diff options
Diffstat (limited to 'scripts/turret.gd')
-rw-r--r-- | scripts/turret.gd | 101 |
1 files changed, 46 insertions, 55 deletions
diff --git a/scripts/turret.gd b/scripts/turret.gd index 0d7302f..f365898 100644 --- a/scripts/turret.gd +++ b/scripts/turret.gd @@ -24,65 +24,56 @@ var ray : PackedScene var info : Dictionary var info_mod : Dictionary -var mods = ["damage", "double damage", "cooldown"] +var mods = [] -func make_info_mod (): - info_mod.clear() - var add_eff = {} - var mul_eff = {} - for k in info: - if info[k] is Dictionary: - info_mod[k] = {} - add_eff[k] = {} - mul_eff[k] = {} - for kk in info[k]: - info_mod[k][kk] = info[k][kk] - else: - info_mod[k] = info[k] - - for m in mods: - var mod = load_turrets.modules[m] - - for eff in mod.get("add", {}): - if mod.add[eff] is Dictionary: - for kk in mod.add[eff]: - if not eff in add_eff[eff]: add_eff[eff][kk] = 0 - add_eff[eff][kk] += mod.add[eff][kk] - else: - if not eff in add_eff: add_eff[eff] = 0 - add_eff[eff] += mod.add[eff] - - for eff in mod.get("mul", {}): - if mod.mul[eff] is Dictionary: - for kk in mod.mul[eff]: - if not eff in mul_eff[eff]: mul_eff[eff][kk] = 0 - mul_eff[eff][kk] *= mod.mul[eff][kk] - else: - if not eff in mul_eff: mul_eff[eff] = 0 - mul_eff[eff] *= mod.mul[eff] - - for k in add_eff: - if add_eff[k] is Dictionary: - for kk in add_eff[k]: - if not kk in info_mod[k]: info_mod[k][kk] = 0 - info_mod[k][kk] += add_eff[k][kk] +func dict_get (d, keys : Array): + var val = d + if keys != [] and d != null: + var key = keys.pop_front() + val = dict_get(d.get(key, null), keys) + return val + +func complete (prev, chain): + for k in prev: + if prev[k] is Dictionary: + complete(prev[k], chain + [k]) else: - if not k in info_mod: info_mod[k] = 0 - info_mod[k] += add_eff[k] - - for k in mul_eff: - if mul_eff[k] is Dictionary: - for kk in mul_eff[k]: - if not kk in info_mod[k]: info_mod[k][kk] = 0 - info_mod[k][kk] *= 1 + mul_eff[k][kk] + for m in mods: + var mod = load_turrets.modules[m] + if not mod.has("add"): continue + var children = dict_get(mod, ["add"] + chain) + if children == null: continue + for h in children: + if children[h] is int or children[h] is float: + if not prev.has(h): + prev[h] = 0 + break + +func traverse (prev, next, chain): + for k in prev: + if prev[k] is Dictionary: + if not next.has(k): next[k] = {} + traverse(prev[k], next[k], chain + [k]) else: - if not k in info_mod: info_mod[k] = 0 - info_mod[k] *= 1 + mul_eff[k] + var add = 0 + var mul = 0 + for m in mods: + var mod = load_turrets.modules[m] + var x = dict_get(mod, ["add"] + chain + [k]) + if x is int or x is float: add += x + var y = dict_get(mod, ["mul"] + chain + [k]) + if y is int or y is float: mul += y + if prev[k] is int or prev[k] is float: + next[k] = prev[k] + add + next[k] = next[k] * (1+mul) + else: next[k] = prev[k] + +func make_info_mod (): + info_mod.clear() + complete(info, []) + traverse(info, info_mod, []) - print(add_eff) - print(mul_eff) - print(info) - print(info_mod) + print(info, info_mod) func _ready(): var root = get_tree().root.get_node("world") |