tool extends EditorImportPlugin # Import files as static Mesh Resource, not to be confused with VoxelObjects ## Enums enum Presets { DEFAULT } ## Built-In Virtual Methods func get_visible_name() -> String: return "MeshOfVoxels" func get_importer_name() -> String: return "VoxelCore.MeshOfVoxels" func get_recognized_extensions() -> Array: return [ "png", "jpg", "vox", #"qb", #"qbt", #"vxm", ] func get_resource_type() -> String: return "Mesh" func get_save_extension() -> String: return "mesh" func get_preset_count() -> int: return Presets.size() func get_preset_name(preset : int) -> String: match preset: Presets.DEFAULT: return "Default" _: return "Unknown" func get_import_options(preset : int) -> Array: var preset_options = [ { "name": "mesh_mode", "default_value": VoxelMesh.MeshModes.GREEDY, "property_hint": PROPERTY_HINT_ENUM, "hint_string": PoolStringArray(VoxelMesh.MeshModes.keys()).join(","), "usage": PROPERTY_USAGE_EDITOR, }, { "name": "center", "default_value": 0, "property_hint": PROPERTY_HINT_ENUM, "hint_string": "NONE,CENTER,CENTER_ABOVE_AXIS", "usage": PROPERTY_USAGE_EDITOR, }, ] match preset: Presets.DEFAULT: pass return preset_options func get_option_visibility(option : String, options : Dictionary) -> bool: return true func import(source_file : String, save_path : String, options : Dictionary, r_platform_variants : Array, r_gen_files : Array) -> int: var read := Reader.read_file(source_file) var error = read.get("error", FAILED) if error == OK: var voxel_mesh = VoxelMesh.new() voxel_mesh.voxel_set = VoxelSet.new() voxel_mesh.set_mesh_mode(options.get("mesh_mode", VoxelMesh.MeshModes.GREEDY)) voxel_mesh.voxel_set.set_voxels(read["palette"]) for voxel_position in read["voxels"]: voxel_mesh.set_voxel(voxel_position, read["voxels"][voxel_position]) var center = options.get("center", 0) if center > 0: match center: 1: center = Vector3(0.5, 0.5, 0.5) 2: center = Vector3(0.5, 1.0, 0.5) voxel_mesh.center(center) voxel_mesh.update_mesh() error = ResourceSaver.save( '%s.%s' % [save_path, get_save_extension()], voxel_mesh.mesh) voxel_mesh.free() return error