From c9c5b5d7c2a238310ce7bde336f76d2d1b6f9f29 Mon Sep 17 00:00:00 2001 From: jacopograndi Date: Sat, 15 Jan 2022 16:29:02 +0100 Subject: moved shapes to loading area & fixed asset paths --- assets/addons/voxel-core/classes/voxel_mesh.gd | 124 ------------------------- 1 file changed, 124 deletions(-) delete mode 100644 assets/addons/voxel-core/classes/voxel_mesh.gd (limited to 'assets/addons/voxel-core/classes/voxel_mesh.gd') diff --git a/assets/addons/voxel-core/classes/voxel_mesh.gd b/assets/addons/voxel-core/classes/voxel_mesh.gd deleted file mode 100644 index 0191deb..0000000 --- a/assets/addons/voxel-core/classes/voxel_mesh.gd +++ /dev/null @@ -1,124 +0,0 @@ -tool -class_name VoxelMesh, "res://addons/voxel-core/assets/classes/voxel_mesh.png" -extends "res://addons/voxel-core/classes/voxel_object.gd" -# The most basic voxel visualization object, for a moderate amount of voxels. - - - -## Private Variables -# Used voxels, Dictionary -var _voxels := {} - - - -## Built-In Virtual Methods -func _get(property : String): - if property == "VOXELS": - return _voxels - - -func _set(property : String, value): - if property == "VOXELS": - _voxels = value - return true - return false - - -func _get_property_list(): - var properties = [] - - properties.append({ - "name": "VOXELS", - "type": TYPE_DICTIONARY, - "hint": PROPERTY_HINT_NONE, - "usage": PROPERTY_USAGE_STORAGE, - }) - - return properties - - - -## Public Methods -func empty() -> bool: - return _voxels.empty() - - -func set_voxel(grid : Vector3, voxel : int) -> void: - _voxels[grid] = voxel - - -func set_voxels(voxels : Dictionary) -> void: - erase_voxels() - _voxels = voxels - - -func get_voxel_id(grid : Vector3) -> int: - return _voxels.get(grid, -1) - - -func get_voxels() -> Array: - return _voxels.keys() - - -func erase_voxel(grid : Vector3) -> void: - _voxels.erase(grid) - - -func erase_voxels() -> void: - _voxels.clear() - - -func update_mesh() -> void: - if not _voxels.empty(): - var vt := VoxelTool.new() - var materials := {} - if is_instance_valid(mesh) and mesh is ArrayMesh: - for index in get_surface_material_count(): - var material := get_surface_material(index) - if is_instance_valid(material): - materials[mesh.surface_get_name(index)] = material - - match MeshModes.NAIVE if edit_hint > 0 else mesh_mode: - MeshModes.GREEDY: - mesh = greed_volume(_voxels.keys(), vt) - _: - mesh = naive_volume(_voxels.keys(), vt) - - for material_name in materials: - var material_index = mesh.surface_find_by_name(material_name) - if material_index > -1: - set_surface_material(material_index, materials[material_name]) - else: - mesh = null - .update_mesh() - - -func update_static_body() -> void: - var staticBody = get_node_or_null("StaticBody") - - if (edit_hint >= 2 or static_body) and is_instance_valid(mesh): - if not is_instance_valid(staticBody): - staticBody = StaticBody.new() - staticBody.set_name("StaticBody") - add_child(staticBody) - - var collisionShape - if staticBody.has_node("CollisionShape"): - collisionShape = staticBody.get_node("CollisionShape") - else: - collisionShape = CollisionShape.new() - collisionShape.set_name("CollisionShape") - staticBody.add_child(collisionShape) - collisionShape.shape = mesh.create_trimesh_shape() - - if static_body and not staticBody.owner: - staticBody.set_owner(get_tree().get_edited_scene_root()) - elif not static_body and staticBody.owner: - staticBody.set_owner(null) - if static_body and not collisionShape.owner: - collisionShape.set_owner(get_tree().get_edited_scene_root()) - elif not static_body and staticBody.owner: - collisionShape.set_owner(null) - elif is_instance_valid(staticBody): - remove_child(staticBody) - staticBody.queue_free() -- cgit v1.2.3-54-g00ecf