui.control.state == Globals.PlayerState.PICK:
- for child in _hbox.get_children(): child.picked = false
- if gui.control.selected == name:
- for child in _hbox.get_children():
- child.picked = child.name == gui.control.selected
func _on_gui_turret_mouse_entered(option : String):
hovering = option;