From bb154426c0c606cfc0103d8b8565393bac218dad Mon Sep 17 00:00:00 2001 From: jacopograndi Date: Sun, 16 Jan 2022 17:32:01 +0100 Subject: modules design --- docs/turret/modules.md | 21 +++++++++++++++++++++ docs/turret/turret.md | 6 +++++- 2 files changed, 26 insertions(+), 1 deletion(-) create mode 100644 docs/turret/modules.md diff --git a/docs/turret/modules.md b/docs/turret/modules.md new file mode 100644 index 0000000..a542f82 --- /dev/null +++ b/docs/turret/modules.md @@ -0,0 +1,21 @@ +## modules + +### documentation +Modules are power ups for turrets. They cost kads, not T, and are the main sink for those resources. Each turret defines how many module can be installed to it max. Multiple modules sum their contributions. + +Module list: +- k + - cooldown -5% + - turn speed -10% + - projectile speed +10% +- a + - double damage when hitting a new enemy + - +1 damage +- d + - double resources when killing an enemy + - double shot after killing an enemy +- s + - slowness time +20% + - slowness effectiveness +10% + - if enemy has >50% hp, +1 damage + diff --git a/docs/turret/turret.md b/docs/turret/turret.md index 9d52995..534e5d2 100644 --- a/docs/turret/turret.md +++ b/docs/turret/turret.md @@ -1,12 +1,16 @@ ## turret system ### design -**upgrade graph:**
+- upgrade graph +``` laser -> (heavy laser -> minigun) or (sniper -> railgun)
shotgun -> cannon -> tesla
plastic -> heavy plastic -> plasma plastic
slower -> (heavy slower -> final slower) or (stopper -> heavy stopper)
T generator -> kad generator -> s generator
+``` + +- [modules](modules.md) --- -- cgit v1.2.3-54-g00ecf