From bedaaf9f57d0c24e2a81c0bf3c482a07382d78c1 Mon Sep 17 00:00:00 2001 From: jacopograndi Date: Mon, 17 Jan 2022 16:22:55 +0100 Subject: Remove ignored files --- docs/bugs.md | 3 ++- docs/enemy/enemy.md | 2 +- 2 files changed, 3 insertions(+), 2 deletions(-) (limited to 'docs') diff --git a/docs/bugs.md b/docs/bugs.md index 96a81d1..763514f 100644 --- a/docs/bugs.md +++ b/docs/bugs.md @@ -1,8 +1,9 @@ # bugs -- voxel pick not switch - attach points on structs error - plastic projectiles do too much damage --- + ### solved +- voxel pick not switch diff --git a/docs/enemy/enemy.md b/docs/enemy/enemy.md index 7cf9f97..352f295 100644 --- a/docs/enemy/enemy.md +++ b/docs/enemy/enemy.md @@ -58,7 +58,7 @@ The enemies gain effects based on their topology: - d: duplicates on death (only when losing the d) - s: armored (multiplies life by 3), speed -20% -Effect stack exponentially, so aaaT does 2^2^2=8x more damage, ssT is very slow and very armored (3^3=9 shots). +Effect stack multiplicativly, so aaaT does `2*2*2=8x` more damage, ssT is very slow and very armored. ``` Example for ssT: -- cgit v1.2.3-54-g00ecf