From c930eb8a0cabaeb3651e2dc7f94a26310fb2dcf3 Mon Sep 17 00:00:00 2001 From: jacopograndi Date: Wed, 19 Jan 2022 20:08:32 +0100 Subject: turrets implementation finished --- scripts/enemies.gd | 27 +++++++++++++++++---------- 1 file changed, 17 insertions(+), 10 deletions(-) (limited to 'scripts/enemies.gd') diff --git a/scripts/enemies.gd b/scripts/enemies.gd index fe5ae14..a0f4416 100644 --- a/scripts/enemies.gd +++ b/scripts/enemies.gd @@ -7,7 +7,7 @@ var _enemy_blue var _dissolve_mat : ShaderMaterial var _enemy_mat : Material -var wave +var control var _fx_holder var _fx_enemy_damage @@ -33,7 +33,7 @@ var colors = [ func _ready(): var root = get_tree().root.get_node("world") _fx_holder = root.get_node("fx") - wave = root.get_node("wave") + control = root.get_node("player").get_node("control") _path = root.get_node("path") _resources = root.get_node("player").get_node("resources") _dissolve_mat = load("res://shaders/dissolve_mat.tres") @@ -61,8 +61,8 @@ func spawn(name, node_cur=0, rel_pos=0): enemies[serial_enemy] = { "name": name, "hp": info.lives, - "slowed_effect": 0, - "slowed_time": 0, + "slow_effect": 0, + "slow_time": 0, "cur": node_cur, "rel": rel_pos, "axis": [axis.x, axis.y, axis.z] @@ -93,8 +93,11 @@ func _physics_process(delta): # todo rel +- epslion spawn(info.spawn_on_death, enemy.cur, enemy.rel - n/10) continue + + enemy.slow_time -= delta + if enemy.slow_time < 0: enemy.slow_effect = 0 - var speed = info.speed + var speed = info.speed * (1-enemy.slow_effect) enemy.rel += speed * delta while enemy.rel > 1: enemy.rel -= 1 @@ -120,18 +123,22 @@ func _physics_process(delta): enemies.erase(id) if enemies.size() == 0: - wave.end() + control.end_wave_event() -func damage(name, amt): +func damage(name, dam, slow_effect=0, slow_time=0): var id = int(name) var enemy = enemies[id] var info = load_shapes.info[enemy.name] if enemy.hp > 0: - enemy.hp -= amt - _resources.add({ info.resource: amt }) - fx_damage(name) + if dam > 0: + enemy.hp -= dam + _resources.add({ info.resource: dam }) + fx_damage(name) + if slow_effect > 0: + enemy.slow_effect = max(slow_effect, enemy.slow_effect) + enemy.slow_time = slow_time func fx_damage(name): var id = int(name) -- cgit v1.2.3-54-g00ecf