From 18188524536644ba558f65fc3e866739bd7d0aa5 Mon Sep 17 00:00:00 2001 From: jacopograndi Date: Wed, 19 Jan 2022 17:34:04 +0100 Subject: doc turrets --- scripts/turret.gd | 14 +++++++++++++- 1 file changed, 13 insertions(+), 1 deletion(-) (limited to 'scripts/turret.gd') diff --git a/scripts/turret.gd b/scripts/turret.gd index 6fbddeb..a9dfb74 100644 --- a/scripts/turret.gd +++ b/scripts/turret.gd @@ -15,6 +15,7 @@ var aim_mode = "first" var _target = null var projectile : PackedScene +var ray : PackedScene var info : Dictionary @@ -28,6 +29,7 @@ func _ready(): _enemies_holder = root.find_node("enemies") projectile = load("res://scenes/projectiles/bullet.tscn") + ray = load("res://scenes/projectiles/ray.tscn") func refresh_normal (): _normal = transform.basis * Vector3.UP @@ -165,7 +167,7 @@ func shoot_bullet (dir : Basis, bounce = false): func shoot_ray (dir : Basis): var space: PhysicsDirectSpaceState = get_world().direct_space_state var from = _shooting_point - var to = _shooting_point - dir.z*info.range; + var to = _shooting_point - dir.z*info.range var mask = 0b1101 var result = space.intersect_ray(from, to, _path.nodes, mask) @@ -174,3 +176,13 @@ func shoot_ray (dir : Basis): var groups = parent.get_groups() if "enemies" in groups: _enemies_holder.damage(parent.name, info.damage) + + var distance = result.position.distance_to(from) + + var instance = ray.instance() + instance.ignore_collisions = true + _projectiles_holder.add_child(instance) + instance.transform.origin = _shooting_point - dir.z*0.3; + instance.transform.basis = dir + instance.transform.basis.z *= distance + instance.time_life = 0.05 -- cgit v1.2.3-54-g00ecf