From 0eb22020e380643ec5cd2c12f983403c2dd3b751 Mon Sep 17 00:00:00 2001 From: jacopograndi Date: Tue, 18 Jan 2022 18:04:34 +0100 Subject: load map gui & start doc balance --- docs/balance.md | 9 +++++++++ docs/main.md | 2 ++ 2 files changed, 11 insertions(+) create mode 100644 docs/balance.md (limited to 'docs') diff --git a/docs/balance.md b/docs/balance.md new file mode 100644 index 0000000..ee6572b --- /dev/null +++ b/docs/balance.md @@ -0,0 +1,9 @@ +# balance + +### turret stats +How strong is a turret compared to another? Are there trivial winning strategies? + +### random wave generation: +A wave is generated based on a lives budget, which is a function of the wave number. Tuning that function changes the difficulty of the game. + +The current function is `hp_budget = pow((x + 10), 2.7) * 1.8 - 850` diff --git a/docs/main.md b/docs/main.md index b2b596b..2d791df 100644 --- a/docs/main.md +++ b/docs/main.md @@ -4,6 +4,8 @@ snub is inspired by [Terrorhedron](https://store.steampowered.com/app/299720/Terrorhedron_Tower_Defense/).
The goal of this project is to expand the Terrorhedron ideas. The main addition are a map editor (even the terrain), a more complex enemy system (topological hierarchy) and more turret upgrades and customization (modules for small bonuses). Mod support and multiplayer are planned. +### [balance](balance.md) + --- ### credits: -- cgit v1.2.3-54-g00ecf