diff options
Diffstat (limited to 'scripts/gui_turret_detail.gd')
-rw-r--r-- | scripts/gui_turret_detail.gd | 37 |
1 files changed, 29 insertions, 8 deletions
diff --git a/scripts/gui_turret_detail.gd b/scripts/gui_turret_detail.gd index df89c14..f895a6e 100644 --- a/scripts/gui_turret_detail.gd +++ b/scripts/gui_turret_detail.gd @@ -2,6 +2,7 @@ extends Panel var hbox_labels var hbox_global +var _turret_holder : Node var _turret_values : Resource = load("res://scenes/gui/gui_turret_values.tscn") var load_turrets : Node @@ -9,11 +10,14 @@ var gui : Control func _fetch (): if gui == null: gui = get_parent() - if hbox_labels != null: return; + if load_turrets != null: return; + + var root = get_tree().root.get_node("world") + _turret_holder = root.get_node("turrets") + hbox_labels = $"hbox_global/hbox_labels" hbox_global = $"hbox_global" - var root = get_tree().root.get_child(0) load_turrets = root.get_node("saveload").get_node("load_turrets") if !load_turrets.loaded: yield(load_turrets, "done_loading") @@ -46,12 +50,29 @@ func _process(delta): var info = null; - var hovering = gui.bottom_bar.turret_picker.hovering - if gui.player.highlight != null: - info = gui.player.highlight.info - elif gui.player.sel.type == "turrets": - info = load_turrets.info[gui.player.sel.name] - elif hovering != "": + var hovering = null + if gui.control.state == Globals.PlayerState.PICK and \ + gui.control.statetype == Globals.StateType.TURRET and \ + gui.bottom_bar.picker.hovering != "": + hovering = gui.bottom_bar.picker.hovering + + var highlight = null + if gui.control.state == Globals.PlayerState.EDIT and \ + gui.control.statetype == Globals.StateType.TURRET: + var turret_name = gui.control.editing_turret + highlight = _turret_holder.get_node(turret_name) + + var placing = null + if gui.control.state == Globals.PlayerState.PLACE and \ + gui.control.statetype == Globals.StateType.TURRET and \ + gui.control.selected != "": + placing = gui.control.selected + + if highlight != null: + info = highlight.info + elif placing != null: + info = load_turrets.info[placing] + elif hovering != null: info = load_turrets.info[hovering] elif gui.player.placer.colliding \ and "turrets" in gui.player.placer.colliding_group: |