# design, documentation and notes ### design: snub is inspired by [Terrorhedron](https://store.steampowered.com/app/299720/Terrorhedron_Tower_Defense/).
The goal of this project is to expand the Terrorhedron ideas. The main addition are a map editor (even the terrain), a more complex enemy system (topological hierarchy) and more turret upgrades and customization (modules for small bonuses). Mod support and multiplayer are planned. ### [balance](balance.md) --- ### credits: - voxel-core: https://github.com/ClarkThyLord/Voxel-Core - hdr skies: https://pixeledasteroid.gumroad.com - godot dark theme: https://mounirtohami.itch.io/godot-dark-theme ### legend: **bold** is done (release quality)
_underline_ is done (debug quality)
regular is planned ### roadmap: - 0.1 alpha: - turret system - enemy system - resources system - wave system - editor - 0.2 beta: - unit tests & refactoring - mod api support ### systems: - [turret](./turret/turret.md) - _models_ - _stats_ - **placement** - _targeting_ - _shooting_ - _economy_ - _upgrades_ - modules - range indicator - selection indicator - gui - _info details_ - **shop thumbnail** - on select - [enemy](./enemy/enemy.md): - **models** - **path subsystem** - **hierarchy** - _stats_ - _color change_ - **hit effect** - gui - info detail - [resources](./resources/resources.md): - **Tkads** - lives - _economy_ - [wave](./wave/wave.md): - spawns - randomizer - balance - win/lose condition - gui - details - win/lose - endwave report - [editor](./editor/editor.md): - _control_ - turret - _attach_ - _path_ - voxel - _cubes_ - palette - gui - picker - help - path - loadsave