From 53342a1bdae615aead21163ed0636b68be5ea55f Mon Sep 17 00:00:00 2001 From: jacopograndi Date: Mon, 17 Jan 2022 11:02:06 +0100 Subject: doc turrets --- docs/turret/modules.md | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) (limited to 'docs/turret/modules.md') diff --git a/docs/turret/modules.md b/docs/turret/modules.md index 8cc46f6..8367a9f 100644 --- a/docs/turret/modules.md +++ b/docs/turret/modules.md @@ -1,7 +1,9 @@ ## modules ### documentation -Modules are power ups for turrets. They cost kads, not T, and are the main sink for those resources. Each turret defines how many module can be installed to it max. Multiple modules sum their contributions. +Modules are power ups for turrets. They cost kads, not T, and are the main sink for those resources. Each turret defines how many module can be installed to it max. Multiple modules sum their contributions. Each module using the same resources costs more (doubling each time). + +Modules are shown in the game as attached boxes to the gun. Module list: - k @@ -10,13 +12,18 @@ Module list: - projectile speed +10% - a - double damage when hitting a new enemy + - _a new enemy is an enemy never hit by the turret_ - +1 damage + - range +15% - d - double resources when killing an enemy - double shot after killing an enemy - s - slowness time +20% - slowness effectiveness +10% + - _works both for slower and stopper_ - if enemy has >50% hp, +1 damage - T - +1 resource production + - advanced targeting + - _unlocks more targeting options_ -- cgit v1.2.3-54-g00ecf