From 98f356e68b759bf84300290315d4ada09c41f79b Mon Sep 17 00:00:00 2001 From: jacopograndi Date: Fri, 14 Jan 2022 17:27:24 +0100 Subject: more docs --- docs/turret/turret.md | 137 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 137 insertions(+) create mode 100644 docs/turret/turret.md (limited to 'docs/turret/turret.md') diff --git a/docs/turret/turret.md b/docs/turret/turret.md new file mode 100644 index 0000000..9d52995 --- /dev/null +++ b/docs/turret/turret.md @@ -0,0 +1,137 @@ +## turret system + +### design +**upgrade graph:**
+laser -> (heavy laser -> minigun) or (sniper -> railgun)
+shotgun -> cannon -> tesla
+plastic -> heavy plastic -> plasma plastic
+slower -> (heavy slower -> final slower) or (stopper -> heavy stopper)
+T generator -> kad generator -> s generator
+ +--- + +### models +- _laser_ +- heavy laser +- minigun +- _sniper_ +- railgun +- _shotgun_ +- cannon +- tesla +- _plastic_ +- heavy plastic +- plasma plastic +- _slower_ +- heavy slower +- final slower +- stopper +- heavy stopper +- _struct I_ +- _struct T_ +- _struct X_ +- _T generator_ +- kad generator +- s generator +- attach point + +### stats +- _laser_ +- heavy laser +- minigun +- _sniper_ +- railgun +- _shotgun_ +- cannon +- tesla +- _plastic_ +- heavy plastic +- plasma plastic +- _slower_ +- heavy slower +- final slower +- stopper +- heavy stopper +- _struct I_ +- _struct T_ +- _struct X_ +- _T generator_ +- kad generator +- s generator +- attach point + +### placement +- **only place when not ovelapping** +- **ghost cursor** +- **buy spending resources** +- shader to ghost cursor + +### targeting +- **check visible** +- **check range** +- target selection + - **first** + - last + - strongest + - weakest + - closest + - further away + - least turning + - densest +- precalculate valid path nodes + +### shooting +- **spread** +- _projectiles per shot_ +- projectile logic + - **bullet** + - _ray_ + - **plastic** +- projectile stats +- projectile models + - bullet + - ray + - plastic + - bullet bounce + - plastic bounce +- projectile fx + - trails + - explosions + - shooting particles + +### economy +- **resources on enemy hit** +- generators make resources at end of wave + +### upgrades +- _turrets can be upgraded_ +- _only if can afford T_ + +### modules +- stats +- logic +- gui + - buy menu + - details + +### range indicator +- model + +### selection indicator +- model +- fx + +### gui +- stats details + - _panel with stats_ + - upgrade bonus preview + - module bonus preview + - resize based on stats +- **shop thumbnail** +- on select + - picker options + - sell + - upgrade (multiple) + - target + - buy module + - manual control -- cgit v1.2.3-54-g00ecf